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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Half-Life 2 on the Oculus Rift looks like double the trouble, fun]]></title><link>http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/</guid><comments>http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/#comments</comments><description><![CDATA[<div style="text-align: center;"><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/fePj2XG0IW8?wmode=opaque" width="530"></iframe><br />
 <a class="hidden" href="http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/"><img alt="This is what HalfLife 2 looks like through the Oculus Rift" data-src-height="324" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/screen-shot-2013-05-12-at-11.jpg" /></a></div>
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Oculus Rift owner and YouTuber Vaecon recorded a 15-minute session of <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> on Oculus Rift, and the entire experience can be summed up in a few words, spoken less than two minutes into his gameplay demo: "Whoa. This is really cool."<br />
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Valve launched official support for <a href="http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/"><em>Half-Life 2</em> on the Oculus Rift</a> virtual reality headset, in beta form, on Friday. Valve programmer Joe Ludwig cautioned that this beta was "a bit more raw" than<em> <a href="http://www.joystiq.com/game/team-fortress-2">Team Fortress 2</a></em>'s Oculus Rift prowess, noting HUD and UI issues.<br />
<br />
Vaecon sported some anti-motion-sickness bands during his <em>Half-Life 2</em> session, since previous games on the system left him woozy. Whether because of the bands or the game itself, <em>Half-Life 2</em> on Oculus Rift didn't appear to affect Vaecon's stomach.<br />
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"This is the perfect scene to show on the Oculus because there's a lot of action, jumping and - oh, I feel like I'm swimming," he said.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/">Half-Life 2 on the Oculus Rift looks like double the trouble, fun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 12 May 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20566064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/12/half-life-2-on-the-oculus-rift-looks-like-double-the-trouble-fu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Half-Life-2</category><category>HL2</category><category>oculus-rift</category><category>pc</category><category>valve</category><category>Virtual-Reality</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 12 May 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 gets official Oculus Rift support]]></title><link>http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/</guid><comments>http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/#comments</comments><description><![CDATA[<center><img alt="HalfLife 2 gets official Oculus Rift support" data-src-height="350" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/halflife2.png" /></center>
Valve has updated <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> with <a href="http://www.joystiq.com/tag/oculus-rift">Oculus Rift</a> compatibility, Valve programmer Joe Ludwig <a href="https://developer.oculusvr.com/forums/viewtopic.php?f=42&amp;t=957">announced</a> on the device's developer forums. "We just shipped a beta for <em>Half-Life 2</em> that includes Oculus Rift support," Ludwig writes. "To get it, open the properties for <em>HL2</em> in Steam, set your command line to '-vr,' and opt-in to the <a href="https://developer.valvesoftware.com/wiki/SteamPipe">SteamPipe</a> beta. This should ship to everybody in a few weeks."<br />
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Ludwig also cautions that <em>Half-Life 2</em>'s Oculus Rift support is "a bit more raw" than the implementation found in Valve's other provisionally Rift-supporting game, <a href="http://www.joystiq.com/game/team-fortress-2"><em>Team Fortress 2</em></a>. Specifically, he mentions slight UI issues and acknowledges that the game's HUD is difficult to read, and encourages developers to let Valve know of any issues they encounter while charging around City 17.<br />
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In other <em>Half-Life 2</em> news, a Linux version of the game has been released as a beta -  the client can be downloaded from your Steam Library like other Steam Play-enabled titles. Well, assuming you own <em>Half-Life 2</em>, of course. It's not <em>that</em> beta.<br />
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[Thanks, Rasmus!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/">Half-Life 2 gets official Oculus Rift support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 May 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20564980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/10/half-life-2-gets-official-oculus-rift-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>experimental</category><category>Half-Life-2</category><category>HL2</category><category>oculus-rift</category><category>official</category><category>pc</category><category>Valve</category><category>vitual-reality</category><category>VR</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 10 May 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Oculus Rift still on for March, has lens caps for vision-impaired, adjustable assembly now]]></title><link>http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/</guid><comments>http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/05/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/"><img alt="Oculus Rift still on for March, now has lens caps for visionimpaired, adjustable assembly" data-src-height="352" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/oculusrifteyecups.jpg" /></a></div>With <a href="http://www.joystiq.com/tag/oculus-rift/">Oculus Rift</a>'s initial developer unit launch scheduled for next month, the folks at Oculus have understandably been busy. After <a href="http://www.joystiq.com/tag/ces-2013">CES</a>, they went to Hong Kong to oversee the initial manufacturing run of their "pilot" dev kit prototypes - 40 in total - and are on-track to meet their <a href="http://www.joystiq.com/2012/11/28/oculus-rift-distribution-pushed-back-shipping-begins-march-2013/">March ship deadline</a> for the final Oculus Rift. Kickstarter backers will receive their units sometime in April.<br /><br />With the extra time, Oculus added two small features the start-up hopes will make for a better experience: swappable lens caps for the inside viewing area and an adjustable assembly for a more fine-tuned fit. So if you're near-sighted or far-sighted, the three different lens caps will allow you to adjust your depth of focus to meet your vision needs; and with the adjustable assembly, now you can possibly leave your glasses on when using the Oculus Rift and get the best fit possible.<br /><br />If you're late to the Oculus Rift party, know it's a virtual reality headset that has mesmerized some of the industry's most notable talent, including <a href="http://www.joystiq.com/2012/08/07/looking-into-the-world-of-carmack-s-doom-through-the-oculus-rift/">John Carmack</a> and <em>MineCraft</em> creator <a href="http://www.joystiq.com/2012/08/06/notch-wants-0x10c-minecraft-to-support-oculus-rift/">Markus "Notch" Persson</a>. <span>In fact, they aren't the only ones - a recent </span><a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a><span> head-tracking and gun-tracking mod created by Nathan Andrews, designed for the Oculus Rift, has gotten a lot of attention. Andrews put up </span><a href="http://www.reddit.com/r/gaming/comments/17vfg0/my_halflife_2_oculus_rift_mod_im_the_developer_ama/">his own AMA on Reddit</a><span> to answer questions and provide more information - if you want to see the mod in action, head past the break for a video demonstration. Trust us, it's totally neat!</span><p><a href="http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/" rel="bookmark">Continue reading <em>Oculus Rift still on for March, has lens caps for vision-impaired, adjustable assembly now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/">Oculus Rift still on for March, has lens caps for vision-impaired, adjustable assembly now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Feb 2013 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20449788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/06/oculus-rift-still-on-for-march-has-lens-caps-for-vision-impaire/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life-2</category><category>HL2</category><category>kickstarter</category><category>nathan-andrews</category><category>oculus</category><category>oculus-rift</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 06 Feb 2013 08:00:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 Gravity Gun on sale in April, sign up for updates]]></title><link>http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/</guid><comments>http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/"><img alt="HalfLife 2 Gravity Gun on sale in April, sign up for updates" data-src-height="350" data-src-width="297" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/f35ahalflife2gravitygun-1-1357774978.jpg" style="float: left;" /></a></div>NECA's full-size <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> Gravity Gun replica can be yours, but getting it won't be easy.<br /><br />The Gravity Gun will go on sale on Think Geek in April for $150, but there will be a limited quantity. Like the <a href="http://www.thinkgeek.com/product/ed41/?cpg=tw">Portal guns</a> that sold out in just 30 minutes last year, once they're sold out, they're gone forever. To give yourself the best chance of scoring a Gravity Gun, sign up for an email alert now on its <a href="http://www.thinkgeek.com/product/f35a/">Think Geek page</a>.<br /><br />The NECA Gravity Gun is stocked with sound effects and LEDs, and a kickstand for all those times you're not acting out Gordon Freeman fantasies with it. Check out the full run-down on <a href="http://www.thinkgeek.com/product/f35a/">Think Geek</a>, and if you're interested, don't forget to sign up for that email reminder.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/">Half-Life 2 Gravity Gun on sale in April, sign up for updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Jan 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20424127/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/09/half-life-2-gravity-gun-on-sale-in-april-sign-up-for-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gravity-gun</category><category>Half-Life-2</category><category>HL2</category><category>microsoft</category><category>NECA</category><category>pc</category><category>playstation</category><category>ps3</category><category>Think-Geek</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 09 Jan 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Gordon Freeman action figure has no push-button catch phrases]]></title><link>http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/</guid><comments>http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/"><img alt="Gordon Freeman action figure has no pushbutton catch phrases" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/freemanneca.jpg" style="border-width: 0px; border-style: solid; padding-right: 10px; margin: 4px; float: left; height: 277px; " /></a>NECA's latest Valve figurine features a surprisingly smooth-skinned Gordon Freeman in a hazard suit, and comes with two sets of interchangeable hands, even though limb detachment is a feature we don't quite remember from <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> (at least, not <em>voluntary </em>limb detachment).<br /><br />Freeman stands 7 inches and has 20 points of articulation, and also comes with four separate accessories: crowbar, bugbomb, gravity gun and headcrab.<br /><br />The Freeman figurine runs $18 and will launch in September, <a href="http://lambdageneration.com/posts/necas-official-gordon-freeman-action-figure-revealed/">Lambda Generation</a> notes. Just in time to get grandma that headcrab she's always asked for during the holidays.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/">Gordon Freeman action figure has no push-button catch phrases</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 01 Jul 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20269944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/01/gordon-freeman-action-figure-has-no-push-button-catch-phrases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>figurines</category><category>Gordon-Freeman</category><category>Half-Life-2</category><category>headcrabs</category><category>HL2</category><category>microsoft</category><category>NECA</category><category>pc</category><category>playstation</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 01 Jul 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Dota 2 client leaked, contains 'ep3' code]]></title><link>http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/</guid><comments>http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/ep3headerimg530pxupdate.jpg" /></a></div>
