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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Video: Crackdown's first 10 minutes]]></title><link>http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/</guid><comments>http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.xboxyde.com/news_4001_en.html"><img width="425" vspace="4" hspace="0" height="272" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/crackdown.jpg" /></a><br />Xboxyde has a video <a href="http://www.xboxyde.com/news_4001_en.html">showcasing</a> the first 10 minutes of <em>Crackdown</em>. The opening cinematic takes a comic book style similar to <em>XIII</em> or <em>Ultimate Spiderman</em> did on the original Xbox. That makes sense, given that all three titles used a form of cel-shading. The video doesn't do much except show the difference in the rate your attributes level up from the demo. None the less, it's interesting enough for those who can't wait until the 20th. It is available as torrents in <a href="http://media.xboxyde.com/torrent/10min_crackdown_720p.wmv.torrent">High Definition</a> (346 MB WMV), <a href="http://media.xboxyde.com/torrent/10min_crackdown_lq.avi.torrent">Standard Definition</a> (106 MB AVI), and <a href="http://www.xboxyde.com/stream_3554_en.html">Streaming</a>. <br /><br />It looks to be a blast, and now you feel like you have to earn those 4 star attributes, rather than being spoon fed your skills. Speaking of, which attributes do you plan on power leveling, if any? We think that getting four stars for driving out of the way first, then grabbing agility orbs as you progress through the story seems like an interesting way to start.<br /><br />[Thanks, SoonerBill]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/">Video: Crackdown's first 10 minutes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Feb 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xboxyde.com/news_4001_en.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/752538/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/12/video-crackdowns-first-10-minutes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crack Down</category><category>CrackDown</category><category>M G S</category><category>MGS</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Real Time Worlds</category><category>Realtime Worlds</category><category>RealTimeWorlds</category><category>Render Ware</category><category>RenderWare</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 12 Feb 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[How Crackdown's Halo 3 Beta Works [update 1]]]></title><link>http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/</guid><comments>http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/halo-3/" rel="tag">Halo 3</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.destructoid.com/your-halo-3-beta-download-future-via-crackdown-29617.phtml"><img width="425" vspace="4" hspace="0" height="319" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/halo3download2.jpg" /></a><br />That screen pretty much <a href="http://www.destructoid.com/your-halo-3-beta-download-future-via-crackdown-29617.phtml">sums it up</a> for how the "specially marked boxes" of <em>Crackdown</em> are going to allow downloading the <em>Halo 3</em> Beta. Simply navigate to the "Downloads" section in the menu, and there's an option to get the <em>Halo 3</em> Beta. We presume that an Auto Update will take place on the beta's launch and then the message at the bottom of the screen will change appropriately. So, while a bunch of fanboys <a href="http://www.joystiq.com/2007/02/05/rule-of-3-entries-today/">eagerly</a> await <a href="http://www.halo3.com">halo3.com</a> to allow them to register, at least they can get a glimpse of their next and final option available in just of 2 weeks.<br /><br /><font color="red">Update</font>: The <a href="http://en.wikipedia.org/wiki/Hoser">hosehead</a> blogger responsible for crediting the wrong source has been reprimanded accordingly. Not only was he subjected to 360 lashes by strips of Canadian Bacon, but his following paycheck will be using an embarrassing 1:1 USD/CDN exchange rate.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/">How Crackdown's Halo 3 Beta Works [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Feb 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.destructoid.com/your-halo-3-beta-download-future-via-crackdown-29617.phtml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748380/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/05/how-crackdowns-halo-3-beta-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Beta Invite</category><category>BetaInvite</category><category>Bungie</category><category>Crackdown</category><category>Halo 3 Beta</category><category>Halo3Beta</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><category>Renderware</category><category>Rule of Three</category><category>RuleOfThree</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Mon, 05 Feb 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[ Crackdown Demo climbs up Top Live Titles]]></title><link>http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/</guid><comments>http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/multiplayer/" rel="tag">Multiplayer</a>, <a href="http://www.joystiq.com/category/crackdown/" rel="tag">Crackdown</a></p><a href="http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/crackdown60.jpg" /></a><br />Yesterday, Major Nelson released his weekly <a href="http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx">report</a> regarding the Xbox Live activity, and the results caught us off guard. No, <em>Halo 2</em> didn't