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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Penny Arcade's On the Rain-Slick Precipice of Darkness 4 teases in first trailer]]></title><link>http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/</guid><comments>http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/"><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/paorspd4title.jpg" /></a><iframe frameborder="0" height="302" id="viddler-1003eb68" mozallowfullscreen="true" src="http://www.viddler.com/embed/1003eb68/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=72525116&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />While we do have some idea of <a href="http://www.joystiq.com/2013/01/26/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-details/">what to expect</a> in <em>Penny Arcade's On the Rain-Slick Precipice of Darkness 4</em>, we have yet to catch a glimpse - until now. This teaser trailer from Zeboyd Games' upcoming sequel promises demonic trains and vast <em>underhells</em>; it promises a cadre of monsters to capture and throw into battle.<br /><br />Previously developer Zeboyd Games revealed this latest episode would not grace <a href="http://www.joystiq.com/2013/01/30/penny-arcade-4-coming-to-pc-xblig-no-more-mac-ios-android/">iOS, Mac or Android</a> - all supported platforms for <em>Rain-Slick 3</em>. The upcoming fourth episode will launch on PC and Xbox Live Indie Games some time this spring for 400 MS Points ($5).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/">Penny Arcade's On the Rain-Slick Precipice of Darkness 4 teases in first trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Mar 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20509201/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/19/penny-arcades-on-the-rain-slick-precipice-of-darkness-4-teases/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>pc</category><category>penny-arcade</category><category>penny-arcade-adventures-4</category><category>rain-slick-4</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>zeboyd-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 19 Mar 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Take control of an 80s arcade with Arcadecraft, out now on XBLIG]]></title><link>http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/</guid><comments>http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/"><img alt="Arcadecraft is out on XBLIG" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/steamworkshopwebuploadpreviewfile101948773preview.jpg" /></a></div><a href="http://www.joystiq.com/2012/08/30/manage-an-80s-arcade-in-arcadecraft-coming-to-pc-and-xbla/"><em>Arcadecraft</em></a>, the 80s arcade management sim from Firebase Industries, is available now on Xbox Live Indie Games for 240 MS Points ($3). In <em>Arcadecraft</em>, players must dig themselves out of debt with the latest craze in entrepreneurship, starting an arcade. As owner and manager, players purchase arcade machines, position them around the space, name their arcade, paint the walls, change the floors, and add graphics and neon wherever they deem necessary.<br /><br /><em>Arcadecraft </em>has almost 80 arcade machines of different design, each with adjustable difficulty and price settings, and some games will jam, break down and need servicing as customers use and abuse them.<br /><br />Firebase Industries, the team behind <a href="http://www.joystiq.com/2012/03/17/the-joystiq-indie-pitch-orbitron-revolution/"><em>Orbitron: Revolution</em></a>, has <em>Arcadecraft </em>on <a href="http://steamcommunity.com/sharedfiles/filedetails/?id=101948773&amp;searchtext=arcadecraft">Steam Greenlight</a> and is working on a touch-based Windows 8 version.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/">Take control of an 80s arcade with Arcadecraft, out now on XBLIG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Feb 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20447114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/03/take-control-of-an-80s-arcade-with-arcadecraft-out-now-on-xblig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arcadecraft</category><category>Firebase-Industries</category><category>greenlight</category><category>Indie</category><category>microsoft</category><category>mobile</category><category>pc</category><category>STEAM</category><category>steam-greenlight</category><category>windows-8</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 03 Feb 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Top Xbox Live, Arcade, Indie and Windows games of 2012]]></title><link>http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/</guid><comments>http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/"><img alt="The top Xbox Live, Arcade, Indie and Windows games of 2012" data-src-height="335" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/top-xbox-live.png" /></a></div>If an alien intelligence agency got a hold of this "Top Xbox games of 2012" list, it might come away with the conclusion that humans are really, <em>really </em>into mining. The aliens might also conclude that we enjoy warfare, including the kind that affects extraterrestrials, so let's hope that they focus on the harmless digging thing and keep their lasers to themselves.<br /><br /><a href="http://majornelson.com/2013/01/22/top-games-of-2012/?utm_source=feedburner&amp;utm_medium=feed&amp;utm_campaign=Feed%3A+MajorNelson+%28Major+Nelson+%28Xbox%29%29&amp;utm_content=Google+Reader">Major Nelson</a> breaks down 2012's top 20 games of the following categories: Live, Arcade, Indie and Games for Windows Live. The top Xbox Live games of 2012, determined by average unique users per day, are <em>Call of Duty: Black Ops 2</em>, <em>Modern Warfare 3</em>, <em>Halo 4</em>, <em>Minecraft: Xbox 360 Edition</em> and <em>Black Ops</em>. Following that is a round of sports games, including <em>FIFA Soccer 13</em> and <em>12</em>, and <em>Halo: Reach</em>, <em>Assassin's Creed 3</em>, <em>Battlefield 3</em>, <em>Borderlands 2</em>, <em>Far Cry 3</em> and <em>Skyrim</em>.<br /><br />The top five Xbox Live Arcade games, determined by full versions purchased, are <em>Minecraft</em>,<em> Trials Evolution</em>, <em>The Walking Dead</em>,<em> Pinball FX2 </em>and <em>Counter-Strike: Global Offensive</em>. <em>Castle Crashers</em> is hanging out at No. 6, followed by <em>Fez </em>at No. 13. Indie games are ranked with the same method, and they carry a familiar theme, headlined by <em>CastleMiner Z</em>, <em>CastleMiner</em>, <em>Total Miner: Forge</em>, <em>Avatar Deathmatch</em> and <em>FortressCraft Chapter 1</em>.<br /><br />Games for Windows Live games get ranked by average unique users per day, and the top five are <em>Grand Theft Auto 4</em>, <em>Dark Souls: Prepare to Die Edition</em>, <em>Age of Empires Online</em>, <em>Batman: Arkham City </em>and <em>Super Street Fighter 4: Arcade Edition</em>. Remember, aliens, humans sure do love the smell of fresh, pixelated dirt. See for yourself with the full lists, provided by Major Nelson, after the break.<p><a href="http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/" rel="bookmark">Continue reading <em>Top Xbox Live, Arcade, Indie and Windows games of 2012</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/">Top Xbox Live, Arcade, Indie and Windows games of 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Jan 2013 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20435728/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/23/top-xbox-live-arcade-indie-and-windows-games-of-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2012</category><category>games-for-windows-live</category><category>microsoft</category><category>pc</category><category>top</category><category>top-2012</category><category>XBLA</category><category>xbox</category><category>Xbox-Live</category><category>Xbox-Live-Arcade</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 23 Jan 2013 01:00:00 EST</pubDate></item><item><title><![CDATA[Penny Arcade 3 now on Mac, iOS, &amp; Android, free Seamstress DLC live]]></title><link>http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/</guid><comments>http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/"><img alt="Penny Arcade Adventures 3 now on iOS, Android, &amp; Mac, new free DLC" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/rspd34-2-12museum.jpg" /></a></div><a href="http://www.joystiq.com/tag/penny-arcade-adventures-3/"><em>Penny Arcade's On The Rain-Slick Precipice of Darkness 3 </em></a>is now raining down on <a href="https://itunes.apple.com/app/id565213359">iOS</a>, <a href="https://play.google.com/store/apps/details?id=com.tinkerhousegames.paa3">Android</a>, and <a href="https://itunes.apple.com/app/id569613702">Mac</a>. All versions include the free Lair of the Seamstress DLC which <a href="http://store.steampowered.com/news/9197/">trickled</a><a href="http://zeboyd.com/2012/10/25/ios-mac-and-android-versions-of-penny-arcades-on-the-rain-slick-precipice-of-darkness-3-are-now-live-also-the-free-dlc/"> concurrently</a> onto Steam and Xbox Live Indie Games, as well as the <a href="http://www.joystiq.com/2012/07/30/free-furry-gender-swapped-dlc-for-rain-slick-precipice-of-darkn/">Fanfiction Pack</a> dropped earlier this year. The Android and iOS versions storm in at $2.99, with the Mac version a spot more at $4.99.<br /><br />The Lair of the Seamstress DLC includes a new dungeon, which Zeboyd says can be entered when all your classes are Level 40 or higher by "going to the top floor of the Class Shrine." There's also a new zombie-themed costume pack, almost as if to tie in to some horror-themed annual holiday.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/">Penny Arcade 3 now on Mac, iOS, &amp; Android, free Seamstress DLC live</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 26 Oct 2012 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20361756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/26/penny-arcade-3-now-on-mac-ios-and-android-free-seamstress-dlc-l/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>android</category><category>ios</category><category>ipad</category><category>iphone</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>penny-arcade</category><category>penny-arcade-3</category><category>penny-arcade-adventures-3</category><category>penny-arcades-on-the-rain-slick-precipice-of-darkness-3</category><category>release-date</category><category>XBLIG</category><category>xbox</category><category>xbox-live-indie-games</category><category>zeboyd-games</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Fri, 26 Oct 2012 09:00:00 EST</pubDate></item><item><title><![CDATA[CastleMiner Z cracks one million, still fastest-selling XBLIG]]></title><link>http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/</guid><comments>http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/castleminerz.jpg" /></div>DigitalDNA Games is popping corks right now, having surpassed the one million download mark for its Xbox Live Indie Games offering, <a href="http://www.joystiq.com/tag/castleminer-z"><em>CastleMiner Z</em></a>. The self-described "voxel/sandbox zombie survival game" became the first XBLIG game to sell one million copies, DigitalDNA Games says, in little over 10 months.<br /><br /><em>CastleMiner Z</em>, the sequel to <em>CastleMiner</em>, <a href="http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/">surpassed 900.000 copies sold</a> just last month. <em>CastleMiner Z</em> is currently available on Xbox Live Indie Games for 80 MS Points ($1).