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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[BioShock fan film tells the tale of The Brothers Rapture]]></title><link>http://www.joystiq.com/2013/05/15/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/15/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/</guid><comments>http://www.joystiq.com/2013/05/15/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/13/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/"><img alt="BioShock fan film tells the tale of The Brothers Rapture" class="hidden" data-src-height="360" data-src-width="480" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/130515brothersrapture.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/T5hKntQc76U?rel=0&amp;wmode=opaque" width="530"></iframe></div>
<br />
Following up on an intriguing <a href="http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/">teaser</a> released last week, director Shaun Rykiss and a team of Vancouver film students have produced <a href="https://www.facebook.com/TheBrothersRapture">The Brothers Rapture</a>, a <em>BioShock </em>fan film about a pair of siblings and their experiments with genetics-altering Plasmids in the underwater city of Rapture.<br />
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If you've played the BioShock games, you might imagine that things don't turn out well for these guys, but the film provides an interesting look at what life may have been like for Rapture's citizens in the years before its fall. The lighting and Plasmid effects are quite nice, too.<br />
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Director Rykiss has published a commentary track <a href="https://www.youtube.com/watch?v=bkxcpP0INbU">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/15/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/">BioShock fan film tells the tale of The Brothers Rapture</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 May 2013 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/15/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20570816/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/15/bioshock-fan-film-tells-the-tale-of-the-brothers-rapture/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>fan</category><category>fanfilm</category><category>film</category><category>short</category><category>the-brothers-rapture</category><dc:creator><![CDATA[Danny Cowan]]></dc:creator><pubDate>Wed, 15 May 2013 23:00:00 EST</pubDate></item><item><title><![CDATA[Student film 'Brothers Rapture' revisits BioShock's underwater city]]></title><link>http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/</guid><comments>http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/#comments</comments><description><![CDATA[<center><a href="http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/"><img alt="miniThe Brothers Rapture trailer is gorgeous, short coming May 13" class="hidden" data-src-height="301" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/brothersrapture.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/KEUf-mpankw?wmode=opaque" width="530"></iframe></center>

<center style="text-align: left;"><br />
The Brothers Rapture is an upcoming short film put together by a group of Vancouver film students with <a href="http://www.indiegogo.com/projects/the-brothers?c=home">a bit of Indiegogo funding</a>, and <a href="http://www.youtube.com/watch?v=KEUf-mpankw">this teaser</a> should give you an idea of what it has in store. Plasmids, audio diaries, and the philosophical battle between art and commerce, oh my!</center><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/">Student film 'Brothers Rapture' revisits BioShock's underwater city</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 May 2013 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20563058/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/09/student-film-brothers-rapture-revisits-bioshocks-underwater-c/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>fan</category><category>fanfilm</category><category>fanmade</category><category>film</category><category>indiegogo</category><category>short</category><category>the-brothers</category><category>the-brothers-rapture</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 09 May 2013 02:00:00 EST</pubDate></item><item><title><![CDATA[Zombie Tycoon 2 free on PS Plus this week; BioShocks, Metal Gears, God of Wars on sale]]></title><link>http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/</guid><comments>http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/"><img alt="PS Plus madness Zombie Tycoon 2 free, AllStars for $20" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/04/zombietycoon2.jpg" /></a></div>This week's free PS Plus game is <em>Zombie Tycoon 2</em>, launching tomorrow as a PSN download on PS3 and PS Vita. <em>Zombie Tycoon 2</em> is the sequel to Frima Studios' real-time strategy game pitting two mad scientists against one another, each with an army of zombies at his beck and call, as they try to invade the town of Finkleville.<br /><br />In addition to the free game, the usual discount trumpeting will take place tomorrow. <a href="http://www.joystiq.com/2013/04/09/spring-fever-playstation-store-event-details-discounts-for-ps-p/">Spring Fever</a> concludes with arguably its best week yet, offering up discounts themed around <a href="http://www.joystiq.com/game/playstation-all-stars-battle-royale"><em>PlayStation All-Stars</em></a> ($20 for PS Plus members) and its featured combatants. Many notable series are on sale, including entries in <a href="http://joystiq.search.aol.com/search?o_q=devil+may+cry&amp;s_it=topsearchbox.search&amp;q=metal+gear"><em>Metal Gear</em></a>, <em>Sly Cooper</em>, <em><a href="http://joystiq.search.aol.com/search?q=bioshock&amp;invocationType=wl-joystiq">BioShock</a>, </em><em>LittleBigPlanet</em>, <a href="http://joystiq.search.aol.com/search?o_q=bioshock&amp;s_it=topsearchbox.search&amp;q=devil+may+cry"><em>Devil May Cry</em></a>, <em>God of War</em>, <em>Infamous</em>, <em>Ratchet &amp; Clank</em> and <em>Twisted Metal</em>. The full list is available over on the PlayStation Blog.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/">Zombie Tycoon 2 free on PS Plus this week; BioShocks, Metal Gears, God of Wars on sale</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Apr 2013 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20552027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/29/zombie-tycoon-2-free-on-ps-plus-this-week-bioshocks-metal-gear/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>devil-may-cry</category><category>god-of-war</category><category>infamous</category><category>littlebigplanet</category><category>metal-gear</category><category>playstation</category><category>playstation-all-stars-battle-royale</category><category>playstation-plus</category><category>playstation-vita</category><category>ps-plus</category><category>ps3</category><category>psp</category><category>ratchet-and-clank</category><category>sly-cooper</category><category>sony</category><category>spring-fever</category><category>twisted-metal</category><category>vita</category><category>zombie-tycoon-2</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 29 Apr 2013 14:30:00 EST</pubDate></item><item><title><![CDATA[Rapturous deal: BioShock 1 and 2 for $4 from GameFly]]></title><link>http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/</guid><comments>http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/bioshock_andrew_ryan_top_jd-580px_530x298.jpg" /></a></div>Can't afford the trip to Columbia? Want to catch up on lore and ethos that define BioShock before diving into <a href="http://joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>? GameFly has you covered, offering a <em>BioShock</em> and <em>BioShock 2</em> PC download bundle for only <a href="http://www.gamefly.com/Download-BioShock-and-BioShock-2-Bundle/5005646/">five bucks</a>. Throw in the code GFDAPR20 at checkout for an additional 20 percent off, knocking the price down to a piddly $3.99.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/">Rapturous deal: BioShock 1 and 2 for $4 from GameFly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Apr 2013 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20527378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/02/rapturous-deal-bioshock-1-and-2-for-4-from-gamefly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>2k-marin</category><category>Bioshock</category><category>irrational-games</category><category>pc</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 02 Apr 2013 19:45:00 EST</pubDate></item><item><title><![CDATA[Levine: 'I killed' the BioShock movie]]></title><link>http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/</guid><comments>http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/"><img alt="Ken Levine killed off the BioShock movie, here's why" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/bioshock-ps3-2.jpg" /></a></div>Stop asking about the BioShock movie. It's dead, it's all Ken Levine's fault, and this is how it went down: <em>Pirates of the Caribbean</em>'s <a href="http://www.joystiq.com/2008/05/08/bioshock-movie-in-development-gore-verbinski-directing/">Gore Verbinski</a> announced he was directing a BioShock movie in 2008, and said he wanted to make it a <a href="http://www.joystiq.com/2010/07/01/verbinski-and-co-trying-to-trim-bioshock-movie-budget/">hard-R-rated</a> film with "a lot of blood," Irrational Games creative director Ken Levine said during a BAFTA talk, reported by <a href="http://www.eurogamer.net/articles/2013-03-12-ken-levine-personally-killed-off-the-bioshock-film-heres-why">Eurogamer</a>.<br /><br />And then <em>Watchmen </em>came out and bombed by Hollywood standards, and the BioShock studio got cold feet. Verbinski originally wanted $200 million, but executives would commit to just $80 million, "and Gore didn't want to make a $80 million film," Levine said. Verbinski brought in a new director, <em>28 Weeks Later</em>'s <a href="http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/">Juan Carlos Fresnadillo</a>, but by March he was also out, and Levine had pulled the plug.<br /><br />"They brought another director in, and I didn't really see the match there - and 2K's one of these companies that puts a lot of creative trust in people," Levine said. "So they said if you want to kill it, kill it. And I killed it."<br /><br />A BioShock movie could get off the ground someday, maybe, Levine said. "It may happen one day, who knows, but it'd have to be the right combination of people." After all this public, back-and-forth teasing, we'd like to ask Levine if he'd kindly make a high-profile BioShock movie happen for real.