SmashBrosBrawl posts (Subscribe to this feed)
Top 5: Multiplayer Experiences
As someone who writes on the Internets, I do a lot of reading as well. As just about any successful author will advise, if I want to be a better writer then I should be reading as much as possible. Thus, I tend to spend a good amount of time scouring the gaming websites and reading commentary from just about anyone. I wouldn't insult anyone by pointing out flaws in their work (as I'm host to many of my own), but it is sufficient to say that there is great diversity in the quality and other general attributes of gaming commentary. One source that I do consistently enjoy comes from GoNintendo's head honcho, known as RawmeatCowboy. Equal parts Nintendo fan and beard enthusiast, RMC has a passion for gaming unmatched by nearly anyone else in the entire industry. Whereas some journalists and commentators may give off an impression of jaded cynicism, this particular blogger is a bundle of video game-loving joy. Though he's not quite the wordsmith of a Jerry Holkins, his joy and optimism transcend any potential criticism. And after all, that should be the reason we play video games: for happiness.
Stepping away from worshipping his shrine, I'll get back on target. In a recent post, RMC discusses offline multiplayer via a get-together involving several friends of his trying out Guitar Hero: World Tour. He states that multiplayer is more enjoyable in person than online, and I find it difficult to disagree. That is not to say that online multiplayer is garbage; quite the opposite is true. Aside from the obvious pragmatics of not always being able to round up a few friends to play a game you enjoy, there's the global aspect behind online gaming. Though I've been battling people online via chess years before any major console had such capabilities, the enormous power of the technology didn't register with me until very recently. As I was connecting to an online race in Mario Kart Wii, the identification of racers on the globe really hit home. Realizing that I was simultaneously connecting with individuals from Japan, China, Germany, and England was strangely beautiful.
Despite the fascinating global implications of such connections, I remain a bit of a luddite in that I don't think there's anything better than having your friends in the same room with you while fighting with or against each other. Here's the Top 5 ways we recommend that you enjoy such opportunities.
Revolutionary: Capturing the Moment
Every (other) week, Mike Sylvester brings you REVOLUTIONARY, a look at the wide world of Wii possibilities.
Segueing from last edition's topic: you've just built a sick Smash Bros. Brawl level, and you're ready to share it with the world. You upload it to your website and throw up some pics from the game's handy built-in photo mode. Everybody can see your creation without needing to first go through the trouble of downloading the level, putting it on an SD card, and loading it up on their Wii. Of course, your level looks like so much fun, they won't be able to resist trying it for themselves. But what if, like so many other games, there was no photo mode? How would you display your masterpiece? Or maybe seeing a still pic isn't enough to really sell the dynamics and spirit of your build. Then what? Read on as we delve into the art of video capture and photo composition -- for games!
Does Smash Bros. Brawl merit a Teen rating?

We've all had a week to "FALCON PUNCH!" our way through the Wii's latest mega-anticipated title, scrambling for an innumerable amount of Smash Balls and mastering our technique with the subtly complex Jigglypuff, but in our excitement, we can't forget that group who is unable to join the Super Smash Bros. Brawl parade -- we speak, of course, of the twelve-and-under crowd, who are excluded from the party due to the game's Teen rating from the ESRB.
A blogger for San Jose's Mercury News recently called the mildly restrictive rating into question, claiming that the "crude humor" and "cartoon violence" present in the game is comparable to any number of children's TV shows. While we're usually not ones to disagree with North America's most esteemed game graders, we can't help but see where he's coming from.
What do you think about the rating -- is it completely unmerited, or does the game really run the risk of inspiring youngsters to attack one another with trophies and hammers?
Smash Bros. Brawl not working on some Wiis, Nintendo responds

While we're sure most of us would describe Wii fanatics as the most lighthearted of the console enthusiasts, we can only imagine that being forced to wait nearly two years for the most highly anticipated game on your console, only to come home from a midnight launch to discover you cannot extract the frenzied multiplayer mayhem stored on the disc you've purchased might incite one's dander to "get up". Alas, many a brawler-to-be recently found themselves in this lamentable situation, as Super Smash Bros. Brawl has reportedly had performance anxiety in a number of Wii consoles.
Nintendo has swiftly replied with a North American repair form, explaining that the double-layer disc can only be read by a squeaky-clean disc drive lens. They implore you not to try to clean said lens on your own, and to send in your crudely adhered Gamecubes to Nintendo HQ for a thorough purging. We're sure they'll get your newly spruced console back to you in a timely manner -- which will likely offer little consolation to a Nintyfan scorned.
[Thanks to all the unlucky souls who sent this in. Our thoughts are with you during these trying times.]
Just blow: Smash Bros Brawl disc problems blamed on dust
Brawl is uniquely affected by this problem due to the game's size, which makes it the first title on the Wii to be pressed on a dual-layer DVD. The special disc requires a more fine-tuned read from the optical sensor, which is causing problems in systems clogged with dirt and tobacco smoke. Rather than suggesting they "blow," Nintendo has set up a cleaning service for players affected. Japanese owners who send their Wii consoles, copies of Brawl and warranty cards to a service center in Kyoto will have their systems repaired within one week, and Nintendo will cover all cleaning and shipping costs.
While we're happy Nintendo is taking responsibility for the problem, we're also personally hoping that those affected kept their consoles in squalid conditions. If even small amounts of dust can affect the playability of the Brawl discs, then we're looking at a lot of impatient, unhappy customers in the States come March 9th.
[Via Eurogamer]
Rumor: Resident Evil 4 to blame for no Capcom in Brawl
Kotaku has reportedly spoken with insider sources at Nintendo, who claim that the lost exclusivity of Resident Evil 4 caused Nintendo to reconsider the inclusion of Capcom characters in Brawl. RE4 was originally meant to be exclusive to the Gamecube, but concerns over sales led Capcom to release the title on PS2, and later on PC, with additional content.
