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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Google Maps comes to ... the NES?! [April Fools!]]]></title><link>http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/</guid><comments>http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/googlemapsnes.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none; " /></a><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/rznYifPHxDg" width="530"></iframe></div><br />In a move that is as surprising as it is whimsically delightful, Google has decided to bring its globally renowned and often essential Google Maps service to one of the best-selling home computing solutions of all time: The Nintendo Entertainment System.<br /><br />As demonstrated in the video above, using Google Maps on your NES/Famicom is just as easy as using it on your desktop, smartphone or tablet. Simply insert the cartridge into the system, remove it, blow into it, reinsert it back into the system, attach a phone line and you're ready to go. Google's cloud of servers compensate for the NES's lack of processing prowess, allowing for a quick, seamless experience.<br /><br />While Google Maps for NES has yet to begin shipping, a demo version is available at the <a href="http://maps.google.com">web-based Google Maps portal</a> -- just click on the Quest button on the top right to begin your adventure.<br /><br /><strong>Update</strong>: Rather than play along with these gags as they happen, we've decided instead to tag each April Fools' Day prank as such in the headline, in order to avoid as many dashed hopes as possible. For what its worth, we want this to be real as much as you do.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/">Google Maps comes to ... the NES?! [April Fools!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Mar 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20205719/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/31/google-maps-comes-to-the-nes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>april-fools-12</category><category>april-fools-2012</category><category>april-fools-day</category><category>famicom</category><category>Google</category><category>Google-Maps</category><category>Google-Maps-NES</category><category>its-already-april-1-in-Japan</category><category>NES</category><category>nintendo</category><category>nintendo-entertainment-system</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 31 Mar 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[NintendoWare Weekly: Metal Gear Solid 3D demo, Strider]]></title><link>http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/</guid><comments>http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/"><img border="1" hspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/strider216.jpg" vspace="4" /></a></center>The <a href="http://www.joystiq.com/2012/02/14/metal-gear-solid-3d-demo-coming-to-3ds-eshop-this-week/"><em>Metal Gear Solid 3D</em> demo</a> arrives today, accompanied by relatively big news on the Virtual Console! The first NES Ambassador game for 3DS is now available for purchase by non-Ambassadors! <em>Super Mario Bros.</em> is on the eShop now for five bucks. And if you already have it through the Ambassador Program, you can get a free update to add multiplayer and save states!<br /><br />There's also news for the Wii's Virtual Console: the Genesis version of Strider can be purchased today. We hadn't heard about a Genesis VC game in a while, so we looked into it. As far as we can tell, this is the first Genesis game on Wii in North America since <a href="http://www.joystiq.com/2010/02/15/vc-in-brief-sonic-and-knuckles-sega-genesis/"><em>Sonic &amp; Knuckles</em></a>, on February 15, 2010. It's been two years and a day since the last Genesis VC release.<br /><br />In fact, this appears to be the first Wii Virtual Console release of <em>any</em> kind since <em><a href="http://www.joystiq.com/2011/08/25/nintendoware-weekly-gargoyles-quest-the-ignition-factor/">The Ignition Factor</a> </em>six months ago. Enjoy it! This doesn't happen very often.<p><a href="http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/" rel="bookmark">Continue reading <em>NintendoWare Weekly: Metal Gear Solid 3D demo, Strider</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/">NintendoWare Weekly: Metal Gear Solid 3D demo, Strider</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Feb 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20173359/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/16/nintendoware-weekly-metal-gear-solid-3d-demo-strider/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ds</category><category>dsiware</category><category>eshop</category><category>ispot-japan</category><category>metal-gear-solid-3-snake-eater-3d</category><category>metal-gear-solid-3d-snake-eater</category><category>nes</category><category>nintendo</category><category>nintendoware-weekly</category><category>strider</category><category>super-mario-bros</category><category>virtual-console</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 16 Feb 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[Teenage Mutant Ninja Turtles (NES) pulled from Virtual Console]]></title><link>http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/</guid><comments>http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/tmntnes530px.jpg" vspace="4" /></a></div>You waited too long. It was only a couple bucks, but you thought, "I have time. It'll always be there. I'll get to it eventually." But now you can't download <a href="http://joystiq.search.aol.com/search?q=teenage+mutant+ninja+turtles&amp;invocationType=wl-joystiq"><em>Teenage Mutant Ninja Turtles</em></a> on the Virtual Console and your world is <em>destroyed</em>.<br /><br />Honestly, it was a weird goal to have, but we didn't want to say anything. In each and every region, it seems the turtles have retreated from the Virtual Console. <a href="http://www.nintendoworldreport.com/news/29216">Nintendo World Report</a> reports <a href="http://www.joystiq.com/tag/konami">Konami</a> cited an "expired license," the same issue that claimed <a href="http://www.joystiq.com/2011/06/23/tmnt-re-shelled-no-longer-available-in-us-after-june-30/"><em>TMNT Turtles in Time Re-Shelled</em></a>.<br /><br />There's no word on whether the turtles will return to the surface any time soon, so we've contacted Konami for more.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/">Teenage Mutant Ninja Turtles (NES) pulled from Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Feb 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20171155/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/14/teenage-mutant-ninja-turtles-nes-pulled-from-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>nintendo</category><category>teenage-mutant-ninja-turtles</category><category>tmnt</category><category>virtual-console</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 14 Feb 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Engadget goes hands-on with the RetroDuo Portable NES/SNES]]></title><link>http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/</guid><comments>http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/retroduoportable.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
We don't know if you guys realize this or not, but CES is a big show. Like, <em>really big</em>. So big, in fact, that our crack team of ground forces couldn't possibly see all that there is to see, no matter how efficient and devilishly handsome they may be.<br />
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Thankfully, our sister site Engadget was also at the show, and they got to spend some hands-on time with the RetroDuo Portable, an NES/SNES combo device from classic console fabricator Retro-Bit. Functionally, the device serves the same purpose as the <a href="http://www.joystiq.com/2011/12/04/now-you-can-play-snes-while-crossing-busy-streets-with-supaboy/">SupaBoy</a> released by Hyperkin late last year, albeit with a few catches. Hit the source link for Engadget's full write up, and ask yourself a very important question: Which is more valuable, $90, or <em>memories</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/">Engadget goes hands-on with the RetroDuo Portable NES/SNES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Jan 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20149174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/15/engadget-goes-hands-on-with-the-retroduo-portable-nes-snes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CES</category><category>CES-2012</category><category>engadget</category><category>NES</category><category>retro-bit</category><category>retrobit</category><category>RetroDuo</category><category>RetroDuo-Portable</category><category>SNES</category><category>SupaBoy</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 15 Jan 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[One of the hardest NES games ever translated to English]]></title><link>http://www.joystiq.com/2011/12/29/one-of-the-hardest-nes-games-ever-translated-to-english/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/29/one-of-the-hardest-nes-games-ever-translated-to-english/</guid><comments>http://www.joystiq.com/2011/12/29/one-of-the-hardest-nes-games-ever-translated-to-english/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/28/one-of-the-hardest-nes-games-ever-translated-to-english/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/gamtakeshischallenge530.jpeg" vspace="4" /></a></div>
If you're a stone-cold psychopath whose masochistic gaming tendencies push you away from ... well, normal-people games and into the cold embrace of impossible games, then the unavailability of an English port for <em>Takeshi's Challenge</em> has probably been a sore point for you. We probably shouldn't encourage your self-destruction, but you should know that a few kind souls have translated the bizarre NES title for your localized enjoyment.<br />
