<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Luigi's Mansion 'Poltergeist 5000' replica doesn't suck]]></title><link>http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/</guid><comments>http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/04/03/luigis-mansion-dark-moon-poltergeist-5000-replica/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/luigi2.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/d0vXud2TKVU?wmode=opaque" width="530"></iframe></center><br />Nintendo has collaborated with <a href="http://www.joystiq.com/tag/iam8bit">iam8bit</a> to produce a real-life replica of Luigi's supernatural sucker, the Poltergeist 5000 vacuum seen in <a href="http://www.joystiq.com/game/luigis-mansion"><em>Luigi's Mansion: Dark Moon</em></a>. The making-of video above shows the vacuum itself is functional, with a gutted vacuum motor housed within custom parts at its core.<br /><br />iam8bit is a gaming art and exhibition company, with recent exhibitions highlighting <a href="http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/">the Street Fighter series</a> and its American Icons series.<p><a href="http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/" rel="bookmark">Continue reading <em>Luigi's Mansion 'Poltergeist 5000' replica doesn't suck</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/">Luigi's Mansion 'Poltergeist 5000' replica doesn't suck</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Apr 2013 02:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20529476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/04/luigis-mansion-dark-moon-poltergeist-5000-replica/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>iam8bit</category><category>luigi</category><category>luigis-mansion-dark-moon</category><category>nintendo</category><category>poltergeist-5000</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 04 Apr 2013 02:01:00 EST</pubDate></item><item><title><![CDATA[PlayStation All-Stars: Battle Royale brings the party to iam8bit this week]]></title><link>http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/</guid><comments>http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/"><img alt="iam8bit's PlayStation AllStars event in LA" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/blastplaystationallstarslabeatdown.jpg" /></a></div>Los Angeles' trendy video game art house <a href="http://www.joystiq.com/tag/iam8bit/">iam8bit</a> is hosting a one-night event for <a href="http://www.joystiq.com/game/playstation-all-stars-battle-royale"><em>PlayStation All-Stars: Battle Royale</em></a>, with the final release code playable for the first time in public. The event is dubbed the LA Beatdown, and it takes place on Wednesday, October 24 from 7 p.m. - 11 p.m. <a href="http://www.facebook.com/events/151639518315858/">at this location</a>.<br /><br />LA Beatdown is completely free to enter and includes the following goodies: the game playable on a 25-foot widescreen; exclusive, one-time-print t-shirts and posters with art by <a href="http://www.boneface.co.uk/">Boneface</a> for the first 500 attendees (check out the design above); a museum-style exhibit featuring characteristic items from each <em>Battle Royale</em> character; a photo stage with props from the game; and complimentary alcoholic beverages for those 21 and older. <a href="http://vizzitruck.com/">Vizzi</a> food truck will be parked outside as well.<br /><br />Entrance is first-come, first-serve, so if you're in the LA area start planning for a thumpin' hump day now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/">PlayStation All-Stars: Battle Royale brings the party to iam8bit this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Oct 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20356006/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/21/playstation-all-stars-battle-royale-brings-the-party-to-iam8bit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>IAm8bit</category><category>los-angeles</category><category>party</category><category>playstation</category><category>playstation-all-stars-battle-royale</category><category>playstation-vita</category><category>ps3</category><category>SONY</category><category>superbot-entertainment</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 21 Oct 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Capcom and iam8bit remember 25 Years of Street Fighter with art gallery]]></title><link>http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/</guid><comments>http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-an-a/"><img alt="Capcom and iam8bit remember 25 Years of Street Fighter with an art gallery" data-src-height="412" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/streetfighteriam8bit.jpg" style="margin:4px" /></a></div><div> Last night in iam8bit's Los Angeles headquarters, Capcom opened up <a href="http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/">its 25 Years of Street Fighter show</a>, revealing a full gallery of artists' work featuring the now classic fighting game characters and settings. In a launch event open to the public, visitors got to see (and buy) the art on display, take pictures in front of a <em>Street Fighter</em> background, and even smash up a car pinata in a tribute to the games' Bonus Round mechanic.<br /> <br /> Gabe Swarr was one of the artists in attendance last night - <a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/#/16">his piece in the show</a>, a comic from his <a href="http://www.lifeintheanalogage.com/">Life in the Analog Age</a> series, was a little more personal than all of the various representations of Chun Li, Ryu, and Blanka. In it, he portrays the change that <em>Street Fighter </em>brought to the arcades when it debuted, from sillier games featuring monkeys and spaceships to fire punches and spinning kicks. "Right when <em>Street Fighter</em> started there were two different crowds at that point," says Swarr, "and I wanted to remember that shift in the arcades."<br /> <br /> Swarr says that <em>Street Fighter</em> as a brand has lasted so long because its characters were so identifiable. Not only are these archetypal characters easy to connect to, but "it's also an international thing," he says. "It's one of the first games where they say this guy's from Brazil, this guy's from Japan and this guy's from the US. They did a really great job of incorporating that into the game."<br /> <br /> "You could tell that that was like the basis for all the fighting games afterwards," Swarr says. "This was the template that everyone followed." Capcom's 25 Years of Street Fighter show is running at iam8bit through August 19. You can see what's on display there in the gallery below.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/">Capcom's 25 Years of Street Fighter at iam8bit</a></strong></p><a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/#5192201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/sfeventia8b59_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/#5192202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/sfeventia8b60_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/#5192203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/sfeventia8b61_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/#5192204"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/sfeventia8b56_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/capcoms-25-years-of-street-fighter-at-iam8bit/#5192205"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/sfeventia8b57_thumbnail.jpg" alt="" title="" /></a></div></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/">Capcom and iam8bit remember 25 Years of Street Fighter with art gallery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Aug 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20293520/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/04/capcom-and-iam8bit-remember-25-years-of-street-fighter-with-art/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>blanka</category><category>capcom</category><category>chun-li</category><category>gabe-swarr</category><category>gallery</category><category>iam8bit</category><category>opening</category><category>photos</category><category>pictures</category><category>ryu</category><category>show</category><category>street-fighter</category><category>street-fighter-2</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 04 Aug 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Capcom and iam8bit hosting 25 Years of Street Fighter art show in LA]]></title><link>http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/</guid><comments>http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/"><img alt="Capcom hosting monthlong Street Fighter art show in LA" data-src-height="379" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/streetfightercomboattack.jpg" style="margin: 0px; border-width: 0px; border-style: solid;" /></a></div>The iam8bit art gallery/collective in Los Angeles' Echo Park is <a href="http://www.capcom-unity.com/brelston/blog/2012/07/25/iam8bit_and_capcom_present_month-long_street_fighter_art_show">teaming up with Capcom for a "25 Years of <em>Street Fighter"</em> gallery show</a>. "Combo Attack" is a two-week exhibition of art of over 50 pieces celebrating the classic fighting game series, featuring different artists' takes on characters, backgrounds, and other media from the long history of <em>Street Fighter</em>.