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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Too Human soundtrack button mashes ears on CD, iTunes]]></title><link>http://www.joystiq.com/2008/11/26/too-human-soundtrack-button-mashes-ears-on-cd-itunes/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/26/too-human-soundtrack-button-mashes-ears-on-cd-itunes/</guid><comments>http://www.joystiq.com/2008/11/26/too-human-soundtrack-button-mashes-ears-on-cd-itunes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a></p><div align="center"><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/11-25-2008/0004932255&amp;EDATE="><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/toohumanface-1.jpg" alt="" /></a><br /></div>
<a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a> cleaved a line between those who appreciate the subtle nuances of button mashery and others who simply <a href="http://www.joystiq.com/2008/08/19/dyacks-defense-too-human-haters-just-dont-get-it/">didn't get it</a>. It's a gap, however, that may be bridged somewhat with the one element of the game that managed to garner significant praise. No, not the hoarding of random loot, but the music.<br /><br />The hour-long <em>Too Human</em> soundtrack, scored by Silicon Knight's composer Steve Henifin and performed by the FILMharmonic Orchestra and Choir Prague, is now available for around $16 from Amazon, Best Buy, iTunes and the CD label Sumthing Distribution's own site. The soundtrack promises an interesting mix, from orchestra to metal, and even "cyber elements" that "are more elegant and organic in style." Whatever, as long as we won't again be forced to watch a Valkyrie <a href="http://www.joystiq.com/2008/08/27/interview-dyack-addresses-too-human-complaints/">descend for the hundredth time</a> to carry Baldur (and our patience) off to Valhalla as the selection goes from track to track.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/26/too-human-soundtrack-button-mashes-ears-on-cd-itunes/">Too Human soundtrack button mashes ears on CD, iTunes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Nov 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/11-25-2008/0004932255&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/26/too-human-soundtrack-button-mashes-ears-on-cd-itunes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1384064/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/26/too-human-soundtrack-button-mashes-ears-on-cd-itunes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>music</category><category>silicon-knights</category><category>siliconknights</category><category>soundtrack</category><category>too-human</category><category>toohuman</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 26 Nov 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[IGN to Silicon Knights: Here's how to fix Too Human]]></title><link>http://www.joystiq.com/2008/07/01/ign-to-silicon-knights-heres-how-to-fix-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/ign-to-silicon-knights-heres-how-to-fix-too-human/</guid><comments>http://www.joystiq.com/2008/07/01/ign-to-silicon-knights-heres-how-to-fix-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://xbox360.ign.com/articles/885/885448p1.html"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/toohumanco.jpg" alt="" /></a><br /></div>
With <a href="http://www.joystiq.com/2008/07/01/lo-and-behold-too-human-previews-hit/">initial previews</a> of Silicon Knights' <a href="http://www.joystiq.com/tag/too-human/"><em>Too Human</em></a> painting the long-in-development action RPG as a few miles short of Valhalla, <a href="http://xbox360.ign.com/articles/885/885448p1.html">IGN has stepped up</a>, offering the developer a handful of advice concerning items that site would like to see corrected before the game ships in August.<br /><br />According to IGN, among the issues needing a little extra lovin' are the game's lock-happy camera, random loot drops, and "sluggish" framerate, as well as a general lack of combat hand-holding and backstory -- each of which the site is only too happy to offer up a helpful tip or two to correct. Of course, with <a href="http://www.joystiq.com/tag/silicon-knights/">Dyack and Co.</a> set to take their seemingly flawed action romp on the road next month, we doubt that a few choice words from an outside source will help right a decade of stumbling.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/ign-to-silicon-knights-heres-how-to-fix-too-human/">IGN to Silicon Knights: Here's how to fix Too Human</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/885/885448p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/ign-to-silicon-knights-heres-how-to-fix-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242408/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/ign-to-silicon-knights-heres-how-to-fix-too-human/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silicon-knights</category><category>siliconknights</category><category>too-human</category><category>toohuman</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 01 Jul 2008 12:55:00 EST</pubDate></item><item><title><![CDATA[Too Human 'just days away' from done]]></title><link>http://www.joystiq.com/2008/06/13/too-human-just-days-away-from-being-finished/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/13/too-human-just-days-away-from-being-finished/</guid><comments>http://www.joystiq.com/2008/06/13/too-human-just-days-away-from-being-finished/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://blogs.ign.com/silicon-knights/2008/06/12/92677/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/toohumanco.jpg" /></a><br /></div>
Silicon Knight's <a href="http://www.xbox360fanboy.com/photos/2008-yearbook-microsoft-game-studios-1/820851/">controversy-fuelled</a> <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a> is nearly finished, as company president Denis Dyack confirms on his <a href="http://blogs.ign.com/silicon-knights/2008/06/12/92677/">IGN blog</a> that the game "is likely just days away" from being completed. Writes Dyack, the team is currently working to squelch a pair of "rare crash bugs" before sending the long-in-development sci-fi Norse action game off for final approval.<br /> <br /> The exec also notes that "there will be plenty of time for press to critique <em>Too Human</em> as they will receive evaluation copies well in advance of the release date." This means that when scores come rolling in <a href="http://www.joystiq.com/2008/05/13/too-human-to-finally-arrive-in-august/">this August</a> they should not be based on rushed play throughs to meet unrealistic deadlines, at least that's the theory. We admit that part of us will miss the <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">roller</a> <a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">coaster</a> <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">ride</a> that has been <em>Too Human</em>'s road to retail, though we can't help but wonder what Dyack <a href="http://www.joystiq.com/2008/05/14/dyack-may-step-down-as-head-of-silicon-knights/">will be up to <em>next</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/13/too-human-just-days-away-from-being-finished/">Too Human 'just days away' from done</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Jun 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2008/06/12/92677/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/too-human-just-days-away-from-being-finished/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1224776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/13/too-human-just-days-away-from-being-finished/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>denis-dyack</category><category>denisdyack</category><category>silicon-knights</category><category>siliconknights</category><category>too-human</category><category>toohuman</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Fri, 13 Jun 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: Hands-on with Too Human]]></title><link>http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/</guid><comments>http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/gdc/" rel="tag">GDC</a></p><div align="center"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too_human_gdc08_491.jpg" alt="" /><br /></div>
<div align="left">As I violently disassembled insectile robots into their constituent sparks and parts, someone asked me which game <em><a href="http://www.joystiq.com/tag/TooHuman/">Too Human</a></em> reminded me of. Without pause, I pointed towards <em>Devil May Cry</em>, Capcom's over-the-top display of acrobatic swordsmanship and stylish oneupmanship. It made perfect sense -- the dual pistols, the melee mashing, the juggling of enemies and the utter disregard for the forces of gravity made it a close match, with the exception of whimpering demons having been replaced by spidery robots. <br /></div>
<br />I don't think the comparison is inaccurate given <em>Too Human</em>'s wonderfully chaotic encounters, but I've since come up with one that more closely conveys my somewhat conflicted opinion. <em>Too Human</em> is very much like <a href="http://www.joystiq.com/tag/MassEffect/" style="font-style: italic;">Mass Effect</a>, and not just in terms of technology, grand science fiction settings and <em>heroic bald men</em>, but in how it presents a role-playing game within the shell of an action game. <br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/too-human-gdc-2008/">Too Human</a></strong></p><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651433"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651447"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651454"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651466"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/#651463"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/too-human-gdc-05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/" rel="bookmark">Continue reading <em>GDC08: Hands-on with Too Human</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/">GDC08: Hands-on with Too Human</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119486/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BreakingNews</category><category>Denis-Dyack</category><category>DenisDyack</category><category>Devil-May-Cry</category><category>DevilMayCry</category><category>GDC</category><category>GDC08</category><category>Silicon-Knights</category><category>SiliconKnights</category><category>Too-Human</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 20 Feb 2008 06:30:00 EST</pubDate></item><item><title><![CDATA[GDC08: hands-on with Too Human]]></title><link>http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/</guid><comments>http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><em><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651450/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/th-hands-415-1.jpg" alt="" /></a><br /><a href="http://www.joystiq.com/tag/too-human">Too Human</a></em>, on the surface, has a lot of things going for it. The game enjoys a very creative setting -- a vision of the cybernetic future colliding with ancient Norse mythology -- featuring grand environments and impressive set pieces along with a cohesive and unique style. But then, everyone already knew that. Many previews have put forth Silicon Knights' vision this year, and Silicon Knights done as much themselves in their own developer video diaries and blogs. <em>Too Human</em>'s <a href="http://www.joystiq.com/2008/02/19/joystiq-live-at-the-too-human-press-conference/">presence at GDC</a> this year marks the most public appearance the game has had since its infamous showing at E3 2006. It is with this in mind that the journalists gathered to see the game last night were concerned with only one thing: gameplay.<br /><br />
<div class="post">
<div class="postgallery">
<p><strong>Gallery: <a href="http://www.joystiq.com/photos/too-human-gdc-2008/">Too Human (GDC 2008)</a></strong></p>
<a href="http://www.joystiq.com/photos/too-human-gdc-2008/651433/"><img src="http://www.joystiq.com/media/2008/02/too-human-gdc-01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651447/"><img src="http://www.joystiq.com/media/2008/02/too-human-gdc-02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651454/"><img src="http://www.joystiq.com/media/2008/02/too-human-gdc-03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651466/"><img src="http://www.joystiq.com/media/2008/02/too-human-gdc-04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/too-human-gdc-2008/651463/"><img src="http://www.joystiq.com/media/2008/02/too-human-gdc-05_thumbnail.jpg" alt="" title="" /></a></div>