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The localization comes from ROM modder KingMike (via <a href="http://tinycartridge.com/post/14916990402/takeshis-challenge-translated">Tiny Cartridge</a>). Before looking into acquiring the game, though, we'd suggest you also find an English language strategy guide to help you, because this game was made by the Devil.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/29/one-of-the-hardest-nes-games-ever-translated-to-english/">One of the hardest NES games ever translated to English</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Dec 2011 03:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/29/one-of-the-hardest-nes-games-ever-translated-to-english/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20136490/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/29/one-of-the-hardest-nes-games-ever-translated-to-english/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emulator</category><category>japan</category><category>localization</category><category>nes</category><category>pc</category><category>rom</category><category>takeshis-challenge</category><category>translation</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 29 Dec 2011 03:15:00 EST</pubDate></item><item><title><![CDATA[Capcom's DuckTales, now with lyrics]]></title><link>http://www.joystiq.com/2011/12/11/capcoms-ducktales-now-with-lyrics/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/11/capcoms-ducktales-now-with-lyrics/</guid><comments>http://www.joystiq.com/2011/12/11/capcoms-ducktales-now-with-lyrics/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/wtfmcduck.jpg" style="display: none; text-align: -webkit-auto; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 291px; " /><iframe allowfullscreen="" frameborder="0" height="334" src="http://www.youtube.com/embed/e0EaygJdxyc?rel=0" width="599"></iframe></div>
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Once again, <a href="http://www.joystiq.com/tag/brentalfloss">Brentalfloss</a> is here to hijack your nostalgia, injecting lyrics into the memorable tunes of Capcom's 8-bit classic, <em>DuckTales</em>. No, it's not the Moon (that one's <a href="http://youtu.be/fHEgzRtKC5o">already been done</a>). Instead, we join Scrooge on his fateful trip ... <a href="http://www.youtube.com/watch?feature=player_embedded&amp;v=e0EaygJdxyc#!">to the Amazon</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/11/capcoms-ducktales-now-with-lyrics/">Capcom's DuckTales, now with lyrics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 11 Dec 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/11/capcoms-ducktales-now-with-lyrics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20125441/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/11/capcoms-ducktales-now-with-lyrics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brentalfloss</category><category>ducktales</category><category>humor</category><category>nes</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 11 Dec 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[There's another, more familiar Kid Icarus coming to 3DS [update: Free in Europe!]]]></title><link>http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/</guid><comments>http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/"><img alt="Kid Icarus ... IN 3D" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/icarus.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 350px; " /></a></div>
What's that? You say you want Kid Icarus but you don't want any of that newfangled 3D? Well, according to Australia's Classification Board, your wish has been granted <em>sort of</em>. The site has posted a <a href="http://www.classification.gov.au/www/cob/find.nsf/5b6ebdff7f5b9a24ca2575ca00062226/5d5bbe91b3047e45ca2579590057f9e3?OpenDocument">rating</a> for the original <em>Kid Icarus</em> as a <a href="http://joystiq.com/tag/3d-classics">3D Classic</a> for the 3DS.<br />
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There's no telling how much of a 3D makeover Pit will receive - or when it will be released, for that matter - but at least those yearning for the (super difficult) classic will have a chance to run from Death once again.<br />
<br />
Update: Nintendo has officially revealed that <em>Kid Icarus</em> will be offered as a free download in Europe for registering two qualifying 3DS titles with Club Nintendo. Details <a href="http://www.nintendo.co.uk/NOE/en_GB/news/2011/free_3d_classics_kid_icarus_game_when_you_register_your_purchases_46970.html">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/">There's another, more familiar Kid Icarus coming to 3DS [update: Free in Europe!]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Dec 2011 12:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20119500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/02/theres-another-more-familiar-kid-icarus-coming-to-3ds/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-classics</category><category>3ds</category><category>australian-classification-board</category><category>kid-icarus</category><category>nes</category><category>nintendo</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 02 Dec 2011 12:05:00 EST</pubDate></item><item><title><![CDATA[iam8bit's American Icons gallery features portraits of toys and old consoles]]></title><link>http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/</guid><comments>http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/nesiam8bitamericons.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
<p>
	Jason Brockert is traditionally a landscape painter, but one day he noticed a Star Wars Stormtrooper figurine sitting on his shelf, and decided to try painting it. "The first one came out terrible," he says. "A week later, I was like I'll try again. The second one, I was like oh, that's kind of cool. And it was a lot of fun, too. I had more fun doing that then I'd had in six months."<br />
	<br />
	He <a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#/17">finished the Stormtrooper painting</a> a little while after that, and then decided to do more figures, and then old game consoles and cartridges, collecting them on eBay and then painting them in his elaborate, almost idealistic way. "Those were the two things I loved as a kid," says Brockert, "and the things I wanted to recollect, that my mother had thrown away I don't know how long ago."<br />
	<br />
	Brockert's work is currently on display in <a href="http://iam8bit.com/the-gallery/">a show called "American Icons"</a> at the iam8bit gallery in Los Angeles' Echo Park. All of his works and prints are available for purchase, and the Exhibition (most of which you can see below) runs through December 18.<br />
	<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/">American Icons at iam8bit</a></strong></p><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624652"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624653"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624654"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624655"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/american-icons-at-iam8bit/#4624656"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/iam8bitamericons05_thumbnail.jpg" alt="" title="" /></a></div></p><p><a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/" rel="bookmark">Continue reading <em>iam8bit's American Icons gallery features portraits of toys and old consoles</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/">iam8bit's American Icons gallery features portraits of toys and old consoles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Nov 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20110554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/19/iam8bits-american-icons-gallery-features-portraits-of-toys-and/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>american-icons</category><category>art</category><category>atari</category><category>colecovision</category><category>exhibition</category><category>gallery</category><category>iam8bit</category><category>jason-brockert</category><category>nes</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 19 Nov 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[HAL's NES Ghostbusters II game almost came to North America]]></title><link>http://www.joystiq.com/2011/10/29/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/29/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/</guid><comments>http://www.joystiq.com/2011/10/29/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/10/28/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/gb1028.jpg" vspace="4" /></a></center>
The <a href="http://en.wikipedia.org/wiki/Ghostbusters_II_(NES)http://en.wikipedia.org/wiki/Ghostbusters_II_(NES)"><em>Ghostbusters II</em> game</a> we got in America, developed by Kemco and published by Activision, was poop. Meanwhile, Japan and Europe got a completely different <em>Ghostbusters II</em> game called <em>New Ghostbusters II</em> by talented developer HAL Laboratory -- creators of Kirby and Lolo, and employer of future Nintendo president Satoru Iwata. It was much less poop-like.<br />
<br />
<em>New Ghostbusters II</em> never came out in North America, likely because Activision had already secured the rights for a game based on the movie. Nintendo Player discovered (and dumped) a prototype of an unreleased US version of HAL's <em>Ghostbusters II</em> game, and <a href="http://www.nintendoplayer.com/prototypes/newghostbusters2/index.htm">documented</a> the minimal differences between that version and the ones released elsewhere.<br />
<br />
Apparently, HAL did have plans to release this at some point! And then, for some reason, potentially because of interference from Activision or Vigo the Carpathian, it instead became the footnote it is now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/29/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/">HAL's NES Ghostbusters II game almost came to North America</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 Oct 2011 03:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/29/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20093049/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/29/hals-nes-ghostbusters-ii-game-almost-came-to-north-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ghostbusters-2</category><category>hal-laboratory</category><category>nes</category><category>new-ghostbusters-2</category><category>satoru-iwata</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 29 Oct 2011 03:00:00 EST</pubDate></item><item><title><![CDATA[NES-cartridge art from 72 Pins makes retro games new, new games retro]]></title><link>http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/</guid><comments>http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/72pins-1317497861_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
<a href="http://www.72pins.com/">72 Pins</a> has recreated modern classics by designing custom NES cartridges to feature hit games of the post-8-bit world, <a href="http://blog.72pins.com/assets">as seen above</a>. These time-warped squares of nostalgia are awesome art installments -- not actual remade games -- although the cart's original game is intact. Think of it as buying a piece of art and getting a used game thrown in for free.<br />
<br />
