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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Former Epic prez Mike Capps leaves advisory role [update]]]></title><link>http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/</guid><comments>http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/epiclogo.jpg" vspace="4" /></a></div>Former Epic Games president Mike Capps announced this evening he is no longer affiliated with the developer. Capps announced late last year that he would no longer be president at the privately held company, but would stay on in an advisory role.<br /><br />"So what's next for me? Games have been so good to me, and I'm delighted to have the time to give back. I'm a member of several game industry boards, and I'm proud to serve as an advocate for our art in Washington," wrote Capps on Facebook this evening. "I'm considering seats on a few company and advisory boards, as well as options for teaching at one of the world-class universities in the North Carolina Triangle area. And mostly, I'm focused on being a new dad in a few short weeks."<br /><br />Capps' second "retirement" gives us a good opportunity to repeat all the uncomfortable events of recent memory. Let's see, there's the <a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/">minority purchase</a> of Epic by Chinese company Tencent. The exits of <a href="http://www.joystiq.com/2012/10/03/cliff-bleszinski-leaves-epic-games/">design director Cliff Bleszinski</a>, <a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/">director of production Rod Fergusson</a> and <a href="http://www.joystiq.com/2012/10/11/the-astronauts-is-new-studio-from-people-can-fly-vets/">leads of People Can Fly</a>. Then there's the terribly awkward situation of <a href="http://www.joystiq.com/2012/08/09/epic-baltimore-now-impossible-studios-working-on-infinity-blade/">Impossible Games</a>, established out of the <a href="http://www.joystiq.com/2012/06/07/epic-baltimore-big-huge-games-38-studios-mark-rein/">Big Huge Games remains</a>, which <a href="http://www.joystiq.com/2013/02/08/epic-closes-impossible-studios-infinity-blade-dungeons-now-on/">Epic shut down last month</a>. Epic Games' next game is <em>Gears of War: Judgment</em>... judgment... judgment.<br /><br /><strong>Update</strong>: Epic has provided an official statement: "When Mike Capps retired last year, he stayed on the board in an advisory role. As we've been mapping out the future for the new Epic Games, we decided it was best to get a fresh start with the new management. We thank Mike for his years of service at Epic and we wish him well in retirement and fatherhood."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/">Former Epic prez Mike Capps leaves advisory role [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Mar 2013 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20494242/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/08/former-epic-prez-mike-capps-leaves-advisory-role/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>mike-capps</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 08 Mar 2013 02:00:00 EST</pubDate></item><item><title><![CDATA[Epic prez. Mike Capps leaving position, will remain on board in advisory role]]></title><link>http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/</guid><comments>http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/epiclogo.jpg" vspace="4" /></a></div>Epic Games president Mike Capps declared his "retirement" today from the position he's held for nearly ten years, noting he's been asked to stay on the privately held company's board in an advisory role.<br /><br />"I'll continue to be available as a resource to Epic, to provide context or advice where I can. Whatever I can do to help in Epic's success, I'm in! I've got great confidence in our executive team," Capps wrote in his <a href="http://epicgames.com/community/2012/12/mike-capps-retiring-to-the-epic-board/">farewell on the company's site</a>. "<a href="http://www.joystiq.com/2012/11/15/paul-meegans-epic-return-as-vp-of-product-development/">VP of Development Paul Meegan</a> is new to our Raleigh HQ, but we've worked with him for years, and I can only contemplate this retirement knowing that he and VP of Operations John Farnsworth can manage development better than I ever did."<br /><br />Capps' retirement is the latest shake-up for the company this year, which has seen (wow, really, all of this?): the <a href="http://www.joystiq.com/2012/10/03/cliff-bleszinski-leaves-epic-games/">departure</a> of design director and totem <a href="http://www.joystiq.com/tag/cliff-bleszinski">Cliff Bleszinski</a>, the <a href="http://www.joystiq.com/2012/08/09/epics-rod-fergusson-going-to-irrational-to-work-on-bioshock-inf/">departure</a> of director of production <a href="http://www.joystiq.com/tag/rod-fergusson/">Rod Fergusson</a>, the purchase of <a href="http://www.joystiq.com/2012/08/13/epic-games-now-wholly-owns-gears-of-war-judgment-dev-people-can/">People Can Fly</a> (which also saw the <a href="http://www.joystiq.com/2012/10/11/the-astronauts-is-new-studio-from-people-can-fly-vets/">departure of key people</a>), establishment of <a href="http://www.joystiq.com/2012/08/09/epic-baltimore-now-impossible-studios-working-on-infinity-blade/">Impossible Games</a> out of <a href="http://www.joystiq.com/2012/06/07/epic-baltimore-big-huge-games-38-studios-mark-rein/">Big Huge Games' remains</a> and that big question mark that exists about Chinese company Tencent's <a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/">minority purchase</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/">Epic prez. Mike Capps leaving position, will remain on board in advisory role</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20394197/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/epic-prez-mike-capps-leaving-position-remains-on-board-in-advi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-judgment</category><category>mike-capps</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 04 Dec 2012 16:55:00 EST</pubDate></item><item><title><![CDATA[Epic's Mike Capps on opening the door to Tencent and its 'unparalleled expertise' in China]]></title><link>http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/</guid><comments>http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/"><img alt="Epic Games sells minority interest to Tencent" height="350" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/epicandtencentheart4eva-1340109409.jpg" style="margin:4px" width="530" /></a></div>Epic Games announced yesterday it <a href="http://www.joystiq.com/2012/06/19/epic-games-tencent/">sold a minority interest</a> in the company to China's Tencent Holdings. It was the first time in 21 years the Unreal Engine creator and<span style="font-style: italic;"> </span><em>Gears of War</em> and <em>Infinity Blade</em> developer accepted outside investment.<br /><br />"We've always taken pride in being an independent developer of fun games and cutting-edge technology," Epic Games president Mike Capps said in prepared statements about why the company took a major investment deal after such a long time. "We want to assure our players and licensees that this transaction only brings more to the table in terms of what we can offer them."<br /><br />"Epic has worked with Tencent for years through our Unreal Engine licensing relationship," Capps added. "They have fantastic inroads into attractive markets and platforms, and Epic has been carefully weighing its options for the next generation of games for quite some time. We can learn a lot from Tencent, and strategically aligning with them was an easy decision."<br /><br />Capps explained that Epic will maintain all intellectual property rights and maintain the Unreal Engine licensing business. He wouldn't comment if this is just the prelude to a full buyout. Capps makes no secret of Tencent being a long-term partner, but notes Epic enjoys its independence.