<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Antichamber chops half off its price, Starseed Pilgrim takes off on Steam]]></title><link>http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/</guid><comments>http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/"><img alt="Antichamber chops half off its price, Starseed Pilgrim takes off on Steam" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/antic.jpg" /></a></div><em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a></em> is half off <a href="http://store.steampowered.com/app/219890/">on Steam</a> through April 18 at 4 p.m. PT, bringing the price of completely blowing your mind to $10.<i> </i>What a <em>steal</em>. <em>Antichamber</em> has already "<a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/">absolutely, exponentially</a>" made back its production costs for developer Alexander Bruce, but a Steam sale never hurt anyone.<br /><br />In more psychological Steam news, IGF nominee <a href="http://www.joystiq.com/2013/04/08/igf-design-nominee-starseed-pilgrim-lands-on-steam-on-april-16/"><em>Starseed Pilgrim</em></a> is <a href="http://store.steampowered.com/app/230980/">out now</a> to teach you how to tend the seeds of the universe. You little gardener, you. <em>Starseed Pilgrim</em> is $6, now and forever, for PC and Mac.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/">Antichamber chops half off its price, Starseed Pilgrim takes off on Steam</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Apr 2013 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20542798/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/16/antichamber-chops-half-off-its-price-starseed-pilgrim-takes-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>demruth</category><category>droqen</category><category>mac</category><category>pc</category><category>starseed-pilgrim</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 16 Apr 2013 22:45:00 EST</pubDate></item><item><title><![CDATA[Antichamber 'exponentially recouped' dev costs]]></title><link>http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/</guid><comments>http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs-bruce-says/"><img alt="Antichamber 'exponentially recouped' development costs, Bruce says" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/anti-1364325220.jpg" /></a></div><em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a></em>, the mind-melting puzzle game that Alexander Bruce had in development for six years, sold more than 100,000 units in its first seven weeks on the market - "You do the math," Bruce tells Joystiq after his talk at GDC 2013.<br /><br />Challenge accepted: <em>Antichamber</em> costs $20 standard, but was on sale for a week after launch for $15. Without knowing how many copies were bought on sale, we'll take the median of $17.50 and multiply that by 100,000 copies, for a speculative estimate of $1.75 million.<br /><br />This doesn't automatically mean <em>Antichamber</em> made a profit for Bruce, since it has to be offset by development costs. Bruce estimates he spent $60,000 developing <em>Antichamber</em>, though he made back roughly $50,000 in prize money and government grants; he didn't pay himself a salary, he saved money by living at home, and he streamlined all convention expenses.<br /><br />"I have absolutely, exponentially recouped all my costs," Bruce says. "Ridiculously, definitely made back all of my costs."<br /><br />Bruce guaranteed low development costs by working with the Victorian government in Australia to receive grants. For example, during GDC and PAX East last year, Bruce decided it would be easier to stay in the states for six weeks straight, rather than fly back and forth during the interim. He presented this plan to the Victorian government and it said, "That's fine." Victoria covered half of his expenses abroad, meaning if he spent $6,000 on booths and living, the state gave Bruce $3,000, he says.<br /><br />"This is how I kept my costs so low. I kept my costs absolutely low," Bruce says. "That's why I was able to just be dedicated to quality and make sure that I had it correct."<br /><br /><em>Antichamber</em> is on sale <a href="http://store.steampowered.com/app/219890/">on Steam</a> now, for $12, through March 29.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/">Antichamber 'exponentially recouped' dev costs</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Mar 2013 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20518904/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/26/antichamber-exponentially-recouped-dev-costs/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>GDC</category><category>GDC-2013</category><category>Indie</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 26 Mar 2013 19:30:00 EST</pubDate></item><item><title><![CDATA[Antichamber: How a game of impossible spaces came together]]></title><link>http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/</guid><comments>http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/01/antichamber-the-clear-story-of-a-puzzling-games-rise-to-indie/"><img alt="Image" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/releaseteaserfinal.jpg" /></a></div>In 2009, Alexander Bruce took a week off from his university studies in Australia to fly to Tokyo and present his Unreal Tournament 3 mod, <em>Hazard: The Journey of Life</em>, at Tokyo Game Show's experimental games summit, Sense of Wonder Night. It was his first official recognition as a developer and <em>Hazard</em> was still a hobby project, something Bruce had worked on in his spare time over the previous six months, based off prototypes he'd messed around with since 2006.