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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Arkedo Studio disbands under 'good conditions']]></title><link>http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/</guid><comments>http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands/"><img alt="Arkedo Studio shuts down, kind of" data-src-height="252" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/arkedo.jpg" /></a></center>The game industry is a bit less colorful today, with news that Arkedo Studio, maker of extraordinarily vibrant games like <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a> and <a href="http://joystiq.com/game/big-bang-mini"><em>Big Bang Mini</em></a>, has effectively closed its doors. "Arkedo, the company, is still here," explains creative director Aurelien Regard. "But no one's employed anymore. No more games are produced either."<br /><br />Regard explains that the company self-funded two small games after Hell Yeah!, but had no other paid projects lined up. "So, it has been decided to disband the team when there still was enough money to get good conditions for everyone, rather than replace permanent positions with interns and a bad atmosphere," he said. In addition, everyone at Arkedo wanted to return to smaller projects than <em>Hell Yeah!</em>, and both Regard and co-founder Camille Guermonprez were working on their own side projects anyway.<br /><br />The last two Arkedo games will be released "soon," and then there will be no more Arkedo games. In an unusual twist, the studio is dissolving under seemingly amicable conditions. "What is for sure is that we still see one each other and will often do in the future," Regard said about himself and Guermonprez, "all with great pleasure and for a long time."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/">Arkedo Studio disbands under 'good conditions'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2013 17:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20474249/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/22/arkedo-studio-disbands-under-good-conditions/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>aurelien-regard</category><category>hell-yeah</category><category>project-hell-yeah</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Feb 2013 17:15:00 EST</pubDate></item><item><title><![CDATA[Hell Yeah! engulfs iOS in a Pocket Inferno]]></title><link>http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/</guid><comments>http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/"><img alt="Hell Yeah! engulfs iOS in a Pocket Inferno" class="hidden" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/hellyeah.jpg" style="margin: 4px;" /></a><iframe frameborder="0" height="318" id="viddler-fbb07979" mozallowfullscreen="true" src="http://www.viddler.com/embed/fbb07979/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=102665431&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />Arkedo Studio's hellacious downloadable game <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a> is spinning off, as rabbits in giant sawblade vehicles are wont to do. <em>Hell Yeah! Pocket Inferno</em>, developed by <a href="http://pohlm-studio.com/">Polm Studio</a>, lets you navigate through an automatically scrolling hellscape by tapping the left half of the screen to jump, and uses the right side to activate the machine gun you use to blow up enemies and environmental hazards.<br /><br />Collectible skulls and <em>Jetpack Joyride</em>-style goals drive replayability, with the twist that the game is broken up into specific levels, each with pre-designed challenges, rather than a random endless gauntlet.<br /><br />Is Pocket Inferno on the <a href="https://itunes.apple.com/us/app/hell-yeah!-pocket-inferno/id596378302?mt=8&amp;uo=4">App Store</a> now for 99 cents? <em>Emphatically confirmed</em>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/">Hell Yeah! engulfs iOS in a Pocket Inferno</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 22 Feb 2013 04:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20471933/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/22/hell-yeah-engulfs-ios-in-a-pocket-inferno/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo-studio</category><category>hell-yeah-pocket-inferno</category><category>ios</category><category>iphone</category><category>mobile</category><category>polm-studio</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 22 Feb 2013 04:30:00 EST</pubDate></item><item><title><![CDATA[Arkedo Series convenes on PSN tomorrow]]></title><link>http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/</guid><comments>http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/"><img alt="Arkedo Series on PSN tomorrow" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/arkedo.jpg" /></a></center>Before becoming famous for <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a>, Arkedo Studio made a few smaller games for XBLIG, called the Arkedo Series. The three games will be released on PS3 <a href="http://blog.us.playstation.com/2012/10/15/playstation-plus-gets-payday-the-heist-the-unfinished-swan-early-access/">tomorrow</a> in a single downloadable bundle, courtesy of publisher Sanuk Games.<br /><br /><em>01 Jump!, 02 Swap!</em> and <em>03 Pixel!</em> all feature different art and gameplay styles, with <em>Pixel's</em> glowing, giant pixels being an obvious standout. You can try all three games on PS3 tomorrow for $5.99.