</div><p><a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/" rel="bookmark">Continue reading <em>GDC08: hands-on with Too Human</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/">GDC08: hands-on with Too Human</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Feb 2008 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1119455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/20/gdc08-hands-on-with-too-human/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc08</category><category>gdc08fanboy</category><category>microsoft-game-studios</category><category>silicon-knights</category><category>too-human</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Feb 2008 06:30:00 EST</pubDate></item><item><title><![CDATA[Canada funds new Silicon Knights, Digital Extremes projects]]></title><link>http://www.joystiq.com/2008/02/13/canada-funds-new-silicon-knights-digital-extremes-projects/</link><guid isPermaLink="true">http://www.joystiq.com/2008/02/13/canada-funds-new-silicon-knights-digital-extremes-projects/</guid><comments>http://www.joystiq.com/2008/02/13/canada-funds-new-silicon-knights-digital-extremes-projects/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.newswire.ca/en/releases/archive/February2008/12/c8919.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/02/money_management.jpg" alt="" /></a>While Silicon Knights continues to divide its forces between the long-in-development <a href="http://www.joystiq.com/tag/too-human/"><em>Too Human</em> </a>and the <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">legal mosh pit</a> that is its relationship with Epic Games, the company has apparently marshaled enough energy to begin work on another game, as both it and fellow Canadian dev Digital Extremes have been given a combined $1 million in funding to begin work on a pair of development projects. The investment, awarded by the Ontario Media Development Corporation (OMDC), serves as part of the agency's Video Game Prototype Initiative, which looks to help companies create prototypes of video game concepts in order to attract potential publishers.<br /><br />While Pariah dev Digital Extreme's game is described as a third-person "old school" horror game for the Xbox 360, PS3, and PC, Silicon Knights, which <a href="http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/">recently expanded</a> its Canadian ops, is apparently using the funds for something a bit farther out, promising a third person action/psychological thriller for release sometime in 2010 for unspecified "next-generation systems" -- which by that time may actually be an accurate moniker.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/02/13/canada-funds-new-silicon-knights-digital-extremes-projects/">Canada funds new Silicon Knights, Digital Extremes projects</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Feb 2008 15:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.newswire.ca/en/releases/archive/February2008/12/c8919.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/canada-funds-new-silicon-knights-digital-extremes-projects/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1114029/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/02/13/canada-funds-new-silicon-knights-digital-extremes-projects/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-extremes</category><category>digitalextremes</category><category>pariah</category><category>PC</category><category>PS3</category><category>silicon-knights</category><category>siliconknights</category><category>too-human</category><category>toohuman</category><category>Xbox-360</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Wed, 13 Feb 2008 15:55:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights expanding with Canadian business incentives]]></title><link>http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/</guid><comments>http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.wellandtribune.ca/ArticleDisplay.aspx?e=880654"><img width="490" vspace="4" hspace="0" height="183" border="1" align="top" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/toohumanmainrandom.jpg" alt="" /></a><br /></div>
Despite Silicon Knights being in the <a href="http://www.joystiq.com/2008/01/24/subpoenas-place-other-ue3-licensees-in-midst-of-epic-silicon-kn/">middle of a major lawsuit,</a> the company still needs to <strike>make</strike> finish games and do business. The <a href="http://www.joystiq.com/tag/toohuman"><em>Too Human</em></a> developer is planning to add 80 employees to its studio thanks in part to a Canadian initiative called the Niagara Interactive Media Generator (nGen), which seeks to "nurture a new generation of interactive entertainment companies."<br /><br />The <a href="http://www.wellandtribune.ca/ArticleDisplay.aspx?e=880654">Welland Tribune</a> reports nGen is a partnership that includes Brock University, Niagara College, regional and city governments, Niagara Economic Development Corp. and the Niagara Enterprise Agency. The Ministry of Culture will provide $245,000 to nGen's two-year $560,000 budget. Hopefully Silicon Knights will put those kids to work fast and finally get <em>Too Human</em> out the door sometime in '08.<br /><br />[Via <a href="http://www.gamedaily.com/articles/news/silicon-knights-looking-to-expand-as-part-of-ontario-growth/19256/?biz=1">GameDaily</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/">Silicon Knights expanding with Canadian business incentives</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2008 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.wellandtribune.ca/ArticleDisplay.aspx?e=880654>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1102924/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/31/silicon-knights-expanding-with-canadian-business-incentives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>canada</category><category>niagara</category><category>silicon-knights</category><category>siliconknights</category><category>too-human</category><category>toohuman</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 31 Jan 2008 13:30:00 EST</pubDate></item><item><title><![CDATA[GameStop: Too Human ships May 6]]></title><link>http://www.joystiq.com/2008/01/29/gamestop-too-human-ships-may-6/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/29/gamestop-too-human-ships-may-6/</guid><comments>http://www.joystiq.com/2008/01/29/gamestop-too-human-ships-may-6/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.pregamelobby.com/forum/xbox-360-xbox-discussions/10453-too-human.html#post115111"><img width="415" vspace="4" hspace="4" height="292" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/gamestop-too-human.jpg" /></a><br />Normally, it's not exactly newsworthy when GameStop decides to slap a date on an upcoming release. This, however, warrants some attention. In an email being sent to GameStop customers, the retailer announces that <a href="http://www.joystiq.com/tag/too-human"><em>Too Human</em></a>, the upcoming Silicon Knights action RPG, will be shipping on May 6. Whether or not this email lends more validity to the claim than the GameStop <a href="http://www.gamestop.com/product.asp?product%5Fid=200169">listing</a> for the game (which has the same date) is anyone's guess. At any rate, it seems the company is comfortable enough with the date that it has seen fit to directly inform customers. Right or wrong, Silicon Knights might be <a href="http://www.joystiq.com/2008/01/24/ue3-devs-subpoenaed-in-sk-epic-suit/">too busy</a> to notice.<br /><br />[Thanks Supafreak and Anthony Pasculli]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/01/29/gamestop-too-human-ships-may-6/">GameStop: Too Human ships May 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Jan 2008 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pregamelobby.com/forum/xbox-360-xbox-discussions/10453-too-human.html#post115111>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/gamestop-too-human-ships-may-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1100952/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/01/29/gamestop-too-human-ships-may-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mgs</category><category>microsoft-game-studios</category><category>silicon-knights</category><category>too-human</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 29 Jan 2008 16:50:00 EST</pubDate></item><item><title><![CDATA[Too Human impressions roll in]]></title><link>http://www.joystiq.com/2007/10/17/too-human-impressions-roll-in/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/too-human-impressions-roll-in/</guid><comments>http://www.joystiq.com/2007/10/17/too-human-impressions-roll-in/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="415" height="400" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D15457%26ordinal%3D1192654583549%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D15457%26ordinal%3D1192654583549%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="400" width="415"/></object></center>It seems like Silicon Knights is finally ready to throw back the curtain on <a href="http://www.joystiq.com/tag/toohuman"><em>Too Human</em></a>, and impressions are coming in from all over the place. Right now, previews can be found on <a href="http://www.gamespot.com/xbox360/action/toohuman/news.html?sid=6181072&amp;om_act=convert&amp;om_clk=newlyadded&amp;tag=newlyadded;title;1">GameSpot</a>, <a href="http://xbox360.ign.com/articles/827/827523p1.html">IGN</a>, and <a href="http://www.1up.com/do/previewPage?cId=3163666">1UP</a>. The long and short of it is that it looks like <em>Too Human </em>is on the right track. One thing worth noting, all the previews take great pains -- probably under the suggestion of Silicon Knights -- to explain that the game is <em>not </em>an all out action affair. It is, as we have noticed in the past, more akin to dungeon crawlers like <a href="http://en.wikipedia.org/wiki/Diablo_%28video_game%29"><em>Diablo</em>.</a> If you find yourself in the market for such a game, <em>Too Human</em> will likely do quite nicely. The previews note that there are a wide variety of items and equipment to be looted from enemies. The loot system is compared to that of <a href="http://www.joystiq.com/tag/wow"><em>World of Warcraft</em></a>, with tons of customizable weapons and armor. Naturally, the most effective items are the hardest to find. In fact, certain items require that you find blueprints and pay an exorbitant price to have them crafted. The right-stick-controlled combat is described as working very well most of the time, but still in need of some fine tuning. Finally, it was revealed that <em>Too Human</em> is designed to be played through many times in order to max out your character's level. The level cap is set at 50, and Silicon Knights says that characters from the first installment of <em>Too Human</em> can be imported into the future sequels of the trilogy.<br /><br />Overall, it's sounds like things are looking up for <em>Too Human</em>. Check out the various previews at the links below.<br /><br /><a href="http://www.1up.com/do/previewPage?cId=3163666">Read</a> -- 1UP <em>Too Human </em>preview<br /><a href="http://xbox360.ign.com/articles/827/827523p1.html">Read</a> -- IGN <em>Too Human</em> preview<br /><a href="http://www.gamespot.com/xbox360/action/toohuman/news.html?sid=6181072&amp;om_act=convert&amp;om_clk=newlyadded&amp;tag=newlyadded;title;1">Read</a> -- GameSpot <em>Too Human</em> preview<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/too-human-impressions-roll-in/">Too Human impressions roll in</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/17/too-human-impressions-roll-in/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1014820/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/too-human-impressions-roll-in/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mgs</category><category>microsoft-game-studios</category><category>silicon-knights</category><category>siliconknights</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 17 Oct 2007 17:15:00 EST</pubDate></item><item><title><![CDATA[Too Human trailer shows off actual gameplay]]></title><link>http://www.joystiq.com/2007/10/09/too-human-trailer-shows-off-actual-gameplay/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/09/too-human-trailer-shows-off-actual-gameplay/</guid><comments>http://www.joystiq.com/2007/10/09/too-human-trailer-shows-off-actual-gameplay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="415" height="353">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=26080"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=26080" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="415" height="353"></embed> </object></center>Forget the tiny snippets of gameplay in the recent <em><a href="http://www.joystiq.com/tag/toohuman">Too Human</a> </em><a href="http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/">video diary</a>, because we've got the <em>real thing</em> right here. Through some sort of wizardry (necromancy, we think) GameTrailers has procured a trailer for <em>Too Human</em> comprised entirely of <a href="http://www.gametrailers.com/player/26079.html">gameplay footage</a>. Isn't that something? Yeah, we thought so too. Throughout the video you get to see the cybernetic god Baldur doing what he does best, which is apparently killing robotic baddies of all stripes. For those of you out there that have been following the game, we hardly need to tell you that this is one of the very few looks we've had at the game proper. Having watched the video, we can't help but think of <a href="http://www.joystiq.com/2007/06/18/legendary-pictures-producing-diablo-film/"><em>Diablo</em></a> and its dungeon crawling sensibilities, which certainly isn't a bad thing. We're still not convinced about the right stick controlling attacks, but we're still eager to get our hands on a controller and try it out.