<br /><br />The show is kicking off with <a href="http://iam8bit.com/the-gallery/combo-attack/">a free-to-the-public opening night party</a> on August 3 at 7pm. It will have art pieces on display, and feature a real-life <em>Street Fighter 2</em> "bonus round" (a car to wreck, we'd guess), and several other special installations. The art itself will be up in <a href="http://iam8bit.com/">the iam8bit gallery</a> through August 19, so even if you can't make opening night we're sure <a href="http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/">Jon Gibson and gang</a> would appreciate you stopping by.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/">Capcom and iam8bit hosting 25 Years of Street Fighter art show in LA</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Jul 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20286448/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/25/capcom-and-iam8bit-hosting-25-years-of-street-fighter-art-show-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>capcom</category><category>gallery</category><category>iam8bit</category><category>jon-gibson</category><category>los-angeles</category><category>street-fighter</category><category>street-fighter-2</category><category>street-fighter-anniversary</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 25 Jul 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[The Quantum Conundrum show is heavy on fluff, frenzy]]></title><link>http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/</guid><comments>http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/35YRQCaLX4w" width="530"></iframe><br /> <a href="http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/"><img alt="First episode of Quantum Conundrum show now up" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/fluffy.png" style="display:none; margin: 4px; width: 530px; height: 287px; " /></a></div><br />The premiere episode of <a href="http://www.joystiq.com/2012/06/27/kevin-pereira-will-host-game-show-based-on-quantum-conundrum/">The Super Dimensional Quantum Learning's Problems and Solutions Gametime Spectacular!!</a> is <a href="http://www.youtube.com/watch?v=35YRQCaLX4w&amp;feature=plcp">live</a>, and that's all we're going to say about that. We're not going to mention how former G4 host Kevin Pereira makes for an overly emphatic, quirked-out presenter, how it seems developers Airtight Games <em>really </em>want <a href="http://www.joystiq.com/game/quantum-conundrum"><em>Quantum Conundrum</em></a> to go viral, or how we honestly couldn't watch the entire thing because it hurts us, precious. <em>Why does it hurts us?</em><br /><br />The Super Dimensional Quantum Learning's Problems and Solutions Gametime Spectacular!! is produced by iam8bit, and this is the first episode in a series that will show off each dimension of physics-puzzler <em>Quantum Conundrum</em>: fluffy, heavy, slow-mo and reverse gravity.<br /><br />For a less manic take on <em>Quantum Conundrum</em>, check out <a href="http://www.joystiq.com/2012/06/21/quantum-conundrum-review/#review">our review</a>, a recorded <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=ttAH_T_brKk">live stream</a> of us playing the first bit of the game, and our discussion of its finer points on the <a href="http://www.joystiq.com/2012/06/29/super-joystiq-podcast-008-skyrim-dawnguard-spec-ops-the-line/">Super Joystiq Podcast</a>, as part of the Joystiq Research Institute.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/">The Quantum Conundrum show is heavy on fluff, frenzy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 30 Jun 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20269752/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/30/the-quantum-conundrum-show-is-heavy-on-fluff-frenzy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>IAm8bit</category><category>kevin-pereira</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>quantum-conundrum</category><category>xbox</category><category>youtube</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 30 Jun 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Quantum Conundrum and iam8bit team up for inter-dimensional fan travel]]></title><link>http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/</guid><comments>http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/quantumconundrum21407-1329294582.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><a href="http://www.joystiq.com/game/quantum-conundrum"><em>Quantum Conundrum</em></a>'s Airtight Games is used to handling inter-dimensional scenarios, but now it's going for the most egregious combination yet, mixing virtual reality with <em>real </em>reality. <em>Quantum Conundrum</em> and iam8bit are teaming up for a mysterious and seemingly slightly dangerous production this May, asking "hardcore fans" to sign up to be "transported to another dimension, all in the name of science. Seriously, we're not messing around."<br /><br />Potential participants are asked to be at least 18 years old and be available May 11 and 12 in the Los Angeles area. Fifty people will be chosen, based on the form requirements of "Why should you win?" and, apparently, how hearty your bone structure appears in a photo you send in. Any die-hard <em>Quantum Conundrum</em> or iam8bit fans, or those with superior cheekbones, can fill out the entry form right <a href="http://iam8bit.com/quantumconundrum/">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/">Quantum Conundrum and iam8bit team up for inter-dimensional fan travel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Apr 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20226726/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/29/quantum-conundrum-and-iam8bit-team-up-for-inter-dimensional-fan/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fans</category><category>IAm8bit</category><category>los-angeles</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>quantum-conundrum</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 29 Apr 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Nintendo launches Rhythm Heaven Fever with a party at iam8bit]]></title><link>http://www.joystiq.com/2012/02/11/nintendo-launches-rhythm-heaven-fever-with-a-party-at-iam8bit/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/11/nintendo-launches-rhythm-heaven-fever-with-a-party-at-iam8bit/</guid><comments>http://www.joystiq.com/2012/02/11/nintendo-launches-rhythm-heaven-fever-with-a-party-at-iam8bit/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img  src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/thythmheavenfever.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></div><div> Los Angeles' <a href="http://iam8bit.com/">iam8bit gallery</a> played host to Nintendo last night, as the two companies launched <a href="http://joystiq.com/game/rhythm-heaven-fever"><em>Rhythm Heaven Fever</em></a> with a full scale party. There were plenty of demos of the game on display, live painting by artists Yoskay Yamamoto and Mari Inukai, a live DJ spinning tunes, and a few photo booths where players could dress up and pose, or even dance for a video running on <a href="http://rhythmheaven-jointhegroove.nintendo.com/">Nintendo's own site</a>.