<p><a href="http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/" rel="bookmark">Continue reading <em>CastleMiner Z cracks one million, still fastest-selling XBLIG</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/">CastleMiner Z cracks one million, still fastest-selling XBLIG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20325431/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/17/castleminer-z-cracks-one-million-still-fastest-selling-xblig/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castleminer-z</category><category>digitaldna-games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 17 Sep 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[CastleMiner Z crests 900,000 sales, becomes fastest-selling XBLIG]]></title><link>http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/</guid><comments>http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/"><img alt="CastleMiner Z crests 900,000 sales, fastest selling XBLIG in history" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/castleminerz.jpg" style="margin:4px" /></a></div>As of August 15, Xbox Live Indie Game <a href="http://www.castleminerz.com/"><em>CastleMiner Z</em></a>, which is priced at 80 MS Points ($1), has exceeded sales of 900,000 - making it the most successful XBLIG to date, developer DigitalDNA Games <a href="http://twitter.com/DigitalDNAGames/status/235823321336406016">claims</a>.<br /><br />"Based on the positions in the daily best selling lists it may very well be the best selling XBLIG of all time, but I won't feel fully comfortable saying that until we have reached the top of the xbox.com best selling list, which I project should happen when we round out 1M units sales in the next 4-6 weeks, becoming the first XBLIG to do so," DigitalDNA Games' Thomas Steinke told Joystiq. Still, <em>CastleMiner Z</em> has been at the top of Major Nelson's XBLIG list since launching back in November. And <em>CastleMiner Z</em> is always at the top of <a href="http://marketplace.xbox.com/en-US/Games/XboxIndieGames?sortby=BestSellingToday">the daily best-selling area of xbox.com</a>.<br /><br />Steinke only had nice things to say about Microsoft, saying that creating XBLIG games has been "an unbelievable and life changing experience," though he does wish they paid more attention to the XBLIG channel. "We have really wanted to make an XBLA title for a long time, you would think when you have a developer that has moved millions of units on XBLIG that it would get some attention from them, however that hasn't been the case for us."<br /><br />Joystiq has contacted Microsoft to confirm DigitalDNA's claims; however, the company typically does not disclose XBLIG sales data to the public.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/">CastleMiner Z crests 900,000 sales, becomes fastest-selling XBLIG</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 18 Aug 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/18/castleminer-z-crests-900-000-sales-becomes-fastest-selling-xbli/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castleminer-z</category><category>digital-dna-games</category><category>digitaldnagames</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sat, 18 Aug 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[XBLIG Companion app available now for Windows Phone]]></title><link>http://www.joystiq.com/2012/03/07/xblig-companion-app-available-now-for-windows-phone/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/07/xblig-companion-app-available-now-for-windows-phone/</guid><comments>http://www.joystiq.com/2012/03/07/xblig-companion-app-available-now-for-windows-phone/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/promo2.png" style="display: none; width: 530px; height: 293px; " /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/TNbcALoqrNs" width="530"></iframe></div><br />The Xbox Live Indie Games Companion app we first <a href="http://www.joystiq.com/2012/02/17/indie-devs-launching-xblig-app-for-wp7-because-ms-hasnt/">reported</a> earlier this month is now available on Windows Phone. The app allows for easy browsing of Xbox Live Indie Games, including information, screens and links for each game. The app will even point users to Xbox Live Marketplace, where XBLIG demos or even full games can be purchased directly from their phone. Honestly, the XBLIG Companion looks like a much easier way of finding indie games than on Xbox Live Marketplace itself.<br /><br />Windows Phone users can <a href="http://www.windowsphone.com/en-US/apps/96964ac8-d3fd-4cb1-919a-c0093e6d221f">nab the app now</a> for the reasonable price of no dollars. Developer Eat Studios notes that iOS and Android versions of the app "should be available in the near future."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/07/xblig-companion-app-available-now-for-windows-phone/">XBLIG Companion app available now for Windows Phone</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Mar 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/07/xblig-companion-app-available-now-for-windows-phone/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20187893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/07/xblig-companion-app-available-now-for-windows-phone/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>mobile</category><category>windows-phone</category><category>windows-phone-7</category><category>xblig</category><category>XBLIG-Companion</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 07 Mar 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Nyan Cat Adventure]]></title><link>http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/</guid><comments>http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we try out <em>Nyan Cat Adventure</em>, a platformer from 21st Street Games.</font></small><hr size="2" style="padding-left: 5px;" width="100%" /><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/nyancatadventure01.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>Indie developer 21st Street Games has found a niche: bizarre platformers. Its previous offering, <a href="http://www.youtube.com/watch?v=Zzqac0efhL0"><em>Techno Kitten Adventure</em></a>, was a visual assault backed by a simple gameplay mechanic, and the studio's latest is no different. The Xbox Live Indie game Nyan Cat Adventure takes the popular internet meme into the realm of single-button arcade gameplay.<br /><br />But the most surprising thing about Nyan Cat Adventure is the variety I found in such a simple experience. True, the game only uses one button, but what that button does constantly changes throughout the game's main mode of play, dubbed 'Party.'<p><a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Nyan Cat Adventure</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/">Xbox Live Indie Gems: Nyan Cat Adventure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Feb 2012 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20166515/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/10/xbox-live-indie-gems-nyan-cat-adventure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>21st-street-games</category><category>indie-games</category><category>microsoft</category><category>nyan-cat-adventure</category><category>techno-kitten-adventure</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 10 Feb 2012 22:15:00 EST</pubDate></item><item><title><![CDATA[Brand swings on to Xbox Live Indie Games]]></title><link>http://www.joystiq.com/2012/02/04/brand-swings-on-to-xbox-live-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/04/brand-swings-on-to-xbox-live-indie-games/</guid><comments>http://www.joystiq.com/2012/02/04/brand-swings-on-to-xbox-live-indie-games/#comments</comments><description><![CDATA[<div align="center"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/brandsword.jpg" style="display:none" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/J80Gaf_Zfqg" width="530"></iframe></div><br /><a href="http://joystiq.com/game/brand"><em>Brand</em></a> caught our eye all the way <a href="http://www.joystiq.com/2011/08/19/xbligs-brand-looks-to-be-a-cut-above/">back in August of last year</a>, and we've just gotten word that the game is available now on Xbox Live Indie Games, yours for the low price of just 240 Microsoft points ($3). You can see a release trailer above, and all of those swords you see in there are custom-made, because the game allows you to create your own.<br /><br />We're also told that you can play as your own Xbox Live avatar, and that there's about five hours of nonlinear exploration gameplay across three big areas. Looks good -- if you give it a download, let us know what you think.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/04/brand-swings-on-to-xbox-live-indie-games/">Brand swings on to Xbox Live Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 Feb 2012 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/04/brand-swings-on-to-xbox-live-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20164590/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/04/brand-swings-on-to-xbox-live-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brand</category><category>customization</category><category>microsoft</category><category>nine-dots-studio</category><category>release</category><category>sword</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sat, 04 Feb 2012 17:30:00 EST</pubDate></item><item><title><![CDATA[Activision OK's XBLIG; you probably haven't heard of it, it's pretty underground [Update]]]></title><link>http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/</guid><comments>http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/screen2.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>After accruing millions of fans and <a href="http://www.joystiq.com/2011/12/12/activision-trumpets-1-billion-for-modern-warfare-3/">billions</a> of dollars through mainstream blockbusters such as the Call of Duty franchise, Activision is going indie. <em>Dark Reign: Redux</em> is a modern, fan-made remake of the 1997 title, <em>Dark Reign: The Future of War</em>, which was developed by Auran and published by Activision. The revamp is available on XBLIG and was developed by Magnetar (<a href="https://twitter.com/#!/soundslikeapkmn/status/14201798900">no, that's not a Pokemon</a>) Games to include updated resolution, widescreen, and PC, console and mobile capability.<br /><br /><em>Dark Reign: Redux </em>is $5 (400 MS Points) on <a href="http://marketplace.xbox.com/en-US/Product/Dark-Reign-Redux/66acd000-77fe-1000-9115-d80258550a69">XBLIG</a> now, and buying it supports the indie <em>and </em>mega-huge gaming industry in one blow.<br /><br /><strong>Update:</strong> Activision isn't the direct publisher of <em>Dark Reign: Redux</em>, but it did OK the title in a licensing agreement with Magnetar Games, who self-published it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/">Activision OK's XBLIG; you probably haven't heard of it, it's pretty underground [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jan 2012 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20159399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/29/activision-published-an-xblig-you-probably-havent-heard-of-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Activision</category><category>dark-reign</category><category>Dark-Reign-Redux</category><category>Dark-Reign-The-Future-of-War</category><category>Magnetar</category><category>Magnetar-Games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 29 Jan 2012 21:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Games get increased file size, reduced minimum prices]]></title><link>http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/</guid><comments>http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/"><img alt="Indie Games" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/indies.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 120px; " /></a></div>
It's been something of a rocky road for Xbox Live Indie Game developers, often confronted with <a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/">less than ideal exposure</a> and competing with not only huge retail games, but also incredibly cheap titles on mobile platforms like iOS. Microsoft has today <a href="http://blogs.msdn.com/b/xna/archive/2012/01/04/happy-new-year-xbox-live-indie-games.aspx">addressed</a> a handful of concerns that XBLIG devs face, notably the issues of game size and pricing.<br />
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First, the size of projects has been greatly increased, from 150 megabytes to the new maximum of 500 megabytes. Second, and perhaps most important, Microsoft has removed one of the major restrictions on price. Before, all games that exceeded 50MB in size we required to be priced at either $3 or $5, making them hard to position against both XBLA titles and mobile titles on other platforms. The minimum price has now been reduced to $1 (80 MS Points), making XBL Indies more competitive and (potentially) more lucrative.<br />