While Nintendo has the right to be peeved about the broken exclusivity agreement, the addition of Capcom's franchises to the Brawl lineup could have only benefited Nintendo, and created more hype for the title (if that's even possible). While we're a bit unsure whether to buy into this rumor, if true then we can only hope that Capcom and Nintendo kiss and make up in time to offer some new characters as downloadable content (hey, we can dream, can't we?).
Update: Slight factual error corrected; Capcom announced the PS2 version prior to the release of the Gamecube version. [Thanks, 2bit]
Nintendo teases PAL regions with Brawl release date
A few days ago, Nintendo updated the Brawl page of their UK site, posting a release date of June 1st for the game. Once word had gotten out of the posted date, Nintendo quietly removed it, replacing it with the super-helpful time frame of "2008."
What's even weirder is Nintendo's denial of the slipped release, claiming the update is likely a mistake as June 1st is a Sunday. Keep in mind that the official Brawl release date in the US is March 9th: a Sunday. So either it's a flimsy excuse for an unannounced release date, or the date really doesn't mean anything. Either way, we'll keep you updated on whether Nintendo ever decides to "set a date" with our PAL pals.
Japanese Brawl intro hints at unannounced characters, looks sweet
Surprisingly, the game's intro sequence even reveals a couple of unannounced old favorites returning to the fray. We won't give away any names here, but suffice it to say that a lot of you will be happy. Check out the full intro after the break.
[Thanks to everyone who sent this in]
Smash Bros. Brawl footage reveals story mode details
We're (supposedly) nearing the release of what could arguably be considered the Wii's most anticipated title ever, Super Smash Bros. Brawl, and we're all drowning in a deluge of information about the game. However, as much as we hate to add to the noise, you simply must watch the above video, which shows a few short, but sweet, gameplay clips from the Subspace Emissary story mode.
It looks like Nintendo has improved the side-scrolling gameplay featured in Melee, and has crafted personalized single-player (or co-op) stages for a number of characters in the game. With videos like this dropping regularly, and with only a month and some change until the game drops, we're going to need to invest in a fairly sizable drool guard to preserve our poor, saliva-covered computer monitors.
Nintendo accidentally confirms Lucario, Ness, Jigglypuff for Brawl
Nintendo of Japan recently posted a 5-minute video explaining the many features of Brawl. In one section of the video, the sticker-collecting feature is shown off. A small set of icons along the bottom shows which character can equip each sticker, and originally showed small icons depicting Ness, Jigglypuff, and Lucario.
Nintendo of Japan has since updated the video, conspicuously whiting out these icons and effectively assuring us that this is "for real." More than simply confirming new characters, this news also confirms that the Brawl roster will exceed those characters announced on the official blog, which is just good news for everybody. Check out the original, unedited footage after the break. The icons appear very briefly around 4:20.
[Thanks to everyone who sent this in]
Sheik returns in Smash Bros. Brawl
According to the official Smash Bros. Brawl blog, Sheik's look is based on an early design drafted during development of Twilight Princess, meaning that at one point Sheik was a shoe-in for Link's grittiest adventure to date. Sheik appears to retain the needle storm, chain, and vanishing moves from Melee, and shares the "Light Arrow" Final Smash with Zelda.
It's worth the wait: Smash Bros. Brawl scores 40/40 from Famitsu
Brawl is only the seventh game in Famitsu history to receive a 40/40. The Legend of Zelda: Ocarina of Time was the first back in 1998, followed by Soul Calibur, Vagrant Story, The Legend of Zelda: The Wind Waker, Nintendogs, and Final Fantasy XII. Of course, Famitsu's score just represents the opinions of four reviewers, so we'll have to wait for more reviews to come out before we decide whether or not this is worth the purchase (yeah right).
[Via Game|Life]
Wal-Mart 'ends' $20 Smash Bros. Brawl pre-orders [update]
We know, we know. This Wal-Mart listing for Super Smash Bros. Brawl pre-orders at the bargain price of $19.82 is almost certainly a technical error. But, if you're going to buy the game anyway, we figure there can't be any harm in putting your name and two sawbucks down. Worse case scenario, your order gets canceled. Best case: You save $30.
That said, there is yet a third possibility that's downright mind-blowing. What if this is the actual price? Can you imagine how that would (continue) to move systems? Can you imagine what a sales juggernaut that would be? Sure, the Wii may not need the extra help, but come on, let us have our fantasy until reality brings it crashing down around us, OK?
Update 1: Looks like Wal-Mart is running a major pre-order sale, which also includes reduced prices for upcoming Xbox 360 and PS3 titles.
Update 2: Super Smash Bros. pre-order price has been changed to $49.82.
[Thanks, Dalibor]
Analyst predicts the Wii's bestsellers
In the most recent simExchange report, analyst Jesse Divnich had some interesting predictions about Wii software sales. According to Divinich, the top selling games will be as follows (including estimated worldwide sales for the software during the Wii's lifetime):- Wii Play – 20 million
- Super Smash Bros. Brawl – 13.95 million
- Mario Kart – 13.16 million
- Super Mario Galaxy – 12.61 million
- Wii Fit – 8.73 million
How about you? What are your best guesses for the Wii's top five?
[Via Joystiq]
Smash Bros. Brawl's Multi-Man gets online co-op
More exciting is the revelation that a buddy will be able to join you in your campaign against the colorful robots from all the way across the country with online co-op. There's also just regular old two-player, for all the Smash Bros. fanatics' real life friends ... Hey, if you don't use a mode long enough, do you think it will actually get dusty?



















