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Dragon Age: Origins DLC to 'Return to Ostagar' this holiday
Polish up your armor and prune your dialog trees: EA has announced a new Dragon Age: Origins DLC adventure, "Return to Ostagar," is coming to Xbox 360, PS3 and PC this holiday season for $5. The add-on will allow your hero to "revisit Ostagar, the site of the Grey Wardens' darkest hour, to reclaim the honor and learn the secrets of Ferelden's fallen king."
Listen, we're as big of fans of Dragon Age: Origins as you're likely to meet, but we have to question the scheduling of this DLC release. It's not that we don't want it, but who out there has played so much DA:O that they're bored of what's on the disc? Seriously, the thing's like 340 hours long!
Listen, we're as big of fans of Dragon Age: Origins as you're likely to meet, but we have to question the scheduling of this DLC release. It's not that we don't want it, but who out there has played so much DA:O that they're bored of what's on the disc? Seriously, the thing's like 340 hours long!
Mass Effect 2 box art affected by massive change
BioWare has apparently changed its mind about the Mass Effect 2 box art, as the developer announced today that it has revealed the "final" image for the game's standard edition release -- the Collector's Edition box art was shown off a couple weeks back.
The new box differs from the original version in that the characters and guns are more prominent, the Wrex-lookin' Krogan is replaced by Thane the Assassin, Miranda Lawson is trying harder, but still failing at a solid Dead Space Girl impression, and Default Shepard from the original Mass Effect cover is again the sorry stranger of the bunch. Who is this cookie-cutter mancake BioWare insists cramp its covers? We've never seen him in our game!
BioWare considers storytelling challenge of multiplayer experiences
Outside of the MMO genre, solitary experiences are de rigueur for role-playing games, most of all those emerging from the venerable story specialists at BioWare. Speaking to VideoGamer.com, BioWare CEO and co-founder Dr. Ray Muzyka offered some insights into the company's considerations for co-op multiplayer gaming. "We haven't announced anything on that front yet, but those are interesting ideas," Muzyka explained. "They could make a great gameplay experience. Whether we'll do them or not remains to be decided."
Among the things to be decided is how best to incorporate your party of friends with, well, your party of in-game friends. "It's hard to weave a great single-player storyline into a multiplayer experience," Muzyka said. "It's not impossible." The good doctor insists that it's been done and points to the developer's anticipated Star Wars MMO as proof. "We've done it, and we're doing it again now in Star Wars: The Old Republic. But it is challenging."
Among the things to be decided is how best to incorporate your party of friends with, well, your party of in-game friends. "It's hard to weave a great single-player storyline into a multiplayer experience," Muzyka said. "It's not impossible." The good doctor insists that it's been done and points to the developer's anticipated Star Wars MMO as proof. "We've done it, and we're doing it again now in Star Wars: The Old Republic. But it is challenging."
PS3 Dragon Age: Origins out in UK this Friday
PS3-owning Grey Wardens of the British isles will finally have the option to enter the Dragon Age this Friday, November 20. VideoGamer reports that EA has finally confirmed DA: Origins' PS3 UK release date, which comes two weeks after the game launched on other platforms.
The tardiness of the title, according to BioWare CEO Ray Muzyka, was due to certification and manufacturing issues. If you're fan of RPGs (especially those in the BioWare mold), go get Dragon Age!
The tardiness of the title, according to BioWare CEO Ray Muzyka, was due to certification and manufacturing issues. If you're fan of RPGs (especially those in the BioWare mold), go get Dragon Age!
Dragon Age DLC has earned over $1 million

