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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Bullet Run is free-to-play, and worth the price]]></title><link>http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/</guid><comments>http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/"><img alt="Bullet Run from SOE is generic and boring" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/bulletrunshooter.jpg" style="margin: 0px; border-width: 0px; border-style: solid; width: 530px; height: 298px; " /></a></div>How much do you want from free-to-play games?<br /><br />It's tough to talk about free-to-play games critically as a writer, because they upend the traditional rules about what video games are "worth," for lack of a better term. A traditional console game, at $60, is a fairly serious investment these days, and so there's definitely a call for insight and dialogue about how effective or interesting a certain game is on sites like these.<br /><br />Free-to-play games, however, are by definition free to start playing. There's no barrier to entry on a price front, so lots of other factors jump into it, from social pressure to free time available to just personal taste or quirks. In the end, it's very hard to determine just how good a game like, say, <a href="http://joystiq.com/game/bullet-run"><em>Bullet Run</em></a> is, or whether it will be worth playing when it's available to the public later this year.<p><a href="http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/" rel="bookmark">Continue reading <em>Bullet Run is free-to-play, and worth the price</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/">Bullet Run is free-to-play, and worth the price</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 13 Jun 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20256374/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/13/bullet-run-is-free-to-play-and-worth-the-price/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>acony</category><category>bullet-run</category><category>e3-2012</category><category>hedone</category><category>pc</category><category>sony-online-entertainment</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 13 Jun 2012 17:00:00 EST</pubDate></item></channel></rss>