</div><br />The event was a lot of fun, and you can pretend you were able to be there by browsing through the gallery below. iam8bit always does a great job with these events, and co-founder Jon Gibson promised us there's lots more on the way: He's currently working hard <a href="http://leetup.com/">on the leetUP event</a> that iam8bit is co-hosting at the beginning of next month, and says VIP tickets for that one have sold out already. We'll be in attendance, so stay tuned for more.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/rhythm-heaven-fever-launch-event-at-iam8bit/">Rhythm Heaven Fever Launch Event at Iam8bit</a></strong></p><a href="http://www.joystiq.com/photos/rhythm-heaven-fever-launch-event-at-iam8bit/#4812199"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rhflaunchevent01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-heaven-fever-launch-event-at-iam8bit/#4812200"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rhflaunchevent02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-heaven-fever-launch-event-at-iam8bit/#4812201"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rhflaunchevent03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-heaven-fever-launch-event-at-iam8bit/#4812202"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rhflaunchevent04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/rhythm-heaven-fever-launch-event-at-iam8bit/#4812203"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rhflaunchevent05_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/11/nintendo-launches-rhythm-heaven-fever-with-a-party-at-iam8bit/">Nintendo launches Rhythm Heaven Fever with a party at iam8bit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 11 Feb 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/11/nintendo-launches-rhythm-heaven-fever-with-a-party-at-iam8bit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20169711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/11/nintendo-launches-rhythm-heaven-fever-with-a-party-at-iam8bit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>demo</category><category>event</category><category>games</category><category>iam8bit</category><category>jon-gibson</category><category>leetup</category><category>los-angeles</category><category>nintendo</category><category>party</category><category>rhythm-heaven-fever</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 11 Feb 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Play Rhythm Heaven Fever early in LA Feb. 10]]></title><link>http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/</guid><comments>http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/rhythmheaven23.jpg" vspace="4" /></a></center>If you're near Los Angeles on February 10, and you're eager to celebrate the upcoming release of <em><a href="http://joystiq.com/game/rhythm-heaven-fever">Rhythm Heaven Fever</a></em>, you can party with other like-minded people at the iam8bit gallery.<br /><br />Nintendo, Giant Robot, and iam8bit are teaming up for a launch event, at which attendees will be able to play the game (with headphones, hopefully!) and pick up custom swag. Go find out who else in the world dares to play a rhythm game about interviewing wrestlers and playing airplane badminton!<br /> <p><a href="http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/" rel="bookmark">Continue reading <em>Play Rhythm Heaven Fever early in LA Feb. 10</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/">Play Rhythm Heaven Fever early in LA Feb. 10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 03 Feb 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20163980/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/03/play-rhythm-heaven-fever-early-in-la-feb-10/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>giant-robot</category><category>IAm8bit</category><category>launch-party</category><category>los-angeles</category><category>nintendo</category><category>rhythm-heaven-fever</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 03 Feb 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[iam8bit's American Icons gallery features portraits of toys and old consoles]]></title><link>http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/</guid><comments>http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/nesiam8bitamericons.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<p>
	Jason Brockert is traditionally a landscape painter, but one day he noticed a Star Wars Stormtrooper figurine sitting on his shelf, and decided to try painting it. "The first one came out terrible," he says. "A week later, I was like I'll try again. The second one, I was like oh, that's kind of cool. And it was a lot of fun, too. I had more fun doing that then I'd had in six months."<br />
	<br />
	He <a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#/17">finished the Stormtrooper painting</a> a little while after that, and then decided to do more figures, and then old game consoles and cartridges, collecting them on eBay and then painting them in his elaborate, almost idealistic way. "Those were the two things I loved as a kid," says Brockert, "and the things I wanted to recollect, that my mother had thrown away I don't know how long ago."<br />
	<br />
	Brockert's work is currently on display in <a href="http://iam8bit.com/the-gallery/">a show called "American Icons"</a> at the iam8bit gallery in Los Angeles' Echo Park. All of his works and prints are available for purchase, and the Exhibition (most of which you can see below) runs through December 18.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/">American Icons at iam8bit</a></strong></p><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons05_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/" rel="bookmark">Continue reading <em>iam8bit's American Icons gallery features portraits of toys and old consoles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/">iam8bit's American Icons gallery features portraits of toys and old consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Nov 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20110554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-icons</category><category>art</category><category>atari</category><category>colecovision</category><category>exhibition</category><category>gallery</category><category>iam8bit</category><category>jason-brockert</category><category>nes</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 19 Nov 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Goomba Roombas from SUPER iam8bit suck away the Monday blues]]></title><link>http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/</guid><comments>http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/screen-shot-2011-09-19-at-9.24.02-am.png" style="border-width: 0px; border-style: solid; margin: 4px;display:none" /><iframe allowfullscreen="" frameborder="0" height="298" src="http://player.vimeo.com/video/29073999?title=0&amp;byline=0&amp;portrait=0" webkitallowfullscreen="" width="530"></iframe></div>
<br />
We realize nobody likes a Monday, but we've got something to help this one start off just a little cooler for you. From the floor of videogame-centric group art exhibition SUPER iam8bit, here's video of custom Koopa shell and Goomba Roomba covers that skittered across the show floor gobbling up everyone's Cheetoh crumbs. The custom mods are the handiwork of iRobot and fabricator Kelice Penney.<br />
<br />
Want to really chase away the Monday blues? Try saying "Goomba Roomba" out loud. Go on. We won't listen.<br />
<br />
... There, isn't that better?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/">Goomba Roombas from SUPER iam8bit suck away the Monday blues</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Sep 2011 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20046182/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/19/goomba-roombas-from-super-iam8bit-suck-away-the-monday-blues/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iam8bit</category><category>nintendo</category><category>retro</category><category>roomba</category><category>super-mario-bros</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 19 Sep 2011 11:00:00 EST</pubDate></item><item><title><![CDATA[Watch SUPER iam8bit host more than 1,000 gamers on opening night, be jealous]]></title><link>http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/</guid><comments>http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="318" id="viddler_ca2765ad" width="530"><param name="movie" value="http://www.viddler.com/simple/ca2765ad/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="318" name="viddler_ca2765ad" src="http://www.viddler.com/simple/ca2765ad/" type="application/x-shockwave-flash" width="530"></embed></object></div>