Available redesigned cartridges include <a href="http://www.joystiq.com/game/god-of-war/"><em>God of War</em></a>, <a href="http://www.joystiq.com/game/dead-space"><em>Dead Space</em></a>, <a href="http://www.joystiq.com/tag/halo"><em>Halo</em></a>, <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a>, <a href="http://www.joystiq.com/game/shadow-of-the-colossus"><em>Shadow of the Colossus</em></a> and others, with <a href="http://www.joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a>, <a href="http://www.joystiq.com/game/castle-crashers"><em>Castle Crashers</em></a> and <a href="http://www.joystiq.com/tag/parappa-the-rapper"><em>PaRappa the Rapper</em></a> coming soon. All cartridges run $20, but follow <a href="http://twitter.com/#!/72_pins">72 Pins on Twitter</a> for some sweet deals, such as <a href="http://twitter.com/#!/72_Pins/status/119961191702474754">today's</a>, which is a code for 50 percent off an <a href="http://www.joystiq.com/game/okami"><em>Okami</em></a> cartridge.<br />
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Suggested uses for NES-cartridge art include wallpapering, bookshelf-filling, 3D-sculpture building, framing and wall-hanging, or sprawling carelessly across your table at the local coffee shop to complete that old-school hipster vibe your thick-rimmed glasses, plaid button-up and copy of the Communist Manifesto have been trying to attain for months.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/">NES-cartridge art from 72 Pins makes retro games new, new games retro</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20071492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/01/nes-cartridge-art-from-72-pins-makes-retro-games-new-new-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>72-Pins</category><category>art</category><category>cartridge</category><category>NES</category><category>nintendo</category><category>Retro</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 01 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Dragon Quest X has usage fees, requires Internet connection; does not require an NES]]></title><link>http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/</guid><comments>http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/dqxfc96.jpg" vspace="4" /></a></center>
Yesterday, Square Enix provided early <a href="http://www.joystiq.com/2011/09/05/dragon-quest-x-may-have-usage-fees-does-have-one-screenshot/">indication</a> that there would be a periodic fee for online play of <a href="http://joystiq.com/game/dragon-quest-x"><em>Dragon Quest X</em></a>. A <a href="http://support.jp.square-enix.com/faqarticle.php?id=2620&amp;la=0&amp;kid=59899&amp;ret=faqtop&amp;c=4&amp;sc=0">FAQ</a> on Square Enix's website confirms it. As translated by Google, "Yes, if you connect to online play will be required to pay the additional fee." The FAQ also <a href="http://support.jp.square-enix.com/faqarticle.php?id=2620&amp;la=0&amp;kid=59897&amp;ret=faqtop&amp;c=4&amp;sc=0">noted</a> that players will be required to connect to the Internet to play after the first few hours of the game.<br />
<br />
In much less true news, parody site the Kyoko Shimbun (a site whose name literally translates to "fictitious newspaper") <a href="http://kyoko-np.net/2011090601.html">reports</a> that Square Enix is also making a Famicom/NES version of <em>Dragon Quest X</em>, and even provided mock screenshots. This version, according to the fabricated story, is aimed at those who played <em>Dragon Quest</em> games on Famicom and have a nostalgic desire to experience the same thing again.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/">Dragon Quest X has usage fees, requires Internet connection; does not require an NES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Sep 2011 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20035580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/06/dragon-quest-x-has-usage-fees-requires-internet-connection-doe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dragon-quest-x</category><category>nes</category><category>nintendo</category><category>parody</category><category>square-enix</category><category>wii</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 06 Sep 2011 11:15:00 EST</pubDate></item><item><title><![CDATA[PSA: the 3DS Ambassador game download process is ... complicated]]></title><link>http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/</guid><comments>http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/ambassador830.jpg" vspace="4" /></a></center>
Keep in mind that we're talking about the process by which you receive 20 free games (and thus temper your <em>rage</em>), but you're kind of not going to believe the process through which qualified 3DS owners will acquire the <a href="http://www.joystiq.com/2011/08/30/japans-3ds-ambassador-games-include-metroid-zelda-2/">"Ambassador Program" games</a> starting September 1.<br />
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Nintendo posted a how-to on its support page, and ... a lot of people are going to need it. In order to get your free games, you'll have to open up the eShop (cool so far), then ... go into the "Settings/Other" menu there, scroll to "Your Downloads," and then click to "redownload" each game, even though you're actually downloading them for the first time.<br />
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Sounds kind of crazy, but our guess is that Nintendo has opted to add the games to everyone's accounts as already having been purchased, rather than generate codes for specific games. We're not even sure it's possible to distribute a download code for a 3DS game.<br />
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But it gets crazier! In order to keep up with news related to the program, Nintendo will offer the "<a href="http://www.nintendo.com/consumer/systems/3ds/en_na/3dsambassador.jsp?menu=about&amp;submenu=ctr-gi-amb-what-is-certificate">Ambassador Certificate</a>" for download -- which is actually a video. You'll be able to tap icons during the video for updates about when games will be available. Alternatively, read Joystiq!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/">PSA: the 3DS Ambassador game download process is ... complicated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Aug 2011 17:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/30/psa-the-3ds-ambassador-game-download-process-is-complicated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>ambassador-program</category><category>ds</category><category>eshop</category><category>nes</category><category>nintendo</category><category>pointlessly-complicated-processes</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 30 Aug 2011 17:59:00 EST</pubDate></item><item><title><![CDATA[3DS NES games will include multiplayer following an update]]></title><link>http://www.joystiq.com/2011/07/29/3ds-nes-games-will-include-multiplayer-following-an-update/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/29/3ds-nes-games-will-include-multiplayer-following-an-update/</guid><comments>http://www.joystiq.com/2011/07/29/3ds-nes-games-will-include-multiplayer-following-an-update/#comments</comments><description><![CDATA[<center>
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Those freebie NES games you get from the 3DS <a href="http://www.joystiq.com/2011/07/28/current-3ds-owners-eligible-for-free-games/">"Ambassador Program"</a> on September 1 will be bare-bones at first, but a future update will bring some extras. Nintendo told <a href="http://ds.ign.com/articles/118/1184729p1.html">IGN</a> that after the paid versions of those ten games show up on the eShop "later in the year," the free versions will be updated at no cost.<br />
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The upgrades will include "additional features such as multiplayer simultaneous play," which is kind of a big claim, since not even the Game Boy Virtual Console games sold now have multiplayer functionality. Nintendo didn't detail any other changes, except to say that 3D isn't one of them. The games won't be remade as 3D Classics.<br />
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The list of NES games announced includes <em>Super Mario Bros., Donkey Kong Jr., Balloon Fight, Ice Climber</em>, and <em>The Legend of Zelda</em>. These and five more unknown games will be included in the Ambassador Program. Ten Game Boy Advance games will follow later in 2011.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/29/3ds-nes-games-will-include-multiplayer-following-an-update/">3DS NES games will include multiplayer following an update</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Jul 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/29/3ds-nes-games-will-include-multiplayer-following-an-update/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20004851/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/29/3ds-nes-games-will-include-multiplayer-following-an-update/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>3ds-ambassador</category><category>ds</category><category>eshop</category><category>multiplayer</category><category>nes</category><category>nintendo</category><category>virtual-console</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 29 Jul 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Urban Champion is the 3DS's latest 3D 'Classic']]></title><link>http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/</guid><comments>http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/urbanchampion76.jpg" vspace="0" /></a></center>
Well, the 3DS had a good run. Of all the NES games to spend time and money remaking in 3D, Nintendo has chosen its worst first-party game as the third 3D Classics release. That's right, <em>Urban Champion</em> follows <em>Excitebike</em> and <em>Xevious</em> in the 3D Classics line, coming to the eShop in Japan July 13, for &yen;600 ($7.40).<br />
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The 3D perspective change effect actually looks really cool, and there's local wireless multiplayer -- two new aspects that temporarily distract from the crumminess of Nintendo's 1984 fighter.<br />
