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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Shoot and hide cooperatively in Army of Two: The Devil's Cartel screens]]></title><link>http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/</guid><comments>http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/"><img alt="Shoot and hide cooperatively in the latest Army of Two The Devil's Cartel screens" data-src-height="337" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/aottdchidebros599px.jpg" style="margin:4px" /></a></div>A new duo of masked bros debuts in <a href="http://www.joystiq.com/game/army-of-two-the-devils-cartel"><em>Army of Two: The Devil's Cartel</em></a>. See as the two bros shoot stuff, hide from other bros shooting stuff, and shoot even bigger stuff while manning a turret. Shooting and hiding has <em>never been so cooperative</em>.<p><a href="http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/" rel="bookmark">Continue reading <em>Shoot and hide cooperatively in Army of Two: The Devil's Cartel screens</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/">Shoot and hide cooperatively in Army of Two: The Devil's Cartel screens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 22 Aug 2012 19:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20306517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/22/shoot-and-hide-cooperatively-in-army-of-two-the-devils-cartel/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>army-of-two-the-devils-cartel</category><category>bro-bros</category><category>bros</category><category>ea</category><category>ea-visceral</category><category>electronic-arts</category><category>gameplay</category><category>hiding-bros</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>shooting-bros</category><category>visceral-games</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 22 Aug 2012 19:15:00 EST</pubDate></item><item><title><![CDATA[Dojo update: Take a back seat]]></title><link>http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/</guid><comments>http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/screens/" rel="tag">Screens</a></p><div align="center"><a href="http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/dojo_update_spectate_main_article_pic.jpg" alt="" /></a><br /></div>
<br />Games that allow you to <em>watch others</em> play the game you've just dropped fifty bucks on have become increasingly prevalent recently. This trend is something of a mystery to us, probably because we're twitchy, fidgety little monkeys who'd much rather roll our sleeves up and jump into the action ourselves.<br /><br />Nevertheless, <em>Brawl </em>will also cater to those who don't mind taking in the action from afar. "Spectator" mode in Nintendo's scrapper is apparently "something that even people who aren't good at games can enjoy," (not us then, because <em>obviously</em> we <em>rock</em>) and will allow spectators to wager coins on the outcome of a battle. And even if you don't win any bets, you'll still get some free stickers just for watching. Because nobody ever <em>really </em>loses in Nintendo games.<br /><br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/">Dojo update: Take a back seat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 16 Nov 2007 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/gamemode/wi-fi/wi-fi02.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1041571/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/16/dojo-update-take-a-back-seat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>dojo</category><category>fighting</category><category>gamble</category><category>smash</category><category>smash-bros-brawl</category><category>smashbrosbrawl</category><category>spectate</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 16 Nov 2007 11:15:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Composure]]></title><link>http://www.joystiq.com/2007/06/19/wii-warm-up-composure/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/19/wii-warm-up-composure/</guid><comments>http://www.joystiq.com/2007/06/19/wii-warm-up-composure/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a></p><a href="http://www.smashbros.com/en_us/music/music01.html"><img vspace="4" hspace="4" border="1" align="right" alt="Authentic." src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/jukeitup.jpg" /></a>Videogame music has come a far cry from the beeps of yesteryear, with amazing works coming from both studios and <a href="http://www.ocremix.org">independent remixers</a> alike. A musical score is now a critical component of game design, and the big names in gaming are some of the most forward-thinking pioneers in the musical world today.<br /><br />Most classic Nintendo themes have been crafted by the well-known <a href="http://www.joystiq.com/tag/kondo">Koji Kondo</a>, but Nintendo's consoles have been host to dozens upon dozens of brilliant composers. <a href="http://www.joystiq.com/tag/wwu">So</a>, who's your favorite? There's a <em>ridiculous</em> list composing for <em>Super Smash Bros. Brawl</em>, found <a href="http://www.smashbros.com/en_us/music/music01.html">here</a> (which interestingly omits the famed Nobuo Uematsu, who already composed the game's title theme). Which names stand your hair on end?