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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony looking to make PSP PSN more like Virtual Console]]></title><link>http://www.joystiq.com/2009/03/03/sony-looking-to-make-psp-psn-more-like-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/03/sony-looking-to-make-psp-psn-more-like-virtual-console/</guid><comments>http://www.joystiq.com/2009/03/03/sony-looking-to-make-psp-psn-more-like-virtual-console/#comments</comments><description><![CDATA[<div align="center"><a href="http://multiplayerblog.mtv.com/2009/03/03/sony-wants-non-sony-classics-on-psp/"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580_psppsnpson.jpg" /><br /></a></div>
In hopes of bolstering its PSP PSN download scene, Sony plans to expand its digital catalog to include non-PlayStation console titles. "In general, there's a lot of discussion about [publishers'] back catalogs that will finally find its way to PlayStation Network in the back half of this year," said SCEA's <a href="http://www.joystiq.com/tag/john-koller">John Koller</a> to <a href="http://multiplayerblog.mtv.com/2009/03/03/sony-wants-non-sony-classics-on-psp/">MTV Multiplayer</a>. That would include both the promise of more PSOne titles (as North America seriously needs to <a href="http://playstation.joystiq.com/tag/asian-releases">catch up to Japan</a> in that regard) and pre-PSOne retro titles. <br /><br />Despite becoming more <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a>-ish, this expansion of the PSP side of PSN will also offer more portable versions of PS3 downloadable titles, such as <a href="http://playstation.joystiq.com/2009/01/28/psp-version-of-pixeljunk-monsters-features-50-more-content/"><em>PixelJunk Monsters</em></a> and the already released <a href="http://playstation.joystiq.com/tag/super-stardust-portable"><em>Super Stardust Portable</em></a>. Koller says that Sony's studios are preparing more internally developed download-only titles. This strong focus on digital distribution makes us wonder if the whole <a href="http://www.joystiq.com/2009/03/02/rumorang-psp-4000-details-leaked/">"dropping UMD" rumors</a> are true.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/03/sony-looking-to-make-psp-psn-more-like-virtual-console/">Sony looking to make PSP PSN more like Virtual Console</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Mar 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/03/03/sony-wants-non-sony-classics-on-psp/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/sony-looking-to-make-psp-psn-more-like-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1477386/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/03/sony-looking-to-make-psp-psn-more-like-virtual-console/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backlog</category><category>digital-distribution</category><category>john-koller</category><category>psn</category><category>psone</category><category>retro</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Tue, 03 Mar 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[The B[ack]log: The Snake is a Lie]]></title><link>http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/</guid><comments>http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="1" align="right" class="imagepadding" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/backlog-mgs2-box.jpg" alt="" /><font color="gray">This article contains enormous spoilers, just so you know. <br /><br /></font>Playing <span style="font-style: italic;">Metal Gear Solid 2: Sons of Liberty</span> again, after all these years, has had an interesting effect on my opinion of it. Which is to say, I actually <span style="font-style: italic;">like</span> it now. I'm tempted to compare it to a maturing, fine wine, a substance I'm sure was heavily consumed during the game's development, but the truth is that <span style="font-style: italic;">Sons of Liberty</span> remains every bit the unhinged and convoluted mess I remember it to be. A mess that, with patience and even the slightest idea of what you're getting yourself into, becomes considerably easier to navigate. Wait ... does that make me the wine?<p><a href="http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/" rel="bookmark">Continue reading <em>The B[ack]log: The Snake is a Lie</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/">The B[ack]log: The Snake is a Lie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 May 2008 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1203696/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/31/the-b-ack-log-the-snake-is-a-lie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Backlog</category><category>Hideo-Kojima</category><category>JoystiqFeatures</category><category>Metal-Gear-Solid</category><category>Metal-Gear-Solid-2</category><category>MGS</category><category>PS2</category><category>Raiden</category><category>Snake</category><category>Sons-of-Liberty</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Sat, 31 May 2008 11:30:00 EST</pubDate></item><item><title><![CDATA[The B[ack]log: Metal Gear?!]]></title><link>http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/</guid><comments>http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><div style="text-align: center;">
<div style="text-align: left;"><font color="gray"><a href="http://www.joystiq.com/tag/backlog">The B[ack]log</a> finally returns with a special, three-part look at <span style="font-style: italic;">Metal Gear Solid</span>:</font><br /></div>
<img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/05/metalgearsolid-backlog-banner.jpg" alt="" /><br /></div>
