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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Del Toro in Insane talks with 'very, very big company']]></title><link>http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/</guid><comments>http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-logo-121310-530w.jpg" /></a></center>Though THQ is <a href="http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/">no longer producing</a> <em>Insane</em>, Guillermo del Toro's game continues its slow progress toward existence. Another publisher has shown interest in the game, the intellectual property of which was returned to del Toro after THQ dropped the project.<br /><br />"We are in talks with a very, very big company. I can't say who, but it's one of the big ones," del Toro told the <a href="http://www.torontosun.com/2013/01/04/guillermo-del-toro-says-pacific-rim-ai-an--homage-to-portals-glados">Toronto Sun</a>. "They really responded to the game, they responded to what we were trying."<br /><br />The publisher isn't the only part of the project undergoing changes. "Some of the devices of the game I need to update, because now I've seen them in other games that just came out," del Toro said. "That always happens. But the principle we're trying to do with the game is to make it a really immersive narrative experience. It's still a really challenging proposal."<br /><br />Now, what game overlapped with <em>Insane's</em> planned systems? We're guessing <em>Style Savvy: Trendsetters</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/">Del Toro in Insane talks with 'very, very big company'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 07 Jan 2013 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20420246/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/07/del-toro-in-insane-talks-with-very-very-big-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 07 Jan 2013 19:00:00 EST</pubDate></item><item><title><![CDATA[Del Toro got Valve's permission to use GlaDOS' voice in Pacific Rim]]></title><link>http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/</guid><comments>http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/" target="_self"><img alt="Del Toro got Valve's permission to use GlaDOS' voice in Pacific Rim" class="hidden" data-src-height="289" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/pacificrimlady.png" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/2vKz7WnU83E?rel=0&amp;wmode=opaque" width="530"></iframe></div><br />The presence of Ellen McLain's sultry, robotic trills in the <em>Pacific Rim</em> trailer above filled us with much, <em>much</em> joy when we <a href="http://www.joystiq.com/2012/12/13/glados-featured-in-pacific-rim-trailer/">first saw it</a> last December, but we couldn't help but feel like director Guillermo del Toro wasn't being entirely original. Furthermore, we wondered how Valve would feel about such flagrant counterfeiting; we know it doesn't own Ellen McLain's voice or anything, but <em>come on</em>.<br /><br />None of that is actually an issue, as it turns out, since del Toro actually obtained permission from Valve to use GlaDOS' voice in the film, according to the <a href="http://www.torontosun.com/2013/01/04/guillermo-del-toro-says-pacific-rim-ai-an--homage-to-portals-glados">Toronto Sun</a>. "I wanted very much to have her, because I'm a big <em>Portal</em> fan," del Toro said. "But just as a wink. She's not cake-obsessed."<br /><br />McLain's vocal work in the actual film will be run through fewer GlaDOS-inducing voice filters in the final film, del Toro says, but he wanted her voice to be completely recognizable in the trailer. It's also worth noting that there's no actual crossover between Valve's Portal/Half Life universe and <em>Pacific Rim</em>'s, even though <em>Pacific Rim</em> is a movie about universes crossing over.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/">Del Toro got Valve's permission to use GlaDOS' voice in Pacific Rim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Jan 2013 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20417789/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/05/del-toro-got-valves-permission-to-use-glados-voice-in-pacific/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ellen-mclain</category><category>GlaDOS</category><category>Guillermo-del-Toro</category><category>Pacific-Rim</category><category>Portal</category><category>Portal-2</category><category>Valve</category><category>voice</category><category>voice-acting</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 05 Jan 2013 12:30:00 EST</pubDate></item><item><title><![CDATA[It 'seems' like Guillermo del Toro's Insane may live on after THQ]]></title><link>http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/</guid><comments>http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-logo-121310-530w.jpg" /></a></div>Even though <a href="http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/">THQ's reconfiguration</a> earlier this year presumably spelled deAth for <em><a href="http://www.joystiq.com/game/insane">inSane</a>,</em> Guilermo del Toro still <a href="http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/">tried to shop it around</a>. He's hopeful that the game is back on track to production now, going on to say "it seems like we're going to be developing it after the first meeting we had." <br /><br />"I can't disclose where it was, but we went to a great developer on the first meeting and it seems that they're picking it up because they love the package." He says that a year and a half has been spent working on the game already, with potentially two years' work ahead before the game can be released. "We put a good year and a half into it and we have the universe quite figured out, but we are now going to take that and start doing all the leg work with coding it, creating the engine, and starting to test it. It's going to take a good two years of modeling and rendering and creating the environments and all of that. The basic tenants of the game is that it's created, but now we're going to need to start actually making it."<br /><br />As for the original plans of creating a trilogy, that idea is not so set in stone any more. "I think we're going to concentrate on making it a great game and then we'll see. Obviously, among the assets was that idea, so I think there's a possibility. But we are not exploring it." <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/">It 'seems' like Guillermo del Toro's Insane may live on after THQ</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Nov 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20391340/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/29/it-seems-like-guillermo-del-toros-insane-may-live-on-after-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>thq</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 29 Nov 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[Del Toro still shopping 'Insane' concept around, hired GlaDOS for his movie]]></title><link>http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/</guid><comments>http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/"><img alt="Del Toro still shopping 'Insane' concept around" data-src-height="292" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/insanedeltoro.jpg" /></a></div>THQ may have <a href="http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/">put the kibosh</a> on director Guillermo del Toro's <a href="http://joystiq.com/game/insane"><em>Insane</em></a> project, but that doesn't mean the idea is dead and gone forever.