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/19/wii-warm-up-composure/">Wii Warm Up: Composure</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jun 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/music/music01.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/19/wii-warm-up-composure/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/921243/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/19/wii-warm-up-composure/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>composer</category><category>koji</category><category>kondo</category><category>music</category><category>nobuo</category><category>OC</category><category>remix</category><category>smash</category><category>super</category><category>uematsu</category><category>wwu</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 19 Jun 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: SMAAAASH!]]></title><link>http://www.joystiq.com/2007/06/03/wii-warm-up-smaaaash/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/03/wii-warm-up-smaaaash/</guid><comments>http://www.joystiq.com/2007/06/03/wii-warm-up-smaaaash/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div align="center"><a href="http://www.youtube.com/watch?v=7sK3AqFYAWQ"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/smaaash060307.jpg" /></a><br /></div>
We've got a very simple question for you today: <a href="http://www.joystiq.com/tag/wwu">who's your favorite</a> existing <em><a href="http://www.joystiq.com/tag/brawl">Super Smash Bros</a>. </em>character? Is it Ness, or one of the many inferior filler characters they put in so everyone wouldn't just pick Ness?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/03/wii-warm-up-smaaaash/">Wii Warm Up: SMAAAASH!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 03 Jun 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=7sK3AqFYAWQ>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/03/wii-warm-up-smaaaash/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/909378/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/03/wii-warm-up-smaaaash/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>earthbound</category><category>ness</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>smash</category><category>smash bros</category><category>SmashBros</category><category>ssbb</category><category>super smash bros</category><category>SuperSmashBros</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 03 Jun 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Super Smash Bros. Brawl tidbit roundup]]></title><link>http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/</guid><comments>http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.smashbros.com/en_us/index.html"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/smashball.jpg" alt="Mezmerizing..." /></a><br /></div>
For those not compulsively checking the official <em>Smash Bros.</em> website daily for bare snippets of information, we here at Wii Fanboy have decided to perform the service of coalescing tidbits into tid<em>bigs</em>. Over the past week, a few interesting details have surfaced.<br /><br />Most of the reveals are item-based: you may now <a href="http://www.smashbros.com/en_us/howto/technique/technique01.html">move freely with projectile weapons</a> (finally!), and as detailed earlier <a href="http://www.joystiq.com/2007/05/27/wii-warm-up-super-smash-cho-aniki/">here</a>, the new "Gooey Bomb" item was unveiled. The most interesting new item, however, is the Smash Ball, which activates character-specific "<a href="http://www.smashbros.com/en_us/howto/basic/basic02.html">Final Smash</a>" attacks. Mario's is entitled the "<a href="http://www.smashbros.com/en_us/characters/mario.html">Mario Finale</a>" attack, which unleashes a spread-fire explosion attack, and we've seen Link's Triforce blade attack in <a href="http://www.joystiq.com/2006/05/11/super-smash-bros-brawl-video/">an earlier video</a>. Since most competitive <em>Smash Bros.</em> players contend without the randomizing effect of items, it'll be interesting to see if this affects higher-level gameplay.<br /><br />Also unveiled are some of Pit's (of <em>Kid Icarus </em>fame) <a href="http://www.smashbros.com/en_us/characters/pit.html">attacks</a>, which include a controllable arrow of light and limited flight capabilities (most likely the Up+B special). <em>Brawl</em> looks like it's coming together nicely ... do you guys agree?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/">Super Smash Bros. Brawl tidbit roundup</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907491/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/super-smash-bros-brawl-tidbit-roundup/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Ball</category><category>Blog</category><category>Bomb</category><category>Brawl</category><category>Bros</category><category>Final</category><category>Finale</category><category>Gooey</category><category>Icarus</category><category>Kid</category><category>Mario</category><category>Movement</category><category>Pit</category><category>Projectile</category><category>Sakurai</category><category>Smash</category><category>Super</category><category>Update</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 31 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. website finally updates]]></title><link>http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/</guid><comments>http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.smashbros.com/en_us/index.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/smashbros052207.jpg" /></a><br /></div>