<p><a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/" rel="bookmark">Continue reading <em>Epic's Mike Capps on opening the door to Tencent and its 'unparalleled expertise' in China</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/">Epic's Mike Capps on opening the door to Tencent and its 'unparalleled expertise' in China</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jun 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20262350/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/20/epics-mike-capps-on-opening-the-door-to-tencent-and-its-unpara/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>China</category><category>Epic</category><category>Epic-Games</category><category>gears-of-war-judgment</category><category>mike-capps</category><category>Tencent</category><category>Tencent-Holdings</category><category>Unreal-Engine</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 20 Jun 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Bulletstorm studio involved in new Gears of War game]]></title><link>http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/</guid><comments>http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/gearsofwar4530.jpg" style="width: 530px; height: 475px; " /></a></div>It seems that last year's rumors were at least in part true, and that <a href="http://www.joystiq.com/game/bulletstorm"><em>Bulletstorm</em></a> studio People Can Fly is involved in the <a href="http://www.joystiq.com/2012/05/31/next-gears-of-war-graces-game-informer-cover-full-reveal-monday/">latest Gears of War project</a>. Epic Games president Mike Capps admitted as much on <a href="https://twitter.com/epicactual/status/208523504549773313">Twitter</a>, where he said, "YES YES YES!" when asked whether the recently announced Gears of War title had "involvement" from the Polish dev studio.<br /><br />Last November, a rumor popped up that <a href="http://www.joystiq.com/2011/11/25/people-can-fly-doing-gears-of-war-prequel-trilogy-a-likely-scen/">People Can Fly were working on a prequel</a> in the Gears of War franchise - not exactly an unsurprising move considering the studio's lack of financial success with its last game, despite critical acclaim. It's unclear how much involvement PCF has in the next Gears title, or if the game is a prequel, but Epic promises we'll hear more on Monday <a href="http://www.joystiq.com/2012/05/04/microsofts-e3-presser-to-stream-through-xbox-live-spike-tv/">during Microsoft's E3 press conference</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/">Bulletstorm studio involved in new Gears of War game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2012 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20249378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/01/bulletstorm-studio-involved-in-new-gears-of-war-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2012</category><category>epic</category><category>epic-games</category><category>mike-capps</category><category>people-can-fly</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 01 Jun 2012 09:15:00 EST</pubDate></item><item><title><![CDATA[Mike Capps: Epic Games has a PC-exclusive game in the works]]></title><link>http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/</guid><comments>http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/epiclogo530pxheaderimg21412.jpg" /></a></div>Gears of War and <em>Fortnite</em> dev Epic Games is getting back to its roots with a PC-exclusive project, creative lead Cliff Bleszinski and president Mike Capps announced today during a PAX East panel. "We might be working on a PC-only title," Capps teased, before Bleszinski picked up where he left off: "Let me say that again: we are working on a PC game."<br /><br />The panel is still going on, but we'll be sure to chat to the Epic folks as soon as it's over.<br /><br /><strong>Update:</strong> Epic Games prez Mike Capps told us after the panel that the unannounced PC project is currently underway, and that the current plans are to keep the game exclusive to the PC platform. Unsurprisingly, he wouldn't tell us anything else.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/">Mike Capps: Epic Games has a PC-exclusive game in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 07 Apr 2012 13:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/07/epic-games-has-a-pc-exclusive-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>clifford-bleszinski</category><category>epic</category><category>epic-games</category><category>mike-capps</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 07 Apr 2012 13:50:00 EST</pubDate></item><item><title><![CDATA[Mike Capps: New IP is 'radically different' for Epic]]></title><link>http://www.joystiq.com/2011/12/07/mike-capps-new-ip-is-radically-different-for-epic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/07/mike-capps-new-ip-is-radically-different-for-epic/</guid><comments>http://www.joystiq.com/2011/12/07/mike-capps-new-ip-is-radically-different-for-epic/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/epiclogo.jpg" vspace="4" /></div>
When Epic finally pulls the cover off its big VGA debut this Saturday, don't be surprised if what's underneath looks nothing like a muscly space marine. Epic's Mike Capps tells <a href="http://www.gamesindustry.biz/articles/2011-12-07-epic-win-interview?page=2">GamesIndustry.biz</a> that the <a href="http://www.joystiq.com/2011/12/05/epics-cliffy-b-teases-fresh-new-experience-to-be-revealed-at/">recently teased IP</a> is "radically different" for the company's internal Cary, NC team.<br />
<br />
"So this is going to be one of those projects where we try something totally different, and it just went 'boom,' because everyone had this pent up energy to do something new," Capps told the site.<br />
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Exciting! So, how does Capps and Co. plan to harness this new wave of intense funnovation? You'll never guess. "I can't wait for [the team] to get back to something like Gears in the future," he continued, "because it's sort of our bread and butter, and they're going to be more energized for it."<br />
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Hooray for video games!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/07/mike-capps-new-ip-is-radically-different-for-epic/">Mike Capps: New IP is 'radically different' for Epic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Dec 2011 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/07/mike-capps-new-ip-is-radically-different-for-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20122585/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/07/mike-capps-new-ip-is-radically-different-for-epic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>mike-capps</category><category>vga-2011</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 07 Dec 2011 10:25:00 EST</pubDate></item><item><title><![CDATA[Infinity Blade 2 coming to iOS December 1]]></title><link>http://www.joystiq.com/2011/10/04/infinity-blade-2-announced-at-iphone-4s-event/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/04/infinity-blade-2-announced-at-iphone-4s-event/</guid><comments>http://www.joystiq.com/2011/10/04/infinity-blade-2-announced-at-iphone-4s-event/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/iblade22.jpg" style="display: none; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /><br />
	<!--[if IE]><object width="530" height="318" id="viddlerOuter-7d3685d0" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/7d3685d0/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-7d3685d0"><video id="viddlerVideo-7d3685d0" src="//www.viddler.com/file/7d3685d0/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/7d3685d0/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/7d3685d0/" height="318" id="viddlerOuter-7d3685d0" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/7d3685d0/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-7d3685d0"><video controls="controls" height="298" id="viddlerVideo-7d3685d0" poster="//www.viddler.com/thumbnail/7d3685d0/" src="//www.viddler.com/file/7d3685d0/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
After pulling down $20 million in revenue on <a href="http://www.joystiq.com/game/infinity-blade"><em>Infinity Blade</em></a> (no seriously) it should come as no surprise that Epic just announced <em>Infinity Blade 2</em> during Apple's iPhone 4S announcement keynote. Better yet: It's coming December 1.<br />
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While Epic's Mike Capps insisted it's "only going to run like this on the iPhone 4S," it doesn't sound like the game will be exclusive to the new device.<br />