<br /><br />Del Toro is in the middle of doing press for his upcoming <em>Pacific Rim</em> movie at the New York Comic Con this week, and he mentioned that he's still trying to find a good game company partner for <em>Insane</em>. "Now we are talking to developers," <a href="http://kotaku.com/5951086/guillermo-del-toros-next-movie-has-a-little-glados-in-it">Del Toro said, according to Kotaku</a>. "When something doesn't happen in one way, I just continue pursuing it in another way. I'm not giving up on <em>Insane</em>."<br /><br />Asked for a dream developer to work with, Del Toro said he's a big fan of Valve and the games they make. In fact, one of the robots in <em>Pacific Rim</em> will be played by <a href="http://www.joystiq.com/2011/12/11/glados-voice-will-return-in-dota-2/">voice actress Ellen McClain</a>, also known as GlaDOS from Valve's <em>Portal</em> series. "I called the guys at Valve and said, you know how much I am a fan of <em>Portal</em>, can the AI be GlaDOS?" Del Toro said. <p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/">Del Toro still shopping 'Insane' concept around, hired GlaDOS for his movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Oct 2012 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20348220/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/12/del-toro-still-shopping-insane-concept-around-hired-glados-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ellen-mcclain</category><category>glados</category><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>thq</category><category>valve</category><category>voice</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 12 Oct 2012 02:15:00 EST</pubDate></item><item><title><![CDATA[Guillermo del Toro's 'Insane' franchise also out at THQ]]></title><link>http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/</guid><comments>http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-1.jpg" style="width: 530px; height: 258px; " /></div>THQ president Jason Rubin just announced that THQ game <a href="http://www.joystiq.com/game/insane"><em>Insane</em></a> is no longer in production. "We have decided not to pursue further pre-production on <em>Insane</em>, and have returned all of our IP rights to Guillermo del Toro," Rubin said. It is a project the embattled publisher is no longer pursuing, and was cited alongside Facebook, mobile, and social as "outside of our core business."<br /><br />Director del Toro could take the rights and produce the game elsewhere. He's <a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/">retained film rights</a> since the project was first announced.<br /><br /><em>Insane</em> was announced <a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/">during the 2010 Spike Video Game Awards</a>, but never showed up during various gaming events across the past two years. Aside from it being a project developed in tandem with film director Guillermo del Toro, little is known. Saints Row developer Volition was working on the first game in the <a href="http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/">planned trilogy</a>, and is now known to be developing a full sequel to last year's <a href="http://www.joystiq.com/game/saints-row-the-third"><em>Saints Row: The Third</em></a>.<br /><br /><strong>Update:</strong> THQ says the game "was in very early development," and that "no teams/staff are affected by this decision." When asked whether del Toro also retains any code/assets created for the project thus far, we were told, "The rights for the property have been returned to Guillermo for his future use/exploration."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/">Guillermo del Toro's 'Insane' franchise also out at THQ</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Aug 2012 17:21:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20294671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/06/guillermo-del-toros-insane-franchise-also-out-at-thq/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillermo-del-toro</category><category>insane</category><category>jason-rubin</category><category>thq</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Aug 2012 17:21:00 EST</pubDate></item><item><title><![CDATA[THQ's new head promises no more job cuts, but 'everything is up for change']]></title><link>http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/</guid><comments>http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/thq-logo.jpg" style="width: 530px; height: 277px; " /></a></div>For a guy who's only been on the job for a dozen days, <a href="http://www.joystiq.com/2012/05/29/thqs-bilson-exits-as-jason-rubin-takes-prez-spot/">newly appointed THQ president Jason Rubin</a> is awfully comfortable answering very specific questions. He probably should be, given his title, but it was impressive nonetheless that he was able to speak with such specificity to nebulous projects like <a href="http://www.joystiq.com/game/insane">Guillermo del Toro's planned "Insane" trilogy</a>. "Currently it's still in the slate," Rubin told Joystiq in an E3 interview. That doesn't mean the barely detailed project is a sure thing, of course. THQ will be "a different company" in the next year or two, according to Rubin. Will ambitious projects like <em>Insane</em> make the cut?<br /><br />"I'm taking every project as clay, a clay statue that's been built. It's not nearly been completed. It can be augmented, it can be shrunk, it can be changed. Everything is up for change to make the best possible product that could be," Rubin said.<br /><br />With THQ's financial troubles as of late, it's fair to wonder if the trilogy will ever materialize, not to mention <a href="http://www.joystiq.com/2012/03/31/not-left-for-dead-turtle-rock-still-developing-fps-for-thq/">Turtle Rock's unnamed FPS project</a>, or <a href="http://www.joystiq.com/2010/10/19/thq-montreal-will-be-a-two-team-studio-working-on-great-origin/">THQ Montreal's new IP</a>. "I'm well aware of the other projects that are kind of in what you would call 'nebulous states' (though internally they may not be so nebulous)," Rubin said. "I have to go around and look at everything over the next few weeks, next month, and I have to then decide which of the titles are the titles we're gonna focus on based on what I believe our future should be."