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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[One reason Fez has taken five years to make, has already won awards]]></title><link>http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/</guid><comments>http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/fez2.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Seeing <a href="http://www.joystiq.com/game/fez"><em>Fez</em></a>'s technical postmortem directly before a screening of <a href="http://www.joystiq.com/tag/indie-game-the-movie/"><em>Indie Game: The Movie</em></a> offered a jilted experience, one from developer Renaud Bedard, who presents the game's pitfalls in its most practical terms, and the other from a dramatic 15-foot projection of Phil Fish's muttonchops, who assure us that re-re-creating <em>Fez </em>was and continues to be a truly personal, life-altering experience.<br /><br /><em>Fez </em>has been in development for almost five years and is now officially undergoing <a href="http://www.joystiq.com/2012/02/26/fez-hits-xbla-on-may-2/">Microsoft certification</a> -- the most the public (or press) has played is in demo form, yet <em>Fez </em>has been widely anticipated since its <a href="http://www.joystiq.com/2008/02/23/gdc08-spend-some-quality-time-with-fezs-developers/">IGF win</a> in 2008, a scenario that <em>Indie Game: The Movie</em> explores on a deeply human level. Bedard explains it in more technical terms. <em>Way more </em>technical terms.<br /><br />Bedard and Fish created their own editor for <em>Fez</em>, called the Fezzer, and designed what they deemed "trixels," blocks like voxels but at 16x16x16, or as Bedard described it, four 2D views creating one 3D world. Instead of a standard 2D tile set, Bedard built 3D "triles" -- 302 of them -- in 17 trile sets. <em>Fez </em>will have 157 isolated levels, and these triles make up all of them.<br /><br /><em>Fez </em>stars Gomez, a 2D character wandering a 3D world, and it also features a 4D character, Dot the tesseract. Dot is a 4D hypercube fairy that Bedard created using faux 4D to 3D projections with 96 vertices and 144 triangles, lending her the feeling that she knows more about the <em>Fez </em>universe as a whole, which she does.<br /><br />Both Bedard and on-screen Fish agree that <em>Fez </em>has been a long time coming.<br /><br />"The fact that <em>Fez </em>was such a long project means that we kept upgrading," Bedard said. "<em>Fez </em>is our first game, our first project. It's hard to manage the fact that you want the game to be perfect."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/">One reason Fez has taken five years to make, has already won awards</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 06 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/06/one-reason-fez-has-taken-five-years-to-make-has-already-won-awa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fez</category><category>gdc-2012</category><category>microsoft</category><category>phil-fish</category><category>postmortem</category><category>Reanud-Bedard</category><category>technical</category><category>technical-postmortem</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 06 Mar 2012 19:00:00 EST</pubDate></item></channel></rss>