After a day of wearing out our F5 key, the <a href="http://www.joystiq.com/tag/brawl"><em>Super Smash Bros. Brawl</em></a> webpage has <a href="http://www.joystiq.com/2007/05/21/smash-bros-countdown-counts-down-to-nothing/">finally</a> made its <a href="http://www.joystiq.com/2007/05/21/wii-warm-up-ssbb-countdown-to-end-in-two-hours/">promised update</a>. Unfortunately, we have yet to find any huge megaton announcements. In fact, some of the content is a little <em>too </em>non-megaton-- like an explanation of the (unchanged) basic rules of <em>Smash Bros.</em><br /><br />There is neat stuff to be found, though, most obviously in the form of a few screenshots that, while they still don't show any new or new-to-<em>Brawl</em> characters,<em> </em>do show off a day/night cycle<em>.</em> Also, the <a href="http://www.smashbros.com/en_us/music/music01.html">list of composers</a> contributing to the game is <em>massive</em>-- a total who's-who of Japanese game music. Some of the composers, we're sure, are only credited for having created the music from <em>Smash </em>characters' original games. But Jun Fukuda and Masafumi Takada from <a href="http://en.wikipedia.org/wiki/Grasshopper_Manufacture">Grasshopper Manufacture</a> are on the list, and that is really exciting.<br /><br />The website promises updates every weekday, so don't let the somewhat underwhelming first day put you off. Keep checking the site for the inevitable character announcements and control scheme explanations!<br /><br /><br /><br />[Thanks, Tigeron Starfire!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/">Smash Bros. website finally updates</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en_us/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901223/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/smash-bros-website-finally-updates/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>fighting</category><category>grasshopper</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>sakurai</category><category>smash</category><category>smash bros</category><category>SmashBros</category><category>ssbb</category><category>super</category><category>super smash bros brawl</category><category>SuperSmashBrosBrawl</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 22 May 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Rumor: Smash Bros and Metroid Prime press conference coming soon?]]></title><link>http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/</guid><comments>http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://wii.ign.com/mail/2007-05-14.html"><img vspace="4" hspace="4" border="1" align="right" alt="He's cool, like me." src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/elementaryschooled.jpg" /></a>The clues are beginning to come together: there's a <a href="http://www.joystiq.com/2007/05/15/super-smash-bros-brawl-site-countdown/">countdown</a> on the official site of <em>Super Smash Bros. Brawl</em>, and some <a href="http://forums.advancedmn.com/showthread.php?t=21614">rumblings</a> of <em>Metroid Prime 3: Corruption</em> news coming around May 20th. In this month once reserved for the mighty E3, it's been quite some time since Nintendo has held a major press conference. Finally, good 'ol <a href="http://www.joystiq.com/tag/casamassina">Matt</a> has made it perfectly clear in a <a href="http://wii.ign.com/mail/2007-05-14.html">recent IGN Mailbag</a>: he's on his way to Seattle next week for some <em>mysterious</em> reason, and it's not for Starbucks.<br /><br /><em>About freakin' time</em>, Nintendo. For a company still claiming that the <a href="http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/">big three</a> will release in 2007, they've been awfully tight-lipped about the impending trio. We look forward to bringing you some surely <em>awesome</em> news coming next week ... uh, you know, assuming that this actually happens.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/">Rumor: Smash Bros and Metroid Prime press conference coming soon?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 18 May 2007 09:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.cubed3.com/news/7563/1/Smash_Bros_and_Metroid_Prime_Wii_Press_Event>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/898528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/18/rumor-smash-bros-and-metroid-prime-press-conference-coming-soon/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Big</category><category>Brawl</category><category>Bros</category><category>Casamassina</category><category>Clue</category><category>Corruption</category><category>Holmes</category><category>IGN</category><category>Mailbag</category><category>Matt</category><category>Metroid</category><category>Prime</category><category>Sherlock</category><category>Smash</category><category>Super</category><category>Three</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 