<br /><br />Thankfully for THQ's employees (approximately 1,750 as of March 31, 2011), the coming change within the publisher doesn't mean a reckoning. "We have the appropriate number of teams and the appropriate number of people working on products, and we're not gonna be continuing to cut teams," Rubin told us. "But as far as product goes, I think we'll have to find out exactly where that's going."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/">THQ's new head promises no more job cuts, but 'everything is up for change'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jun 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20255762/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/11/thqs-new-head-promises-no-more-job-cuts-but-everything-is-up/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>guillermo-del-toro</category><category>insane</category><category>jason-rubin</category><category>thq</category><category>thq-montreal</category><category>turtle-rock</category><category>turtle-rock-studios</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 11 Jun 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[An Irrational fear of monsters]]></title><link>http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/</guid><comments>http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/boys-of-silence.png" /></a></center>"A good monster is a monster you can imagine in repose."<br /><br />That was the advice acclaimed horror writer and director Guillermo del Toro gave Ken Levine, the creator of the BioShock franchise, during a <a href="http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/">conversation</a> on the Irrational Games podcast. Levine takes those words to heart in his own creative direction, and before building any terrifying monsters, he makes sure Irrational develops a rich, empathetic backstory that places each of the deformed, viciously homicidal creatures in routine settings, where they perform the most base of actions: contributing to society, petting a dog, relaxing, mourning.<br /><br />Four Irrational members - Levine, art director Nate Wells, lead artist Shawn Robertson, and sound man Pat Balthrop - gave the PAX audience a glimpse into the secret lives and creation of five major <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> villains: the Motorized Patriot, Handyman, Siren, Boys of Silence and Songbird.<p><a href="http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/" rel="bookmark">Continue reading <em>An Irrational fear of monsters</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/">An Irrational fear of monsters</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/an-irrational-fear-of-monsters/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock-infinite</category><category>guillermo-del-toro</category><category>Heavy-Hitters</category><category>irrational</category><category>Irrational-Games</category><category>Ken-Levine</category><category>microsoft</category><category>monsters</category><category>nate-wells</category><category>pat-balthrop</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>rob-waters</category><category>shawn-robertson</category><category>take-two</category><category>take-two-interactive</category><category>vita</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 09 Apr 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[Ken Levine and Guillermo del Toro talk films, monsters, and narrative on latest Irrational Interviews]]></title><link>http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/</guid><comments>http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/gdtheaderimghalloween530pxh2.jpg" style="width: 530px; height: 306px; " /></a></div>
We've got a perfect excuse for you to once again don that Big Daddy costume from Halloween of aught seven: a <em>podcast</em>. Wait, wait, hear us out -- the podcast is Irrational Games' own "Irrational Interviews," and stars none other than <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a> and <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> creative lead Ken Levine. Oh, also, it's <em>totally</em> Halloween again, so you probably need a costume anyway.<br />
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Furthermore, Mr. Levine's speaking with film director <em>slash</em> game developer Guillermo del Toro -- behind films such as <em>Pan's Labyrinth</em> and <em>Blade 2</em>, and heading up creative duties on THQ's <a href="http://www.joystiq.com/game/insane"><em>inSane</em></a> -- and it's just the first half of a two-parter. If it were ever a good day to hear two creative virtuosos wax philosophical about making scary monsters, <em>today</em> is that day.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/">Ken Levine and Guillermo del Toro talk films, monsters, and narrative on latest Irrational Interviews</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Oct 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20094669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/31/ken-levine-and-guillermo-del-toro-talk-films-monsters-and-narr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock-infinite</category><category>blade-2</category><category>guillermo-del-toro</category><category>insane</category><category>irrational</category><category>irrational-games</category><category>irrational-interviews</category><category>ken-levine</category><category>pans-labyrinth</category><category>podcast</category><category>podcasts</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 31 Oct 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Del Toro's Insane to be a sandbox game, Guy Davis doing creature designs]]></title><link>http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/</guid><comments>http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/"><img alt="Insane logo" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-1.jpg" style="margin-left: 0px; margin-right: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 258px; " /></a></div>
Like a shambling horror in one of his own films, Guillermo Del Toro's upcoming project with THQ, <em><a href="http://joystiq.com/game/insane">Insane</a>, </em>is slowly creeping into the light. In an interview with <a href="http://multiplayerblog.mtv.com/2011/08/15/guillermo-del-toro-gives-insane-update-describes-sandbox-style-game/">MTV</a>, the filmmaker turned game creator revealed that <em>Insane</em> will be a sandbox game, which makes sense given developer Volition's pedigree (<em>Red Faction</em>, <em>Saints Row</em>).<br />
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He also offered hints about exactly what kind of horror to expect, noting that <em>Insane</em> is "Lovecraftian in a very sick way." He added that the game's creatures are "obscenely fun and unique," which they should be, given they're being designed by Guy Davis. Davis is best known for his work on the <em>Hellboy</em> and <em>B.P.R.D.</em> comics, both of which have a Lovecraftian bent. The art department will also be bolstered by Francisco Ruis Velasco, who worked on <em>Hellboy 2: The Golden Army</em>.<br />
