<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Forza 4 tuned up to take checkered flag, boosted by Kinect]]></title><link>http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/</guid><comments>http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/forza-4-engine-performance-530w.jpg" alt="" /></a></div>
In the unending competition to create the preeminent simulation racing game, Turn 10 Studios has kicked it into overdrive for this fall's <a href="http://www.joystiq.com/game/forza-motorsport-4"><em>Forza 4,</em></a> reports <a href="http://editorial.autos.msn.com/article.aspx?cp-documentid=1178948">MSN Autos</a>. Let's run through some highlights from the development process (as documented by MSN), shall we?
<ul>
    <li>3-D laser-scan "select cars, including the Bugatti Veyron?" <span style="color: red;">Check.</span></li>
    <li>Obtain "proprietary performance data from tire manufacturer Pirelli" to create "the most up-to-date simulation of how modern tires grip or slip in a variety of racing conditions?" <span style="color: red;">Done.</span></li>
    <li>"[Isolate] the intake, exhaust and engine sounds from each vehicle" in the game to record realistic audio? <span style="color: red;">You <em>have</em> to.</span></li>
    <li>"[Rent] out each track that appears in the game for two to three days, [shoot] terabytes worth of video and photos, and [trace] the inside, middle and outside portions of the road surface with a commercial-grade GPS system?" <span style="color: red;"><em>They did that.</em></span></li>
</ul>
Of course, as MSN observes, "[few] players will notice this level of nuance mid-game." It's only through the endorsements of "the tiny, exacting minority of hardcore players and professional racers who train using <em>Forza" </em>(and other sim racers, like <em>Gran Turismo) </em>that we few can trust that the iterative updates over the years are actually bringing us closer to the the most accurate simulation racing game <em>of all time</em>.<br />
<br />
It's worth a chuckle, then, that <em>Forza 4's</em> most marketable feature is "more gimmick than breakthrough," according to MSN, and is perhaps a mini-step backwards in the race to ultimate realism. That feature, of course, is <a href="http://www.joystiq.com/tag/kinect|project-natal">Kinect</a> support.<br />
<br />
Aside from the "advanced ogling tool" (which allows players to walk around and inspect their virtualized cars; as <a href="http://www.joystiq.com/2010/06/14/kinect-motion-controls-coming-to-forza/">seen at E3 2010</a>), <em>Forza 4's</em> "Kinect-only mode" will also feature a "more interesting" head-tracking ability, by MSN's account: "when you lean to one side or the other, the driver's perspective edges with you, letting you peer around a blind curve or just slightly around a car before passing it." Still, even coupled with "the phantom steering wheel you can grip and steer," this experience is more "potential" than achievement.<br />
<br />
"I think we're just scratching the surface," game director Dan Greenawalt told MSN.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/">Forza 4 tuned up to take checkered flag, boosted by Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Feb 2011 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19849686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/18/forza-4-tuned-up-to-take-checkered-flag-boosted-by-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Forza-4</category><category>Head-tracking</category><category>Kinect</category><category>Microsoft</category><category>Ocd</category><category>Turn-10</category><category>Xbox</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 18 Feb 2011 16:40:00 EST</pubDate></item><item><title><![CDATA[Rainbow Six shots continue to impress]]></title><link>http://www.joystiq.com/2006/09/19/rainbow-six-shots-continue-to-impress/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/19/rainbow-six-shots-continue-to-impress/</guid><comments>http://www.joystiq.com/2006/09/19/rainbow-six-shots-continue-to-impress/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a></p><a href="http://gameinfowire.com/news.asp?nid=9379"><img width="425" vspace="4" hspace="4" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/r6shot.jpg" id="vimage_1" alt="" /></a><br /><a href="http://gameinfowire.com/news.asp?nid=9379">Game Infowire</a> has posted 51(!) new shots of <em>Rainbow Six: Vegas</em>. Most of our readers already know this, but <em>R6: Vegas</em> is <em>insanely</em> detailed. Seriously, Ubisoft must have hired an obsessive compulsive <em>crazy</em> person to get all this detail in there. Right down to the fabric of the uniforms, everything is gorgeously textured. It reminds us why Ubisoft is the "<a href="http://www.joystiq.com/2006/09/19/360-fifa-gets-1-4-the-leagues-of-ps2-xbox/">not evil</a>" EA. We suggest you click your way through all of these screens from start to finish -- it always goes down smooth. With games like <em>R6: Vegas </em>in tow, this holiday season is looking to be damned expensive for 360 owners.<br /><br />[Via <a href="http://www.openxbox360.com/modules.php?name=News&amp;file=article&amp;sid=4689">OpenXBOX360</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/19/rainbow-six-shots-continue-to-impress/">Rainbow Six shots continue to impress</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Sep 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gameinfowire.com/news.asp?nid=9379>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/rainbow-six-shots-continue-to-impress/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671410/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/rainbow-six-shots-continue-to-impress/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ocd</category><category>r6 vegas</category><category>R6Vegas</category><category>rainbow six</category><category>rainbow six vegas</category><category>RainbowSix</category><category>RainbowSixVegas</category><category>tom clancy</category><category>TomClancy</category><category>ubisoft</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 19 Sep 2006 12:30:00 EST</pubDate></item></channel></rss>