<span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/playstation/The_B_ack_log_Metal_Gear'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>It seems I've become the architect of my own failure. Instead of demolishing the skyscraper of untouched games in my living room, I recently and rather foolishly added three more stories to it. Three very involving, convoluted and relentlessly ridiculous stories, mind you, but ones that I've already been through once. With the release of <a href="http://www.joystiq.com/tag/mgs4"><span style="font-style: italic;">Metal Gear Solid 4: Guns of the Patriots</span></a> close enough for me to start using the word "impending," I thought it was time for a <span style="font-style: italic;">Metal Gear Solid</span> replay.<br /><br /><span style="font-weight: bold;">A word of warning:</span> While I've tried to steer clear of plot-related spoilers, we're talking about a game that's nearly ten years old. FYI, the Titanic sinks at the end.<p><a href="http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/" rel="bookmark">Continue reading <em>The B[ack]log: Metal Gear?!</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/">The B[ack]log: Metal Gear?!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 May 2008 18:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1197415/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/05/16/the-b-ack-log-metal-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Backlog</category><category>Hideo-Kojima</category><category>Metal-Gear-Solid</category><category>Metal-Gear-Solid-4-Guns-of-the-Patriots</category><category>MGS</category><category>MGS4</category><category>PS2</category><category>PS3</category><category>SNAAAAAAAAAKE</category><category>Stealth</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Fri, 16 May 2008 18:30:00 EST</pubDate></item><item><title><![CDATA[DS Daily: What's in your backlog?]]></title><link>http://www.joystiq.com/2008/04/12/ds-daily-whats-in-your-backlog/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/12/ds-daily-whats-in-your-backlog/</guid><comments>http://www.joystiq.com/2008/04/12/ds-daily-whats-in-your-backlog/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds-daily/" rel="tag">DS Daily</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/backlog1_cs_0410.jpg" alt="" /></div>
If you're anything like us, you've probably bought tons of games that you haven't even touched (or maybe just barely scratched the surface). So, how big is your DS backlog? What games have you bought, but not really delved into? Do you expect to actually play them any time soon? And, speaking of which, why <em>haven't</em> you played said games yet? Lack of time, or perhaps buyer's remorse?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/12/ds-daily-whats-in-your-backlog/">DS Daily: What's in your backlog?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 12 Apr 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/12/ds-daily-whats-in-your-backlog/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1165231/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/12/ds-daily-whats-in-your-backlog/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backlog</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Sat, 12 Apr 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[The B[ack]log: Coming clean (about Dirt)]]></title><link>http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/</guid><comments>http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/dirtdemo.jpg" /><font color="gray"><br /></font>
<div style="text-align: left;"><font color="gray">[The B[ack]log now returns from hiatus which, given the subject matter, is probably a bad thing.]<br /><br /></font>A few weeks ago, I experienced my first proper gaming injury... and it wasn't at all how I imagined it would be. My fantasies of physical folly usually involve a mangled foot on a <em>Dance Dance Revolution</em> machine or a Wii remote lodged in an eye socket, bodily damage incurred from activities that largely require, you know, activity. I considered it a dubious achievement to have unlocked pain in a part of my body simply by sitting on a couch and fervently pushing buttons. How fragile my body is!<br /></div>
</div>
<br />Though the process of waking up is generally one I try to avoid -- it feels too much like being dragged through the dangling rubber strips at the top of an airport baggage claim -- I immediately knew that Monday morning was off to an even worse start than usual. The immobilizing lower back pain was the obvious clue, its origin being quite the mystery at first. Was I picking up refrigerators in my sleep? Did someone replace my mattress with a pile of rakes? Or did I really manage to hurt myself by playing <em><a style="font-style: italic;" href="http://www.joystiq.com/tag/Dirt/">Dirt</a> non-stop for a weekend?</em><p><a href="http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/" rel="bookmark">Continue reading <em>The B[ack]log: Coming clean (about Dirt)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/">The B[ack]log: Coming clean (about Dirt)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Oct 2007 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1015721/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/17/the-b-ack-log-coming-clean-about-dirt/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Backlog</category><category>Dirt</category><category>PC</category><category>PS3</category><category>Rally</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 17 Oct 2007 19:58:00 EST</pubDate></item><item><title><![CDATA[The B[ack]log: Elite Beat Addict]]></title><link>http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/</guid><comments>http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/08/elitebeatagents_bl_1.jpg" alt="" /><a href="http://www.joystiq.com/2007/02/14/alex-ward-flips-out-during-mtv-interview/">Alex Ward</a> isn't going to appreciate me saying this, but I recently <span style="font-style: italic;">beat</span> <a href="http://www.joystiq.com/2006/11/09/metareview-elite-beat-agents/">Elite Beat Agents</a>. In one sitting, I might add. If you've ever read one, you'd know that a typical video game manual generally frowns upon such protracted play sessions, urging you to take a break every hour and go stare at something that isn't comprised of polygons. That seemed like <em>terrible</em> advice at the time, and for two very good reasons.<br />
<br />