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The <a href="http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/">first planned installment</a> of <em>Insane</em> will (hopefully) begin terrifying gamers in 2013.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/">Del Toro's Insane to be a sandbox game, Guy Davis doing creature designs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Aug 2011 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018194/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/15/del-toros-insane-to-be-a-sandbox-game-guy-davis-doing-creature/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>thq</category><category>volition</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 15 Aug 2011 16:15:00 EST</pubDate></item><item><title><![CDATA[inSane planned as trilogy, but 'if the first game doesn't work, there won't be a trilogy,' Bilson says]]></title><link>http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/</guid><comments>http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-logo-121310-530w.jpg" style="width: 530px; height: 263px; " /></a></div>
<p>
	Guillermo del Toro's forthcoming franchise for THQ -- the awkwardly innercapped <em><a href="http://www.joystiq.com/game/insane">inSane</a></em> -- may be planned as a trilogy, but that doesn't mean it'll necessarily play out that way. Though THQ is confident in del Toro and the franchise, Core Games veep Danny Bilson has a realistic outlook on the franchise's ability to expand to a trilogy. "We have aspirations to make a trilogy," Bilson told a gathering of press at GDC this week, including Joystiq. "If the first game doesn't work, there won't be a trilogy. It's not complicated."</p>
<p>
	Bilson cited Hollywood's ability to make trilogies as an example of how not complicated this concept is. "If Avatar had been a flop then there wouldn't be two more sequels. And if the first Matrix wasn't a success there wouldn't be two more sequels." For Bilson and THQ, it means delivering quality products first. "We have to succeed on the first one. And then we have to succeed on the second one! And then you can make the third one. It's not really that arrogant, if you will, to plan a trilogy because we're very realistic." And unlike Hollywood, "we can't make two at once," Bilson jokes.<br />
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	"It doesn't cost that much to plan, right?" Volition president Mike Kulas said. "We're not building a bunch of assets for the future games." Instead, Kulas estimates that "a couple percent of the total budget of the second game will be spent before we have a better idea of how the first one's shaping up." As the studio responsible for collaborating with Del Toro on <em>inSane</em>, Volition has to succeed where many others have failed: working with Hollywood to create a successful video game franchise.</p>
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<meta charset="utf-8" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/">inSane planned as trilogy, but 'if the first game doesn't work, there won't be a trilogy,' Bilson says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19868705/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/04/insane-planned-as-trilogy-but-if-the-first-game-doesnt-work/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Danny-Bilson</category><category>GDC</category><category>GDC-2011</category><category>Guillermo-Del-Toro</category><category>insane</category><category>Mike-Kulas</category><category>THQ</category><category>Volition</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 04 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[inSane trilogy game rights held by THQ, del Toro keeps movie rights]]></title><link>http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/</guid><comments>http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-logo-121310-530w.jpg" /></a></div>
Wanna hear something crazy? Guillermo del Toro's <em>inSane</em> game project is gonna be a trilogy. Of course, that <em>lengthy</em> proposal, as <a href="http://investor.thq.com/phoenix.zhtml?c=96376&amp;p=irol-newsArticle&amp;ID=1506774&amp;highlight=">documented</a> by THQ, will still be bound by reason -- at least, by the reasonable success of the "first chapter in the series," due in 2013. (Remember how that <a href="http://www.joystiq.com/tag/too-human/"><em>Too Human</em></a> "trilogy" started ... and stalled?)<br />
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"With this new series of video games, I want to take players to a place they have never seen before, where every single action makes them question their own senses of morality and reality," said a confident del Toro as if narrating atop the mysterious and positively creepy teaser (embedded after the break). "THQ and Volition, Inc. are equally excited to make this vision of a completely new game universe into a reality."<br />
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Not only excited, THQ is heavily invested in what it's dubbed "an original trilogy of triple-A games." The publisher will retain the intellectual property rights to the <em>inSane</em> games, while del Toro holds the rights to any associated "filmed entertainment" projects. It sounds like our sanity could be tested. A lot.<p><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/" rel="bookmark">Continue reading <em>inSane trilogy game rights held by THQ, del Toro keeps movie rights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/">inSane trilogy game rights held by THQ, del Toro keeps movie rights</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 13 Dec 2010 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19758059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/13/insane-trilogy-game-rights-held-by-thq-del-toro-keeps-movie-rig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>film</category><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>movie</category><category>movies</category><category>pc</category><category>playstation</category><category>ps3</category><category>rights</category><category>thq</category><category>transmedia</category><category>volition</category><category>xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 13 Dec 2010 11:55:00 EST</pubDate></item><item><title><![CDATA[From the VGAs Red Carpet: Guillermo del Toro and THQ's Danny Bilson]]></title><link>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/</guid><comments>http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/bilsondeltoro.jpg" /></a></div>
