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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Video: GoldenEye 007 running on Wii 'Homebrew Channel'</title><link>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/</guid><comments>http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1"></param><param name="allowFullScreen" value="true"></param><embed src="http://www.youtube.com/v/j5N8ERlkGKc&amp;hl=en&amp;fs=1" type="application/x-shockwave-flash" allowfullscreen="true" width="490" height="404"></embed></object></center> The inventiveness of the <a href="http://www.joystiq.com/tag/homebrew">homebrew</a> scene never ceases to amaze us. Take for instance the above video. What you see in it is, in fact, <a href="http://www.joystiq.com/tag/goldeneye-007"><span style="font-style: italic;">GoldenEye 007</span></a> for Nintendo 64 running on a Wii with the "<a href="http://www.joystiq.com/2008/06/27/one-of-the-easiest-wii-homebrew-guides-youll-find/">Homebrew Channel</a>" installed.<br /><br />The poster of the video states that he was able to get the game ROM working with the emulator used by the <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> version of <a href="http://www.joystiq.com/tag/sin-and-punishment"><span style="font-style: italic;">Sin &amp; Punishment</span></a>. He gives no details on how he managed the feat, mentioning only that the game works "for the most part" with occasional slowdown and a <span style="text-decoration: line-through;">broken</span> borked save system. <br /><br />Hopefully Nintendo will see this video and, rather than simply order it pulled offline, realize just how much people really want a proper Virtual Console release of the game.<br /><br />[Via <a href="http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/">Wii Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nintendowiifanboy.com/2008/07/03/homebrewer-hacks-goldeneye-to-run-on-wii/>Read</a> | <a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1245312/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/07/03/video-goldeneye-007-running-on-wii-homebrew-channel/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>emulation</category><category>goldeneye</category><category>goldeneye-007</category><category>homebrew</category><category>nintendo</category><category>rare</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-07-03T22:29:00+00:00</dc:date></item><item><title>TurboGrafx-16 comes to iPhone (unofficially)</title><link>http://www.joystiq.com/2008/05/29/turbografx-16-comes-to-iphone-unofficially/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/29/turbografx-16-comes-to-iphone-unofficially/</guid><comments>http://www.joystiq.com/2008/05/29/turbografx-16-comes-to-iphone-unofficially/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><object width="490" height="404"><param name="movie" value="http://www.youtube.com/v/BoXKi01UymY&amp;hl=en"></param><param name="wmode" value="transparent"></param><embed src="http://www.youtube.com/v/BoXKi01UymY&amp;hl=en" type="application/x-shockwave-flash" wmode="transparent" width="490" height="404"></embed></object> </div>
Attention <a href="http://www.engadget.com/tag/jailbreak">"jailbroken"</a> iPhone owners: <a href="http://toucharcade.com/2008/05/27/temper4iphone-a-turbografx-16-emulator-for-iphone/">Touch Arcade</a> reports that it's now perfectly okay to <a href="http://www.joystiq.com/tag/bonk"><em>Bonk</em></a> your wunderphone without having to worry about its purty glass screen cracking. Emulator author <a href="http://www.zodttd.com/">ZodTTD</a> (shall we kneel before him?) has ported the nifty <a href="http://en.wikipedia.org/wiki/TurboGrafx-16">TurboGrafx-16</a> emu, <a href="http://wiki.gp2x.org/wiki/Temper">Temper</a>, to iPhone as - wait for it - <a href="http://www.zodttd.com/forums/showthread.php?s=ac11bfc6519ab8b728118f2021c17ebb&amp;t=1831">temper4iphone</a>.<br /><br />Temper was originally developed for the South Korean <a href="http://en.wikipedia.org/wiki/Gp2x">GamePark 2X</a> handheld and ran ROM- and CD-Based titles designed for NEC's 16-bit system, which was a smash in Japan (as the PC-Engine) but enjoyed modest success in the West under its <em>Turbo</em>-fied moniker. As you can see from the embedded video, the emu is already plenty impressive. Unlike its GP2X counterpart, there's no support (yet) for CD-based game images, but compatibility with TG-16 ROMs (if you don't own the game, don't download em, 'kay?) is said to be high. Like <a href="http://www.joystiq.com/2008/01/23/iphone-gets-snes-emulation/">previous emulators</a> ported to iPhone, the retro console's controls are recreated on the touch screen. <br /><br />Apple is expected to launch its <a href="http://www.engadget.com/2008/04/09/3g-iphone-rumors-building-up-steam/">"2.0" refresh of the iPhone</a> along with the <a href="http://www.engadget.com/2008/03/06/apple-announces-app-store-for-iphone-ipod-touch/">iPhone App Store</a> in just a couple of weeks, and we'd be jazzed to see a proper Virtual Console-esque suite of "sanctioned" emulators offered for download via the service.<br /><br />[Via <a href="http://www.tuaw.com/2008/05/28/temper4iphone-emulates-turbografx-16-on-the-iphone/">TUAW</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://toucharcade.com/2008/05/27/temper4iphone-a-turbografx-16-emulator-for-iphone/>Read</a> | <a href="http://www.joystiq.com/2008/05/29/turbografx-16-comes-to-iphone-unofficially/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1208617/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/29/turbografx-16-comes-to-iphone-unofficially/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>bonk</category><category>emulation</category><category>gp2x</category><category>iphone</category><category>iphone-2.0</category><category>nec</category><category>tg-16</category><category>turbografx-16</category><category>turbografx16</category><dc:creator>Randy Nelson</dc:creator><dc:date>2008-05-29T04:00:00+00:00</dc:date></item><item><title>DS Fanboy's week of homebrew</title><link>http://www.joystiq.com/2008/05/24/ds-fanboys-week-of-homebrew/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/24/ds-fanboys-week-of-homebrew/</guid><comments>http://www.joystiq.com/2008/05/24/ds-fanboys-week-of-homebrew/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a></p><div align="center"><a href="http://www.dsfanboy.com/tag/hb08"><img vspace="4" hspace="0" border="0" alt="" src="http://www.dsfanboy.com/media/2008/05/hb-h2ftgal-frntop-gal1.png" /></a><br /></div>
This week, the staff at DS Fanboy dedicated themselves to all things homebrew. If you own a DS and aren't checking out some of these hobbyist applications, you're missing half the fun of the system. Let DS Fanboy help you get started, find the best games and other software, and troubleshoot your problems, and you'll be <a href="http://www.dsfanboy.com/2008/05/16/friday-video-just-go-along-with-it/">reproducing Rembrandts*</a> in <span style="font-style: italic;">Colors!</span> in no time. <br /><br /><span style="font-style: italic;">*provided you actually have some shred of artistic talent</span><br /><br /><u><strong>Getting started<br /><br /></strong></u>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/20/ds-fanboys-semi-ultimate-homebrew-guide/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/hb-h2ftgal-frntop_thumbnail.png" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/20/ds-fanboys-semi-ultimate-homebrew-guide/"><span style="font-weight: bold;">DS Fanboy's (semi) ultimate homebrew guide</span></a><br /> Covering some of the most common Slot-1 cards that can turn your DS into a lean, mean, homebrew machine.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/ds-homebrew-glossary/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/hgls-top-lg-dsf_thumbnail.png" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/ds-homebrew-glossary/"><span style="font-weight: bold;">Homebrew glossary</span></a><br /> DLD-what? Slot where? We've got the answers.<br /> </td>