EA has touted that Dragon Age: Origins has already brought in over $1 million in sales of its launch DLC. G4 reports on CFO Eric Brown's presentation at a recent conference, where the EA exec revealed the figure and reiterated, "The game was designed at the outset to have extensive [paid DLC] at launch, as well through the next 12-plus months of its lifespan."
Dragon Age players should remember to blame developer BioWare and its QA department if they felt obligated to pick up the launch DLC, which expands in-game storage space for items. As shady as that sounds, apparently it wasn't enough to deter significant purchases of the optional content.
Dragon Age: Origins gets patched, tool set released
The still-fresh PC version of Dragon Age: Origins recently got a huge booster shot in two delicious flavors. The first came in the form of Patch v1.01a, which, in addition to fixing a few character corruption issues and display glitches, makes the game easier as a whole. The second, much beefier improvement came with the release of the Dragon Age: Origins tool set, which allows users to create their own adventures using the game's extremely adaptable (and powerful!) engine.
Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.
Download Dragon Age: Origins v1.01a Patch (13 MB)
Download the Dragon Age: Origins Toolset (472 MB)
Download the EclipseRay Lightmapper Source Code (6 MB)
Check out the tool set's capabilities in the trailer posted above. To acquire these modding tools -- or the difficulty-reducing patch -- check out the links below.
Download Dragon Age: Origins v1.01a Patch (13 MB)
Download the Dragon Age: Origins Toolset (472 MB)
Download the EclipseRay Lightmapper Source Code (6 MB)
'Imperial Agent' class sneaks into Star Wars: The Old Republic

Sounds like a good, assassin-style class for players whose friends inform them that not everybody can be a Jedi Knight or a Sith Warrior. Check out screens of the Imperial Agent at IncGamers.
None straight minutes of Mass Effect 2 gameplay [update]

Update: Due to a faulty interstellar communications array (read: a misunderstanding), EA has asked us to jettison the footage.
Original post:
We get the feeling someone at BioWare has proclaimed this "Epic Week," what with the release of its fantasy RPG stunner Dragon Age: Origins and now an epic new video from its next big game, Mass Effect 2. This isn't a trailer or developer diary -- you're in for nine minutes of unedited, uninterrupted gameplay footage from the most recent build of ME2. In fact, it's the same mission -- set inside Omega's "Inferno" nightclub -- that we ourselves got to play earlier this week. (And yes, we can confirm it looks that good.)
You'll get a sense of the sequel's leap in environmental detail, character modeling and dialog scene camerawork in this clip, along with loads of intense combat. There's even an appearance by returning character (and total badass) Garrus from the first Mass Effect, plus a joke that manages to poke fun at rumors of Commander Shepard's death and the fact players can make him/her look like anyone they choose. Again -- nine minutes.
Hands-on: Mass Effect 2

click to make more MASSive
You will never find a more wretched hive of scum and villainy than Mass Effect 2's newly revealed world, Omega. (Well, apart from the Mos Eisley spaceport, that is.) This is where our latest grubby-mitts-on-the-gamepad outing with BioWare's upcoming RPG shooter role-playing shooter took place -- or, rather, inside its favorite hangout for galactic riffraff, the Inferno nightclub.
It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.
It turns out there was a purpose in showcasing this location beyond the throbbing music and exotic alien dancers -- it happens to be the same sort of locale that one of the original Mass Effect's earliest combat encounters played out in, and we got this point before our tour guide even had to make it: The environments in Mass Effect 2 are leaps and bounds better the first game's. In fact, this place seemed alive. Oh yeah -- and there just so happened to be a firefight waiting for us as we ventured further into this seedy sin palace.
Gallery: Mass Effect 2 (11-06-09)
The Collectors, and the enemies of Mass Effect 2
- Collectors – an insect-like race, controlled by a single leader, that has access to the technology that "no one else in the galaxy" has. They can paralyze humans, and according to the video dev diary above, can abduct entire colonies. Oh, and they have beam weapons.
- Abominations – Husks from the first Mass Effect, but now on fire and 100-percent more suicide bomber-y.
- Scions – Three transformed human beings that have been grafted together onto a weapon. Essentially, super-zombies. With guns.
- Batorians – A "flying suit of armor" apparently made of thirty Husks that can "obliterate everything."
EA announces Mass Effect 2 Collector's Edition

