<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA['Sup, Notch: Why Guncraft got a booth next to Minecraft's at PAX]]></title><link>http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/</guid><comments>http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/"><img alt="Confronting Notch Why Guncraft got a booth next to Minecraft's at PAX" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/guncraft.jpg" style="margin: 4px; " /></a></div>Exato Games co-founder John Getty makes no apologies about the inspiration behind <a href="http://www.joystiq.com/2012/02/26/guncraft-is-minecraft-with-guns-or-call-of-duty-with-blocks-pic/"><em>Guncraft</em></a>. Yes, it's based on <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>. Problem?<br /><br />Getty can afford to be flippant about <em>Guncraft</em>'s origins because his game, while it resembles <em>Minecraft</em>, utilizes entirely different mechanics and goals, and it simply isn't a rip-off, he says. <em>Guncraft </em>spawned while Getty and his partner Alex Schlee were working on another game, <em>Progenitor</em>.<br /><br />"Our artist and former programmer were having a talk about how <em>Minecraft </em>isn't objective-oriented enough," Getty recalls. "They thought that it would be awesome if it was like an FPS, which is an objective-driven genre, where you could also make use of the levels you intricately design. They also thought it would be awesome to be able to blow the crap out of said level, without getting banned from a server for trolling someone's masterpiece.<br /><br />"I overheard the conversation and thought it was an awesome idea. After a week of drawing up some preliminary game-design documents, I pitched it to my partner, we both decided it was too good to pass up, and we postponed <em>Progenitor</em> in favor of <em>Guncraft</em>."<br /><br /><em>Guncraft </em>is now a Kickstarter success story, raising <a href="http://www.kickstarter.com/projects/630555339/guncraft-voxel-based-first-person-shooter">more than $16,000</a> in March to continue development, and it's heading to PAX Prime in Seattle this week - in fact, it's heading to a very specific place on PAX's show floor. <em>Guncraft </em>has a booth right next to <em>Minecraft</em>'s.<p><a href="http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/" rel="bookmark">Continue reading <em>'Sup, Notch: Why Guncraft got a booth next to Minecraft's at PAX</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/">'Sup, Notch: Why Guncraft got a booth next to Minecraft's at PAX</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Aug 2012 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20311193/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/29/sup-notch-why-guncraft-got-a-booth-next-to-minecrafts-at-pax/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-schlee</category><category>booth</category><category>exato</category><category>Guncraft</category><category>john-getty</category><category>minecraft</category><category>pax-2012</category><category>pax-prime-2012</category><category>pc</category><category>rip-off</category><category>Sandbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 29 Aug 2012 17:00:00 EST</pubDate></item></channel></rss>