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/">Levine: 'I killed' the BioShock movie</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20499107/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/levine-i-killed-the-bioshock-movie/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>bioshock-movie</category><category>Irrational-Games</category><category>Ken-Levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 12 Mar 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[BioShock Vita still hasn't entered development, this is why]]></title><link>http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/</guid><comments>http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/"><img alt="BioShock Vita still isn't in development, here's why" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/save-a-sister1-bio2.jpg" /></a></div>Take-Two and Sony have yet to sign a deal regarding Irrational Games' BioShock Vita installation - yes, the one that Irrational co-founder Ken Levine announced way back at <a href="http://www.joystiq.com/2011/06/06/bioshock-universe-game-coming-to-ngp/">E3 2011</a>. Levine told <a href="http://www.ign.com/articles/2013/02/25/bioshock-infinites-ken-levine-on-ps4-vita-and-marketing">IGN</a> that while he wanted to see BioShock on Vita happen, it was out of his hands.<br /><br />"I've got my fingers crossed that that's going to happen because it's something I want to do, but until somebody starts signing the checks, there's nothing I can do," Levine said. Later he continued, "At the end of the day, I work for Take-Two and they need to be able to fund that development, and they need to make sure they have a deal in place that makes sense for them and makes sense for Sony."<br /><br />In March 2012, Levine <a href="http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/">expressed regret</a> over announcing BioShock Vita without anything to show for it.<br /><br />"I ideally wouldn't have talked about the Vita game when I did," he told Joystiq. "It was understandably important that, you know, Sony wanted us to share that information." The information that Irrational <em>wants</em> to create a BioShock Vita game is vastly different than Irrational actually developing one, of course.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/">BioShock Vita still hasn't entered development, this is why</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Feb 2013 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20479001/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/26/bioshock-vita-still-hasnt-entered-development-heres-why/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>bioshock-vita</category><category>Irrational-Games</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 26 Feb 2013 15:00:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite pre-orders in EU, AU, NZ can get Steelbook case]]></title><link>http://www.joystiq.com/2013/02/14/bioshock-infinite-pre-orders-in-eu-au-nz-can-get-steelbook-cas/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/14/bioshock-infinite-pre-orders-in-eu-au-nz-can-get-steelbook-cas/</guid><comments>http://www.joystiq.com/2013/02/14/bioshock-infinite-pre-orders-in-eu-au-nz-can-get-steelbook-cas/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/13/bioshock-infinite-preorders-in-eu-au-nz-can-get-steelbook-case/"><img alt="BioShock Infinite preorders in EU, AU, NZ can get Steelbook case via Gamestop" data-src-height="355" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/bioshockpig.jpg" /></a></div>GameStop, EB Games and Micromania locations in Europe, Australia, and New Zeland will have <a href="http://www.businesswire.com/news/home/20130213005065/en/GameStop-International-Offers-Exclusive-Pre-Order-Bonus-BioShock">a special, exclusive preorder item</a> for the upcoming <a href="http://joystiq.com/game/bioshock-infinite"><em>Bioshock Infinite</em></a>. Players who pre-order the game at the specified retail chains in those regions will be rewarded with a special "Fink Manufacturing SteelBook case," emblazoned with the Fink Manufacturing logo.<br /><br />In America, GameStop already <a href="http://www.joystiq.com/2013/01/24/bioshock-infinites-industrial-revolution-gears-up-pre-order-b/">offers the "Industrial Revolution" pack</a> with a preorder, as well as a special in-game weapon. But it looks like the SteelBook case is just for GameStop International customers. <em>Bioshock Infinite</em> is due on March 26.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/14/bioshock-infinite-pre-orders-in-eu-au-nz-can-get-steelbook-cas/">BioShock Infinite pre-orders in EU, AU, NZ can get Steelbook case</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Feb 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/14/bioshock-infinite-pre-orders-in-eu-au-nz-can-get-steelbook-cas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20461323/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/14/bioshock-infinite-pre-orders-in-eu-au-nz-can-get-steelbook-cas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>australia</category><category>bioshock</category><category>bioshock-infinite</category><category>bonus</category><category>bonuses</category><category>case</category><category>europe</category><category>fink-manufacturing</category><category>gamestop</category><category>industrial-revolution</category><category>microsoft</category><category>new-zealand</category><category>pc</category><category>playstation</category><category>preorder</category><category>ps3</category><category>steelbook</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 14 Feb 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[Steam Holiday Sale, day 10: Skyrim, BioShock, Grand Theft Auto franchise sales and more]]></title><link>http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/</guid><comments>http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/" target="_self"><img alt="Steam Holiday Sale, day 10 Skyrim, BioShock, Grand Theft Auto franchise sales and more" data-src-height="348" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/steamholidaysale2012day10.png" /></a></div>Have you guys ever noticed how our money and a <a href="http://www.joystiq.com/tag/steam-holiday-sale/">Steam Holiday Sale</a> are never in the same room at the same time? Like, the same way that no one has ever seen Bruce Wayne and the Batman together in the same place? It's just <em>weird</em>, is all; almost as if our money was somehow being removed <em>by</em> the sale, or something.<br /><br />Some mysteries will never be solved, we suppose. Today's Steam Holiday Sale offerings include 50 to 75 percent off of <a href="http://store.steampowered.com/sale/wintersale2012_elderscrollsfranchise"><em>Skyrim</em>, its DLC and its predecessors</a>, 75 percent off <a href="http://store.steampowered.com/sale/wintersale2012_gtafranchise">various Grand Theft Auto games</a>, <a href="http://store.steampowered.com/sub/15360/"><em>BioShock</em> and <em>BioShock 2</em></a> for a collective $10, 75 percent off <a href="http://store.steampowered.com/sale/wintersale2012_witcherfranchise">both Witcher games</a>, <a href="http://store.steampowered.com/sub/18252/"><em>Galactic Civilizations I</em> and <em>II</em></a> for $6.24 and <a href="http://store.steampowered.com/app/24240/"><em>Payday: The Heist</em></a> for $5.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/">Steam Holiday Sale, day 10: Skyrim, BioShock, Grand Theft Auto franchise sales and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 29 Dec 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20413455/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/29/steam-holiday-sale-day-10-skyrim-bioshock-grand-theft-auto-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock</category><category>bioshock-2</category><category>galactic-civilizations</category><category>galactic-civilizations-ii</category><category>Grand-Theft-Auto</category><category>mac</category><category>payday-the-heist</category><category>pc</category><category>Skyrim</category><category>Steam</category><category>steam-holiday-sale</category><category>Steam-Holiday-Sale-2012</category><category>the-witcher-2</category><category>Valve</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 29 Dec 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite reverse art revealed]]></title><link>http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/</guid><comments>http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/" target="_self"><img alt="BioShock Infinite reverse art revealed" data-src-height="299" data-src-width="406" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshock-infinite-b-side-crop.jpg" /></a></div>Irrational Games revealed the reverse cover art for <em><a href="http://www.joystiq.com/game/bioshock-infinite">BioShock Infinite</a></em> today. The art chosen won 38% of fan votes on the poll posted by studio head Ken Levine earlier this month as the result of displeasure from fans over the game's <a href="http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/">official box art</a>.<br /><br />The art, the full version of which can be found after the <a href="http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/#continued">break</a>, will be printed on the other side of the <em>BioShock Infinite</em> cover. <a href="http://irrationalgames.com/insider/poll/">Levine noted</a> that other alternate covers will be made available for fans to print.<br /><br />Now hopefully we've all learned our lesson: <em>It's what's on the inside that counts</em>.<p><a href="http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/" rel="bookmark">Continue reading <em>BioShock Infinite reverse art revealed</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/">BioShock Infinite reverse art revealed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 23 Dec 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20410324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/23/bioshock-infinite-reverse-art-revealed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>bioshock</category><category>bioshock-infinite</category><category>box-art</category><category>cover-art</category><category>Irrational-Games</category><category>Ken-Levine</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>reverse-art</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 23 Dec 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Free BioShock offer with PS3 copies of Infinite is North America-only]]></title><link>http://www.joystiq.com/2012/12/04/free-bioshock-offer-with-ps3-copies-of-infinite-is-north-america/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/04/free-bioshock-offer-with-ps3-copies-of-infinite-is-north-america/</guid><comments>http://www.joystiq.com/2012/12/04/free-bioshock-offer-with-ps3-copies-of-infinite-is-north-america/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/12/04/free-bioshock-with-ps3-copies-of-infinite-is-north-america-only/"><img alt="Free BioShock with PS3 BioShock is USonly" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshock-ps3-2.jpg" /></a></div>In June 2011 we learned that <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> for PS3 comes with a <a href="http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/">free copy of the original <em>BioShock</em></a><i> </i>- this is still true, but only for US customers, 2K Games tells <a href="http://www.videogamer.com/ps3/bioshock_infinite/news/ps3_bioshock_infinite_does_not_include_original_bioshock_outside_us.html">Videogamer</a>.<br /><br />"I can confirm that the PS3 version of <em>BioShock Infinite </em>in North America contains a copy of the original BioShock," 2K says. "This is not the case in UK as it's a local promotion in North America."