<br /><br />Watch the video and tell us what you think.<br /><br />[Via <a href="http://www.evilavatar.com/forums/showthread.php?t=37483">Evil Avatar</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/09/too-human-trailer-shows-off-actual-gameplay/">Too Human trailer shows off actual gameplay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Oct 2007 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/26079.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/09/too-human-trailer-shows-off-actual-gameplay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1008795/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/09/too-human-trailer-shows-off-actual-gameplay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silicon-knights</category><category>siliconknights</category><category>too-human</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 09 Oct 2007 10:30:00 EST</pubDate></item><item><title><![CDATA[Too Human clip gives us best idea of game in years]]></title><link>http://www.joystiq.com/2007/10/08/too-human-clip-gives-us-best-idea-of-game-in-years/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/08/too-human-clip-gives-us-best-idea-of-game-in-years/</guid><comments>http://www.joystiq.com/2007/10/08/too-human-clip-gives-us-best-idea-of-game-in-years/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="490" height="418">	<param name="allowScriptAccess" value="sameDomain" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=26080"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=26080" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="490" height="418"></embed> </object></center> We really haven't seen much of <em>Too Human</em>'s combat since the "<a href="http://www.joystiq.com/2006/06/14/why-games-will-always-suck/">flipbook presentation</a>" during E3 2006. Now GameTrailers/Game Head have a "<a href="http://www.gametrailers.com/player/26079.html">world exclusive</a>" <em>Too Human</em> trailer. The <a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/">cutscene</a> stuff is mundane at this point, we've seen that before. The real meat in this <em><a href="http://www.joystiq.com/tag/toohuman">Too Human</a></em> trailer is getting a good look at the combat footage.<br /><br />The combat appears to be <em>Devil May Cry</em> meets <em>God of War</em>, with that still-nagging frame rate hiccup in there. <a href="http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/">Legal entanglement</a> questions regarding the <a href="http://www.joystiq.com/tag/ue3">Unreal Engine 3</a> aside, we're hoping to speak with Silicon Knights and finally get some hands-on time with <em>Too Human</em> by <a href="http://www.joystiq.com/tag/gdc07">GDC</a> in February. If we can actually play it this time around, we'll know it's close to being released.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/08/too-human-clip-gives-us-best-idea-of-game-in-years/">Too Human clip gives us best idea of game in years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Oct 2007 13:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/26079.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/08/too-human-clip-gives-us-best-idea-of-game-in-years/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1007967/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/08/too-human-clip-gives-us-best-idea-of-game-in-years/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>toohuman</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 08 Oct 2007 13:57:00 EST</pubDate></item><item><title><![CDATA[Too Human surfaces, offers video diary]]></title><link>http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/</guid><comments>http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" width="415" height="400" id="gamevideos6" align="middle"><param name="quality" value="high"><param name="play" value="true"><param name="loop" value="true"><param name="scale" value="showall"><param name="wmode" value="window"><param name="devicefont" value="false"><param name="bgcolor" value="#000000"><param name="menu" value="true"><param name="allowScriptAccess" value="sameDomain"><param name="allowFullScreen" value="true"><param name="salign" value=""><param name="movie" value="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D15232%26ordinal%3D1191615964022%26adPlay%3Dfalse" /><param name="quality" value="high" /><param name="bgcolor" value="#000000" /> <embed src="http://www.gamevideos.com:80/swf/gamevideos11.swf?embedded=1&amp;fullscreen=1&amp;autoplay=0&amp;src=http://www.gamevideos.com:80/video/videoListXML%3Fid%3D15232%26ordinal%3D1191615964022%26adPlay%3Dfalse" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" play="true" loop="true" scale="showall" wmode="window" devicefont="false" id="gamevideos6" bgcolor="#000000" name="gamevideos6" menu="true" allowscriptaccess="sameDomain" allowFullScreen="true" type="application/x-shockwave-flash" align="middle" height="400" width="415"/></object></center>The first in a series of <em><a href="http://www.joystiq.com/tag/TwoHuman/">Two Human</a></em> <a href="http://www.gamevideos.com/video/id/15232">video diaries</a> has hit the intertubes. Microsoft protests that the video is also available on <a href="http://www.joystiq.com/tag/xblm/">Xbox Live Marketplace</a>, but our attempts to locate it thus far have proven unsuccessful. The video features Silicon Knights employees describing Baldur, the game's protagonist, and some of the reasoning behind choosing one of the more obscure Norse gods as a main character. There's also a rather off topic bit about what the developers do to blow off steam. Honestly, we've never thought of starting a club for pitching pencils into ceiling tiles, but we're seriously considering it now. Oh, and if you wait until the <em>very</em> end, you might see a few snippets of gameplay that you haven't seen before. Click. Watch. Enjoy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/">Too Human surfaces, offers video diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Oct 2007 16:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamevideos.com/video/id/15232>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1006424/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/05/too-human-surfaces-offers-video-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft-game-studios</category><category>microsoftgamestudios</category><category>silicon-knights</category><category>siliconknights</category><category>too-human</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 05 Oct 2007 16:50:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights makes motion to dismiss Epic counterclaim]]></title><link>http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/</guid><comments>http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7159&amp;Itemid=2"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/catfighting.jpg" /></a><br /></div>
Can't we all just get along? The <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">lawsuit between Silicon Knights and Epic</a> heats up again as the <em>Too Human </em>developer has filed a motion to dismiss Epic's counter-suit. In the paperwork obtained by Next-Gen, Silicon Knights' <a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7159&amp;Itemid=2">attorneys take apart</a> piece by piece <a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">Epic's counterclaim</a> that Silicon Knights stole Epic's technology from the <a href="http://www.joystiq.com/tag/ue3/">Unreal Engine 3</a> to create (well, technically we should say <em>develop</em> 'cause it isn't done) <em>Too Human</em>.<br /><br />SK's lawyers say that Epic's interpretation of an "operable" engine under the license they signed is that Epic could deliver nothing in return for SK's payments, which is what they alleged happened. They also say that Epic's claim that it's in their best interest to support UE3 licensees is a fallacy because "the profits Epic assured for itself by having <em>Gears of War</em> as the marquee title for the Xbox 360 dwarf any gain Epic would receive from Silicon Knights purchasing a subsequent licenses for the Engine." No word yet when a judge will rule on the motion to dismiss. <br /><br />It's all looking too bad for SK really. The <a href="http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/">success of <em>BioShock</em></a> and <a href="http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/">Ken Levine's own words</a> on the matter of the UE3 show that working with a cutting-edge engine is tough, but that's the path you walk with (at the time starting development) an unproven engine. Epic may have screwed SK, but as more games come out using the UE3, it just seems to highlight SK's ineptitude to manipulate the technology like everyone else seems to have had to do.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/">Silicon Knights makes motion to dismiss Epic counterclaim</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 Sep 2007 18:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=7159&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/990025/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/14/silicon-knights-makes-motion-to-dismiss-epic-counterclaim/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>lawsuit</category><category>rein</category><category>toohuman</category><category>ue3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 14 Sep 2007 18:10:00 EST</pubDate></item><item><title><![CDATA[BioShock's helping hand to Unreal Engine 3's image]]></title><link>http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/</guid><comments>http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.developmag.com/news/28380/Epics-Rein-praises-success-of-Unreal-powered-Bioshock"><img width="490" vspace="4" hspace="0" height="235" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/bigdaddyhand.jpg" /></a><br /></div>
If any company is going to benefit from the success of <em>BioShock</em>, beyond 2K Boston and Take-Two, it's Epic with their <a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">embattled</a> Unreal Engine 3. <em>BioShock</em> has brought very <a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">public redemption</a> and good press to the <a href="http://www.joystiq.com/tag/UE3/">UE3</a> due to 2K Boston's phenomenal use of the tech. This hasn't gone <a href="http://www.developmag.com/news/28380/Epics-Rein-praises-success-of-Unreal-powered-Bioshock">unnoticed</a> by Epic's Mark Rein who says, "We like to think we set a high bar with our own games, but more importantly we give our licensees the opportunity to take what we've done and do something even better with it ... There are a lot more great titles coming from our licensees as well and we're very proud of what is being accomplished and the helping role we get to play in their success."<br /><br />2K Boston's Ken Levine didn't wimp out on talking about their issues with the UE3 during our <a href="http://www.joystiq.com/2007/08/24/joystiq-interviews-bioshocks-ken-levine-about-success-and-harve/">interview</a> with him. Levine said, "Of course, it's an engine, engine's are always a bear. Developing games is really hard, I think the mistake that a company like Epic might make is to say, 'Oh yeah, it's simple, we give you the engine and you go do it fellas, it'll be a breeze.' Development is hard, it gives you a leg up, but if you don't have a great technology team you're going to run into trouble. Even if you have a great technology team you can run into trouble." Although the exact <a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">contractual issues</a> regarding Silicon Knights' license with Epic are something for the court to decide, SK's <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">inability</a> to get <em>Too Human</em> working with the UE3 looks pretty awkward in the court of public opinion in the wake of <em>BioShock</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/">BioShock's helping hand to Unreal Engine 3's image</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2007 12:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/28380/Epics-Rein-praises-success-of-Unreal-powered-Bioshock>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/976709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/29/bioshocks-helping-hand-to-unreal-engine-3s-image/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>pc</category><category>ps3</category><category>rein</category><category>toohuman</category><category>ue3</category><category>unrealtournament3</category><category>xbox360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 29 Aug 2007 12:55:00 EST</pubDate></item><item><title><![CDATA[Too Human trilogy may conclude on next next-gen console]]></title><link>http://www.joystiq.com/2007/08/21/too-human-trilogy-may-conclude-on-next-next-gen-console/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/21/too-human-trilogy-may-conclude-on-next-next-gen-console/</guid><comments>http://www.joystiq.com/2007/08/21/too-human-trilogy-may-conclude-on-next-next-gen-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://xbox360.ign.com/articles/814/814149p1.