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<br /><u><strong>Filling up that SD card</strong></u><br /><br />
<table cellspacing="2" cellpadding="2" border="0" style="text-align: left; width: 100%;">
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/19/widen-the-horizons-of-the-ds/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/dsmagic051308_thumbnail.jpg" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/19/widen-the-horizons-of-the-ds/"><span style="font-weight: bold;">Widen the horizons of the DS</span></a><br /> The best apps for making your DS do all the things a handheld was never meant to do.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/21/japanese-homebrew-games-that-will-blow-your-mind/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/rinlen-homebrew-0-dsf_thumbnail.jpg" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/21/japanese-homebrew-games-that-will-blow-your-mind/"><span style="font-weight: bold;">Japanese homebrew games that will blow your mind</span></a><br /> From the wacky to the completely awesome.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/22/emulating-the-gaming-world-on-ds/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/dsemulation050708_thumbnail.jpg" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/22/emulating-the-gaming-world-on-ds/"><span style="font-weight: bold;">Emulating the gaming world on DS</span></a><br /> Your favorite old consoles, back in handheld form.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/23/dont-buy-these-homebrew-recommendations/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/pkphsy-tophbrec_thumbnail.jpg" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/23/dont-buy-these-homebrew-recommendations/"><span style="font-weight: bold;">Don't buy these: homebrew recommendations</span></a><br /> There are dozens of amazing homebrew apps available, and we've got a small sampling of our favorites.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/22/homebrew-using-the-ds-as-a-pda/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/ds-altmenu_thumbnail.jpg" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/22/homebrew-using-the-ds-as-a-pda/" style="font-weight: bold;">Homebrew: Using the DS as a PDA</a><br /> Why carry two things when one will do just fine?<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/23/more-naughtiness-on-the-nintendo-ds/"><img style="border: 0px solid ; width: 75px; height: 75px;" src="http://www.dsfanboy.com/media/2008/05/portable-pornography-0-dsf_thumbnail.jpg" alt="" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/23/more-naughtiness-on-the-nintendo-ds/"><span style="font-weight: bold;">More Naughtiness on the Nintendo DS</span></a><br /> All the pornographic puzzles you can fit on a single microSD card.<br /> </td>
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<br /><u><strong>Checking out the community<br /><br /></strong></u>
<table cellspacing="2" cellpadding="2" border="0" style="text-align: left; width: 100%;">
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/21/confessions-of-a-homebrew-virgin/"><img alt="" src="http://www.dsfanboy.com/media/2008/05/confessions_of_a_homebrew_virgin_thumbnail.jpg" style="border: 0px solid ; width: 75px; height: 75px;" /></a><br /> </td>
            <td style="vertical-align: top;"><a style="font-weight: bold;" href="http://www.dsfanboy.com/2008/05/21/confessions-of-a-homebrew-virgin/">Confessions of a Homebrew Virgin</a><br /> New to this whole deal? You're not the only one.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/19/homebrew-dev-dishes-on-the-ds-scene/"><img alt="" src="http://www.dsfanboy.com/media/2008/05/laserhockey032508_thumbnail.png" style="border: 0px solid ; width: 75px; height: 75px;" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/19/homebrew-dev-dishes-on-the-ds-scene/"><span style="font-weight: bold;">Homebrew dev dishes on the DS scene</span></a><br /> The man behind Laser Hockey DS on the scene, his recommendations, and the lessons Nintendo could stand to learn from homebrew.<br /> </td>
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            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/23/ds-daily-homebrew-support-group/"><img alt="" src="http://www.dsfanboy.com/media/2008/05/howdoi052308_thumbnail.jpg" style="border: 0px solid ; width: 75px; height: 75px;" /></a><br /> </td>
            <td style="vertical-align: top;"><a href="http://www.dsfanboy.com/2008/05/23/ds-daily-homebrew-support-group/"><span style="font-weight: bold;">Homebrew support group</span></a><br /> Got problems? We bet someone has an answer.<br /> </td>
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</table><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.dsfanboy.com/tag/hb08>Read</a> | <a href="http://www.joystiq.com/2008/05/24/ds-fanboys-week-of-homebrew/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1203964/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/05/24/ds-fanboys-week-of-homebrew/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>best-homebrew-games</category><category>emulation</category><category>glossary</category><category>guide</category><category>homebrew</category><category>how-to</category><category>pda</category><dc:creator>Alisha Karabinus</dc:creator><dc:date>2008-05-24T14:30:00+00:00</dc:date></item><item><title>iPhone PS1 emulator nears beta phase</title><link>http://www.joystiq.com/2007/12/13/iphone-ps1-emulator-nears-beta-phase/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/iphone-ps1-emulator-nears-beta-phase/</guid><comments>http://www.joystiq.com/2007/12/13/iphone-ps1-emulator-nears-beta-phase/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a></p><div align="center"><a href="http://www.zodttd.com/index.php?option=com_content&amp;view=article&amp;id=60%3Cimg%20src="><img vspace="4" hspace="0" border="0" alt="emulation" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/12/ps1-iphone-tacsog.jpg" /></a></div>
Sometimes emulation is less about functionality and more about 'look at me -- look what I did!' PlayStation emulation on iPhone falls into the latter category. While the excitement of booting up Snake's first <em>solid</em> adventure on your iPhone can't be denied, actually setting your thumbs upon the screen to control 18 distinct commands (8 directions, 4 face buttons, 4 shoulder buttons, start, and select) is gonna be a chore -- good luck even getting a glimpse of the action. Nevertheless, ZodTTD, the developer behind the 'gpSPhone' GameBoy Advance emulator for iPhone/iPod touch, is hard at work on the 'psx4iphone' emulator. While there's still much work to be done, as current pre-beta screens attest (see above), Zod claims a beta could be rolled out in a matter of days depending on demand ... and donations, no doubt.<br /><br />The target is to have psx4iphone compatible with 75% of the PS1 catalog, which "may not include your favorite game." So would it be asking too much to request DualShock support? <br /><br />[Via <a target="_blank" href="http://www.engadget.com/2007/12/12/playstation-emulation-coming-to-iphone-via-psx4iphone/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.zodttd.com/index.php?option=com_content&amp;view=article&amp;id=60%3Cimg%20src=>Read</a> | <a href="http://www.joystiq.com/2007/12/13/iphone-ps1-emulator-nears-beta-phase/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1061362/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/13/iphone-ps1-emulator-nears-beta-phase/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>beta</category><category>emulation</category><category>iphone</category><category>ps1</category><category>psx4iphone</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-12-13T02:00:00+00:00</dc:date></item><item><title>DS emulator on a PSP, just because</title><link>http://www.joystiq.com/2007/08/13/ds-emulator-on-a-psp-just-because/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/13/ds-emulator-on-a-psp-just-because/</guid><comments>http://www.joystiq.com/2007/08/13/ds-emulator-on-a-psp-just-because/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://exophase.com/psp/ds-emulation-on-psp-1676.htm"><img border="0" src="http://www.blogsmithmedia.com/www.dsfanboy.com/media/2007/08/pspds081307.jpg" alt="" /></a><br /></div>