<br /><br />The second half of that promise made in June last year is still completely true, at least: <em>BioShock Infinite</em> includes Move support, as solidified by the <a href="http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/">North American PS3 box art</a>. It doesn't, of course, have a <a href="http://www.joystiq.com/2012/03/08/levine-on-bioshock-infinites-supposed-special-move-controller/">separate, new peripheral</a> for Move.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/04/free-bioshock-offer-with-ps3-copies-of-infinite-is-north-america/">Free BioShock offer with PS3 copies of Infinite is North America-only</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 04 Dec 2012 20:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/04/free-bioshock-offer-with-ps3-copies-of-infinite-is-north-america/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20393808/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/04/free-bioshock-offer-with-ps3-copies-of-infinite-is-north-america/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>bioshock-infinite</category><category>free</category><category>move</category><category>North-America</category><category>playstation</category><category>ps3</category><category>uk</category><category>us</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Tue, 04 Dec 2012 20:45:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite box art needs to shave]]></title><link>http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/</guid><comments>http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/" target="_self"><img alt="BioShock Infinite box art needs to shave" data-src-height="210" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/bioshock-infinite-box-art-clip-1354390724.jpg" /></a></div>Irrational Games coughed up the box art for <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> today, and it features lead character Booker DeWitt and his five o'clock shadow. We're guessing that with the game's <a href="http://www.joystiq.com/2012/11/26/bioshock-infinite-wont-feature-multiplayer-levine-confirms/">lack of multiplayer</a>, DeWitt doesn't feel the need to be <em>presentable</em>.<br /><br /><em>BioShock Infinite</em> is scheduled to launch February 26, 2013 on PS3, Xbox 360 and PC. Check out higher resolution versions of the cover art in the gallery below. <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-infinite-box-art/">BioShock Infinite (Box Art)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-infinite-box-art/#5474735"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/pcfob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-box-art/#5474736"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/ps3movefob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-box-art/#5474737"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/xbox360fob_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/">BioShock Infinite box art needs to shave</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Dec 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20392321/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/01/bioshock-infinite-box-art-needs-to-shave/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>bioshock</category><category>bioshock-infinite</category><category>booker-dewitt</category><category>box-art</category><category>cover-art</category><category>Irrational-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 01 Dec 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[GameFly PC client officially launches today]]></title><link>http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/</guid><comments>http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/gameflyclient530.jpg" /></a></div>GameFly's digital PC client is now out of <a href="http://www.joystiq.com/2011/12/19/gamefly-pc-client-enters-public-beta/">open beta</a> and launches today. Available to all, not just GameFly subscribers, the GameFly PC client is a storefront for over 1,500 Windows and Mac titles, all available for purchase and rental.<br /><br />GameFly members can enjoy Unlimited PC Play, which allows them to play any of hundreds of downloadable games available through the GameFly PC client for as long as they desire. And to celebrate the final version of the GameFly PC client's launch today, 2K Games is giving everyone who downloads the thing a free copy of <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a>, a deal we're sure Andrew Ryan himself wouldn't dare scoff at.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/">GameFly PC client officially launches today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Nov 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20374417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/08/gamefly-pc-client-officially-launches-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>gamefly</category><category>gamefly-pc-client</category><category>gamefly-unlimited-pc-play</category><category>mac</category><category>pc</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 08 Nov 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite: Industrial Revolution puzzle game available with pre-order [update: more retailers]]]></title><link>http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/</guid><comments>http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/" target="_self"><img alt="BioShock Infinite puzzle game comes with preorder" data-src-height="321" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/bioshockinfinitepreorder.jpg" /></a></div>A pre-order from GameStop for the upcoming <a href="http://joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> will net you not one but two games, apparently. Not only will you of course get a copy of the <em>BioShock</em> followup itself, but you'll also pick up <a href="http://www.ign.com/articles/2012/10/20/free-puzzle-game-with-bioshock-infinite-pre-orders">a completely separate puzzle game</a> called <em>BioShock Infinite: Industrial Revolution, </em>a Flash-based puzzle game that appears to have been created just for this promotion. <em>Industrial Revolution </em>places you in the shoes of a factory worker in <em>BioShock Infinite</em>'s world, completing puzzles to support either one of the game's two factions.<br /><br /><em>Industrial Revolution</em> will have over 50 levels to play through, and will be available to pre-order sometime before <em>BioShock Infinite</em> releases on February 26 of next year. The original version of <em>BioShock</em> had its <a href="http://bioshock.wikia.com/wiki/Hacking">own Hacking minigame</a> included, but this one seems completely separate, just a fully promotional tie-in title rather than an integral part of the finished release.<br /><br /><strong>Update:</strong> The offer is not exclusive to GameStop: Irrational has the full list of retailers <a href="http://www.bioshockinfinite.com/pre-order">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/">BioShock Infinite: Industrial Revolution puzzle game available with pre-order [update: more retailers]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Oct 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20356022/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/21/gamestop-giving-out-bioshock-infinite-industrial-revolution-puz/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>bioshock-infinite</category><category>bioshock-infinite-industrial-revolution</category><category>deal</category><category>download</category><category>flash</category><category>infinite</category><category>microsoft</category><category>pc</category><category>playstation</category><category>preorder</category><category>ps3</category><category>puzzle</category><category>puzzle-game</category><category>xbox</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Sun, 21 Oct 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite gameplay trailer is its own beast]]></title><link>http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/</guid><comments>http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/bLHW78X1XeE?rel=0&amp;wmode=opaque" width="530"></iframe></div><div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/" target="_self"><img alt="BioShock Infinite gameplay trailer is its own beast" data-src-height="290" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/bioshock-infinite-gameplay.jpg" /></a></div><br />This <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> "Beast of America" trailer shows off the streets of Columbia and demonstrates Elizabeth's helpful ways in combat.<br /><br />As the first trailer for the game seen in months, this video was the result of a <a href="http://www.joystiq.com/2012/10/10/bioshock-infinite-holds-elections-for-its-next-trailer-politica/">community vote</a> on the game's official <a href="https://www.facebook.com/bioshock/app_431256273579011">Facebook</a> page.  <em>BioShock Infinite</em> is slated to launch on February 26, 2013 for Xbox 360, PS3 and PC.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/">BioShock Infinite gameplay trailer is its own beast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 21 Oct 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20355994/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/21/bioshock-infinite-gameplay-trailer-is-its-own-beast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Games</category><category>bioshock</category><category>bioshock-infinite</category><category>gameplay</category><category>Irrational-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>songbird</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 21 Oct 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Captain Scarlett hails Mr. Bubbles in Borderlands 2 'Pirate Booty' DLC]]></title><link>http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/</guid><comments>http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/#continued"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/06/bioshock-ps3-2-490w_530x298.jpg" /></a></div>There's an interesting easter egg in the new <a href="http://www.joystiq.com/game/borderlands-2"><em>Borderlands 2</em></a> DLC, <a href="http://www.joystiq.com/2012/10/16/psa-borderlands-2s-captain-scarlett-dlc-out-today/">Captain Scarlett and Her Pirate's Booty</a>. The iconic Big Daddy (AKA Mr. Bubbles) from the <em>BioShock</em> series makes an appearance at some point in the add-on adventure and - well, we don't want to ruin it for you. In the interest of <em>spoilers</em>, we've embedded the video showing off the Pandora version of everyone's favorite child social worker past the break. <p><a href="http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/" rel="bookmark">Continue reading <em>Captain Scarlett hails Mr. Bubbles in Borderlands 2 'Pirate Booty' DLC</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/">Captain Scarlett hails Mr. Bubbles in Borderlands 2 'Pirate Booty' DLC</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 19 Oct 2012 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20355248/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/19/captain-scarlett-hails-mr-bubbles-in-borderlands-2-pirate-boot/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>big-daddy</category><category>bioshock</category><category>bioshock-2</category><category>bioshock-infinite</category><category>borderlands-2</category><category>easter-egg</category><category>gearbox</category><category>gearbox-software</category><category>irrational-games</category><category>microsoft</category><category>mr-bubbles</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 19 Oct 2012 14:30:00 EST</pubDate></item><item><title><![CDATA[Guilty Gear hits XBLA next week, Arkham City on sale this week]]></title><link>http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/</guid><comments>http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/"><img alt="Guilty Gear hits XBLA next week, Arkham City on sale this week" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/guiltygear.jpg" /></a></center>Surprise! <em>Guilty Gear XX Accent Core Plus</em> is coming to Xbox Live in North America on October 24. We previously learned only its <a href="http://www.joystiq.com/2012/09/20/guilty-gear-xx-accent-core-plus-hits-japanese-psn-xbla-this-oct/">Japanese release window</a>, and had no confirmation of western release at all. But you'll be able to engage in vintage metal-inspired 2D fighting next week for 1200 Microsoft Points ($15).