<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---ramoscarlos---up-up-down-down-left-right-left-right...-1313266679.jpg" style="display:none; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 265px; " /></a></div>
<div style="text-align: left; ">
	If you don't already feel completely unhip for not yet attending the <a href="http://www.joystiq.com/tag/super-iam8bit/">SUPER iam8bit</a> exhibition in Los Angeles, this video will help depress you to the appropriate levels of self-loathing. The new SUPER iam8bit gallery in Echo Park looks like a little slice of gamer heaven on the West Coast, and if those lines are anything to judge by, <em>los angeles</em> can't wait to get in.<br />
	<br />
	The show runs until September 10, so if you like what you see in the video above and additional artwork below, head down to Cali and check out founder Jon Gibson's gaming gallery. Gibson plans on hosting a myriad of events in his new space, and we'll be on the lookout for news about chiptune concerts and screenings of <em>Super Mario Bros.</em> in the near future.</div><p><a href="http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/" rel="bookmark">Continue reading <em>Watch SUPER iam8bit host more than 1,000 gamers on opening night, be jealous</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/">Watch SUPER iam8bit host more than 1,000 gamers on opening night, be jealous</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Aug 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20017055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/13/watch-super-iam8bit-host-more-than-1-000-gamers-on-opening-night/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>ds</category><category>exhibition</category><category>gallery</category><category>iam8bit</category><category>jon-gibson</category><category>los-angeles</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>super-iam8bit</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 13 Aug 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[Super iam8bit debuts Los Angeles gallery space, begins monthlong art show]]></title><link>http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/</guid><comments>http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/"><img alt="Art from the new Super iam8bit show" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bitexhibition.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
iam8bit founder Jon Gibson says the opening of <a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/">the new Super iam8bit art show</a> in Los Angeles' Echo Park neighborhood this week is really about a "rebirth." Iam8bit is not only premiering over 100 new pieces by artists inspired by old-school video games, but it's also showing off a brand new gallery space, and reinventing itself as a company.<br />
<br />
"It was just me before, by my lonesome for so many years," says Gibson. "And now I have three partners and we're all equal, and we're all taking charge." Taylor Harrington, Amanda White, and Nick Ahrens have now <a href="http://iam8bit.com/">officially joined the company</a>, and the group will all work together on the art collective's various projects.<br />
<br />
The new space will be helpful as well -- iam8bit originally found it while <a href="http://www.joystiq.com/2010/09/12/capcom-hosts-a-dead-rising-2-party-at-greenes-hardware/">putting an event together with Capcom</a>, and eventually leased it themselves. Gibson plans to use it for a number of different functions. "It's so big," he says. "We can do shows here, we can have concerts, we can do movie screenings."<br />
<br />
The Super iam8bit show has a book associated with it, currently available in the gallery's storefront, open for business Thursdays through Saturdays in LA. And the art show itself is open for the next month. If you're not planning to be in Echo Park any time soon, you can browse through and see shots from <a href="http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/">last night's opening gala</a> (including a wall-sized <em>Galaga</em> machine, Drew Skillman's retro Kinect hack, and a musical appearance by chiptune artist <a href="http://www.leeni.us/">Leeni</a>) below.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-iam8bit-opening-night/">Super iam8bit Opening Night</a></strong></p><a href="http://www.joystiq.com/photos/super-iam8bit-opening-night/#4361147"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bit76-1313134486_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-opening-night/#4361149"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bit75-1313134543_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-opening-night/#4361150"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bit74-1313134552_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-opening-night/#4361151"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bit73-1313134566_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-opening-night/#4361152"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bit72-1313134632_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/">Super iam8bit debuts Los Angeles gallery space, begins monthlong art show</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Aug 2011 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20016034/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/12/super-iam8bit-debuts-los-angeles-gallery-space-begins-monthlong/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>gallery</category><category>iam8bit</category><category>jon-gibson</category><category>jon-m-gibson</category><category>nintendo</category><category>opening</category><category>super-iam8bit</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Fri, 12 Aug 2011 09:15:00 EST</pubDate></item><item><title><![CDATA[PSA: iam8bit goes Super this evening in Los Angeles]]></title><link>http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/</guid><comments>http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/"><img alt="Super iam8bit opens in Los Angeles this evening." src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/superiam8bitopening.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
Just a reminder that <a href="http://iam8bit.com/">video game-inspired art house iam8bit</a> is <a href="http://www.businesswire.com/news/home/20110721006771/en/Quintessential-Video-Game-Culture-Art-Exhibit-Returns">reinventing itself as Super iam8bit </a>this evening at its HQ in Los Angeles' Echo Park neighborhood. Starting tonight at 7pm and going through the next month, the gallery will host over 100 works of art influenced and inspired by your favorite video games. There will also be a "world's largest arcade cabinet" to celebrate <em>Galaga's</em> 30th anniversary, and developer Drew Skillman of Double Fine will be showing off a brand new Kinect Hack.<br />
<br />
The gallery is at 2147 W. Sunset Blvd, and tonight's opening extravaganza will start at 7pm and have music by DJ R-Rated and special appearances by chiptune artists Leeni and A_Rival. Even if you're not in LA, Joystiq will be in attendance this evening, so stay tuned for pictures and news from the event tonight.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-iam8bit-the-exhibition/">SUPER iam8bit (the exhibition)</a></strong></p><a href="http://www.joystiq.com/photos/super-iam8bit-the-exhibition/#4343018"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---fliersuper-iam8bitby-dave-crosland-1312413140_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-the-exhibition/#4343002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---butcherben---centipede-plus-4-1312413098_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-the-exhibition/#4343013"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---degraffandrew---nailbiter-on-custom-track-hunter-1312413132_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-the-exhibition/#4343009"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---fisheldaniel---all-or-nothing-1312413118_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-iam8bit-the-exhibition/#4343006"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---floresjose-emroca---mk-kalamari-1312413108_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/">PSA: iam8bit goes Super this evening in Los Angeles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Aug 2011 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20015749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/11/psa-iam8bit-goes-super-this-evening-in-los-angeles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>event</category><category>gallery</category><category>iam8bit</category><category>los-angeles</category><category>opening</category><category>psa</category><category>super-iam8bit</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 11 Aug 2011 17:20:00 EST</pubDate></item><item><title><![CDATA[SUPER iam8bit exhibition and book debut August 11]]></title><link>http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/</guid><comments>http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/72dpi---uribeluisa---were-not-in-hyrule-anymore-1312413202_530x422.jpg" /></a></div>