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Sometimes it feels like <a href="http://www.joystiq.com/category/hacks/">hackers</a> do things just to prove that they can rather than for any actual useful purpose. Case in point, Japanese homebrew developer <a href="http://nekomimi.cafe.coocan.jp/wiki/?%CA%AA%C3%D6#a24210f3">SofiyaCat</a> has set up a minimally-functional <a href="http://exophase.com/psp/ds-emulation-on-psp-1676.htm">DS emulator</a> on a hacked PSP. The compatibility is reportedly spotty and the emulation runs extremely slowly, but you can count on the community to improve these problems in due time.<br /><br />It might seem pointless to emulate the DS on a system that only has a single, non-touch screen but ... well actually it is pretty pointless. But it is possible, and that's all that matters sometimes.<br /><br />[Via <a href="http://www.dsfanboy.com/2007/08/13/it-emulates-printing-money/">DSFanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://exophase.com/psp/ds-emulation-on-psp-1676.htm>Read</a> | <a href="http://www.joystiq.com/2007/08/13/ds-emulator-on-a-psp-just-because/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/964065/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/13/ds-emulator-on-a-psp-just-because/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>ds</category><category>emulation</category><category>hack</category><category>psp</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-08-13T15:55:00+00:00</dc:date></item><item><title>PSP firmware hack drives Lumines sales</title><link>http://www.joystiq.com/2007/06/25/psp-firmware-hack-drives-lumines-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/psp-firmware-hack-drives-lumines-sales/</guid><comments>http://www.joystiq.com/2007/06/25/psp-firmware-hack-drives-lumines-sales/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.amazon.com/gp/movers-and-shakers/videogames"><img border="0" alt="" src="http://www.pspfanboy.com/media/2007/06/amazongain.jpg" /></a><br /></div>
Well that was fast. It was just Saturday that hackers at <a href="http://www.noobz.eu/joomla/news/beware-of-the-illuminati.html">Noobz</a> found a buffer overflow exploit in the puzzle classic <em>Lumines</em> that allowed hackers to run a <a href="http://www.pspfanboy.com/2007/06/23/lumines-unlocks-homebrew-on-firmware-3-50/">simple Hello World program</a> on any PSP firmware, including the <a href="http://www.pspfanboy.com/2007/05/31/firmware-3-50-now-available-on-network-update/">recently released version 3.5</a>. By Sunday, our blogging brethren at <a href="http://www.pspfanboy.com/2007/06/24/lumines-sales-up-nearly-6000-percent-since-exploit/">PSPFanboy</a> caught the above screengrab of <a href="http://www.amazon.com/gp/movers-and-shakers/videogames">Amazon's Movers and Shakers page</a> showing the game's sales jumping a ludicrous 5900 percent in just one day. As of this posting Monday morning, the same page shows a more moderate 750 percent rise pushing the two-year-old title to the second-highest spot on Amazon's video game sales charts.<br /><br />We understand that there are a lot of people out there that want to exploit this new, uh, exploit to run homebrew code on their PSPs. What we don't understand is how there can be so many PSP owners out there that don't already own <em>Lumines</em>. How do you buy a PSP and not immediately pick up this hauntingly beautiful musical puzzler? We suppose there could be some PSP owners out there who eschew UMDs altogether for <a href="http://www.joystiq.com/2007/05/25/game-boy-emulator-for-psp-adds-a-dash-of-color/">legally</a> <a href="http://www.joystiq.com/2006/07/05/nes-emulator-for-psp-with-wi-fi-multiplayer/">questionable</a> <a href="http://www.joystiq.com/2006/10/30/todays-hottest-game-video-neo-geo-emulator-on-the-psp-gone-wif/">emulators</a>, but really, if you need a firmware hack to justify shelling out a few bucks for such sublime puzzle goodness then we don't want to be your friend anymore.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.amazon.com/gp/movers-and-shakers/videogames>Read</a> | <a href="http://www.joystiq.com/2007/06/25/psp-firmware-hack-drives-lumines-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/925844/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/25/psp-firmware-hack-drives-lumines-sales/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>buffer overflow</category><category>BufferOverflow</category><category>emulation</category><category>emulator</category><category>exploit</category><category>firmware</category><category>firmware 3.5</category><category>Firmware3.5</category><category>hack</category><category>hacker</category><category>lumines</category><category>PSP</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-06-25T11:28:00+00:00</dc:date></item><item><title>Play NES ROMs through official hardware with PowerPak</title><link>http://www.joystiq.com/2007/06/14/play-nes-roms-through-official-hardware-with-powerpak/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/play-nes-roms-through-official-hardware-with-powerpak/</guid><comments>http://www.joystiq.com/2007/06/14/play-nes-roms-through-official-hardware-with-powerpak/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://www.retrousb.com/index.php?categoryID=86"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/powerpak.jpg" alt="" /></a><br /></div>
You young whippersnappers today have it so easy. Hard drives... downloadable content... power buttons right on your the wireless controller! Back in my day you actually had to get up and put a cartridge in the system when you wanted a new game. Of course, that's not so easy for me anymore, what with the rheumatism and all. And don't get me started on blowing in the dang things ...<br /><br />What's that? You say there's a <a href="http://www.retrousb.com/index.php?categoryID=86">new flash cart</a> that lets you store multiple <a href="http://www.joystiq.com/tag/nes">NES</a> games on a single cartridge? You say you can put hundreds of ROMs on a standard CompactFlash card and play them through the standard NES hardware? You say my days of getting up to put in <a href="http://en.wikipedia.org/wiki/Clu_Clu_Land"><em>Clu Clu Land</em></a> are over?<br /><br />We'll see about that. I'll just adjust the old InterWeb browser and ... $135! Do ya think, I'm made of money? Back in my day $135 would buy you a brand new Cadillac sedan with enough left over for a fancy dinner at Roxy's. Why even today I could use that money to buy <strike>57</strike> 27 [update: us old folks make typos too] legally downloaded NES games for my Wii. Stop wasting my time.<br /><br />[Via <a href="http://www.insertcredit.com/archives/001829.html">insertcredit</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.retrousb.com/index.php?categoryID=86>Read</a> | <a href="http://www.joystiq.com/2007/06/14/play-nes-roms-through-official-hardware-with-powerpak/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/918467/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/14/play-nes-roms-through-official-hardware-with-powerpak/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>cart</category><category>CompactFlash</category><category>download</category><category>emulation</category><category>flash</category><category>NES</category><category>nintendo</category><category>PowerPak</category><category>rom</category><category>USB</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-06-14T19:27:00+00:00</dc:date></item><item><title>Capcom CPS-3 arcade board finally cracked</title><link>http://www.joystiq.com/2007/06/11/capcom-cps-3-arcade-board-finally-cracked/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/11/capcom-cps-3-arcade-board-finally-cracked/</guid><comments>http://www.joystiq.com/2007/06/11/capcom-cps-3-arcade-board-finally-cracked/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a></p><div align="center"><a href="http://haze.mameworld.info/2007/06/09/hmmmmmmmm/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/06/capcom-cpiii-crack.jpg" /></a></div>