<br /><br />Before that, however, you can enjoy sales on <em><a href="http://joystiq.com/game/batman-arkham-city">Batman: Arkham City</a></em> and its DLC. From today through October 22, the game is on sale on Games on Demand for $29.99 (prices vary regionally), with all DLC half off. It's joined by a half-off deal on XBLA Kinect game <a href="http://joystiq.com/game/wreckateer"><em>Wreckateer</em></a>. And next week, starting October 23,<em> Bioshock, Bioshock 2 </em>and related DLC will be on sale.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/">Guilty Gear hits XBLA next week, Arkham City on sale this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Oct 2012 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20351304/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/16/guilty-gear-hits-xbla-next-week-arkham-city-on-sale-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>batman-arkham-city</category><category>bioshock</category><category>deal-of-the-week</category><category>guilty-gear</category><category>guilty-gear-xx-accent-core-plus</category><category>kinect</category><category>microsoft</category><category>wreckateer</category><category>xbla</category><category>xblm</category><category>xbox</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 16 Oct 2012 14:00:00 EST</pubDate></item><item><title><![CDATA[Get your shinebox and head on down to Rapture with Brentalfloss]]></title><link>http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/</guid><comments>http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/#comments</comments><description><![CDATA[<div style="text-align: center;"> <iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/VIwC9_VCZCY?wmode=opaque" width="530"></iframe><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/biobook_530x298.jpg" style="width: 530px; height: 298px; display:none" /></div><br />Nothing quite says "underwater dystopia" like old-timey ragtime tunes. Brentalfloss clearly understands that relationship, as evidenced by the <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a>-themed music video he created with some colleagues recently. And hey, no casual racism! All the fun of the early 20th century <em>without</em> the awful societal norms!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/">Get your shinebox and head on down to Rapture with Brentalfloss</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Aug 2012 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20303318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/17/get-your-shinebox-and-head-on-down-to-rapture-with-brentalfloss/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>Bioshock</category><category>brentalfloss</category><category>irrational</category><category>irrational-games</category><category>music-video</category><category>take-two-interactive</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 17 Aug 2012 12:30:00 EST</pubDate></item><item><title><![CDATA[BioShock environments look gorgeous powered by CryEngine 3]]></title><link>http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/</guid><comments>http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/"><img alt="BioShock environments remade in CryEngine" data-src-height="281" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/bioshocktek3.jpg" style="margin: 4px; " /></a></div>Artist Scott Homer has been a little too busy working as an artist at Crytek UK to update his <a href="http://scotthomer.co.uk/">online portfolio</a>, but he did share a few shots of what he calls an "homage to the BioShock universe."<br /><br />The handful of screens he offered shows what Irrational's award-winning <em><a href="http://www.joystiq.com/game/BioShock/">BioShock</a></em> would look like if it had been built atop CryEngine 3 (which powered <em>Crysis 2</em>), rather than a modified version of Unreal Engine 2.5.<br /><br />In a different world, we might have gotten this version of <em>BioShock </em>we received. Who knows, maybe it'll be a <em>BioShock </em>we get later ... if the industry continues its love affair with <a href="http://joystiq.search.aol.com/search?q=hd+collection&amp;invocationType=wl-joystiq">updated and re-released</a> classic games.<p><a href="http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/" rel="bookmark">Continue reading <em>BioShock environments look gorgeous powered by CryEngine 3</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/">BioShock environments look gorgeous powered by CryEngine 3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 09 Aug 2012 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20297631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/09/bioshock-environments-look-gorgeous-powered-by-cryengine-3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>CryEngine-3</category><category>Scott-Homer</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 09 Aug 2012 23:59:00 EST</pubDate></item><item><title><![CDATA[Steam Summer Sale, final day: BioShock, Bastion, Double Fine bundle]]></title><link>http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/</guid><comments>http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/"><img alt="Steam Summer Sale, final day BioShock, Bastion, Double Fine bundle" data-src-height="438" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/07/steam-sale.png" style="margin: 4px; " /></a></div>This is it. Dig around your couch cushions, look under the rug and peek between the seats in your car (if you haven't sold it, that is) for any extra change. The final day of the Steam Summer Sale is here.<br /><br />The last day is going out with a whimper, offering the BioShock franchise for $9.98, <em><a href="http://www.joystiq.com/game/bastion">Bastion</a> </em>for $3.74, a Double Fine bundle including <a href="http://www.joystiq.com/game/costume-quest"><em>Costume Quest</em></a>, <em><a href="http://www.joystiq.com/game/psychonauts">Psychonauts</a> </em>and <em><a href="http://www.joystiq.com/game/stacking">Stacking</a> </em>for $7.49, and <a href="http://www.joystiq.com/game/tom-clancys-splinter-cell-conviction"><em>Splinter Cell: Conviction</em></a> seeing a range of deals, starting with the game itself for $4.99. <a href="http://www.joystiq.com/game/jagged-alliance-back-in-action"><em>Jagged Alliance: Back in Action</em></a> is $9.99, Operation Flashpoint Complete (<a href="http://www.joystiq.com/game/operation-flashpoint-dragon-rising"><em>Dragon Rising</em></a> and <a href="http://www.joystiq.com/game/operation-flashpoint-red-river/"><em>Red River</em></a>) runs $13.74, <em>Football Manager 2012</em> is $7.50, and <em>Space Pirates and Zombies</em> is $2.49.<br /><br />Indie Bundle XI includes <a href="http://www.joystiq.com/tag/hydrophobia-prophecy/"><em>Hydrophobia: Prophecy</em></a>,<em> <a href="http://www.joystiq.com/game/orion-dino-beatdown">Orion: Dino Beatdown</a></em>, <a href="http://www.joystiq.com/tag/star-ruler"><em>Star Ruler</em></a>, <em><a href="http://www.joystiq.com/tag/waveform">Waveform</a> </em>and <a href="http://www.joystiq.com/game/world-of-goo"><em>World of Goo</em></a> for $9.99.<br /><br />And that's that, everyone. Summer's over. Now get back to work; you have to pay off all those games you bought somehow, and it's certainly not going to happen if you take the time to <em>play </em>them.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/">Steam Summer Sale, final day: BioShock, Bastion, Double Fine bundle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 22 Jul 2012 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20283428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/22/steam-summer-sale-final-day-bioshock-bastion-double-fine-bun/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bastion</category><category>bioshock</category><category>Costume-Quest</category><category>double-fine</category><category>Football-manager-2012</category><category>hydrophobia-prophecy</category><category>jagged-alliance-back-in-action</category><category>mac</category><category>operation-flashpoint-dragon-rising</category><category>operation-flashpoint-red-river</category><category>orion-dino-beatdown</category><category>pc</category><category>psychonauts</category><category>space-pirates-and-zombies</category><category>splinter-cell-conviction</category><category>stacking</category><category>star-ruler</category><category>STEAM</category><category>steam-summer-sale-2012</category><category>waveform</category><category>World-of-Goo</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 22 Jul 2012 15:00:00 EST</pubDate></item><item><title><![CDATA[BioShock 'Ultimate Rapture Edition' packing first two BioShocks and DLC into one box]]></title><link>http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/</guid><comments>http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/biomilk530pxheaderimg12512.jpg" style="width: 530px; height: 315px; " /></a></div><a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> may not arrive <a href="http://www.joystiq.com/2012/05/09/bioshock-infinite-delayed/">until 2013</a>, but the underwater world of Rapture is getting a re-release, at least in the UK, in the form of "BioShock Ultimate Rapture Edition." A British Board of Film Classification listing was spotted by <a href="http://www.eurogamer.net/articles/2012-06-15-bioshock-ultimate-rapture-edition-outed">Eurogamer</a> (since pulled) that outs the bundle, which apparently includes both <em>BioShock 1</em> and <em>2</em>, as well as "all its DLC add-ons."<br /><br />Publisher 2K Games hasn't confirmed the repackaging or given any official details on it, so it's unclear if the bundle will head Stateside or stay in the UK. As <em>BioShock 2</em> <a href="http://www.zavvi.com/games/platforms/xbox-360/bioshock-2-rapture-edition-zavvi-uk-exclusive/10075988.html?vtp=b">launched with a "Rapture Edition"</a> that was specific to the UK, it stands to reason that this is the UK-specific bundle.<br /><br /><strong>Update:</strong> 2K Games reps tell Joystiq, "We have nothing to announce at this time." So, like, <em>soon</em> then, right?