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Posts tagged Interviews

Halfbrick shares Fruit Ninja sales numbers, how to succeed on the App store

iPhone and iPod Touch gamers have likely already heard of Fruit Ninja, a game where you coldly murder different offerings from nature's bounty -- by tapping and slicing across the screen, you cut down watermelons and the like. It's a pretty simple game and at only $.99, it's quickly climbed the...

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Big, huge interview: Big Huge Games head Tim Train

When 38 Studios isn't busy hiring former Nintendo execs, Curt Schilling's Massachusetts-based MMO developer is buying up close-to-death development studios -- take, for instance, Big Huge Games. Tim Train, the studio's president, illuminated the near-death experience that Big Huge had in a talk at...

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Interview: Skate 3's Chris "Cuz" Perry

At PAX East, we managed to bend the ear of Chris "Cuz" Perry, one of the Skate series' producers -- you know, the dude from those developer diary videos? Yeah, him. He was rocking the Skate 3 booth, showing off the game, so we did what we do best: cornered him and started firing off questions. See...

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Interview: Prince of Persia: The Forgotten Sands' Michael McIntyre

Positioned as a new sequel to fan favorite Prince of Persia: The Sands of Time, Ubisoft Montreal's Prince of Persia: The Forgotten Sands is a clear return to tradition. It diverges from 2008's cel-shaded scurrier in more ways than one: platforming is more difficult; the time rewind is back; and the...

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Interview: EGM Now's Steve Harris

Following the closure of Electronic Gaming Monthly by parent company Ziff Davis Media earlier this year (after nearly 20 years in the game industry), the magazine's original founder Steve Harris repurchased the rights and promised a rebirth for EGM. We ran into Harris at E3 2009 and cajoled him...

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Interview: Shaimus

Shaimus is a band born out of Harmonix, featuring former employees Phil Beaudreau and Johannes "Rash" Raasina, and has been lucky enough to have songs in both Guitar Hero ("All Of This") and Rock Band 2 ("Like a Fool'). They recently launched a new album, and we caught up with them at one of their...

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Codemasters talks Overlord, working with Wii

It might not be a good time to port your game to the Wii right now. With Dead Rising causing many jaws to hit the floor in disgust, confidence isn't in ready supply. Enter Overlord: Dark Legend brand manager Dan Robinson, who doesn't want you to think his game is just being slapped together....

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Joystiq interviews GameFly about Shacknews acquisition

We caught up with GameFly today regarding its surprising purchase of Shacknews, along with all related sites. Speaking with GameFly co-founder Sean Spector, we asked him what the plans are for the respected site and how it fits into GameFly's business. We also made sure to ask if there are any...

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Nintendo's new marketing exec gets the profile treatment

When word hit that Perrin and George (and Beth) were hitting the road, Nintendo quickly found a few good bodies to take their place. Taking over the role of chief marketing officer is Cammie Dunaway, who spent some time with Yahoo! and Frito-Lay. Seeing as how this is her first foray into the gaming...

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Joystiq interview: Spider-Man: Friend or Foe producer Jamie Bafus

From from the beginning, we haven't quite understood Spider-Man: Friend or Foe. Is it a movie game? Is it standalone? Is it for kids, or can adults play too? We got in contact with producer Jamie Bafus to help us understand the rationale behind the new series. A lot of people were confused when...

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