The <a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> CPS-3 arcade board only ran a <a href="http://en.wikipedia.org/wiki/CPS-3">handful</a> of games, including <em>JoJo's Venture</em>, <em>Street Fighter III</em>, and <em>Red Earth</em>, but that hasn't stopped the emulation community from cracking the board's code, which puts them one step closer to emulating the board itself. And considering CPS-3 debuted in 1996, it's about time!<br /><br />Posts on <a href="http://haze.mameworld.info/">Haze's Mame WIP</a> as well as the more technical-oriented <a href="http://andreasnaive.blogspot.com/">Notas de Andy</a> (<a href="http://translate.google.com/translate?u=http%3A%2F%2Fandreasnaive.blogspot.com%2F&amp;langpair=es%7Cen&amp;hl=en&amp;ie=UTF-8&amp;oe=UTF-8&amp;prev=%2Flanguage_tools">translation</a>) show that the decryption has opened up the developers to make further progress, as <a href="http://haze.mameworld.info/2007/06/11/skipping-ahead/">David Haywood</a> has already gotten the two <em>JoJo </em>games to "execute some of the game code, rather than just bios." We look forward to watching their progress.<br /><br />[Via <a href="http://gaming.engadget.com/2007/06/11/capcoms-cps-3-arcade-board-decrypted-at-last/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://haze.mameworld.info/2007/06/09/hmmmmmmmm/>Read</a> | <a href="http://www.joystiq.com/2007/06/11/capcom-cps-3-arcade-board-finally-cracked/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/915320/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/11/capcom-cps-3-arcade-board-finally-cracked/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>capcom</category><category>cps</category><category>cps-3</category><category>emulation</category><category>jo jo</category><category>JoJo</category><category>mod</category><category>red earth</category><category>RedEarth</category><category>rom</category><category>roms</category><category>street fighter</category><category>StreetFighter</category><dc:creator>Ross Miller</dc:creator><dc:date>2007-06-11T14:57:00+00:00</dc:date></item><item><title>Gameport: retro-focused portable with help from Ben Heck</title><link>http://www.joystiq.com/2007/05/30/gameport-retro-focused-portable-with-help-from-ben-heck/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/30/gameport-retro-focused-portable-with-help-from-ben-heck/</guid><comments>http://www.joystiq.com/2007/05/30/gameport-retro-focused-portable-with-help-from-ben-heck/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://www.gameport.tv/home.html"><img width="440" vspace="4" hspace="4" height="264" border="0" align="middle" alt="" src="http://www.blogsmithmedia.com/www.engadget.com/media/2007/05/gameport-440.jpg" /></a><br /></div>
The inimitable <a href="http://www.joystiq.com/tag/BenHeck/">Ben Heck</a> is taking his considerable console building talents and going pro. Well, maybe "pro" isn't the exact right word, but he's lent his design skills, as well as his portable handheld naming skills, to the Gameport handheld system. The device is just a prototype, so we have no information on availability or price, but we do know it should pack a 5-hour battery life, a 480 by 234 pixel screen, a video-out for playing on your television, SD card support (for storing your games, et al), and a USB 1.1 port for loading the thing up. Their goal is to create a system that reproduces the original experience of the 8-bit classics as closely as possible and, with open source software, encourage a development community to grow around the platform. Check out Ben on GameTrailer's <a href="http://www.gametrailers.com/gameone.php">GameOne</a> and jump ahead to the last segment for some video of the Gameport. <br /><br />[Via <a href="http://gaming.engadget.com/2007/05/29/ben-heck-lends-his-hand-to-emulation-friendly-gameport-handheld/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.gameport.tv/home.html>Read</a> | <a href="http://www.joystiq.com/2007/05/30/gameport-retro-focused-portable-with-help-from-ben-heck/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/906261/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/30/gameport-retro-focused-portable-with-help-from-ben-heck/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>BenHeck</category><category>Emulation</category><category>Gameport</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-05-30T13:14:00+00:00</dc:date></item><item><title>Game Boy emulator for PSP adds a dash of color</title><link>http://www.joystiq.com/2007/05/25/game-boy-emulator-for-psp-adds-a-dash-of-color/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/25/game-boy-emulator-for-psp-adds-a-dash-of-color/</guid><comments>http://www.joystiq.com/2007/05/25/game-boy-emulator-for-psp-adds-a-dash-of-color/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div style="text-align: center;"><a href="http://forums.psphardwarehelp.com/showthread.php?tid=184"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/05/gameboycolorful.jpg" alt="" /></a><br /></div>
Fresh off the PSP homebrew press: an <a href="http://www.joystiq.com/tag/emulator">emulator</a> that plays classic Game Boy games -- in full color! Created by a programmer called Brunni, the emulator is still in beta and isn't likely to be released for some time (Brunni likes things to be perfect). From the looks of it, this is more than a Super Game Boy-esque palette swap. A shaky-cam video (after the jump) shows <span style="font-style: italic;">Super Mario Land</span> in crisp, colorful detail.<br />
<div align="center"> <object width="425" height="350">
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<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/u8F3Zi0-UII" type="application/x-shockwave-flash" wmode="transparent"></embed></object><a class="abp-objtab" href="http://www.youtube.com/v/u8F3Zi0-UII" style="padding-left: 0px;"></a><a style="padding-left: 0px;" href="http://www.youtube.com/v/u8F3Zi0-UII" class="abp-objtab"></a><a class="abp-objtab" href="http://www.youtube.com/v/u8F3Zi0-UII" style="padding-left: 0px;"></a></div><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://forums.psphardwarehelp.com/showthread.php?tid=184>Read</a> | <a href="http://www.joystiq.com/2007/05/25/game-boy-emulator-for-psp-adds-a-dash-of-color/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/904181/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/25/game-boy-emulator-for-psp-adds-a-dash-of-color/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>emulation</category><category>emulators</category><category>gameboy</category><category>homebrew</category><category>psp</category><category>rom</category><category>sony</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-05-25T13:58:00+00:00</dc:date></item><item><title>Charming hand-drawn Dungeon map predates Zork</title><link>http://www.joystiq.com/2007/04/13/charming-hand-drawn-dungeon-map-predates-zork/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/13/charming-hand-drawn-dungeon-map-predates-zork/</guid><comments>http://www.joystiq.com/2007/04/13/charming-hand-drawn-dungeon-map-predates-zork/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://almy.us/dungeon.html"><img vspace="4" hspace="4" border="1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/04/dungeon_map_425px.jpg"  alt="" /></a><br /></div>