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/">BioShock 'Ultimate Rapture Edition' packing first two BioShocks and DLC into one box</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 15 Jun 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20259334/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/15/bioshock-ultimate-rapture-edition-packing-first-two-bioshocks/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>bioshock-2</category><category>bioshock-ultimate-rapture-edition</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 15 Jun 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[GameFly adds BioShock, Civ 4 and X-Com: Enforcer to unlimited PC service]]></title><link>http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/</guid><comments>http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/biobook_530x298.jpg" style="width: 530px; height: 298px; " /></a></div><a href="http://www.joystiq.com/tag/GameFly/">GameFly</a> and publisher 2K Games have expanded their partnership for the rental services' "Unlimited PC Play," adding several titles that have high-profile sequels or expansions launching this year. <em>BioShock</em>, <em>Civilization 4</em> and <em>X-Com: Enforcer</em> are available now for free to members.<br /><br />"With our upcoming releases of <i>BioShock Infinite</i>, <i><span class="xn-person">Sid Meier</span>'s Civilization V: Gods &amp; Kings</i> and <i>XCOM: Enemy Unknown</i><i> </i>on the horizon, we're taking this opportunity to introduce or re-introduce fans to these beloved franchises," said <span class="xn-person">2K Games marketing senior VP Sarah Anderson</span>.<br /><br />Here's a chance for GameFly members with PCs to check out some of the best PC games available... along with <em>X-Com: Enforcer</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/">GameFly adds BioShock, Civ 4 and X-Com: Enforcer to unlimited PC service</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Apr 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20218571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/18/gamefly-adds-bioshock-civ-4-and-x-com-enforcer-to-unlimited-pc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>civilization-4</category><category>GameFly</category><category>pc</category><category>x-com-enforcer</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 18 Apr 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Bioshock film adaptation loses director Juan Carlos Fresnadillo]]></title><link>http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/</guid><comments>http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/biobook_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>It's been a couple years since we've caught wind of any movement on the <em>Bioshock</em> movie adaptation <a href="http://www.joystiq.com/2008/05/08/bioshock-movie-in-development-gore-verbinski-directing/">announced back in 2008</a>. Last we heard, pre-production on the film had been <a href="http://www.joystiq.com/2009/04/25/bioshock-movie-gets-budget-cut-in-a-holding-pattern/">halted</a> while <a href="http://www.joystiq.com/2010/07/01/verbinski-and-co-trying-to-trim-bioshock-movie-budget/">discussions</a> were held regarding the project's necessary budget and potential rating upon release.<br /><br />Those talks are still ongoing, but once-attached director <a href="http://www.imdb.com/name/nm0294379/">Juan Carlos Fresnadillo</a> has apparently run out of patience. "To be honest, by now, I'm completely out of that, and developing other stuff," Fresnadillo said in a statement to <a href="http://blogs.indiewire.com/theplaylist/juan-carlos-fresnadillo-no-longer-directing-bioshock">The Playlist</a>. "Right now it's on hold. The studio and the video game company, they have to reach some kind of agreement about the budget and the rating."<br /><br />Here, Hollywood, allow us to resolve four years' worth of negotiations in four seconds: Make <em>Bioshock</em>'s budget "all of the money" and let it have an R rating. <em>Problem solved</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/">Bioshock film adaptation loses director Juan Carlos Fresnadillo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Mar 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200399/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/24/bioshock-film-adaptation-loses-director-juan-carlos-fresnadillo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>bioshock-movie</category><category>Irrational-Games</category><category>Juan-Carlos-Fresnadillo</category><category>Take-Two-Interactive</category><category>universal</category><category>universal-studios</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 24 Mar 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[Levine wants to show you BioShock on Vita, not talk about it]]></title><link>http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/</guid><comments>http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/levineheaderimg530pxhwmed.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; width: 530px; height: 355px; " /></div>"It's something completely different that we're crafting," Irrational Games boss Ken Levine tells me as I press him for details on <em>BioShock</em> for the PlayStation Vita. Levine revealed during <a href="http://www.joystiq.com/tag/Sonysmediabriefing/">Sony's media briefing</a> at E3 2011 (pictured) that the new handheld would be home to a unique experience set in the <em>BioShock</em> universe.<br /><br />"It's not <em>BioShock Infinite</em> ported to the Vita," he reiterates.<br /><br />Moments earlier, Levine highlighted a point of frustration that comes with making announcements. While happy to discuss <em>BioShock Infinite</em>'s October 16 release date, his Twitter feed immediately filled with questions about the "next thing, or the 'Collector's Edition,' or the Vita game." And here I am, falling into the same trap as his Twitter followers -- asking new questions when old ones are answered.<br /><br />When might we hear more about the portable experience? "Look," he says with an emerging laugh in his voice, "we're working on it. We're trying to figure that [announcement timing] out. I ideally wouldn't have talked about the Vita game when I did. It was understandably important that, you know, Sony wanted us to share that information."<p><a href="http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/" rel="bookmark">Continue reading <em>Levine wants to show you BioShock on Vita, not talk about it</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/">Levine wants to show you BioShock on Vita, not talk about it</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 08 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20186571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/08/levine-wants-to-show-you-bioshock-on-vita-not-talk-about-it/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>bioshock-infinite</category><category>Irrational-Games</category><category>Ken-Levine</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 08 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[2K Marin co-founder, BioShock artist lists unannounced IP on his resume]]></title><link>http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/</guid><comments>http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/bioshock-little-sister.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>2K Marin is busy busting some alien assignations with the first-person version of <a href="http://www.joystiq.com/game/xcom"><em>XCOM</em></a>, but apparently it has plenty of artillery to throw around. J.R. Hogarth de la Plante, one of the founders of 2K Marin in 2007 and the lead artist/level architect on the BioShock series, lists an "Unannounced Title" for which he is the art director, right on his resume.<br /><br />Hogarth de la Plante doesn't describe the new title itself, but does explain that it's a brand new IP that he and four other directors are inventing and pitching internally. If it's still open to improvisation, Mr. Hogarth, may we suggest a stylized, top-down 2D adventure, played as a Little Sister as she fights her way through the terrifying realm of 1980s high school? You're welcome.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/">2K Marin co-founder, BioShock artist lists unannounced IP on his resume</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Jan 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20159368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/29/2k-marin-co-founder-bioshock-artist-lists-unannounced-ip-on-his/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2K-Marin</category><category>bioshock</category><category>bioshock-2</category><category>hogarth-de-la-plante</category><category>microsoft</category><category>pc</category><category>playstation</category><category>playstation-vita</category><category>ps3</category><category>vita</category><category>xbox</category><category>XCom</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 29 Jan 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Final Steam Sale of 2011 predicts zombie apocalypse, crime in 2012]]></title><link>http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/</guid><comments>http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/steamsale.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
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	The Steam Holiday Sale doesn't stop for anyone or anything -- not the end of a year, an era or the world -- and today, New Year's Eve 2011, is no different. The 13th day of the Steam Holiday Sale offers 75 percent off <a href="http://www.joystiq.com/game/la-noire"><em>L.A. Noire</em></a>, <a href="http://www.joystiq.com/game/bit-trip-runner"><em>Bit.Trip Runner</em></a>, the Hitman franchise, <a href="http://www.joystiq.com/game/magicka"><em>Magicka</em></a>, both BioShocks, <a href="http://www.joystiq.com/game/hoard"><em>Hoard</em></a>, <em><a href="http://www.joystiq.com/game/grid">GRID</a> </em>and the Counter-Strike series, and more titles at various other deduction rates.<br />
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	Check out <a href="http://store.steampowered.com">all the deals</a> before the year <strike>and our life as we know it</strike> ends.</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/">Final Steam Sale of 2011 predicts zombie apocalypse, crime in 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Dec 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20138268/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/31/final-steam-sale-of-2011-predicts-zombie-apocalypse-crime-in-20/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioshock</category><category>bioshock-2</category><category>Bit-Trip-Runner</category><category>counter-strike</category><category>dead-island</category><category>grid</category><category>hitman</category><category>hoard</category><category>LA-Noire</category><category>magicka</category><category>pc</category><category>steam-holiday-sale-2011</category><category>steam-sale</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sat, 31 Dec 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Fan-made BioShock movie trailer is as real as it gets (for now)]]></title><link>http://www.joystiq.com/2011/11/29/fan-made-bioshock-movie-trailer-is-as-real-as-it-gets-for-now/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/29/fan-made-bioshock-movie-trailer-is-as-real-as-it-gets-for-now/</guid><comments>http://www.joystiq.com/2011/11/29/fan-made-bioshock-movie-trailer-is-as-real-as-it-gets-for-now/#comments</comments><description><![CDATA[<center>