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The same day, an unaltered retro game will also come to 3DS in Japan via Virtual Console: <a href="http://www.nintendo.co.jp/3ds/eshop/vc/ra2j/index.html"><em>Adventure Island 2</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/">Urban Champion is the 3DS's latest 3D 'Classic'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984389/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/urban-champion-is-the-3dss-latest-3d-classic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-classics</category><category>3ds</category><category>adventure-island-2</category><category>arika</category><category>ds</category><category>nes</category><category>nintendo</category><category>urban-champion</category><category>virtual-console</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jul 2011 09:55:00 EST</pubDate></item><item><title><![CDATA[Chip Maestro turns your NES into a MIDI synthesizer]]></title><link>http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/</guid><comments>http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/gamchipmaestro530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Are you hoping to one day start your own <a href="http://www.youtube.com/watch?v=uk4LqIGLWAE">Starscream</a>, <a href="http://www.youtube.com/watch?v=CB-I4oM1oKw">Anamanaguchi</a> or other totally radical chiptunes band? Your musical outfit could have a worse origin than this: As part of a Kickstarter fundraising campaign, you can donate $50 to grab a "<a href="http://www.kickstarter.com/projects/jarek/chip-maestro-an-nes-midi-synthesizer-cartridge">Chip Maestro</a>" -- an NES cartridge that turns your old-school gaming console into a decidedly new-school MIDI synthesizer.<br />
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If you've got a MIDI-compatible keyboard (or even a MIDI converter for your PC), you can start recreating the 8-bit melodies of your youth -- or the poppy, energetic melodies of tomorrow. Check out the device's Kickstarter page for a video demonstration of its capabilities!<br />
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[Thanks, Tom!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/">Chip Maestro turns your NES into a MIDI synthesizer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 11 May 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19936932/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/11/chip-maestro-turns-your-nes-into-a-midi-synthesizer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit</category><category>chip-maestro</category><category>chiptunes</category><category>midi</category><category>music</category><category>nes</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 11 May 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Super Meat Boy gets turned into an NES (or vice versa)]]></title><link>http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/</guid><comments>http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/gamsupermeatboymod530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Indie game developer (and apparent Team Meat super-fan) Benjamin Braden recently Tweeted a pair of images of a simple, stylish <a href="http://www.joystiq.com/game/super-meat-boy"><em>Super Meat Boy</em></a>-themed NES clone. Check out the image below to see the before and after, and watch that unassuming cartridge slot transform into a horrified meat-mouth.<p><a href="http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/" rel="bookmark">Continue reading <em>Super Meat Boy gets turned into an NES (or vice versa)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/">Super Meat Boy gets turned into an NES (or vice versa)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Apr 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19905205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/06/super-meat-boy-gets-turned-into-an-nes-or-vice-versa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>benjamin-braden</category><category>mod</category><category>nes</category><category>super-meat-boy</category><category>team-meat</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 06 Apr 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Hack connects NES controller to iPad using robo-fingers]]></title><link>http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/</guid><comments>http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/15/hack-connects-nes-controller-to-ipad-using-robo-fingers/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/ipadnescontrollerpb.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
The solution found after the break for using an NES controller with <a href="http://itunes.apple.com/us/app/reckless-racing-hd/id386237505?mt=8"><em>Reckless Racing</em></a> on the iPad is more mechanical than anything -- it attaches the boxy gamepad to a series of robotic fingers that interact with the iPad's capacitive touchscreen. But that doesn't make it any less awesome.<p><a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/" rel="bookmark">Continue reading <em>Hack connects NES controller to iPad using robo-fingers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/">Hack connects NES controller to iPad using robo-fingers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Mar 2011 06:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19880831/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/16/hack-connects-nes-controller-to-ipad-using-robo-fingers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arduino</category><category>controller</category><category>hack</category><category>ipad</category><category>mobile</category><category>mod</category><category>nes</category><category>reckless-racing</category><category>robot</category><category>screen</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 16 Mar 2011 06:10:00 EST</pubDate></item><item><title><![CDATA[Utter madman beats Ninja Gaiden NES using DDR pad]]></title><link>http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/</guid><comments>http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamninjagaidennes530.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Known deft-footed retro game enthusiast Nick Hagman is an expert at conquering classic titles using an unorthodox peripheral: A <em>Dance Dance Revolution</em> pad. However, his latest conquest is by far his life's greatest achievement: the ever-difficult NES gem <em>Ninja Gaiden;</em> as seen in this video.<p><a href="http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/" rel="bookmark">Continue reading <em>Utter madman beats Ninja Gaiden NES using DDR pad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/">Utter madman beats Ninja Gaiden NES using DDR pad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19864877/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/utter-madman-beats-ninja-gaiden-nes-using-ddr-pad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dance-pad</category><category>ddr</category><category>nes</category><category>nick-hagman</category><category>ninja-gaiden</category><category>nintendo</category><category>wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 03 Mar 2011 04:00:00 EST</pubDate></item><item><title><![CDATA[The Legend of Zelda turns 25 today, celebrate in your own special way]]></title><link>http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/</guid><comments>http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/zeldacakelink.jpg" alt="" /></a></div>
We're wishing a happy 25th birthday today to one of gaming's seminal works: <a href="http://joystiq.com/tag/legend-of-zelda"><em>The Legend of Zelda</em></a>. On February 21, 1986, Nintendo released the game in Japan, and since then we've all hunted down keys, slashed monsters with Master Swords, and bought bombs from random old men. The series has spanned more than 15 games, countless comics and spin-offs, and even -- <a href="http://www.youtube.com/watch?v=FPxY8lpYAUM"><em>excuuuse</em> me princess</a> -- a TV series.<br />
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You've got a few options for celebration: Maybe <a href="http://www.joystiq.com/2007/10/05/zelda-week-possibly-the-best-gaming-cake-ever/">make a Triforce cake</a> to eat, browse through <a href="http://technologizer.com/2011/02/21/legend-of-zelda/">this gallery of Zelda oddities</a> or <a href="http://www.gametrailers.com/game/the-legend-of-zelda-retrospective/5269">this video retrospective series</a>, or watch the TV shows, <a href="http://www.hulu.com/watch/112031/the-legend-of-zelda-the-ringer">all available on Hulu</a>. Us? We'll be watching <a href="http://www.youtube.com/watch?v=cNtuK4CU3ko">old <em>Zelda</em> commercials on YouTube</a>. In the wise words of the rapping nerd, "It's <em>The Legend of Zelda</em>, and it's really rad."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/">The Legend of Zelda turns 25 today, celebrate in your own special way</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 21 Feb 2011 21:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19853451/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/21/the-legend-of-zelda-turns-25-today-celebrate-in-your-own-specia/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>25th-anniversary</category><category>ds</category><category>japan</category><category>legend-of-zelda</category><category>nes</category><category>nintendo</category><category>the-legend-of-zelda</category><category>wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 21 Feb 2011 21:15:00 EST</pubDate></item><item><title><![CDATA[Great Gatsby 'NES' game borne back ceaselessly onto the internet]]></title><link>http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/</guid><comments>http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/"><img border="1" align="middle" hspace="0" height="317" width="530" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gatsby.jpg" alt="" /></a></div>
We're not about to suggest that you play the new "NES version" of <a href="http://greatgatsbygame.com/"><em>The Great Gatsby</em></a> instead of actually reading the book. Reading Fitzgerald's classic is simply part of the American curriculum. If we had to do it, s<em>o do you.</em><br />
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Still, everyone needs a break <em>from reading,</em> and you might as well spend yours playing this delightful throwback game created by Charlie Hoey and Pete Smith. Be sure to check out the "vintage" <a href="http://greatgatsbygame.com/about.html">magazine ad and instruction booklet images</a> while you're at it.<br />
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Be warned: This Flash game probably won't prepare you for your English teacher's test (but there's always the CliffsNotes for that); we don't remember Nick tossing his fedora at evil crabs in the book, for example. That said, the game would probably make for a <em>much</em> more interesting class discussion.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/">Great Gatsby 'NES' game borne back ceaselessly onto the internet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19845400/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/15/great-gatsby-nes-game-borne-back-ceaselessly-onto-the-internet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>culture</category><category>flash-game</category><category>nes</category><category>pc</category><category>the-great-gatsby</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 15 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA['The Nintendo Project': Deep thoughts inspired by NES games]]></title><link>http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/</guid><comments>http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/drchaos126.jpg" alt="" /></a></center>Phillip Sandifer's "The Nintendo Project" is billed as an "8-bit psychochronography," but it can just as easily be understood as "extremely random essays tangentially connected to NES games." Well, maybe "understood" is too strong a word. Basically, it's <em><a href="http://chrontendo.blogspot.com/">Chrontendo</a></em>, but ... not.<br />