18 May 2007 09:50:00 EST</pubDate></item><item><title><![CDATA[Hacked Super Mario Bros. is better than LittleBigPlanet]]></title><link>http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/</guid><comments>http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/homebrew/" rel="tag">Homebrew</a></p><a href="http://forums.selectbutton.net/viewtopic.php?t=4304"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/mariohack043007.png" alt="" /></a><br />Feeling that <em>Super <a href="http://www.joystiq.com/tag/mario">Mario</a> Bros. </em>lacked in user-generated content, the folks over at SelectButton decided to start randomly inserting text into the <em>Mario </em>ROM (yarrr) and see what happens. Apparently the game is stable enough to run decently with junk added to it, and the results are ... playable and strangely beautiful. Random invisible blocks, palette changes, bizarre sprites, <em>Mario's freaking head is on upside-down, </em>etc. <br /><br />It's pretty significant that some minor shot-in-the-dark hacking can end up generating new <em>Mario</em> levels that instantly make a near-perfect game infinitely more fun. They should be doing this at <em><a href="http://www.joystiq.com/2007/02/25/i-am-information-about-i-am-8-bit-2007/">I am 8-Bit</a>.</em> If only we could do this kind of user-generated level design on the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>,we'd have a compelling answer to Sony's <a href="http://playstation.joystiq.com/search/?q=littlebigplanet"><em>LittleBigPlanet</em></a>. Go ahead and argue with us on that point. We &lt;3 Hacked Mario.<br /><br />Wii Fanboy does <em>not</em> endorse the use of copyrighted ROM images. Just go gawk at the screenshots for a while; that should be enough entertainment.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/">Hacked Super Mario Bros. is better than LittleBigPlanet</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 30 Apr 2007 09:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.selectbutton.net/viewtopic.php?t=4304>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/885036/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/30/hacked-super-mario-bros-is-better-than-littlebigplanet/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>hack</category><category>mario</category><category>nes</category><category>nintendo</category><category>nintendowii</category><category>rom</category><category>super</category><category>supermariobros</category><category>vc</category><category>wii</category><category>wiifanboy</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 30 Apr 2007 09:45:00 EST</pubDate></item><item><title><![CDATA[The Famicom Disk System's Minus World]]></title><link>http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/</guid><comments>http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a>, <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/diskkun040407.jpg" />Here's a bit of game history: when <em>Super <a href="http://www.joystiq.com/tag/mario">Mario</a> Bros. </em>was rereleased for the Japan-only <a href="http://en.wikipedia.org/wiki/Famicom_Disk_System">Famicom Disk System</a>, the "minus world" generated via a well-documented <a href="http://gameinfo.wikia.com/wiki/Guide:Super_Mario_Bros.#The_Minus_World_.28Level_-1.29">glitch</a> changed along with the format. Instead of an infinite water level, players were treated to a whole suite of <a href="http://www.joystiq.com/tag/glitch">glitch</a>-tastic levels, loaded with air-swimming and Princess Toadstool sprites floating in mid-air.<br />This kind of classic minutiae is exactly what we want out of the <a href="http://www.joystiq.com/category/virtual-console">Virtual Console</a>. We'd seriously buy <em>Super Mario Bros. </em>again for a crack at this new minus world. Check out the video after the break!<p><a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/" rel="bookmark">Continue reading <em>The Famicom Disk System's Minus World</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/">The Famicom Disk System's Minus World</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Apr 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://forums.selectbutton.net/viewtopic.php?t=3708>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866809/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/04/the-famicom-disk-systems-minus-world/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>disk</category><category>famicom</category><category>fds</category><category>glitch</category><category>japan</category><category>mario</category><category>minus</category><category>minusworld</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>smb</category><category>super</category><category>supermariobros</category><category>system</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 04 Apr 2007 11:30:00 EST</pubDate></item><item><title><![CDATA[A very special Mega64 event]]></title><link>http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/</guid><comments>http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.mega64.com/smb.htm"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/mega64smbbanner.jpg"  alt="" /></a><br />Those lovable scamps from <a href="http://www.mega64.com">Mega64</a> are at it again! There's never a dull moment when <em>these</em> friends go on a <em>wild,</em> <em>madcap</em> adventure that you<span style="font-style: italic;">'</span>ll <span style="font-style: italic;">never</span><em> forget.