<br /><br />In the years following Sense of Wonder Night 2009, Bruce's updated, full-game version of <em>Hazard -</em> now called <em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a> </em>- won more than 20 honors, including the award for Technical Excellence at the Independent Games Festival 2012. More notable, however, was that <em>Antichamber</em> <a href="http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/">launched on Steam</a> yesterday, January 31, 2013, and quickly claimed the No. 1 spot across the entire service.<br /><br />"Pretty much everything I've ever made somehow found its way into the final version of <em>Antichamber</em>," Bruce told me.<p><a href="http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/" rel="bookmark">Continue reading <em>Antichamber: How a game of impossible spaces came together</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/">Antichamber: How a game of impossible spaces came together</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Feb 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20446379/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/01/antichamber-how-a-game-of-impossible-spaces-came-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>Indie</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 01 Feb 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[PSA: Antichamber bursts onto Steam today, on sale through Feb. 6]]></title><link>http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/</guid><comments>http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/"><img alt="PSA Antichamber out today on Steam, save some monies" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamber.jpg" /></a></div><em>Antichamber </em>is here, so the gaming community can finally play it, discuss it and figure out exactly <em>what </em>it is. Is it a game? An experience? A drug-free acid trip? If you're up to the challenge, check out <em>Antichamber </em>for yourself on PC via <a href="http://store.steampowered.com/app/219890/">Steam</a>, where it's on sale for $15 through February 6.<br /><br /><em>Antichamber</em>, as crisp and busy as it may seem on the screen, might be more of a mental state than a game. As designer Alexander Bruce describes it, <em>Antichamber </em>is a "psychological exploration game where nothing can be taken for granted." It's like the experimental novel <em>House of Leaves</em> had a baby with Technicolor, then shoved it inside a PC. Or maybe it isn't - find out for yourself.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/">PSA: Antichamber bursts onto Steam today, on sale through Feb. 6</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 Jan 2013 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20445430/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/31/psa-antichamber-bursts-onto-steam-today-on-sale-through-feb-6/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>Indie</category><category>pc</category><category>sale</category><category>STEAM</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 31 Jan 2013 20:00:00 EST</pubDate></item><item><title><![CDATA[Antichamber's launch trailer is perplexing, just like the game itself]]></title><link>http://www.joystiq.com/2013/01/30/antichambers-launch-trailer-is-perplexing-just-like-the-game-i/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/30/antichambers-launch-trailer-is-perplexing-just-like-the-game-i/</guid><comments>http://www.joystiq.com/2013/01/30/antichambers-launch-trailer-is-perplexing-just-like-the-game-i/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Antichamber launch trailer is perplexing, just like the game itself " class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamber05.jpg" /><iframe frameborder="0" height="318" id="viddler-f6f9edff" mozallowfullscreen="true" src="http://www.viddler.com/embed/f6f9edff/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=73383959&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><br />Developer Alexander Bruce's <a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/">experimental, out-of-the-box approach</a> to <em>Antichamber</em> is evident in the puzzle game's launch trailer. After six years of conception and toil, his award-winning project befuddles <a href="http://store.steampowered.com/app/219890">Steam</a> tomorrow.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/30/antichambers-launch-trailer-is-perplexing-just-like-the-game-i/">Antichamber's launch trailer is perplexing, just like the game itself</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 30 Jan 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/30/antichambers-launch-trailer-is-perplexing-just-like-the-game-i/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20443180/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/30/antichambers-launch-trailer-is-perplexing-just-like-the-game-i/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>pc</category><category>steam</category><dc:creator><![CDATA[Sinan Kubba]]></dc:creator><pubDate>Wed, 30 Jan 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Antichamber set to melt minds on January 31]]></title><link>http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/</guid><comments>http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="Antichamber to melt your mind on January 31" class="hidden" data-src-height="337" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamberwtf530.jpg" /></div><center> <iframe frameborder="0" height="318" id="viddler-5a855c5" mozallowfullscreen="true" src="http://www.viddler.com/embed/5a855c5/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=90984768&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />The award-winning indie game <a href="http://www.joystiq.com/game/antichamber"><em>Antichamber</em></a> will finally drop the general public into its mind-altering world on January 31. Developer Alexander Bruce announced this morning the game will be available on Steam for PC, but the price is still to be determined.