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Skate 2's new 'Classic San Van' DLC is old hat

Those of you who find yourself reminiscing about the "good ole days" of the first Skate game, we've got something you'll likely be interested in: EA has unleashed a new DLC pack for Skate 2 called "Classic San Van." Featuring a variety of locales from the first game, Skate 2 players will now be able to shred it up in classic spots such as the Parkade (yes!), the School (italicized yes!), and the Community Center (bold yes!), all while utilizing the new tricks found in the sequel. The DLC even places some objects for you to move around in each area, as you can see in the video above.

Skate 2's "Classic San Van" DLC pack is available now on Xbox Live Marketplace and PSN for 400 and $4.99, respectively.

Gallery: Skate 2

Take a video tour of Rob Dyrdek's Fantasy Plaza in Skate 2

EA was kind enough to send over this trailer for the new Skate 2 DLC, Rob Dyrdek's Fantasy Plaza. As you can see in the video above, it provides plenty of areas to get your shred on. One of the things we like about this DLC is its lack of vert areas. We're street skaters here at The Stiq.

Skate 2 introduces 'Rob Dyrdek's Fantasy Plaza' DLC [update]


Update: EA has dished out some screens for the DLC. Hit up the gallery below to check them out.

Unless you wanted to unlock everything the easy way or cut some awesome videos, there hasn't been much support in the way of DLC for us Skate 2 fans. That is, until now, as EA has unveiled Rob Dyrdek's Fantasy Plaza for the game.

The new bit of DLC is available today on PSN and XBLM for $5.00 and 400, respectively, and allows skaters to blunt slide and manual around the centerpiece of Rob's MTV show, Rob Dyrdek's Fantasy Factory, as well as the surrounding downtown Los Angeles area. Rob was pretty impressed with Black Box's job of recreating the space in the game, as he comments it has all of "the ledges, gaps and rails" of his showpiece, and "more surprises outside the park that both gamers and skaters will enjoy."

So who's going to shred up Rob's Fantasy Plaza?

Need for Speed: World Online begins testing in March


Before Need for Speed officially burns internet rubber, PC gamers in Asia will get an early taste of what it feels like to slip behind the wheel of Need for Speed: World Online. The recently announced free-to-play online experiment will begin testing in Taiwan and Hong Kong in March, well ahead of the game's eventual debut later this year.

EA explains that Need for Speed: World Online will boast "the largest free roaming environment" in the series' history as players "form teams to take on the competition and the police." The Black Box-developed racer is one of several attempts at refueling the property, though we're waiting to see if the game makes it across the finish line or slips on a patch of black ice as it races to North America this Winter.

EA unveils new Need for Speed trio


It seems EA's long-idling racing franchise isn't destined for the scrap heap at all, as the publisher has unveiled three new Need for Speed titles across several platforms. In an interview with Gamespot, EA's veep of marketing, Kevin Munro, insists that "the new brand strategy around three specific genres will keep the game fresh and players entertained." This refreshing and oh-so-entertaining trio of titles includes:
  • Need for Speed: Shift (PS3, Xbox 360, PC, PSP) -- A "hardcore racing simulation" overseen by Black Box executive producer Michael Mann, and Patrick Soderlund, the co-founder of DICE and current senior vice president of EA Games Europe. External developer Slightly Mad Studios will be responsible for putting a realistic spin on the franchise.
  • Need for Speed: Nitro (Wii, DS) -- As you might expect, this one will feature a "unique visual style," courtesy of EA Montreal. Nitro promises to take full advantage of the unique controls on offer for both platforms, but without sacrificing depth. According to Munro, "We do not want to fall into the trap of creating a 'Need for Speed Lite.'"
  • Need for Speed: World Online (PC) -- Jointly developed by Black Box and EA Shanghai Singapore, this free-to-play online racer is set to launch in Asia this Summer, with a North American release slated for next Winter.
You can look for Shift and Nitro on North American shelves sometime during Fall 2009.

Update: Uploaded three screens (Shift, Nitro and World Online) and added source link to press release. Corrected development information for World Online.

Free LOTR: Conquest DLC, not so free Skate 2 content


There's new downloadable content available on the Xbox Live Marketplace, specifically for Lord of the Rings: Conquest and Skate 2. The LOTR Hero Arena Bonus content is 100% free and gives players a new way to play team deathmatch. If you can spare 135MB of hard drive space, by all means, enjoy.

For those looking to become the Steven Spielberg of Skate 2 film making, there's new 600 Filmer Pack content that adds "advanced camera controls for the replay editor, custom watermarks, expanded online storage" and new apparel to boot. We'll leave that purchasing decision up to you, but for the sake of comparison, Bungie offers a similar expanded Halo 3 storage solution with Bungie Pro. Hey, just saying.

Source - Skate 2 Filmer Pack
Source - LOTR: Conquest Hero Arena Bonus

Rumor: Need for Speed: Undercover patch on the way


In the wake of recent rumors that the entire Need For Speed series has been canceled -- rumors followed by the closing of developer Black Box -- Kotaku reports that "inside sources" are claiming a patch is soon headed to Need for Speed: Undercover. Details are fuzzy, though sources claim that the patch will focus on gameplay and performance issues and will include "improvements". Hopefully, the performance tweaks include a fix for the game's awful framerate. The patch is expected to arrive on all platforms in the coming weeks.