You'll forgive us if we're <em>highly speculative</em> about code supposedly unearthed from the leaked beta client for Valve's upcoming action RTS, <em><a href="http://www.joystiq.com/game/dota-2">Dota 2</a>. </em>It supposedly includes information from a folder named "ep3." Now wait a minute, stop huffing -- <em>we know, we know</em> -- and hear us out. As reported by Valve fan site <a href="http://lambdageneration.com/posts/dota-2-client-leaked-including-actual-hl2-episode-three-code/">Lambda Generation</a>, the <em>Dota 2</em> beta client has apparently leaked via Vietnam, and eager fans datamined the code for info, apparently plundering a string of code regarding something called "ep3."<br />
<br />
As you might imagine, both the dataminers and gaming websites are saying the folder pertains to the <a href="http://www.joystiq.com/tag/half-life-2-episode-3">comically nebulous <em>Half-Life 2: Episode 3</em></a>, with the code pointing to two weapons -- an ice gun and a flamethrower -- as well as three "weaponizers" (concrete, liquid, and metal). But wait, why would Valve leave code for another one of its projects in the beta code for <em>Dota 2</em>, especially a project that it refuses to acknowledge exists? In short, Valve's done some <a href="http://www.joystiq.com/2011/04/07/valve-potato-sack-bundle-hides-possible-portal-2-arg/">similarly cheeky things</a> in the past to promote its games, albeit not nearly as deep as this would be. We've reached out to Valve for word, but don't expect to hear anything official.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/">Rumor: Dota 2 client leaked, contains 'ep3' code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Sep 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20047420/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/20/rumor-dota-2-client-leaked-features-ep3-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>dota-2</category><category>episode-3</category><category>Half-Life-2</category><category>half-life-2-episode-3</category><category>HL2</category><category>mac</category><category>pc</category><category>valve</category><category>valve-software</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Sep 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[The Stanley Parable is a thoughtful Half-Life 2 mod]]></title><link>http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/</guid><comments>http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/stanleypara.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none" /><iframe allowfullscreen="" frameborder="0" height="427" src="http://www.youtube.com/embed/OIppRUoe70E" width="530"></iframe></div>
<br />
"Cakebread," the creator of <em><a href="http://www.joystiq.com/game/half-life-2">Half-Life 2</a></em> mod "The Stanley Parable," says the less you know about his experimental, story-driven game the better, and we're going to adhere to the spirit of that. Besides, if the trailer above doesn't make you want to play it, nothing we're going to say will help.<p><a href="http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/" rel="bookmark">Continue reading <em>The Stanley Parable is a thoughtful Half-Life 2 mod</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/">The Stanley Parable is a thoughtful Half-Life 2 mod</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Aug 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20010363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/05/the-stanley-parable-is-a-thoughtful-half-life-2-mod/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cakebread</category><category>Half-Life-2</category><category>HL2</category><category>mac</category><category>pc</category><category>source</category><category>the-stanley-parable</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 05 Aug 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 H.E.V. charging station case mod is without equal]]></title><link>http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/</guid><comments>http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/hl2pc.051311-530px.jpg" vspace="4" /></a></div>
We've showcased some <a href="http://www.joystiq.com/tag/case-mod/">PC mods</a> here on our humble site before, but we're pretty sure we're ready to crown Overclock forum user Frenkie "King of the PC Mods" -- his <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a>-inspired H.E.V. recharge station mod seen above is total pin-up material. As you read this, we're printing out the images <a href="http://www.overclock.net/case-mod-work-logs/903941-charge-12.html">he posted over on Overclock</a>, throwing them all over the floor and just rolling around in them, trying to soak up <em>the magnificence</em>.<br />
<br />
Of course, the downside to all of this is that we're reminded of <a href="http://www.joystiq.com/tag/half-life-2-episode-3/"><em>Half-Life 2: Episode 3</em></a> yet again ... and how much <em>we need it</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/">Half-Life 2 H.E.V. charging station case mod is without equal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 May 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19940271/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/14/half-life-2-h-e-v-charging-station-case-mod-is-without-equal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Half-Life-2</category><category>HL2</category><category>microsoft</category><category>pc</category><category>pc-mod</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 14 May 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[ModDB removes 'School Shooter' Half-Life 2 mod to quell building controversy]]></title><link>http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/</guid><comments>http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/schoolshootermod.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
A mod for <a href="http://joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> called "School Shooter: North American Tour 2012" has been <a href="http://www.escapistmagazine.com/news/view/108695-ModDB-Shuts-Down-School-Shooter-Mod">pulled from its hosting site</a>, ModDB, after picking up some attention for its controversial nature. The mod allowed the player to explore a school-like environment in a first-person shooter context, with the option of attacking various unarmed NPCs. ModDB has <a href="http://www.moddb.com/news/why-we-removed-the-school-shooter-mod">posted a short statement</a> about why it pulled the code, saying that although it feels "people should have the right to be creative and share what they want on a community / developer run site," the "confusion and hate" surrounding the project led to the removal.<br />
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As you can see from <a href="http://www.youtube.com/watch?v=jHkBuwVh-Aw">a video of the mod posted on YouTube</a>, there's another reason people don't need to share it around, and that's because it's just not very well made. The "Boring" effects are <a href="http://www.joystiq.com/2011/02/02/duty-calls-bulletstorm-spoofs-call-of-duty-with-free-game/">pulled from <em>Bulletstorm's</em> "Duty Calls" parody</a>, but they fit this one just fine, too.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/">ModDB removes 'School Shooter' Half-Life 2 mod to quell building controversy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19889904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/24/moddb-removes-school-shooter-half-life-2-mod-to-quell-building/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Half-Life-2</category><category>HL2</category><category>mod</category><category>moddb</category><category>pc</category><category>school-shooter-north-american-tour-2012</category><category>valve</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 24 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Retrospective follows the 2003 theft of Half-Life 2's code]]></title><link>http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/</guid><comments>http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/valvesoftwareeuroga.jpg" /></a></div>
<a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> was never destined to release on time. It is a Valve project, after all. However, Gabe Newell and company couldn't have predicted that -- months before its expected release -- the game's source code would be stolen and distributed on the internet. "Is this going to destroy the company?," a designer supposedly asked Newell when it happened in 2003.<br />
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<a href="http://www.eurogamer.net/articles/2011-02-21-the-boy-who-stole-half-life-2-article">Eurogamer</a> interviewed Axel Gembe, the young man responsible for breaching Valve's security and stealing the code. Gembe describes himself as a devoted fan of Valve, admitting that the original <em>Half-Life</em> was his favorite game. After his computer became infected with malware, he became inspired: instead of trying to remove the program, he reverse-engineered it to understand how it worked, and then began working on his own code. Hungry for details on the long-delayed <em>Half-Life 2</em>, Gembe knocked on Valve's virtual doors and found it "easy" to get access.<br />
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After the breach, Valve struggled in finding leads on how the source code got stolen. But on February 14, 2004, Newell received a rather odd e-mail. Gembe was confessing to the crime, noting that he was "sorry for what happened." Naively, he asked Newell for a job at Valve, thinking it would be best for both parties involved. "I hoped for the best," although Valve was already coordinating with the FBI for his arrest. "I was not the brightest kid back then."<br />
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After serving a two-year probation, Gembe eventually found work in the security sector, wisened from his experience. "I was na&iuml;ve and did things that I should never have done," he told Eurogamer. "There were so many better uses of my time. I regret having caused Valve Software trouble and financial loss."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/">Retrospective follows the 2003 theft of Half-Life 2's code</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Feb 2011 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19852983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/21/retrospective-follows-the-2003-theft-of-half-life-2s-code/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>axel-gembe</category><category>gabe-newell</category><category>hack</category><category>Half-Life-2</category><category>HL2</category><category>pc</category><category>security</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 21 Feb 2011 14:15:00 EST</pubDate></item><item><title><![CDATA[Gabe Newell speaks to a high school marketing class]]></title><link>http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/</guid><comments>http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamgabenewellvideoconf530.jpg" /></a></div>
Valve co-founder Gabe Newell recently discovered another thing he could do instead of releasing <em>Half-Life 2: Episode 3</em> -- <a href="http://www.youtube.com/watch?v=GOMI0BxB0yA">speaking to a high school class</a> about the business of interactive entertainment. Check out a lengthy video of the teleconference below -- you might just learn a little something.<p><a href="http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/" rel="bookmark">Continue reading <em>Gabe Newell speaks to a high school marketing class</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/">Gabe Newell speaks to a high school marketing class</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Feb 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19850287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/19/gabe-newell-speaks-to-a-high-school-marketing-class/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>education</category><category>gabe-newell</category><category>Half-Life-2</category><category>high-school</category><category>HL2</category><category>pc</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 19 Feb 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 Headcrab Zombie figure pre-orders open Oct. 4]]></title><link>http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/</guid><comments>http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/headcrabgamingheads530px.jpg" /></a></div>
