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Army of Two: The 40th Day co-op video is fist bump free
So why the change? What is the social significance of the forearm bump? Is it a sign of greater manliness, or are the characters in Army of Two simply trying to fight the spread of deadly germs? Please, contribute your theories in the comments.
PSA: Army of Two, Midnight Club, Sonic Unleashed now on demand
Major Nelson has shared with the internet the following facts: Army of Two, Midnight Club: LA and Sonic Unleashed are now available on Xbox Live Games on Demand. Army of Two and Midnight Club are available everywhere except Japan and North Korea, while the madness that is Sonic Unleashed is available worldwide. In North America, Army of Two is $19.99 and Midnight Club is $29.99. Sonic Unleashed will cost you $29.99 and the immediate forfeit of your immortal soul. Prices in other regions will vary (except for the soul part; we're pretty sure that's constant).
New Army of Two: The 40th Day viral video has its priorities straight
One thing we will say is that this new video is decidedly more downbeat than the pair's previous jaunt through the office. What's the matter, guys? Does somebody have a case of the Mondays?
300 and Watchmen composer Tyler Bates scoring The 40th Day
Remember that scene in 300 where that guy is giving that other guy lip, and that guy's all like "No sir!" and he kicks him into that big pit? And then the music's all like "DUHN DUHN DUHN, DUHN DAAH?" What about that scene in the latest episode of Californication where that girl is giving David Duchnovny lip, and Duchovny's all like "No sir!" and he kicks her into that big pit? And then the music's all like "DUHN DUHN DUHN, DUHN DAAH?"
We'll be experiencing similar situations in a video game context soon, as Tyler Bates, the composer for both of those projects (as well as Watchmen, Dawn of the Dead and The Day The Earth Stood Still), will be providing musical accompanyment for Army of Two: The 40th Day. Check out the above video to get a sampling of his mood-altering rock, which carries a surprising amount of intensity, even when divorced from acts of brutal pit-kicking.
We'll be experiencing similar situations in a video game context soon, as Tyler Bates, the composer for both of those projects (as well as Watchmen, Dawn of the Dead and The Day The Earth Stood Still), will be providing musical accompanyment for Army of Two: The 40th Day. Check out the above video to get a sampling of his mood-altering rock, which carries a surprising amount of intensity, even when divorced from acts of brutal pit-kicking.
GTA IV, Dead Space coming to Xbox 360 Games on Demand this month
The Xbox 360's Games on Demand service is getting quite the booster shot this month, as Microsoft has announced six new titles coming to the service in October. The festivities kicked off earlier this week with the release of Rainbow Six Vegas 2 and Call of Duty 3. Here's what the rest of this month has in store:
October 13
October 20
October 27
There's no word on price for any of these titles right now, so we've checked with Microsoft and will be sure to update you when we hear back.
October 13
October 20
October 27
There's no word on price for any of these titles right now, so we've checked with Microsoft and will be sure to update you when we hear back.
IDW producing Dragon Age and Army of Two comics
Through a joint collaboration with IDW Publishing and EA's new EA Comics brand, comic versions of Dragon Age and Army of Two will find themselves on shelves and available for download on iTunes in monthly runs. The comics will be backed by some pretty heavy hitters; Orson Scott Card will be penning the story for Dragon Age and veteran Peter Milligan will be handling the story for Army of Two, which is due to start its run sometime in January 2010.
There's no information on the Dragon Age comic at this time, however we know the events of the Army of Two bromic (see what we did there?) will bridge the gap between the conclusion of the first game and the events of The 40th Day.
There's no information on the Dragon Age comic at this time, however we know the events of the Army of Two bromic (see what we did there?) will bridge the gap between the conclusion of the first game and the events of The 40th Day.
TGS 2009: Hands-on: Army of Two: The 40th Day

Ross: "Hey, we're an army of two. I don't want a third wheel."
Seconds after booting up the Tokyo Game Show demo of Army of Two: The 40th Day, we managed to completely botch a hostage "rescue" operation, while brutally murdering the four terrorists involved. Our morality meter went down quite significantly after that, we're sure. Had we managed to progress with some more finesse, we would've been able to sneak behind two enemies, grab them and "negotiate" a solution for the others. Is there a morally "good" way out of a situation like that? Perhaps, but we'll never know.
While it's easy to simply accuse Ross of insatiable bloodthirstiness, his less-than-graceful approach at this scenario could be blamed on the (admittedly early) build's choppy framerate, and the sometimes confusing controls. Ross found it difficult to stick to cover, and move from one place to another; I found myself inadvertently switching between crouching, cover and something in between.