<br />
Sandifer is playing through the licensed NES games in alphabetical order, <em>10-Yard Fight</em> to <em>Zombie Nation</em>, and writing an essay for each that manages to be both stream-of-consciousness and in-depth -- but doesn't really manage to be about the actual game. The <em>Defender of the Crown</em> <a href="http://projectnes.blogspot.com/2010/11/towards-occultism-of-video-games-part.html">article</a> is about tarot (what will the <em>Taboo: The Sixth Sense</em> post be about, then?), and the most recent <a href="http://projectnes.blogspot.com/2011/01/doctor-who-and-healing-of-death-dr.html">article</a> is a long riff on Doctor Who, Dr. Jekyll and Dr. Mario, inspired by <em>Dr. Chaos</em>. It beats having to actually talk about <em><a href="http://en.wikipedia.org/wiki/Dr._Chaos">Dr. Chaos</a></em>, we suppose.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/">'The Nintendo Project': Deep thoughts inspired by NES games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Jan 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19816144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/26/the-nintendo-project-deep-thoughts-inspired-by-nes-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>phillip-sandifer</category><category>retro</category><category>the-nintendo-project</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 26 Jan 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[Square's unreleased Aliens game for Famicom Disk System uncovered]]></title><link>http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/</guid><comments>http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/#comments</comments><description><![CDATA[<div style="text-align:center">
	<a href="http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamsquarealiens530.jpg" /></a></div>
Man, what is it about the <em>Aliens</em> franchise that makes its video game adaptations so easily cancelable? Long, long before <a href="http://www.joystiq.com/tag/aliens-rpg">Obsidian's <em>Aliens</em> RPG</a> ended up on the cutting room floor, Square had its own unreleased entry into the franchise: A 1987 side-scrolling action game for the Famicom Disk System (the disk-loading NES attachment which never quite made it stateside).<br />
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A ROM for the canned title recently appeared online; you can check out some footage from an emulated version of the game <a href="http://www.1up.com/news/lost-aliens-movie-nintendo-game">over at 1UP</a>. It actually doesn't look too terrible -- though back in 1987, we really only had room in our hearts for one unstoppable, alien-obliterating heroine, and that room was <a href="http://www.joystiq.com/tag/metroid"><em>totally</em> already spoken for</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/">Square's unreleased Aliens game for Famicom Disk System uncovered</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 15 Jan 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19802600/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/15/squares-unreleased-aliens-game-for-famicom-disk-system-uncovere/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aliens</category><category>canceled</category><category>famicom</category><category>famicom-disk-system</category><category>nes</category><category>square</category><category>Square-Enix</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 15 Jan 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Alleged Legend of Zelda prototype released]]></title><link>http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/</guid><comments>http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/gamzeldaprototype530.jpg" alt="" /></a></div>
Lost Levels, a website dedicated to pulling unreleased video games out of the void of obscurity, recently <a href="http://forums.lostlevels.org/viewtopic.php?t=2471">obtained</a> a pretty epic find: An alleged prototype build of the original, Famicom version of <em>The Legend of Zelda</em>. What's different about this early build? Well, apparently, while the retail version of <em>Zelda</em> was responsible for crushing the spirits of many a lesser gamer, this prototype build was designed to be played by sweet, little <em>babies</em>.<br />
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The difficulty of the early version of the game appears to be fairly reduced, as the prototype features a much more liberal rate of rupee distribution and an easier palette of enemies compared to the retail release, as evidenced by the screenshot comparison above (prototype on the left). If you've got the right emulator, you can download and play the prototype <em>right now</em> -- or, if you're not in the dungeon-diving mood, you can check more details about the <em>Zelda </em>prototype on <a href="http://tcrf.net/Proto:The_Legend_of_Zelda">The Cutting Room Floor wiki</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/">Alleged Legend of Zelda prototype released</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Dec 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19778968/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/28/alleged-legend-of-zelda-prototype-released/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emulator</category><category>famicom</category><category>nes</category><category>nintendo</category><category>prototypes</category><category>the-legend-of-zelda</category><category>zelda</category><category>zelda-no-densetsu</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 28 Dec 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[Zelda and Peach are a bit more outgoing in this new music video]]></title><link>http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/</guid><comments>http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/#continued"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/tasteslikeapeach530pxdph.jpg" /></a></div>
While we find the promiscuous portrayal of Princess Peach and Zelda in this music video for "8-bit Ho" unfaithful to the <em>real-life </em>heroines, we're still compelled to give props: Patrick Donahue's rap is a catchy reflection on having your Heart Container broken.<p><a href="http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/" rel="bookmark">Continue reading <em>Zelda and Peach are a bit more outgoing in this new music video</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/">Zelda and Peach are a bit more outgoing in this new music video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Dec 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19778206/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/27/zelda-and-peach-are-a-bit-more-outgoing-in-this-new-music-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit-ho</category><category>ds</category><category>mario</category><category>nes</category><category>nintendo</category><category>patrick-donahue</category><category>princess-peach</category><category>wii</category><category>zelda</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 27 Dec 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Guitar made out of an NES sounds like it's made out of an NES]]></title><link>http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/</guid><comments>http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/nesguitar.jpg" /></a></div>
What to get for the Nintendo fan in your life who <a href="http://www.joystiq.com/2010/09/01/massive-mario-collection-will-make-your-inner-5-year-old-jealous/">already has everything</a>? How about <a href="http://www.youtube.com/watch?v=UnJ5Ub9Y_lM&amp;feature=player_embedded#!">this guitar made out of a Nintendo Entertainment System</a>? GetLoFi.com hacked a working electric guitar together from the body of an NES, and as you can tell from the YouTube video after the break, it sounds ... ok?<br />
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So it's not great, but then again it's basically a box made out of plastic. The guitar is being sold for $150 on GetLoFi's web shop, and because it's custom made (the neck is a reused oak guitar neck), they've only got one for sale, but they seem game to make more if the demand is there. The NES itself has been hollowed out for all the other electronics, so if you want to play your favorite NES games while strumming their tunes, you'll need your own console for that.<p><a href="http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/" rel="bookmark">Continue reading <em>Guitar made out of an NES sounds like it's made out of an NES</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/">Guitar made out of an NES sounds like it's made out of an NES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Dec 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19754411/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/09/guitar-made-out-of-an-nes-sounds-like-its-made-out-of-an-nes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>custom</category><category>getlofi</category><category>guitar</category><category>hack</category><category>music</category><category>NES</category><category>nintendo-entertainment-system</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 Dec 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Super Mario Bros. tricks explained with animated GIFs]]></title><link>http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/</guid><comments>http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/smb1282010530px.jpg" alt="" /></a></div>
With the launch of the <a href="http://www.joystiq.com/game/super-mario-collection-special-pack">25th Anniversary edition</a> of <em>Super Mario All-Stars </em>for Wii drawing near (this Sunday!), you may be seriously tempted to buy all those classic <em>Mario</em> games again for, like -- what? The fourth time? Think again! Not only is the "Limited Edition" Wii game a veritable <a href="http://www.youtube.com/watch?v=wQteZTifV5Y">ROM dump</a> of the SNES <em>All-Stars</em> (which features graphically and musically enhanced versions of the NES games, by 16-bit standards), it's also missing a lot of the <em>great</em> "glitches" from the original games.<br />