Mass layoffs hit Skate, Need for Speed dev Black Box

As many as 200 of the 350-plus employees of EA Black Box have been given their walking papers, according to a report on Gamasutra. Joystiq has confirmed with EA public relations that the Vancouver, BC based studio let a number employees go today, although the publisher was unable to provide us with a specific tally of the affected at present.

EA Black Box is the studio responsible for the Need for Speed franchise and the just-released Skate 2. Its (now remaining) staff is currently in the process of being integrated into EA's Vancouver-area Burnaby studio. EA confirmed late last month that Black Box would close as part of its plan to reduce global staffing by 10%.

Skate 2 dev diary talks online modes

We know you were all excited to try out Skate 2's online modes in the recently released demo. Thus, we also know that you were devastated to find out the demo doesn't have online modes. We'd like to tell you that we've magically enabled online play so you could try it out, but you'll just have to settle for a developer diary video instead. In said dev diary, Skate 2 online producer Brian Lindley discusses the various online modes. Among these modes are Hall of Meat, in which players compete for the most damaging bail. Players can also engage in Freeskate Activities, which are simple challenges in which all online players can compete. Finally, there's Create A Spot, which allows players to create their own custom skating spots, which can then be uploaded for other players to try.

Especially neat is that players can jump from the single player game world straight to online at any time right from the pause menu. Very slick. Skate 2 debuts later this month.

EA cutting 10% of its work force

Publisher EA has hit some tough times, as the company has detailed plans to restructure itself and release 10% of its workforce by March 31, 2009. That 10% comes down to about 1,000 jobs, so it's nothing small. And, part of that 10% includes EA Black Box, the developers behind Need for Speed, Skate, and its Wii port, Skate It.

Black Box aren't the only ones affected, however, as EA will be closing nine studios and publishing locations overall. The remainder of Canada-based Black Box will be merged with another EA Canada studio, based out of Burnaby, BC.

Gallery: Skate It


[Via Joystiq]

Skate devs have a plan to not be like Tony Hawk

In the digital world of skating video games, there are two contenders. EA's Skate franchise which has a sequel coming out next year and Tony Hawk, a franchise that has kinda lost its luster over the years. Recognizing this, the Skate 2 devs are adamant about not being like Mr. Hawk.

Talking with MTV Multiplayer, Skate 2 associate producer Shaun Laker made it clear that they aren't going down the same path that the Tony Hawk franchise did, avoiding such fate by simply listening to their community. "As long as we keep putting out great games and don't rush it out and polish it and make sure we're listening to the community and hearing what they're having to say [we will avoid that]," explained Laker, adding "we listen to the community and know what they're asking for and respond to that."

Keeping a franchise fresh by listening to a game's passionate community, implementing changes and serving up a polished product. Who would have thought something like that would work?

Joystiq hands-on: Skate 2


After years of tired Tony Hawk sequels, 2007's Skate was a refreshing change of pace. Black Box's interpretation of the sport was a far more realistic one. The innovative "flick" control scheme better emulated the experience of performing ollies, nollies, grabs and assorted flip tricks. Players were dropped into the fictional city of San Vanelona, a massive virtual playground where anything and everything could become the starting point of a skating line. So how will Black Box attempt to improve the experience in its follow-up, Skate 2? By giving you new things to do without your skateboard.

Skate 2 no longer glues your character to the board. With a simple press of a button, you can get off your board and start exploring the environment. New San Vanelona is a mix of old and new, and the city begs to be explored. No longer will you have to attempt to "glitch" the system to get to interesting skate points. You'll be able to walk up a set of stairs, for example. You'll be able to jump on top of a ledge. It's a simple addition, but it allows the world to be explored in far greater depth than before.

Gallery: Skate 2

Continued →

Skate It: Build your career on it


Skate It kicks off in a destroyed city, and as the driving force for the game, you'll be building your skating career on the rubble of San Vanelona. It's important to exploit "virgin territory," as your cameraman says, for your own gains ... at least, in a video game.

Wii owners will finally get their own chance to Skate (It) late next month, just in time for the big holiday season.

Gallery: Skate It

Skate 2's lead platform will be the PS3


Unhappy with the quality of Skate for the PS3? The producers apparently felt the same way -- developer Black Box has stated Skate 2's lead platform will be the PS3 -- this is due to the inferior version of Skate PS3 owners received when the Xbox 360 was the lead platform. For Skate 2, producer Jason DeLong and his team are aiming for the following: "The goal is that if you put both versions side-by-side, you will not be able to tell the difference."

Are Scott Steinberg's words from back in July coming true? Hopefully more third-party developers will choose the PS3 as the lead platform from now on to ensure both versions are on par with one another.

[Via MaxConsole]

More of It gets Skated in new trailer


We've taken two things away from this Skate It trailer: first, that EA is quite proud of their EA Trax. Second, that the choice to wreck San Vanelona for the game was an inspired one. The environments on display in this trailer are insane. Black Box has pulled off a bit of a magic trick here; because of all the rubble, the Skate It courses look kind of like they used to be a real city, but they can be laid out with skateboarding in mind.

Our opinion might change for the worse if there are too many mysteriously banked sections of road and random short lengths of railing in any one location.

Gallery: Skate It

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