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Blur gets blocky in Lego Rock Band
Lego Rock Band is quickly becoming a who's who of famous musicians who don't mind having their hands rendered as cylindrical claws. But until recently, for a game called Rock Band, it's been heavy on the solo artists and suspiciously light on the actual bands. Queen will be brickified for the game, but the first musical combo to be fully shown in LEGO form is Blur, best known for that one song with all the "Woo-hoos" in it. Rolling Stone has the first footage of the band performing that song in-game. You might as well watch it, since the song's already stuck in your head now.
[Via Kotaku]
Blur crossing finish line in 2010

Blur won't be making its scheduled November release, as Activision has officially pulled the arcade racer from the track, pushing it toward a 2010 launch. According to Activision CEO Mike Griffith, the move is being made to "fully optimize the vision [Bizarre] set out to create for Blur including a distinctive and groundbreaking multiplayer mode that will appeal to a broad audience." The vision for Blur!
Activision still has plenty on its plate this holiday season with Call of Duty: Modern Warfare 2 and DJ Hero. Then again, with the early part of 2010 as packed as it is with pushed releases, who knows what delays are still lurking.
Gallery: Blur
Hands-on: Blur (split-screen multiplayer)
I'm a pretty tough customer when it comes to the adoption of racing franchises. To me, the driving genre seems much like a foreign language -- because I haven't been a strict stuent of virtual vehicles since my early youth, attempting to add it to my expansive areas of expertise would be a near-impossible task.
Bizarre Creations' upcoming arcadey racing title Blur eschews the genre's unsavory, ultra-realistic bits, replacing them with weapons, power-ups and fast-paced neck-and-neck action. It's not the first time racing games have swapped out real for enjoyable -- but after playing a handful of four-player split-screen matches at Activision's PAX event, I couldn't remember the last time a racer made said switch so sublimely.
Bizarre Creations' upcoming arcadey racing title Blur eschews the genre's unsavory, ultra-realistic bits, replacing them with weapons, power-ups and fast-paced neck-and-neck action. It's not the first time racing games have swapped out real for enjoyable -- but after playing a handful of four-player split-screen matches at Activision's PAX event, I couldn't remember the last time a racer made said switch so sublimely.
Blur trailer is powered up
- Blur looks like an awesome combination of the slick street racing of Fast and Furious with the unpredictability of Mario Kart-style power ups -- all bathed in gratuitous neon light.
- While really exciting, it's still only our second-favorite Blur-related video of the day.
- The sound of British people talking makes cars look faster. We have no explanation for this.
PAX 2009: Blur gets Twitter support

Bizarre Creation's arcade-style racer, Blur, has received a nitrous-level boost of social networking. Initially, the social component of the game was limited to mock text messages and emails sent from AI racers in the game, who you build love/hate relationships with over the course of your races against each other. Additionally, Blur features faux social networking sites like "Inner Tube" (a Bizarre version of YouTube). Today, real Twitter support has been confirmed for the game, although current details can be summed up in less than 140 characters.
Here we go: Twitter apparently working in both 360 and PS3 versions of Blur. Update example: "I just won 1st place at Hackney!" etc.
So, will we be tweeting from our existing accounts? Is the Xbox 360 version's integration independent of the Xbox Live partnership? Can we see tweeted replies in-game? Can we post Twitpics of our victories? Will the Fail Whale be drivable? We want answers -- and we shall get them!
Here we go: Twitter apparently working in both 360 and PS3 versions of Blur. Update example: "I just won 1st place at Hackney!" etc.
So, will we be tweeting from our existing accounts? Is the Xbox 360 version's integration independent of the Xbox Live partnership? Can we see tweeted replies in-game? Can we post Twitpics of our victories? Will the Fail Whale be drivable? We want answers -- and we shall get them!
Rock Band Weekly: Foo Fighters, Blur, Dropkick Murphys, Blind Melon
So, are we all getting used to Rock Band Weekly across the various platforms being combined in one serving every Friday? No ... um, tough noogies. This is the way it's going to be for the time being. Next week brings a new Foo Fighters pack to the PS3 and Xbox 360, while the Wii gets a whole mess of Red Hot Chili Peppers songs. Meanwhile, Ms. Benatar and Coheed and Cambria make their way to Unplugged. Check it all out after the break..
Blur pre-order bonuses make decision about where to buy less clear

Pre-ordering Bizarre Creations' latest racer from GameStop (Xbox 360, PS3, PC) will net you an "Exclusive Multiplayer Advantage Booster Kit" which unlocks a Ford Bronco and an exclusive "Last Man Standing" multiplayer survival mode, as well as a "Double Fans" bonus for the first ten multiplayer races, which increases your ability to earn money.
Those who pre-order from Game Crazy will receive double cash for the first three single-player races. And purchasing the game on the release date from Best Buy gets a code to unlock a Dodge Hennessey Viper.
Activision still has yet to officially reveal when that release date will be, though all three retailers agree on November 3.
Gallery: Blur box art
Newest Blur video provides insight into game's vision
More importantly, we'll finally find out what the "Shunt" power-up does. Also, how is that not a swear?
Gallery: Blur
Bizarre stands to make $40m if Blur is a hit
If you doubt the potential for success with Blur, the first racing game under the protective wing of new mother bird Activision, then you don't know how popular Bizarre's Project Gotham Racing franchise has been. We didn't either, to tell the truth, until Bizarre's Chris Pickford revealed to Develop that the franchise has sold over seven million.
This is the kind of runaway success Activision is looking for in Blur, as Bizarre could make $40 million should the game meet projected sales by 2012/13. While we don't know what the target sales are, Blur will have close to three years to reach the goal set by Activision when it releases later this year, so we'd say something around the four million mark is definitely not out of the question.
This is the kind of runaway success Activision is looking for in Blur, as Bizarre could make $40 million should the game meet projected sales by 2012/13. While we don't know what the target sales are, Blur will have close to three years to reach the goal set by Activision when it releases later this year, so we'd say something around the four million mark is definitely not out of the question.
Glu also sticking Guitar Hero 5, Blur, Tony Hawk: Ride on cell phones