THQ Executive VP of Core Games Danny Bilson stopped by our red carpet post at the VGAs this weekend with director Guillermo del Toro in tow, and Bilson talked with us about all of THQ's upcoming properties, including <a href="http://www.joystiq.com/2010/12/03/red-faction-movie-delayed-to-may-2011/">the quickly ensuing <em>Red Faction</em> movie</a> on SyFy. "They're prepping right now," he promised, "And there's another one coming that we're going to announce soon." Would that be the elusive <a href="http://joystiq.com/game/saints-row-3"><em>Saints Row 3</em></a>? "I can't talk about it or they'll cut my head off," he said. "But we're going to be talking about it at some point in the future in a big way."<br />
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For his part, Guillermo del Toro decided to work with THQ on <a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/">the newly revealed <em>inSane</em></a> because he believes that gaming "is one of the most immersive mediums for storytelling right now." We asked him to tick off a few specifics, and he dutifully did. "<em>Left 4 Dead</em> has passages that are incredibly scary. <em>Silent Hill</em> is great, and <em>Shadow of the Colossus</em> was incredibly moving. There are <em>Call of Duty</em> moments that are better than any war movie."<br />
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Bilson interrupted at that one. "Wait until they ride the bus in the first level of <a href="http://joystiq.com/game/homefront"><em>Homefront</em></a>!" As for del Toro's <em>inSane</em>, Bilson says, "we're only focusing on the game right now, and whatever happens later happens later. But we're building an incredible world together that we will be talking about more later on." We'll look forward to it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/">From the VGAs Red Carpet: Guillermo del Toro and THQ's Danny Bilson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 Dec 2010 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/12/from-the-vgas-red-carpet-guillermo-del-toro-and-thqs-danny-bil/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danny-bilson</category><category>guillermo-del-toro</category><category>homefront</category><category>insane</category><category>interview</category><category>red-carpet</category><category>saints-row-3</category><category>thq</category><category>vga-2010</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 12 Dec 2010 13:00:00 EST</pubDate></item><item><title><![CDATA[Guillermo Del Toro's inSane finally revealed]]></title><link>http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/</guid><comments>http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/#continued"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/insane-1.jpg" /></a></div>
As promised, the Spike VGAs played host to the unveiling of the joint project between THQ and <em>Pan's Labyrinth </em>director, Guillermo Del Toro. Titled <a href="http://www.joystiq.com/game/insane"><em>inSane</em></a>, nothing was revealed about the game's actual gameplay -- it's being developed by Volition and won't be launching until sometime in 2013 (no joke!). Based on the initial trailer, it's clear that it'll be a horror game. <br />
<br />
Hit the jump for the trailer.<br />
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<strong>Update:</strong> THQ's Danny Bilson offered a little more <a href="http://twitter.com/DannyBilson/statuses/13782122934312960">via Twitter</a>,  stating that THQ and Del Toro have been working together on the game  for six months so far and just finished up "the story beats" yesterday,  whatever that means. Finally, Bilson described the game as a "Horror  Adventure Title."<p><a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/" rel="bookmark">Continue reading <em>Guillermo Del Toro's inSane finally revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/">Guillermo Del Toro's inSane finally revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Dec 2010 21:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19756804/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/11/guillermo-del-toros-insane-finally-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillermo-del-toro</category><category>insane</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>thq</category><category>vga-2010</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 11 Dec 2010 21:22:00 EST</pubDate></item><item><title><![CDATA[Guillermo Del Toro's THQ game to be revealed during VGAs]]></title><link>http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/</guid><comments>http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/580guillermo-del-toro530x300_530x300.jpg" alt="" /></a></div>
"You've heard rumors of us working with a big film director who is actually a big gamer," THQ core games EVP Danny Bilson said during his keynote at the IGDA Leadership Forum. Uh, dude, heads-up: those <a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/">aren't rumors</a> any more. As it turns out, we'll finally get an official announcement about Guillermo del Toro's THQ project during the Spike VGAs next month.<br />
<br />
"He's a gamer who wants to make a great game," said Bilson about director Guillermo del Toro, "and has very interesting points of view and is partnered very closely with myself and my writing partner, Paul." Bilson revealed that THQ "will be announcing the game title and the studio and all of that on the VGA awards in about a month."<br />
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If you're late to the party, catch up on some of our previous coverage <a href="http://www.joystiq.com/tag/guillermo-del-toro/">here</a>. Del Toro's game will have Lovecraftian themes to it ---- which is great, because we've always felt there should be <a href="http://en.wikipedia.org/wiki/Call_of_Cthulhu:_Dark_Corners_of_the_Earth">more awesome games about Cthulhu</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/">Guillermo Del Toro's THQ game to be revealed during VGAs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Nov 2010 14:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19707795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/08/guillermo-del-toro-thq-spike-vga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danny-bilson</category><category>guillermo-del-toro</category><category>igda</category><category>igda-leadership-forum</category><category>igda-leadership-forum-2010</category><category>insane</category><category>thq</category><category>vga-2010</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 08 Nov 2010 14:43:00 EST</pubDate></item><item><title><![CDATA[Best case scenario: Del Toro's 'Lovecraftian' THQ game in 2013]]></title><link>http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/</guid><comments>http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/in-the-news/" rel="tag">In The News</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/580_guillermo-del-toro_530x300.jpg" /></a></div>