The first, being the one most concerned with my personal health, was that severing the connection and stepping outside would result in a sudden depressurization and my intimate inspection of a churning jet engine. Perhaps this would have been the superior option had I packed <span style="font-style: italic;">Lost in Blue</span> for the 5-hour flight from New York to Los Angeles, but I wisely went with Nintendo's music-and-rhythmer instead. The second reason then, was that I found myself far too enthralled to even consider giving up for a moment -- not even when I was losing.<p><a href="http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/" rel="bookmark">Continue reading <em>The B[ack]log: Elite Beat Addict</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/">The B[ack]log: Elite Beat Addict</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Aug 2007 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/949077/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/08/01/the-b-ack-log-elite-beat-addict/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Backlog</category><category>DS</category><category>Elite-Beat-Agents</category><category>iNiS</category><category>Music</category><category>Nintendo</category><category>OsuTatakaeOuendan</category><category>Rhythm</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 01 Aug 2007 21:00:00 EST</pubDate></item><item><title><![CDATA[The B[ack]log: Happy Anniversary, Miss Croft]]></title><link>http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/</guid><comments>http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/tr_anniversary_425.jpg" /></div>
Jacqueline Natla is quite obviously the villain in <a href="http://www.joystiq.com/tag/tombraider"><em>Tomb Raider: Anniversary</em></a>. In the 1996 original, the only initial clues to her evil nature resided in a somewhat condescending tone of voice and a far too serious haircut. The opening moments of the <a href="http://en.wikipedia.org/wiki/Crystal_Dynamics">Crystal Dynamics</a> remake, however, show a more conniving woman with flowing blond hair, almost alien facial features and suspiciously long fingers. Still a bit of a condescending hag, though.<br />
<br />
"My company has recently turned its focus on the study of ancient artifacts, and I am lead to believe that with the right incentive, you are just the woman to find them for me," she says, addressing one of gaming's most iconic characters, <a href="http://www.joystiq.com/tag/LaraCroft/">Lara Croft</a>. "I'm afraid you've been mistaken," comes the decorous reply. "I only play for sport." Ah, but Natla's done her research. "Which is precisely why I've come to you Miss Croft. This is a game you've played before..."<br />
<br />
Though trusting the words of a noticeably vile video game character is generally not advised, they're true in this case. <em>Tomb Raider: Anniversary</em> is indeed a game you've played before, at least if you had the good sense to play <em>Tomb Raider</em> at some point in your fulfilling life (replace "fulfilling" with "miserable" if you haven't). The reworked puzzles, contemporized controls and modern presentation may set <em>Anniversary</em> apart from the groundbreaking effort by <a href="http://en.wikipedia.org/wiki/Core_Design">Core Design</a>, but beneath those layers lies the same game with the same ideals. Either <em>Tomb Raider</em> was nearly eleven years ahead of its time, or the games we play just haven't changed all that much.<p><a href="http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/" rel="bookmark">Continue reading <em>The B[ack]log: Happy Anniversary, Miss Croft</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/">The B[ack]log: Happy Anniversary, Miss Croft</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jul 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/932620/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/04/the-b-ack-log-happy-anniversary-miss-croft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action-Adventure</category><category>backlog</category><category>Buzz-Monkey</category><category>Buzz-Monkey-Software</category><category>Core-Design</category><category>Crystal Dynamics</category><category>Crystal-Dynamics</category><category>CrystalDynamics</category><category>Eidos</category><category>Eidos-Interactive</category><category>Lara Croft</category><category>LaraCroft</category><category>Microsoft</category><category>Nixxes-Software</category><category>PC</category><category>Platforming</category><category>PS2</category><category>Robosoft-Technologies</category><category>Tomb-Raider</category><category>Tomb-Raider-Anniversary</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Wed, 04 Jul 2007 15:15:00 EST</pubDate></item><item><title><![CDATA[The B[ack]log: Katamari Do Your Best]]></title><link>http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/</guid><comments>http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a></p><div align="center"><img hspace="4" border="0" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/welovekatamari_king.jpg" /></div>
Well, the title seemed <em>sort of</em> clever at the time. "The B[ack]log" represents one gamer's fight against that seemingly insurmountable and entirely self-inflicted obstacle, the ever-sprawling backlog of games that are either unfinished, unplayed or unloved. That's the "Backlog" part. After surgically inserting some brackets, it becomes "B[ack]log," a reference to both the blog format and the unique sound emitted whenever I view the stack of games I keep adding to every month. And every week, I hope to subtract at least one and ramble about it for a few paragraphs... if you don't mind. A review this is not.<br />
<br />
It seems simultaneously appropriate and depressing then, that the first game to be ejected and examined (and then ejected again) is one primarily concerned with hoarding as much stuff as you possibly can -- <em>We Love Katamari</em> for the PlayStation 2.<p><a href="http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/" rel="bookmark">Continue reading <em>The B[ack]log: Katamari Do Your Best</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/">The B[ack]log: Katamari Do Your Best</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/927102/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/26/the-b-ack-log-katamari-do-your-best/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>backlog</category><category>b[ack]log</category><category>Katamari</category><category>Katamari-Damacy-2</category><category>Namco</category><category>Namco-Bandai</category><category>NOW Production</category><category>NowProduction</category><category>PS2</category><category>We-Love-Katamari</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 26 Jun 2007 19:00:00 EST</pubDate></item></channel></rss>