Some people like coffee when they need a pick-me-up, some people like a snack -- heck, some people do sit-ups. But, for a select few, only <em>mortal fear</em> can motivate. So don't judge anybody who may be interested in pre-ordering <a href="https://www.gamingheads.com/teasers/headcrabzombie.php">Gaming Heads' Crabhead figurine</a> on October 4, okay?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/">Half-Life 2 Headcrab Zombie figure pre-orders open Oct. 4</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Oct 2010 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19656395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/01/half-life-2-headcrab-zombie-figure-pre-orders-open-oct-4/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gaming-heads</category><category>half-life</category><category>half-life-2</category><category>HL2</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>valve</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 01 Oct 2010 08:30:00 EST</pubDate></item><item><title><![CDATA[Garry's Mod hits the Mac, 50% off]]></title><link>http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/</guid><comments>http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/"><img width="530" vspace="4" hspace="0" height="338" border="0" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/garrysmodmac530.jpg" /></a></div>
The versatile <a href="http://www.joystiq.com/tag/garrys-mod"><em>Garry's Mod</em></a> is available now for Mac. To celebrate, the app will be $5 for the next week -- that's 50 percent off the regular price. Though, remember, if you own the PC version, you automagically own the Mac port. The one caveat with <em>Garry's Mod</em> is that you need to own another <a href="http://en.wikipedia.org/wiki/Category:Source_engine_games">Source Engine game</a> before use.<br />
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In the right hands, the mod can be used to make engaging Machinima like "<a href="http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/">The Jacknife Chronicles</a>." In our hands, it would be used to make the umpteenth version of <a href="http://www.youtube.com/results?search_query=gman+banana+phone&amp;aq=f">Gman doing "Banana Phone."</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/">Garry's Mod hits the Mac, 50% off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 Sep 2010 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19647799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/25/garrys-mod-hits-the-mac-50-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>garrys-mod</category><category>garrys-mod-mac</category><category>Half-Life-2</category><category>HL2</category><category>mac</category><category>pc</category><category>steam</category><category>steam-mac</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 25 Sep 2010 14:00:00 EST</pubDate></item><item><title><![CDATA[Fan-made Half-Life 2 movie trailer leaves us wanting more]]></title><link>http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/</guid><comments>http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/#continued"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamhalflife2fantrailer530.jpg" /></a></div>
While not the first fan-made trailer for the <a href="http://www.joystiq.com/game/half-life-2"><em>Half-Life 2</em></a> movie which never-will-be, animator <a href="http://www.cee-gee.net/">Marco Spitoni's stab</a> at cinemafying the beloved shooter might be the best one to date. Watch the all-CG trailer posted after the jump, and join us in furiously wishing for a full feature film in this style.<p><a href="http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/" rel="bookmark">Continue reading <em>Fan-made Half-Life 2 movie trailer leaves us wanting more</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/">Fan-made Half-Life 2 movie trailer leaves us wanting more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Sep 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19641170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/21/fan-made-half-life-2-movie-trailer-leaves-us-wanting-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fan-made</category><category>Half-Life-2</category><category>HL2</category><category>marco-spitoni</category><category>pc</category><category>trailer</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 21 Sep 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[The best Garry's Mod-chinima we've ever seen: Jacknife Chronicles]]></title><link>http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/</guid><comments>http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gamjackknifelogo530.jpg" alt="" /></a></div>
Do you feel like taking a break from the toils of your day to watch an action-packed blockbuster, but don't really feel like dedicating ninety minutes to watching a film? There's an easy solution to that: check out YouTube user Kitty0706's "<a href="http://www.youtube.com/watch?v=tvdMGbOjAaQ">The Jacknife Chronicles</a>," a twelve-minute, remarkably violent revenge story created entirely within Garry's Mod for <em>Half-Life 2</em>. We anticipate that it will it satisfy your action cravings in a fairly efficient manner.<br />
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The short film, which borrows more than a few locales and soundtrack clips from <em>Mirror's Edge</em> and <em>Portal</em>, can be found in its entirety after the jump. It's a little NSFW -- especially if you happen to work as a security guard in a high-tech compound.<p><a href="http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/" rel="bookmark">Continue reading <em>The best Garry's Mod-chinima we've ever seen: Jacknife Chronicles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/">The best Garry's Mod-chinima we've ever seen: Jacknife Chronicles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Aug 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19606006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/24/the-best-garrys-mod-chinima-weve-ever-seen-jacknife-chronicle/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>garrys-mod</category><category>Half-Life-2</category><category>HL2</category><category>machinima</category><category>pc</category><category>the-jacknife-chronicles</category><category>valve</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 24 Aug 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Beyond Black Mesa fan film trailer looks pretty amazing]]></title><link>http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/</link><guid isPermaLink="true">http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/</guid><comments>http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gamhalflifefanfilm530.jpg" /></a></div>
<em>Half-Life</em> has proven itself to be a pretty popular universe for fans to set their fan films within -- but that doesn't mean we're not hungry for more. We recently got our fix from the trailer for <a href="http://beyondblackmesa.com/"><em>Beyond Black Mesa</em></a>, a short film chronicling the adventures of a small band of anti-Combine rebels.<p><a href="http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/" rel="bookmark">Continue reading <em>Beyond Black Mesa fan film trailer looks pretty amazing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/">Beyond Black Mesa fan film trailer looks pretty amazing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 10 Jul 2010 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19548709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/07/10/beyond-black-mesa-fan-film-trailer-looks-pretty-amazing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-black-mesa</category><category>fan-film</category><category>Half-Life-2</category><category>HL2</category><category>movie</category><category>trailer</category><category>Valve-Time</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 10 Jul 2010 02:15:00 EST</pubDate></item><item><title><![CDATA[Today in Joystiq: July 11, 2008]]></title><link>http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/</guid><comments>http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.joystiq.com/tag/dailyrecap"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/hl-2-ep-3-490.jpg"  alt="" /></a></div>
Part of this year's <a href="http://www.intothepixel.com/artwork/2008_contest_winners.asp">Into the Pixel</a> collection is <a href="http://www.intothepixel.com/artwork-details/winner_details.asp?idArtwork=757">a sketch</a> from "Half Life EP3" (wonder what <em>that</em> could be), coming to Xbox 360, PC and PlayStation 3. We're not exactly surprised to learn there's concept art for <em>Episode 3</em>, but it's still nice to a glimpse. We're still not betting on a surprise E3 performance. Check out the highlights for today:<br /><br /><strong>Joystiquery<br /></strong><a target="_blank" title="View BigDownload plays conference-wide PC bingo on Joystiq" href="http://www.joystiq.com/2008/07/11/bigdownload-plays-conference-wide-pc-bingo/">BigDownload plays conference-wide PC bingo</a><br /><a target="_blank" title="View DS Fanboy Lite: July 5 - July 11 on Joystiq" href="http://www.joystiq.com/2008/07/11/ds-fanboy-lite-july-5-july-11/">DS Fanboy Lite: July 5 - July 11</a><br /><a target="_blank" title="View Joystiq Podcast 057 - Girls or vacations edition on Joystiq" href="http://www.joystiq.com/2008/07/11/joystiq-podcast-057-girls-or-vacations-edition/">Joystiq Podcast 057 - Girls or vacations edition</a><br /><a target="_blank" title="View Nintendo E3 2008 press conference: Let's play bingo on Joystiq" href="http://www.joystiq.com/2008/07/11/nintendo-e3-2008-press-conference-lets-play-bingo/">Nintendo E3 2008 press conference: Let's play bingo</a><br /><a target="_blank" title="View This Week in Review is preparing for the storm on Joystiq" href="http://www.joystiq.com/2008/07/11/this-week-in-review-is-preparing-for-the-storm/">This Week in Review is preparing for the storm</a><br /><a target="_blank" title="View WRUP: One million polygons per second edition on Joystiq" href="http://www.joystiq.com/2008/07/11/wrup-one-million-polygons-per-second-edition/">WRUP: One million polygons per second edition</a><br /><br /><strong>News<br /></strong><a target="_blank" title="View Mainstream jumps on Xbox 360 price cut bandwagon on Joystiq" href="http://www.joystiq.com/2008/07/11/mainstream-jumps-on-xbox-360-price-cut-bandwagon/">Mainstream jumps on Xbox 360 price cut bandwagon</a><br /><a target="_blank" title="View 505 Games sinks its teeth into new DS Buffy game on Joystiq" href="http://www.joystiq.com/2008/07/11/505-games-sinks-its-teeth-into-new-ds-buffy-game/">505 Games sinks its teeth into new DS Buffy game</a><br /><a target="_blank" title="View Major features cut from Warhammer Online on Joystiq" href="http://www.joystiq.com/2008/07/11/major-features-cut-from-warhammer-online/">Major features cut from Warhammer Online</a><br /><a target="_blank" title="View Sega announces console-specific RTS in Stormrise on Joystiq" href="http://www.joystiq.com/2008/07/11/sega-announces-console-specific-rts-in-stormrise/">Sega announces console-specific RTS in Stormrise</a><br /><a target="_blank" title="View Midway launches online arcade, digital storefront on Joystiq" href="http://www.joystiq.com/2008/07/11/midway-launches-online-arcade-digital-storefront/">Midway launches online arcade, digital storefront</a><br /><a target="_blank" title="View Don't be sad, but a Far Cry 2 demo isn't happening on Joystiq" href="http://www.joystiq.com/2008/07/11/dont-be-sad-but-a-far-cry-2-demo-isnt-happening/">Don't be sad, but a Far Cry 2 demo isn't happening</a><br /><a target="_blank" title="View Variety: Microsoft to show 'singing game' at E3 (read: Lips) on Joystiq" href="http://www.joystiq.com/2008/07/11/variety-microsoft-to-show-singing-game-at-e3-read-lips/">Variety: Microsoft to show 'singing game' at E3 (read: Lips)</a><br /><a target="_blank" title="View We just noticed: Rhythm Tengoku Gold coming to Japan July 31 on