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/bioshocklegal.jpg" style="width: 530px; height: 272px; display: none;" /><iframe allowfullscreen="" frameborder="0" height="299" src="http://www.youtube.com/embed/qRa-78twi3s?hd=1" width="530"></iframe></center>
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Even though we keep hearing about <a href="http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/">this <em>BioShock</em> movie thing</a>, we're reluctant to believe it'll ever make it to the cineplex. It's almost a shame, then, that this short and sweet teaser for a proposed fan-film has just reinvigorated our interest.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/29/fan-made-bioshock-movie-trailer-is-as-real-as-it-gets-for-now/">Fan-made BioShock movie trailer is as real as it gets (for now)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 29 Nov 2011 19:32:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/29/fan-made-bioshock-movie-trailer-is-as-real-as-it-gets-for-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20116191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/29/fan-made-bioshock-movie-trailer-is-as-real-as-it-gets-for-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>BioShock-movie</category><category>microsoft</category><category>movie</category><category>movies</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 29 Nov 2011 19:32:00 EST</pubDate></item><item><title><![CDATA[Grandpa Aaron loves Bioshock, can't wait to see you for Thanksgiving]]></title><link>http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/</link><guid isPermaLink="true">http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/</guid><comments>http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/grandpagamerheader.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div>
It's getting to be that time of year where mushy, sentimental and "awww"-inducing chatter overwhelms all channels of media and fills your heart with a warm sense of home, <em>whether you like it or not</em>. For example: Reddit user Jungleradio gave his 80 year-old grandfather copies of <a href="http://www.joystiq.com/game/bioshock"><em>Bioshock</em></a>, <a href="http://www.joystiq.com/game/red-dead-redemption"><em>Red Dead Redemption</em></a>, <a href="http://www.joystiq.com/game/braid"><em>Braid</em></a> and <a href="http://www.joystiq.com/game/castlevania-symphony-of-the-night"><em>Castlevania: Symphony of the Night</em></a> for his birthday, with quaint, heartwarming results.<br />
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Jump past the break for Grandpa Aaron's take on each game, and don't forget to tell your Aunt Suzy to bring Nana's twice-baked potato recipe to the next family reunion. <p><a href="http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/" rel="bookmark">Continue reading <em>Grandpa Aaron loves Bioshock, can't wait to see you for Thanksgiving</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/">Grandpa Aaron loves Bioshock, can't wait to see you for Thanksgiving</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Nov 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20099649/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/11/05/grandpa-aaron-loves-bioshock-cant-wait-to-see-you-for-thanksgi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>80</category><category>awww</category><category>bioshock</category><category>braid</category><category>castlevania-symphony-of-the-night</category><category>grandfather</category><category>grandpa</category><category>grandpa-aaron</category><category>heartwarming</category><category>red-dead-redemption</category><category>reddit</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 05 Nov 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Too many chefs: Ken Levine's thoughts on auteurship, editorship, and his work on the BioShock film]]></title><link>http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/</guid><comments>http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/gambioshocktear530.jpg" style="width: 530px; height: 265px; " /></a></div>
When it comes to the development behind <a href="http://www.joystiq.com/game/bioshock"><em>BioShock 1</em></a> and <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a>, Irrational Games studio head Ken Levine described his role as that of "editor of a magazine ... but I'm also a writer for the magazine," putting things into terms that my word-addled brain could understand. "I believe more in editorship. Auteur sounds like you do everything," he began, making a point to preface his following description with a nod to the other 100-ish folks employed at his Massachusetts studio.<br />
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That aside, Levine was clear that his role on <em>Infinite</em> is absolutely that of creative lead, not just creative oversight. "This is my game. And I love the fact that we sit down and chat with each other [Levine and other game devs outside of Irrational], but at the end of the day ... this thing's gotta be my decision."<br />
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When it came to the translation of <em>BioShock 1</em> from game to film, however, Levine's role changed -- even though he had been creative lead (head editor?) during the game's development. "If I were to make a game that was based on somebody else's franchise, you need somebody there who's going to say, 'This is true to the franchise, this isn't true to the franchise.' So that was more my role in the film," he explained.<p><a href="http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/" rel="bookmark">Continue reading <em>Too many chefs: Ken Levine's thoughts on auteurship, editorship, and his work on the BioShock film</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/">Too many chefs: Ken Levine's thoughts on auteurship, editorship, and his work on the BioShock film</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 Oct 2011 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20090844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/26/too-many-chefs-ken-levines-thoughts-on-auteurship-editorship/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>bioshock-infinite</category><category>irrational</category><category>irrational-games</category><category>ken-levine</category><category>microsoft</category><category>nycc</category><category>nycc-2011</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 26 Oct 2011 15:45:00 EST</pubDate></item><item><title><![CDATA[Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse']]></title><link>http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/</guid><comments>http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/530pxheaderimgwouldyoukindly.jpg" vspace="4" /></a></div>
"So every game we make, we always say to ourselves -- back on <a href="http://www.joystiq.com/game/bioshock"><em>BioShock 1</em></a>, we had that terrible showdown fight at the end -- we're not good at that, let's not do that again. And then somehow, we end up ... it's like ... 'Baby I'll never hit you again, I'm changed, I'm changed!' And then we did it!"<br />
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Irrational Games head and <em>BioShock 1</em> creative lead Ken Levine struggled through that explanation this past weekend, pausing often, sighing a lot, and doubling back to be extra clear. His sentiment was certainly definitive, though: even he wasn't a big fan of the game's final boss fight with Atlas. "I think the boss battle in <em>BioShock 1</em> -- the real boss battle -- is Andrew Ryan."<br />
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I had asked about how <em><a href="http://www.joystiq.com/game/bioshock-infinite">BioShock Infinite</a>, </em>the studio's next game, would deal with boss fights, as the Atlas battle in the first <em>BioShock</em> title was seen by many as the lowest point in an otherwise spectacular experience. "I think we need to stay in our wheelhouse," he explained. "We're not <em>Shadow of the Colossus</em>. Those guys have a genius for that. We don't have that particular genius." Without getting into anything specific, and recognizing that it would be a "missed opportunity" not to do something with Songbird (<em>Infinite</em>'s airborne antagonist), Levine said gamers should expect something more akin to the Andrew Ryan resolution in <em>BioShock 1</em>.<p><a href="http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/" rel="bookmark">Continue reading <em>Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse'</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/">Irrational's Ken Levine on BioShock's final boss and how Infinite's solution is 'more in our wheelhouse'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Oct 2011 15:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20084346/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/18/irrationals-ken-levine-on-bioshocks-final-boss-and-how-infinit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>andrew-ryan</category><category>atlas</category><category>bioshock</category><category>bioshock-infinite</category><category>boss-fights</category><category>irrational</category><category>irrational-games</category><category>ken-levine</category><category>microsoft</category><category>nycc</category><category>nycc-2011</category><category>pc</category><category>playstation</category><category>ps3</category><category>take-two</category><category>take-two-interactive</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 18 Oct 2011 15:20:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms]]></title><link>http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/</guid><comments>http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/08/bioshockinfinitepanel.png" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none; " /></a><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="418" id="VideoPlayerLg54994" width="480"><param name="movie" value="http://www.g4tv.com/lv3/54994" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="418" name="VideoPlayer" src="http://www.g4tv.com/lv3/54994" type="application/x-shockwave-flash" width="480"></embed></object></div>
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PAX can be a fantastic catalyst for news and breaking information about upcoming games, but it also provides a unique window into the development process that we as consumers don't often get a chance to see. This year's <a href="http://www.joystiq.com/game/BioShock-Infinite"><em>BioShock Infinite</em></a> panel, for instance, dove into the art of voice-acting, the challenges associated with dynamic story telling in a first person environment, and the benefits associated with crying in a 5-by-6 closet while strangers viciously berate you.<br />
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The panel, hosted by G4's Adam Sessler, starred Irrational Games' Creative Director Ken Levine, as well as voice actors Troy Baker and Courtnee Draper, who voice <em>Infinite</em>'s Booker DeWitt and Elizabeth, respectively. The group covered a wide range of topics regarding <em>Infinite</em>'s lead characters, their motivations, and the somewhat unorthodox techniques used to extract such emotional performances from the actors.<br />