Activision has stuck with Glu for bringing more than just Modern Warfare 2 to mobile phones. Gamasutra reports that the studio will also create keypad-friendly versions of Guitar Hero 5, Blur and Tony Hawk: Ride for release this year, although we have to question how closely the gameplay of the latter with adhere to that of the peripheral-based console version.
Again, these ports are all for mobile phones, not gaming handhelds masquerading as such, iPhone! (Which, when you think of it, would seem ideally suited for Ride.) They're being made for handsets running Android, Blackberry, Windows Mobile and Java-based operating systems. In Ride's case, we imagine the phone must also be able to handle a rider weight of 300 lbs.
Again, these ports are all for mobile phones, not gaming handhelds masquerading as such, iPhone! (Which, when you think of it, would seem ideally suited for Ride.) They're being made for handsets running Android, Blackberry, Windows Mobile and Java-based operating systems. In Ride's case, we imagine the phone must also be able to handle a rider weight of 300 lbs.
Bizarre: Racing games not meeting sales expectations
We're not certain whose expectations Bizarre Creations' communications manager, Ben Ward, was referring to in his recent -- and incredibly vague -- statements about supposedly disappointing sales of (equally unspecified) racing games, but they must belong to someone. "I won't name any names, [but] more recent titles that were really good, critically acclaimed and we all played them, they didn't sell as well as can be expected," Ward posited to VideoGamer.com.
It's difficult to argue against Ward, as he doesn't suggest anything concrete, but racing games have been competitive in the sales charts this generation (if that's recent enough). Console exclusives such as MotorStorm, Gran Turismo 5 Prologue (a glorified demo!) and Forza 2 all rank among the top 10 bestselling games to date on their respective platforms, and Burnout Paradise has succeeded both at retail and digitally in its lengthy, multiplatform run. Sure, a niche racer like GRID is never going to gain mass appeal (nor is it intended to) and certain staple franchises, like Need For Speed, have dwindled in popularity and quality (hence the reboots), but the racing genre is right where it should be -- at least, in terms of our expectations.
Perhaps Ward and Bizarre just have greater expectations for their upcoming racer, Blur, which we called "a hyper-realistic Mario Kart." That puts Blur in good company, as Mario Kart Wii -- what Ward calls "the exception rather than the rule" -- has sold in excess of 15.4 million units by last count in May. But, really, there's nothing realistic about expecting those kinda numbers.
It's difficult to argue against Ward, as he doesn't suggest anything concrete, but racing games have been competitive in the sales charts this generation (if that's recent enough). Console exclusives such as MotorStorm, Gran Turismo 5 Prologue (a glorified demo!) and Forza 2 all rank among the top 10 bestselling games to date on their respective platforms, and Burnout Paradise has succeeded both at retail and digitally in its lengthy, multiplatform run. Sure, a niche racer like GRID is never going to gain mass appeal (nor is it intended to) and certain staple franchises, like Need For Speed, have dwindled in popularity and quality (hence the reboots), but the racing genre is right where it should be -- at least, in terms of our expectations.
Perhaps Ward and Bizarre just have greater expectations for their upcoming racer, Blur, which we called "a hyper-realistic Mario Kart." That puts Blur in good company, as Mario Kart Wii -- what Ward calls "the exception rather than the rule" -- has sold in excess of 15.4 million units by last count in May. But, really, there's nothing realistic about expecting those kinda numbers.
E3 2009 highlights: The Xbox roundup

We've scoured the dark corners and survived the inferno to piece together this roundup of all things Xbox at E3. Why? Just 'cause we love you. So, draw nier and shift your eyes past the break.
Head-to-head racing with Blur, Need for Speed: Shift, Split/Second, and Forza 3

Hands-on: Blur
After being behind the development wheel of realistic racing titles like PGR (well, realistic at least in look), Bizarre Creations has decided to do away with its half-and-half arcade style and create a different kind of racing experience. That experience is Blur, published by (new parent company) Activision.
As we sat down at the (ridiculously loud) Activision booth in the West Hall during E3 2009, we were greeted by an enthusiastic Bizarre employee who explained this was the game the developer always wanted to make. A fun, almost party-game style racer where players jump behind the wheel of powered-up, real-world vehicles. Yes, strangely, Blur features licensed cars -- with unreal abilities.
Gallery: Blur
Rock Band Wiikly: Iron Maiden and friends
