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<a href="http://tasvideos.org/GameResources/NES/SuperMarioBros.html">TASVideos</a> has assembled a comprehensive guide to the elite tricks and tactics from the original <em>Super Mario Bros.</em> games -- with pictures! <em>Animated pictures</em>. It serves as a stark reminder to us purists why there's really no substitute for the originals, even when said substitute comes in a <a href="http://www.joystiq.com/2010/11/06/super-mario-all-stars-u-s-box-art-revealed-iwata-asks-talks-mu/">nifty box</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/">Super Mario Bros. tricks explained with animated GIFs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Dec 2010 04:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19748976/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/08/super-mario-bros-tricks-explained-with-animated-gifs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheats</category><category>glitches</category><category>guide</category><category>nes</category><category>nintendo</category><category>strategy</category><category>super-mario-bros</category><category>super-mario-bros-2</category><category>super-mario-bros-3</category><category>tips</category><category>tricks</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 08 Dec 2010 04:00:00 EST</pubDate></item><item><title><![CDATA[NES cartridge router: Now you're broadcasting Wi-Fi with power]]></title><link>http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/</guid><comments>http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/wirelesscart115.jpg" /></a></center>Right now (check the exact time on your <a href="http://www.joystiq.com/2008/03/06/cartridge-clock-pulls-us-back-in-time/">NES cartridge clock</a>), you could be using <a href="http://www.joystiq.com/2009/08/27/nes-carts-make-great-external-hard-drives-clocks-too/">hard drives</a>, <a href="http://www.joystiq.com/2008/09/16/mega-man-9s-press-kit-inspires-more-nestalgia/">CD cases</a>, <a href="http://www.etsy.com/listing/60476913/soap-with-case-nes-cartridge-parody">soap</a>, and even <a href="http://www.joystiq.com/2008/04/22/entire-nes-squeezed-into-nes-cartridge-case/">NES systems</a> shaped like NES cartridges. Now, thanks to <a href="http://www.unconventionalhacker.com/">Unconventional Hacker</a>, you can even camouflage a wireless router among your pile of extra <em>Super Mario Bros./Duck Hunt </em>cartridges. You <em>do</em> have a pile of extra SMB/Duck Hunt cartridges, we're sure. <br />
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The site offers a step-by-step guide to cramming a wireless router inside a NES cartridge, and even adding a snazzy custom label. Next up: an Instructable for how to deal with your insatiable urge to make things look like NES carts!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/">NES cartridge router: Now you're broadcasting Wi-Fi with power</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Nov 2010 20:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19705248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/05/nes-cartridge-router-now-youre-broadcasting-wi-fi-with-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>hacks</category><category>mods</category><category>nes</category><category>nes-cartridge</category><category>nintendo</category><category>router</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 05 Nov 2010 20:02:00 EST</pubDate></item><item><title><![CDATA[Super Mario used to pack a beam gun]]></title><link>http://www.joystiq.com/2010/10/25/super-mario-used-to-pack-a-beam-gun/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/25/super-mario-used-to-pack-a-beam-gun/</guid><comments>http://www.joystiq.com/2010/10/25/super-mario-used-to-pack-a-beam-gun/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/25/super-mario-bros-apparently-used-to-be-a-shooter/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/mariodoc.jpg" /></a></div>
OK, so our jealousy of Japan and Europe and their <a href="http://www.joystiq.com/2010/10/07/super-mario-all-stars-25th-anniversary-hits-europe-on-dec-3/"><em>Super Mario Bros.</em> collectors editions</a> has become utterly crushing. <a href="http://n-styles.com/main/archives/2010/10/22-184555.php">N-Styles </a>provides the proverbial camel-back-breaking straw with some original design docs included in the package's history book.<br />
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Not only are they so totally gorgeous that we want to lay them out on a bed and go full <em>Indecent Proposal</em>, but <a href="http://www.andriasang.com/e/blog/2010/10/25/mario_original_control_scheme/">Andriasang</a>'s translation shows they're full of interesting tidbits like the fact that Mario was <em>originally supposed to have a beam gun</em>. <br />
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Boy, fireballs seem pretty tame now that we know how close we got to ... Mario Chief? Master Plumber? ... Sorry, give us a second, we'll come up with something.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/25/super-mario-used-to-pack-a-beam-gun/">Super Mario used to pack a beam gun</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Oct 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/25/super-mario-used-to-pack-a-beam-gun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19687845/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/25/super-mario-used-to-pack-a-beam-gun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>nintendo</category><category>retro</category><category>shigeru-miyamoto</category><category>super-mario-all-stars</category><category>super-mario-bros</category><category>super-mario-collection-special-pack</category><category>wii</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 25 Oct 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Joystiq remembers the NES]]></title><link>http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/</guid><comments>http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/nes-print-ad-500h.jpg" alt="" /></a></center>Today marks the 25th anniversary of the North American launch of the Nintendo Entertainment System. Or, at least, the 25th anniversary of the system's launch in Nintendo's test market of New York City. Most of us didn't actually see the thing until 1986, with the system merely an exciting rumor before that.<br />
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It's as good a date as any for the Joystiq staff to reminisce about the system that introduced us all to Link, Samus, Simon Belmont and Mega Man, not to mention Lolo, Kid Niki, 3D WorldRunner, Bayou Billy, Black Mage, Master Higgins, the M.C. Kids, and the cashier at Merv's Burger Joint (smiles are free!). Join us after the break, and play with the power of memory.<br />
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[Image: Front page of first known U.S. print ad for the NES; source: <a href="http://books.google.com/books?id=7McBAAAAMBAJ&amp;lpg=PA9&amp;dq=nintendo&amp;lr=&amp;as_drrb_is=b&amp;as_minm_is=0&amp;as_miny_is=1985&amp;as_maxm_is=0&amp;as_maxy_is=1985&amp;as_brr=0&amp;pg=PA8#v=onepage&amp;q&amp;f=false">NY Mag</a>; via <a href="http://www.1up.com/do/blogEntry?bId=9010293">1UP</a>]<p><a href="http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/" rel="bookmark">Continue reading <em>Joystiq remembers the NES</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/">Joystiq remembers the NES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Oct 2010 17:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19678515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/18/joystiq-remembers-the-nes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>nes</category><category>nes-25th-anniversary</category><category>retro</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 18 Oct 2010 17:58:00 EST</pubDate></item><item><title><![CDATA[NES signed by gaming industry superstars auctioning off for charity]]></title><link>http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/</guid><comments>http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamsignednesforcharity530.jpg" /></a></div>
We can't help but notice that there's something wrong with your Nintendo Entertainment System. No, it's not that its connector pins are <em>totally jacked</em> after two decades of rough cartridge insertion -- it's that it isn't covered, toe to tip, in the autographs of some of the gaming, tech and general nerd industry's most prominent figures.<br />
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You can rectify that problem by <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=120633363377#ht_612wt_1068">bidding on this NES</a>, which has been signed by folks like Penny Arcade's Mike Krahulik and Jerry Holkins, Wil Wheaton, MC Frontalot, Jonathan Coulton and many, many more. All the proceeds from the auction go to the Baystate Children's Hospital in Springfield, Mass. -- as do the proceeds from eBay user DanMckela's other auctions. Go take a look at his altruistic wares!<br />
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[Thanks, Dao Jones!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/">NES signed by gaming industry superstars auctioning off for charity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Oct 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19674749/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/15/nes-signed-by-gaming-industry-superstars-auctioning-off-for-char/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>auction</category><category>charity</category><category>ebay</category><category>Jonathan-Coulton</category><category>MC-Frontalot</category><category>nes</category><category>nintendo</category><category>penny-arcade</category><category>wil-wheaton</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 15 Oct 2010 00:00:00 EST</pubDate></item><item><title><![CDATA[Iwata Asks about development of the NES]]></title><link>http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/</guid><comments>http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><center><a href="http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/iwataasks1007.jpg" /></a></center>Indulging his inquiry habit, Nintendo president Satoru Iwata spoke with Masayuki Uemura, advisor to Nintendo's Research &amp; Engineering Dept., and Hiroshi Imanishi, Ex-Director and GM, Corporate Communications Division, about their time working on the Famicom (NES) way back in 1981-82. The two veteran developers describe the impetus behind the decision to make the Famicom, the problems competing with Nintendo's own Game &amp; Watch, and the lasting appeal of Super Mario Bros.<br />