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/too-human-3.jpg" alt="too human 3" /></a>Silicon Knights president Denis Dyack was just keeping it real when he confessed to IGN that the <em><a href="http://www.joystiq.com/tag/TooHuman/">Too Human</a></em> trilogy might drag on past the Xbox 360's life cycle. <em>Ya think?</em> The <a target="_blank" href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">ongoing</a> <a target="_blank" href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">legal</a> <a target="_blank" href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">drama</a> with Epic is just the latest hiccup in what's close to a decade-long project. (Silicon Knights began development in 1999 and first previewed <em>Too Human</em>, originally a 5-disc <a target="_blank" href="http://psx.ign.com/articles/131/131627p1.html">PlayStation game</a>, at E3 in 2000.) But if Dyack's prediction comes true, if there is only one 'next next-gen' console, then at least future <em>Too Human</em> sequels will not be slowed by platform transitions.<br /><br />Dyack's newest estimate for the release of the first game is now "early 2008," curtailing total development time to the 9-year mark and improving the forecast from last week's more broadly <a target="_blank" href="http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/">cited date</a> of "2008." The first <em>truly</em> playable version of <em>Too Human</em> will apparently be shown to media outlets as early as October.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/21/too-human-trilogy-may-conclude-on-next-next-gen-console/">Too Human trilogy may conclude on next next-gen console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Aug 2007 16:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/814/814149p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/21/too-human-trilogy-may-conclude-on-next-next-gen-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/970414/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/21/too-human-trilogy-may-conclude-on-next-next-gen-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DenisDyack</category><category>lgc07</category><category>SiliconKnights</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 21 Aug 2007 16:27:00 EST</pubDate></item><item><title><![CDATA[Too Human release date and demo 'coming soon']]></title><link>http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/</guid><comments>http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://toohuman.net/index.php?option=com_content&amp;task=view&amp;id=231&amp;Itemid=1"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/toohuman0310.jpg" alt="" /></a>According to <a href="http://toohuman.net/index.php?option=com_content&amp;task=view&amp;id=231&amp;Itemid=1">TooHuman.net</a>, Silicon Knights founder Denis Dyack looked up from a huge <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">mound</a> of <a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">legal</a> <a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">documents</a> on Friday just long enough to leave a brief message on the site's <a href="http://toohuman.net/index.php?option=com_joomlaboard&amp;Itemid=28&amp;func=view&amp;id=3396&amp;catid=2">forum</a> regarding the release of <em><a href="http://www.joystiq.com/tag/TooHuman/">Too Human</a></em>. "It is always darkest before the dawn," said Dyack. "<em>Too Human</em> will be out in 2008. A firm date with tons of new info is coming soon." Given the many delays and uncertainties suffered by the sci-fi actioner since its unveiling, "soon" isn't a word we feel comfortable translating to any sort of time frame (we asked Microsoft to do it instead).<br /><br />While we await further details, consider <a href="http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/">Dyack</a>'s next statement: "[The new info] will be followed up with a playable demo. The demo will speak for itself." Without <a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/">stuttering</a>, one would think.<br /><br />[<strong>Update: </strong>Microsoft confirms a 2008 release date, but hasn't "made any announcements regarding a demo."]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/">Too Human release date and demo 'coming soon'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 20 Aug 2007 12:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://toohuman.net/index.php?option=com_content&amp;task=view&amp;id=231&amp;Itemid=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/969386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/20/too-human-release-date-and-demo-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DenisDyack</category><category>SiliconKnights</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 20 Aug 2007 12:25:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights' lawyer responds to Epic countersuit]]></title><link>http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/</guid><comments>http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=17099"><img width="490" vspace="4" hspace="0" height="339" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/yougotserved.jpg" /></a><br /></div>
GameDaily BIZ has been following the back and forth between Epic and Silicon Knights regarding their <a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">dueling</a> <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">lawsuits</a> over the mess that is <a href="http://www.joystiq.com/tag/too%20human/"><span style="font-style: italic;">Too Human</span></a> and the "<a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">inadequacies</a>" of the Unreal Engine 3. Silicon Knights' lawyer has spoken out against Epic's claims that Silicon Nights stole their tech saying SK has now built a "better" engine. The nit-picky part becomes how much of that engine is based of the Unreal Engine 3 tech?<br /><br />Silicon Knights' attorney, Christopher T. Holland, of a law firm with way too many names, says they'll stand their ground. He says the counterclaim has no merit. Epic is asking for $650,000 in their counterclaim while SK wants "millions of dollars more." Holland also points out that the suit will have no effect on <em>Too Human</em> and that the compensation they are seeking is "based on substantial delay and damages that Epic caused." He goes on to say that the game will come out in a "timely fashion." You know, ignoring the whole two year delay.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/">Silicon Knights' lawyer responds to Epic countersuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Aug 2007 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=17099>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/961935/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/10/silicon-knights-lawyer-responds-to-epic-countersuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic</category><category>lawsuit</category><category>siliconknights</category><category>toohuman</category><category>ue3</category><category>unrealengine3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 10 Aug 2007 12:30:00 EST</pubDate></item><item><title><![CDATA[Mark Rein speaks on Silicon Knights v. Epic suit]]></title><link>http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/</guid><comments>http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=17095"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/toohumansue2.jpg" alt="" /></a><br /></div>
Epic's Mark Rein is standing strong in the face of the <a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">Silicon Knights suit</a> over the "inadequacies" of the Unreal Engine 3. In a <a href="http://biz.gamedaily.com/industry/feature/?id=17095">statement sent out today</a> he says they have "done nothing wrong" and that they are committed to fight against Silicon Knights' "unfounded allegations." Epic has now gone and filed a counterclaim in U.S. District Court saying that Silicon Knights "decided to misappropriate Epic's licensed technology" and that SK's lawsuit has no merit.<br /><br />There have been some developers who <a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">spoke out</a> regarding development issues with Epic's Unreal Engine 3. Sony even admitted their concerns by <a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">sending in their own engineers</a> to get the UE3 working on their "<a href="http://www.joystiq.com/2007/07/20/unreal-tournament-3-not-using-games-for-windows-live/">timed exclusive</a>" title <em>Unreal Tournament 3</em> for PS3. Whatever the issue with the engine, the latest bit in this saga revolves around Silicon Knights allegedly co-opting the UE3 tech as their own. Epic says in their suit, "Indeed, the plain language of the Silicon Knights' Complaint makes clear that Silicon Knights wants to take Epic's Licensed Technology, pay nothing for it, and use it any way it pleases." Epic wants "compensatory and punitive damages, the destruction of infringing goods, including infringing computer code, and attorney's fees and costs." This is only going to get bigger before it gets better.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/">Mark Rein speaks on Silicon Knights v. Epic suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2007 13:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=17095>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/961707/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/09/mark-rein-speaks-on-silicon-knights-v-epic-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>epic</category><category>lawsuit</category><category>siliconknights</category><category>TooHuman</category><category>UE3</category><category>unrealengine3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 09 Aug 2007 13:59:00 EST</pubDate></item><item><title><![CDATA[Shane Kim talks Japan, Peter Jackson, 2008]]></title><link>http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/</guid><comments>http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gameinformer.com/News/Story/200707/N07.0720.1230.26535.htm?Page=1"><img width="225" vspace="4" hspace="4" height="169" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/shane-kim.jpg" alt="" /></a>Speaking to <a href="http://www.gameinformer.com/News/Story/200707/N07.0720.1230.26535.htm?Page=1"><em>Game Informer</em></a>, head of <a href="http://www.joystiq.com/tag/microsoftgamestudios">Microsoft Game Studios</a>, <a href="http://www.joystiq.com/tag/shanekim">Shane Kim</a>, has a lot to say about the current state of the Xbox. The main focuses of the interview are Microsoft's 2008 lineup, the 360's performance in Japan, and the Games for Windows brand. Of particular interest is the discussion on games likely to be released in 2008. <a href="http://www.joystiq.com/2007/07/10/engadget-and-joystiq-live-from-microsofts-e3-2007-keynote/">Microsoft's E3 keynote</a> focused only on 2007. Addressing the question of 2008 and games like <a href="http://www.joystiq.com/tag/alanwake"><em>Alan Wake</em></a>, <a href="http://www.joystiq.com/tag/toohuman"><em>Too Human</em></a>, and <a href="http://www.joystiq.com/tag/fable2"><em>Fable 2</em></a>, Kim notes that these titles are not "way out in the future" and that Microsoft would not be talking about them if they were. Kim also tantalizingly applied this reasoning to <a href="http://www.joystiq.com/tag/peterjackson">Peter Jackson's <em>Halo </em>project</a>.<br /><br />Another of the more bizarre moments of the interview occurred during the discussion on Microsoft's performance in Japan. According to Kim, <a href="http://www.joystiq.com/tag/residentevil5"><em>Resident Evil 5</em></a> for the Xbox 360 was supposed to be "<span id="page4PlaceHolder"><span id="page4PlaceHolder_PresentationModeControlsContainer_placeHolderHtml">the big announcement." We're a little puzzled by this -- as was <em>Game Informer</em> -- considering the game was announced for PS3 and 360 just over two years ago. Read the full interview after the jump.</span></span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/">Shane Kim talks Japan, Peter Jackson, 2008</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Jul 2007 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gameinformer.com/News/Story/200707/N07.0720.1230.26535.htm?Page=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/948012/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/24/shane-kim-talks-japan-peter-jackson-2008/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alanwake</category><category>fable2</category><category>gameinformer</category><category>peterjackson</category><category>residentevil5</category><category>shanekim</category><category>toohuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 24 Jul 2007 12:15:00 EST</pubDate></item><item><title><![CDATA[Developers talk about Unreal Engine 3 lawsuit]]></title><link>http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/</guid><comments>http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.shacknews.com/featuredarticle.x?id=468"><img width="225" vspace="4" hspace="4" height="322" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/someonetalked.jpg" /></a>Following the news of Silicon Knights suing Epic games for "<a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">inadequacies</a>" with the Unreal Engine 3, ShackNews went ahead and <a href="http://www.shacknews.com/featuredarticle.x?id=468">talked</a> to some developers about the issue. Of course, most of the people who spoke against the engine and its licensor Epic (<em>Gears of War, Unreal Tournament 3</em>) did it anonymously -- except for the <em>Postal</em> developers, 'cause they just treat the world with one giant middle finger up in the air, although they did it so softly here with a simple: "It just wasn't the best relationship for us [with Epic]."