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Finally, Microsoft has raised the cap on the number of titles any developer is allowed to host on the Indie Games service. Previously topping out at 10, developers may now have a total of 20 games available at any given time. Of course, you know what this means: <em>Moar Gaems with Z0mb1ES in Th3m</em> and a larger assortment of choice weapons.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/">Xbox Live Indie Games get increased file size, reduced minimum prices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jan 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20140505/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/04/xbox-live-indie-games-get-increased-file-size-reduced-prices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 04 Jan 2012 17:00:00 EST</pubDate></item><item><title><![CDATA[New Xbox Dashboard features leave Indie Games in the lurch]]></title><link>http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/</guid><comments>http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/xboxdash66.jpg" style="width: 530px; height: 299px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/la-XE4mbib8?hd=1" width="530"></iframe></center>
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Now that <a href="http://www.joystiq.com/2011/12/06/psa-xbox-dashboard-update-slightly-delayed/">the new Xbox 360 Dashboard</a> is out there, many are finding the new features don't extend to Indie Games. Sure, Indies haven't supported Achievements for a while, and there's always been a price ceiling, but it looks like Beacons don't work with them, cloud storage isn't supported, and new releases don't appear under, well, new releases.<br />
<br />
It's all in the video above, provided by GameMarx. Even that <a href="http://www.joystiq.com/2011/12/07/microsoft-launches-my-xbox-live-on-ios-app-store/">new Xbox iOS app</a> doesn't list Indies. Why is nobody thinking of the little guys?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/">New Xbox Dashboard features leave Indie Games in the lurch</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Dec 2011 01:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20124095/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/09/new-xbox-dashboard-features-incompatible-with-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dashboard</category><category>dashboard-update</category><category>dashboard-update-fall-2011</category><category>indie-games</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Dec 2011 01:05:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Annecto]]></title><link>http://www.joystiq.com/2011/08/27/xbox-live-indie-gems-annecto/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/27/xbox-live-indie-gems-annecto/</guid><comments>http://www.joystiq.com/2011/08/27/xbox-live-indie-gems-annecto/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we try out <em>Annecto</em>, a puzzle game from oh-four-hundred.</font></small>
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	<img alt="Puzzle goodness" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/xblig-annecto-small.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><object data="//www.viddler.com/simple/17678894/" height="318" id="viddlerOuter-17678894" type="application/x-shockwave-flash" width="530"><object id="viddlerInner-17678894"><video controls="controls" height="298" id="viddlerVideo-17678894" poster="//www.viddler.com/thumbnail/17678894/" src="//www.viddler.com/file/17678894/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
With the <a href="http://joystiq.com/tag/summer-uprising">Xbox Live Indie Games Summer Uprising</a> underway, there's already a glut of high quality games arriving. We've got one more to add that isn't part of the promotion. Say hello to Annecto, a unique puzzle game about building shapes and fending off curses. See it for yourself in the latest episode of Xbox Live Indie Gems.<br />
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<font color="gray">Want to try out <em>Annecto</em>? You can <a href="http://marketplace.xbox.com/en-US/Product/Annecto/66acd000-77fe-1000-9115-d8025855090c?DownloadType=GameDemo#LiveZone">queue the trial version for download here</a> on Xbox.com! The full version is 240 MS Points ($3). If you've discovered (or created) an outstanding Xbox Live Indie Game and think it deserves some more visibility, email Richard aat joystiq dawt com, subject line "Xbox Live Indie Gems." Want to find more indie gems? Check out the <a href="http://joystiq.com/tag/xbox-live-indie-gems">archive</a>.</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/27/xbox-live-indie-gems-annecto/">Xbox Live Indie Gems: Annecto</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Aug 2011 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/27/xbox-live-indie-gems-annecto/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028174/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/27/xbox-live-indie-gems-annecto/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>annecto</category><category>microsoft</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 27 Aug 2011 14:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Xbox Live Indie Games Summer Uprising is go]]></title><link>http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/</guid><comments>http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="Summer Uprising games" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/titles.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-eba897b7" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/eba897b7/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-eba897b7"><video id="viddlerVideo-eba897b7" src="//www.viddler.com/file/eba897b7/html5mobile/" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/eba897b7/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/eba897b7/" height="318" id="viddlerOuter-eba897b7" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/eba897b7/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-eba897b7"><video controls="controls" height="298" id="viddlerVideo-eba897b7" poster="//www.viddler.com/thumbnail/eba897b7/" src="//www.viddler.com/file/eba897b7/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
<br />
Just a quick reminder that the <a href="http://joystiq.com/tag/summer-uprising">Xbox Live Indie Games Summer Uprising</a> has <a href="http://indiegames-uprising.com/News.aspx">officially begun</a>. The final two games have been chosen by the community, making for a total of ten new games to be released over the coming two weeks. A new title will be released every weekday, starting today with side-scrolling slasher <em>Raventhorne</em>.<br />
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Each game in the promotion will cost $3, with the $1 exceptions of <em>Battle High: San Bruno</em> and <em>Cute Things Dying Violently</em>. You can see each game in action in the trailer above and find the complete release schedule after the break.<p><a href="http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/" rel="bookmark">Continue reading <em>PSA: Xbox Live Indie Games Summer Uprising is go</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/">PSA: Xbox Live Indie Games Summer Uprising is go</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Aug 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20023916/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/22/psa-xbox-live-indie-games-summer-uprising-is-go/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>release-date</category><category>summer-uprising</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-summer-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 22 Aug 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Indie Games Summer Uprising gets new trailer, community voting begins]]></title><link>http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/</guid><comments>http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="XBLIG Summer Uprising logo" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/indiethumb.jpg" style="display: none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /><iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/ASnq9jP_ilk?rel=0" width="530"></iframe></div>
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So, those <a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/">eight games</a> chosen to headline the <a href="http://joystiq.com/tag/summer-uprising">Xbox Live Indie Games Summer Uprising</a>, would you like to see some footage? No? How about footage set to the tune of <a href="http://www.youtube.com/watch?v=HFKtYCcMWT4"><em>Mega Man 2</em>'s first Dr. stage</a>? Yes! We knew you would come around.<br />
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Since you're here, you should also know that community voting for the final two games has begun. Check out the <a href="http://www.indiegames-uprising.com/EntryMain.aspx?currentPage=0">entries page</a> on the Summer Uprising website and then head over to the <a href="http://www.facebook.com/XBLIG.IGSU">Facebook page</a> to cast your vote. We'd love to strong-arm our readers into voting for <a href="http://www.indiegames-uprising.com/Games2.aspx?gameID=18">The Jump Hero</a>, but what sort of example would that set for other responsible websites?<br />
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The Summer Uprising officially begins later this month on August 22.<p><a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/" rel="bookmark">Continue reading <em>Indie Games Summer Uprising gets new trailer, community voting begins</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/">Indie Games Summer Uprising gets new trailer, community voting begins</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Aug 2011 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20006701/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/01/indie-games-summer-uprising-gets-new-trailer-community-voting-b/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>summer-uprising</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-summer-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 01 Aug 2011 23:00:00 EST</pubDate></item><item><title><![CDATA[8 headlining games chosen for Indie Games Summer Uprising]]></title><link>http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/</guid><comments>http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/summer-uprising.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 250px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Much like the outdoor temperature, the <a href="http://joystiq.com/tag/summer-uprising">Indie Games Summer Uprising</a> is heating up. Eight of the promotion's headlining titles, as chosen by Indie Game developers, have been revealed. The titles run the gamut of fighting, platforming, role-playing and train simulator (no really!) games.<br />
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This August, voting will begin for two more titles to be chosen by the community itself. Voting will start on Monday, August 1, and will run until August 14 on the <a href="http://www.facebook.com/pages/Indie-Game-Summer-Uprising/191422484238144">Indie Games Summer Uprising Facebook page</a>. See the full list of developer-chosen games (including links to descriptions and trailers) after the break.<p><a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/" rel="bookmark">Continue reading <em>8 headlining games chosen for Indie Games Summer Uprising</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/">8 headlining games chosen for Indie Games Summer Uprising</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 18 Jul 2011 13:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19993595/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/18/8-headlining-games-chosen-for-indie-games-summer-uprising/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>indie-games-summer-uprising</category><category>indie-games-uprising</category><category>microsoft</category><category>summer-uprising</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-summer-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 18 Jul 2011 13:40:00 EST</pubDate></item><item><title><![CDATA[XBL Indie Games Summer Uprising developer voting begins, fan voting opens August 1]]></title><link>http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/</guid><comments>http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/#comments</comments><description><![CDATA[<div align="center">
