Lombardi expressed Valve's desire to create an equally "revolutionary" successor to the lightning-in-a-bottle first person puzzler, rather than cash in on the franchise at the height of its popularity with a quick and dirty sequel. Oh, Lomby, can't we have both? We're all about instant gratification -- especially gratification involving cake, and a particular silent, springheeled heroine.
Valve's Lombardi: No Portal 2 in 2008
We're making a note here: huge disappointment -- since Kim Swift's February interview with X-Play, where she mentioned the existence of a Portal 2 project, we've been salivating at the thought of the continued adventures of Chell, GlaDOS, WC³, and the Aperture Science Handheld Portal Device. Unfortunately, it seems we'll be wearing our spit guards for quite some time -- according to a recent Eurogamer interview with Valve's Doug Lombardi, any sort of continuation of the beloved franchise will not be hitting store shelves this year.
Lombardi expressed Valve's desire to create an equally "revolutionary" successor to the lightning-in-a-bottle first person puzzler, rather than cash in on the franchise at the height of its popularity with a quick and dirty sequel. Oh, Lomby, can't we have both? We're all about instant gratification -- especially gratification involving cake, and a particular silent, springheeled heroine.
Lombardi expressed Valve's desire to create an equally "revolutionary" successor to the lightning-in-a-bottle first person puzzler, rather than cash in on the franchise at the height of its popularity with a quick and dirty sequel. Oh, Lomby, can't we have both? We're all about instant gratification -- especially gratification involving cake, and a particular silent, springheeled heroine.
GDC08: Portal designer Kim Swift mentions 'Portal 2'
Maybe that means "more levels" or "more musical hits by passive-aggressive AIs" ... or maybe, just maybe, it means "Portal 2." Lombardi told us, simply, "More Portal is coming. Nothing more to disclose right now." So, looks like we're back at cube one.
[Thanks, Steve G.]




