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/">Arkedo Series convenes on PSN tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Oct 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20350754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/15/arkedo-series-convenes-on-psn-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo-series</category><category>arkedo-studio</category><category>playstation</category><category>ps3</category><category>psn</category><category>release-date</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 15 Oct 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Hell Yeah! review: I concur]]></title><link>http://www.joystiq.com/2012/09/25/hell-yeah-review/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/25/hell-yeah-review/</guid><comments>http://www.joystiq.com/2012/09/25/hell-yeah-review/#comments</comments><description><![CDATA[<center> <img class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/02/hellyeah229.png" /><iframe frameborder="0" height="318" id="viddler-8d8420f3" mozallowfullscreen="true" src="http://www.viddler.com/embed/8d8420f3/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=105961976&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center><br />If you're a small developer used to making small games, there's a lot you can do when presented with a bigger budget and a major publisher. You can make a deeper, more involved story than usual; you can design bigger and more complex environments; you can hire Hollywood voice talent; you can motion-capture every motion that it's possible to capture.<br /><br />Arkedo Studio chose to apply its resources to filling the screen with as much hand-drawn 2D art as possible, all the time. It's a remarkable achievement. <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah! </em></a>doesn't just have some of the best 2D art in recent memory, it has the <em>most</em>.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/hell-yeah-e3-2012/">Hell Yeah! (E3 2012)</a></strong></p><a href="http://www.joystiq.com/photos/hell-yeah-e3-2012/#5076486"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/26657hell-yeahlvl2001_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hell-yeah-e3-2012/#5076487"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/26658hell-yeahlvl2002_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hell-yeah-e3-2012/#5076488"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/26659hell-yeahlvl2003_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hell-yeah-e3-2012/#5076489"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/26660hell-yeahlvl2004_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/hell-yeah-e3-2012/#5076490"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/26661hell-yeahlvl2005_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/09/25/hell-yeah-review/" rel="bookmark">Continue reading <em>Hell Yeah! review: I concur</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/25/hell-yeah-review/">Hell Yeah! review: I concur</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Sep 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/25/hell-yeah-review/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20332649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/25/hell-yeah-review/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo-studio</category><category>hell-yeah</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>sega</category><category>steam</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 25 Sep 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Hell Yeah! Watch some monsters get smushed]]></title><link>http://www.joystiq.com/2012/06/01/hell-yeah-watch-some-monsters-get-smushed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/01/hell-yeah-watch-some-monsters-get-smushed/</guid><comments>http://www.joystiq.com/2012/06/01/hell-yeah-watch-some-monsters-get-smushed/#comments</comments><description><![CDATA[<center> <iframe frameborder="0" height="318" id="viddler-6511fe45" mozallowfullscreen="true" src="//www.viddler.com/embed/6511fe45/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=11170095&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/hellyeah49.jpg" style="display: none" /></center><br />We thought this trailer for <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a> would be about the unique monsters that you meet, destroy, and catalogue in Arkedo Studio's action game. Well, it kind of is. You can see them briefly before they're dispatched by a truck, or a "Happy Birthday" sign, or some other wacky device.<br /><br />You can also get a glimpse of the scandalous photos that cause all this revenge-killing. Do you dare watch? (It's probably okay to dare watching.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/01/hell-yeah-watch-some-monsters-get-smushed/">Hell Yeah! Watch some monsters get smushed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jun 2012 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/01/hell-yeah-watch-some-monsters-get-smushed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20249000/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/01/hell-yeah-watch-some-monsters-get-smushed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo-studio</category><category>hell-yeah</category><category>microsoft</category><category>pc</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>sega</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 01 Jun 2012 05:00:00 EST</pubDate></item><item><title><![CDATA[How Arkedo learned to love downloadable games]]></title><link>http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/</guid><comments>http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/"><img alt="Image" height="299" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/hellyeah49.jpg" style="margin-top: 4px; margin-right: 4px; margin-bottom: 4px; margin-left: 4px; " width="530" /></a></center><a href="http://www.joystiq.com/game/hell-yeah"><em>Hell Yeah! </em></a>is the first full-scale digital release by French studio Arkedo, after two boxed DS games and a few tentative (XBLIG) digital experiments. The transition to downloadable games was not an easy decision for a company that, according to founder Camille Guermonprez, loved packaged games. But it was a necessary one.<br /><br />"I started Arkedo because I wanted to make a game with boxes," he told Joystiq at <a href="http://www.joystiq.com/tag/pax-east-2012">PAX East</a>. "My first company was a digital game company, in 1999, for mobile games. That was a big company. I raised the money and it was lots of fun."<br /><br />Arkedo was a reaction to that previous work. "We wanted to be able to buy our game in a garage sale in 20 years, to be able to sell it for scrap, to give it as a gift," he explained. "You know, you can't give a gift with a digital title. Even if it's the same amount of money as a box, you look cheap. It's a shame."