<br /><br />The statements pretty much cover the spread from good to bad. The most interesting anonymous source talks about several studios who had various levels of experience with the UE3. The key thing is that the source doesn't believe the problems were "intentionally malicious," but a product of Epic being stretched thin because of their own product development. Interestingly, this is given even more credence by <a href="http://www.joystiq.com/2007/07/23/sony-says-theyre-giving-epic-more-ps3-support/">Sony swooping in and lending support to Epic</a> in getting the UE3 working properly with PS3. The question is slowly turning into what did Epic deliver to these developers through their license? How much extra work did these developers have to put into the engine to get it functional? Obviously, Sony felt the need to help out. The Unreal Engine 3 tree is going to continue shaking and we're sure to see more stories fall out very soon. Hopefully, with developers who know what they're talking about and are willing to go on the record.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/">Developers talk about Unreal Engine 3 lawsuit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jul 2007 20:38:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.shacknews.com/featuredarticle.x?id=468>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/947446/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/23/developers-talk-about-unreal-engine-3-lawsuit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dyack</category><category>epic</category><category>lawsuit</category><category>rein</category><category>siliconknights</category><category>TooHuman</category><category>UE3</category><category>unreal engine 3</category><category>UnrealEngine3</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Mon, 23 Jul 2007 20:38:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights sues Epic over Unreal Engine 3 'inadequacies' [Update]]]></title><link>http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/</guid><comments>http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://biz.gamedaily.com/industry/feature/?id=16868"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/toohumansue2.jpg" alt="" /></a><br />
<div align="left">The information is still coming in, but what we do know is that Silicon Knights, creator of the <a href="http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/">gratuitously delayed <em>Too Human</em></a>, is <a href="http://biz.gamedaily.com/industry/feature/?id=16868">suing</a> Epic Games, licensor of the Unreal Engine 3. Epic, who is best known for showing the power of the Unreal Engine 3 in their hit <em>Gears of War</em>, is being sued over "unspecified allegations" relating to the Unreal Engine 3. Mark Rein, VP of Epic says, "This morning we were served with a lawsuit by Silicon Knights. We believe the claims against us are unfounded and without merit and we intend to fully defend against them."<br /><br />Currently the lawyers are ordering lockdown and Rein says he'll have no choice but to give a "no comment" for a while. Denis Dyack in a statement defends Silicon Knights' actions saying, "We stand behind everything in our complaint and believe it is highly unfortunate that Epic forced us into this situation ... Epic simply refuses to acknowledge the inadequacies of the Unreal Engine 3 code it provides to its licensees and refuses to accept the fact that its code has caused serious damage not only to Silicon Knights, but a number of other developers in the industry. We look forward to successful resolution of our claims in this court proceeding." This is going to get big and bad. At least this may <a href="http://www.joystiq.com/2007/07/02/fatal-inertia-hits-xbox-360-in-september-delayed-indefinitely/">shake out some of the issues other developers say they've been having with the UE3</a>.<br /><br /><strong>Update</strong>: More details from the lawsuit appended after the break.<br /></div>
</div><p><a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/" rel="bookmark">Continue reading <em>Silicon Knights sues Epic over Unreal Engine 3 'inadequacies' [Update]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/">Silicon Knights sues Epic over Unreal Engine 3 'inadequacies' [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Jul 2007 18:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/feature/?id=16868>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/19/silicon-knights-sues-epic-over-unreal-engine-3-inadequacies/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>breakingnews</category><category>epic</category><category>lawsuit</category><category>siliconknights</category><category>TooHuman</category><category>UE3</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 19 Jul 2007 18:02:00 EST</pubDate></item><item><title><![CDATA[Ohhh, is that where Too Human was during E3?]]></title><link>http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/</guid><comments>http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><a href="http://biz.gamedaily.com/industry/news/?id=16850"><img width="225" vspace="4" hspace="4" height="320" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/toohuman0310.jpg" /></a>We'd be lying if we said <em>Too Human</em>'s absence from the "<a href="http://www.joystiq.com/2007/07/11/highlights-from-microsofts-e3-2007-press-conference/">everything this year</a>" Microsoft press conference wasn't noticed. Especially considering <em>Too Human</em> is still theoretically supposed to come out this year. How many times must Denis Dyack and the team at Silicon Knights <a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">have lemon juice poured into their papercut wounds</a> caused by the <a href="http://www.joystiq.com/2006/06/14/why-games-will-always-suck/">stammering flipbook presentation</a> of <em>Too Human</em> at E3 2006? Well, until we play a version of <em>Too Human</em> that doesn't look like a Ray Harryhausen stop-motion monster (and if Harryhausen had computers we couldn't even say that). With <a href="http://www.joystiq.com/tag/Halo3/"><em>Halo 3</em></a> and <a href="http://www.joystiq.com/2007/07/11/joystiq-hands-on-mass-effect/"><em>Mass Effect</em></a> already slated for this holiday season, we're already feeling like we'll be stuffed with sci-fi epics -- so will <em>Too Human</em> make it on the plate?<br /><br />Dyack <a href="http://biz.gamedaily.com/industry/news/?id=16850">tells</a> GameDaily, "We made the decision not to show <em>Too Human</em> at the press conference some time ago. The reason for this decision was that we have another event planned in the future for <em>Too Human</em> that we thought would be more appropriate ... Not attending the show and setting appointments with the press was due to Silicon Knights being extremely busy finalizing the game and we simply could not spare the time." Microsoft, who is publishing the game, apparently didn't want to comment on the story. <em>Too Human</em> did <a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/">show off some in-game engine footage recently</a>, but for a game that is supposedly still coming out this year -- and was already expected last year -- we've heard next to nothing about it.<br /><br /><strong>Update</strong>: We got an email from Eurogamer letting us know that during an <a href="http://www.eurogamer.net/article.php?article_id=79577">interview</a> they did last week the <a href="http://www.joystiq.com/2007/07/17/peter-moore-resigns-from-microsoft-replaced-by-don-mattrick/">soon-to-be dearly departed</a> Peter Moore said <em>Too Human</em> would be shown in 2008. The wording of the quote doesn't help explain if Moore is saying <em>Too Human</em> will be out in 2008 or just shown at next year's E3 -- whenever and whatever that might be.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/">Ohhh, is that where Too Human was during E3?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Jul 2007 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://biz.gamedaily.com/industry/news/?id=16850>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/944091/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/18/ohhh-is-that-where-too-human-was-during-e3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dyack</category><category>e3</category><category>missing</category><category>toohuman</category><category>xbox</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 18 Jul 2007 21:55:00 EST</pubDate></item><item><title><![CDATA[Too Human update, new screen]]></title><link>http://www.joystiq.com/2007/06/14/too-human-update-new-screen/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/too-human-update-new-screen/</guid><comments>http://www.joystiq.com/2007/06/14/too-human-update-new-screen/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/silicon-knights/2007/06/14/57430/"><img width="415" vspace="4" hspace="4" height="233" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/too-human-tinypic-1.jpg"  alt="" /></a><br />Okay, first thing is first, the headline above is somewhat misleading. Indeed, there is a new entry on IGN's <em><a href="http://www.joystiq.com/tag/TooHuman/">Too Human</a></em> <a href="http://blogs.ign.com/silicon-knights/2007/06/14/57430/">blog</a>. This time, however, <a href="http://www.joystiq.com/tag/DennisDyack/">Dennis Dyack</a> of Silicon Knights steps back to let a cognitive psychologist write the entry. No, seriously, the latest entry was written by a psychologist discussing the Interacting with Immersive Worlds forum, a gathering of game designers and scholars. The purpose of the meeting was to discuss game design and theory. Rather than discuss, say, <em>Too Human</em>, the blog uses the birth of chemistry as an allegory for the game industry. Again, we're not joking. It's an interesting read, sure, but a <em>little</em> <em>Too Human</em> talk wouldn't have hurt. Still, we do get a screenshot, which you can see above (see it in hi-res <a href="http://media.xbox360.ign.com/media/748/748783/img_4622089.html">here</a>). Hit the "read" link for the full article.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/too-human-update-new-screen/">Too Human update, new screen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2007/06/14/57430/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/too-human-update-new-screen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/918500/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/too-human-update-new-screen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>mgs</category><category>microsoft game studios</category><category>MicrosoftGameStudios</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 14 Jun 2007 18:30:00 EST</pubDate></item><item><title><![CDATA[Too Human offers up a color lesson]]></title><link>http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/</guid><comments>http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/silicon-knights/2007/05/31/56306/"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/colorwheelftw.jpg" align="right" vspace="4" border="0" /></a>Over on Silicon Knights' IGN space, <em>Too Human</em>'s art director Carman Dix posted an interesting article on <a href="http://blogs.ign.com/silicon-knights/2007/05/31/56306/">how color is used</a> in their upcoming game. Dix talks about the role of color, what feelings are associated with each hue and how <em>Too Human</em>'s environments are colored to invoke the mood they wish. It's an interesting read for those of us who like getting inside the heads of the people who are involved in game development.<br /><br />So now that you're in the "know", you can analyze a few <em><a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/">Too Human</a></em> <a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/">videos</a> to see what emotions Silicon Knights was going for. Hint: Becoming hungry is not an option.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/">Too Human offers up a color lesson</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Jun 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2007/05/31/56306/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/910263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/04/too-human-offers-up-a-color-lesson/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>color</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Mon, 04 Jun 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[Dennis Dyack says nay to the enthusiast press, again]]></title><link>http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/</guid><comments>http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=13720"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/dyack_kojimalulz.jpg" alt="" /></a>In a perfect world the press would not see a game until it was finished. Developers would have all the time in the world to enrich a product with both labor and love "<a href="http://www.joystiq.com/2007/04/27/happy-10th-un-birthday-duke-nukem-forever/">until it's done</a>." We would critique games as a legitimate form of media and wear leather clothes that will last the rest of our lives.