<em>Pan's Labyrinth</em> director and <em>The Strain</em> co-author Guillermo Del Toro has confirmed <a href="http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/">earlier reports</a> that he's collaborating with THQ on high-profile video games. Speaking to <a href="http://multiplayerblog.mtv.com/2010/09/29/guillermo-del-toro-thq-game/">MTV news</a>, Del Toro said talks involved "huge games, huge world creation and long deadlines." How long, exactly?<br />
<br />
"With THQ we're looking at around a three year developing deadline for each game," he said. Though it's unclear how many projects are encompassed by the deal, the director claimed each is being explored in a "serious" manner. "Expect the first game, best case scenario, 2013." You can also expect it to be a "Lovecraftian thing" and a "very different type of horror game."<br />
<br />
Del Toro also recounted his experience with the cancelled "Sundown," one of several games that he had pitched in 2006. "It was eerily similar to<em> Left 4 Dead</em>, which I adore and am addicted to and that, in the household, is considered a 'family game.'"<br />
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Wait ... if that's a family game, can you imagine how scary this THQ collaboration will be? We were just going to go with a "Boo Blox" joke, you know?<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/">Best case scenario: Del Toro's 'Lovecraftian' THQ game in 2013</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Sep 2010 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19654012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/29/best-case-scenario-del-toros-lovecraftian-thq-game-in-2013/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2013</category><category>guillermo-del-toro</category><category>horror</category><category>insane</category><category>thq</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 29 Sep 2010 15:40:00 EST</pubDate></item><item><title><![CDATA[Report: Pan's Labyrinth director Guillermo del Toro in talks with THQ]]></title><link>http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/</guid><comments>http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/in-the-news/" rel="tag">In The News</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center; "><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gampanslabyrinth530.jpg" /></div>
Writing on LA Times' <a href="http://latimesblogs.latimes.com/herocomplex/2010/08/guillermo-del-toro-negotiating-video-game-deal-with-thq.html">Hero Complex</a> blog, Ben Fritz reports that film director Guillermo del Toro is looking to forge a partnership with <em>Red Faction</em> publisher THQ. Though del Toro, who directed <em>Pan's Labyrinth</em> and almost directed <em>The Hobbit</em>, has refrained from naming the custodian of his video game vision, he <a href="http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/">recently admitted</a> that he was in talks with a "big company" to collaborate on "technically and narratively very interesting" projects.<br />
<br />
THQ is no stranger to films and has adopted an <a href="http://www.joystiq.com/2010/07/26/thqs-danny-bilson-reveals-the-universe-of-red-faction-media/">enthusiastic stance</a> on their intersection with games. The publisher is currently preparing an original sci-fi (and Syfy) movie based on the <em><a href="http://www.joystiq.com/game/red-faction-armageddon">Red Faction</a></em> franchise, set to debut alongside the latest game in March 2011. <br />
<br />
THQ's Core Games VP, Danny Bilson, has <a href="http://www.joystiq.com/2010/07/01/thq-still-focused-on-owning-ip-the-hollywood-way/">expressed belief</a> in the "Hollywood model" of IP ownership, "which is that, the bigger the artist, the more important, the more successful they are, the bigger share they get." Bilson has been aggressive in acquiring high-profile talent and products for THQ (such as <em><a href="http://www.joystiq.com/game/devils-third">Devil's Third</a></em>, led by Tomonobu Itagaki), and predicted that the company's lineup of partnerships would impress us over the next few months. <br type="_moz" />
<br />
"Wait till you see our announcements! You're going to go, 'oh my God'."<br type="_moz" /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/">Report: Pan's Labyrinth director Guillermo del Toro in talks with THQ</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Aug 2010 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19582681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/05/report-pans-labyrinth-director-guillermo-del-toro-in-talks-wit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>danny-bilson</category><category>guillermo-del-toro</category><category>insane</category><category>thq</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 05 Aug 2010 15:25:00 EST</pubDate></item><item><title><![CDATA[Guillermo del Toro working on several games with a 'big company']]></title><link>http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/</guid><comments>http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/in-the-news/" rel="tag">In The News</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gampanslabyrinth530.jpg" /></a></div>
Visionary filmmaker Guillermo del Toro, whose cinematic opuses include <em>Pan's Labyrinth</em> and the <em>Hellboy</em> films, recently <a href="http://multiplayerblog.mtv.com/2010/07/28/guillermo-del-toro-has-multiple-games-in-the-works-with-a-big-company/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed:+MultiplayerBlog+%28Multiplayer+Blog%29">told MTV Multiplayer</a> that the "next few weeks" would bring about the announcement of his first foray into game development. Del Toro, who has long been <a href="http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/">an outspoken fan</a> of gaming, explained he's partnering with a "big company" and is planning to "do games that are going to be technically and narratively very interesting."<br />
<br />
Given del Toro's unique cinematic and storytelling style, we'd love to see what he could do behind the helm of an interactive project. We're thinking it's either going to be a twisted, fairy tale-esque story with haunting visuals and thought-provoking mature themes, or a game about <a href="http://www.joystiq.com/game/boom-blox">throwing sports equipment</a> at towers of Jenga blocks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/">Guillermo del Toro working on several games with a 'big company'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Jul 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19572085/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/28/guillermo-del-toro-working-on-several-games-with-a-big-company/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>filmmaker</category><category>guillermo-del-toro</category><category>hellboy</category><category>insane</category><category>movies</category><category>Pans-Labyrinth</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 28 Jul 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Director del Toro predicts 'Citizen Kane of games' will appear in next decade]]></title><link>http://www.joystiq.com/2009/05/26/director-del-toro-predicts-citizen-kane-of-games-will-appear-i/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/26/director-del-toro-predicts-citizen-kane-of-games-will-appear-i/</guid><comments>http://www.joystiq.com/2009/05/26/director-del-toro-predicts-citizen-kane-of-games-will-appear-i/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.wired.com/entertainment/hollywood/magazine/17-06/mf_deltoro?currentPage=1"><img hspace="4" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/580_guillermo-del-toro.jpg" alt="" /></a></div>
