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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Next Red Dead Redemption title update hunts down cheaters]]></title><link>http://www.joystiq.com/2010/07/21/next-red-dead-redemption-title-update-hunts-down-cheaters/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/21/next-red-dead-redemption-title-update-hunts-down-cheaters/</guid><comments>http://www.joystiq.com/2010/07/21/next-red-dead-redemption-title-update-hunts-down-cheaters/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/07/20/next-red-dead-redemption-title-update-hunts-down-cheaters/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/red-dead-redmeption-opt3-71510.jpg" /></a></div>
And not just any cheaters, but <em>no good</em>, <em>dirty</em> cheaters. According to a post over on <a href="http://www.rockstargames.com/newswire/article/6971/cheaters_in_our_sights.article">Rockstar Games' site</a>, the next title update to <em><a href="http://www.joystiq.com/game/red-dead-redemption">Red Dead Redemption</a></em> will bring with it "measures to counter hacking and cheating" on both the Xbox 360 and PlayStation 3. <br />
<br />
Furthermore, a handful of "anti-grief" features will be added to the game's Free Roam online mode. Apparently, cowpokes enduring repeated harassment from other online players will be given the choice to jump to another point (of their choosing) on the map. The culprits doing all the griefing will get branded as such after six consecutive kills, earning them a Most Wanted status and wrangling the game's NPCs against the offender. <br />
<br />
Rockstar also promises to continue monitoring online play for those doing bad deeds after said title update goes live "within the next month," but then, isn't the existence of outlaws an inescapable reality of the Old West?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/21/next-red-dead-redemption-title-update-hunts-down-cheaters/">Next Red Dead Redemption title update hunts down cheaters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jul 2010 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/21/next-red-dead-redemption-title-update-hunts-down-cheaters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19563167/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/21/next-red-dead-redemption-title-update-hunts-down-cheaters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheating</category><category>griefing</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>Red-Dead-Redemption</category><category>rockstar</category><category>rockstar-games</category><category>rockstar-san-diego</category><category>title-update</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 21 Jul 2010 15:20:00 EST</pubDate></item><item><title><![CDATA[Professor griefs City of Heroes, writes report on response]]></title><link>http://www.joystiq.com/2009/07/08/professor-griefs-city-of-heroes-writes-report-on-response/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/08/professor-griefs-city-of-heroes-writes-report-on-response/</guid><comments>http://www.joystiq.com/2009/07/08/professor-griefs-city-of-heroes-writes-report-on-response/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html"><img border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/city.of.heroes.041509-580px.jpg" /></a><br /></div>
When you try to imagine the real-life personas behind online gaming scoundrels, you probably wouldn't picture the wizened face of a collegiate scholar as the responsible party. However, griefing seems to be the cup of tea of <a href="http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html">Loyola University media professor</a> David Myers -- he's been bothering folks for a while now with his mauve-tinted crimefighter in <a href="http://www.joystiq.com/tag/city-of-heroes"><em>City of Heroes</em></a> as part of a <a href="http://www.masscomm.loyno.edu/~dmyers/F99%20classes/Myers_PlayPunishment_031508.doc">behavioral study</a> on the people controlling the game's power-endowed inhabitants.<br /><br />The study's findings are predictably grim: players' reactions to Myers' (or rather, his character Twixt's) dirty fighting styles have been pretty volatile, ranging from character defamation, cursing, rumor-mongering and even death threats. That seems a little overboard -- if only <a href="http://www.southparkstudios.com/guide/1008/">four kids from a small-town in Colorado</a> could have teamed up to teach him a lesson the <em>old fashioned way</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/08/professor-griefs-city-of-heroes-writes-report-on-response/">Professor griefs City of Heroes, writes report on response</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Jul 2009 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nola.com/news/index.ssf/2009/07/loyola_university_professor_be.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/08/professor-griefs-city-of-heroes-writes-report-on-response/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19089801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/08/professor-griefs-city-of-heroes-writes-report-on-response/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>city-of-heroes</category><category>griefing</category><category>loyola-university</category><category>mmo</category><category>mmorpg</category><category>pc</category><category>professor</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 08 Jul 2009 03:00:00 EST</pubDate></item><item><title><![CDATA[AGDC08: The Psychology of the MMO Gamer]]></title><link>http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/</guid><comments>http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/griefing.jpg" /><br /></div>