<br />
Also of note: Need, want, please, now.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/infinity-blade-2/">Infinity Blade 2</a></strong></p><a href="http://www.joystiq.com/photos/infinity-blade-2/#4500349"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/ib2screensaydhisestate_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2/#4500350"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/ib2screensirisvsnoc_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2/#4500351"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/ib2screensirisvswretch_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/infinity-blade-2/#4500378"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/ib2logoblack_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/04/infinity-blade-2-announced-at-iphone-4s-event/">Infinity Blade 2 coming to iOS December 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Oct 2011 14:07:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/04/infinity-blade-2-announced-at-iphone-4s-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20073632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/04/infinity-blade-2-announced-at-iphone-4s-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>chair</category><category>chair-entertainment</category><category>epic</category><category>epic-games</category><category>infinity-blade-2</category><category>ios</category><category>ipad</category><category>iphone</category><category>iphone-4s</category><category>mike-capps</category><category>mobile</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 04 Oct 2011 14:07:00 EST</pubDate></item><item><title><![CDATA[Seen@GDC Europe: Epic Games president Mike Capps' adorable laptop wallpaper]]></title><link>http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/</guid><comments>http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/img095521.jpg" style="width: 530px; height: 353px; " /></div>
Hello <em>Gears of War</em>! As seen above, Epic Games prez Mike Capps has a taste for the ironic in his desktop wallpapers. So, what do we call this adorable little symbol ... COGKitty? Perhaps Hello Kitty of War? She'll chainsaw right through you <a href="http://www.joystiq.com/2011/08/15/lollipop-chainsaw-gets-a-debut-trailer-at-gamescom/">with a lollipop</a>!<p><a href="http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/" rel="bookmark">Continue reading <em>Seen@GDC Europe: Epic Games president Mike Capps' adorable laptop wallpaper</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/">Seen@GDC Europe: Epic Games president Mike Capps' adorable laptop wallpaper</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Aug 2011 03:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20019456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/17/seen-gdc-europe-epic-games-president-mike-capps-adorable-lapto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc</category><category>gdc-europe-2011</category><category>gdce-2011</category><category>Gears-of-War-3</category><category>hello-kitty</category><category>microsoft</category><category>mike-capps</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 17 Aug 2011 03:50:00 EST</pubDate></item><item><title><![CDATA[Why Epic Games hasn't made Shadow Complex 2 (but 'never say never')]]></title><link>http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/</guid><comments>http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/jobscapps530px.jpg" style="width: 530px; height: 341px; " /></a></div>
When <em>Shadow Complex</em> was released in 2009, it received <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-shadow-complex/">critical praise</a> and became a <a href="http://www.joystiq.com/2009/08/31/shadow-complex-sets-week-one-sales-record/">commercial hit</a>. After Epic Games announced that Chair's next game would instead be an iOS title named <a href="http://www.joystiq.com/game/infinity-blade"><em>Infinity Blade</em></a>, many were curious as to what had happened to the obligatory, post-success sequel. "The reviews were great, it was a record seller for a single-player game on the platform, but at the same time we've got this mobile gaming push that's coming in strong," Epic Games president Mike Capps explained this morning during his GDC Europe keynote.<br />
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"And the big thing for me was that we were looking what the iPhone could do, and the games that were on iPhone, and we thought there was a huge gap, so we put our engine team on the problem, and that's where we came up with <em>Infinity Blade</em>," Capps said. "We were thinking about the sequel [to Shadow Complex], we were ready and 'Maybe we should start working on this,' and instead stopped everything and went and made <em>Infinity Blade</em>."<br />
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Capps expanded on the possibility of a <em>Shadow Complex</em> sequel when I followed up with him after his presentation. "Never say never," he offered. Of course, when Chair head Donald Mustard <a href="http://www.joystiq.com/2011/05/22/chair-more-shadow-complex-is-a-question-of-when/">answered the same question</a> earlier this year, he said that such a sequel is "a question of when, not if."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/">Why Epic Games hasn't made Shadow Complex 2 (but 'never say never')</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Aug 2011 08:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/16/why-epic-games-hasnt-made-shadow-complex-2-but-never-say-neve/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chair</category><category>chair-entertainment</category><category>donald-mustard</category><category>epic</category><category>epic-games</category><category>gdc</category><category>gdc-europe</category><category>gdc-europe-2011</category><category>gdce-2011</category><category>infinity-blade</category><category>ios</category><category>microsoft</category><category>mike-capps</category><category>mobile</category><category>Shadow-Complex</category><category>shadow-complex-2</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 16 Aug 2011 08:30:00 EST</pubDate></item><item><title><![CDATA[Five games in development at Epic Games, none from the Gears of War franchise]]></title><link>http://www.joystiq.com/2011/08/16/five-games-in-development-at-epic-games-none-from-the-gears-of/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/16/five-games-in-development-at-epic-games-none-from-the-gears-of/</guid><comments>http://www.joystiq.com/2011/08/16/five-games-in-development-at-epic-games-none-from-the-gears-of/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/epiclogoe3small.jpg" /></div>
During an Epic Games culture-heavy talk this morning at GDC Europe, company president Mike Capps briefly noted several projects that are currently in some form of development at his company. According to a slide entitled "So what's our next story," there are currently "five new games at various stages of prototyping and development" at Epic Games. "We didn't multiply our team size by five, so you can assume they're smaller games," Capps said.<br />
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While he's "not ready to announce anything" just yet in terms of consoles or what studios are working on said prototypes (People Can Fly? Chair? Internal?), he said that the PC is now the company's target platform, rather than a recipient of ported console games.<br />