Everyone should know that we're big fans of <em><a href="http://www.joystiq.com/search/?q=zork">Zork</a></em> here at Joystiq HQ (it's one of the <a href="http://www.joystiq.com/2007/03/12/10-most-important-video-games-of-all-time-as-judged-by-2-design/">10 most important games</a>, remember?). So it's doubly exciting to see <a href="http://almy.us/image/dungeon.jpg">this map</a> pop up <a href="http://www.kottke.org/remainder/07/04/13180.html">all over</a> <a href="http://cathodetan.blogspot.com/2007/04/detailed-hand-drawn-zork-map.html">the place</a> today. At first blush, it may appear to be a charming, hand-drawn map of Infocom's seminal text-adventure game, but upon closer inspection it doesn't match up. Why? Because it's a map of the <a href="http://en.wikipedia.org/wiki/Zork#Fortran_version_of_Dungeon">mainframe version</a> of <em>Dungeon</em>, the antecedent to <em>Zork</em>, "equivalent to <em>Zork I</em> + about half of <em>Zork II</em> + the endgame of <em>Zork III</em>." Better still, there's DOS, Windows, Mac OS X, and Linux <a href="http://almy.us/dungeon.html">versions</a> to go along with the map, so there's no excuse not to play it!<br /><br />[Via <a href="http://cathodetan.blogspot.com/2007/04/detailed-hand-drawn-zork-map.html">Cathode Tan</a>]<br /><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://almy.us/dungeon.html>Read</a> | <a href="http://www.joystiq.com/2007/04/13/charming-hand-drawn-dungeon-map-predates-zork/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/873841/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/13/charming-hand-drawn-dungeon-map-predates-zork/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Dungeon</category><category>emulation</category><category>infocom</category><category>map</category><category>Zork</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-04-13T15:18:00+00:00</dc:date></item><item><title>Make that Apple TV a gaming emulation station</title><link>http://www.joystiq.com/2007/04/11/make-that-apple-tv-a-gaming-emulation-station/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/11/make-that-apple-tv-a-gaming-emulation-station/</guid><comments>http://www.joystiq.com/2007/04/11/make-that-apple-tv-a-gaming-emulation-station/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><center><object width="425" height="350">
<param name="movie" value="http://www.youtube.com/v/hOiJq7M0-YA" />
<param name="wmode" value="transparent" /><embed width="425" height="350" src="http://www.youtube.com/v/hOiJq7M0-YA" type="application/x-shockwave-flash" wmode="transparent"></embed></object></center> We're not sure exactly how to transform your video-playing Apple TV into an emulation station just yet, but we do know that there's an awful lot of <a href="http://www.engadget.com/search/?q=apple+tv+hack">Apple TV hacking</a> going on and the above video purports to show a very functional copy of <em>Super Mario Bros.</em> running off the tiny little box.<br /><br /><a href="http://wiki.awkwardtv.org/wiki/Emulation">AwkwardTV</a> has a page set up listing some emulators that work with the Apple TV writing, "These emulators are being tested with standard ROM's on the AppleTV running the original OS except for being slightly modified to add <a href="http://wiki.awkwardtv.org/wiki/Enable_SSH_Without_Opening_the_Apple_TV">SSH</a>." Is anyone tired enough of waiting for Apple's <a href="http://www.joystiq.com/2007/03/07/apple-tv-to-serve-as-casual-games-console/">inevitable game offerings</a> to <em>upgrade</em> their Apple TV themself?<br /><br />[Via <a href="http://www.tuaw.com/2007/04/09/apple-tv-gets-rss-plugin-game-emulation-and-1000-bounty-for-ex/">TUAW</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://wiki.awkwardtv.org/wiki/Emulation>Read</a> | <a href="http://www.joystiq.com/2007/04/11/make-that-apple-tv-a-gaming-emulation-station/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/871549/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/11/make-that-apple-tv-a-gaming-emulation-station/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Apple</category><category>AppleTV</category><category>emulation</category><dc:creator>Christopher Grant</dc:creator><dc:date>2007-04-11T13:19:00+00:00</dc:date></item><item><title>XNA opens up NES emulation on Xbox 360</title><link>http://www.joystiq.com/2007/01/29/xna-opens-up-nes-emulation-on-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/29/xna-opens-up-nes-emulation-on-xbox-360/</guid><comments>http://www.joystiq.com/2007/01/29/xna-opens-up-nes-emulation-on-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://code.google.com/p/xnasharpnes/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/xbox_360_nes_controller_engadget.jpg"  alt="" /></a>There's simply no escaping NES games these days. If you're not downloading them from the Wii shop, you're likely playing them on an emulator (because you own the original ROMS, right?) or quite possibly, the Xbox 360. An <a href="http://www.joystiq.com/tag/xna">XNA</a> enthusiast has just released the second iteration of <a href="http://code.google.com/p/xnasharpnes/">XNA SharpNES</a>, an Xbox 360 port of  Jonathan Turner's original emulator.<br /><br />Provided you belong to the XNA <a href="http://www.joystiq.com/2006/12/11/microsoft-launches-xna-creators-club/">Creator's Club</a> (that's $99 per year) and have all the necessary software to compile the code, you can load the emulator onto the 360 and happily play the likes of <em>Super Mario Bros</em>., <em>Mega Man </em>and <em>Gyromite. </em>Of course, there's no telling how long it'll take before the emulator is pounded into the dirt by a gavel -- paying Microsoft to play Nintendo games on the Xbox 360 just seems fundamentally wrong. <br /><br />You know, like owning a copy of <em>Gyromite</em>. Care to explain that?<br /><br />[Via <a href="http://www.engadget.com/2007/01/27/xna-hobbyist-brings-nes-game-emulation-to-xbox-360/">Engadget</a>, <a href="http://www.xbox-scene.com/xbox1data/sep/EEyAlZZyAllOjWBsIC.php">Xbox-Scene</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://code.google.com/p/xnasharpnes/>Read</a> | <a href="http://www.joystiq.com/2007/01/29/xna-opens-up-nes-emulation-on-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/744148/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/29/xna-opens-up-nes-emulation-on-xbox-360/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Emulation</category><category>NES</category><category>SharpNES</category><category>XNA</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2007-01-29T07:35:00+00:00</dc:date></item><item><title>Relive Crazy Taxi with PSP rehash</title><link>http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/</guid><comments>http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/crazytaxileap.jpg" alt="crazy, dude!" />Forget PSone, Sony should have worked out a deal with Sega to emulate Dreamcast on PSP. Instead, we're starting to see some attempts by publishers to revisit some of their Dreamcast titles using the UMD format. First, Capcom did <a href="http://www.metacritic.com/games/platforms/psp/powerstonecollection" target="_blank"><em>Power Stone Collection</em></a>, and now, Sega has announced <em>Crazy Taxi: Fare Wars</em>, built from <em>Crazy Taxi 1 </em>&amp;<em> 2</em>.<br /><br />While <span style="font-style: italic;">Fare Wares</span> offers a new *Ad Hoc* multiplayer mode, we'd gladly trade the additional content for straight-up ports; if it meant we'd be downloading the games and playing them via emulation. Is this just wishful thinking?