Joystiq" href="http://www.joystiq.com/2008/07/11/we-just-noticed-rhythm-tengoku-gold-coming-to-japan-july-31/">We just noticed: Rhythm Tengoku Gold coming to Japan July 31</a><br /><a target="_blank" title="View Sony CFO: PS3 'plan is to not reduce the price' on Joystiq" href="http://www.joystiq.com/2008/07/11/sony-cfo-ps3-plan-is-to-not-reduce-the-price/">Sony CFO: PS3 'plan is to not reduce the price'</a><br /><a target="_blank" title="View Flagship Studios confirms layoffs, extent unknown on Joystiq" href="http://www.joystiq.com/2008/07/11/flagship-studios-confirms-layoffs-extent-unknown/">Flagship Studios confirms layoffs, extent unknown</a><br /><a target="_blank" title="View Ion reveals $299.99 price for premium Rock Band drums on Joystiq" href="http://www.joystiq.com/2008/07/11/ion-reveals-299-99-price-for-premium-rock-band-drums/">Ion reveals $299.99 price for premium Rock Band drums</a><br /><a target="_blank" title="View MTV Games finds Konami's Rock Band lawsuit 'surprising' on Joystiq" href="http://www.joystiq.com/2008/07/11/mtv-games-finds-konamis-rock-band-lawsuit-surprising/">MTV Games finds Konami's Rock Band lawsuit 'surprising'</a><br /><br /><strong>Rumors &amp; Speculation<br /></strong><a target="_blank" title="View Rumor: Motus Games' Darwin is Xbox 360's motion controller on Joystiq" href="http://www.joystiq.com/2008/07/11/rumor-motus-games-darwin-is-xbox-360s-motion-controller/">Rumor: Motus Games' Darwin is Xbox 360's motion controller</a><br /><a target="_blank" title="View Rumor: Animal Crossing, Punch-Out!! Wii being revealed at E3 on Joystiq" href="http://www.joystiq.com/2008/07/11/rumor-animal-crossing-punch-out-wii-being-revealed-at-e3/">Rumor: Animal Crossing, Punch-Out!! Wii being revealed at E3</a><br /><a target="_blank" title="View Rumor: Xbox 360's 'Lips' microphone, box art leaked on Joystiq" href="http://www.joystiq.com/2008/07/11/first-shots-of-xbox-360s-lips-microphone-box-art/">Rumor: Xbox 360's 'Lips' microphone, box art leaked</a><br /><br /><strong>Culture &amp; Community<br /></strong><a target="_blank" title="View Bethesda to host post-apocalyptic film festival in August on Joystiq" href="http://www.joystiq.com/2008/07/11/bethesda-to-host-post-apocalyptic-film-festival-in-august/">Bethesda to host post-apocalyptic film festival in August</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/">Today in Joystiq: July 11, 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Jul 2008 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1253389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/11/today-in-joystiq-july-11-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dailyrecap</category><category>half-life</category><category>half-life-2</category><category>half-life-2-episode-3</category><category>hl2</category><category>hl2ep3</category><category>into-the-pixel</category><category>PC</category><category>PS3</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 11 Jul 2008 23:59:00 EST</pubDate></item><item><title><![CDATA[Individual Orange Box games hit retail April 9]]></title><link>http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/</guid><comments>http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><img width="487" vspace="4" hspace="0" height="450" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/orange-box-breakdown-490px.jpg"  alt="" /><br /></div>
Perhaps you've been burnt by digital distribution in the past, and now refuse to even touch the likes of <a href="http://www.joystiq.com/tag/Steam/">Steam</a>. Perhaps you found one or more of the games in Valve's <a href="http://www.joystiq.com/2008/01/01/game-of-the-year-portal/">critically acclaimed</a> <em><a href="http://www.joystiq.com/tag/OrangeBox/">Orange Box</a></em> to be lacking in a peel. Perhaps you'd like us to <em>stop with the</em> <em>excruciating puns you jerks and report the news already geez.<br /><br /></em>So, have at it: <a href="http://www.joystiq.com/tag/Valve/">Valve</a> has confirmed to Joystiq that the individually boxed <em>Orange Box</em> PC games are due to hit physical shelves on April 9th. The separate SKUs, which will be available worldwide, consist of first-person puzzler <em><a href="http://www.joystiq.com/tag/Portal/">Portal</a></em>, caricatured multiplayer romp <em>Team Fortress 2</em>, and a crowbar double-whammy in the form of <em>Half-Life 2: Episode One and Two</em>. Valve has yet to officially announce pricing details, but retailers currently list <em>Portal</em> at $19.99 and the other two packages at $29.99 each. Expect more details soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/">Individual Orange Box games hit retail April 9</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Mar 2008 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1132627/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/05/individual-orange-box-games-hit-retail-april-9/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Half-Life</category><category>Half-Life-2</category><category>Half-Life2</category><category>HL2</category><category>Orange-Box</category><category>OrangeBox</category><category>PC</category><category>Portal</category><category>Steam</category><category>Team-Fortress-2</category><category>TeamFortress2</category><category>Valve</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 05 Mar 2008 19:15:00 EST</pubDate></item><item><title><![CDATA[Valve: More Portal coming 'for sure']]></title><link>http://www.joystiq.com/2008/02/01/valve-more-portal-coming-for-sure/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/01/valve-more-portal-coming-for-sure/</guid><comments>http://www.joystiq.com/2008/02/01/valve-more-portal-coming-for-sure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><div align="center"><a href="http://www.eurogamer.net/article.php?article_id=91768"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/portalcake0110.jpg" alt="" /></a><br /></div>
Though we'd be GlaDOS can be to have another slice of <a href="http://www.joystiq.com/tag/portal"><em>Portal</em>'</a>s topsy-turvy displacement gameplay, we'd almost certainly be unsatisfied with a quick 'n dirty content boost to our <a href="http://www.joystiq.com/2008/01/01/game-of-the-year-portal/">2007 game of the year</a>. Thankfully, <a href="http://www.joystiq.com/tag/Valve/">Valve</a>'s Doug Lombardi has told <a href="http://www.eurogamer.net/article.php?article_id=91768">Eurogamer</a> that the developer isn't looking to simply throw a handful of new puzzles at us. "There'll be more Portal, for sure," he said. "But the details of that, to be honest, we're still working out."<br /><br />Also being worked out at Valve headquarters are the continuing adventures of crowbar-wielding physicist, Gordon Freeman, who's due to appear in <em>Half-Life 2: Episode Three</em>. "With Episode Three we want to live up to the promise of where we are taking things to; there's a lot of work being done to make sure we deliver on that promise." If you're dying to learn more about where said <em>things</em> are being <em>taken to</em>, you're going to have wait a bit, "probably months not weeks." And don't even get us started on how long you might have to wait for the actual game.<br /><br />At least you'll have some upcoming <a href="http://www.joystiq.com/2008/01/28/team-fortress-2-updated-for-pc-well-map-goes-ctf/"><em>Team Fortress 2</em> content</a> to keep you busy which, as per Valve's desire for all its additional content, will be free.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/01/valve-more-portal-coming-for-sure/">Valve: More Portal coming 'for sure'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2008 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=91768>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/valve-more-portal-coming-for-sure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1104208/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/01/valve-more-portal-coming-for-sure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Cake</category><category>DLC</category><category>EA</category><category>Electronic-Arts</category><category>FPS</category><category>Half-Life</category><category>Half-Life-2</category><category>Half-Life2</category><category>HL2</category><category>Orange-Box</category><category>OrangeBox</category><category>PC</category><category>Portal</category><category>PS3</category><category>Steam</category><category>Team-Fortress-2</category><category>TeamFortress2</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 01 Feb 2008 19:30:00 EST</pubDate></item><item><title><![CDATA[Orange Box PS3 vs. 360 video]]></title><link>http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/</guid><comments>http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/console-wars/" rel="tag">Console wars</a></p><img width="225" vspace="4" hspace="4" height="127" border="1" align="right" alt="" src="http://www.joystiq.com/media/2007/12/portal-comparison-225.jpg" />We know, we know, these comparison videos are sort of old hat nowadays, but with <a href="http://www.metacritic.com/games/platforms/ps3/halflife2theorangebox?q=orange%20box">numerous reviews</a> citing problems with the PS3 version of <a href="http://www.joystiq.com/tag/orange-box"><em>The Orange Box</em></a>, this particular 360 vs. PS3 video is pretty interesting. The two videos posted by GameVideos compare <em><a href="http://www.joystiq.com/tag/portal">Portal</a> </em>and <a href="http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/"><em>Half-Life 2</em></a>. For the most part, the games look virtually identical, as we've come to expect from more recent titles. Where the games differ is in the frame rates and loading times. In both instances, the PS3 version loads more slowly, though it takes <em>much</em> longer in <em>Portal</em>. Like, long enough to hike to the kitchen and grab a snack. Also, the PS3 version of <em>Half-Life 2</em> seems to have some frame rate hitches, especially during autosaves. But enough blather, watch both videos after the break and judge for yourself.<p><a href="http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/" rel="bookmark">Continue reading <em>Orange Box PS3 vs. 360 video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/">Orange Box PS3 vs. 360 video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Dec 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamevideos.com/video/id/16658>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1063060/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/14/orange-box-ps3-vs-360-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>console-wars</category><category>half-life-2</category><category>hl2</category><category>orange-box</category><category>portal</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 14 Dec 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 Ep 2 demo makes the XBLM colorful]]></title><link>http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/</guid><comments>http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/xbox-live-marketplace/" rel="tag">Xbox Live Marketplace</a></p><a href="http://www.majornelson.com/archive/2007/11/22/demo-the-orange-box-hl2-episode-two.aspx"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/orangeboxftwmiani.jpg" align="right" vspace="4" border="0" /></a>Wowzaz! We've just been blindsided by a new game demo on the XBLM this morning, we didn't even see it coming, but oddly enough we're loving it.<br /><br />Available for download off the Marketplace to nearly all Xbox Live members around the globe is a brand new, Thanksgiving surprise <a href="http://www.majornelson.com/archive/2007/11/22/demo-the-orange-box-hl2-episode-two.aspx"><em>The Orange Box: Half-Life 2 Episode 2 </em>demo</a> from team Valve. The demo, which we expect to feature only <em>HL2 EP2</em> fun and not any other <em>Orange Box</em> goods, will take up 732MB of hard drive space and will probably leave you wanting more <em>Orange Box</em> fun ... especially <em>Portal</em>. Speaking of which, we're overjoyed about today's surprise <em>HL2</em>, but where's the <em>Portal</em> demo? We <strike>want</strike> demand <em>Portal</em> and we <strike>want</strike> demand cake!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/">Half-Life 2 Ep 2 demo makes the XBLM colorful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Nov 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/11/22/demo-the-orange-box-hl2-episode-two.