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I followed up with Capps after his talk, where he added that both People Can Fly and Chair are part of Epic's "big happy family," though wouldn't put any of the projects to one particular label. He also confirmed that the <a href="http://www.joystiq.com/2011/08/07/epic-hiring-for-new-unannounced-ip/">recent job listing</a> on Epic's website is relevant to these five unannounced projects in development at the studio. The "<a href="http://www.joystiq.com/2011/03/08/unreal-engine-3-tech-demo-video/">Samaritan</a>" tech demo, however, is not one of them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/16/five-games-in-development-at-epic-games-none-from-the-gears-of/">Five games in development at Epic Games, none from the Gears of War franchise</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Aug 2011 07:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/16/five-games-in-development-at-epic-games-none-from-the-gears-of/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20018690/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/16/five-games-in-development-at-epic-games-none-from-the-gears-of/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gdc-europe</category><category>gdc-europe-2011</category><category>gdce-2011</category><category>mike-capps</category><category>pc</category><category>unannounced-ip</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 16 Aug 2011 07:55:00 EST</pubDate></item><item><title><![CDATA[Bulletstorm worth making despite not being profitable, says Epic]]></title><link>http://www.joystiq.com/2011/07/23/bulletstorm-was-great-didnt-sell-says-epic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/23/bulletstorm-was-great-didnt-sell-says-epic/</guid><comments>http://www.joystiq.com/2011/07/23/bulletstorm-was-great-didnt-sell-says-epic/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/22/bulletstorm-was-great-didnt-sell-says-epic/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/bulletstormgoof.png" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Speaking with <a href="http://kotaku.com/5823810/bulletstorm-didnt-make-money-but-it-was-worth-it">Kotaku</a>, Epic President <a href="http://www.joystiq.com/tag/Mike-Capps">Mike Capps</a> lamented <a href="http://www.joystiq.com/game/Bulletstorm"><em>Bulletstorm</em></a>'s financial performance, saying that the title "didn't make money for us." However, despite its relatively poor sales, Capps implies that the game was still worth making, and that Epic-owned developer <a href="http://www.joystiq.com/tag/People-Can-Fly">People Can Fly</a> is more to the studio than a content farm for the <em>Gears of War</em> series. "The next thing we do with People Can Fly will be great," he said.<br />
<br />
<a href="http://www.joystiq.com/2011/02/22/bulletstorm-review/#review">We loved <em>Bulletstorm</em></a>, so it's good to hear that lackluster figures in the consumer sector haven't blinded Epic to the FPS's <a href="http://www.metacritic.com/game/xbox-360/bulletstorm">stellar critical reception</a>. Now that we think about it, a lot of games we've <a href="http://www.joystiq.com/2011/06/21/shadows-of-the-damned-review/#review">liked lately</a> have been <a href="http://www.joystiq.com/2011/07/15/zelda-sold-well-in-june-child-of-eden-and-shadows-of-the-damned/">selling poorly</a>. Maybe Joystiq is cursed? Maybe we shouldn't have stolen that gypsy's ice-cream. Or defiled that mummy's tomb. Or built our headquarters over this ancient burial mound. Whatever, this monkey's paw we got at that frogurt place should take care of it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/23/bulletstorm-was-great-didnt-sell-says-epic/">Bulletstorm worth making despite not being profitable, says Epic</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 23 Jul 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/23/bulletstorm-was-great-didnt-sell-says-epic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19998777/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/23/bulletstorm-was-great-didnt-sell-says-epic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bulletstorm</category><category>Epic</category><category>Epic-Games</category><category>microsoft</category><category>Mike-Capps</category><category>pc</category><category>people-can-fly</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 23 Jul 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Gears of War 3 rating in Germany 'pleasantly shocked' Epic president]]></title><link>http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/</guid><comments>http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gearsofwar3germany-1.jpg" vspace="4" /></a></div>
Epic Games president Mike Capps says he and the company were just as surprised as anyone else when <em>Gears of War 3</em> obtained a classification in Germany. Last week, <a href="http://www.joystiq.com/2011/07/14/gears-of-war-3-classified-in-germany-without-edits/"><em>Gears of War 3 </em>received an "18" rating</a> from the German <a href="http://www.joystiq.com/tag/USK/">USK</a>, making it the first <em>Gears</em> not to be <a href="http://en.wikipedia.org/wiki/Federal_Department_for_Media_Harmful_to_Young_Persons#Legal_consequences">indexed</a> in the region.<br />
<br />
"I wish I could give you a list, because then I could tell you I wasn't shocked when I heard we didn't get indexed. I was very much surprised, I'll admit," Capps told us when we asked what changes Epic had made to the franchise formula to get the game rated. "To me, <em>Gears 3</em> is not just more of <em>Gears 2</em>, but tons more. ... It doesn't immediately strike me as something easier to pass through. It's not a modified version there. We have a "no gore" filter, but <a href="http://www.joystiq.com/2008/08/05/gears-of-war-2-to-feature-optional-gore-filter/">we've had that for <em>Gears</em></a>. We didn't do anything special for Germany this time."<br />
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Capps is, of course, happy that Epic can finally bring its biggest series to Germany. He told us the country was the developer's "second biggest support center for Epic products," and that <em>Unreal Tournament</em> was huge there. He also mentioned that several members of the company's staff at the Raleigh studio are from Germany, including their engine lead.<br />
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So, is there any chance of <em>Gears of War 1</em> and <em>2, </em>perhaps in their <a href="http://www.joystiq.com/2011/01/18/gears-of-war-triple-pack-hits-retail-on-feb-15/">Triple Pack</a> format, being resubmitted for approval in Germany?<br />
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"That's a fantastic idea." Capps said enthusiastically. "We didn't try to submit it at all. I don't think anyone thought to. We'll give it a shot."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/">Gears of War 3 rating in Germany 'pleasantly shocked' Epic president</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Jul 2011 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19997332/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/22/gears-of-war-3-rating-in-germany-pleasantly-shocked-epic-presi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BPjM</category><category>Gears-of-War-3</category><category>Germany</category><category>microsoft</category><category>Mike-Capps</category><category>USK</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 22 Jul 2011 08:00:00 EST</pubDate></item><item><title><![CDATA[Epic's Mike Capps: Game industry at 'an inflection point']]></title><link>http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/</guid><comments>http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/infinity-blademarrowfiend-1292359195_530x350.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 349px; " /></a></div>
According to <a href="http://joystiq.com/tag/epic-games">Epic</a> president Mike Capps, the times are definitely a-changing for the games industry. Capps recently told <a href="http://www.industrygamers.com/news/epic-99-cent-apps-are-killing-us/">Industry Gamers</a> that the future of the games industry has not been so "uncertain" in twenty years. He questioned whether or not physical retail distribution of games will still exist in five to ten years, what will become of next-generation consoles and how PC gaming will fare.<br />
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His number one concern, however, seems to be the current trend of incredibly cheap mobile games. The one thing "killing" traditional game creators, said Capps, is "dollar apps," adding that it could be hard to sell a $60 game to a consumer used to paying pennies.<br />
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Capps isn't the first traditional game creator to express concern over the ever-growing stream of cheap games. During a <a href="http://www.joystiq.com/2011/03/02/nintendo-gdc-keynote/">GDC keynote</a> earlier this year, Nintendo president Satoru Iwata had harsh words for inexpensive mobile games, asking whether or not they really offer a "high value." Nintendo's Reggie Fils-Aime recently offered <a href="http://www.joystiq.com/2011/03/28/reggie-fils-aime-on-the-competition-and-what-it-means-to-be-a-g/">similar comments</a>, noting that Nintendo isn't interested in publishing the work of inexperienced developers, a stark contrast to the relatively open publishing structures in iOS and Android development.<br />