	<iframe allowfullscreen="" frameborder="0" height="331" src="http://www.youtube.com/embed/4X3rlblR8vw" width="530"></iframe><a href="http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/igsu75.jpg" style="display: none" vspace="4" /></a></div>
The Xbox Live Indie Games community is preparing for another self-motivated promotional outing, with its <a href="http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/">Indie Games Summer Uprising</a>. Though the devs are doing all the marketing on their own, they still need your help in two ways.<br />
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First, the organizers want you to vote on two of the featured games. Developer voting for eight of the Uprising slots is going on now; those games will be released at the rate of one per day from August 22 - 31 . On August 1-15, community voting will open up for two additional titles. These two games will then be released at the end of the Uprising, on September 1 and 2. You can follow the promotion on the new <a href="http://indiegames-uprising.com/Default.aspx">Uprising site</a>.<br />
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The second way you can help: buy some games when they come out. Obvious, really.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/">XBL Indie Games Summer Uprising developer voting begins, fan voting opens August 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jul 2011 18:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19983784/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/05/xbl-indie-games-summer-uprising-developer-voting-begins-fan-vot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>summer-uprising</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 05 Jul 2011 18:35:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: TIC: Part 1]]></title><link>http://www.joystiq.com/2011/07/02/xbox-live-indie-gems-tic-part-1/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/02/xbox-live-indie-gems-tic-part-1/</guid><comments>http://www.joystiq.com/2011/07/02/xbox-live-indie-gems-tic-part-1/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take <a href="http://redcandygames.blogspot.com/">RedCandy Games</a>' <em>TIC: Part 1</em> for a spin.</font></small>
<hr size="2" style="padding-left: 5px;" width="100%" />
<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/ticthumb.jpg" style="display: none; width: 530px; height: 298px; " /><!--[if IE]><object width="530" height="318" id="viddlerOuter-e2246ca6" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/e2246ca6/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-e2246ca6"><video id="viddlerVideo-e2246ca6" src="http://www.viddler.com/file/e2246ca6/html5mobile/" type="video/mp4" width="530" height="298" poster="http://www.viddler.com/thumbnail/e2246ca6/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/e2246ca6/" height="318" id="viddlerOuter-e2246ca6" type="application/x-shockwave-flash" width="530"><param name="movie" value="http://www.viddler.com/simple/e2246ca6/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-e2246ca6"><video controls="controls" height="298" id="viddlerVideo-e2246ca6" poster="http://www.viddler.com/thumbnail/e2246ca6/" src="http://www.viddler.com/file/e2246ca6/html5mobile/" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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In the latest episode of Xbox Live Indie Gems, we try out TIC: Part 1 from RedCandy Games. It's a 2D platformer with some challenging hovering mechanics and beautiful visuals.<br />
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<font color="gray">Want to try out <em>TIC: Part 1</em>? You can <a href="http://marketplace.xbox.com/en-US/Product/TIC-Part-1/66acd000-77fe-1000-9115-d802585508bb?DownloadType=GameDemo#LiveZone">queue the trial version for download here</a> on Xbox.com! The full version is 240 MS Points ($3). If you've discovered (or created) an outstanding Xbox Live Indie Game and think it deserves some more visibility, email Richard aat joystiq dawt com, subject line "Xbox Live Indie Gems." Want to find more indie gems? Check out the <a href="http://joystiq.com/tag/xbox-live-indie-gems">archive</a>.</font><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/02/xbox-live-indie-gems-tic-part-1/">Xbox Live Indie Gems: TIC: Part 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jul 2011 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/02/xbox-live-indie-gems-tic-part-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19981923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/02/xbox-live-indie-gems-tic-part-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>tic-part-1</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 02 Jul 2011 18:30:00 EST</pubDate></item><item><title><![CDATA[XBL Indie Games Uprising returns this summer, taking submissions]]></title><link>http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/</guid><comments>http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/indieuprising.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 350px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Following the "commercial and critical success" of last year's <a href="http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/">Xbox Live Indie Games Winter Uprising</a> promotion, a new Uprising event has been announced for this summer. The clearly named <a href="http://www.liveindiegaming.com/UprisingNominees.aspx">Indie Games Summer Uprising</a> is scheduled to kick off on August 22 and run through September 12, with two games planned to release each week.<br />
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This time XBLIG developers are being called upon to submit their games ahead of time for consideration. Starting July 4, voting will begin to decide the final list of featured titles. There's already and impressive list of candidates, with over two dozen games submitted. You'd best hurry if you'd like your project considered: Submissions will only be accepted until June 24.<br />
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We've included trailers for some of our favorite submissions after the break.<p><a href="http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/" rel="bookmark">Continue reading <em>XBL Indie Games Uprising returns this summer, taking submissions</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/">XBL Indie Games Uprising returns this summer, taking submissions</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jun 2011 03:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19968118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/16/xbl-indie-games-uprising-returns-this-summer-taking-submissions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>microsoft</category><category>summer-uprising</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-summer-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 16 Jun 2011 03:02:00 EST</pubDate></item><item><title><![CDATA[Cthulhu Saves the World approved for Steam, Zeboyd 'hoping' for release this month]]></title><link>http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/</guid><comments>http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/cthulhu-box.jpg" style="width: 530px; height: 350px; " /></a></div>
Zeboyd Games has <a href="http://zeboyd.com/2011/05/11/cthulhu-saves-the-world-heading-to-steam/">announced</a> that its excellent Xbox Live Indie title,<em> Cthulhu Saves the World</em>, has been approved by Valve for release on Steam. Developer Robert Boyd is "hoping" to get the game released before the month is out. Just like its Xbox Live counterpart, it will cost a measly $3. <a href="http://www.armlessoctopus.com/2011/05/12/steam-needs-saving-cthulu-answers-the-call/">Armless Octopus</a> also reports that Boyd is attempting to offer some sort of bonus for those who pre-order on Steam. Additionally, the site reports that Boyd is working to 
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bring the title to GamersGate, Impulse and Desura.<br />
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The PC version will include several new enhancements, including an extra campaign with new characters and dialogue, rebalanced gameplay, a new dungeon, an "insanity" difficulty setting and developer commentary. As <a href="http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/">previously revealed</a>, the Xbox Live version will receive the extra content in a free update at the same time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/">Cthulhu Saves the World approved for Steam, Zeboyd 'hoping' for release this month</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 May 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19939925/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/13/cthulhu-saves-the-world-approved-for-steam-zeboyd-hoping-for/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>microsoft</category><category>pc</category><category>steam</category><category>valve</category><category>xbox</category><category>xbox-live-indie-games</category><category>zeboyd-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 13 May 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[Rhythm/RPG hybrid Sequence out now on Xbox Live Indie Games]]></title><link>http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/</guid><comments>http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sequencepitch.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
Iridium Studios' unique role-playing rhythm title <a href="http://marketplace.xbox.com/en-US/Product/Sequence/66acd000-77fe-1000-9115-d80258550850?cid=search"><em>Sequence</em> has finally arrived</a> on Xbox Live Indie Games. For the <a href="http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/">uninitiated</a>, <em>Sequence</em> sees players conducting battle using a <em>DDR</em>-esque four direction input set to the rhythm of tracks from Michael Wade Hamilton and YouTube sensation <a href="http://www.youtube.com/watch?v=0O2aH4XLbto">Ronald Jenkees</a>. On the RPG side, there's a ton of character customization, item crafting, pithy dialogue and also <em>magic and stuff</em>.<br />
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The game's available now through the Xbox Live Indie Games storefront for 240 Microsoft Points ($3). If you're still confused on how this Frankensteinian genre-bender works, check out a launch trailer after the jump!<p><a href="http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/" rel="bookmark">Continue reading <em>Rhythm/RPG hybrid Sequence out now on Xbox Live Indie Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/">Rhythm/RPG hybrid Sequence out now on Xbox Live Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 08 May 2011 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19934785/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/08/rhythm-rpg-hybrid-sequence-out-now-on-xbox-live-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie</category><category>iridium-studios</category><category>microsoft</category><category>rhythm</category><category>rpg</category><category>sequence</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 08 May 2011 21:30:00 EST</pubDate></item><item><title><![CDATA[Magicka sequel planned, first game and Vietnam expansion sold 'over expectations']]></title><link>http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/</guid><comments>http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gammagickavietnam530.jpg" /></a></div>