<br /><br />"After several years of obsessively watching people play and trying to get inside their minds, refining and then watching some more, this is what I've discovered, and it's finally time to share that with the world," said Bruce.<br /><br />At its core, Antichamber is a puzzle game. We've <a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/">tried to describe</a> it in the past, but with only two weeks to go before launch, if you know nothing about the game, it may be best to enter its world without any knowledge.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/antichamber-1-18-13/">Antichamber (1/18/13)</a></strong></p><a href="http://www.joystiq.com/photos/antichamber-1-18-13/#5582564"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/releaseteaserfinal_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-1-18-13/#5582554"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamber01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-1-18-13/#5582555"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamber02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-1-18-13/#5582556"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamber03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-1-18-13/#5582557"><img src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/antichamber04_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/" rel="bookmark">Continue reading <em>Antichamber set to melt minds on January 31</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/">Antichamber set to melt minds on January 31</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 Jan 2013 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20432908/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/18/antichamber-january-31-release-date/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>pc</category><category>release-date</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Fri, 18 Jan 2013 09:30:00 EST</pubDate></item><item><title><![CDATA[On The Fringe, Part One: Alexander Bruce's Antichamber]]></title><link>http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/</guid><comments>http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/#comments</comments><description><![CDATA[<font color="#808080"><small>On The Fringe is a two-part series from freelance contributor Danielle Riendeau that focuses on games designed to push beyond established boundaries in the video game industry.</small></font><br /><div> <hr size="2" style="padding-left: 5px; " width="100%" /></div><div style="text-align: center;"> <a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/antichamber76.jpg" style="width: 530px; height: 298px; border-width: 0px; border-style: solid; margin: 4px;" /></a></div>No matter what the video game industry would have you believe, games don't all fit into neat, simple categories. They aren't all cinematic action masterpieces of the AAA realm, quirky indie puzzle-platformers or minimalist exercises in rhythm.<br /><br />In reality, there is a teeming ecosystem of games out there, with creators who are just as interested in what games can be - both mechanically and thematically - as what they have been in the past. They see boundaries and their first instinct is to push or subvert, rather than color within the established lines, and these folks are doing some of the craziest things that the medium has ever seen.<br /><br />Alexander Bruce, creator of <em><a href="http://www.joystiq.com/tag/Antichamber/">Antichamber</a></em>, is one such developer.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/antichamber-2-28-12/">Antichamber (2/28/12)</a></strong></p><a href="http://www.joystiq.com/photos/antichamber-2-28-12/#4851835"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/antichamber01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-2-28-12/#4851836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/antichamber02_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-2-28-12/#4851837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/antichamber03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-2-28-12/#4851838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/antichamber04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/antichamber-2-28-12/#4851839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/antichamber05_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/" rel="bookmark">Continue reading <em>On The Fringe, Part One: Alexander Bruce's Antichamber</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/">On The Fringe, Part One: Alexander Bruce's Antichamber</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 May 2012 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20224944/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/02/on-the-fringe-part-one-alexander-bruces-antichamber/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>on-the-fringe</category><dc:creator><![CDATA[Danielle Riendeau]]></dc:creator><pubDate>Wed, 02 May 2012 20:00:00 EST</pubDate></item><item><title><![CDATA[Antichamber and Indie Fund: A match made in M.C. Escher's basement]]></title><link>http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/</guid><comments>http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/alexander-bruce.