Gallery: Army of Two: The 40th Day (TGS 2009)
New AoT: 40th Day screens drop shield, charge head first
We're misleading you a bit. The screenshots aren't quite dropping anything themselves, so much as the stars of upcoming bromance sequel, Army of Two: The 40th Day, are putting down their shields. Donning masks with flames -- so as to terrify enemies into thinking they're being advanced upon by White Zombie, of course -- Salem and Rio are clearly concerned with meeting attire standards for the professional workplace: sporty, yet hardcore.
That's what those bad guys get for standing in the way of movie night!
That's what those bad guys get for standing in the way of movie night!
Gallery: Army of Two: The 40th Day (TGS 2009)
Hands-on: Army of Two: The 40th Day (PSP)

When we recently had the opportunity to play EA's version of Army of Two: The 40th Day for PSP, we went into it with the realistic expectation that it would be the console game pared down to accommodate the portable's controls and capabilities. What we quickly found was a game designed specifically for PSP that conjures memories of top-down arcade shooters such as Mercs and Ikari Warriors.
It's very much an arcade game, with its own unique art style and controls, but it still sticks to the console game's plot -- and employs its unique Aggro mechanic with some nice results.
It's very much an arcade game, with its own unique art style and controls, but it still sticks to the console game's plot -- and employs its unique Aggro mechanic with some nice results.
Gallery: Army of Two: The 40th Day (PSP)
EA Montreal VP unconvinced by movies that 'really respect' games
During an interview with Videogamer, EA Montreal VP Alain Tascan expressed enthusiasm for the upcoming Army of Two movie, most notably for Scott Z. Burns' script. Tascan seems to be satisfied with what he's seen so far, describing EA's approach to the film as being quite hands-off. "We're working together," he said. "We explain what the world is about, what the missions are about, and then we leave the guy to do his job."
While this shows confidence in Burns, Tascan seems worried about the effects of an overbearing game bible. "So far, when movies try to really respect the games they're not always the best quality," Tascan remarked.
Well, that explains it: game adaptations have just been too slavishly devoted to the source material. Oh, if only DOA: Dead or Alive hadn't been so intent on including the franchise's trademark nanobots and assassin sunglasses.
While this shows confidence in Burns, Tascan seems worried about the effects of an overbearing game bible. "So far, when movies try to really respect the games they're not always the best quality," Tascan remarked.
Well, that explains it: game adaptations have just been too slavishly devoted to the source material. Oh, if only DOA: Dead or Alive hadn't been so intent on including the franchise's trademark nanobots and assassin sunglasses.
Army of Two: The 40th Day just got even more serious
Army of Two: The 40th Day joins the Q1 2010 party
EA has announced that Rios and Salam's latest outing, Army of Two: The 40th Day, is headed to the crowded Q1 2010 quarter, specifically January 12 in the US and January 8 in Europe. It's a good time to release a game, really. Look at every one of these other games doing the same thing!
The press release also mentions a pre-order bonus for the game in "Extraction," a multiplayer mode available to those who pre-order The 40th Day. Everyone else will gain access one month later.
The press release also mentions a pre-order bonus for the game in "Extraction," a multiplayer mode available to those who pre-order The 40th Day. Everyone else will gain access one month later.
Salem and Rios visit EA Montreal in bizarre Army of Two trailer
Perhaps this bizarre trailer is meant to emphasize that the game isn't all about serious stuff, like morality ... and explosions. Perhaps this marks the return of the series' trademark "bromance"?
New Army of Two: 40th Day trailer takes aim at morality
The trailer also reveals that noted comic artists Chris Bachalo and Jock have signed up to do some illustrations for the game. Bachalo's even on hand at Comic-Con right now signing stuff, so if you're attending, hit up booth #5213.
Gallery: Army of Two: 40th Day Illustrations
Army of Two: The 40th Day: All the gunplay, half the bromance
Army of Two: The 40th Day will tone down the gratuitous bouts of fist-bumping and other high-octane manlove celebrations so liberally sprinkled throughout the first game, developers have told USA Today. The shoot-everything-then-chest-bump-each-other mechanic of the first game will receive less emphasis than moral choices, which will require you to make difficult decisions at certain intervals throughout the game.
It's a shame about all of the brolebrations, though, because we think they added a lot to the game. Well, okay, a lot for us to make fun of.
It's a shame about all of the brolebrations, though, because we think they added a lot to the game. Well, okay, a lot for us to make fun of.






