<p><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/" rel="bookmark">Continue reading <em>How Arkedo learned to love downloadable games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/">How Arkedo learned to love downloadable games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Apr 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20211516/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/09/how-arkedo-learned-to-love-downloadable-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>camille-guermonprez</category><category>hell-yeah</category><category>microsoft</category><category>nice-guys</category><category>pax-east</category><category>pax-east-2012</category><category>playstation</category><category>project-hell-yeah</category><category>ps3</category><category>psn</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 09 Apr 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Arkedo's next games are about pee and poo]]></title><link>http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/</guid><comments>http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/#comments</comments><description><![CDATA[<center> <img alt="Image" height="299" src="http://www.blogcdn.com/www.joystiq.com/media/2012/04/hellyeah48.jpg" style="margin:4px" width="530" /></center>Having completed development of <a href="http://joystiq.com/game/hell-yeah"><em>Hell Yeah!</em></a> for Sega, Arkedo Studio's first priority is to rest -- the studio is taking a month off after the production of what studio head Camille Guermonprez called Arkedo's biggest game ever.<br /><br />Following that, the company has its number one and number two next projects in the pipeline. "We're going to make two games, one game on 'pee' and one game on 'poo,'" Guermonprez told me at Sega's PAX East booth. "One game about pee and one game about poo," he clarified. "It's gonna be a Steam game, I think."<br /><br />You can fill in the joke yourselves.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/">Arkedo's next games are about pee and poo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 06 Apr 2012 14:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20210267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/06/arkedos-next-games-are-about-pee-and-poo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>camille-guermonprez</category><category>hell-yeah</category><category>pax-east</category><category>pax-east-2012</category><category>pc</category><category>pee</category><category>poo</category><category>project-hell-yeah</category><category>steam</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 06 Apr 2012 14:15:00 EST</pubDate></item><item><title><![CDATA[Sega and Arkedo team up for 'Project Hell Yeah']]></title><link>http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/</guid><comments>http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/hellyeah1028.jpg" vspace="4" /></a></center>Hell yeah! Sega has teamed up with Arkedo (<em>Nervous Brickdown, <a href="http://www.joystiq.com/2008/09/25/ds-fanboy-preview-the-world-s-of-big-bang-mini/">Big Bang Mini</a></em>, the <a href="http://www.joystiq.com/2008/09/25/ds-fanboy-preview-the-world-s-of-big-bang-mini/">Arkedo Series</a>) to make a game currently only known as "Project Hell Yeah!" Arkedo is now running a <a href="http://www.projecthellyeah.com/">development blog</a> for the mystery game, from which we've learned that it has "MEGATONS" of monsters in it, and that Arkedo's been working on it for nine months. Given the codename and the proliferation of monsters, we're going to venture a guess that this is set in a very cute version of Hell.<br /><br />Sega and Arkedo are still being coy about the details of the project -- including platforms (the fictional Dreamcast 2 is ruled out!) and release date.<p><a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/" rel="bookmark">Continue reading <em>Sega and Arkedo team up for 'Project Hell Yeah'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/">Sega and Arkedo team up for 'Project Hell Yeah'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 28 Oct 2011 11:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20092974/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/28/sega-and-arkedo-team-up-for-project-hell-yeah/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>hell-yeah</category><category>project-hell-yeah</category><category>sega</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 28 Oct 2011 11:55:00 EST</pubDate></item><item><title><![CDATA[iPhone's Pix'n Love Rush hurries to PlayStation Minis]]></title><link>http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/</guid><comments>http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/pixnlove927.jpg" /></a></center>The iOS twitch platformer <em>Pix'n Love Rush</em> is being ported to systems with actual buttons -- namely, the PSP and PS3, for which it's being released as a Mini. The stylish side-scroller, a collaboration between developer Pastagames and the French zine publisher <a href="http://editionspixnlove.fr/">Pix'n Love</a>, combines bite-sized coin-collecting platformer challenges with a variety of eye-catching visual styles, including Virtual Boy and Game Boy color schemes. The game's look is based on the Xbox Live Indie Games release <em><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/">Pixel</a></em> (the third game in the Arkedo Series), which was a joint effort by Arkedo Studios and Pastagames.<br />
<br />