Arrowhead Studios' first game, <a href="http://www.joystiq.com/game/magicka"><em>Magicka</em></a>, has been a runaway success. Publisher Paradox Interactive told Joystiq in a recent interview that the game "sold over 30,000 copies in the first 24 hours," and the five dollar Vietnam-themed expansion has moved "well over 100,000" copies since <a href="http://www.joystiq.com/2011/03/31/magicka-vietnam-is-seriously-coming-out-april-12/">launching in mid-April</a>. Even at just $5, that's plenty of extra ducats.<br />
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Paradox CEO Fredrik Wester also confirmed a <em>Magicka</em> sequel on the books, though the folks at Arrowhead are still hard at work on the first game's PvP, set for a <a href="http://www.joystiq.com/2011/03/20/magicka-devs-say-pvp-works-starts-after-vietnam/">free release</a> in the near future. "When we -- and I'm not saying 'if' -- but 'when' we are doing a sequel to this game, it's going to be done on a totally different technology," Wester explained, airing some of his company's grievances with <em>Magicka'</em>s game engine, XNA Studios. "It was super buggy at release," he added, speaking to <em>Magicka'</em>s less-than-perfect state at launch. "We addressed most of them in the first week, but there are still issues with laptops and a few other things. It's due to the engine that we produced the game on."<br />
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As for the oft-requested console version of <em>Magicka</em>, Wester and his company are taking an all-or-nothing approach at this point. "We wanna do XBLA or nothing for the Xbox," Wester matter-of-factly stated when asked about the possibility of the game still heading to Xbox Live Indie Games. Beyond it being a smaller marketplace, he noted, "We looked into that, but it was not as simple as it seemed at first." PlayStation Network, thankfully, is an easier task. "PSN should be a no brainer, and I'm saying should because ... I can't really say anything more at the moment," he coyly added, noting, "I'll let you know as soon as I can say more." <a href="http://www.joystiq.com/2011/01/21/esrb-rates-magicka-for-ps3-and-360-paradox-still-hoping-for-mul/">ESRB listings</a> discovered earlier this year certainly indicate that <em>something</em> is in the cards.<p><a href="http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/" rel="bookmark">Continue reading <em>Magicka sequel planned, first game and Vietnam expansion sold 'over expectations'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/">Magicka sequel planned, first game and Vietnam expansion sold 'over expectations'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 May 2011 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19930723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/03/magicka-sequel-planned-first-game-and-vietnam-expansion-sold-o/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arrowhead</category><category>arrowhead-studios</category><category>fredrik-wester</category><category>magicka</category><category>magicka-vietnam</category><category>microsoft</category><category>paradox</category><category>paradox-interactive</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>sales</category><category>sweden</category><category>xbla</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>xna</category><category>xna-studios-engine</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 03 May 2011 19:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Solve It - Pack 1]]></title><link>http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/</guid><comments>http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a logical journey through <em>Solve It - Pack 1</em> from <a href="http://marklundgames.com">Marklund Games</a>.</font></small>
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	<a href="http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/solveitbox.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 300px; " /></a></div>
Like most well-made puzzle games, <em>Solve It - Pack 1</em> is deceptively simple. <em>Solve It</em> takes its cue from other logic puzzlers out there, tasking the player with the simple goal of reaching an exit. Simply guide the strange little avatar over happy, brightly colored obstacles and reach the goal. It really couldn't be simpler. There's a catch, of course, being that you have to figure out <em>how</em> to reach the exit before your avatar takes a single step.<p><a href="http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Solve It - Pack 1</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/">Xbox Live Indie Gems: Solve It - Pack 1</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 29 Apr 2011 17:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19927647/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/29/xbox-live-indie-gems-solve-it-pack-1/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>jocce-marklund</category><category>marklund-games</category><category>microsoft</category><category>solve-it-pack-1</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 29 Apr 2011 17:55:00 EST</pubDate></item><item><title><![CDATA[Microsoft takes measure to counter alleged Indie Games ratings manipulation]]></title><link>http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/</guid><comments>http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/xblig-top-rated-081911-530w.jpg" style="border-width: 0px; border-style: solid; margin: 4px;" /></a></div>
Microsoft has disabled Xbox Live "<a href="http://www.joystiq.com/2010/10/20/xbox-live-silver-to-be-called-xbox-live-free-membership/">Free</a>" members' ability to rate Marketplace content on Xbox.com in an apparent effort to curb ratings manipulation. The <a href="http://blogs.msdn.com/b/xna/archive/2011/04/18/update-on-indie-games-ratings.aspx">announcement</a> was made on the XNA Game Studio Team Blog and was specifically addressed to the Indie Games Community.<br />
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"By implementing this change, we believe our customers will experience more consistent ratings and a significantly reduced potential for abuse across the entire Xbox catalog," said the statement. "We have also investigated rolling back suspect votes, however, we determined it will not be possible to do this."<br />
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Several weeks ago, developers of some of the top-rated Indie Games <a href="http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/">suspected foul play</a> when their games began to slide down the Top Rated listing after receiving, by one developer's count, "hundreds of 1 star ratings" in a single week. While the XNA Team conceded that it would be unable to take away such seemingly unwarranted ratings, it did add that "we are investigating users who may have violated their user agreement during this series of events."<br />
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"Violating user agreements may result in actions up to and including banning from Xbox Live, removal of currently posted games, and loss of ability to post games in the future," the statement continued.<br />
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A few Indie Games developers have expressed gratitude, as reported by <a href="http://www.armlessoctopus.com/2011/04/18/microsoft-responds-to-ratings-manipulation-bans-silver-account-ratings-on-xbox-com/">Armless Octopus</a>, for Microsoft listening to their concerns and taking action. (Historically, it's been a somewhat <a href="http://www.joystiq.com/2010/11/03/xbox-live-indie-games-moved-to-specialty-shops-on-new-dashboar/">rocky</a> relationship between the two sides.) While limiting rating powers on Xbox.com to paying Gold members would seem to thwart the most egregious attacks and <a href="http://www.armlessoctopus.com/2011/04/13/graphic-design-firm-contracts-script-for-5000-xbox-live-silver-accounts/">manipulation</a> of content, it does not solve some of the other issues with the system; most notably that a user need not play, let alone purchase, content to rate it.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/">Microsoft takes measure to counter alleged Indie Games ratings manipulation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Apr 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19918178/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/19/microsoft-takes-measure-to-counter-alleged-indie-games-ratings-m/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>ratings</category><category>xblig</category><category>xbox</category><category>xbox-live</category><category>xbox-live-gold</category><category>xbox-live-indie-games</category><category>xna-game-studio</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 19 Apr 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Games ratings are being manipulated, devs say]]></title><link>http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/</guid><comments>http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/xblig-ratings.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
If you thought jocks versus nerds was a war you left behind in high school, we've got some bad news: It's followed you to a new, less predictable battleground. Yup, Xbox Live Indie Games. Seemingly provoked by a harmless call to action by the developers behind <em>College Lacrosse 2011</em> on their Facebook page -- they even said, "Please remember to not rate other games low to help <em>CL11"</em> -- some developers have noticed a drastic drop in their XBLIG rankings.<br />
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"After hanging out around the #6 top rated slot for a month or two, our game's rating started to drop very quickly," <em><a href="http://www.joystiq.com/game/cthulhu-saves-the-world">Cthulu Saves the World</a> </em>dev Robert Boyd wrote on Microsoft's <a href="http://forums.create.msdn.com/forums/t/78762.aspx?PageIndex=1">App Hub Forums</a>. "In less than a week, we went from being #6 top rated to our current spot of #11." And how are the lacrosse games doing? "In contrast, the <em>Lacrosse</em> games which were in the middle of top 20 best rated (I don't remember the exact positions) are now ranked #4 &amp; #5," Boyd observed.<br />
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For its part, Microsoft's XNA Creator's Club has acknowledged the possibility of manipulation, <a href="https://twitter.com/XNACommunity/status/52852501090807808">tweeting</a>, "We are investigating a possible misuse of ratings on #XBLIG titles. We'll announce more information here as it develops."<br />
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The real issue is how easy it is for a group of individuals (take the 177K fans of C<em>ollege Lacrosse's</em> Facebook page) to influence the popularity of games on the service: Users can rate games on Microsoft's website without owning an Xbox, purchasing a game, or even playing a demo. When download numbers are as tied to rankings as they are on the Indie Games marketplace (just like on the iOS and Android marketplaces) this issue is really critical in maintaining the fairness of that ecosystem.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/">Xbox Live Indie Games ratings are being manipulated, devs say</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Mar 2011 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19897401/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/30/xbox-live-indie-games-ratings-are-being-manipulated-devs-say/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>microsoft</category><category>Robert-Boyd</category><category>XBLIG</category><category>xbox</category><category>Xbox-Live</category><category>Xbox-Live-Indie-Games</category><category>Zeboyd-Games</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 30 Mar 2011 14:25:00 EST</pubDate></item><item><title><![CDATA[Clover: A Curious Tale gets permanent price drop]]></title><link>http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/</guid><comments>http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/"><img alt="" src="http://www.blogcdn.com/xbox.joystiq.com/media/2009/04/clover-logo-580_530x298.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 529px; height: 298px; " /></a></div>