beat out <em>Gears of War</em> due to the <em>Halo 3</em> beta's <a href="http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx">Rule of 3</a> phase. <a href="http://www.joystiq.com/tag/crackdown"><em>Crackdown</em></a>'s demo came in <u><strong>2nd</strong></u> for unique users on Xbox Live. It even toppled <em>Rainbow Six Vegas</em>, which is equally surprising. Obviously the game is a lot of fun and people are enjoying the demo, and doesn't need a marketing ploy to sell copies. The thing that we're curious about is how the <em>Crackdown</em> demo compared to <em>Halo 2</em>'s unique user count? Then again, perhaps the Rule of Three kept <em>Halo 2</em> as second overall between Xbox and Xbox 360 combined. So, obviously, some of you must have been playing the demo, have you done anything <a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/">cool</a> this past week in <em>Crackdown</em>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/"> Crackdown Demo climbs up Top Live Titles</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 04 Feb 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.majornelson.com/archive/2007/02/03/xbox-live-activity-for-week-of-1-29.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/748064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/04/crackdown-demo-climbs-up-top-live-titles/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown Demo</category><category>CrackdownDemo</category><category>Gears of War</category><category>GearsOfWar</category><category>Halo 3 Beta</category><category>Halo3Beta</category><category>Major Nelson</category><category>MajorNelson</category><category>MGS</category><category>Microsoft Game Studios</category><category>MicrosoftGameStudios</category><category>Phases 2</category><category>Phases2</category><category>Rainbow Six Vegas</category><category>RainbowSixVegas</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><category>Renderware</category><category>Rule of Three</category><category>RuleOfThree</category><category>Xbox Live Activity</category><category>XboxLiveActivity</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Sun, 04 Feb 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Badass Crackdown Physics Video]]></title><link>http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/</guid><comments>http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox-live/" rel="tag">Xbox Live</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video-1/" rel="tag">Videos</a></p><embed width="425" height="350" wmode="transparent" type="application/x-shockwave-flash" src="http://www.youtube.com/v/eaWqseH2A60"></embed> Sometimes words can't quite describe something just the way you want it to. After all, a picture is worth a thousand words, and extrapolating from that, 30,000 words per second of video. In any case, the above clip leaves us speechless. YouTube's <a href="http://www.youtube.com/profile?user=seemore10">seemore10</a> has taken some clips from the <em>Crackdown</em> demo, and exhibited the physics engine's capabilities in regards to explosions added to nearby vehicles. Combining a pile up with some remote mines, he got devastating results that remind us of the Crashbreakers from the <em>Burnout</em> series. He's got some other gems available on his user page worth checking out. If you get a little creative in Crackdown with the camera rolling, give us a shout.
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<p>[Via <a href="http://digg.com/gaming_news/Video_MASSIVE_Crackdown_Explosion_Xbox_360">Digg</a>]<br /> </p>
<p> </p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/">Badass Crackdown Physics Video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Jan 2007 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/profile?user=seemore10>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/745409/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/30/badass-crackdown-physics-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Crackdown</category><category>Explosions</category><category>Physics Engine</category><category>PhysicsEngine</category><category>Realtime Worlds</category><category>RealtimeWorlds</category><category>Renderware</category><dc:creator><![CDATA[David Dreger]]></dc:creator><pubDate>Tue, 30 Jan 2007 18:00:00 EST</pubDate></item><item><title><![CDATA[Money guy says next MoH uses Unreal engine]]></title><link>http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/</guid><comments>http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/moh_airborne.jpg" /></a>For those unable to decipher perplexing acronyms, the game in question would be <em>Medal of Honor: Airborne</em>, EA's next and next-<em>gen</em> entry in the extremely popular <em>kill the nazis</em> genre. By ways of CNN's <a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm">Game Over</a> column, analyst P.J. McNealy has asserted that 2007's <em>Medal of Honor</em> would be the first game to benefit from EA's <a href="http://www.joystiq.com/2006/08/21/ea-adopts-epics-unreal-engine-for-select-next-gen-titles/">adoption of Unreal Engine 3</a>, with an unannounced title, <em>Dead Space,</em> to follow after. The latter game is likely not based on the office block that developed <em>Rise of the Imperfects</em>.