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Despite being fairly F-bomb heavy, the above video doesn't disclose any information we weren't already aware of, so the spoiler-cautious among you need not worry.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/">BioShock Infinite PAX panel video explores the importance of relationships, crying in tiny rooms</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 29 Aug 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20029479/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/29/bioshock-infinite-pax-panel-video-explores-the-importance-of-rel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>BioShock</category><category>bioshock-infinite</category><category>Courtnee-Draper</category><category>Irrational-Games</category><category>Ken-Levine</category><category>microsoft</category><category>pax-2011</category><category>pax-prime-2011</category><category>PAX2011</category><category>pc</category><category>playstation</category><category>ps3</category><category>Troy-Baker</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Mon, 29 Aug 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[PSA: BioShock: Rapture novel surfaces at retail]]></title><link>http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/</guid><comments>http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/bioshockrapture.jpg" style="padding-right: 10px; width: 225px; height: 326px; float: left; " /></a>Just a quick reminder that the new novel, <a href="http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/"><em>BioShock: Rapture</em></a>, is now available from your bookseller of choice (well, <a href="http://www.reuters.com/article/2011/07/18/borders-booksamillion-idUSN1E76H0U320110718">maybe not all of them</a>). Penned by sci-fi and fantasy author John Shirley, the book tells the story of Andrew Ryan and the beginnings of his underwater metropolis. If you would (kindly) like to add it to your collection, <em>BioShock: Rapture</em> is available in both paperback and hardcover.<br />
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In addition, Shirley will host a panel at Comic-Con this Friday. Entitled "Writing in Videogames," the panel begins at 10am in room 32AB. Shirley will also be on hand to sign copies of <em>BioShock: Rapture</em> at the Tor Books booth (#2707) from 12pm to 1pm.<p><a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/" rel="bookmark">Continue reading <em>PSA: BioShock: Rapture novel surfaces at retail</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/">PSA: BioShock: Rapture novel surfaces at retail</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 20 Jul 2011 01:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19994997/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/20/psa-bioshock-rapture-novel-surfaces-at-retail/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bioshock</category><category>bioshock-rapture</category><category>comic-con</category><category>john-shirley</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sdcc-2011</category><category>tor-books</category><category>xbox</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 20 Jul 2011 01:20:00 EST</pubDate></item><item><title><![CDATA[Artist transforms famous games into book covers]]></title><link>http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/</guid><comments>http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/gamecovers.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Artist A.J. Hateley has spent the last several months creating classic book covers inspired by the themes, characters or iconography of video games. She began the cool project earlier this year and has <a href="http://ajhateley.tumblr.com/">slowly updated with new pieces</a>. Check out Unreality for <a href="http://unrealitymag.com/index.php/2011/07/05/book-covers-crafted-from-video-games/">larger versions in a convenient column</a>.<br />
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If you want to view more games reimagined using classic and modern art styles, check out the <a href="http://www.joystiq.com/2010/02/27/remade-nes-box-art-almost-as-awesome-as-our-childhood-memories/">deviantART "art jam" of classic NES covers</a> and the <a href="http://www.joystiq.com/2011/05/03/mario-propaganda-posters-for-glorious-koopa-kingdom/">Koopa propaganda posters</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/">Artist transforms famous games into book covers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jul 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19989990/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/14/artist-transforms-famous-games-into-book-covers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>aj-hateley</category><category>art</category><category>Bioshock</category><category>book-cover</category><category>microsoft</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 14 Jul 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Levine talks BioShock Infinite's Move functionality, no plans for Wii U]]></title><link>http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/</guid><comments>http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/sony-e32011-live-0367.jpg" style="width: 530px; height: 355px; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
In a recent IGN interview, Irrational Games creative director Ken Levine discussed how he made <a href="http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/">that demo</a> for <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> so<em> very, very good</em>. Of course, we all know the answer to that is "witchcraft" -- however, Levine also talked about the game's Move functionality, a feature first <a href="http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/">announced at E3</a>. He explains it will be entirely optional to the experience, saying, "my hope is that we'll succeed in the experiment and people will like it. But if they don't like it, they'll never know it's there. And that's cool."<br />
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As for the franchise's future, Levine reiterated that <a href="http://www.joystiq.com/2011/06/06/bioshock-universe-game-coming-to-ngp/">the <em>BioShock</em> title</a> planned for the Vita will be "a new game," which is going to be "strange and surprising to people." As for E3's other hot-ticket piece of hardware, the Wii U, Levine explained, "I'm not saying it can't happen, but we have no plans to do any games for that platform." That's a shame -- we bet that tiny screen would be perfect for an upsettingly visceral EVE Hypo-injecting metagame.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/">Levine talks BioShock Infinite's Move functionality, no plans for Wii U</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Jul 2011 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19989592/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/12/levine-talks-bioshock-infinites-move-functionality-no-plans-fo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>bioshock-infinite</category><category>irrational-games</category><category>microsoft</category><category>ngp</category><category>nintendo</category><category>playstation</category><category>playstation-move</category><category>playstation-vita</category><category>ps-vita</category><category>ps3</category><category>psp</category><category>sony</category><category>vita</category><category>wii</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 12 Jul 2011 22:00:00 EST</pubDate></item><item><title><![CDATA[Brace yourself to watch the BioShock Infinite demo]]></title><link>http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/</guid><comments>http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/bioshockinfinite530.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; display:none " /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="318" id="viddler_78758131" width="530"><param name="movie" value="http://www.viddler.com/simple/78758131/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="318" name="viddler_78758131" src="http://www.viddler.com/simple/78758131/" type="application/x-shockwave-flash" width="530"></embed></object></div>
Just above, you'll find about 15 minutes of <a href="http://www.joystiq.com/game/bioshock-infinite"><em>BioShock Infinite</em></a> gameplay that was shown on GameTrailers TV last night. But before you watch the demo ... well, you need to steel your resolve.<br />
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Keep in mind, this is the <em>Infinite</em> footage that left jaded game journalists slack-jawed at E3 as they fell over one another to heap "Best of Show" awards on it. Do you really think you're strong enough to resist the hypnotic love thrall that so ensorcelled all of game writerdom? Actually, you may be ... we weren't getting enough sleep and green vegetables are hard to come by on the show floor. <em>But you probably won't be</em>.<br />
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If you're unmoved by our warnings, prepare yourself for some touching moments with your partner and charge Elizabeth, a bizarre journey into an alternate dimension and some of the most impressive, high-flying combat ever rendered.<br />
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Just don't blame us when that <em>other</em> game you were anticipating (whatever that may be) looks a little less enticing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/">Brace yourself to watch the BioShock Infinite demo</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 08 Jul 2011 08:47:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19986417/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/08/bioshock-infinite-footage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>bioshock-infinite</category><category>irrational-games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 08 Jul 2011 08:47:00 EST</pubDate></item><item><title><![CDATA[Get an early taste of the BioShock: Rapture novel]]></title><link>http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/</guid><comments>http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/biobook_530x298.jpg" style="width: 530px; height: 298px;" /></a></div>
Announced in <a href="http://www.joystiq.com/2009/05/27/take-two-and-tor-releasing-bioshock-novel/">a partnership back in 2009</a>, the Tor and Take-Two undertaking of <em>BioShock: Rapture</em>, a novel detailing the events of Rapture prior to the original game, is finally making its way to bookshelves on July 19. Tor, in anticipation of this event, has <a href="http://www.tor.com/blogs/2011/06/bioshock-rapture-excerpt">published</a> the first excerpt of the novel to the public, taken from the book's first chapter.<br />