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Of course, mobile developers aren't keeping quiet. Peter Vesterbacka, head of <em>Angry Birds</em> developer Rovio, recently <a href="http://www.joystiq.com/2011/03/30/rovios-vesterbacka-defends-mobile-games-calls-out-nintendos/">fired back</a> at Fils-Aime, stating that it made sense for traditional game publishers to defend their "$49 piece of plastic." For what it's worth, while Capps admits that times are uncertain, they are also "exciting" for developers and publishers that make the right choices. In other words, <a href="http://www.youtube.com/watch?v=IYhqlOQ1vHY">there's going to be a showdown</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/">Epic's Mike Capps: Game industry at 'an inflection point'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Apr 2011 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19919323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/20/epics-mike-capps-game-industry-at-an-inflection-point/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>epic</category><category>epic-games</category><category>infinity-blade</category><category>mac</category><category>microsoft</category><category>mike-capps</category><category>mobile</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>psp</category><category>sony</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Apr 2011 22:15:00 EST</pubDate></item><item><title><![CDATA[Epic talks Project Sword, Unreal Engine on iPhone, and Apple TV as a game console]]></title><link>http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/</guid><comments>http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/in-the-news/" rel="tag">In The News</a>, <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/citadel9210.jpg" /></a></center>Following yesterday's dramatic announcement of <a href="http://www.joystiq.com/2010/09/01/project-sword-coming-to-ios-from-epic/"><em>Project Sword</em></a> for iOS -- and the dramatic release of the free <em>Epic Citadel</em> tech demo -- <a href="http://gamasutra.com/view/news/30223/Interview_Epics_Capps_On_Bringing_Hardcore_Flavor_To_iOS.php">Gamasutra</a> spoke to Epic's Mike Capps about the games and the platform. Capps said that putting Unreal Engine 3 content on iPhone wasn't as hard as it seemed, thanks to the device's storage space that can come in handy for textures. "You've got 16 gigs of flash memory, which is way better, faster memory than what most people have generally on a home PC," he said. "So that stuff works really well. It's the big environments that get really complicated on the rendering tools for iPhone. But yeah, we've got some tricks for it."<br />
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Capps has his eyes on the future of the platform, both for Epic's own games and licensees. "We've got a few of our licensees using [the iOS tools for UE3] now, who've been testing it with us. So we'll roll it out to existing licensees and then start opening up. I think [Epic VP] Mark Rein has a big plan for how they're going to roll it out and make sure everybody's using it." <br />
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Capps also thinks there's potential to turn the new Apple TV into a game console of sorts. "... I can't wait to throw our engineers at it and see if we can get the latency we need to be able to play a game interactively over that wireless link to the Apple TV," he said. "I sure hope so."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/">Epic Citadel ('Project Sword' tech demo)</a></strong></p><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321590"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321591"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321593"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321594"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/epiccitadel4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/epic-citadel-project-sword-tech-demo/#3321596"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/photo-2_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/">Epic talks Project Sword, Unreal Engine on iPhone, and Apple TV as a game console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Sep 2010 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19618677/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/02/epic-talks-project-sword-unreal-engine-on-iphone-and-apple-tv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple-tv</category><category>appletv</category><category>chair-entertainment</category><category>Epic</category><category>Epic-Citadel</category><category>Epic-Games</category><category>infinity-blade</category><category>iphone</category><category>mike-capps</category><category>mobile</category><category>Project-Sword</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 02 Sep 2010 12:30:00 EST</pubDate></item><item><title><![CDATA[Epic's Mike Capps: PC piracy 'changed our business model']]></title><link>http://www.joystiq.com/2010/05/18/epics-mike-capps-pc-piracy-changed-our-business-model/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/18/epics-mike-capps-pc-piracy-changed-our-business-model/</guid><comments>http://www.joystiq.com/2010/05/18/epics-mike-capps-pc-piracy-changed-our-business-model/#comments</comments><description><![CDATA[<a href="http://www.develop-online.net/news/34855/Epic-PC-piracy-turned-us-to-consoles"><img hspace="4" vspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/mikecappsgearsing225.jpg" /></a>Recent comments from Epic Games president Mike Capps in <em>Edge Magazine</em> (via <a href="http://www.develop-online.net/news/34855/Epic-PC-piracy-turned-us-to-consoles">Develop</a>) show the developer's frustration with the PC piracy scene, as well as its hesitance to fully embrace the platform. "We still do PC, we still love the PC, but we already saw the impact of piracy: it killed a lot of great independent developers and completely changed our business model," Capps said. <br />
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Of course, Epic's shift to console development (think: <a href="http://www.joystiq.com/tag/gears-of-war"><em>Gears of War</em></a>) also makes a lot of cents ... err, <em>sense</em>. "And now, people are saying 'why do you hate the PC? You're a console-only company.' It's because the money's on consoles," he said. Capps' candid stance likely doesn't preclude future success on PC -- there's still <a href="http://www.joystiq.com/2010/03/10/pc-gaming-revenue-grew-in-2009-as-retail-pc-game-sales-shrank/">fertile land</a> out there -- but for now, Epic has prioritized console blockbusters.<br />
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It's a shame it'll have to miss out on that $13 billion pie, though. We know how much <a href="http://www.joystiq.com/2010/03/13/overheard-gdc-the-cliff-bleszinski-pie-analogy/">Cliff Bleszinski likes his pie</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/18/epics-mike-capps-pc-piracy-changed-our-business-model/">Epic's Mike Capps: PC piracy 'changed our business model'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 May 2010 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.develop-online.net/news/34855/Epic-PC-piracy-turned-us-to-consoles>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/18/epics-mike-capps-pc-piracy-changed-our-business-model/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19482093/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/18/epics-mike-capps-pc-piracy-changed-our-business-model/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>epic</category><category>epic-games</category><category>gears-of-war</category><category>mike-capps</category><category>pc-piracy</category><category>piracy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 18 May 2010 21:30:00 EST</pubDate></item><item><title><![CDATA[Epic has high hopes for Unreal Engine 4, not worried about CryEngine yet]]></title><link>http://www.joystiq.com/2010/05/11/epic-has-high-hopes-for-unreal-engine-4-not-worried-about-cryen/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/epic-has-high-hopes-for-unreal-engine-4-not-worried-about-cryen/</guid><comments>http://www.joystiq.com/2010/05/11/epic-has-high-hopes-for-unreal-engine-4-not-worried-about-cryen/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.edge-online.com/news/epic-expects-unreal-engine-4-dominance"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gearsofwar3group580.jpg" /></a></div>