The first panel we attended at <a href="http://www.joystiq.com/2008/09/15/joystiq-the-austin-game-developers-conference/">Austin GDC</a> was entitled "The Psychology of the MMO Gamer," which seemed to hold a mythical amount of promise. Sure enough, once the panel began it was clear that these people had gathered a couple of days before and said, "So hey... what can we talk about?" It was a bit disorganized, but some good stuff came out of it, particularly finding out how a six-year old can grief you with pudding. Read on to find out how you too can learn this devious and delicious skill.<p><a href="http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/" rel="bookmark">Continue reading <em>AGDC08: The Psychology of the MMO Gamer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/">AGDC08: The Psychology of the MMO Gamer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Sep 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1315164/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/16/agdc-the-psychology-of-the-mmo-gamer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>AGDC</category><category>AGDC-08</category><category>Austin-GDC</category><category>Griefing</category><category>MMO</category><category>WoW</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 16 Sep 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[Diablo 3 to emphasize cooperation, PvP to be included]]></title><link>http://www.joystiq.com/2008/07/04/diablo-3-to-emphasize-cooperation-pvp-to-be-included/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/04/diablo-3-to-emphasize-cooperation-pvp-to-be-included/</guid><comments>http://www.joystiq.com/2008/07/04/diablo-3-to-emphasize-cooperation-pvp-to-be-included/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><div align="center"><a href="http://forums.worldofwarcraft.com/thread.html?topicId=7475464063&amp;pageNo=2&amp;sid=1#24"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/d3_topper_bridge.jpg" alt="" /></a><br /></div>
Whether calling it out for being <a href="http://www.joystiq.com/2008/07/02/diablo-3-producer-talks-art-says-color-is-your-friend/">too colorful</a> or even <a href="http://www.joystiq.com/2008/07/01/fallout-3-producer-finds-diablo-3-design-conservative/">too conservative</a>, <a href="http://www.joystiq.com/tag/diablo-3/"><em>Diablo 3</em></a> naysayers have certainly not lacked for ammunition to sling at the action RPG since it was <a href="http://www.joystiq.com/2008/06/28/blizzard-introduces-diablo-3/">made all official like late last month</a>. Now pessimists can add another rock to the pile, with Blizzard poster Bashiok writing on the official <a href="http://forums.worldofwarcraft.com/thread.html?topicId=7475464063&amp;pageNo=2&amp;sid=1#24"><em>World of Warcraft</em> forums</a> that the <em>Diablo 3</em> devs are working to discourage online skullduggery, and that multiplayer will focus primarily on cooperative play.<br /><br />Explained Bashiok, "We have a large focus on cooperative play for <em>Diablo III</em>, and the mechanics and design decisions related to multiplayer are likely going to be based on supporting and encouraging it as much as possible, and not breaking it down." However, PvP will apparently have its place in the game, as Bashiok baited forumers by adding, "That doesn't mean that PvP won't have its own focus, but those are details and features we aren't yet discussing." So for now it looks like PKers will need to find another outlet for their <a href="http://www.joystiq.com/tag/Griefing/">griefing</a> ways, perhaps by venturing outside into the sunlight for a rousing game of Freeze Tag.<span class="blue"></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/04/diablo-3-to-emphasize-cooperation-pvp-to-be-included/">Diablo 3 to emphasize cooperation, PvP to be included</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Jul 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.worldofwarcraft.com/thread.html?topicId=7475464063&amp;pageNo=2&amp;sid=1#24>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/04/diablo-3-to-emphasize-cooperation-pvp-to-be-included/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1245390/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/04/diablo-3-to-emphasize-cooperation-pvp-to-be-included/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blizzard</category><category>co-op</category><category>cooperative</category><category>diablo-3</category><category>griefers</category><category>griefing</category><category>PC</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 04 Jul 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Team Roomba perfects the art of Team Fortress 2 