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1046148/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/22/half-life-2-ep-2-demo-makes-the-xblm-colorful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hl2</category><category>orange-box</category><category>portal</category><category>team-fortress-2</category><category>tf2</category><category>the-orange-box</category><category>valve</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 22 Nov 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[TF2 devs play cross-platform, but you won't]]></title><link>http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/</guid><comments>http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.shacknews.com/featuredarticle.x?id=386&amp;page=1"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/tf2-turret-headline-1.jpg"  alt="" /></a><br />So, Shacknews posted a lengthy <a href="http://www.shacknews.com/featuredarticle.x?id=386&amp;page=1">preview</a> of <em><a href="http://www.joystiq.com/tag/TeamFortress2/">Team Fortress 2</a></em>. At first, everything was normal, no different than what we expected. Multiple classes, fun gametypes, cool maps, protestations that the Medic is fun to play: everything was copacetic. According to the review, <em>Team Fortress 2</em> will not feature cross-platform play. That's all well and good, except Valve -- developer of the PC and Xbox 360 versions (EA UK is handling the PS3 version) -- "regularly play cross-platform multiplayer games." Why then, are we denied such pleasure? According to Valve's Doug Lombardi, it "introduces more problems than it is worth." He further notes that Valve would only implement cross-platform play in a title that was designed for it from the start.<br /><br />Ah well, looks like we'll have to be satisfied with fragging fellow 360 fanboys.<br /><br />[Via <a href="http://www.joystiq.com/2007/06/19/team-fortress-will-not-have-cross-platform-play-but-valve-plays/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/">TF2 devs play cross-platform, but you won't</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2007 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/featuredarticle.x?id=386&amp;page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/922252/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/20/tf2-devs-play-cross-platform-but-you-wont/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ea</category><category>electronic arts</category><category>ElectronicArts</category><category>half life 2</category><category>half-life 2</category><category>Half-life2</category><category>HalfLife2</category><category>hl2</category><category>orange box</category><category>OrangeBox</category><category>team fortress 2</category><category>TeamFortress2</category><category>tf 2</category><category>Tf2</category><category>the orange box</category><category>TheOrangeBox</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Jun 2007 09:30:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 Black Box gone, only Orange Box remains]]></title><link>http://www.joystiq.com/2007/05/19/half-life-2-black-box-gone-only-orange-box-remains/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/19/half-life-2-black-box-gone-only-orange-box-remains/</guid><comments>http://www.joystiq.com/2007/05/19/half-life-2-black-box-gone-only-orange-box-remains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://pc.ign.com/articles/790/790013p1.html"><img width="225" vspace="4" hspace="4" height="222" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/orange.jpg" alt="" /></a>The PC's <a href="http://www.joystiq.com/2007/02/07/half-life-2-episode-two-boxes-dropping-this-fall/">Black Box bundle</a> of <em>Half-Life 2: Episode 2</em>, which was to include <em>HL2:Episode 2</em>, <em>Portal</em> and <em>Team Fortress 2</em> had a head crab dropped on it today and is no more. The $49.99 Orange Box is <a href="http://pc.ign.com/articles/790/790013p1.html">the only thing that will be offered</a> to PC gamers and it will include the original <em>Half-Life 2</em> and <em>HL2: Episode 1</em>, along with everything else that was to be in the Black Box. Xbox 360 and PS3 owners will be charged $10 more than that for the same thing as PC gamers, swallowing the standard <a href="http://www.joystiq.com/2007/05/14/shane-kim-on-shadowruns-10-pc-to-360-price-difference/">"next-gen" price</a> of $59.99.<br /><br />Valve's Doug Lombardi says it's not so bad, "Those who purchase the PC version of The Orange Box will get three separate Steam product codes: One for the three new games, one for <em>HL2</em>, and one for <em>Episode One</em>. This way a PC Orange Box owner can give away their <em>Half-Life 2</em> or <em>Episode One</em> unused Steam product codes if they don't need a copy of those games. We are excited to deliver the highest value of new gaming content ever offered in one box."<br /><br />Now that's some slick spin. PC <em>Half-Life</em> gamers have to spend $10 on top of the deceased Black Box price ($39.99) to buy this thing they probably don't need... so they can give it away. We're sorry, what? Can people just take <em>Half-Life 2</em> and <em>HL2: Episode 1</em> out of the box if they don't need it and take $10 off the top? If you're a believer in digital distribution, none of this will affect you because everything will be downloadable through Steam, which if you already own Half-Life 2, you've already got. It's just such a strange thing to remove the choice for retail shoppers and leave them the more expensive package.<br /><br />See also: <a href="http://www.joystiq.com/2007/05/15/team-fortress-2-gets-cheeky/">Team Fortress 2 gets cheeky</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/19/half-life-2-black-box-gone-only-orange-box-remains/">Half-Life 2 Black Box gone, only Orange Box remains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 May 2007 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://pc.ign.com/articles/790/790013p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/19/half-life-2-black-box-gone-only-orange-box-remains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/899553/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/19/half-life-2-black-box-gone-only-orange-box-remains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>black box</category><category>gordan freeman</category><category>hl2</category><category>orange box</category><category>PC</category><category>steam</category><category>valve</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Sat, 19 May 2007 02:00:00 EST</pubDate></item><item><title><![CDATA[Team Fortress 2 has a lot of class(es)]]></title><link>http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/</guid><comments>http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm?Page=1"><img hspace="4" height="239" border="1" width="425" vspace="4" alt="" id="img1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/teamfortress2-screen.jpg" /></a><br />
Game Informer recently got some <a href="http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm?Page=1">hands on time</a> with the upcoming <em>Team Fortress 2</em>, a new twist on a classic game, set to be included in the <em><a href="http://www.joystiq.com/tag/halflife2">Half-Life 2</a> Orange Box</em> along with <a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/"><em>Portal</em></a>. <em>Team Fortress 2</em> will include multiple player classes, ranging from the sneaky spy to the more-bullets-than-brains heavy weapons guy, and it looks like each class will actually play very differently. For instance, the Pryo, with his short range flame thrower, is perfect for tight quarters. The super speedy Scout, on the other hand, is the best choice for lightning fast recon and flag captures. <em>Team Fortress 2</em> features several game types involving territorial control and, of course, capture the flag.<br />
<br />
On a slightly disappointing note, the game is set to ship with only 6 different maps. Also worth noting, only one map is set up for capture the flag at this point. Of course, this could change with the release of downloadable content, but it's still disappointing.<br />
<br />
All in all, the game looks like a great deal of fun. What's more, with so many character classes from which to choose, anyone should be able to find a niche that's actually fun to play (yes, even the Medic). Hit the "read" link to check out the full preview, including a breakdown of every character class and their respective loadouts.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/">Team Fortress 2 has a lot of class(es)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200703/N07.0328.1722.34101.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/863123/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/29/team-fortress-2-has-a-lot-of-class-es/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half-life 2</category><category>Half-life2</category><category>hl2</category><category>orange box</category><category>OrangeBox</category><category>Team-Fortress</category><category>Team-Fortress-2</category><category>the orange box</category><category>TheOrangeBox</category><category>Valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 29 Mar 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Valve interview from GameTrailers]]></title><link>http://www.joystiq.com/2007/03/14/valve-interview-from-gametrailers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/valve-interview-from-gametrailers/</guid><comments>http://www.joystiq.com/2007/03/14/valve-interview-from-gametrailers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><object width="425" height="362" id="gtembed" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000">
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<param value="high" name="quality" /> <embed width="425" height="362" align="middle" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=17768"></embed> </object><br /><a href="http://www.gametrailers.com/player.php?id=17768&amp;type=wmv&amp;pl=game">GameTrailers</a> has posted an interview with Valve's Doug Lombardi discussing the upcoming <a href="http://www.joystiq.com/2007/02/07/half-life-2-orange-box-art/"><em>Orange Box</em></a> for Xbox 360. The <em>Orange Box</em>, for those who don't know, contains <em><a href="http://www.joystiq.com/2007/02/14/valve-unleashes-half-life-2-orange-screenshots/">Half-life 2</a>, HL2 episode 1</em> and <em>2</em>, <em>Team Fortress 2</em>, and <a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/"><em>Portal</em></a>. Lombardi talks about the revisions to the source engine since <em>Half-Life 2</em> first launched and what is possible with multiple core processors. He discusses some of Gabe Newell's comments about the PS3 and Valve's current opinion of the Wii as well. Also, sprinkled throughout the video are some very pretty snippets of the games included in the <em>Orange Box</em>. For fans of <em>Half-Life</em>, it's definitely worth a look. Give it a watch and tell us what you think.