We told you about SUPER iam8bit <a href="http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/">in June</a> - it's a years-in-the-making followup to the iam8bit crew's last 2008 art show and 2006 book. It's back this month with not only a new art show, but a new book "documenting this year's event" and it's all being hosted in the group's newly renovated new space in the Echo Park neighborhood of Los Angeles.<br />
<br />
Beginning August 11 (that's next Thursday!) and running for one month, SUPER iam8bit includes work from over 100 artists, a "special tribute to Galaga's 30th anniversary will feature the world's largest 'arcade cabinet,'" and Double Fine's Drew Skillman "will be displaying an interactive, retro Kinect hack."<br />
<br />
We're pretty sure you're going to want to be there. We've got the address, along with a ton of beautiful images, just past the break! Above, "We're Not in Hyrule Anymore" by Colombian artist Luisa Uribe.<p><a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/" rel="bookmark">Continue reading <em>SUPER iam8bit exhibition and book debut August 11</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/">SUPER iam8bit exhibition and book debut August 11</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Aug 2011 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20008793/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/03/super-iam8bit-exhibition-and-book-debut-august-11/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-gallery</category><category>book</category><category>culture</category><category>iam8bit</category><category>la</category><category>los-angeles</category><category>retro</category><category>super-iam8bit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 03 Aug 2011 23:15:00 EST</pubDate></item><item><title><![CDATA[SUPER iam8bit: new art show, new space, new book]]></title><link>http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/</guid><comments>http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/blog2-5_530x300.jpg" style="width: 530px; height: 300px; " /></a></div>
Though there hasn't been an art show since 2008, or a book since 2006, the iam8bit crew have been keeping busy. Perhaps you attended their <a href="http://www.joystiq.com/2011/03/09/board-the-ark-at-pax-east-for-an-early-demo-of-brink/">Brink event</a> at PAX East this year, or one of their many <a href="http://www.joystiq.com/tag/fight-club">fight club promotions</a> for Capcom's fighting games? Or maybe you snagged one of these signs in Los Angeles last week, which iam8bit stuck on everything from signs to buildings to parking meters.<br />
<br />
The removable posters are promoting not only a new art show, but also a new Los Angeles space to host the art show, and a new book to commemorate it all. In fitting with video game naming conventions, the new project is being called "SUPER iam8bit" and will most likely feature loads of Mode 7 effects. We'll keep you posted on a release date.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/iam8bit-e3-street-campaign/">iam8bit (E3 street campaign)</a></strong></p><a href="http://www.joystiq.com/photos/iam8bit-e3-street-campaign/#4227130"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/blog2-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/iam8bit-e3-street-campaign/#4227131"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/blog2-6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/iam8bit-e3-street-campaign/#4227132"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/blog2-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/iam8bit-e3-street-campaign/#4227133"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/blog2-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/iam8bit-e3-street-campaign/#4227134"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/blog2-3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/">SUPER iam8bit: new art show, new space, new book</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jun 2011 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19968010/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/15/super-iam8bit-new-art-show-new-space-new-book/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>book</category><category>culture</category><category>iam8bit</category><category>jon-gibson</category><category>super-iam8bit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 15 Jun 2011 16:45:00 EST</pubDate></item><item><title><![CDATA[PAX East todo: The Digital Game Canon, a panel about video game preservation]]></title><link>http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/</guid><comments>http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/paxeast111.jpg" style="width: 530px; height: 273px; " /></a></div>
PAX East is underway and we're dedicated to making sure each one of you makes it to one very special panel. But first, we'll level with you: it requires some homework on your part. "Ten Games You Need to Play: The Digital Game Canon" borrows its name from the 2007 GDC session of the same name, in which an incredible group of panelists (including this writer) deigned to select ten video games that deserved to be preserved. We're revisiting that effort, and reconsidering it with a stellar group of panelists.<br />
<br />
This year's panelists include:
<ul>
	<li>
		<strong>Henry Lowood</strong> is a professor (and curator!) at Stanford University and chairman of the IGDA's preservation SIG. His academic work is focused on the preservation of video games.</li>
	<li>
		<strong>Chris Melissinos</strong> was a longtime gaming evangelist at Sun, before founding Past Pixels, an organization dedicated to the preservation of video games. He's currently curating the Smithsonian's Art of Video Games exhibit, scheduled to open in 2012.</li>
	<li>
		<strong>Jon Gibson</strong> has worn many hats (including games journo and screenwriter hats) but is currently busy with iam8bit, the LA-based outfit responsible for art exhibits, books, and excellent game marketing gigs (think: Capcom Fight Club).</li>
	<li>
		<strong>David Gibson</strong> has been employed as a Processing Technician in the Library of Congress's Moving Image section since 2006. In that time, he has become a key player in the Library's initiative to collect, preserve, and provide access to America's gaming heritage.</li>
	<li>
		<strong>Chris Grant</strong> is a writer who works from home in his pajamas.</li>
</ul>
And your homework:
<meta charset="utf-8" />
<meta charset="utf-8" />
<ul>
	<li>
		Get a crash course in game preservation by listening to the entire hour-long "b-side" interview with Henry from Episode 2 of the excellent A Life Well Wasted podcast, <a href="http://alifewellwasted.com/2009/03/11/b-side-the-henry-lowood-interview/">which you can find here</a>.</li>
	<li>
		Read the excellent "Preserving Virtual Worlds" final report while waiting in PAX East lines (<a href="https://www.ideals.illinois.edu/handle/2142/17097">download it here</a>!) and, when you finish that, move over to "Before It's Too Late: A Digital Game Preservation White Paper" (which you can <a href="http://wiki.igda.org/Game_Preservation_SIG/White_Paper/Before_It's_Too_Late:_A_Digital_Game_Preservation_White_Paper">download here</a>).</li>
	<li>