<br /><br />The rest of the column ponders the fate of RenderWare, the widely used middleware engine that EA obtained along with <a href="http://www.gamesindustry.biz/news.php?aid=3879">their purchase of Criterion</a> just over two years ago. Apart from the obvious benefit of having <em>Burnout</em> in the stable, EA initially stated that they intended to use an updated version of the engine for next-gen products, none of which have so far managed to materialize (<em>Burnout Revenge</em> for the Xbox 360 was mostly a port, after all). While it's conceivable that RenderWare has since been surpassed by Epic's technology, Mark Rein gives a far more reasonable explanation (yes, really) in an interview with <a href="http://firingsquad.com/news/newsarticle.asp?searchid=11816">FiringSquad</a>.<br /><br />He suggests that "it comes down to smart resource management" and that EA is merely picking the best engine for the job. Unreal Engine 3 would presumably save them time and money for specific games and could be used in conjunction with their in-house tools. Apparently, you can never have too many engines at your disposal. Perhaps a good question to ask would be: how important is the graphics engine to you? Are you more likely to play a game knowing that it uses <em>Source</em> or <em>Unreal</em>, or is the visual end result the only thing that matters (besides that gameplay thing)?<br /><br /><a href="http://money.cnn.com/2006/08/22/commentary/column_gaming/index.htm">Read</a> - EA's Engine Acquisition examined<br /><a href="http://firingsquad.com/news/newsarticle.asp?searchid=11816">Read</a> - Mark Rein on EA's adoption of Unreal<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/">Money guy says next MoH uses Unreal engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Aug 2006 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/657713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/money-guy-says-moh-next-game-to-use-unreal-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Criterion</category><category>EA</category><category>Electronic-Arts</category><category>Gears of War</category><category>GearsOfWar</category><category>Medal of Honor</category><category>MedalOfHonor</category><category>MoH</category><category>PS3</category><category>RenderWare</category><category>Unreal</category><category>Unreal Engine 3</category><category>Unreal Tournament</category><category>UnrealEngine3</category><category>UnrealTournament</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 22 Aug 2006 20:25:00 EST</pubDate></item><item><title><![CDATA[GTAIV will share the Table Tennis engine]]></title><link>http://www.joystiq.com/2006/06/16/gtaiv-will-share-the-table-tennis-engine/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/16/gtaiv-will-share-the-table-tennis-engine/</guid><comments>http://www.joystiq.com/2006/06/16/gtaiv-will-share-the-table-tennis-engine/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=24715960&amp;sid=6152830"><img width="225" vspace="4" hspace="4" height="174" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/gtaiv_tattoo.jpg" alt="" /></a>There's a rumor floating around these here internets suggesting that the next iteration of Rockstar's money-printing machine known as <em>Grand Theft Auto</em> will be using their own in-house RAGE engine (Rockstar Advanced Game Engine engine), recently seen in <em>Table Tennis</em>. Gamespot's <a href="http://www.gamespot.com/news/show_blog_entry.php?topic_id=24715960&amp;sid=6152830">Rumor Control</a> traces the rumor to a TotalVideoGames.com <a href="http://www.totalvideogames.com/news/GTA_IV_To_Brim_With_RAGE_10114_5884_0.htm">post</a> which mentioned, but neglected to link to, an MTV News <a href="http://www.mtv.com/news/articles/1530131/20060503/index.jhtml?headlines=true">report</a> from over a month ago. <br />
<br />
That report stated, "<span class="blkPnkHover"><span class="storyCopy">The Rockstar reps explained that the game was running on RAGE, the Rockstar Advanced Game Engine. This is the graphics technology gamers are to expect from future Rockstar games, including the next <em>GTA</em>.</span></span>" I contacted MTV News' Stephen Totilo to see just how definite this was, and he returned, "I met with Rockstar publicists and producers for <em>Table Tennis</em> twice prior to the game's release. Both times they volunteered that RAGE would serve as the engine for all next-gen Rockstar games. 'Including <em>GTA</em>?' I asked both times. Including <em>GTA</em> they said both times."<br />
<br />
So there you have it folks. Following EA's acquisition of <em>GTA</em>'s old-engine, Renderware, Rockstar has went and made their own. Sure, <em>Table Tennis</em> looks great but really, anything's better than the dated engine they're using now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/16/gtaiv-will-share-the-table-tennis-engine/">GTAIV will share the Table Tennis engine</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Jun 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/show_blog_entry.php?topic_id=24715960&amp;sid=6152830>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/16/gtaiv-will-share-the-table-tennis-engine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/634058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/16/gtaiv-will-share-the-table-tennis-engine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Engines</category><category>GrandTheftAuto</category><category>GTA</category><category>GTAIV</category><category>Microsoft</category><category>PS3</category><category>RAGE</category><category>Renderware</category><category>Rockstar</category><category>Rockstar Games</category><category>Rockstar-San-Diego</category><category>Rockstar-Table-Tennis</category><category>RockstarGames</category><category>RockstarNorth</category><category>Sports</category><category>Table-Tennis</category><category>TableTennis</category><category>Xbox-360</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 16 Jun 2006 14:00:00 EST</pubDate></item></channel></rss>