With the Unreal Engine 4 <a href="http://www.joystiq.com/2008/03/13/unreal-engine-4-to-exclusively-target-the-next-console-generati/">targeted</a> for use on the <em>next</em> console generation (whenever that is), Epic President Mike Capps is confident that the product will have "better dominance" than its already ubiquitous Unreal Engine 3. Speaking with <a href="http://www.edge-online.com/news/epic-expects-unreal-engine-4-dominance">Edge</a>, Capps notes the next console generation is "really murky compared to last time," but sees the next-gen tech hanging around the mean streets of the PC market. <br />
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Capps also isn't getting antsy about Crytek's <a href="http://www.joystiq.com/tag/cryengine-3">CryEngine 3</a> being the best solution for developers. He explained, "They've positioned themselves strongly as the 'we're gonna be on console, push one button and it's great on all three platforms' engine. ... They've yet to ship an Xbox 360 game and we're five years in. It surprises me that people take them seriously as a crossplatform engine company. We don't know how to compete against a company that hasn't shipped yet. It's all potential, so we'll see." Crytek previously stated its next engine would arrive in <a href="http://www.joystiq.com/2009/08/17/crytek-road-map-has-next-generation-starting-in-2012-next-engin/">2012</a>.<br />
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Now, the real question: will Crytek or Epic even have "next generation consoles" to sell these newfangled engines for in the next couple years?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/epic-has-high-hopes-for-unreal-engine-4-not-worried-about-cryen/">Epic has high hopes for Unreal Engine 4, not worried about CryEngine yet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/epic-expects-unreal-engine-4-dominance>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/epic-has-high-hopes-for-unreal-engine-4-not-worried-about-cryen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19472723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/epic-has-high-hopes-for-unreal-engine-4-not-worried-about-cryen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>gears-of-war-3</category><category>Mike-Capps</category><category>Unreal-Engine-4</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 11 May 2010 17:00:00 EST</pubDate></item><item><title><![CDATA[Epic president hints at new game announcement at E3]]></title><link>http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/</guid><comments>http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/#comments</comments><description><![CDATA[<a href="http://games.venturebeat.com/2010/02/25/epic-games-mike-capps-on-building-a-blockbuster-franchise/"><img vspace="0" hspace="0" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/epic3110.jpg" style="padding-left: 5px;" /></a><a href="http://www.joystiq.com/tag/epic-games">Epic Games</a> president Mike Capps is already teasing some kind of new announcement at E3. Speaking to <a href="http://games.venturebeat.com/2010/02/25/epic-games-mike-capps-on-building-a-blockbuster-franchise/">VentureBeat</a> at the Interactive Achievement Awards, Capps responded to a question about possible new games by saying that "We might have a new one coming. I think E3 is going to be really exciting for fans of Epic." You can see him make this statement on video after the break.<br />
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It <em>might</em> have a new one coming? Shouldn't he <em>know?</em> What kind of company doesn't keep its own president in the loop? Oh, we get it. He's being <em>coy</em>. So what's this new game? It could be the <a href="http://www.joystiq.com/2010/02/08/dead-space-2-and-ea-epic-shooter-slated-for-early-2011/">"Shooter from Epic TBA"</a> listed in EA's schedule for early 2011. Which <em>could</em> be People Can Fly's "<a href="http://www.joystiq.com/2009/12/29/epics-people-can-fly-trademarks-bulletstorm/">Bulletstorm</a>." We suppose "fans of Epic" would be happiest with a sequel to one of the company's franchises, so a new <em>Unreal,</em> <em>Gears of War</em> or even <em>Shadow Complex</em> is always a possibility. It's probably <em>not</em> a new <a href="http://en.wikipedia.org/wiki/Jill_of_the_Jungle"><em>Jill of the Jungle</em></a>. Which is too bad.<br />
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[Thanks, Fintan!]<p><a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/" rel="bookmark">Continue reading <em>Epic president hints at new game announcement at E3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/">Epic president hints at new game announcement at E3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Mar 2010 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.venturebeat.com/2010/02/25/epic-games-mike-capps-on-building-a-blockbuster-franchise/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19378694/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/01/epic-president-hints-at-new-game-announcement-at-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bulletstorm</category><category>e3-2010</category><category>epic-games</category><category>gears-of-war</category><category>Microsoft</category><category>mike-capps</category><category>people-can-fly</category><category>shadow-complex</category><category>unreal</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 01 Mar 2010 20:15:00 EST</pubDate></item><item><title><![CDATA[Overheard@DICE: How do you define indie?]]></title><link>http://www.joystiq.com/2010/02/18/overheard-dice-how-do-you-define-indie/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/18/overheard-dice-how-do-you-define-indie/</guid><comments>http://www.joystiq.com/2010/02/18/overheard-dice-how-do-you-define-indie/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/whatisindie580-1.jpg" /></div>
"I find this talk offensive." -- A half-joking independent developer listening to Chris Taylor of Gas Powered Games and Epic's Mike Capps discussing being independent studios at DICE.<br />
<br />
But, how do we define independent? And is it different from being "indie?" We know that <a href="http://www.joystiq.com/2009/04/03/mega64-punches-people-makes-out-at-igf-awards/">Mega 64 has a violent reaction</a> about the latter question.<br />
<br />
Now, it's hard to imagine Mike Capps, who swims in a pool of Unreal Engine cash, being defined as independent. He even dryly stated during the conversation, "We became Microsoft five years ago." However, Chris Taylor, whose company <em>doesn't</em> have an engine that runs many of the games out there stated, "My children will probably not go to college because of <a href="http://joystiq.com/tag/demigod"><em>Demigod</em></a>." He also mentioned that in 2008 the company went from 125 people to 45 and then had to build back up again. But does a company's bank account make it independent or is it a state of mind?<br />
<br />