<br /><br />[Via press release]<p>Press release:<br /><br style="font-style: italic;" /><span style="font-style: italic;">SEGA of America, Inc. and SEGA Europe Ltd. today announced </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> coming exclusively to the PSP system. All-new twists have been included in the classic </span><em style="font-style: italic;">Crazy Taxi</em><span style="font-style: italic;"> experience including for the first time, multiplayer modes that allow two people to play cooperatively or competitively. Now gamers can relive the addictive, action packed gameplay of the original Dreamcast games, </span><em style="font-style: italic;">Crazy Taxi </em><span style="font-style: italic;">and </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;">, on the go. Hang up those fuzzy dice and register for a cabbie license this Summer 2007 with </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em> developed by Sniper Studios. <br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;"> Only skilled cabbies need apply in </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;">, where drivers are more aggressive than ever to earn the big dollars by speeding fares to their destination, no matter what the obstacles. Brand new multiplayer gameplay features provide endless entertainment where players can steal passengers from other cabbies by bumping their opponent's car and create chaotic competition on the road. Navigating through traffic, hills, and obstacles isn't easy, so it takes a skilled cabbie with no fear to earn the big bucks. Players can drive through the two original maps of </span><em style="font-style: italic;">Crazy Taxi</em><span style="font-style: italic;">, including the arcade map and the original Dreamcast map, both inspired by the steep hills, trademark cable cars, and breezy waterfront of San Francisco. Then they'll head for the Small Apple maps in </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;">, which is inspired by New York's large building fronts, hectic downtown streets, and the city's famous Central Park and subway system. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;"> "With over 2.7 million games sold to date in the </span><em style="font-style: italic;">Crazy Taxi</em><span style="font-style: italic;"> franchise, SEGA is excited to bring back such a popular series from our vault of classics," said Scott A. Steinberg, Vice President of Marketing, SEGA of America, Inc. "</span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> is fun, frantic, and highly addictive, and perfect for gamers on the go." The simple concept of competing for fares, is successfully built upon gameplay containing a variety of timed missions and mini-games, making it fun and challenging for short stints or hours on end. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><em style="font-style: italic;"> Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> offers cabbies several single player modes including the mission-based Arcade mode, where skilled drivers earn time bonuses, and Time Trial mode where drivers collect the highest fares possible in the time allowed. In addition, for cabbies to practice their crazy driving skills, two mini-game training modes are available. They include Crazy Box, a collection of 16 original </span><em style="font-style: italic;">Crazy Taxi </em><span style="font-style: italic;">mini-games and Crazy Pyramid, mini-games arranged in a pyramid that drivers must complete to unlock more mini-games from </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;">. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><em style="font-style: italic;"> Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> introduces new multiplayer modes for two cabbies to collaborate or compete wirelessly via Ad Hoc. Drivers can also record and save gameplay replays of their driving performance in </span><em style="font-style: italic;">Crazy Taxi 2</em><span style="font-style: italic;"> on the PSP system's memory stick to replay and show off. </span><br style="font-style: italic;" /><br style="font-style: italic;" /><span style="font-style: italic;"> Get ready for the return of a classic favorite next Summer 2007 with </span><em style="font-style: italic;">Crazy Taxi: Fare Wars</em><span style="font-style: italic;"> for the PSP system.</span></p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/734467/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/12/relive-crazy-taxi-will-psp-rehash/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Capcom</category><category>Crazy Taxi</category><category>CrazyTaxi</category><category>Dreamcast</category><category>Emulation</category><category>Fare Wars</category><category>FareWars</category><category>Port</category><category>Power Stone</category><category>PowerStone</category><category>Remake</category><category>Sega</category><category>UMD</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-12T04:24:00+00:00</dc:date></item><item><title>Hacked PS1 emulation on PSP now more efficient [update 1]</title><link>http://www.joystiq.com/2007/01/04/hacked-psone-emulation-on-psp-now-more-efficient/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/04/hacked-psone-emulation-on-psp-now-more-efficient/</guid><comments>http://www.joystiq.com/2007/01/04/hacked-psone-emulation-on-psp-now-more-efficient/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=48025"><img vspace="4" hspace="4" border="0" align="right" alt="psp" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2007/01/sonypspangledsmall.jpg" /></a>Dark_AleX has released another edition of his custom PSP firmware. Just as it appears '3.03 Open Edition Revision A' (OE-A) is essentially a modified version of Sony's official <a href="http://www.pspfanboy.com/2006/12/20/firmware-3-03-unceremoniously-appears-on-network-update/" target="_blank">v3.03 fimware</a>. 3.03OE-A also comes with a modified version of Sony's PS1 emulator, popstation; and with this latest custom firmware release, custom-made ISOs (game files) can now be compressed to conserve memory stick space.<br /><br />Ethical concerns aside, it's amazing how the PSP homebrew scene has exploded ahead of Sony, unlocking the company's emulator for use with all PS1 titles. With just a few hours of research, a stack of old PlayStation games on hand, and perhaps a little trial and error, you now have the power to forge your own emulation experience -- imagine that. You don't even <a href="http://www.joystiq.com/2006/12/06/joystiq-guide-psone-downloads-hit-the-psp-by-way-of-the-ps3/" target="_blank">need a PlayStation 3</a>.<br /><br />Update: clarified that popstation is a modified version of Sony's PS1 emulator.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.dcemu.co.uk/vbulletin/showthread.php?t=48025>Read</a> | <a href="http://www.joystiq.com/2007/01/04/hacked-psone-emulation-on-psp-now-more-efficient/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/729319/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/01/04/hacked-psone-emulation-on-psp-now-more-efficient/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Compression</category><category>Dark_AleX</category><category>Emulate</category><category>Emulation</category><category>Firmware</category><category>Homebrew</category><category>ISO</category><category>Memory Stick</category><category>MemoryStick</category><category>PlayStation</category><category>PopStation</category><category>PSone</category><category>PSP</category><category>PSX</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2007-01-04T20:25:00+00:00</dc:date></item><item><title>Huzzah! Psychonauts on 360, Soul Calibur, Conker too</title><link>http://www.joystiq.com/2006/12/14/huzzah-psychonauts-on-360-soul-calibur-conker-too/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/14/huzzah-psychonauts-on-360-soul-calibur-conker-too/</guid><comments>http://www.joystiq.com/2006/12/14/huzzah-psychonauts-on-360-soul-calibur-conker-too/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.majornelson.com/archive/2006/12/14/december-06-back-compat-update.aspx"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/12/psychonautsintox360.jpg"  alt="for realz" /></a>We won't be satisfied until every Xbox title is compatible on 360, but today's backwards compatibility update is a major step in that direction. Sure, <a target="_blank" href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/">we knew the patch was coming</a>, but it's a relief that it's here, <span style="font-style: italic;">Pyschonauts</span> now playable -- as are <em>Shenmue II</em>, <em>Indigo Prophecy</em>, <em>Mortal Kombat: Armageddon</em>, <em>Dead or Alive Ultimate</em>, <em>Buffy</em>, <em>Destroy All Humans</em>, and others.