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/valve-interview-from-gametrailers/">Valve interview from GameTrailers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player.php?id=17768&amp;type=wmv&amp;pl=game>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/valve-interview-from-gametrailers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852574/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/valve-interview-from-gametrailers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half life 2</category><category>half-life 2</category><category>Half-life2</category><category>HalfLife2</category><category>hl2</category><category>hl2 episode 2</category><category>hl2 episode one</category><category>Hl2Episode2</category><category>Hl2EpisodeOne</category><category>orange box</category><category>OrangeBox</category><category>portal</category><category>team fortress 2</category><category>TeamFortress2</category><category>valve</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 Mar 2007 15:30:00 EST</pubDate></item><item><title><![CDATA[Portal only open four hours]]></title><link>http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/</guid><comments>http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.eurogamer.net/article.php?article_id=74127"><em><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/portals.jpg"  alt="" /></em></a><br />Kim Swift, Valve's level designer stated that <em>Portal</em> <a href="http://www.eurogamer.net/article.php?article_id=74127">clocks in</a> at around four hours to complete. As a standalone retail game, that would be quite disturbing, but given that it's accompanied by four other titles in the <em>Half Life 2: Orange</em>, we're a little more forgiving. Still, the game promises to be a bit of a mind-<a href="http://en.wikipedia.org/wiki/Frack">frack</a>, though Swift promises that the difficulty curve isn't going to be overwhelming as the game teaches you to "think in portals". So, are you going to put into the better part of an afternoon into this when you pick up <em>Orange</em> later this year, or are you going to stick with <em>Half Life 2</em> and its episodes with a side of <em>Team Fortress 2</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/">Portal only open four hours</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/article.php?article_id=74127>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/portal-only-open-four-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>H L 2</category><category>Half Life 2</category><category>Half Life 2 Episode 1</category><category>Half Life 2 Episode 2</category><category>Half Life 2 Orange</category><category>Half Life 2 Orange Box</category><category>HalfLife2</category><category>HalfLife2Episode1</category><category>HalfLife2Episode2</category><category>HalfLife2Orange</category><category>HalfLife2OrangeBox</category><category>HL2</category><category>Portals</category><category>Team Fortress 2</category><category>TeamFortress2</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Wed, 14 Mar 2007 10:15:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2 console pack blushes orange]]></title><link>http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/</guid><comments>http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/newsStory?cId=3156374"><img vspace="16" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/hl2-orangeish.jpg" /></a>Why call it <em>Half-Life 2: Episode Two</em> when it just has so much more to offer? The latest issue of <em>Electronic Gaming Monthly </em>confirms that the upcoming PlayStation 3 and Xbox 360 editions of <em>Half-Life 2</em> have been renamed to <em>Half-Life 2: Orange.</em> No, really.<br /><br />Valve has come up with an entire world of alien life forms, postmodern physics and government conspiracies and the best title they could come up with is a color? We guess it's better than <em>Half-Life 2: Head Crab-tacular Edition</em>.<br /><br /><em>HL2:O</em> includes the original <em>Half-Life 2</em>, <em>Episodes One</em> and <em>Two</em>, <em>Team Fortress</em>, and <em>Portal.</em> We think you can make a better title, so let's hear your suggestions.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/">Half-Life 2 console pack blushes orange</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Jan 2007 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3156374>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/735210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/12/half-life-2-console-pack-blushes-orange/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>half life</category><category>halfe life 2</category><category>HalfeLife2</category><category>HalfLife</category><category>hl2</category><category>orange</category><category>portal</category><category>PS3</category><category>team fortress</category><category>TeamFortress</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 12 Jan 2007 19:58:00 EST</pubDate></item><item><title><![CDATA[Gears of War 360 case mod pwns]]></title><link>http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/</guid><comments>http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/gears-of-war/" rel="tag">Gears of War</a></p><a href="http://www.destructoid.com/gears-360-will-make-you-spurt-28164.phtml"><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/gowcase1.jpg" align="right" vspace="4" border="0" /></a>Do you remember that <em>Half Life 2</em> <a href="http://www.joystiq.com/2006/11/20/combine-fear-the-half-life-2-case-mod/">case mod</a> we featured a little while back? Yeah, just forget about that, because there's a new case mod on the block and is much sexier. The <a href="http://www.destructoid.com/gears-360-will-make-you-spurt-28164.phtml"><em>Gears of War</em> case mod</a> to the right is not only stylish, sleek, dark, edgy, and friggin' gory (I ran out of adjectives), but makes me want to curb stomp someone. The white ring of light really works, the etching on the side of the case is superb, and overall the craftsmanship rivals that of the HL2 mod. Check out more pictures after the break.<br /><br />[Via <a href="http://digg.com/gaming_news/Awesome_Gears_of_War_case_mod_for_your_Xbox_360">Digg</a>]<p><a href="http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/" rel="bookmark">Continue reading <em>Gears of War 360 case mod pwns</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/">Gears of War 360 case mod pwns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Nov 2006 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/gears-360-will-make-you-spurt-28164.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/708863/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/28/gears-of-war-360-case-mod-pwns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>case mod</category><category>CaseMod</category><category>gears of war</category><category>GearsOfWar</category><category>gow</category><category>half life 2</category><category>HalfLife2</category><category>hl2</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Tue, 28 Nov 2006 15:00:00 EST</pubDate></item><item><title><![CDATA[This Half-Life 2 Xbox 360 case mod is way early]]></title><link>http://www.joystiq.com/2006/11/21/this-half-life-2-xbox-360-case-mod-is-way-early/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/21/this-half-life-2-xbox-360-case-mod-is-way-early/</guid><comments>http://www.joystiq.com/2006/11/21/this-half-life-2-xbox-360-case-mod-is-way-early/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://forums.qj.net/f-xbox-360-accessories-mods-media-93/t-half-life-2-360-case-mod-79429.html#post1187753"><img width="460" vspace="4" hspace="4" height="409" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/hl2_xbox360_casemod.jpg" id="vimage_1" alt="" /></a><br />Dr. Gordon Freeman would be proud. This "first ever" case mod sure looks professional to us but, then again, we're not the case modding experts around here. We suspect the mod's builder may have been anticipating an '06 release for <em>Half-Life 2</em> on the Xbox 360, before the series' second episodic installment was delayed <a href="http://www.joystiq.com/2006/08/24/hl2-episode-two-delayed-till-2007/">until early 2007</a> ... and then again until <a href="http://www.joystiq.com/2006/11/10/hl2-episode-two-delayed-until-summer-2007/">Summer 2007</a>. Now every gaming session will have a brief, but painful, reminder of the title's absence. It'll be okay, just don't make a <em>Duke Nukem Forever</em> case mod ...<br /><br />[Thanks, Macca; via <a href="http://www.xbox360fanboy.com/2006/11/20/combine-fear-the-half-life-2-case-mod/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/21/this-half-life-2-xbox-360-case-mod-is-way-early/">This Half-Life 2 Xbox 360 case mod is way early</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Nov 2006 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.qj.net/f-xbox-360-accessories-mods-media-93/t-half-life-2-360-case-mod-79429.html#post1187753>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/this-half-life-2-xbox-360-case-mod-is-way-early/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/705633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/21/this-half-life-2-xbox-360-case-mod-is-way-early/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>case mod</category><category>CaseMod</category><category>Half Life 2</category><category>HalfLife2</category><category>HL2</category><category>Mod</category><category>PC</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 21 Nov 2006 11:15:00 EST</pubDate></item><item><title><![CDATA[More in-game commentary coming next-gen?]]></title><link>http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/</guid><comments>http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/nintendo-gamecube/" rel="tag">Nintendo GameCube</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.mtv.com/news/articles/1543168/20061016/index.jhtml?headlines=true"><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/hl2_directorscommentary.jpg" /></a><br />MTV News takes a look at one of <em>Half-Life 2: Episode One's</em> best secrets: the in-game commentary track. Much like the DVD format's popular director's commentary feature, Valve stuck in audio commentary from the game's developers. Hit the little floating text bubble and be treated to commentary on everything from design conceits (like apologizing for artificial barriers) to eye-candy techniques (yup, that's <a href="http://en.wikipedia.org/wiki/High_dynamic_range_rendering">HDR</a> lighting).<br /><br />The problem is, according to Valve's own <a href="http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/">statistics</a>, only 15% of the gamers who've played <em>Episode One</em> have activated the feature. Regardless of its popularity, <span class="blkPnkHover"><span class="storyCopy">Valve project manager Erik Johnson says, "</span></span><span class="blkPnkHover"><span class="storyCopy">There isn't really any chance of us leaving it out in our future titles." </span></span>That's good news for those of us interested in the commentary feature. Unfortunately, not every game developer is going to keep it in, even if they got there first.<br /><br />Factor 5 included developer commentary on their <em>Star Wars: </em><span class="blkPnkHover"><span class="storyCopy"><em>Battle for Naboo</em> title on the N64, an impressive feat for a cartridge system. They've included commentary on every title since then, so a commentary track on the PlayStation 3's <em>Lair</em> (with its copious amounts of Blu-ray space) would seem to be a perfect touch. Insomniac Games has commentary plans for their next game (following PS3 launch title <em>Resistance</em>), but that 15% number may make them nervous. Insomniac's Ted Price said, "I</span></span><span class="blkPnkHover"><span class="storyCopy">f gamers want audio commentary, they have to let it be known." Okay, Ted. So, gamers, were you amongst Valve's 15% and if not, why?</span></span><p><a href="http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/" rel="bookmark">Continue reading <em>More in-game commentary coming next-gen?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/">More in-game commentary coming next-gen?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Oct 2006 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1543168/20061016/index.jhtml?headlines=true>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685718/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/17/more-in-game-commentary-coming-next-gen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Commentary</category><category>Director's Commentary</category><category>Director'sCommentary</category><category>Factor 5</category><category>Factor5</category><category>GameCube</category><category>Half Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HalfLife</category><category>HL2</category><category>PC</category><category>PS3</category><category>Rebel Strike</category><category>RebelStrike</category><category>Rogue Leader II: Rebel Strike</category><category>RogueLeaderIi:RebelStrike</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 17 Oct 2006 11:55:00 EST</pubDate></item><item><title><![CDATA[Duct tape + cardboard = DI? Half-Life 2 costume]]></title><link>http://www.joystiq.com/2006/10/11/duct-tape-cardboard-di-half-life-2-costume/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/11/duct-tape-cardboard-di-half-life-2-costume/</guid><comments>http://www.joystiq.com/2006/10/11/duct-tape-cardboard-di-half-life-2-costume/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a></p><a href="http://planethalflife.gamespy.com/View.php?view=POTD.Detail&amp;id=2340"><img id="vimage_1" alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/hl2_ducttape_halloween.jpg" vspace="4" border="1" /></a><br />A Planet Half-Life member, who goes only by the online nom de guerre "Kevin," created this incredible <a href="http://planethalflife.gamespy.com/View.php?view=POTD.Detail&amp;id=2340">Gordon Freeman costume</a> with nothing but duct tape and cardboard (seriously, that's it). In exchange, he has earned the admiration of nerds and Halloween costume partygoers everywhere. Why do cosplayers always have to dress up as <em>Final Fantasy</em> characters, or Mario anyway? <br /><br />Joystiq salutes you, Dr. Freeman. Just don't bring any of those headcrabs to our staff party.