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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Rumor: Wet sequel dries up, canceled]]></title><link>http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/</guid><comments>http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/"><img alt="Wet 2" border="1" height="331" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/wet-sequel-post.jpg" vspace="4" width="530" /></a></div>
<em>Wet 2</em> was <a href="http://www.joystiq.com/2010/11/08/wet-2-and-naughty-bear-2-confirmed-in-development-at-behaviour/">confirmed to be in development</a> last November, but it would seem that's as far as the sequel is going to get. <a href="http://www.siliconera.com/2011/05/17/did-behaviour-cancel-wet-2/">Siliconera</a> points to the <a href="http://www.linkedin.com/in/iancormier">LinkedIn profile</a> (now appended) of a former <a href="http://www.joystiq.com/tag/Behaviour-Interactive/">Behaviour Interactive</a> employee that had listed the title as canceled. The site also notes that around March or April of this year several employees working on <em>Wet 2</em> left for other companies. <a href="http://www.linkedin.com/in/pvbelisle">Another LinkedIn profile</a> of a current Behaviour employee notes <em>Wet 2</em> as a past project.<br />
<br />
Bethesda, which published the first <em>Wet</em> game, told us today, "We are not publishing <em>Wet 2</em>." Behaviour had yet to respond to our request for comment as of publishing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/">Rumor: Wet sequel dries up, canceled</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 May 2011 16:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19942890/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/17/wet-sequel-dries-up-canceled/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behaviour</category><category>Behaviour-Interactive</category><category>Bethesda-Softworks</category><category>canceled</category><category>cancellation</category><category>Wet-2</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 17 May 2011 16:02:00 EST</pubDate></item><item><title><![CDATA[Ghostbusters: Sanctum of Slime multiplayer trailer crosses the streams]]></title><link>http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/</guid><comments>http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/gamsanctumofslimetrailer530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
Regardless of what you think of the actual gameplay presented in the multiplayer trailer for <a href="http://www.joystiq.com/game/ghostbusters-sanctum-of-slime"><em>Ghostbusters: Sanctum of Slime</em></a>, we think we can all agree on its one major fault: There's so much stream-crossing going on, but it's not causing any explosive side effects. What gives?<p><a href="http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/" rel="bookmark">Continue reading <em>Ghostbusters: Sanctum of Slime multiplayer trailer crosses the streams</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/">Ghostbusters: Sanctum of Slime multiplayer trailer crosses the streams</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 08 Mar 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19872325/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/08/ghostbusters-sanctum-of-slime-multiplayer-trailer-crosses-the-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>atari</category><category>behaviour</category><category>ghostbusters-sanctum-of-slime</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 08 Mar 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Virtual crucifixion punishes bad behaviour online]]></title><link>http://www.joystiq.com/2006/03/23/virtual-crucifixion-punishes-bad-behaviour-online/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/23/virtual-crucifixion-punishes-bad-behaviour-online/</guid><comments>http://www.joystiq.com/2006/03/23/virtual-crucifixion-punishes-bad-behaviour-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/rpgs/" rel="tag">RPGs</a>, <a href="http://www.joystiq.com/category/mmo/" rel="tag">MMO</a></p><a href="http://gamesindustry.biz/press_release.php?aid=15596"><img vspace="4" hspace="4" border="1" align="right"alt="" src="http://www.joystiq.com/media/2006/03/230306-romavictor.jpg" /></a>Punishment in virtual worlds is always atricky topic; warning or banning players is all very well, but doesn't always get the message across. <em>SecondLife</em>'s <ahref="http://www.joystiq.com/2006/01/04/second-life-miscreants-punished-by-boredom-the-corn-field/">virtual cornfield</a> gives naughty players the gift of boredom, but MMO <a href="http://www.roma-victor.com/news/"><em>RomaVictor</em></a> has gone one further.<br /><br />A player convicted of <acronym title="Purposefully seeking out andattacking lower level players, usually to harass">ganking</acronym> in this MMO, which aims for historical accuracy,will undergo the standard Roman punishment of crucifixion--he will be hung from a cross for a week in-game. The penaltyalso carries with it a ban. Hopefully this will dissuade other players from following suit--the public nature of thepunishment serves to highlight the crime. If making an example of miscreants works well, perhaps other online gameswill try the idea.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/23/virtual-crucifixion-punishes-bad-behaviour-online/">Virtual crucifixion punishes bad behaviour online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 23 Mar 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamesindustry.biz/press_release.php?aid=15596>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/virtual-crucifixion-punishes-bad-behaviour-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/602019/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/23/virtual-crucifixion-punishes-bad-behaviour-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>behaviour</category><category>crucifixion</category><category>cybercrime</category><category>ganking</category><category>mmo</category><category>PC</category><category>punishment</category><category>roma victor</category><category>RomaVictor</category><dc:creator><![CDATA[Jennie Lees]]></dc:creator><pubDate>Thu, 23 Mar 2006 09:00:00 EST</pubDate></item></channel></rss>