<br /><br />The update's final list of games also features some additional surprises (unrevealed during the premature posting on Xbox.com), most notably <em>Soul Calibur 2</em> (North America only) and <em>Conker: Live and Reloaded</em>. Still, each of these bc updates is bitter sweet, inevitably lacking games we've been longing for. It's been a year, and still no <em>Panzer Dragoon Orta</em>?<p>New additions/updates:<br /> </p> <ul>   <li><span style="font-style: italic;">Buffy the Vampire Slayer </span></li>   <li><span style="font-style: italic;">Burnout 3: Takedown </span>[updated]</li>   <li><span style="font-style: italic;">Conker: Live and Reloaded </span></li>   <li><span style="font-style: italic;">Dead Or Alive Ultimate </span></li>   <li><span style="font-style: italic;">Destroy All Humans! </span></li>   <li><span style="font-style: italic;">Dynasty Warriors 4 / Shin Sangokumuso3 </span></li>   <li><span style="font-style: italic;">Evil Dead: A Fistful of Boomstick </span></li>   <li><span style="font-style: italic;">Ex Chaser</span> (Japan only)</li>   <li><span style="font-style: italic;">Family Guy </span></li>   <li><span style="font-style: italic;">Far Cry: Instincts </span></li>   <li><span style="font-style: italic;">Fahrenheit / Indigo Prophecy </span></li>   <li><span style="font-style: italic;">I-Ninja </span> </li>   <li><span style="font-style: italic;">Leisure Suit Larry: Magna Cum Laude </span></li>   <li><span style="font-style: italic;">Mortal Kombat: Armageddon </span></li>   <li><span style="font-style: italic;">MotoGP </span></li>   <li><span style="font-style: italic;">Incredibles / Mr. Incredible</span> (J) </li>   <li><span style="font-style: italic;">Muzzle Flash</span> (Japan only)</li>   <li><span style="font-style: italic;">MX Unleashed </span></li>   <li><span style="font-style: italic;">Open Season </span></li>   <li><span style="font-style: italic;">Pariah </span></li>   <li><span style="font-style: italic;">Plus Plumb 2</span> (Japan only)</li>   <li><span style="font-style: italic;">Psychonauts </span></li>   <li><span style="font-style: italic;">Psyvariar2 Extend Edition </span>(Japan only)</li>   <li><span style="font-style: italic;">Rainbow Six: Lockdown </span></li>   <li><span style="font-style: italic;">Rapala Pro Fishing </span></li>   <li><span style="font-style: italic;">Rent-A-Hero No. 1</span>(Japan only)</li>   <li><span style="font-style: italic;">Scarface </span></li>   <li><span style="font-style: italic;">Shark Tale </span></li>   <li><span style="font-style: italic;">Shenmue II </span></li>   <li><span style="font-style: italic;">Soul Calibur 2</span> (North America only)</li>   <li><span style="font-style: italic;">Splinter Cell: Double Agent </span></li>   <li><span style="font-style: italic;">Tenerezza</span> (Japan only)</li>   <li><span style="font-style: italic;">The SpongeBob SquarePants Movie </span></li>   <li><span style="font-style: italic;">Ultimate Spider-Man </span></li>   <li><span style="font-style: italic;">Wakeboarding Unleashed: Featuring Sean Murray </span></li>   <li><span style="font-style: italic;">Whacked! </span></li>   <li><span style="font-style: italic;">Winback 2: Project Poseidon </span></li>   <li><span style="font-style: italic;">Xiaolin Showdown </span></li> </ul> <a target="_blank" href="http://www.xbox.com/en-US/games/backwardcompatibilitygameslist.htm">Complete backwards compatibility games list</a><br /> <p> </p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.majornelson.com/archive/2006/12/14/december-06-back-compat-update.aspx>Read</a> | <a href="http://www.joystiq.com/2006/12/14/huzzah-psychonauts-on-360-soul-calibur-conker-too/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/719045/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/14/huzzah-psychonauts-on-360-soul-calibur-conker-too/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>Backwards Compatibility</category><category>BackwardsCompatibility</category><category>BC</category><category>Conker</category><category>Download</category><category>Emulation</category><category>Psychonauts</category><category>Soul Calibur</category><category>SoulCalibur</category><category>Update</category><category>Xbox Live</category><category>XboxLive</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-12-14T21:45:00+00:00</dc:date></item><item><title>Pre-huzzah: Psychonauts spotted on back-compat list</title><link>http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/</guid><comments>http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/microsoft-xbox/" rel="tag">Microsoft Xbox</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><img vspace="4" hspace="4" border="1" align="middle" alt="" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/12/psychonauts_xbox360_disc.jpg" /><br />For a brief moment in time, an updated version of the Xbox 360's <a href="http://www.xbox.com/en-GB/games/backwardcompatibilitygameslist.htm">backwards compatibility list</a> was exposed for all the internet to see. Though it was yanked in a matter of minutes, one new entry <a href="http://www.joystiq.com/2006/06/19/psychonauts-will-be-playable-on-xbox-360/">stood out</a> like an atomic mushroom cloud in a serene, children's playground. Not to imply that <em>Psychonauts</em> is capable of <em>melting children</em> or flooding large masses of land with deadly radiation, but its <a href="http://www.joystiq.com/2006/06/20/psychonauts-still-not-guaranteed-to-be-xbox-360-compatible/">presence</a> was rather <em>devastating</em> to the psyche. <br /><br />In case you weren't aware (and clearly you aren't much of the time), Tim Schafer and his team at <a href="http://www.doublefine.com">Double Fine</a> did extraordinary things with <em>Psychonauts</em>, managing to take the seemingly incompatible platformer and adventure genres and mash them together like two pieces of clay. That's <em>before</em> they twisted the whole mess into a variety of amusing shapes.<br /><br />Oh, there's a whole bunch of other new games too. However, when asked about the exact release date of this December update, Microsoft warned us that the list is <strong>not final</strong>. "We'll have more news soon -- as I'm sure you're aware with any software development, things can change at any time so we want to make an announcement when we're sure we've got the final, solid list."<br /><br />View the non-final, slightly wobbly list of additions after the break.<br /><br />[Thanks Nick! Thanks to Richard from <a href="http://www.xbox360fanboy.com">Xbox 360 Fanboy</a> for remembering to take a <a href="http://www.joystiq.com/media/2006/12/psychonauts-back-compat.jpg">screenshot</a>.]<br /><br />The following games are listed as "new" in the preliminary December update list:<br />
<ul>
    <li><span style="font-style: italic;">All-Star Baseball 2005</span></li>
    <li><span style="font-style: italic;">Buffy the Vampire Slayer</span></li>
    <li><span style="font-style: italic;">Dead or Alive Ultimate</span></li>
    <li><span style="font-style: italic;">Destroy All Humans!</span></li>
    <li><span style="font-style: italic;">Dynasty Warriors 4</span></li>
    <li><span style="font-style: italic;">Evil Dead: A Fistful of Boomstick</span></li>
    <li><span style="font-style: italic;">Fahrenheit / Indigo Prophecy</span></li>
    <li><span style="font-style: italic;">Family Guy</span></li>
    <li><span style="font-style: italic;">Far Cry: Instincts</span></li>
    <li><span style="font-style: italic;">Incredibles</span></li>
    <li><span style="font-style: italic;">I-Ninja</span></li>
    <li><span style="font-style: italic;">Leisure Suit Larry: Magna Cum Laude</span></li>
    <li><span style="font-style: italic;">Mortal Kombat: Armageddon</span></li>
    <li><span style="font-style: italic;">Moto-GP</span></li>
    <li><span style="font-style: italic;">MX Unleashed</span></li>
    <li><span style="font-style: italic;">Open Season</span></li>
    <li><span style="font-style: italic;">Pariah</span></li>
    <li><span style="font-style: italic;">Psychonauts</span></li>
    <li><span style="font-style: italic;">Rainbow Six: Lockdown</span></li>