<br /><br /><a href="http://www.joystiq.com/tag/toohuman">Dennis Dyack</a> wants a perfect world.<br /><br />The president of Silicon Knights was certainly better composed in his lengthy interview with <a href="http://www.gamasutra.com/php-bin/news_index.php?story=13720">Gamasutra</a> compared to his now infamous appearance on the <a href="http://www.1up.com/do/feature?cId=3149975">EGM Live podcast</a> (3/12/07). His idea is this: we, the press, should not be allowed to see titles before their completed state as to foster a critical approach to games. Furthermore, said games should not be promoted until they are completed.<br /><br />The idea being that if we're ever to take this absurd past time of fiddling with joysticks and turn it into a legitimate medium, we need to become more like Roger Ebert (who <a href="http://www.joystiq.com/2005/11/30/ebert-video-games-inherently-inferior-to-film-and-literature/">hates</a> video games) and less like <a href="http://www.joystiq.com/2007/04/23/sega-pulls-a-tony-stark-intuits-their-comic-titles-being-rad/">Tony Stark</a> and <a href="http://en.wikipedia.org/wiki/Miss_Cleo">Miss Cleo</a>. There are a few road blocks on the way to utopia as most publishers would balk at the idea of sitting on titles and not letting the press do their marketing for them. And you? The readers? We reward you for not using your noodle and jumping straight to a score that (supposedly) proves superiority over other titles.<br /><br />Some day, Mr. Dyack. Some day we may live in a perfect world. But until then it's nothing but good ol' fashioned compromise and crotch sniffing for us!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/">Dennis Dyack says nay to the enthusiast press, again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 20:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=13720>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885821/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/dennis-dyack-says-nay-to-the-enthusiast-press-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennisdyack</category><category>siliconknights</category><category>toohuman</category><category>Xbox-360</category><dc:creator><![CDATA[Jared Rea]]></dc:creator><pubDate>Mon, 30 Apr 2007 20:05:00 EST</pubDate></item><item><title><![CDATA[Too Human blowout continues, new video]]></title><link>http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/</guid><comments>http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><embed width="425" height="353" type="application/x-shockwave-flash" flashvars="object_ID=748783&amp;downloadURL=http://xbox360movies.ign.com/xbox360/video/article/781/781420/toohuman_nornscinema1_041707_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />IGN's massive <em>Too Human</em> blowout continues with an <a href="http://xbox360.ign.com/articles/781/781368p1.html">interview</a> with the developers at Silicon Knights. In case you haven't been keeping up, IGN has already featured a new <a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/">video</a>, a retrospective, and a 5 page <a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/">hands on preview</a>. The most recent interview goes behind the scenes to learn what tweaks have been made to the game over its (very) long development cycle. The team discusses concerns that the game will be considered a <em>Devil May Cry</em> or <em>God of War</em> clone and what ultimately separates <em>Too Human</em>. Also discussed is the game's detailed combat system, the RPG elements, and the battle cries and Ruiners, which act as special class-based abilities. For example, you might heal your allies or summon a spirit to help you fight. Finally, the team discusses the item drop system and the game's hub world. Anyone familiar with <em>Diablo</em> and other dungeon crawlers will likely feel right at home (right down to 4-player online co-op). Hit the "read" link for the full interview. Be sure to check out the new video above before you go.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/">Too Human blowout continues, new video</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/18/too-human-blowout-continues-new-video/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 18 Apr 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[Dyack breaks Too Human silence, talks four player co-op]]></title><link>http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/</guid><comments>http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div align="center"><a href="http://xbox360.ign.com/articles/781/781085p1.html"><img width="425" vspace="4" hspace="4" height="456" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/too-human-425px.jpg" alt="" /></a><br /></div>
If you're Denis Dyack and the crew over at Silicon Knights <a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">you've had a rough time</a> since last year's E3. The company unleashed on the gaming press and attendees the stunningly awful demo for <span style="font-style: italic;">Too Human,</span> which ran like a <a href="http://www.joystiq.com/2006/06/14/why-games-will-always-suck/">stuttering flip book</a> and played like a poor man's <span style="font-style: italic;">God of War</span> -- like cat food is all you've got left to eat poor. Dennis Dyack is now <a href="http://xbox360.ign.com/articles/781/781085p1.html">breaking the silence</a> by plopping a big ol' exclusive over at IGN and saying <em>Too Human </em>is too different now. He just wants people to<em> M.I.B.</em> flashy-thingy last year's demo from their memory. The big shiny reveal for this too new <em>Too Human</em> is the very ambitious four-player cooperative mode that can be played over Xbox Live.<br /><br />Dyack says, "With <em>Too Human</em>, we're trying to seamlessly integrate multiplayer with the single-player. If you're really going to do that, you should be able to jump in any time, anywhere and go on a 15-minute mission with friends or play five or six hours straight if you want to. In order to do that, the world has to be pretty open and hub-based so you can jump anywhere and come back very much like <em>Diablo</em>."<br /><br />The cooperative mode will have players utilizing different character classes in a team structure. There are five initial classes to choose from and more will be available through downloadable content -- the talk of downloadable content in the piece smacks of trying to regain lost development revenue, otherwise why not just put it in the game upfront? Dyack says the single-player campaign is balanced differently from cooperative to keep players on an even playing field. <br /><br />IGN talks about the game a bit saying, "It's functional, it's fun, but so far it lacks the graphic umph that we would like to see accompany the combat scenes, especially since they play such an integral role to the game ... the fluidity, which drops below 30 frames per second, should be locked." Dyack says they haven't optimized the frame rate yet (video after break) and that they're going "to hit a solid 30 frames per second." We hope so ... we really hope so. Last year's lashing will be nothing compared to what Silicon Nights will experience after an extra year of development and delivering another <em>Too Human</em> flip book simulator.<br /><br />See also: <a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/">Too Human's Dennis Dyack pokes fun at Penny Arcade</a><p><a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/" rel="bookmark">Continue reading <em>Dyack breaks Too Human silence, talks four player co-op</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/">Dyack breaks Too Human silence, talks four player co-op</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Apr 2007 21:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox360.ign.com/articles/781/781085p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/876320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/17/dyack-breaks-too-human-silence-talks-four-player-co-op/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DenisDyack</category><category>IGN</category><category>SiliconKnights</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 17 Apr 2007 21:54:00 EST</pubDate></item><item><title><![CDATA[Video: Too Human lives!]]></title><link>http://www.joystiq.com/2007/04/15/video-too-human-lives/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/15/video-too-human-lives/</guid><comments>http://www.joystiq.com/2007/04/15/video-too-human-lives/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><embed width="425" height="353" type="application/x-shockwave-flash" flashvars="article_ID=693580&amp;downloadURL=http://retromovies.ign.com/games/video/article/693/693580/ignweekly_episode43_flvlowwide.flv&amp;allownetworking=" all="" src="http://videomedia.ign.com/ev/ev.swf"></embed><br />Flying well below the watchful gaze of the internet for several months now, <a href="http://www.joystiq.com/tag/toohuman"><em>T</em><em>oo </em><em>Human</em></a> has risen once again. <a href="http://www.ign.com">IGN</a> has a massive video preview for the game, showing off many new and undiscussed elements. In particular, the preview goes into great detail concerning the RPG elements of <em>Too Human</em>. <a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/">Dennis Dyack</a> and the crew from Silicon Knights reveal details on the online co-op mode as well as the deep character customization system, which includes more than 20 customizable sets of armor (with more planned as DLC). In this sense, <em>Too Human</em> has a <em>Diablo</em>-like feeling to it, which certainly isn't a bad thing. Also discussed are the combat systerm (where melee attacks are based on right stick movements) and the dynamic camera system. Viewers will also get some insight on the Norse mythology on which the game is based. All in all, the preview is about nine minutes long. Give it a watch and tell us what you think.<br /><br />[Thanks, kabes]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/">Video: Too Human lives!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Apr 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/874664/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/15/video-too-human-lives/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 15 Apr 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[Too Human's Denis Dyack pokes fun at Penny Arcade game]]></title><link>http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/</guid><comments>http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><div align="center"><a href="http://blogs.ign.com/silicon-knights/2007/03/22/50017/"><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/too_human_penny_arcade_colg.jpg" /></a><br /></div>
Ever since <a href="http://www.joystiq.com/tag/toohuman"><em>Too Human</em></a> got savaged by the press for sporting a decidedly wonky framerate at E3 2006, Silicon Knights frontman, Denis Dyack, has been <a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">somewhat frigid</a> towards the issue of unfinished games and the media's ability to influence opinion based on early code. Not too long ago, the first part in the sci-fi action trilogy emerged from a <a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/">"very cold place,"</a> hoping to set things back on track and get people to focus on all the good things that were, perhaps unfairly, overlooked in favor of counting the number of frames per second. The <a href="http://www.penny-arcade.com">Penny Arcade</a> duo has discussed (some would say <em>dissed</em>) the game several times in the past, most recently <a href="http://www.penny-arcade.com/comic/2007/03/14"><a href="http://www.penny-arcade.com/comic/2007/03/14">posting a comic</a></a> literally illustrating the dangers of revealing premature products.<br /><br />Dyack has continued the trend by posting <a href="http://blogs.ign.com/silicon-knights/2007/03/22/50017/">his own modified Penny Arcade strip</a> on his IGN blog, taking a jab at the generally unfavorable reaction to <a href="http://www.joystiq.com/2007/03/16/first-penny-arcade-game-footage-exposed/">Gabe and Tycho's upcoming foray into interactivity</a>. With the greener shoe now on the other end of the turning tables (or something along those lines), it becomes clear that presenting your unfinished game to the public is a tricky business indeed. Perhaps that's too serious a tone to end on considering Dyack's amusing contribution, but it's an interesting dilemma nonetheless.<br /><br />How do you convey the big picture in a cursory glance? When do you show too much and when do you show too little?