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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Gold Boxes for a Golden Age of RPGs]]></title><link>http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/</guid><comments>http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/#comments</comments><description><![CDATA[<font color="#808080"><small>This is a <a href="http://joystiq.com/tag/rowan-kaiser">weekly column</a> from freelancer Rowan Kaiser, which focuses on "Western" role-playing games: their stories, their histories, their mechanics, their insanity, and their inanity.</small></font><hr /><div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/"><img alt="Gold Boxes for a Golden Age of RPGs" data-src-height="329" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/goldboxheader.jpg" style="margin: 4px; " /></a></div>Strategic Simulations Inc.'s "Gold Box" series of Advanced Dungeons &amp; Dragons games were one of the biggest franchises of the Western RPG's heyday, during the late 1980s and early 1990s. SSI broke into the top tier of computer role-playing game publishers by making effective use of their AD&amp;D license with <em>Pool of Radiance</em> (1988) and its sequel, <em>Curse of the Azure Bonds</em> (1989). Their "Gold Box" game engine became one of the most prevalent within the genre, with around <a href="http://en.wikipedia.org/wiki/Gold_box_games#Titles">a dozen games</a> in the series being released between 1988 and 1993.<br /><br />All of the Gold Box games look and play in essentially the same fashion. You roll a party of six characters. Most of the games have overland maps, on which the party is merely a square traveling between cities and dungeons, but the bulk of the game's exploration takes place in dungeons in a first-person perspective. The bulk of a Gold Box game takes place in combat, on a tactical grid. More than most other RPGs of the era, the Gold Box games focus on the details of their tactical combat. A single battle can be quick, or larger battles can take up to an hour. Space and movement are important considerations in combat, unlike Wizardry or Might &amp; Magic. For example, if your character is standing next to an enemy and then moves away, the enemy gets a free opportunity attack.<p><a href="http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/" rel="bookmark">Continue reading <em>Gold Boxes for a Golden Age of RPGs</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/">Gold Boxes for a Golden Age of RPGs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 24 Aug 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20308819/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/24/gold-boxes-for-a-golden-age-of-rpgs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Gold-Box</category><category>Opinion</category><category>pc</category><category>Strategic-Simulations-Inc</category><dc:creator><![CDATA[Rowan Kaiser]]></dc:creator><pubDate>Fri, 24 Aug 2012 21:00:00 EST</pubDate></item></channel></rss>