    <li><span style="font-style: italic;">Rapala Pro Fishing</span></li>
    <li><span style="font-style: italic;">Scarface</span></li>
    <li><span style="font-style: italic;">Shark Tale</span></li>
    <li><span style="font-style: italic;">Shenmue II *<br /></span></li>
    <li><span style="font-style: italic;">Splinter Cell: Double Agent</span></li>
    <li><span style="font-style: italic;">The SpongeBob SquarePants Movie</span></li>
    <li><span style="font-style: italic;">Ultimate Spider-Man</span></li>
    <li><span style="font-style: italic;">Wakeboarding Unleashed: Featuring Sean Murray</span></li>
    <li><span style="font-style: italic;">Whacked!</span></li>
    <li><span style="font-style: italic;">Winback 2: Project Poseidon</span></li>
    <li><span style="font-style: italic;">Xiaolin Showdown</span></li>
</ul>
* Also goes by the name of "How about a game of Lucky Hit?"<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/717505/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/12/pre-huzzah-psychonauts-spotted-on-back-compat-list/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>backwards compatibility</category><category>BackwardsCompatibility</category><category>Emulation</category><category>Emulator</category><category>Mortal Kombat</category><category>MortalKombat</category><category>Psychonauts</category><category>Shenmue</category><category>XBL</category><category>XBLA</category><category>Xbox back compat</category><category>Xbox Live</category><category>XboxBackCompat</category><category>XboxLive</category><dc:creator>Ludwig Kietzmann</dc:creator><dc:date>2006-12-12T18:55:00+00:00</dc:date></item><item><title>DevHook now emulating PSP 3.01 firmware</title><link>http://www.joystiq.com/2006/12/04/devhook-now-emulating-psp-3-01-firmware/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/devhook-now-emulating-psp-3-01-firmware/</guid><comments>http://www.joystiq.com/2006/12/04/devhook-now-emulating-psp-3-01-firmware/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><a href="http://www.psp-hacks.com/2006/12/04/devhook-v051-with-fw-301-support/"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/12/itsallgood-okay.jpg" id="vimage_1" alt="o.k." /></a>As Sony no doubt scrambles to roll out PSP firmware v3.02, homebrew enthusiasts (and pirates too) are currently enjoying the benefits of 3.01 -- <a href="http://www.pspfanboy.com/2006/12/04/psone-downloads-now-available-for-american-ps3-owners/" target="_blank">PlayStation (1) downloads</a>! Just days after <a href="http://www.joystiq.com/2006/11/30/devhook-returns-now-emulating-2-82-on-1-50-psps/" target="_blank">the release</a> of DevHook v1.50, comes 1.51, expanding firmware support from 2.82 to 3.01.<br /><br />Opinions remain split over the value of DevHook. While responsible users enjoy freely traversing the homebrew and commercial scenes, there's no denying that DevHook is also used to play pirated dumps of retail games, in turn, driving Sony to release its ceaseless barrage of security updates.<br /><br />[Via <a target="_blank" href="http://www.pspfanboy.com/2006/12/04/new-devhook-emulates-3-01-firmware/">PSP Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.psp-hacks.com/2006/12/04/devhook-v051-with-fw-301-support/>Read</a> | <a href="http://www.joystiq.com/2006/12/04/devhook-now-emulating-psp-3-01-firmware/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/712659/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/12/04/devhook-now-emulating-psp-3-01-firmware/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>3.01</category><category>DevHook</category><category>Emulation</category><category>Firmware</category><category>Homebrew</category><category>PSP</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-12-04T21:55:00+00:00</dc:date></item><item><title>DevHook returns, now emulating 2.82 on 1.50 PSPs</title><link>http://www.joystiq.com/2006/11/30/devhook-returns-now-emulating-2-82-on-1-50-psps/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/30/devhook-returns-now-emulating-2-82-on-1-50-psps/</guid><comments>http://www.joystiq.com/2006/11/30/devhook-returns-now-emulating-2-82-on-1-50-psps/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/portable/" rel="tag">Portable</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><a href="http://www.psp-hacks.com/2006/11/29/devhook-v050-released-with-fw-28x-emulation/"><img vspace="4" hspace="4" border="0" align="right" alt="Sony PSP" id="vimage_1" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/11/psp-stock-sm.jpg" /></a>Having seemingly evaded <a target="_blank" href="http://www.pspfanboy.com/2006/08/03/devhook-reeled-in-by-sony/">legal action</a> against his project, programmer Booster returns to the PSP homebrew scene with a new version of DevHook. The application now let firmware v1.50 users emulate v2.82; and if the existence of a "3.0" folder is any indication, perhaps v3.00 in the near future. Once again, we can enjoy the benefits of (most) retail titles together with choice homebrew programs, all on one shiny device.<br /><br />[Via <a target="_blank" href="http://www.pspfanboy.com/2006/11/30/devhook-updates-offers-2-82-emulation-on-1-50-psps/">PSP Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.psp-hacks.com/2006/11/29/devhook-v050-released-with-fw-28x-emulation/>Read</a> | <a href="http://www.joystiq.com/2006/11/30/devhook-returns-now-emulating-2-82-on-1-50-psps/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/710516/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/30/devhook-returns-now-emulating-2-82-on-1-50-psps/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>DevHook</category><category>emulation</category><category>firmware</category><category>homebrew</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-11-30T23:25:00+00:00</dc:date></item><item><title>Sonic 2 prototype now playable</title><link>http://www.joystiq.com/2006/11/08/sonic-2-prototype-now-playable/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/08/sonic-2-prototype-now-playable/</guid><comments>http://www.joystiq.com/2006/11/08/sonic-2-prototype-now-playable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://www.hidden-palace.org/?news/c/9"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogsmithmedia.com/www.joystiq.com/media/2006/11/sonic2protocart.jpg" id="vimage_1" alt="not the real thing" /></a>Known only as "drx," some mysterious mage has resurrected a <em>Sonic the Hedgehog 2 </em> prototype cart and promptly dumped it (for emulation). It's an early build of Sega's sequel that's more akin to the first game than to the final version of <em>Sonic 2</em>. Can you spot the differences?<br /><br />It's been suggested that this prototype is the same alpha build that was featured in several episodes of <em>Nick Arcade</em>. Another early build, often referred to as <em>Sonic 2 Beta</em>, was stolen from a toy show in New York back in '92. The cart was pirated and sold as a final version in parts of Asia and Brazil, despite only featuring four semi-playable levels.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.hidden-palace.org/?news/c/9>Read</a> | <a href="http://www.joystiq.com/2006/11/08/sonic-2-prototype-now-playable/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/698321/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/08/sonic-2-prototype-now-playable/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>alpha</category><category>beta</category><category>cart</category><category>cartridge</category><category>Emulation</category><category>Genesis</category><category>Megadrive</category><category>Nick Arcade</category><category>NickArcade</category><category>pirate</category><category>prototype</category><category>ROM</category><category>Sega</category><category>Sonic 2</category><category>Sonic 2 Beta</category><category>Sonic the Hedgehog</category><category>Sonic2</category><category>Sonic2Beta</category><category>SonicTheHedgehog</category><dc:creator>James Ransom-Wiley</dc:creator><dc:date>2006-11-08T14:25:00+00:00</dc:date></item></channel></rss>