Acclaimed Hollywood director and self-professed <a href="http://playstation.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/">Team ICO fan</a>, Guillermo del Toro, sees a bright future for video games, claiming that the next decade will bring about titles of an "earthshaking <em>Citizen Kane</em>" caliber. Basing his thoughts on the dynamics of narrative in sandbox games, del Toro states that this evolution in storytelling (he coined as "story engine" in his interview with <a href="http://www.wired.com/entertainment/hollywood/magazine/17-06/mf_deltoro?currentPage=2">Wired</a>) will turn into something so powerful that it will not only give us better games, but also change Hollywood and "rewrite the rules of fiction." <br /><br />While this may seem like a bold prediction difficult to live up to, del Toro assures he won't <em>hobbit </em>away from the responsibility of seeing it come true. "I'll be trying to make [such a game]," he told Wired. "But I won't be trying until after <em>The Hobbit</em>." There you have it folks, del Toro "<em>Citizen Kane</em>" game confirmed* for 2019. Mark it down.<br /><br /><em><small>*Not actually confirmed</small></em><br /><br />[Via <a href="http://www.gamedaily.com/articles/news/del-torro/?biz=1">GameDaily</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/26/director-del-toro-predicts-citizen-kane-of-games-will-appear-i/">Director del Toro predicts 'Citizen Kane of games' will appear in next decade</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 May 2009 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wired.com/entertainment/hollywood/magazine/17-06/mf_deltoro?currentPage=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/26/director-del-toro-predicts-citizen-kane-of-games-will-appear-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19048400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/26/director-del-toro-predicts-citizen-kane-of-games-will-appear-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>celebrity</category><category>development</category><category>guillermo-del-toro</category><category>industry</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 26 May 2009 23:30:00 EST</pubDate></item><item><title><![CDATA[A recap of the Hellboy II BD-Live chat]]></title><link>http://www.joystiq.com/2008/11/24/a-recap-of-the-hellboy-ii-bd-live-chat/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/24/a-recap-of-the-hellboy-ii-bd-live-chat/</guid><comments>http://www.joystiq.com/2008/11/24/a-recap-of-the-hellboy-ii-bd-live-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/blu-ray/" rel="tag">Blu-ray</a></p><div align="center"><a href="http://www.engadgethd.com/2008/11/24/hellboy-ii-bd-live-directors-chat-event-recap/"><img hspace="4" border="1" vspace="4" alt=""  src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/hb2garmy.jpg" /></a><br /></div>
Were you able to make it to the Blu-ray exclusive live chat with <em>Hellboy II</em> director, Guillermo del Toro? If not, <a href="http://www.engadgethd.com/2008/11/24/hellboy-ii-bd-live-directors-chat-event-recap/">Engadget HD</a> has you covered. The first-ever BD-Live chat didn't go without its hitches, but there's hope in knowing future interactive experiences will be better than this. The director touts the Blu-ray disc release an opportunity for the "perfect home theater experience," as it gives viewers access to a truly encyclopedic view of the production of a film. Hopefully, other big budget movies will be able to follow with their own live commentary sessions in future Blu-ray releases.<br /><br />
<div class="postgallery"><br />
<div align="center"><strong>Gallery: <a href="http://www.engadgethd.com/photos/hellboy-ii-bd-live-director-chat-w-guillermo-del-toro/">Hellboy II BD-Live director chat w/ Guillermo del Toro</a></strong><br /></div>
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<div align="center"><a href="http://www.engadgethd.com/photos/hellboy-ii-bd-live-director-chat-w-guillermo-del-toro/1183290/"><img title="" alt="" src="http://www.blogcdn.com/www.engadgethd.com/media/2008/11/hellboyii_bdlive_01_thumbnail.jpg" /></a> <a href="http://www.engadgethd.com/photos/hellboy-ii-bd-live-director-chat-w-guillermo-del-toro/1183291/"><img title="" alt="" src="http://www.blogcdn.com/www.engadgethd.com/media/2008/11/hellboyii_bdlive_02_thumbnail.jpg" /></a> <a href="http://www.engadgethd.com/photos/hellboy-ii-bd-live-director-chat-w-guillermo-del-toro/1183292/"><img title="" alt="" src="http://www.blogcdn.com/www.engadgethd.com/media/2008/11/hellboyii_bdlive_03_thumbnail.jpg" /></a> <a href="http://www.engadgethd.com/photos/hellboy-ii-bd-live-director-chat-w-guillermo-del-toro/1183293/"><img title="" alt="" src="http://www.blogcdn.com/www.engadgethd.com/media/2008/11/hellboyii_bdlive_04_thumbnail.jpg" /></a> <a href="http://www.engadgethd.com/photos/hellboy-ii-bd-live-director-chat-w-guillermo-del-toro/1183294/"><img title="" alt="" src="http://www.blogcdn.com/www.engadgethd.com/media/2008/11/hellboyii_bdlive_05_thumbnail.jpg" /></a></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/24/a-recap-of-the-hellboy-ii-bd-live-chat/">A recap of the Hellboy II BD-Live chat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 24 Nov 2008 13:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.engadgethd.com/2008/11/24/hellboy-ii-bd-live-directors-chat-event-recap/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/24/a-recap-of-the-hellboy-ii-bd-live-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1381605/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/24/a-recap-of-the-hellboy-ii-bd-live-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bd-live</category><category>blu-ray</category><category>guillermo-del-toro</category><category>hellboy</category><category>hellboy-ii</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 24 Nov 2008 13:11:00 EST</pubDate></item><item><title><![CDATA[Chat with Guillermo Del Toro in Blu-ray exclusive live chat ]]></title><link>http://www.joystiq.com/2008/11/20/chat-with-guillermo-del-toro-in-blu-ray-exclusive-live-chat/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/20/chat-with-guillermo-del-toro-in-blu-ray-exclusive-live-chat/</guid><comments>http://www.joystiq.com/2008/11/20/chat-with-guillermo-del-toro-in-blu-ray-exclusive-live-chat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/blu-ray/" rel="tag">Blu-ray</a></p><div align="center"><a href="http://www.hellboymovie.com/BDChat/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/guilertop42b.jpg"  alt="" /></a><br /></div>