<br /><br />[Thanks, Adam]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/">Too Human's Denis Dyack pokes fun at Penny Arcade game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 19:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2007/03/22/50017/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/859330/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-humans-denis-dyack-pokes-fun-at-penny-arcade-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Denis Dyack</category><category>DenisDyack</category><category>Gabe</category><category>Penny Arcade</category><category>PennyArcade</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Tycho</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 23 Mar 2007 19:44:00 EST</pubDate></item><item><title><![CDATA[Too Human pre-preview impressions]]></title><link>http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/</guid><comments>http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/Matt-IGN/2007/03/22/50045/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/toohumanfirstest.jpg" align="top" vspace="4" border="0" /></a><br />Matt over at IGN got his hands on a new <a href="http://blogs.ign.com/Matt-IGN/2007/03/22/50045/"><em>Too Human</em> demo</a> up in Canada the other day and came away feeling pretty good. If you remember, <em>Too Human</em> was shown at E3 last year and was ripped apart due to its lack of solid gameplay, loose camera, and sub-par graphics. Matt just wanted to let everyone know that Silicon Knights wasn't happy with last year's showing and reworked a lot of the problems and are coming out with something they are proud of. Overall things are looking on the up and up for <em>Too Human</em> as Matt goes on to say that "<em>the game has inevitably evolved, and it's on the level you'd expect from the maker of Eternal Darkness</em>". Also, be sure to head on over to IGN next month when they'll be releasing a bunch of exclusive <em>Too Human</em> content and coverage. What do you think ... will it be good or will it be great?<br /><br />[Thanks, Matthew M.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/">Too Human pre-preview impressions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/Matt-IGN/2007/03/22/50045/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858921/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/23/too-human-pre-preview-impressions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>preview</category><category>Silicon Knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 23 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Too Human still 2007, Dennis Dyack rants]]></title><link>http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/</guid><comments>http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.1up.com/do/newsStory?cId=3157968"><img width="425" vspace="4" hspace="4" height="244" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/toohuman.jpg"  alt="" /></a><br />Silicon Knights head, Denis Dyack, has been all over the intertubes lately. First he appeared on the Electronic Gaming Monthly <a href="http://www.1up.com/do/newsStory?cId=3157968">podcast</a> proclaiming that video game previews of unfinished products <a href="http://www.1up.com/do/newsStory?cId=3158015">should be abolished</a> altogether. No doubt Dyack is still <a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/">stinging</a> from <em>Too Human</em>'s unfortunate performance at last year's E3. Then Dyack <a href="http://www.joystiq.com/2007/03/13/denis-dyack-shows-he-is-only-too-human/">popped up</a> on NeoGAF to <a href="http://www.neogaf.com/forum/showpost.php?p=5774574&amp;postcount=118">say his piece</a> about a supposed delay in <em>Too Human</em>'s production schedule. Finally, <a href="http://www.1up.com/do/newsStory?cId=3157941">1UP</a> reports that Dyack made comments on the IGN forums alluding to an eventual 2007 release for the game.<br /><br />Frankly, with so many releases already arriving by the end of 2007 -- <a href="http://www.joystiq.com/tag/halo3"><em>Halo 3</em></a>, <a href="http://www.joystiq.com/tag/lostodyssey"><em>Lost Odyssey</em></a>, and <a href="http://www.joystiq.com/2007/03/01/grand-theft-auto-iv-trailer-coming-this-month/"><em>Grand Theft Auto IV</em></a> just to name a few -- we wouldn't mind too much if <em>Too Human</em> slipped into 2008. Then again, we're not exactly going to complain if it doesn't. Is anyone out there still salivating for <em>Too Human</em> or has it been overshadowed by the rest of 2007's impending releases?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/">Too Human still 2007, Dennis Dyack rants</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 14 Mar 2007 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.1up.com/do/newsStory?cId=3157968>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/852583/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/14/too-human-still-2007-dennis-dyack-rants/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis dyack</category><category>DennisDyack</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 14 Mar 2007 14:15:00 EST</pubDate></item><item><title><![CDATA[Too Human emerging from a "very cold place"]]></title><link>http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/</guid><comments>http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/toohumanscreen1-25-07.jpg" alt="impressed?" /></a><br />Silicon's Knights founder Denis Dyack crawls out from a dark hole to deliver a new <em>Too Human</em> screenshot (pictured) and a few promises. <em>Too Human</em> went AWOL after its sketchy E3 showing (<em>slide show, anyone?</em>), but Dyack vows the game has undergone some significant tuning. The evidence is in the image, he claims. <em>Hmmm ... maybe we're missing a cybernetic upgrade or something, but we're not able to judge frame rate, camera movement, and load times from a still shot. But oh yes, those are indeed some soft shadows...</em><br /><br /><a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/" target="_blank">Microsoft is expecting</a> <em>Too Human</em> by July. The onus is on Silicon Knights to deliver. Is the pain from shame enough to drive this project beyond crushed expectations? We can't wait for this one to be dumped outta its ice bucket.<br /><br />[Via <a target="_blank" href="http://www.xbox360fanboy.com/2007/01/25/too-human-peeks-out-reemerges-soon/">Xbox 360 Fanboy</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/">Too Human emerging from a "very cold place"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 22:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-emerging-from-a-very-cold-place/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>360</category><category>Denis Dyack</category><category>DenisDyack</category><category>E3</category><category>Silicon Kinghts</category><category>SiliconKinghts</category><category>Too Human</category><category>TooHuman</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 25 Jan 2007 22:25:00 EST</pubDate></item><item><title><![CDATA[Too Human peeks out, reemerges soon]]></title><link>http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/</guid><comments>http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/too-human/" rel="tag">Too Human</a></p><a href="http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights"><img width="425" vspace="4" hspace="0" height="239" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/too-human-new1.jpg" alt="" /></a><br />On his latest <a href="http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights">developer blog</a>, <a href="http://www.siliconknights.com/main.html">Silicon Knights</a>' Denis Dyack explains just what happened to <em>Too Human</em>, an action title about cybernetic gods. Savvy readers will know that <em>Too Human</em> <a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/">dropped</a> from the public radar after a highly criticized showing at E3 2006. Many publications were quick to point out the E3 demo's low framerate and less than perfect camera. All in all, Silicon Knights took quite a beating for an unfinished demo of an unfinished game. In his latest entry, Dyack explains the reasons they took an unfinished demo to E3 and the reasons for <em>Too Human</em>'s subsequent disappearance. Dyack explains that <em>Too Human</em> had to "go dark" after E3 in order to make the necessary improvements (many of them made as the result of E3 feedback). He promises that all of the E3 problems have been fixed and that "sweeping improvements" have been made all around. He concludes by offering a single <a href="http://xbox360media.ign.com/xbox360/image/article/758/758252/too-human-20070124032712967.jpg">screenshot</a> of the current build and letting us know that <em>Too Human</em> should re-emerge "soon."<br /><br />Hopefully, "soon" means that the game will make an appearance at GDC before its expected <a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/">June release date</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/">Too Human peeks out, reemerges soon</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Jan 2007 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/BlogPage.aspx?blog=silicon-knights>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/742440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/25/too-human-peeks-out-reemerges-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>denis dyack</category><category>DenisDyack</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>TooHuman</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 25 Jan 2007 13:30:00 EST</pubDate></item><item><title><![CDATA[Play what in 2007?]]></title><link>http://www.joystiq.com/2006/11/10/play-what-in-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/play-what-in-2007/</guid><comments>http://www.joystiq.com/2006/11/10/play-what-in-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://xbox.about.com/od/releasedates/a/2007360hypelist.htm"><img width="225" vspace="4" hspace="4" height="198" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/kid_praying.jpg" alt="" id="vimage_1" /></a>With the recent release of <em>Gears of War</em> you may be asking yourself, "man this <a href="http://www.joystiq.com/2006/11/07/metareview-gears-of-war/">game roxorz</a>, but what other games can I look forward to in 2007?" It's okay my friend we're here to enlighten you, because <a href="http://xbox.about.com/od/releasedates/a/2007360hypelist.htm">About.com</a> compiled a nice list of the most anticipated Xbox 360 games dropping in 2007. I'm already saving up for games like <em>BioShock</em>, <em>Lost</em> <em>Planet</em>, <em>Halo</em> <em>3</em> (duh), <em>Alan Wake</em>, <em>Too Human</em>, <em>Assassin's Creed</em>, and <em>Guitar Hero II</em>. I'm going to shed a tear ... <a href="http://xbox.about.com/od/releasedates/a/2007360hypelist.htm">just look</a> at what we'll be playing in 2007.<br /><br />[Via, <a href="http://digg.com/gaming_news/2007_Xbox_360_Game_Hype_List">Digg</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/play-what-in-2007/">Play what in 2007?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://xbox.about.com/od/releasedates/a/2007360hypelist.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/play-what-in-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699668/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/play-what-in-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>alan wake</category><category>AlanWake</category><category>assassins creed</category><category>AssassinsCreed</category><category>bioshock</category><category>gears of war</category><category>GearsOfWar</category><category>guitar hero</category><category>GuitarHero</category><category>halo 3</category><category>Halo3</category><category>too human</category><category>TooHuman</category><category>upcoming games</category><category>UpcomingGames</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Fri, 10 Nov 2006 19:00:00 EST</pubDate></item><item><title><![CDATA[Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June]]></title><link>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/</guid><comments>http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><a href="http://www.mtv.com/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla#/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla"><img vspace="4" hspace="4" border="0" align="right" alt="promises, promises" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/pmoorewavinbox.jpg" /></a>Speaking with MTV's Stephen Totilo, Peter Moore promised that <em>Crackdown</em>, <em>Forza Motorsport 2</em>, <em>Shadowrun</em>, and <em>Too Human</em> would all see release by the end of June 2007. While <em>Shadowrun's</em> debut has always hinged on the <a target="_blank" href="http://www.joystiq.com/2006/11/09/microsoft-sticks-a-fork-in-vista-its-done/">availability</a> of Windows Vista (FASA's game is <a target="_blank" href="http://www.joystiq.com/2006/05/12/xbox-360-impressions-shadowrun/">cross-platform</a>), the other three titles were once expected to round out Xbox 360's exclusive holiday lineup this year. As it goes, <em>Gears of War</em> and <em>Viva Pi&ntilde;ata</em> will have to convince shoppers to pass on PlayStation 3 and Wii -- or shortages will.<br />
<br />