<a href="http://joystiq.com/tag/binary-tweed">Binary Tweed's</a> Deejay has announced that his game, <a href="http://www.joystiq.com/tag/clover-a-curious-tale"><em>Clover: A Curious Tale</em></a>, has received a permanent price cut on Xbox Live Indie Games. Originally 400 MS Points ($5), the title has been discounted to <a href="http://marketplace.xbox.com/en-US/Product/Clover-A-Curious-Tale/66acd000-77fe-1000-9115-d802585505fc?cid=search">240 points</a> ($3).<br />
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Having recently been featured as part of a special St. Patrick's Day deal of the week, it's time for Clover to be sent "to roost," Deejay wrote on the <a href="http://www.binarytweed.com/2011/03/clover-curious-tale-now-240msp.html">Binary Tweed website</a>. "It's never going to do more sales, it's not going to contribute a huge wedge to my income," he noted, "so I might as well make it as cheap as possible so as many players get to experience it." He added that he'd lower the price further, but 240 is the lowest price that can be offered by Indie Games over 50MB in size.<br />
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Deejay hopes to lower the price of the PC version as well, though the logistics of dealing with various download distributors "could be a bit tricky."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/">Clover: A Curious Tale gets permanent price drop</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19890713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/25/clover-a-curious-tale-gets-permanent-price-drop/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>clover</category><category>clover-a-curious-tale</category><category>indie-games</category><category>microsoft</category><category>pc</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Cthulhu Saves the World getting recast in ultra-verbose special edition]]></title><link>http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/</guid><comments>http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/cthulhu-box.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 350px;" /></a></div>
Zeboyd Games has announced that the already attractive <a href="http://joystiq.com/game/cthulhu-saves-the-world"><em>Cthulhu Saves the World</em></a> is about to get even hotter. Officially titled -- wait for it -- <em>Cthulhu Saves the World: The Super Hyper Enhanced Championship Edition Alpha Diamond DX Plus Alpha FES HD - Premium Enhanced Game of the Year Collector's Edition (without Avatars!)</em>, the updated edition packs in loads of new content.<br />
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Specifically, the, erm, "Collector's Edition" includes the new Cthulhu's Angels mode, in which the Lovecraftian god sends three new playable characters -- we particularly like the sound of the "Were-Zompire" Molly -- to save the world. The mode also features new music, dialogue and abilities.<br />
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Additionally, the Collector's Edition will include director's commentary, rebalanced gameplay, a new dungeon and a new "Insanity" difficulty setting. It will apparently replace the original game on the Xbox Live Indie Games platform when it's released this spring, and current owners will be upgraded for free. A PC version will also be released at that time.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/">Cthulhu Saves the World getting recast in ultra-verbose special edition</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 19 Mar 2011 02:46:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884449/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/19/cthulhu-saves-the-world-getting-recast-in-ultra-verbose-special/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>microsoft</category><category>pc</category><category>XBLM</category><category>xbox</category><category>xbox-live-indie-games</category><category>zeboyd-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Sat, 19 Mar 2011 02:46:00 EST</pubDate></item><item><title><![CDATA[Achievements top on Xbox Live Indie devs' wish lists]]></title><link>http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/</guid><comments>http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/clover-xblig-5302-031811.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
<a href="http://www.gamasutra.com/view/news/33527/InDepth_Where_Are_They_Going_Now_XBLIG_Developers_At_A_Crossroads.php">Gamasutra</a> rounded up six of the <em>precious few</em> standout developers of <a href="http://www.joystiq.com/tag/xbox-live-indie-games/">Xbox Live Indie Games </a>(XBLIG) to discuss the continually promising but frequently <a href="http://www.joystiq.com/2010/10/05/explosionade-dev-delaying-release-until-xblm-is-less-broken/">embattled</a> platform. Camille Guermonprez of Arkedo Studios praised XBLIG as "fast and easy to use" and Xona Games' Matthew Doucette noted that "development is essentially free in terms of fees" (just an annual $120 membership); before he warned that additional "developer and game content expenses can be massive to a start-up."<br />
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Indeed, none of these indies has struck gold -- certainly not like the top devs are finding on the App Store -- and three of the six are at least temporarily abandoning XBLIG, while the others have expanded to multiplatform development. "[To] stay only on XBLIG makes no financial sense at the moment," Doucette said.<br />
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When asked what improvements could be made to the platform, Luke Schneider of Radian Games' echoed the majority when he said that "the biggest issue is definitely Achievements" -- or lack thereof.<p><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/" rel="bookmark">Continue reading <em>Achievements top on Xbox Live Indie devs' wish lists</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/">Achievements top on Xbox Live Indie devs' wish lists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Mar 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19884755/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/18/achievements-top-on-xbox-live-indie-devs-wish-lists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>achievements</category><category>arkedo</category><category>binary-tweed</category><category>gamerscore</category><category>microsoft</category><category>radian-games</category><category>xblig</category><category>xblm</category><category>xbox</category><category>xbox-live-indie-games</category><category>xona-games</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Fri, 18 Mar 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[XBLIG facts: Nazi-killing a no-no, revenue a yes-yes]]></title><link>http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/</guid><comments>http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/indie002530pxdh.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
During the <a href="http://www.joystiq.com/tag/xbox-live-indie-games">Xbox Live Indie Games</a> panel at GDC, a who's who of XBLIG developers (James Silva, Nathan Fouts, Robert Boyd and Ian Stocker) talked about their experiences, successes and failures self-publishing on the service. Perhaps of more use to budding XBLIG developers are some facts about the service, including the revenue split between Microsoft and the developer, as well as some gameplay restrictions.<br />
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For anyone who publishes an Xbox Live Indie Game, Microsoft takes 30 percent of the revenue, leaving 70 percent for the game maker. Even more interesting are some of the restrictions for games. James Silva of Ska Studios said it's impossible to have an XBLIG title where the player kills nazis, for example.<br />
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"That's like an inherent human right that's been taken away from us," Silva said. "We grew up on killing Nazis." Silva then went on to provide an anecdote about a game concept he had, about a burly mountain man who hunts people, but it turns out XBLIG isn't murder-friendly, either.<br />
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We've followed up with Microsoft for some more information on the guidelines of Xbox Live Indie Games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/">XBLIG facts: Nazi-killing a no-no, revenue a yes-yes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Mar 2011 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19868974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/06/xblig-facts-nazi-killing-a-no-no-revenue-a-yes-yes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>gdc-2011</category><category>ian-stocker</category><category>james-silva</category><category>microsoft</category><category>nathan-fouts</category><category>robert-boyd</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><category>zombies-and-pterodactyls-20xx</category><category>ZP2KX</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Sun, 06 Mar 2011 02:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Aban Hawkins &amp; the 1000 Spikes]]></title><link>http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/</guid><comments>http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we go exploring with <a href="http://8bits.nukimi.com/">8bits Fanatics</a>' <em>Aban Hawkins &amp; the 1000 Spikes</em>.</font></small>
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	<a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/aban.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 298px;" /></a></div>
We play games for different reasons. Generally, most of us do it for fun. Others, by some alien logic that I don't understand but am all too comfortable with, are in it for the punishment. <em>Aban Hawkins &amp; the Thousand Spikes</em> is their game.<br />
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In the words of its Japanese developer, 8bits Fanatics, <em>Aban Hawkins</em> is an "8-bit retro style Hardest Extremest Craziest Platform Action Puzzle Adventure." It might not be the most eloquent of descriptions, but it's certainly accurate.<p><a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Aban Hawkins &amp; the 1000 Spikes</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/">Xbox Live Indie Gems: Aban Hawkins &amp; the 1000 Spikes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 04 Mar 2011 10:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19867162/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/04/xbox-live-indie-gems-aban-hawkins-and-the-1000-spikes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aban-hawkins-and-the-1000-spikes</category><category>indie-games</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 04 Mar 2011 10:10:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Squid]]></title><link>http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/</guid><comments>http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a look at Salmon Steve Productions' passive shooter, <em>Squid</em>.</font></small>
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<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/squid.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 298px; " /></a></div>
There are plenty of shooters available on the Xbox Live Indie Games channel. More than a few of them pack in neon graphics, pulse-pounding music and lots of eye-catching explosions. In this respect, Salmon Steve Productions <em>Squid</em> is no different. What does make it different from most shooters out there is pretty simple: You can't shoot.<p><a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Squid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/">Xbox Live Indie Gems: Squid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19859709/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/xbox-live-indie-gems-squid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>squid</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 25 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Minecraft clone coming to Xbox Live Indie Games: FortressCraft]]></title><link>http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/</guid><comments>http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gamfortresscraft530.jpg" /></a></div>