</em> Join them, as they discover... the true meaning of friendship.<br /><br />... what? Oh, we were thinking about a different movie. This one's just, you know, some dudes jumping around in <a href="http://www.joystiq.com/tag/mario">Mario</a> Bros. suits and stuff. But it's the patented brand of Mega64 funny-- video game <a href="http://www.mega64.com/ico.htm">characters</a> accosting <a href="http://www.mega64.com/mgs.htm">random</a> (and not so random) people on the street-- that makes their work worth our few seconds of download time.<br /><br />Please, click on the limited-edition post break, and watch the <a href="http://www.joystiq.com/category/video">movie</a> that your whole family is <em>sure to love!</em><p><a href="http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/" rel="bookmark">Continue reading <em>A very special Mega64 event</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/">A very special Mega64 event</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2007 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.mega64.com/smb.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/851105/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/12/a-very-special-mega64-event/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>64</category><category>bros</category><category>cosplay</category><category>link</category><category>luigi</category><category>mario</category><category>mariobros</category><category>mega</category><category>mega64</category><category>miyamoto</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>super mario</category><category>supermario</category><category>supermariobros</category><category>wii</category><category>zelda</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 12 Mar 2007 19:30:00 EST</pubDate></item><item><title><![CDATA[The big three still on for 2007 [update 1]]]></title><link>http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/</guid><comments>http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/#comments</comments><description><![CDATA[<a href="http://wii.ign.com/articles/766/766803p1.html"><img vspace="4" hspace="4" border="0" align="middle" alt="That's some pro 'choppin'" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/thebigthreeedit.jpg" /></a><br />According to IGN, "According to German magazine Gamefront, "According to a Japanese retail conference" (translated from German)"", Nintendo has released a list of first-party games tentatively scheduled for release in 2007. The full list can be found after the break, but it's quite notable to see that the big three of <em>Super Mario Galaxy, Metroid Prime 3, </em>and <em>Super Smash Bros. Brawl</em> are still scheduled to be released in 2007.<br /><br />Keep in mind, we <em>still</em> expect one of these games to be delayed into 2008, but the longer we go without hearing that news, the better. Also noted as that <em>Disaster: Day of Crisis</em> (recently <a href="http://www.joystiq.com/2007/02/22/first-disaster-day-of-crisis-screenshot/">screenshot-icized</a>) is also slated for the Year of the Boar. Can it be true?<br /><br />[Update 1: Holy crap. <em>Melee </em>came out six years ago, Jason, get a grip.]<p><a href="http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/" rel="bookmark">Continue reading <em>The big three still on for 2007 [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/">The big three still on for 2007 [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 11:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/766/766803p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/838575/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/the-big-three-still-on-for-2007/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2007</category><category>Brawl</category><category>Bros</category><category>Corruption</category><category>Galaxy</category><category>Mario</category><category>Metroid</category><category>Prime</category><category>Release</category><category>Smash</category><category>Super</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Fri, 23 Feb 2007 11:35:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Old-school flavor]]></title><link>http://www.joystiq.com/2007/01/18/wii-warm-up-old-school-flavor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/18/wii-warm-up-old-school-flavor/</guid><comments>http://www.joystiq.com/2007/01/18/wii-warm-up-old-school-flavor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://www.joystiq.com/2007/01/15/wii-warm-up-wednesday-gaming-with-the-girls/"><img vspace="4" hspace="4" border="0" align="right" alt="Boooo." src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/classicwwu.jpg" /></a>As much as we want to believe that the Wiimote is the end-all-be-all for video games, we have to concede that there are several genres in which a traditional controller is a more appropriate choice. Nintendo has already noted that <em>Super Smash Bros. Brawl</em> will use a standard controller, but ... which is it? Though Gamecube controller support has yet to be officially confirmed, we have to assume a player may choose between the GC standard and their own classic controller, offered for twenty dollars.