		VOTE! Head to <a href="http://www.artofvideogames.org/">www.artofvideogames.org</a> and "vote for games that you think are visually spectacular or boast innovative design!" This is for the Smithsonian Institute, guys. Think about that!</li>
</ul>
And, one final bit of homework: Get in line early. The panel takes place at 2pm on Sunday, March 13, at the IGDA Dev Center (on the 2nd floor, right next to Manticore Theater).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/">PAX East todo: The Digital Game Canon, a panel about video game preservation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Mar 2011 15:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19856763/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Chris-Melissinos</category><category>digital-game-canon</category><category>Henry-Lowood</category><category>iam8bit</category><category>IGDA</category><category>jon-gibson</category><category>Library-of-Congress</category><category>PAX-East</category><category>Smithsonian</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sat, 12 Mar 2011 15:01:00 EST</pubDate></item><item><title><![CDATA[Capcom handing out mysterious Mega Man items before VGAs]]></title><link>http://www.joystiq.com/2009/12/11/capcom-handing-out-mysterious-mega-man-items-before-vgas/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/11/capcom-handing-out-mysterious-mega-man-items-before-vgas/</guid><comments>http://www.joystiq.com/2009/12/11/capcom-handing-out-mysterious-mega-man-items-before-vgas/#comments</comments><description><![CDATA[<center><a href="http://www.capcom-unity.com/jgonzo/blog/2009/12/10/in_los_angeles_on_saturday_want_some_mega_swag"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/etank1211.jpg" alt="" /></a></center>If you're in Los Angeles tomorrow and have an interest in either <em>Mega Man</em> collectibles or eBay profits, be sure to get to 1013 W. Olympic Blvd. in LA tomorrow between 2pm and 5pm -- actually, we're guessing you're going to need to get there early. And bring a printout of <a href="http://www.capcom-unity.com/jgonzo/blog/2009/12/10/in_los_angeles_on_saturday_want_some_mega_swag">this coupon</a> with you.<br />
<br />
Capcom and <a href="http://www.iam8bit.com/">i am 8 Bit</a> plan to hand out <em>some</em> kind of extremely limited <em>Mega Man</em> swag in enticing <a href="http://www.capcom-unity.com/jgonzo/blog/2009/12/09/whats_in_the_box">E-Tank boxes</a>. It's likely related to the newly announced <a href="http://www.joystiq.com/2009/12/09/nintendo-power-reveals-mega-man-10-for-wiiware/"><em>Mega Man 10</em></a>, and with the <em>Mega Man 10</em> "box art" done by i am 8 Bit's Gerald de Jesus, it's possible that the item will bear that image. If you get one, be sure to let us know what's in the box! We <em>have to know what is in the box</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/11/capcom-handing-out-mysterious-mega-man-items-before-vgas/">Capcom handing out mysterious Mega Man items before VGAs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Dec 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/jgonzo/blog/2009/12/10/in_los_angeles_on_saturday_want_some_mega_swag>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/11/capcom-handing-out-mysterious-mega-man-items-before-vgas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19275156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/11/capcom-handing-out-mysterious-mega-man-items-before-vgas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>i-am-8-bit</category><category>iam8bit</category><category>los-angeles</category><category>mega-man</category><category>mega-man-10</category><category>Nintendo</category><category>swag</category><category>Wii</category><category>wiiware</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 11 Dec 2009 13:45:00 EST</pubDate></item><item><title><![CDATA[The surreal Nintendo artwork of Jimi Benedict]]></title><link>http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/</guid><comments>http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><a href="http://www.jimiyo.com/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/gam_jimismario_225.jpg" /></a>We love unique, video game inspired artwork just as much as the next guy -- our weary-spined copy of "<a href="http://www.amazon.com/i-8-bit-Inspired-Classic-Videogames/dp/0811853195">i am 8-bit</a>" can vouch for that. However, we also love our preserved, cherished memories of our NES era heroes. These two feelings conflict when looking at <a href="http://www.jimiyo.com/">Jimi Benedict's surreal video game art</a> -- our inner Andy Warhol loves Benedict's incredibly unique and lovingly detailed portraits, but the traditionalist in us prefers not to think of <a href="http://www.jimiyo.com/2008/Zelda8Bitv2_Jimiyo.jpg">Link</a> as a gap-toothed, <a href="http://en.wikipedia.org/wiki/The_Goonies">Sloth-faced</a> dwarf.<br /><br />You can see both full portraits after the jump, but to see the rest of Benedict's art (including what appears to be a mock-up title screen to the lesser known NES game <a href="http://www.jimiyo.com/2008/obama_LG.gif"><em>Obama: Take the Power Back</em></a>), you'll have to go to <a href="http://www.jimiyo.com/">his website</a> -- a swirling vortex of complete madness and totally rad drawings.<br /><br />[Via <a href="http://www.dsfanboy.com/2008/02/07/mario-and-zelda-get-surreal/">DSF</a>]<p><a href="http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/" rel="bookmark">Continue reading <em>The surreal Nintendo artwork of Jimi Benedict</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/">The surreal Nintendo artwork of Jimi Benedict</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Feb 2008 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.jimiyo.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1110816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/09/the-surreal-nintendo-artwork-of-jimi-benedict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Art</category><category>Iam8bit</category><category>JimiBenedict</category><category>Jimiyo</category><category>link</category><category>mario</category><category>painting</category><category>surreal</category><category>zelda</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 09 Feb 2008 11:00:00 EST</pubDate></item><item><title><![CDATA[I am an awesome guitar strap]]></title><link>http://www.joystiq.com/2007/12/12/i-am-an-awesome-guitar-strap/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/12/i-am-an-awesome-guitar-strap/</guid><comments>http://www.joystiq.com/2007/12/12/i-am-an-awesome-guitar-strap/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.couchguitarstraps.com/i-am-8bit-by-couch-rock-bandguitar-hero-strap-p-51.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/guitar121207.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/">I am 8-bit</a>, the neato game-art exhibit, has collaborated with Couch Guitar Straps to make some <em>awesome</em> straps designed for <a href="http://www.joystiq.com/2007/12/10/dad-finds-son-smoking-pot-attacks-his-weak-point-for-massive-da/"><em>Guitar Hero</em></a> and <em>Rock Band</em> guitar controllers. The straps come in blue or black and feature a neat cascading <em>Space Invader</em> graphic. <br /><br />Since the company makes real guitar straps, and since <em>holding up a fake guitar</em> relies on the same principles as holding up a real one, there's probably no reason you couldn't use one of these for the real thing, so you can look like a huge nerd onstage*. And then you'd at least be getting your $32.95 out of it. If it's even possible to get $33 worth of value from a guitar strap. <br /><br />But quibbling over the price does little to obscure the simple fact that these <em>look cool</em>, and we Wii owners, who are extra-sensitive about <a href="http://www.joystiq.com/tag/strap">controller straps</a>, can appreciate them.<br /><br />*The Couch website warns that the end tabs are not as heavy-duty as those designed for real guitars, and "may not last as long."<br /><br />[Via <a href="http://www.joystiq.com/2007/12/11/rock-out-with-your-block-out-i-am-8-bit-guitar-straps/">Joystiq</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/12/i-am-an-awesome-guitar-strap/">I am an awesome guitar strap</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Dec 2007 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.couchguitarstraps.com/i-am-8bit-by-couch-rock-bandguitar-hero-strap-p-51.