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Uemura shared how the Famicom came to use its (at the time) unusual 6502 processor. A friend at Ricoh cold-called him and asked for help getting the factory's efficiency up. While working on that, Uemura consulted with Ricoh about processors, and told their engineers about his desire to make a console that could run Donkey Kong. " When I think about it now, I think I was spot-on in asking 'Can we make Donkey Kong?' rather than 'Can we make a circuit like this?'," Uemura said. "It seems like the engineers at Ricoh were starving for the challenge of working on some new technology. Even more important to them was the idea that if they worked at it, they could take <em>Donkey Kong</em> home! (laughs)"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/">Iwata Asks about development of the NES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Oct 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19664700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/07/iwata-asks-about-development-of-the-nes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ds</category><category>famicom</category><category>iwata-asks</category><category>nes</category><category>nintendo</category><category>retro</category><category>satoru-iwata</category><category>Super-Mario-Bros-NES</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 07 Oct 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Cliff Bleszinski (probably) beat more NES games than you]]></title><link>http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/</guid><comments>http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/cliffybnes530px.jpg" /></a></div>
Beyond being recognized as a <a href="http://www.joystiq.com/2006/07/10/cliffyb-the-retro-gaming-god/">high score champion</a> in the first issue of <em>Nintendo Power,</em> <em>Gears of War</em> creative lead <a href="http://www.joystiq.com/tag/cliff-bleszinski">Cliff Bleszinski</a> has an NES marked up with permanent tallies -- what he approximates to represent "close to 60" completed games. He's also got a <em>totally rad</em> sticker of Link on it.<p><a href="http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/" rel="bookmark">Continue reading <em>Cliff Bleszinski (probably) beat more NES games than you</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/">Cliff Bleszinski (probably) beat more NES games than you</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Sep 2010 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19648022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/24/cliff-bleszinski-probably-beat-more-nes-games-than-you/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cliff-bleszinski</category><category>clifford-bleszinski</category><category>cliffy-b</category><category>nes</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 24 Sep 2010 17:20:00 EST</pubDate></item><item><title><![CDATA[How many Nintendo characters can you fit in one tabletop mosaic? (Answer: 401)]]></title><link>http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/</guid><comments>http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamnesmosaictable530.jpg" /></a></div>
A crafty gamer by the name of Brandon McCool -- which we <em>pray</em> is his actual, given name -- recently completed a piece of nerdy furniture six months in the making: <a href="http://s893.photobucket.com/albums/ac137/brandonmccool/">A mosaic table</a> with 401 tiles upon its surface, each featuring a different Nintendo game character.<br />
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As far as coffee tables go, this one's a pretty radical plane upon which to place large books and cold beverages. Though we're not sure the robin egg blue paint job meshes with the black leather couch, but -- oh, no, wait! It's got video game throw pillows as well. Our years of experience as interior decorators tell us that this pairing is a-ok.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/">How many Nintendo characters can you fit in one tabletop mosaic? (Answer: 401)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Sep 2010 02:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19631580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/14/how-many-nintendo-characters-can-you-fit-in-one-tabletop-mosaic/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafts</category><category>furniture</category><category>nes</category><category>nintendo</category><category>table</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 14 Sep 2010 02:15:00 EST</pubDate></item><item><title><![CDATA[Eric Ruth's latest NES de-make: DJ Hero]]></title><link>http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/</guid><comments>http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/weird-but-true/" rel="tag">Weird But True</a>, <a href="http://www.joystiq.com/category/opinions/" rel="tag">Opinions</a>, <a href="http://www.joystiq.com/category/new-in-pop-culture/" rel="tag">New In Pop Culture</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/#continued"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/gam8bitdjhero530.jpg" /></a></div>
Retro gaming enthusiast and part-time <em>mad genius</em> Eric Ruth recently pulled the dust cover off of his latest <a href="http://www.youtube.com/watch?v=k7P6zcHxLfQ">8-bit de-make</a> of a current-gen title. This time, it's FreeStyleGames' vinyl-scratching sim <a href="http://www.joystiq.com/game/dj-hero"><em>DJ Hero</em></a>. "But how," you may ask, "how does he get <em>DJ Hero</em>, a game with its own, highly complex peripheral, to work using the eight-buttoned NES controller?" In response, we simply laugh. You <em>obviously</em> don't know how Eric Ruth rolls.<br />
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Check out a video demo of the game posted after the jump, and join us in furiously wondering what an 8-bit Peter Gabriel/Kenny Loggins mash-up sounds like.<p><a href="http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/" rel="bookmark">Continue reading <em>Eric Ruth's latest NES de-make: DJ Hero</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/">Eric Ruth's latest NES de-make: DJ Hero</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Aug 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19584004/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/06/eric-ruths-latest-nes-de-make-dj-hero/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8-bit</category><category>activision</category><category>DJ-Hero</category><category>eric-ruth</category><category>freestylegames</category><category>nes</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 06 Aug 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Super Mario Bros. X trailer takes us to a special place]]></title><link>http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/</guid><comments>http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=8W1_OBKqHG4&amp;fmt=18"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamsupermariobrosx580.jpg" /></a></div>
Hey Nintendo, pay attention: If you <em>really</em> want to find a direct line into the nostalgia centers of our brain, you could learn a few lessons from <a href="http://www.youtube.com/watch?v=8W1_OBKqHG4&amp;fmt=18"><em>Super Mario Bros. X</em></a>. The recently updated game borrows elements from the entire <em>Super Mario</em> franchise (not to mention a few other Nintendo properties), allows for co-op play, has some kind of time distortion gameplay mechanic, includes a level editor and occasionally lets the player navigate the Mushroom Kingdom using the eraser from <em>Mario Pain</em><em>t</em>. It is <em>all kinds</em> of crazy.<br />
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You can <a href="http://www.supermariobrothers.org/">download the game here</a>, or check out a <a href="http://www.youtube.com/watch?v=8W1_OBKqHG4&amp;fmt=18">10-minute gameplay trailer</a> posted after the jump.<br />
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[Thanks, EvoHelix]<p><a href="http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/" rel="bookmark">Continue reading <em>Super Mario Bros. X trailer takes us to a special place</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/">Super Mario Bros. X trailer takes us to a special place</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 31 May 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=8W1_OBKqHG4&amp;fmt=18>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19497642/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/31/super-mario-bros-x-trailer-takes-us-to-a-special-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mario</category><category>mashup</category><category>nes</category><category>nintendo</category><category>super-mario-bros</category><category>Super-Mario-Bros-NES</category><category>super-mario-bros-x</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 31 May 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Duck Hunt's workplace violates most HR guidelines]]></title><link>http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/</guid><comments>http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.collegehumor.com/video:1936443"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/duckhuntbts.jpg" /></a></div>
<div style="text-align: left;">On first blush, the workplace behind the scenes of the "increasingly frustrating action" game <a href="http://joystiq.com/tag/duck-hunt"><em>Duck Hunt</em></a> doesn't seem so bad -- the boss is smart and organized, the space is very modern and clear of cubicle clutter, and all the worker ducks get free drugs and junk food! We have to <em>pay</em> for our meatball subs and cocaine here at Joystiq.<br />
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But then you start to realize, thanks to this hard-hitting expose from the folks at College Humor, that the pressure can get to you after a while, especially when the players you're meant to be entertaining start bending the rules. Watch the full short (which is NSFW thanks to language) after the break.<br />