Of course, if you've bought Dragon Age's collector's edition, this will be the second set of exclusive Mass Effect items you'll have earned from fancy game boxes! Mass Effect 2 (and this classy variant) will be out January 26 in North America and January 29 in Europe. Check out the full box art and the armor in our gallery.
Don't blame EA for Dragon Age's inventory (or paid DLC)
In a written response to allegations from Fidgit that Electronic Arts had forced developer BioWare to remove features in Dragon Age: Origins with the intention of selling it as future DLC, BioWare lead systems designer Georg Zoeller says the parent company has "nothing" to do with the decision. At the crux of the argument is the game's launch DLC, Warden's Keep, which gives players a "storage chest" to help expand the in-game inventory, among other additions. Fidgit claims the DLC was pre-planned to "bilk users for more money."
According to Zoeller, Dragon Age originally featured a small storage chest in the game's party camp, but quickly became an issue due to story elements in the game that would change the camp's environment; so the storage area was removed. "We decided that it was not really necessary anyway since the item limitation was rather generous compared to the initial designs at least," Zoeller wrote. Later -- during a brainstorm session -- the team decided to include the chest in premium DLC, which was then made available at launch.
Zoeller claims "storage limitations" were never pinpointed as problems by the game's quality assurance team, because "after all, it was part of the design." While the Bioware designer doesn't have an issue with anger toward the decision, he vehemently denies EA was involved for the sole purpose of getting more money out of players. With the DLC already available across all platforms (560
/ $7, or free to deluxe edition players), it's up to players to make their opinions heard by voting with their wallets.
According to Zoeller, Dragon Age originally featured a small storage chest in the game's party camp, but quickly became an issue due to story elements in the game that would change the camp's environment; so the storage area was removed. "We decided that it was not really necessary anyway since the item limitation was rather generous compared to the initial designs at least," Zoeller wrote. Later -- during a brainstorm session -- the team decided to include the chest in premium DLC, which was then made available at launch.
Zoeller claims "storage limitations" were never pinpointed as problems by the game's quality assurance team, because "after all, it was part of the design." While the Bioware designer doesn't have an issue with anger toward the decision, he vehemently denies EA was involved for the sole purpose of getting more money out of players. With the DLC already available across all platforms (560
/ $7, or free to deluxe edition players), it's up to players to make their opinions heard by voting with their wallets.Review: Dragon Age: Origins

The long wait for a true successor to the fantasy throne ends today with the arrival of Dragon Age: Origins. The latest title from Mass Effect and Star Wars: Knights of the Old Republic developer BioWare is a testament to the company's mastery of the art of building the worlds, characters and stories that constitute a "classic" -- and that's exactly what this excellent experience is.
Gallery: Dragon Age: Origins
Star Wars: The Old Republic site launches Jedi class page
There's finally a reason to visit the "professional classifications" section of the official website for the upcoming BioWare MMO, Star Wars: The Old Republic. The page for the only class worth playing, the Jedi, has finally been added! The site's got images of Jedi garb and weaponry up, and even a few videos of lightsaber murder.
"But Joystiq, the Jedi isn't the only class worth playing! I want to be a smuggler!" What's that? Sorry, we had a little trouble hearing you while we crushed your windpipe with our minds. Speaking of which, we guess the Sith Warrior is okay, too -- but just barely.
"But Joystiq, the Jedi isn't the only class worth playing! I want to be a smuggler!" What's that? Sorry, we had a little trouble hearing you while we crushed your windpipe with our minds. Speaking of which, we guess the Sith Warrior is okay, too -- but just barely.
Hungary spanks America in Dragon Age: Origins contest
The dust from the 24-hour Dragon Age: Origins Warden's Quest tournament has begun to settle, and the sleep-deprived, blood-soaked winner has been declared: The team representing the nation of Hungary. The Hungarians trailed in the rankings until the fourth round of the contest, when they rallied to pass the BioWare Community team (who finished in second place). We guess you could say they were just Hungarier for victory than everyone else.
America, however, must have only been slightly peckish, ending up with a disappointing ninth place (or next-to-last place) finish, and getting eliminated in the third round of the competition. This might be a small blow to our egos, but hey -- at least we're still better at dragon slaying than the Czech Republic and Slovakia. Booyah!
[Via Kotaku]
America, however, must have only been slightly peckish, ending up with a disappointing ninth place (or next-to-last place) finish, and getting eliminated in the third round of the competition. This might be a small blow to our egos, but hey -- at least we're still better at dragon slaying than the Czech Republic and Slovakia. Booyah!
[Via Kotaku]






