In fairness, Mike Capps was a last minute replacement for Double Fine's Tim Schafer, so the original pairing may have been less jarring. But, the indie developer got us thinking: what are the lines that define the perception of independence?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/18/overheard-dice-how-do-you-define-indie/">Overheard@DICE: How do you define indie?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Feb 2010 19:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/18/overheard-dice-how-do-you-define-indie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19364607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/18/overheard-dice-how-do-you-define-indie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-taylor</category><category>dice</category><category>dice-2010</category><category>epic</category><category>epic-games</category><category>gas-powered-games</category><category>mike-capps</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 18 Feb 2010 19:20:00 EST</pubDate></item><item><title><![CDATA[Mike Capps answers 10 Questions from the Academy]]></title><link>http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/</guid><comments>http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/#comments</comments><description><![CDATA[<div style="text-align: left;"><font color="gray"> <span style="font-style: italic;">And now,</span><em> 10 Questions from the Academy: A weekly feature from the <a href="http://www.interactive.org/">Academy of Interactive Arts &amp; Sciences</a> wherein significant figures in the video game industry provide their input on past trends, current events, and future challenges and goals for the entertainment software community.</em><hr size="2" width="100%" />
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<div style="text-align: center;"><img hspace="0" height="258" border="1" width="580" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/aias-template-mike-capps.jpg" /></div>
<em><a href="http://www.joystiq.com/tag/Mike-Capps/">Mike Capps</a> is a member of the Academy of Interactive Arts and Sciences where he serves as one of its board directors. He is the President of North Carolina-based Epic Games, the developers behind the </em>Unreal<em> and </em>Gears of War<em> series, and the seemingly ubiquitous Unreal Engine.</em><br />
<br />
<strong> AIAS: What's the biggest challenge you see facing the industry?</strong><br />
Mike Capps: Game development has grown so fast as a business, but not nearly so fast as a profession, and you see the growing pains regularly.<br />
<br />
<strong>What's your favorite part of game development?<br />
</strong>I love the people; so many fascinatingly cool people are in game development. I really enjoy playing a game, and then meeting the people behind the game, and understanding how they think. Shipping a game, developing a game engine, and running a company... they're all insanely complex maximization problems. What do you with your time and your money, every day, to make the best game, the most profitable company, the best technology? It's a blast.<p><a href="http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/" rel="bookmark">Continue reading <em>Mike Capps answers 10 Questions from the Academy</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/">Mike Capps answers 10 Questions from the Academy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Dec 2009 20:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.interactive.org/features/mike_capps.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19264059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/04/mike-capps-answers-10-questions-from-the-academy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>10-Questions-from-the-Academy</category><category>AIAS</category><category>Epic-Games</category><category>Mike-Capps</category><dc:creator><![CDATA[Joystiq Staff]]></dc:creator><pubDate>Fri, 04 Dec 2009 20:20:00 EST</pubDate></item><item><title><![CDATA[Industry pipes up on lack of overtime pay from crunch time]]></title><link>http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/</guid><comments>http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/#comments</comments><description><![CDATA[<a href="http://www.developmag.com/news/31945/Industry-comes-clean-on-crunch"><img hspace="0" vspace="0" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/computerprogrammer.jpg" alt="" style="padding-left: 5px;" /></a>Just over a month ago, <a href="http://www.joystiq.com/2009/04/22/joystiq-interview-epics-michael-capps-responds-to-accusations/">Joystiq talked to Epic Games' Mike Capps</a> about crunch times in game development cycles and how many hours his employees are expected to work throughout the development of a game. Interestingly, <a href="http://www.developmag.com/news/31945/Industry-comes-clean-on-crunch">Develop</a> put the question of crunch time (among other things) to "over 350 industry professionals" via a poll and found that nearly 98 percent of respondents received no overtime pay for crunch work.<br /><br />When we spoke with Capps, he pointed out that, for his company, crunch isn't a matter of force but that employees understand its necessity. "Our guys vote on how they want to crunch and last time they chose having weekends off ... I had one or two that were, wow that went too long, we had a rough time, we made some mistakes in planning but that's not to say that crunching is the wrong thing to do," Capps told us. He also noted that while crunch can hurt, employees (at least at Epic) are able to take a few weeks off between projects after a crunch so as to recharge, saying, "If you scoop someone off the front lines of Afghanistan and fly them to Iraq and you put them back out and you keep doing it, performance is going to suffer." <br /><br />It seems to us that, like most things in life, generalizing -- for instance, about the gaming industry as a whole -- doesn't make a whole lot of sense. 98 percent of those polled may not receive overtime for crunching on a project, but they may very well receive large bonuses after the product ships, or a long vacation, or a variety of other incentives. One thing's for sure: 100 percent of Joystiq writers make no overtime pay.<br /><br />
<div align="right">[<a href="http://www.poster.net/anonymous/">Image credit</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/">Industry pipes up on lack of overtime pay from crunch time</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 May 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31945/Industry-comes-clean-on-crunch>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1563460/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/28/industry-pipes-up-on-lack-of-overtime-pay-from-crunch-time/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crunch</category><category>crunchtime</category><category>develop</category><category>development</category><category>epic-games</category><category>mike-capps</category><category>overtime</category><category>polls</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 28 May 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Greg Costikyan slams Epic for 'exploitative' work hours ]]></title><link>http://www.joystiq.com/2009/04/10/greg-costikyan-slams-epic-for-exploitative-work-hours/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/10/greg-costikyan-slams-epic-for-exploitative-work-hours/</guid><comments>http://www.joystiq.com/2009/04/10/greg-costikyan-slams-epic-for-exploitative-work-hours/#comments</comments><description><![CDATA[<div align="center"><a href="http://playthisthing.com/mothers-dont-let-your-children-grow-be-game-developers"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/u2053172-7_top_jdcopy.jpg" alt="" /></a><br /></div>
Game designer Greg Costikyan has come out swinging against Epic president <a href="http://www.joystiq.com/tag/mike-capps/">Michael Capps</a> for supporting what the author and Manifesto Games co-founder describes "exploitation of talent." Capps, who lately has made a habit out of putting his <a href="http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/">foot</a> in his <a href="http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/">mouth</a>, reportedly told those attending a leadership meeting by the International Game Developers Association that just putting in a 40-hour work week was utterly senseless. Instead, the exec claimed that devs should accept that toiling for 60 or more hours each week was just part of the "corporate culture."<br /><br />Costikyan points out that such a stance would be plausible coming from an industry exec, were Capps not also a board member of the IGDA, "an organization," Costikyan writes, "the ostensible purpose of which is to support game developers. Not, you know, to support management dickheads."<br /><br />There is more to the story as well, including <a href="http://www.igda.org/newsroom/memo_032209.php">nebulous comments</a> by IGDA chair Jen MacLean that only add fuel to the fire. Costikyan notes the kerfluffle has cost the IGDA some members, though he urges current and future members to join in and "vote to replace anyone on the current board who will not take a clear stand in favor of reasonable working conditions." Fight. The. Power.