Still, with PS3 likely in short supply early next year, Microsoft has an opportunity to attract potential consumers with well-timed releases throughout the tail end of winter, leading into summer. But don't be surprised if a few of these exclusives continue to slip, landing alongside Master Chief in next year's holiday release batch.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/">Moore: Too Human, Crackdown, Forza 2, Shadowrun by end of June</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Nov 2006 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mtv.com/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla#/news/articles/1545294/20061108/index.jhtml?rsspartner=rssMozilla>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/699753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/10/moore-too-human-crackdown-forza-2-shadowrun-by-end-of-june/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-Sandbox</category><category>Crackdown</category><category>FASA Studio</category><category>FasaStudio</category><category>ForzaMotorsport2</category><category>Microsoft</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Real Time Worlds</category><category>Realtime-Worlds</category><category>RealTimeWorlds</category><category>Riot-Act</category><category>Shadowrun</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 10 Nov 2006 14:25:00 EST</pubDate></item><item><title><![CDATA[Where was Too Human at X06? Dyack explains]]></title><link>http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/</guid><comments>http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><a href="http://blogs.ign.com/silicon-knights/2006/10/05/32700/"><img vspace="16" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/too-human-square.jpg" alt="" /></a>Eclipsed by a <a href="http://www.joystiq.com/2006/09/27/peter-jackson-and-fran-walsh-to-make-new-halo-game-original-ip/">plethora</a> <a href="http://www.joystiq.com/2006/09/27/ms-announces-halo-wars-a-new-rts/">of</a> <a href="http://www.joystiq.com/2006/09/27/splinter-cell-bioshock-gta-iv-episodes-are-console-exclusive-f/">announcements</a> at X06, <em>Too Human's</em> absence went without much of a fuss. In a recent post on developer Silicon Knights' blog, President Denis Dyack explained that the decision was "made immediately after E3. We made the decision to next show the game when we are ready and we knew that X06 would not be the right time."<br /><br />  Leaving <em>Too Human</em> MIA from X06 was likely the best decision after their less-than-stellar slide show presentation at E3. Dyack asserts that the game is "shaping up to be our best game to date." and concludes that "there will be a preview of the game in the future ..."<br /><br />  As we understand it, future tense spans a rather wide time period, giving Silicon Knights the right to show <em>Too Human</em> sometime in 2046 without breaking its promise. We would've preferred Dyack given the most-reassuring-yet-more-confusing future perfect subjunctive tense: "<em>We will have had shown a preview of the game in the future</em>."<br /><br />[via <a href="http://www.pro-g.co.uk/news/06-10-2006-3769.html">Pro-G</a>]<br /><br /><strong>See Also:</strong><br /><a href="http://www.joystiq.com/2006/09/23/tgs-gears-of-war-wru/" class="l">TGS: Gears of War, WRU?!</a><br /><a href="http://www.joystiq.com/2006/09/23/tgs-killzone-2-wru/" class="l">TGS: Killzone 2, WRU?!</a><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/">Where was Too Human at X06? Dyack explains</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Oct 2006 13:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2006/10/05/32700/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/680723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/06/where-was-too-human-at-x06-dyack-explains/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>denis dyack</category><category>DenisDyack</category><category>nord</category><category>silicon knigh</category><category>silicon knights</category><category>SiliconKnigh</category><category>too human</category><category>TooHuman</category><category>w r u</category><category>WRU</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Fri, 06 Oct 2006 13:02:00 EST</pubDate></item><item><title><![CDATA[Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh]]></title><link>http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/</guid><comments>http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3636&amp;Itemid=2"><img vspace="4" hspace="4" border="1" align="right" alt="Too Human" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/toohumanpose.jpg" /></a>Denis Dyack, president of Silicon Knights, has debunked a <a target="_blank" href="http://www.joystiq.com/2006/08/14/rumor-too-human-dumps-unreal-engine-3/">rumor</a> that his studio has given up on Unreal Engine 3 in favor of a homegrown engine for <em>Too Human</em>, writing in a statement released by Microsoft, "Silicon Knights continues to build <em>Too Human</em> using the Unreal Engine 3 ... Rumors of <em>Too Human</em> experiencing production challenges that will cause massive delays are false."<br /><br />Curiously, just yesterday, Microsoft issued its standard response to the rumor: "Microsoft does not comment on rumors and speculation." It's unclear why Dyack and Microsoft have decided it was necessary to address this rumor, as there was little evidence to validate it in the first place. <em>Too Human</em> is tentatively scheduled for a Q2 2007 release on Xbox 360.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/">Silicon Knights debunks Too Human rumor, still using Unreal Engine 3, duh</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 16:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3636&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654805/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/microsoft-debunks-too-human-rumor-silicon-knights-still-using-u/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Unreal Engine 3</category><category>UnrealEngine3</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 15 Aug 2006 16:55:00 EST</pubDate></item><item><title><![CDATA[Gears of War still TBD, Too Human could slip to 2007]]></title><link>http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/</guid><comments>http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://news.teamxbox.com/xbox/11371/Xboxcom-Gears-of-Wars-New-Release-Date-isTBD/#"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/gow_toohuman.jpg" id="vimage_1" alt="Heavy Hitters" /></a>Two of Microsoft's most important titles planned for 2006 are still without public release dates. Last Friday, Xbox.com temporarily posted an October 2 release date for <em>Gears of War</em> -- the same date used by several online retailers. This date was later revoked, replaced with "TBD." Similarly, <em>Too Human's</em> release date had been listed as "TBD 2006," but has since been revised to just "TBD."<br /><br />While 'Emergence Day' -- that's slang for '<em>Gears of War </em>release date' -- will most certainly hit in 2006, chances are, <em>Too Human</em> will slip into 2007. <em>Too Human's</em> E3 build was incredibly rough, and there's no sense in rushing a final version before the year's out, especially since you run the risk of releasing in <em>Gears'</em> shadow -- not to mention the other guys' console launches.<br /><br />As for <em>Gears of War</em>, October sounds about right. Judging from the E3 build, the game is certainly on track for that date. Plus, it would be wise to release <em>Gears</em> in advance of PlayStation 3 -- and Wii too. No game is going to stand up to the wave of hype that will flood our senses when those consoles drop. But, release <em>Gears</em> a month before the PS3 launch, get us hooked -- get us a bit distracted -- and you might capture some brand loyalty -- a lil' mindshare -- and generate enough word of mouth to convince holiday shoppers that Xbox 360 is, not just the only console readily available, but the console with a killer-app to boot.<br /><br /><a href="http://news.teamxbox.com/xbox/11371/Xboxcom-Gears-of-Wars-New-Release-Date-isTBD/#" target="_blank">Read</a> - "Xbox.com: Gears of War's New Release Date is...TBD"<br /><a target="_blank" href="http://1up.com/do/newsStory?cId=3152261">Read</a> - "Too Human Release Date MIA"<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/">Gears of War still TBD, Too Human could slip to 2007</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644259/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/gears-of-war-still-tbd-too-human-could-slip-to-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Epic Games</category><category>EpicGames</category><category>Gears of War</category><category>GearsOfWar</category><category>holiday</category><category>PlayStation 3</category><category>Playstation3</category><category>PS3</category><category>Silicon Nigjts</category><category>SiliconNigjts</category><category>Too Human</category><category>TooHuman</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 18 Jul 2006 16:25:00 EST</pubDate></item><item><title><![CDATA[Eternal Darkness 2? "Absolutely yes."]]></title><link>http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/</guid><comments>http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://blogs.ign.com/silicon-knights/2006/07/06/24044/#comments"><img id="vimage_1" height="348" alt="" hspace="4" src="http://www.joystiq.com/media/2006/07/eternal_1.jpg" width="425" vspace="4" border="1" /></a><br />On his IGN <a href="http://blogs.ign.com/silicon-knights/2006/07/06/24044/#comments">blog</a>, Dennis Dyack -- the man behind the upcoming <em><a href="http://www.joystiq.com/2006/06/01/dyack-responds-to-too-human-feedback/">Too Human</a></em> trilogy --&nbsp;reveals that Silicon Knights has plans for sequels to <em>Eternal Darkness</em>:
<p><em>"I am most often asked if we have sequels in mind for</em> Eternal Darkness<em>. The answer is absolutely yes. Although this may not be obvious to those outside of Silicon Knights, anyone inside the guild understands that there is really no other answer."</em></p>
<p>For those who may be unfamiliar with <em>Eternal Darkness</em>, it's still one of the best games available for Nintendo's Gamecube. A survival horror title in the vein of H.P. Lovecraft, the game provides plenty of psychological scares and an involving story. One of Eternal Darkness' most interesting features is the "insanity meter." The more monsters&nbsp;players see, the crazier&nbsp;the character gets, and will eventually start hallucinating. The great thing about these illusions is that they would often <a href="http://en.wikipedia.org/wiki/Fourth_wall">break the fourth wall</a>. For instance, you might enter a room filled with zombies when the game would give you a fake "please reconnect your controller" message. Good stuff.</p>
<p>Considering Silicon Knights' lucrative trilogy deal with <em>Too Human</em>, we can only hope that any <em>Eternal Darkness</em> sequels will hit the 360 as well.</p>
[Via <a href="http://xbox360.gamedaily.com/news/?id=10914">GameDaily</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/">Eternal Darkness 2? "Absolutely yes."</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 09 Jul 2006 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blogs.ign.com/silicon-knights/2006/07/06/24044/#comments>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640838/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/09/eternal-darkness-2-absolutely-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis dyack</category><category>DennisDyack</category><category>eternal darkness</category><category>eternal darkness 2</category><category>EternalDarkness</category><category>EternalDarkness2</category><category>silicon knights</category><category>SiliconKnights</category><category>too human</category><category>too human trilogy</category><category>TooHuman</category><category>TooHumanTrilogy</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sun, 09 Jul 2006 12:30:00 EST</pubDate></item><item><title><![CDATA[First impression: Too Human for Xbox 360]]></title><link>http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/</guid><comments>http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/e3/" rel="tag">E3</a></p><img vspace="4" hspace="4" border="1" src="http://www.joystiq.com/media/2006/05/toohuman.jpg" alt="" /><br />At the Microsoft reception today after their event, the press was given an opportunity to get their hands on some Xbox 360 titles before the show floor opens up. I managed to score some hands-on time with Silicon Knights' <em>Too Human</em>, and so far it looks pretty good.<br /><p><a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/" rel="bookmark">Continue reading <em>First impression: Too Human for Xbox 360</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/">First impression: Too Human for Xbox 360</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 May 2006 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/616649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/09/first-impression-too-human-for-xbox-360/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>E3</category><category>E32006</category><category>Hands-on</category><category>Silicon Knights</category><category>SiliconKnights</category><category>Too Human</category><category>TooHuman</category><category>Xbox</category><category>Xbox 360</category><category>Xbox-360</category><category>Xbox360</category><dc:creator><![CDATA[Adams Briscoe]]></dc:creator><pubDate>Tue, 09 May 2006 22:00:00 EST</pubDate></item></channel></rss>