<br /><br />[Via <a href="http://www.aeropause.com/archives/2006/10/gordon_freeman.php">Aeropause</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/11/duct-tape-cardboard-di-half-life-2-costume/">Duct tape + cardboard = DI? Half-Life 2 costume</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 Oct 2006 09:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://planethalflife.gamespy.com/View.php?view=POTD.Detail&amp;id=2340>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/duct-tape-cardboard-di-half-life-2-costume/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/682570/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/11/duct-tape-cardboard-di-half-life-2-costume/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Costume</category><category>Gordon Freeman</category><category>GordonFreeman</category><category>Half Life</category><category>Half Life 2</category><category>HalfLife</category><category>HalfLife2</category><category>Halloween</category><category>HL2</category><category>Valve</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 11 Oct 2006 09:27:00 EST</pubDate></item><item><title><![CDATA[Japan gets HL2 Survivor, we get videos of it]]></title><link>http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/</guid><comments>http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://www.1up.com/do/previewPage?cId=3153711"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/hl2_survivor_jama.jpg" id="vimage_1" alt="" /></a><br />And here we thought Japanese gamers could care less about FPSs. Just because <em>Halo</em> releases don't result in new sales records over there, doesn't mean the FPS has no place in their hearts. Take, for example, this arcadization (?) of gaming's most celebrated first person shooter: <em>Half-Life 2</em>. Taito and Valve teamed up, buddy copy style, to adapt the PC classic to Taito's <a href="http://en.wikipedia.org/wiki/Taito_Type_X">Type X</a> arcade board (not much of a challenge, since it's a PC already, Windows and everything).<br /><br />What did take some extra work was adapting <em>Half-Life's</em> intimate, story driven affair from the long-form to the arcade form; that's even shorter than the episodic releases! They've created three game types: story mode (single player), mission mode (co-op), and battle mode (multiplayer).<br /><br />Don't expect to stumble upon one in America's limping arcade market though; they're still rocking broken <em>House of the Dead</em> machines from five years ago. Lucky for us, 1UP grabbed some videos of the game from the recent JAMMA show in Tokyo, which we've embedded after the break.<p><a href="http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/" rel="bookmark">Continue reading <em>Japan gets HL2 Survivor, we get videos of it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/">Japan gets HL2 Survivor, we get videos of it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Sep 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/previewPage?cId=3153711>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/670732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/18/japan-gets-hl2-survivor-we-get-videos-of-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>JAMMA</category><category>Japan</category><category>Survivor</category><category>Taito</category><category>Vavle</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 18 Sep 2006 14:25:00 EST</pubDate></item><item><title><![CDATA[Modding about Fallingwater; Frank Lloyd Wright house in HL2]]></title><link>http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/</guid><comments>http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/hacks/" rel="tag">Hacks</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><img vspace="4" hspace="4" border="1" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/fallingwater_cantilever.jpg" /></center>If talking about music is like dancing about architecture, then what is writing about architecture like? Anyone with an affinity for the art and science of designing great buildings knows there is no better way to experience them than to walk through them; to experience the sense of scale intimately; see how light affects the space; see how the location affects the light, and so on. Unfortunately, that dictum still holds true, but for how long?<br /><br />One <a href="http://twhl.co.za/userprofile.php?id=1210">architecture student</a> <em>slash</em> level modder chose Frank Lloyd Wright's tree-nestled modern masterpiece <a href="http://en.wikipedia.org/wiki/Fallingwater">Fallingwater</a> (aka the Kaufmann House) to recreate using <em>Half-Life 2</em>'s Source engine. Anyone who's visited western Pennsylvania and taken the time to stop by Fallingwater knows the value of experiencing it first-hand.<br /><br />The video walkthrough (embedded after the break) does give some sense of scale, but lacks the same polish that all video games exhibit on closer inspection. Though you miss the craftsmanship in the details, you do get an unparalleled appreciation for the way Wright tucked his house into the woods. Using "noclip" mode, the video's tour guide takes us up above the house and the waterfall providing a point-of-view entirely absent from the real experience. <br /><br />[Via <a href="http://www.boingboing.net/2006/09/01/frank_lloyd_wrights_.html">Boing Boing</a>]<p><a href="http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/" rel="bookmark">Continue reading <em>Modding about Fallingwater; Frank Lloyd Wright house in HL2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/">Modding about Fallingwater; Frank Lloyd Wright house in HL2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Sep 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://digitalurban.blogspot.com/2006/08/frank-lloyd-wright-architectual.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/05/modding-about-fallingwater-frank-lloyd-wright-house-in-hl2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Architecture</category><category>Fallingwater</category><category>Frank Lloyd Wright</category><category>FrankLloydWright</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>Kauffman House</category><category>KauffmanHouse</category><category>Mods</category><category>PC</category><category>Source</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Tue, 05 Sep 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Students snatched up to develop Portal]]></title><link>http://www.joystiq.com/2006/07/31/students-snatched-up-to-develop-portal/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/31/students-snatched-up-to-develop-portal/</guid><comments>http://www.joystiq.com/2006/07/31/students-snatched-up-to-develop-portal/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://ps3.ign.com/articles/721/721542p1.html"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/portal_valve_screen02.jpg" /></a>There's an interesting rags to finely rendered riches story to be found in an <a href="http://ps3.ign.com/articles/721/721542p1.html">interview</a> conducted with Valve's newest employees -- the DigiPen students responsible for <em>Narbacular Drop</em>, a crazy foray into transitive gameplay that now serves as the inspiration for Valve's <a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/">mindbending</a> <em>Portal</em>. Kim Swift, one of the developers on the project, notes how rapidly their run-in with Gabe Newell changed their careers and their lives:<br /><br />"<em>Gabe watched our demo and basically hired us on the spot. It was kind of shocking. We stood around in the parking lot afterwards gibbering to ourselves for about 20 minutes</em>."<br /><br />The rest of the interview clarifies some issues regarding the <em>Half-Life 2: Episode Two</em> companion, ruling out multiplayer (for now) and firmly labeling the game as a level-based adventure of puzzles and experiments gone awry. Swift was slightly lethargic in sharing information with regards to where exactly <em>Portal</em> fits into the <em>Half-Life</em> universe, though we'd bet a headcrab or two that the protagonist will be a Black Mesa alumni. Perhaps Adrian Shepherd has become an unwitting test subject for the Aperture Science Laboratories? <br /><br />That suggestion isn't too outlandish, at least not to the same degree as this response from Swift when she seemingly misunderstands a question about EA potentially purchasing Valve:<br /><br />"<em>As far as I know, Valve has no plans of purchasing EA.</em>"<br /><br />Win-win scenario in an alternate universe: Valve-EA releases a <em>Half-Life</em> game on time, every year.<br /><br /><strong>Previously:<br /></strong>
<ul>
    <li><a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">Half-Life 2 confirmed for Xbox 360, PS3</a></li>
    <li><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/">First trailer of Valve's Portal released</a></li>
    <li><a href="http://www.joystiq.com/2006/07/19/team-fortress-2-is-so-incredibles/">Team Fortress 2 is so 'incredibles'</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/31/students-snatched-up-to-develop-portal/">Students snatched up to develop Portal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 Jul 2006 18:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/721/721542p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/31/students-snatched-up-to-develop-portal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/649035/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/31/students-snatched-up-to-develop-portal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Barney</category><category>DigiPen</category><category>EA</category><category>Electronic-Arts</category><category>Episdoe Three</category><category>EpisdoeThree</category><category>Episode One</category><category>Episode Two</category><category>EpisodeOne</category><category>EpisodeTwo</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL</category><category>HL2</category><category>Narbacular Drop</category><category>NarbacularDrop</category><category>Opposing Forces</category><category>OpposingForces</category><category>PC</category><category>Portal</category><category>PS3</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 31 Jul 2006 18:55:00 EST</pubDate></item><item><title><![CDATA[First trailer of Valve's Portal released]]></title><link>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/</guid><comments>http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.gamevideos.com/video/id/4650"><img vspace="4" hspace="4" border="1" align="right" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/portal_pic1.jpg" alt="" /></a>One of the announced games to be featured alongside the upcoming PC and <a href="http://www.joystiq.com/2006/07/13/half-life-2-confirmed-for-xbox-360-ps3/">console versions</a> of <em>Half-Life 2: Episode Two</em> is one that promises to obliterate your concepts of traditional level design and generally assault your brain with a large rolling pin. It's called <em>Portal</em> and, should the name not be explanatory enough, it deals primarily with gaping holes in time and space which magically transport you to different locations. Where Human Head's <em>Prey</em> took you for a wacky ride through these portals, Valve's title equips you with a sterile looking gun and urges you to make your own entry and exit points with wild abandon. <br /><br />The <a href="http://www.gamevideos.com/video/id/4650">trailer</a> (embedded in the second part of the post) aptly demonstrates the powers of the portal gun, the dangers of getting caught in an infinite loop and, of course, how using rampant teleportation can enable you to solve puzzles involving crates of some kind. As they say, <em>hilarity ensues</em>.<br /><br />[Thanks Easy_G!]