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 398px; " /></a></center><a href="http://www.joystiq.com/game/antichamber"><em>Antichamber</em></a> mastermind Alexander Bruce enjoys screwing with people's perceptions of reality, on the screen and on the show floor of PAX East. As part of the Indie Megabooth, Bruce had full reign to make attendees perform a mystery challenge as part of the Megabooth's signature rally. Bruce gave every hopeful participant that approached <em>Antichamber</em> a simple command: "I need you to stand on your hands."<br /><br />A few people removed jackets and dropped their bags in preparation for the inevitable fall they'd suffer trying to perform a handstand in the middle of a crowded Indie Megabooth; one young man guessed he would probably kill someone with his gymnastics. Before anyone attempted the actual handstand though, it hit them -- this was <em>Alex Bruce</em>, and he wanted them to <em>stand</em> on their <em>hands</em>. So they stepped on their fingers and Bruce signed their punch cards, grinning the entire time, every time.<p><a href="http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/" rel="bookmark">Continue reading <em>Antichamber and Indie Fund: A match made in M.C. Escher's basement</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/">Antichamber and Indie Fund: A match made in M.C. Escher's basement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210759/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/antichamber-and-indie-fund-a-match-made-in-m-c-eschers-baseme/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>handstands</category><category>Indie</category><category>Indie-fund</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 09 Apr 2012 07:00:00 EST</pubDate></item><item><title><![CDATA[Indie Fund backs Antichamber in an attempt to make the impossible real]]></title><link>http://www.joystiq.com/2012/04/03/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/03/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/</guid><comments>http://www.joystiq.com/2012/04/03/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/#comments</comments><description><![CDATA[<div style="text-align: center; "><!--[if IE]><object width="530" height="318" id="viddlerOuter-5e37bc1d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/5e37bc1d/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=72114361&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-5e37bc1d"><video id="viddlerVideo-5e37bc1d" src="//www.viddler.com/file/5e37bc1d/html5mobile?openURL=72114361" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/5e37bc1d/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/5e37bc1d/" height="318" id="viddlerOuter-5e37bc1d" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/5e37bc1d/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=72114361&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-5e37bc1d"><video controls="controls" height="298" id="viddlerVideo-5e37bc1d" poster="//www.viddler.com/thumbnail/5e37bc1d/" src="//www.viddler.com/file/5e37bc1d/html5mobile?openURL=72114361" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><a href="http://www.joystiq.com/2012/04/02/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/antichamber.jpg" style="display:none; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 298px; " /></a></div><br /><em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a> </em>is the seventh title to receive the financial backing of Indie Fund, who has recently helped in the success of such titles as <a href="http://www.joystiq.com/game/qube"><em>Q.U.B.E.</em></a> and <a href="http://www.joystiq.com/game/dear-esther"><em>Dear Esther</em></a>. <em>Antichamber </em>has won almost as many awards as the number of years it's been in development -- casually since 2006 and full-time since 2010 -- and has been nominated for three more than <em>that</em>. We'll wait while you calculate that one (remember to carry the two).<br /><br />Developed by Alex Bruce, <em>Antichamber </em>is a practice in psychological, philosophical, impossible puzzle games that has captured the attention of festivals and reviewers for years, and with Indie Fund backing we're looking forward to seeing this one finished sometime soon.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/03/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/">Indie Fund backs Antichamber in an attempt to make the impossible real</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2012 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/03/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20206801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/03/indie-fund-backs-antichamber-in-an-attempt-to-make-the-impossibl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antichamber</category><category>finance</category><category>Indie</category><category>Indie-fund</category><category>pc</category><category>puzzle</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 03 Apr 2012 00:15:00 EST</pubDate></item><item><title><![CDATA[Kickstarter project offers hundreds of video game inspired tunes for a few bucks]]></title><link>http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/</guid><comments>http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/nubuwobundlemusic.