griefing]]></title><link>http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/</guid><comments>http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.teamroomba.com/"><img vspace="4" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/grieferscout_490.jpg" /></a><br />As much as it pains us to be on the receiving end of online gaming skullduggery, we can't help but admire <a href="http://www.teamroomba.com/">Team Roomba</a> for elevating the practice to an art form. This ain't your Pap Pap's griefing; team-killing and name calling are far below the maleficent minds of Team Roomba. In their <a href="http://www.youtube.com/watch?v=JUPzN7tp7bQ">latest highlight reel</a> from <em><a href="http://www.joystiq.com/tag/TeamFortress2/">Team Fortress 2</a></em>, they transform the doldrum process of respawning into a quiz show, where right answers put you back on the battlefield -- accidentally creating the most amazing supergenre we've ever witnessed: the Online Multiplayer First Person Shooter and Trivia Game (OMFPSaTG, for short).<br /><br />The video is safely contained after the jump, and is extremely NSFW due to foul language, blurry gay porn, and a number of <em>Legends of the Hidden Temple</em> references.<br /><br />(Thanks, Perko.)<p><a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/" rel="bookmark">Continue reading <em>Team Roomba perfects the art of Team Fortress 2 griefing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/">Team Roomba perfects the art of Team Fortress 2 griefing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 22 Dec 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.teamroomba.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1069515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/22/team-roomba-perfects-the-art-of-team-fortress-2-griefing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Griefing</category><category>OrangeBox</category><category>Team-Roomba</category><category>TeamFortress2</category><category>TeamRoomba</category><category>TheOrangeBox</category><category>Valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 22 Dec 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[SXSW: Virtual Worlds and Virtual Humans: NPCs and Avatars]]></title><link>http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/</guid><comments>http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/competitive-gaming/" rel="tag">Competitive Gaming</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060256"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/funkystreet.gif" alt="Funky Street - a virtual world" /></a><br />This panel discussed the rise of virtual worlds, the NPCs that frequently populate them and how games like <em>World of Warcraft</em> are much more populated with human players and their avatars. Although it devolved into a sort of "he said/she said" argument over user-created content and in-game behaviors, it did introduce us to a particular nasty bout of <a href="http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/">griefing</a> in a <em>WoW</em> realm.<br /><br />Apparently a player who died in real life had a funeral procession on the server she played on, and tons of her guild members and other players turned out to honor her. Of course, it wasn't long until some funeral crashers showed up and pretty much slaughtered the entire funeral party. In a way, it's sort of fitting, don't you think? Check out the video after the jump. Yes, it's been around for eons, but it sort of brilliantly explains, in a visual sense, what this panel devolved into.<br /><br />After this, things sort of went awry and off-course. There was a lot of verbal jabbing, both good-natured and not, throughout the rest of the panel without it really going in a particular direction. We were too busy trying to find a good spot to grief from.<p><a href="http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/" rel="bookmark">Continue reading <em>SXSW: Virtual Worlds and Virtual Humans: NPCs and Avatars</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/">SXSW: Virtual Worlds and Virtual Humans: NPCs and Avatars</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Mar 2007 19:42:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://2007.sxsw.com/interactive/programming/panels/?action=show&amp;id=IAP060256>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/854487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/20/sxsw-virtual-worlds-and-virtual-humans-npcs-and-avatars/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Blizzard</category><category>games</category><category>grief</category><category>griefing</category><category>MMO</category><category>MMORPG</category><category>online</category><category>SXSW</category><category>SXSW07</category><category>Warcraft</category><category>WoW</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Tue, 20 Mar 2007 19:42:00 EST</pubDate></item><item><title><![CDATA[Griefing and self-governance in online games]]></title><link>http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/</guid><comments>http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://technology.guardian.co.uk/weekly/story/0,,1797198,00.html"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/griefercqh.jpg" />The Guardian has produced</a> an excellent column that addresses the problem of "griefers", people that abuse, team-kill and cheat other players of online games, particularly MMOs. Griefing has always been a problem where real players compete against their peers, although with massively multiplayer online games the problem has become much more serious. Earning a battleship in <em>Eve Online</em> or crafting a special item in <em>World of Warcraft</em> can take weeks if not months of game time. On top of that, the recent trend for people to sell items on auction sites like eBay has meant that rare online items have a monetary value.