<p><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark">Continue reading <em>First trailer of Valve's Portal released</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/">First trailer of Valve's Portal released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 17:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/4650>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/first-trailer-of-valves-portal-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>FPS</category><category>Gabe Newell</category><category>GabeNewell</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>PC</category><category>Portal</category><category>portals</category><category>Prey</category><category>PS3</category><category>Team Fortress 2</category><category>TeamFortress2</category><category>Valve</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 18 Jul 2006 17:45:00 EST</pubDate></item><item><title><![CDATA[Valve gets all Big Brother with HL2:E1 stats]]></title><link>http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/</guid><comments>http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://www.steampowered.com/stats/ep1/"><img width="225" vspace="4" hspace="4" height="191" border="1" align="right" src="http://www.joystiq.com/media/2006/06/hl2e2_piechart.jpg" id="vimage_1" alt="" /></a>Valve has been using their episodic superstar, <em>Half-Life 2: Episode 1</em>, to pry into the private lives of gamers everywhere. Hey, 19.05% of gamers who played through <em>HL2:E1</em> on Easy! Yeah, Valve's got your number, n00b. All that 5 hours to beat it stuff? Bzzzt! Looks like most of us (especially the aforementioned 19.05%) are breezing through it in the 3-1/2 to 4-1/2 hour range. (Note: the "Average completion time" is 5 hours exact due to some stragglers beefing that number up ... c'mon, 10 hours?)<br /><br />Actually, according to <a href="http://www.steampowered.com/stats/ep1/">Valve</a>, "Episode 1 ... includes a reporting mechanism which tells us details about how people are playing the game. We're sharing the data we collect because we think people will find it interesting, and because we expect to spot emergent problems earlier, and ultimately build better products and experiences as a result."<br /><br />Pretty cool stuff that supports one of the foundational tenets of the episodic manifesto: that they're already working on tweaking future episodes based on feedback, both automated and submitted. So, you've already played through <em>Episode 1,</em> what say ye, episodic gamer?<br /><br />[<strong>Update</strong>: corrected the percentages; apparently, nearly one out of five <em>Episode One</em>'rs did the deed on Easy while 6.69% played through on Hard -- <a href="http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/#c1654680">some</a> didn't even know it! Thanks for the numbers, Jon.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/">Valve gets all Big Brother with HL2:E1 stats</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Jun 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.steampowered.com/stats/ep1/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/636699/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/25/valve-gets-all-big-brother-with-hl2-e1-stats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Episodic</category><category>Half-Life 2</category><category>Half-life2</category><category>HalfLife2</category><category>HL2</category><category>HL2:E1</category><category>PC</category><category>Steam</category><category>Valve</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 25 Jun 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[HL2: E1 for $8 means you have to buy it]]></title><link>http://www.joystiq.com/2006/06/14/hl2-e1-for-8-means-you-have-to-buy-it/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/14/hl2-e1-for-8-means-you-have-to-buy-it/</guid><comments>http://www.joystiq.com/2006/06/14/hl2-e1-for-8-means-you-have-to-buy-it/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://circuitcity.shoplocal.com/circuitcity/Default.aspx?action=browsepagelarge&amp;storeid=2397066&amp;rapid=279100&amp;pagenumber=8"><img width="424" vspace="4" hspace="4" height="394" border="1" align="middle" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/06/circuitcity_hl2_8.jpg" /></a><br />One of the primary tenets of episodic distribution is a lower price for a shorter game. In the case of <em>Half-Life 2: Episode One</em> that means $20 for about 5 or so hours of Gravity Gun-wielding fun. Err, rather, that <em>meant</em> $20 for 5 hours but, if you cash in on the current <a href="http://circuitcity.shoplocal.com/circuitcity/Default.aspx?action=browsepagelarge&amp;storeid=2397066&amp;rapid=279100&amp;pagenumber=8">promotion</a> at retailing box-store Circuit City, you'll nab it for the low, low price of $8! That's like $1.60/hour if you're good. If you suck, you're talking about a pretty phenomenal dollar to hour investment. <br /><br />The jig is up June 17th, and it isn't available online, so you best get going before the eBayers start grabbing em all. Indeed, at this stage in their evolution, they can smell a deal; their senses are acutely tuned to major retail discounts. For anyone who's already purchased a copy, don't feel bad ... cause you got to play yours earlier, right? Alright, you can feel bad.<br /><br />[Thanks, Andy; via <a href="http://www.insanecentral.com/2006/06/14/half-life-2-episode-one-for-799/">Insane Central</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/14/hl2-e1-for-8-means-you-have-to-buy-it/">HL2: E1 for $8 means you have to buy it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Jun 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://circuitcity.shoplocal.com/circuitcity/Default.aspx?action=browsepagelarge&amp;storeid=2397066&amp;rapid=279100&amp;pagenumber=8>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/hl2-e1-for-8-means-you-have-to-buy-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/633269/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/14/hl2-e1-for-8-means-you-have-to-buy-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheap</category><category>Circuit City</category><category>CircuitCity</category><category>Episodic</category><category>Half-life 2</category><category>Half-life2</category><category>HL2</category><category>HL2: E1</category><category>Hl2:E1</category><category>PC</category><category>Retail</category><category>Steam</category><category>Valve</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 14 Jun 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Halo 3 has a happy ending, or how I learned to love YTMND]]></title><link>http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/</guid><comments>http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><a href="http://halo3ending.ytmnd.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/halo3happyhigh.jpg"  alt="" /></a></center>The animated .gif addicts over at YTMND have been very busy lately revealing the truthiness behind recent video game rumors. Here are some of those OMIGOD NEWS FLASH! announcements from YTMND's gaming posse:<br />
<ul>
    <li><a href="http://ps3start.ytmnd.com/">The PS3's 100% official start-up screen REVEALED!</a></li>
    <li><a href="http://zarqawimped.ytmnd.com/">Nintendo's bunker busted REVEALED!</a></li>
    <li><a href="http://halo3ending.ytmnd.com/"><em>Halo 3 </em>ending REVEALED!</a></li>
    <li><a href="http://lorelol.ytmnd.com/"><em>World of Warcraft </em>in space REVEALED!</a></li>
    <li><a href="http://omgn64childlabor.ytmnd.com/">Shiggy's secret N64 formula REVEALED!</a></li>
    <li><a href="http://hl2funeral.ytmnd.com/"><em>Half-Life 2's</em> plotline REVEALED!</a> (take that, <a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/#c1571158">suckas</a>)</li>
</ul>
YTMND's formula is never going to get old, simply because there will never be a shortage of fanboy ideas and rumors to make fun of.<br />
<br />
[Via <a href="http://www.xbox360fanboy.com/2006/06/11/halo-3-happy-ending/">Xbox360Fanboy</a>]<br />
<br />
<strong>More:</strong> <a href="http://www.joystiq.com/2006/05/01/the-wii-zeitgeist-via-ytmnd/">The Wii zeitgeist, via YTMND,</a> <a href="http://joystiq.com/2006/05/01/wiill-ferrell-tests-wii-accelerometer-technology/">Wiill Ferrell tests Wii accelerometer technology</a> and <em><a href="http://www.joystiq.com/2006/02/15/dick-cheneys-duck-hunt/">Dick Hunt!</a></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/">Halo 3 has a happy ending, or how I learned to love YTMND</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jun 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://halo3ending.ytmnd.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>ART</category><category>Bungie</category><category>Dick</category><category>Duck Hunt</category><category>DuckHunt</category><category>Ending</category><category>FPS</category><category>FUN</category><category>FUNNY</category><category>HAHA</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>Halo</category><category>Halo 3</category><category>Halo-2</category><category>Halo3</category><category>HL2</category><category>Humor</category><category>LAUGH</category><category>Master Chief</category><category>MasterChief</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Miyamoto</category><category>Nintendo</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Revealed</category><category>shigeru</category><category>Shigeru Miyamoto</category><category>ShigeruMiyamoto</category><category>SHiggy</category><category>SHOCK and AWE</category><category>ShockAndAwe</category><category>Spoilers</category><category>Wii</category><category>Xbox-360</category><category>YTMND</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Mon, 12 Jun 2006 13:55:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2: Episode Two trailer; Alyx is hurt!]]></title><link>http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/</guid><comments>http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><center><object width="425" height="350">
<param value="http://www.youtube.com/v/n0l5N6Exjz0" name="movie" /><embed width="425" height="350" type="application/x-shockwave-flash" src="http://www.youtube.com/v/n0l5N6Exjz0"></embed></object></center>A clever h4xx0r has managed to extract the trailer for <em>Half-Life 2: Episode Two </em>from <a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/">the recently released first episode.</a> Notable points of the trailer:<br />
<ul>
    <li>zOMG Alyx dies?!</li>
    <li>New baddie! An extemely potent looking and fast moving tripod.<br /></li>
    <li>A voiceover by Dr. Eli Vance which goes as follows: <em>"we're done running. This is our chance to take back out world, we're not going to lose it a second time."</em></li>
</ul>
<em>Episode Two </em><a href="http://www.joystiq.com/2006/05/25/half-life-2-episode-3-due-next-year/">should hopefully be out by the end of this year.</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/">Half-Life 2: Episode Two trailer; Alyx is hurt!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 21:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=n0l5N6Exjz0#GU5U2spHI_4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Alyx</category><category>Eli Vance</category><category>EliVance</category><category>Episode One</category><category>Episode Two</category><category>EpisodeOne</category><category>Episodes</category><category>EpisodeTwo</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>PC</category><category>Valve</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 01 Jun 2006 21:10:00 EST</pubDate></item><item><title><![CDATA[Half-Life 2: Episode One now playable]]></title><link>http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/</guid><comments>http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a></p><a href="http://ep1.half-life2.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/HL2eponecqh.jpg" alt="" /></a>Valve has opened the virtual doors to <em>Half-Life 2: Episode One</em>: that's right, the first episode of the new series that follows the aftermath of <em>Half-Life 2 </em>is now playable on Steam. Rumors suggesting that the game <a href="http://www.joystiq.com/2006/03/27/half-life-2-episode-1-set-for-june-release/">would be pushed back until June 30th</a> have fortunately turned out to be false. <br /><br />Up until now, pretty much all we knew about the plot of Episode One was a mysterious little blurb found on the official site that says <em>"in Half-Life, the G-Man made you. In Half-Life 2, he used you to defeat Dr. Breen and start the Resistance. In Episode One, he's lost control."</em> So, loyal Joystiq readers, get to it! We want to hear first impressions of the storyline, graphics and, most importantly, whether or not the G-man's immaculate suit has been torn as a result of him "losing control".<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/">Half-Life 2: Episode One now playable</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ep1.half-life2.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624075/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-one-now-playable/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>G-man</category><category>Half-Life 2</category><category>Half-life2</category><category>HL2</category><category>PC</category><category>Steam</category><category>Valve</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Thu, 01 Jun 2006 15:40:00 EST</pubDate></item></channel></rss>