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>If you've been looking for a way to experience more video game <a href="http://www.joystiq.com/2012/02/25/joystiq-original-hip-hop-welcome-back-to-the-stage-of-history/">and video game-inspired music</a>, here's a pretty cheap one-way ticket right into the scene. Nubuwo is a site that's been created to <a href="http://www.nubuwo.com/">cover exactly this kind of music</a>, and over on Kickstarter they've compiled the talent of 12 different musicians across quite a few games into one big bundle for sale.<br /><br />For $6, you can pick up either a 92-track "Vocal Pack" featuring the likes of <a href="http://wrfrbeameup.blogspot.com/2012/02/laura-shighara-sings-everythings.html">Laura Shigihara</a>, <a href="http://soundcloud.com/floex">Floex</a>, and <a href="http://www.youtube.com/watch?v=A5ue7gh2lkk">the great Mega Ran</a>, or a 150-track "Instrumental Pack" with the soundtracks to <em>The Binding of Isaac</em>, <em>Bit Pilot</em>, and <em>ilomilo</em>.<br /><br />For $9, you get both of those, and for $15 you'll get 25 more tracks from excellent indie games like <em>Spelunky</em> and <em>Antichamber</em>, a couple interview segments with <em>Final Fantasy</em> composers Nobuo Uematsu and Kumi Tanioka, and a few other goodies. Higher donations can get you the tunes on actual CDs, and signed by the composers.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/">Kickstarter project offers hundreds of video game inspired tunes for a few bucks</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 Feb 2012 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20183240/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/29/kickstarter-project-offers-hundreds-of-video-game-inspired-tunes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antichamber</category><category>floex</category><category>ios</category><category>iphone</category><category>laura-shigihara</category><category>mega-ran</category><category>mobile</category><category>music</category><category>nobuo-uematsu</category><category>pc</category><category>spleunky</category><category>tunes</category><category>video-game-inspired</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Wed, 29 Feb 2012 22:45:00 EST</pubDate></item><item><title><![CDATA[Antichamber playable at GDC, PAX East; launching mid-year]]></title><link>http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/</guid><comments>http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/antichamber76.jpg" style="display:none;" vspace="4" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/zT2VlffrSMg?rel=0" width="530"></iframe></div><br /><em>Antichamber</em> is a <a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/">nightmare to describe</a> on paper, but the opportunity for some hands-on time with the first-person exploration puzzler set in an Escher-like world exists at next week's GDC and at April's <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a>. <em>Antichamber</em> will be at the IGF Pavilion during GDC and at the Indie Mega Booth at PAX East.<br /><br /><a href="http://www.youtube.com/user/Shacknewsgames">Shacknews</a> conducted an interview late last year at IndieCade with developer Alexander Bruce about testing the puzzles and his years-long observations of how people played the game. We've placed that video after the break. <em>Antichamber</em> should be ready for full exploration "mid year" on Steam.<p><a href="http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/" rel="bookmark">Continue reading <em>Antichamber playable at GDC, PAX East; launching mid-year</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/">Antichamber playable at GDC, PAX East; launching mid-year</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Feb 2012 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20181464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/28/antichamber-playable-at-gdc-pax-east-launching-mid-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>pc</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 28 Feb 2012 08:00:00 EST</pubDate></item><item><title><![CDATA[Antichamber preview: Psycholudology]]></title><link>http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/</guid><comments>http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/gamantichamberup530.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
Trying to describe the hour I spent with Alexander Bruce's PAX 10 Finalist indie game, <em><a href="http://www.joystiq.com/game/antichamber">Antichamber</a>, </em>is going to be one of the most difficult descriptive feats I've ever attempted. I think that the big hang-up is that it's going to mean a lot of different things to a lot of different people: For me, my time with the game was all about learning the obscure rules of a universe with no immediate context; a game about second, then third, then fourth-guessing my own actions until I found a solution I was able to walk away from with just a modicum of satisfaction.<br />