We're finally starting to see the full potential of BD-Live come to life. BD-Live is the final Blu-ray movie standard, and it adds interactive online content to movies. One of the first discs to take advantage of BD-Live is the <em>Hellboy II</em> Blu-ray disc. Those that own the disc will be able to take part in a live chat with director Guillermo Del Toro this Sunday at 6PM EST. If you're interested in chatting, you need to register an account at UniversalHiDef.com and then log on to the movie using your PS3 (or BD-Live compatible Blu-ray player).<br /><br />The potential of BD-Live is quite exciting. Should the Del Toro chat go well, we can only hope that other studios also add these opportunities to their Blu-ray movies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/20/chat-with-guillermo-del-toro-in-blu-ray-exclusive-live-chat/">Chat with Guillermo Del Toro in Blu-ray exclusive live chat </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Nov 2008 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.hellboymovie.com/BDChat/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/20/chat-with-guillermo-del-toro-in-blu-ray-exclusive-live-chat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1378214/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/20/chat-with-guillermo-del-toro-in-blu-ray-exclusive-live-chat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bd-live</category><category>blu-ray</category><category>guillermo-del-toro</category><category>hellboy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 20 Nov 2008 14:00:00 EST</pubDate></item><item><title><![CDATA[Fan's Labyrinth: del Toro approves of Team ICO]]></title><link>http://www.joystiq.com/2008/08/27/fans-labyrinth-del-toro-approves-of-team-ico/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/27/fans-labyrinth-del-toro-approves-of-team-ico/</guid><comments>http://www.joystiq.com/2008/08/27/fans-labyrinth-del-toro-approves-of-team-ico/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a></p><a href="http://www.edge-online.com/news/pans-labyrinth-director-a-team-ico-fan"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.ps3fanboy.com/media/2008/08/del-toro_l.jpg" class="imagepadding" /></a>In an interview with <a href="http://www.edge-online.com/news/pans-labyrinth-director-a-team-ico-fan">Edge</a>, <em>Pan's Labyrinth</em> and <em>Hellboy</em> director Guillermo del Toro establishes two very interesting facts:<br />
<ol>
    <li>del Toro, who has been enamored with gaming's charming beeps and boops since the days of <em>Pong</em>, lavishes a considerable amount of praise on Sony's <a href="http://www.joystiq.com/tag/ico">Team ICO</a>. "There are only two games I consider masterpieces," he says. "Ico and Shadow of the Colossus."</li>
    <li>The popular filmmaker has excellent taste in games.</li>
</ol>
Those are far from the only titles he appreciates, however, as he tells Edge that he "absolutely loved <em>BioShock</em>." In addition, he approves of <em>Resident Evil</em>, <em>Devil May Cr</em>y and <em>Silent Hill</em>, which he likens in particular to a "Lynch, Polanski or Romero type of horror experience." It seems our only point of disagreement can be found in his "happy" working experience with Konami's <a href="http://www.metacritic.com/games/platforms/ps3/hellboy?q=hellboy%20science%20of%20evil"><em>Hellboy: The Science of Evil</em></a>. Nobody's perfect, eh?<br /><br />[Via <a href="http://www.ps3fanboy.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/">PS3 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/27/fans-labyrinth-del-toro-approves-of-team-ico/">Fan's Labyrinth: del Toro approves of Team ICO</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 27 Aug 2008 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/pans-labyrinth-director-a-team-ico-fan>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/fans-labyrinth-del-toro-approves-of-team-ico/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1297200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/27/fans-labyrinth-del-toro-approves-of-team-ico/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Guillermo-del-Toro</category><category>Ico</category><category>Pans-Labyrinth</category><category>PS2</category><category>Shadow-of-the-Colossus</category><category>Team-Ico</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 27 Aug 2008 19:20:00 EST</pubDate></item><item><title><![CDATA[Team ICO has a fan in Pan's Labyrinth director]]></title><link>http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/</guid><comments>http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/community/" rel="tag">Community</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.edge-online.com/news/pans-labyrinth-director-a-team-ico-fan"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/del-toro_l.jpg" alt="" /></a>You know you've got an iconic piece of artistry when an Academy Award winning filmmaker has nothing but praise, respect, and admiration to show. "There are only two games I consider masterpieces: <em>Ico</em> and <em>Shadow of the Colossus</em>," said Guillermo del Toro in an interview with <a href="http://www.edge-online.com/news/pans-labyrinth-director-a-team-ico-fan">Edge</a> magazine. Both titles are creations of SCEJ's Team ICO, who are currently working on an <a href="http://www.joystiq.com/tag/team-ico">unnamed title</a>.<br /><br />Guillermo, director of the widely acclaimed <em>Pan's Labyrinth</em> and the <em>Hellboy</em> movies, is himself a gamer since the Pong era. He's even a video game director, having worked with Konami on adapting the <em>Hellboy</em> series ... which unfortunately <a href="http://www.metacritic.com/games/platforms/ps3/hellboy?q=hellboy%20science%20of%20evil">didn't do too well</a>. <br /><br />With such a prominent figure giving the thumbs up to Team ICO, we're sure they're happy to hear that their hard work is getting noticed outside the realm of gaming. We're also sure, whatever they have in store next would probably be pleasing del Toro -- and us for that matter. <br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/">Team ICO has a fan in Pan's Labyrinth director</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Aug 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/pans-labyrinth-director-a-team-ico-fan>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1295817/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/26/team-ico-has-a-fan-in-pans-labyrinth-director/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>guillermo-del-toro</category><category>ico</category><category>shadow-of-the-colossus</category><category>team-ico</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 26 Aug 2008 19:30:00 EST</pubDate></item></channel></rss>