Publisher Sanuk Games plans to release the Minis version "soon," though no specific date or price has been announced.<p><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/" rel="bookmark">Continue reading <em>iPhone's Pix'n Love Rush hurries to PlayStation Minis</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/">iPhone's Pix'n Love Rush hurries to PlayStation Minis</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Sep 2010 01:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19650444/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/28/iphones-pixn-love-rush-hurries-to-playstation-minis/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-studio</category><category>minis</category><category>pastagames</category><category>pix-n-love-rush</category><category>platformer</category><category>playstation</category><category>ps3</category><category>psp</category><category>psp-minis</category><category>sanuk-games</category><category>sony</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 28 Sep 2010 01:00:00 EST</pubDate></item><item><title><![CDATA[Arkedo's canceled Natal game: 2-Finger Heroes]]></title><link>http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/</guid><comments>http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/#comments</comments><description><![CDATA[<center><a href="http://www.neogaf.com/forum/showpost.php?p=19376188&amp;postcount=200"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/2fingerheroes120.jpg" /></a></center><a href="http://www.joystiq.com/2010/01/18/arkedo-on-the-changing-landscape-of-xbl-indie-games/">Arkedo Studio</a>, the French developer responsible for the DS's <em><a href="http://nintendo.joystiq.com/tag/big-bang-mini">Big Bang Mini</a> </em>and <a href="http://nintendo.joystiq.com/tag/NervousBrickdown/"><em>Nervous Brickdown</em></a>, as well as recent Xbox Live Indie Games like the stylish <a href="http://xbox.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/"><em>03 Pixel</em></a>, has been thinking about <a href="http://joystiq.com/tag/project-natal">Project Natal</a>. And sadly for us, it decided to <em>think again</em> before going through with its proposed game idea, <span style="font-style: italic;">2</span><em>-Finger Heroes</em>.<br />
<br />
CEO Camille Guermonprez posted mocked-up screenshots and design plans for the game on <a href="http://www.neogaf.com/forum/showpost.php?p=19376188&amp;postcount=200">NeoGAF</a>, revealing a brawler controlled by players' fingers acting as the protagonists' legs. Occasionally, the game would switch over to segments controlled by hand motions or crossed arms, and award powerups for hand gestures at certain segments (with a penalty for flipping the screen off!)<br />
<br />
Why isn't Arkedo working on this game <em>right now</em>? Issues with recognition of minute finger movements -- and localization concerns. "Yup, what can be understood as the victory sign in France, could be a terrible insult in the UK, for instance," Guermonprez said. "And we are not even talking about Italian. Oh, the possibilities..."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/">Arkedo's canceled Natal game: 2-Finger Heroes</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jan 2010 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showpost.php?p=19376188&amp;postcount=200>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19324475/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/20/arkedos-canceled-natal-game-2-finger-heroes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2-finger-heroes</category><category>arkedo</category><category>arkedo-studio</category><category>concept</category><category>Microsoft</category><category>project-natal</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 20 Jan 2010 16:00:00 EST</pubDate></item><item><title><![CDATA[New Arkedo Series game on XBLM: Pixel]]></title><link>http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/</guid><comments>http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_69dc3370"><param name="movie" value="http://www.viddler.com/simple/69dc3370/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/69dc3370/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_69dc3370"></embed></object></center> If you spend much time checking out <a href="http://joystiq.com/tag/indie-games,@xbox">Indie Games</a> on Xbox Live, there's a considerable chance you've stumbled upon the <em>Arkedo Series</em> of games. Fans will be happy to hear that Arkedo and Pastagames have released a third in the series. Entitled <em>Pixel</em>, the game features slick dot matrix graphics and simple platforming action. The game also has a nifty feature that allows players to zoom in on certain parts of the background and explore them at the pixel level. Check the game out in the video above and enjoy some screens in the gallery below.<br />
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You can snag the trial version through the link below and, should you enjoy it, the full game is 240<img alt="" src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" /> ($3) or, as Arkedo puts it, "approximately the asking price for a nice latte."<br />
<br />
Shortcut: <a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000585503c9?cid=SLink">Add Arkedo Series - 03 Pixel to your 360 download queue</a> [Via Xbox.com]<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/">Arkedo Series 003: Pixel!</a></strong></p><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564626"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/boxart_pixel_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564619"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_1-12282009-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564620"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_2-12282009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564621"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_3-12282009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/arkedo-series-003-pixel/#2564622"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/pixel_4-12282009-4_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/">New Arkedo Series game on XBLM: Pixel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Dec 2009 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19295961/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/28/new-arkedo-series-game-on-xblm-pixel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkedo</category><category>arkedo-series-03-pixel</category><category>arkedo-studio</category><category>indie-games</category><category>pastagames</category><category>pixel</category><category>xblm</category><category>xbox-live</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Dec 2009 16:15:00 EST</pubDate></item></channel></rss>