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/i-am-an-awesome-guitar-strap/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1061207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/12/i-am-an-awesome-guitar-strap/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>couch</category><category>gh3</category><category>guitar-hero-3</category><category>guitar-straps</category><category>guitarhero</category><category>iam8bit</category><category>strap</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 12 Dec 2007 15:00:00 EST</pubDate></item><item><title><![CDATA[I am 8-Bit opening night festivities!]]></title><link>http://www.joystiq.com/2007/04/17/i-am-8-bit-opening-night-festivities/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/i-am-8-bit-opening-night-festivities/</guid><comments>http://www.joystiq.com/2007/04/17/i-am-8-bit-opening-night-festivities/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.iam8bit.net/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/8bit041704.jpg"  alt="" /></a> <br /><a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/">I am 8-Bit</a>, the generally brilliant art show focusing on classic video games, is opening tonight at <a href="http://www.gallery1988.com/">Gallery Nineteen Eighty Eight</a>, and looks like it's going to be quite the event. Among the neat stuff to see and do: a giant 2600 controller, with a custom-designed 2600 <em><a href="http://www.joystiq.com/tag/megaman">Mega Man</a> </em>game to play on it; and performances from ComputeHer and 8 Bit Weapon, neither of whom we've heard of, but are probably fun.<br /><br />We would totally go gawk at some highbrow Nintendo fanart if we were in the area. If you go, bring your DS, because something tells us there will be some <em>gamers</em> around.<br /><br />[Via <a href="http://www.4colorrebellion.com/archives/2007/04/17/i-am-8-bit-opens-tonight/">4cr</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/i-am-8-bit-opening-night-festivities/">I am 8-Bit opening night festivities!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.iam8bit.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/i-am-8-bit-opening-night-festivities/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875940/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/i-am-8-bit-opening-night-festivities/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit</category><category>8bit</category><category>art</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>i am 8 bit</category><category>iam8bit</category><category>lite</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 17 Apr 2007 12:00:00 EST</pubDate></item><item><title><![CDATA["I Am 8-Bit" art exhibit opens tomorrow night in Los Angeles]]></title><link>http://www.joystiq.com/2007/04/16/i-am-8-bit-art-exhibit-opens-tomorrow-night-in-los-angeles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/16/i-am-8-bit-art-exhibit-opens-tomorrow-night-in-los-angeles/</guid><comments>http://www.joystiq.com/2007/04/16/i-am-8-bit-art-exhibit-opens-tomorrow-night-in-los-angeles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/fashion/" rel="tag">Fashion</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><a href="http://www.iam8bit.net/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/2600big8bit.jpg" alt="" /></a><br /></div>
We <a href="http://wii.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/">previewed</a> some of the art from "I am 8-Bit" at GDC earlier this year, and now the actual show is upon us. It opens Tuesday, April 17th in Los Angeles and runs until May 12th at <a href="http://www.gallery1988.com/">Gallery Ninteen Eighty Eight</a>. If you're in the LA area, check out their opening night extravaganza tomorrow night which will feature live performances, drinks, and some "other surprises."<br /><br />They'll have 200 piece of artwork from over 100 different artists, including the giant, working, five foot tall Atari 2600 controller pictured above, which was commissioned for the show. Playable on the controller, projected 30 feet wide, will be "Mega Man 2600,"a homebrewed game by David Galloway, created for The Blue Bomber's 20th Anniversary. Talk about a "mega" man. (How could you not see that coming?)<br /><br />"I Am 8-Bit" is "a talented arsenal of artists painting, sculpting, molding, or inking their old-school videogame memories. For some photographic evidence, check out our preview gallery below.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/">i am 8-bit at GDC</a></strong></p><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#215234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sm---iam8bit2007_atari-2600-controller-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#215233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sm---iam8bit2007_atari-2600-controller-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#215235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sm---iam8bit2007_atari-2600-controller-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#180604"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iam8bit-gd07-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#180595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iam8bit-gd07-10_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/16/i-am-8-bit-art-exhibit-opens-tomorrow-night-in-los-angeles/">"I Am 8-Bit" art exhibit opens tomorrow night in Los Angeles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 16 Apr 2007 16:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.iam8bit.net/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/i-am-8-bit-art-exhibit-opens-tomorrow-night-in-los-angeles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/875549/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/16/i-am-8-bit-art-exhibit-opens-tomorrow-night-in-los-angeles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8 Bit</category><category>art</category><category>artwork</category><category>I Am 8 Bit</category><category>IAm8Bit</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Mon, 16 Apr 2007 16:35:00 EST</pubDate></item><item><title><![CDATA[GDC's i am 8-bit preview art exhibit]]></title><link>http://www.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/</guid><comments>http://www.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iam8bit-gd07-small-1.jpg" alt="" /></a><br /></div>
Though we didn't manage to make our way to the i am 8-bit art show last night at San Francisco's Gallery 1988SF, we did stop by the preview <a href="http://www.gdconf.com/events/#iam8bit">exhibit</a> at Moscone's North Hall. Situated between the IGDA lounge and the XNA challenge area. What we found rendered our cerebral functions momentarily shut down.<br /><br />According to the showcase's description, "the theme is simple -- over 100 artists put their old-school 80's gaming memories to paint, ink, sculpture, plush, and other bizarre mediums all in the name of pixels! It's an experiment in interpretation, shining a spotlight on an era when games were dominated by character." We're fond of the Mega-Man fanboy's <a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/180603/">dismayed loss</a>.<br /><br />The <a href="http://www.iam8bit.net/">full gallery</a>, dubbed Version 2.007, will be on display April 17 through May 21.