<br />
For the person who took up the demo after me, it was about moving forward as quickly he could, attempting to adhere to an entirely pointless 90-minute time limit while ignoring all the lessons the game had to teach. Here's the thing: I'm not entirely sure either of us was playing it wrong.<p><a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/" rel="bookmark">Continue reading <em>Antichamber preview: Psycholudology</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/">Antichamber preview: Psycholudology</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Sep 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20032977/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/02/antichamber-preview-psycholudology/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adventure</category><category>alexander-bruce</category><category>antichamber</category><category>demruth</category><category>indie</category><category>pax-10</category><category>pax-prime-2011</category><category>pc</category><category>puzzle</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 02 Sep 2011 15:00:00 EST</pubDate></item><item><title><![CDATA[PAX 10 says these are the best indie games]]></title><link>http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/</guid><comments>http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/jamestown-1310169155.jpg" style="margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; height: 331px; width: 530px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
The top 10 indie games <em>in the entire world</em> have been selected as this year's <a href="http://prime.paxsite.com/pax10.php">PAX 10</a>, each of them winning some free booth space at PAX Prime from August 26-28 in Washington. Chosen as the "best in gameplay, originality and overall fun-factor," winners include <em>Atom Zombie Smasher</em>, <em>Jamestown</em>, <em>Fez </em>and seven others you're probably not cool enough to have heard of.<br />
<br />
Find out who won (and by process of elimination, who lost) according to the <a href="http://www.impulsegamer.com/wordpress/?p=14035">press release</a> after the jump.<p><a href="http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/" rel="bookmark">Continue reading <em>PAX 10 says these are the best indie games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/">PAX 10 says these are the best indie games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 09 Jul 2011 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19987056/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/09/pax-10-says-these-are-the-best-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>antichamber</category><category>atom-zombie-smasher</category><category>Fez</category><category>Indie</category><category>microsoft</category><category>mobile</category><category>PAX-10</category><category>PAX-Prime</category><category>PAX-Prime-2011</category><category>pc</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 09 Jul 2011 10:30:00 EST</pubDate></item><item><title><![CDATA[Indie game 'Hazard: The Journey of Life' is now Antichamber]]></title><link>http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/</guid><comments>http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/"><img border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/antichamber76.jpg" vspace="0" /></a></center>
<em>Hazard: The Journey of Life</em>, by Alexander Bruce, is a super-abstract first-person exploration game, whose rules seem to constantly change. For example, a door might not lead to the same place twice, and a wall might be a door depending on how you look at it. And now, even the name has shifted -- to <a href="http://www.antichamber-game.com/"><em>Antichamber</em></a>, in advance of its commercial release ("when it's done").<br />
<br />
Speaking to Joystiq, Bruce explained the motivations behind the midstream re-christening, by way of explaining the evolution of the name and the game. "Hazard' was chosen back when I was first exploring the geometry system," he said, "and the game was all about killing players in an arena combat game, but eventually that idea died off, and I just kept calling anything related to the geometry system 'Hazard' because I was used to it." He began adding "philosophical" themes "about choices and metaphor" in 2009, at which point the "Journey of Life" subtitle came in.<br />
<br />
Now, he explained, the game is less about philosophy and more about "non-Euclidean space, non-physical geometry and massively toying with expectations in a meaningful way." <em>Antichamber</em> covers those angles better than <em>Hazard</em> did. "The game speaks for itself, so the name change is really just bringing it up to date with everything else that has changed."
<p>
</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/">Indie game 'Hazard: The Journey of Life' is now Antichamber</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jul 2011 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19984672/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/06/indie-game-hazard-the-journey-of-life-is-now-antichamber/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alexander-bruce</category><category>antichamber</category><category>demruth</category><category>hazard-the-journey-of-life</category><category>indie</category><category>pc</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 06 Jul 2011 18:00:00 EST</pubDate></item></channel></rss>