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/10/greg-costikyan-slams-epic-for-exploitative-work-hours/">Greg Costikyan slams Epic for 'exploitative' work hours </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Apr 2009 14:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://playthisthing.com/mothers-dont-let-your-children-grow-be-game-developers>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/greg-costikyan-slams-epic-for-exploitative-work-hours/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1513667/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/10/greg-costikyan-slams-epic-for-exploitative-work-hours/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>epic-games</category><category>epicgames</category><category>exploit</category><category>exploitation</category><category>greg-costikyan</category><category>gregcostikyan</category><category>mike-capps</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 10 Apr 2009 14:09:00 EST</pubDate></item><item><title><![CDATA[Secondhand sales solution? Sell the endings!]]></title><link>http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/</guid><comments>http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/"><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/badidea.jpg" alt="" /></a>If the headline of this post were the title of a book, the subhead would be: "And Other Awful Things Epic Chief Mike Capps Has Said Out Loud." Just so we don't bias you further, here's his quote to <em>Game Informer</em>, straight from Videogaming247: "I've talked to some developers who are saying 'If you want to fight the final boss you go online and pay USD 20, but if you bought the retail version you got it for free'."<br /><br />So, he gets a points for creativity, but the points he loses for releasing awful ideas into the wild could form into a sphere of wickedness big enough to give Atlas a slipped disc. We <strike>know</strike> hope that Capps was just regurgitating things he's heard instead of espousing his beliefs. But we promise that the first game that ships without an ending on the disc will be ludus non grata with us.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/">Secondhand sales solution? Sell the endings!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Nov 2008 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogaming247.com/2008/11/10/capps-we-really-need-to-make-strides-against-the-secondhand-market/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1367669/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/10/secondhand-sales-solution-sell-the-endings/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>mike-capps</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 10 Nov 2008 15:00:00 EST</pubDate></item><item><title><![CDATA[Epic Games looks to comics for building new IP]]></title><link>http://www.joystiq.com/2008/08/01/epic-games-looks-to-comics-for-building-new-ip/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/01/epic-games-looks-to-comics-for-building-new-ip/</guid><comments>http://www.joystiq.com/2008/08/01/epic-games-looks-to-comics-for-building-new-ip/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.developmag.com/news/30239/Epic-Games-looks-to-comic-books-for-building-new-IP"><img width="225" vspace="4" hspace="4" height="288" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/mikecapps225sider.jpg" /></a>When in doubt, create comics. According to <a href="http://www.joystiq.com/tag/Epic-Games/">Epic Games</a> president Mike Capps creating comics is a potential solution to future IP success. Apparently not content simply pushing out Unreal Engine 3 tech and becoming a shooter factory, Capps discussed the power to generate new IPs through the low cost medium and revealed Epic Games is keeping an eye on the industry.<br /> <br /> Keynoting the Casual Connect conference in Seattle early last week Capps, one of the quieter figures at Epic Games, discussed how Epic Games may have "<a href="http://www.developmag.com/news/30239/Epic-Games-looks-to-comic-books-for-building-new-IP">lost some of our nimbleness</a>" as a studio focused on the hardcore side of the games industry that is locked in an "arms race" searching for graphically overpowering software while smaller independent studios have more freedom to create innovative and creative entertainment while still turning a profit. Capps related this feeling as one of the core reasons the studio purchased <a href="http://www.joystiq.com/tag/chair-entertainment">Chair Entertainment</a>, the studio behind the XBLA title <em><a href="http://www.joystiq.com/tag/Undertow/">Undertow</a></em>, an acquisition they feel can help them create more casual gaming experiences.<br /> <br /> While Capps did not say Epic would be looking to comics specifically to create IPs that would later be generated into games, one could only assume that would be the final hurdle going forward.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/01/epic-games-looks-to-comics-for-building-new-ip/">Epic Games looks to comics for building new IP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Aug 2008 10:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/30239/Epic-Games-looks-to-comic-books-for-building-new-IP>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/01/epic-games-looks-to-comics-for-building-new-ip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1270559/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/01/epic-games-looks-to-comics-for-building-new-ip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chair-entertainment</category><category>epic-games</category><category>mike-capps</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 01 Aug 2008 10:15:00 EST</pubDate></item><item><title><![CDATA[Epic pres on making Wii games: 'we go forward, not back']]></title><link>http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/</guid><comments>http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><div align="center"><a href="http://xbox360.ign.com/articles/868/868001p1.html"><img width="490" vspace="4" hspace="0" height="244" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/epic-forward-wii-back.jpg" alt="" /></a><br /></div>
Normally, it's Epic Games' Mark Rein that's throwing down the <a href="http://www.joystiq.com/2007/03/08/mark-rein-says-no-unreal-engine-3-for-wii/">console-related taunts</a> but, during an IGN interview at the New York Comic Con over the weekend, Epic Games' President Mike Capps dropped a chainsaw into the Wii. Now, one could argue the IGN interviewer provoked Capps' response with lines like, "Come on, why are you buying this system?!" but Capps held his own, comparing sales of the Wii to a virus: "So you stop playing it after two months, but they buy it and they stop playing it after two months but they've showed it to someone else who then go out and buy it and so on."<br /><br />Before you get all upset, Capps' followup remarks put things into better perspective. When asked if Epic will ever make games for the Wii, he matter-of-factly replies, "No, we go forward, not back. It makes more sense for us to invest in the next-generation tech." Considering the incredible success Epic has had developing for the Xbox 360 and, to a lesser degree, the PS3 consoles - not to mention its incredibly lucrative engine-licensing business - is it any surprise that the independent company is quite content where it is?<br /><br />[Via <a href="http://www.megatonik.com/2008/04/20/mike-capps-says-epic-games-wont-ever-make-a-game-for-the-wii-we-go-forward-not-back/">Megatonik</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/">Epic pres on making Wii games: 'we go forward, not back'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Apr 2008 16:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/868/868001p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1173207/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/21/epic-pres-on-making-wii-games-we-go-forward-not-back/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Epic-Games</category><category>Mike-Capps</category><category>Wii</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 21 Apr 2008 16:14:00 EST</pubDate></item></channel></rss>