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[via <a href="http://gonintendo.com/viewstory.php?id=125082">GoNintendo</a>]</div><p><a href="http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/" rel="bookmark">Continue reading <em>Duck Hunt's workplace violates most HR guidelines</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/">Duck Hunt's workplace violates most HR guidelines</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 May 2010 05:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.collegehumor.com/video:1936443>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19496172/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/29/duck-hunts-workplace-violates-most-hr-guidelines/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>college-humor</category><category>drugs</category><category>duck-hunt</category><category>funny</category><category>game-genie</category><category>humor</category><category>nes</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 29 May 2010 05:30:00 EST</pubDate></item><item><title><![CDATA['Koopa Hell' may change our Super Mario Bros. strategy forever]]></title><link>http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/</guid><comments>http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.collegehumor.com/video:1935593"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamkoopahell580.jpg" /></a></div>
We were pretty sure that, after 25 years of practice, our tried-and-true strategy for the original <em>Super Mario Bros</em>. would be <em>fairly</em> set in stone. Little did we know that <a href="http://www.collegehumor.com/video:1935593">CollegeHumor</a> (of all websites!) would be the one to show us the cruelty of one of our most basic in-game maneuvers: the Koopa Bounce Pipe Trap. What happens to that poor creature after you've left him bouncing between two pipes? Thanks to the Mushroom Kingdom's lack of inertial dissipation, he stays that way <em>for all eternity</em>.<br />
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Watch the video after the break to see how your thoughtless actions might have sent countless Koopas spiraling into a nightmarish realm of Lovecraftian horrors. You <em>monster</em>.<p><a href="http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/" rel="bookmark">Continue reading <em>'Koopa Hell' may change our Super Mario Bros. strategy forever</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/">'Koopa Hell' may change our Super Mario Bros. strategy forever</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 May 2010 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.collegehumor.com/video:1935593>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19475904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/13/koopa-hell-may-change-our-super-mario-bros-strategy-forever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collegehumor</category><category>DS</category><category>koopa</category><category>mario</category><category>nes</category><category>nintendo</category><category>parody</category><category>super-mario-bros</category><category>Super-Mario-Bros-NES</category><category>Wii</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 13 May 2010 14:30:00 EST</pubDate></item><item><title><![CDATA[NES RetroVision: play Game Boy games on your NES]]></title><link>http://www.joystiq.com/2010/05/11/nes-retrovision-play-game-boy-games-on-your-nes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/11/nes-retrovision-play-game-boy-games-on-your-nes/</guid><comments>http://www.joystiq.com/2010/05/11/nes-retrovision-play-game-boy-games-on-your-nes/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://nintendoage.com/forum/messageview.cfm?catid=6&amp;threadid=32896"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/nesretrovision5112010580.jpg" /></a></div>
We can't imagine why anyone would want to play a <a href="http://www.joystiq.com/tag/game-boy">Game Boy</a> game via their <a href="http://www.joystiq.com/tag/nes">NES</a> -- aside from the cool factor, that is. You can still find a Game Boy player relatively cheap, hook it up to your <a href="http://www.joystiq.com/tag/gamecube">GameCube</a> and get your handheld-on-TV fix that. But we digress.<br />
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Nintendo Age forum user bunnyboy is <a href="http://nintendoage.com/forum/messageview.cfm?catid=6&amp;threadid=32896">responsible</a> for the Frankensteinian concoction of cool you see above: the NES RetroVision. It follows the same principles of the Super Game Boy, except in that it functions with the NES. By cramming the guts of a Game Boy into an NES cart, bunnyboy uses a custom board to translate the Game Boy graphics into a format understood by the NES. Utilizing a second controller, you can then change the border and colors displayed on-screen. <br />
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There isn't a page or any way to order one of these kits just yet, though bunnyboy promises that he'll eventually have some for sale. If you want one, you're going to have to fork over $130 plus shipping. <br />
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[Via <a href="http://www.neverknowtech.com/home/2010/5/11/new-device-lets-you-play-gameboy-games-on-your-nes.html">never know tech</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/11/nes-retrovision-play-game-boy-games-on-your-nes/">NES RetroVision: play Game Boy games on your NES</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 May 2010 17:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendoage.com/forum/messageview.cfm?catid=6&amp;threadid=32896>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/nes-retrovision-play-game-boy-games-on-your-nes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19473250/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/11/nes-retrovision-play-game-boy-games-on-your-nes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>game-boy</category><category>mod</category><category>mods</category><category>nes</category><category>nes-retrovision</category><category>nintendo-entertainment-system</category><category>super-game-boy</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 11 May 2010 17:43:00 EST</pubDate></item><item><title><![CDATA[Dexterous feat: Super Mario Bros. beaten using DDR pad]]></title><link>http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/</guid><comments>http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.youtube.com/watch?v=mY72HOyxO0U&amp;feature=player_embedded#!"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/supermariobrosfoot580.jpg" /></a></div>
Nick Hagman knows how to use his feet for a most unconventional purpose: completing games using a <em>Dance Dance Revolution</em> pad. He's <a href="http://www.giantbomb.com/profile/nario/i-beat-castlevania-with-a-dance-pad/30-48737/">done it before with <em>Castlevania</em></a>, and now he's used his talent to finish another classic, the original <em>Super Mario Bros</em>.<br />
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It took Hagman 14 attempts and plenty of practice to complete the classic. The 11-minute video documenting the feat can be found after the break, with certain sections sped up for sanity's sake. Now Hagman wants to know which game he should finish with his feet next: <em>DuckTales</em> or <em>Mega Man 2</em>?<br />
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[Via <a href="http://www.giantbomb.com/news/super-mario-bros-beaten-with-a-dance-mat/1981/">GiantBomb</a>]<p><a href="http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/" rel="bookmark">Continue reading <em>Dexterous feat: Super Mario Bros. beaten using DDR pad</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/">Dexterous feat: Super Mario Bros. beaten using DDR pad</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 May 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=mY72HOyxO0U&amp;feature=player_embedded#!>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19467484/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/06/dexterous-feat-super-mario-bros-beaten-using-ddr-pad/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ddr</category><category>mario</category><category>nes</category><category>nick-hagman</category><category>Nintendo</category><category>retro</category><category>super-mario-bros</category><category>Super-Mario-Bros-NES</category><category>Wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 06 May 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Super Mario Crossover would have killed us in 1989]]></title><link>http://www.joystiq.com/2010/04/28/super-mario-crossover-would-have-killed-us-in-1989/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/28/super-mario-crossover-would-have-killed-us-in-1989/</guid><comments>http://www.joystiq.com/2010/04/28/super-mario-crossover-would-have-killed-us-in-1989/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.newgrounds.com/portal/view/534416"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/gamsupermariocrossover580.jpg" /></a></div>
Sometimes, we wonder what it would be like if versions of ourselves from the past could be magically transported to today and have their minds blown by all the technological advances in video gaming technology. We have a feeling that they'd be disinterested in our "movement controllers" and "big definition graphicals," and would instead become entranced by a new Flash game by <a href="http://www.exploding-rabbit.com/">Exploding Rabbit</a> that's sweeping the nation at terrifying velocities: <a href="http://www.newgrounds.com/portal/view/534416"><em>Super Mario Crossover</em></a>.<br />
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The premise of the game is simple: It is the original <em>Super Mario Bros</em>., only your choice of playable characters isn't just limited to squat, Italian plumbers. You can also wreck Goombas while playing as Link, Mega Man, Samus, Simon Belmont or Bill (you know, from <em>Contra</em>). You could also just be Mario, but why would you do that, when you could be Bill from <em>Contra</em>? Stop being so silly.<br />
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[Thanks, Eric]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/28/super-mario-crossover-would-have-killed-us-in-1989/">Super Mario Crossover would have killed us in 1989</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Apr 2010 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newgrounds.com/portal/view/534416>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/super-mario-crossover-would-have-killed-us-in-1989/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19457337/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/28/super-mario-crossover-would-have-killed-us-in-1989/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>classic</category><category>contra</category><category>flash</category><category>free</category><category>link</category><category>mario</category><category>mega-man</category><category>nes</category><category>online</category><category>samus</category><category>simon-belmont</category><category>super-mario-bros</category><category>Super-Mario-Bros-NES</category><category>super-mario-crossover</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 28 Apr 2010 13:40:00 EST</pubDate></item></channel></rss>