<br /><br />The article cites several high profile situations where griefers have bent moral codes with the <a href="http://myeve.eve-online.com/ingameboard.asp?a=topic&amp;threadID=172529">Guiding Hand Social Club's ruination of Ubiqua Seraph</a> in <em>Eve Online</em> and the <a href="http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/">funeral crash in <em>WoW</em></a> being the two main examples. Solutions that companies have come up with to limit these types of situations from happening are also looked at with the Xbox Live points system and strong community measures (like guilds and friend lists) being top on the list of letting players self-govern the problem. Effective community governance is essential if companies want to keep players inside the game and so that the owners don't have to resort to more drastic measures, like Blizzard does with its <a href="http://www.wowinsider.com/2006/06/12/blizzard-closes-another-round-of-accounts/">periodic account banning binges.</a><br /><br /><em>Update: fixed a couple of minor grammatical errors.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/">Griefing and self-governance in online games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Jun 2006 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://technology.guardian.co.uk/weekly/story/0,,1797198,00.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633496/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/15/griefing-and-self-governance-in-online-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Abuse</category><category>Auctions</category><category>Cheating</category><category>Cheats</category><category>eBay</category><category>Eve Online</category><category>EveOnline</category><category>Griefing</category><category>Guardian</category><category>Guardian Unlimited</category><category>GuardianUnlimited</category><category>Guild Wars</category><category>GuildWars</category><category>Hacking</category><category>Laws</category><category>MMO</category><category>MMORPGS</category><category>Online law</category><category>OnlineLaw</category><category>Punkbuster</category><category>Rules</category><category>team killers</category><category>team killing</category><category>TeamKillers</category><category>TeamKilling</category><category>tk</category><category>World of Warcraft</category><category>WorldOfWarcraft</category><category>WoW</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 15 Jun 2006 06:30:00 EST</pubDate></item><item><title><![CDATA[Funeral crashing in WoW]]></title><link>http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/</guid><comments>http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://video.google.com/videoplay?docid=-7667194685876573666"><img vspace="4" hspace="4" border="1" alt=""src="http://www.dsfanboy.com/media/2006/04/heartattack.jpg" /></a>
<p>This seven-minute video by <em>WoW</em> allianceguild "Serenity Now" documents an act of extreme griefing. In the video, members of the guild crash a solemnfuneral event in which members of a rival guild were paying respects to the avatar of a guild member that had recentlydied of a stroke.   </p>
<p>Result: many hurt feelings, best summarized in the quote that leads this article. </p>
<p><em>World of Warcraft</em>, <em>Shadowbane</em>, <em>Everquest</em>, <em>The Sims Online</em>, <em>UltimaOnline</em>, <em>Anarchy Online</em>, you name it, there's one word that unites all players of massively multiplayergames: drama.  </p>
<p>No matter what the game, players will find a way to create conflicts that transcend the usual(and trite) Orc vs. Human or Mage vs. Warrior conflict that's been baked into the games by designers.</p>
<p>[Viaawesomely cool blog <a href="http://www.videogamey.com/">Videogamey</a>]<br /></p><p><a href="http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/" rel="bookmark">Continue reading <em>Funeral crashing in WoW</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/">Funeral crashing in WoW</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Apr 2006 09:03:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://video.google.com/videoplay?docid=-7667194685876573666>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/609204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/17/funeral-crashing-in-wow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>griefing</category><category>Mac</category><category>PC</category><category>world of warcraft</category><category>WorldOfWarcraft</category><category>wow</category><dc:creator><![CDATA[Vladimir Cole]]></dc:creator><pubDate>Mon, 17 Apr 2006 09:03:00 EST</pubDate></item></channel></rss>