Are you wildly in love with <em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a></em>, but your computer lacks the technoguts required to really process its cuboid contents? First of all, your computer is <em>whack</em>. Secondly: Independent studio <a href="http://www.projectorgames.net/">Projector Games</a> is working on an extremely similar title for the Xbox Live Indie Games platform. Check out the <a href="http://www.youtube.com/watch?v=rWaKLuI81D4">fan-made video</a> posted after the jump to see just how <em>extremely similar</em> we mean.<br />
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The game, which is (perhaps cheekily) titled <em>FortressCraft</em>, will be broken down into seven chapters to be released every four to six weeks. In a post on the <a href="http://www.minecraftforum.net/viewtopic.php?f=13&amp;t=163285"><em>Minecraft</em> forums</a>, a Projector representative explained, "Chapter 1 is basically <em>Minecraft</em>'s Creative, Chapter 2 adds in crafting, Chapter 3 adds in life, Chapter 4 adds in machinery, Chapter 5 adds in Minions, Chapter 6 adds in PvP, Chapter 7 adds in Fortress Assault mode... (or whatever)." According to the <a href="http://twitter.com/#!/Fortress_Craft"><em>FortressCraft</em> Twitter account</a>, the first chapter is due out next Friday, March 4 for 80 Microsoft Points ($1). <br />
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Each of these Chapters contains the features of previous installments -- a workaround for the platform's inability to patch in new updates. It sounds like a pretty ambitious (if not fairly original) undertaking for the developer. Whether the studio receives the support needed to complete all seven chapters -- or whether litigious sources intercede -- remains to be seen.<br />
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[Thanks, Styles!]<p><a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/" rel="bookmark">Continue reading <em>Minecraft clone coming to Xbox Live Indie Games: FortressCraft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/">Minecraft clone coming to Xbox Live Indie Games: FortressCraft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19854867/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/22/minecraft-clone-coming-to-xbox-live-indie-games-fortresscraft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>fortresscraft</category><category>indie</category><category>microsoft</category><category>Minecraft</category><category>Mojang-Specifications</category><category>notch</category><category>projector-games</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 22 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Antipole]]></title><link>http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/</guid><comments>http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we try out the gravity-altering platformer, Antipole, from <a href="http://www.saturninegames.com/site/">Saturnine Games</a>.</font></small><hr size="2" width="100%" style="padding-left: 5px;" />
<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/"><img border="0" hspace="0" vspace="0" width="530" height="350" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/antipoleheader.jpg" /></a></div>
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There's a an oft-used formula used by game developers. First, come up with an interesting gameplay mechanic. Second, build an entire game centered around that mechanic. The central mechanic of Antipole is easy to explain: Pull the trigger to reverse gravity. It's a very simple mechanic -- and not necessarily one that's never been used before -- but the way in which Antipole uses gravity is what sets it apart. As Saturnine Games' Edward Di Geronimo Jr. puts it, "Our gravity ability isn't just a replacement for a jump, but rather a core part of the game world."<p><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Antipole</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/">Xbox Live Indie Gems: Antipole</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19840783/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/11/xbox-live-indie-gems-antipole/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antipole</category><category>indie-games</category><category>microsoft</category><category>saturnine-games</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 11 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Sequence]]></title><link>http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/</guid><comments>http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/#comments</comments><description><![CDATA[<div style="text-align: center;">
<div style="text-align: left;"><small><font color="gray">Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with former DS Fanboy blogger and Iridium Studios head Jason Wishnov, about his rhythm RPG Sequence.<br />
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<img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/sequencepitch.jpg" /></div>
<strong>How did you or your company get started?</strong><br />
<br />
This is a boring question. I am going to replace your questions with interesting questions instead.<br />
<br />
<strong>What? But that's not how-</strong><br />
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<strong>Hello, Jason! You are handsome and talented. Can you please explain the trailer to me?</strong><br />
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Of course, Justin! The trailer shows off some of the core gameplay of <em>Sequence</em>, which is a fusion of RPG and rhythm mechanics. You see three streams of notes falling down from the top of the screen; each corresponds to a different action. You can rotate between them freely, but you can hit only one stream at a time. The stream in red is where you play defense; if you hit a note, no damage is done, but if you miss, you lose some HP. The stream in green is where you cast spells (found at the bottom of the screen, in the Spell Ring); you need to hit every note of a spell for it to actually activate. There are damage spells, healing spells, barriers, and so forth. And finally, the stream in blue is where you regain mana to cast more spells.<p><a href="http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Sequence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/">The Joystiq Indie Pitch: Sequence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Feb 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.playiridium.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19834869/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/08/the-joystiq-indie-pitch-sequence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>iridium-studios</category><category>joystiq-indie-pitch</category><category>microsoft</category><category>sequence</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 08 Feb 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Vorpal]]></title><link>http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/</guid><comments>http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as it is with farting massage simulators, it can be hard to find worthwhile titles on Xbox Live Indie Games. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a look at Red Wolf's bullet hell shoot-em-up, Vorpal.</font></small><hr size="2" width="100%" style="padding-left: 5px;" />
<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/"><img border="1" hspace="0" vspace="0" width="530" height="298" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/vorpalheader.jpg" /></a></div>
Upon first trying <em>Vorpal</em>, I wasn't sure I'd be able to beat the very first level. Inspired by <a href="http://en.wikipedia.org/wiki/Touhou_Project">Touhou</a>, <em>Vorpal</em> is a bullet hell shoot-em-up, and true to the genre, success is as dependent on dodging bullets as it is on defeating enemies. It's important for smaller, independent games to have a quick, recognizable hook, be it enjoyable gameplay mechanics, <a href="http://www.joystiq.com/2010/03/02/i-maed-a-gam3-w1th-z0mb1es-1nit-1-sold-200-000-copies/">catchy music</a> or simply a unique look. <em>Vorpal</em>, it turns out, has all three.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/">Vorpal (Xbox Live Indie Games)</a></strong></p><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804161"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804162"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804164"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804165"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/vorpal-xbox-live-indie-games/#3804166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/cover_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Vorpal</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/">Xbox Live Indie Gems: Vorpal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jan 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19807440/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/20/xbox-live-indie-gems-vorpal/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>indie-games</category><category>microsoft</category><category>red-wolf</category><category>vorpal</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 20 Jan 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Zeboyd seeking funds for PC port of Cthulhu Saves the World]]></title><link>http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/</guid><comments>http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamcthulhusavesworld530.jpg" /></a></div>
Feeling a little altruistic? Here's a great cause that's worth supporting: The great and terrible destruction of existence at the hands of Cthulhu, who reigns high on his obsidian throne in the dark, nightmarish dwellings of R'lyeh. Oh, wait -- the money you're donating is actually going to Zeboyd Games, who needs funds to help bring its game, <em><a href="http://www.joystiq.com/game/cthulhu-saves-the-world">Cthulhu Saves the World</a></em>, from the Xbox Live Indie Games platform to the PC. Yeah, that makes way more sense.<br />
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The fundraising is taking place on <a href="http://www.kickstarter.com/projects/744735150/cthulhu-saves-the-world-enhanced-version-for-pc-an">Kickstarter</a>, which is offering quite a few savory prizes for any and all big spenders. For instance, folks who donate $750 or more can end up as townsfolk in the charming indie RPG. That's a small price to pay for <em>virtual immortality</em>, isn't it?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/">Zeboyd seeking funds for PC port of Cthulhu Saves the World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jan 2011 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19805437/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/18/zeboyd-seeking-funds-for-pc-port-of-cthulhu-saves-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>fundraising</category><category>kickstarter</category><category>microsoft</category><category>pc</category><category>xbox</category><category>xbox-live-indie-games</category><category>zeboyd-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 18 Jan 2011 17:30:00 EST</pubDate></item><item><title><![CDATA[Xbox Live Indie Gems: Cthulhu Saves the World]]></title><link>http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/</guid><comments>http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/#comments</comments><description><![CDATA[<small><font color="gray">Crowded as Xbox Live Indie Games is with farting massage simulators, it can be hard to find worthwhile titles. That's why we sift through all that rough to unearth a few gems. That way, you get the skinny on quality games and <em>we</em> get to indulge our secret passion for fart machines. This week, we take a look at the <a href="http://zeboyd.com">Zeboyd Games</a> retro RPG romp, <em>Cthulhu Saves the World</em>.</font></small><hr size="2" width="100%" style="padding-left: 5px;" />