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/">i am 8-bit at GDC</a></strong></p><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#215234"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sm---iam8bit2007_atari-2600-controller-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#215233"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sm---iam8bit2007_atari-2600-controller-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#215235"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/sm---iam8bit2007_atari-2600-controller-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#180604"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iam8bit-gd07-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/i-am-8-bit-at-gdc/#180595"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/iam8bit-gd07-10_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/">GDC's i am 8-bit preview art exhibit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 20:24:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/848917/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/gdcs-i-am-8-bit-preview-art-exhibit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>GDC</category><category>GDC07</category><category>iam8bit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 12 Mar 2007 20:24:00 EST</pubDate></item><item><title><![CDATA[I am information about I am 8-bit 2.007 [update 1]]]></title><link>http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/</guid><comments>http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div class="post" id="840275"><a href="http://www.gameinformer.com/News/Story/200702/N07.0223.1135.56335.htm"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/rude_reuben_marioslament.jpg"  alt="" /></a><br />Game Informer has posted a nice preview of the 2007 <a href="http://www.iam8bit.net/">I am 8-bit</a> art show, along with some of the art that will be featured. I am 8-bit is an annual art exhibition that celebrates classic videogame culture and iconography, with an emphasis on Nintendo and their <a href="http://www.joystiq.com/tag/nes">NES</a>-era <a href="http://www.joystiq.com/tag/konami">third</a> <a href="http://www.joystiq.com/tag/capcom">parties</a>. It's also the source of some amazing game-related art, like the <a href="http://www.joystiq.com/tag/donkeykong"><em>Donkey Kong</em></a>-inspired painting shown above, "Mario's Lament" by Reuben Rude. We'd be proud to display any of these paintings, sculptures, or crafts in our own Fancaves.<br /><br />Just like every year, we'll be gazing wistfully at these previews and cursing our luck for not being Californian or California-adjacent. If you happen to be in the LA area between <span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">April 17 and May 12, we urge you to go to <a href="http://www.nineteeneightyeight.com/">Gallery Nineteen Eighty Eight</a> and support the very best kind of <a href="http://www.joystiq.com/category/fan-stuff/">fanboyism</a>: the kind that manifests in honest creative expression (fanfic excluded).<br /><br />[Update 1: </span></span><span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">changed the preview picture to something friendlier.]<br /><br /></span></span><span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">[Via <a href="http://www.4colorrebellion.com/archives/2007/02/24/gi-gets-i-am-8-bit-details/">4cr</a>]</span></span></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/">I am information about I am 8-bit 2.007 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Feb 2007 15:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200702/N07.0223.1135.56335.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840287/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2-007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8 bit</category><category>8-bit</category><category>8Bit</category><category>art</category><category>atari</category><category>capcom</category><category>contra</category><category>ds</category><category>ds lite</category><category>dslite</category><category>exhibit</category><category>exhibition</category><category>i am 8 bit</category><category>IAm8Bit</category><category>konami</category><category>lite</category><category>mario</category><category>nes</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 25 Feb 2007 15:47:00 EST</pubDate></item><item><title><![CDATA[I am information about I am 8-bit 2.007 [update 1]]]></title><link>http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/</guid><comments>http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gameinformer.com/News/Story/200702/N07.0223.1135.56335.htm"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/suzuki_shuji_megamangi.jpg"  alt="" /></a><br />Game Informer has posted a nice preview of the 2007 <a href="http://www.iam8bit.net/">I am 8-bit</a> art show, along with some of the art that will be featured. I am 8-bit is an annual art exhibition that celebrates classic videogame culture and iconography, with an emphasis on Nintendo and their <a href="http://www.joystiq.com/tag/nes">NES</a>-era <a href="http://www.joystiq.com/tag/konami">third</a> <a href="http://www.joystiq.com/tag/capcom">parties</a>. It's also the source of some amazing game-related art, like the <em>mega-<a href="http://www.joystiq.com/2007/02/22/bomberman-land-wii-is-adorable/">adorable</a></em> "Mega Man" by Suzuki Shuji. We'd be proud to display any of these paintings, sculptures, or crafts in our own Fancaves.<br /><br />Just like every year, we'll be gazing wistfully at these previews and cursing our luck for not being Californian or California-adjacent. If you happen to be in the LA area between <span id="page2PlaceHolder"><span id="page2PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">April 17 and May 12, we urge you to go to <a href="http://www.nineteeneightyeight.com/">Gallery Nineteen Eighty Eight</a> and support the very best kind of <a href="http://www.joystiq.com/category/fan-stuff/">fanboyism</a>: the kind that manifests in honest creative expression (fanfic excluded).<br /><br />[Update 1: changed the preview picture to something friendlier.]<br />[Via <a href="http://www.4colorrebellion.com/archives/2007/02/24/gi-gets-i-am-8-bit-details/">4cr</a>]<br /></span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/">I am information about I am 8-bit 2.007 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Feb 2007 15:13:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200702/N07.0223.1135.56335.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/840275/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8 bit</category><category>8-bit</category><category>8Bit</category><category>art</category><category>atari</category><category>capcom</category><category>contra</category><category>i am 8 bit</category><category>IAm8Bit</category><category>konami</category><category>nes</category><category>nintendo</category><category>virtual console</category><category>virtual-console</category><category>virtualconsole</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 25 Feb 2007 15:13:00 EST</pubDate></item><item><title><![CDATA[Photos from last night's I AM 8-BIT opening]]></title><link>http://www.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/</guid><comments>http://www.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/04/iam8bit_reception_galleries.jpg" alt=""/><br />As packed as last night's <ahref="http://www.joystiq.com/2006/04/18/reminder-i-am-8-bit-reception-tonight-in-la/">opening reception</a> for the IAM 8-BIT art show apparently was, I reckon most of us never even had a chance. This is where the internet comes in!Using its unprecedented powers for Good, we're able to vicariously visit the venue's visuals. <br /><br />Joystiqreader Bl4xc0d3 made it and wrote back, "I went, it was PACKED! The booze was freee! And I loved kicking ass in<em>Guitar Hero</em>. They had two exclusive tracks that Red Octane made just for the event: one was the<em>Megaman</em> theme, and the other was an ikaria(?) theme. With such a small space, and over 200 people there, itwas very long lines for the free drinks!" We're sure you managed ... somehow.<br /><br />There aren't a lot ofimages of the venue, or the band, or the bar, but there are plenty of the art (which is what it's all about, right?).Know of any more, send em in.<br /><br /><a href="http://flickr.com/photos/tags/iam8bit/">Read</a> - Flickr photostagged "iam8bit"<br /><a href="http://gamechew.com/media.php?game=29">Read</a> - GameChew.com's I AM 8-BITmedia page [Thanks, Hunter]<br /><a href="http://brandednewb.blogspot.com/2006/04/artsy-tuesday.html">Read</a> - Ken'spics at Branded Newb<br /><a href="http://www.thegamechair.com/?p=406">Read</a> - The Game Chair's thoughts/images<br/><br />[Update: added in some more resources]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/">Photos from last night's I AM 8-BIT opening</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Apr 2006 16:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/609987/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/19/photos-from-last-nights-i-am-8-bit-opening/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>i am 8-bit</category><category>i am 8bit</category><category>IAm8-bit</category><category>IAm8bit</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 19 Apr 2006 16:57:00 EST</pubDate></item></channel></rss>