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The prequel novel is written by John Shirley, an accomplished screen and songwriter, as well as the Bram Stoker-award winning author of <em>Black Butterflies</em>. He also wrote the script for <em>The Crow</em>, so Brandon Lee fans take note. To read the excerpt, hit up the source link below.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/">Get an early taste of the BioShock: Rapture novel</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jun 2011 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19970044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/17/get-an-early-taste-of-the-bioshock-rapture-novel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>Bioshock</category><category>books</category><category>irrational-games</category><category>john-shirley</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>tor-books</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 17 Jun 2011 16:26:00 EST</pubDate></item><item><title><![CDATA[No Gods or Kings, only Blocks: BioShock's Rapture made out of Legos]]></title><link>http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/</guid><comments>http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/"><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/rapturelego530px.jpg" vspace="4" /></a></div>
And here we thought our AT-ATs and 55 Central Park (you know, the Ghostbusters' building) Lego diddies were neat ideas -- not even close. Turns out Lego sculptor Imagine Rigney has the game on lock, evidenced by this amazing recreation of Rapture, which can be seen in full past the break.<p><a href="http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/" rel="bookmark">Continue reading <em>No Gods or Kings, only Blocks: BioShock's Rapture made out of Legos</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/">No Gods or Kings, only Blocks: BioShock's Rapture made out of Legos</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 16 Jun 2011 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19969063/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/16/no-gods-or-kings-only-blocks-bioshocks-rapture-made-out-of-le/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>irrational-games</category><category>lego</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rapture</category><category>sculpture</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 16 Jun 2011 23:15:00 EST</pubDate></item><item><title><![CDATA[Lead artist Shawn Robertson talks the aesthetic evolution of BioShock Infinite]]></title><link>http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/</guid><comments>http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><img border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/shawnrob.jpg" vspace="4" /></em></div>
<em>It doesn't take long looking at screens or video from BioShock Infinite for you to realize it looks like nothing else on the market. We talked with lead artist Shawn Robertson about how the game's unique aesthetic evolved.</em><br />
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<strong>When you were building the world, what were some of your aesthetic influences? For me, I kept flashing back to Main Street at Disney World, you know, when you first walk in?</strong><br />
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Good call, that's the period, that Gilded Age of America, the early 1900s when everybody's so full of hope and optimism. We didn't start there, it's definitely a journey. When we started, when we had the idea of a city in the sky, we were looking a lot at <a href="http://www.nga.gov/feature/nouveau/exhibit_intro.htm">Art Nouveau</a>, and Art Nouveau is kind of a dark, goth movement of the time, swirlies, very organic. The first few maps we built might as well have been Rapture. We brought the clouds in, it was dark and stormy, the clouds had a greenish tinge to them, it was very claustrophobic. Then we started pushing the clouds out.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-1/">BioShock Infinite (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-1/#4211695"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshock-infinite-e3-2011-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-1/#4211696"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshock-infinite-e3-2011-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-1/#4211697"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshock-infinite-e3-2011-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-1/#4211698"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshock-infinite-e3-2011-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-1/#4211699"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshock-infinite-e3-2011-5_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/" rel="bookmark">Continue reading <em>Lead artist Shawn Robertson talks the aesthetic evolution of BioShock Infinite</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/">Lead artist Shawn Robertson talks the aesthetic evolution of BioShock Infinite</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Jun 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19964247/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/10/lead-artist-shawn-robertson-talks-the-aesthetic-evolution-of-bio/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>bioshock-infinite</category><category>e3-2011</category><category>Irrational-Games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>shawn-robertson</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Fri, 10 Jun 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[BioShock Infinite features Move functionality, free BioShock 1 on PS3]]></title><link>http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/</guid><comments>http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/#comments</comments><description><![CDATA[<center>
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Ken Levine from from Irrational Games has just revealed that the latest in the alternate-history, deeply narrative-focused BioShock series will add a bit of <em>hand-waving</em> to the story -- because the PS3 version of BioShock Infinite will support PlayStation Move motion controls.<br />
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"We're gonna have PlayStation Move on<em> BioShock Infinite</em>," he said clearly. But the team is still working on exactly how that will be implemented. Another nice bonus implemented in the PS3 version: a free copy of the first <em>BioShock</em>, right on the Blu-Ray!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-0/">BioShock Infinite (E3 2011)</a></strong></p><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-0/#4198072"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshockinfinite11060601_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-0/#4198073"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshockinfinite11060602_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/bioshock-infinite-e3-2011-0/#4198075"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bioshockinfinite11060603_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/">BioShock Infinite features Move functionality, free BioShock 1 on PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Jun 2011 21:14:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19960031/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/06/bioshock-infinite-features-move-functionality/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>bioshock-infinite</category><category>e3-2011</category><category>irrational-games</category><category>playstation</category><category>playstation-move</category><category>ps3</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 06 Jun 2011 21:14:00 EST</pubDate></item><item><title><![CDATA[BioShock 1 and 2 prices take a dive to $5 on Steam today]]></title><link>http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/</link><guid isPermaLink="true">http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/</guid><comments>http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/bioshocklegal.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 272px; " /></a></div>
If you've got a fiver, a decent computer and the steely nerves required to navigate a subaquatic, mutant-filled labyrinth, you should turn your eyes to Steam today. The digital retailer has both <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a> and <a href="http://www.joystiq.com/game/bioshock-2"><em>BioShock 2</em></a> on sale for $4.99 a piece as part of its "2K Week" promotion.<p><a href="http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/" rel="bookmark">Continue reading <em>BioShock 1 and 2 prices take a dive to $5 on Steam today</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/">BioShock 1 and 2 prices take a dive to $5 on Steam today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Apr 2011 15:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19910887/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/04/12/bioshock-1-and-2-prices-take-a-dive-to-5-on-steam-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-games</category><category>bioshock</category><category>Bioshock-2</category><category>pc</category><category>steam</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 12 Apr 2011 15:40:00 EST</pubDate></item><item><title><![CDATA[The many hats of Demiurge Studios]]></title><link>http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/</guid><comments>http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/demiurgeheaderimg530px3421.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; " /></a></div>
<a href="http://joystiq.com/game/shoot-many-robots"><em>Shoot Many Robots</em></a> is Boston-based Demiurge Studios' first original game, and my hands-on with it at GDC was the first time that anyone at the developer ever gave a press demo. Studio head Albert Reed was, unsurprisingly, excited to delve into the studio's origins. "We got our start doing mods for <em>Unreal Tournament</em>. It was me and two other college buddies doing mods in the frickin' computer cluster at Carnegie Mellon. I'm not kidding!" Reed told me before showing off <em>Shoot Many Robots</em> last week. "Then one thing lead to another and those companies that were licensing Unreal Engine started hiring us," Reed added humbly.<br />
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It turns out that the folks hiring Demiurge were developers like Gearbox Software, Irrational Games, BioWare, and Harmonix. "We did some work on the first level -- the lighthouse and that sort of descent into Rapture," Reed told me, casually explaining that his studio clandestinely assisted with one of gaming's most iconic openings: the beginning of <a href="http://www.joystiq.com/game/bioshock"><em>BioShock</em></a>.<p><a href="http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/" rel="bookmark">Continue reading <em>The many hats of Demiurge Studios</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/">The many hats of Demiurge Studios</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Mar 2011 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19874324/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/14/demiurge-studios-humble-origins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>al-reed</category><category>albert-reed</category><category>bioshock</category><category>bioware</category><category>borderlands</category><category>brothers-in-arms</category><category>demiurge</category><category>demiurge-studios</category><category>gdc-2011</category><category>gearbox</category><category>gearbox-software</category><category>green-day-rock-band</category><category>harmonix</category><category>irrational-games</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>randy-pitchford</category><category>shoot-many-robots</category><category>unreal-tournament</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 14 Mar 2011 15:00:00 EST</pubDate></item></channel></rss>