<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/"><img border="0" hspace="0" vspace="0" width="530" height="350" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/cthulhu-box.jpg" /></a></div>
Let's just start with the premise of <em>Cthulhu Saves the World</em>: You take control of Cthulhu, the squid-faced, winged god created by H.P. Lovecraft. Cthulhu emerges from the sea after centuries of slumber only to find his dark powers immediately sealed away by a mysterious holy wizard. A narrator then informs the player that the only way to break the curse is to become a true hero. Quickly breaking the fourth wall, Cthulhu informs the narrator that he was eavesdropping and now knows how to break the curse. <br />
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Thus begins his quest to become a true hero, but only so he can restore his world-rending powers and wash the earth in a tide of insanity and despair. Oh, it's also an RPG inspired by the 16-bit adventures of yore.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/">Cthulhu Saves the World (12/29/10)</a></strong></p><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-5_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/" rel="bookmark">Continue reading <em>Xbox Live Indie Gems: Cthulhu Saves the World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/">Xbox Live Indie Gems: Cthulhu Saves the World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Jan 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19790098/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/06/xbox-live-indie-gems-cthulhu-saves-the-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>indie-games</category><category>microsoft</category><category>xbox</category><category>xbox-live</category><category>xbox-live-indie-games</category><category>xbox-live-indie-gems</category><category>zeboyd-games</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 06 Jan 2011 18:00:00 EST</pubDate></item><item><title><![CDATA[XBL Indie Games Winter Uprising now on Xbox dashboard, Cthulhu Saves the World out tomorrow]]></title><link>http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/</guid><comments>http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/"><img vspace="0" hspace="0" border="1" width="530" height="299" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/indiewinter530px12292010.jpg" /></a></div>
After getting off to a <a href="http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/">shaky start</a>, the <a href="http://www.joystiq.com/2010/11/14/xbox-live-indie-games-to-begin-a-winter-uprising-next-month/">Xbox Live Indie Games Winter Uprising</a> may just get a shot in the arm thanks to Microsoft. The Indie Games promotion is now featured on the Xbox dashboard. We reached out to Winter Uprising coordinator, Robert Boyd, who tells Joystiq "the Winter Uprising dashboard advertisement is a great step in the right direction." Boyd added that he's hopeful Microsoft will continue to support Indie Games in the future, perhaps with similar ads on a more regular basis. He also noted that Microsoft has "shown a recommitment" to Indie Games recently, moving the service<a href="http://www.joystiq.com/2010/11/09/xbox-live-indie-games-store-now-falls-under-games-and-demos-sectio/"> back under the Games &amp; Demos section</a> on the dashboard and making it more visible.<br />
<br />
Ska Studios' James Silva tells Joystiq, "I'm super happy to be on the Indie Games Winter Uprising; Robert put a ton of effort into pulling together the promo and the fact that it got on the dash is quite a testament to its success." He added that the reaction to Ska's Uprising title, <em><a href="http://www.joystiq.com/game/zombies-and-pterodactyls-20xx">ZP2KX</a></em> has been "extremely positive" so far, and that he would "definitely support any future uprisings."<br />
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In more Winter Uprising news, Zeboyd -- Boyd's own indie studio -- has announced that <em>Cthulhu Saves the World</em> <a href="http://zeboyd.com/2010/12/28/cthulhu-saves-the-world-has-passed-peer-review-it-will-come-out-around-midnight-tomorrow/">should arrive</a> on Xbox Live on Thursday, December 30 for 240 MS Points ($3). <em>Cthulhu Saves the World</em> is one of the final entries in the Winter Uprising promotion, and is the follow-up to Zeboyd's last title, <em><a href="http://marketplace.xbox.com/en-US/Product/Breath-of-Death-VII/66acd000-77fe-1000-9115-d802585504bd">Breath of Death VII</a></em>, which is currently one of the top games on the Indie Games service. Watch a (very short!) trailer of the throwback RPG adventure after the break.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/">Cthulhu Saves the World (12/29/10)</a></strong></p><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725814"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-3_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725817"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-4_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/cthulhu-saves-the-world-12-29-10/#3725818"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/cthulhu-5_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/" rel="bookmark">Continue reading <em>XBL Indie Games Winter Uprising now on Xbox dashboard, Cthulhu Saves the World out tomorrow</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/">XBL Indie Games Winter Uprising now on Xbox dashboard, Cthulhu Saves the World out tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Dec 2010 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19780613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/29/xbl-indie-games-winter-uprising-now-on-xbox-dashboard-cthulhu-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cthulhu-saves-the-world</category><category>indie-games-uprising</category><category>indie-games-winter-uprising</category><category>microsoft</category><category>xbox</category><category>xbox-live-indie-games</category><category>xbox-live-indie-games-winter-uprising</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 29 Dec 2010 15:30:00 EST</pubDate></item><item><title><![CDATA[XBL Indie Games Winter Uprising falls a little short]]></title><link>http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/</guid><comments>http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/igwubig-logo.png" /></a></div>
Though they may have had the noblest of intentions, organizers for the <a href="http://www.joystiq.com/2010/11/14/xbox-live-indie-games-to-begin-a-winter-uprising-next-month/">Indie Games Winter Uprising</a> are admitting things didn't go precisely as planned. The idea had been to launch 14 games on Xbox Live Indie Games in the first week of December as a way of separating the wheat from the massage game chaff on the service. At the moment though, only eight of those games have made it out the door.<br />
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"The way Xbox Live Indie Games are set up, it's difficult to release on a specific day," organizer Robert Boyd told Edge. "You can't get your game approved and have it come out later at a day of your choosing - once a game is approved it goes up automatically within 48 hours. Likewise, if you submit a game for approval and then find that you have to pull it for whatever reason, however small, you have to wait a minimum of 7 days before resubmitting."<br />
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It's not all doom and gloom though, with first Uprising release <em><a href="http://www.joystiq.com/2010/11/30/indie-games-winter-uprising-kicks-off-today-with-epic-dungeon/">Epic Dungeon</a> </em>moving over 6,000 units. The Uprising's still a great project, and we'd love to see the devs try again soon ... maybe even with a little help from Microsoft this time?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/">XBL Indie Games Winter Uprising falls a little short</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19765990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/16/xbl-indie-games-winter-uprising-falls-a-little-short/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>epic-dungeon</category><category>indie-games-uprising</category><category>indie-games-winter-uprising</category><category>microsoft</category><category>Robert-Boyd</category><category>xblig</category><category>xbox</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 16 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Zombies and Pterodactyls 20XX (aka ZP2KX) is the latest Xbox Live Indie from Dishwasher dev]]></title><link>http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/</guid><comments>http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/"><img width="530" vspace="4" hspace="4" height="298" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/zp2kx-s1_530x298.jpg" /></a></div>
<em>Dishwasher: Dead Samurai</em> developer Ska Studios knows how to make a game stand out on the Xbox Live Indie Games marketplace; afterall, it's the same rule that applies to just about every successful video game in the history of the art form. Add zombies. <br />
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Ska's Xbox Live Indie debut was <em>I MAED A GAM3 W1TH Z0MB1ES 1N IT!!!1</em> which, despite its humble origins and unique spelling, managed to sell <a href="http://www.joystiq.com/2010/08/25/i-maed-a-gam3-w1th-z0mb1es-1n-it-1-sells-308k-copies-now-on-r/">308K copies as of last August</a>. At $1 a pop, after Microsoft's 30% cut, that leaves a healthy $215K - not a bad take for the one-person shop. For his Xbox Live Indie Games followup, Ska Studios' James Silva is playing fast and loose. Gone are the old days when it was as simple as <em>making a game with zombies in it</em>. That's just not enough anymore. Enter: Pterodactyls. <br />
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<em>Zombies and Pterodactyls 20XX</em> (or, as they'd like you to abbreviate it, <em>ZP2KX</em>) appears to be a multiplayer-focused title with staples such as jetpacks, capture the flag, deadly rainbows and Africanized bee-ammunition. And like <em>Z0MB1ES</em>, <em>ZP2KX</em> will be just $1 when it's released next week during the indie-organized (and seasonally co-opted!) "Indie Games Winter Uprising." Full press and trailer after the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/zombies-and-pterodactyls-20xx-aka-zp2kx/">Zombies and Pterodactyls 20XX (aka ZP2KX)</a></strong></p><a href="http://www.joystiq.com/photos/zombies-and-pterodactyls-20xx-aka-zp2kx/#3603474"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/zp2kx-s2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombies-and-pterodactyls-20xx-aka-zp2kx/#3603475"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/zp2kx-s6_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombies-and-pterodactyls-20xx-aka-zp2kx/#3603476"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/zp2kx-s5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombies-and-pterodactyls-20xx-aka-zp2kx/#3603477"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/zp2kx-s4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/zombies-and-pterodactyls-20xx-aka-zp2kx/#3603478"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/zp2kx-s3_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/" rel="bookmark">Continue reading <em>Zombies and Pterodactyls 20XX (aka ZP2KX) is the latest Xbox Live Indie from Dishwasher dev</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/">Zombies and Pterodactyls 20XX (aka ZP2KX) is the latest Xbox Live Indie from Dishwasher dev</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Nov 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19731367/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/24/zombies-and-pterodactyls-20xx-aka-zp2kx-is-the-latest-xbox-liv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>microsoft</category><category>Ska-Studios</category><category>XBLM</category><category>xbox</category><category>Xbox-Live-Indie-Games</category><category>Xbox-live-Marketplace</category><category>Zombies-and-Pterodactyls-20XX</category><category>ZP2KX</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Wed, 24 Nov 2010 00:01:00 EST</pubDate></item></channel></rss>