<br /><br />What's the problem? Well, the classic controller sucks. If you want four-player <em>Smash</em> (and my <em>God</em> you do), you'll need to spend an additional <em>eighty</em> dollars on peripherals that you might never use again. Furthermore, as it plugs into the expansion port, you have to deal with the awkward Wiimote just sitting in your lap. On the flip side, how many retailers have been carrying copious quantities of Wavebirds? They're still out there, of course, but Nintendo may have to conduct a Wavebird relaunch campaign for those of us who don't already have the gear. What are you hoping for, and <a href="http://nintendowiifanboy.com/tags/wwu">how do you think</a> Nintendo can pull it off?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/18/wii-warm-up-old-school-flavor/">Wii Warm Up: Old-school flavor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Jan 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo.joystiq.com/2007/01/15/wii-warm-up-wednesday-gaming-with-the-girls/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/18/wii-warm-up-old-school-flavor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/737097/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/18/wii-warm-up-old-school-flavor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>classic</category><category>controller</category><category>gamecube</category><category>smash</category><category>support</category><category>wavebird</category><category>wwu</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 18 Jan 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[Sonic confirmed for SSB: Brawl?]]></title><link>http://www.joystiq.com/2007/01/09/sonic-confirmed-for-ssb-brawl/</link><guid isPermaLink="true">http://www.joystiq.com/2007/01/09/sonic-confirmed-for-ssb-brawl/</guid><comments>http://www.joystiq.com/2007/01/09/sonic-confirmed-for-ssb-brawl/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://gonintendo.com/?p=11432"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/01/zomgsonic.jpg"  alt="I dont speak Swedish." /></a><br />People have speculated for quite some time on what out-of-company characters would be joining Solid Snake in the upcoming <em>Super Smash Bros: Brawl</em>. Sonic was an obvious choice, of course, but check out the above picture, seen in the Swedish Nintendo mag +N.<br /><br />Yes, readers, we know, it's still quite dubious. Still, we can't resist such a beauty of a rumor. Now we just need a <em>NiGHTs 2</em> confirmation, <em>Goldeneye</em> on the virtual console, and the ability for the Wii to hack into our brains and overwrite our senses with direct input from the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/01/09/sonic-confirmed-for-ssb-brawl/">Sonic confirmed for SSB: Brawl?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 09 Jan 2007 17:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=11432>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/sonic-confirmed-for-ssb-brawl/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/732773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/01/09/sonic-confirmed-for-ssb-brawl/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Brawl</category><category>Bros</category><category>Brothers</category><category>Knuckles</category><category>Rumor</category><category>Smash</category><category>Snake</category><category>Solid</category><category>Sonic</category><category>Super</category><category>Tails</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Tue, 09 Jan 2007 17:35:00 EST</pubDate></item><item><title><![CDATA[A very merry Virtual Console Christmas [update 2]]]></title><link>http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/</guid><comments>http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/virtual-console/" rel="tag">Virtual Console</a></p><a href="http://www.nintendoworldreport.com/newsArt.cfm?artid=12611"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/smbretro.jpg" alt="YesyesyesyesYES." /></a>Hold on to your mistletoe, folks, Nintendo is dropping all kinds of radiological <em>bombs</em> come Christmas morning. Let's skip the preamble and just head right on in:<br />
<ul>
    <li><em>Super Mario Bros. </em>(NES) - <em>Finally</em>, is all we have to say. The defining "retro" title in video gaming history is finally up for grabs, and you might not have a soul if you don't pick it up.</li>
    <li><em>Street Fighter II: The World Warrior </em>(SNES) - One of the most influential titles in the 16-bit era, <em>Street Fighter II </em>is revered by millions of angry, violent gamers worldwide. And Chun-Li is still hot.</li>
    <li><em>Super Castlevania IV </em>(SNES) - The beginning of the modern <em>Castlevania</em> games, this title features more hot whip action than your mistress on Friday night. And unholy werewolves, too.</li>
    <li><em>Toe Jam and Earl</em> (Sega Genesis) - We've been raving about this funkotronic title for weeks, and it's finally here come Christmas morn. Get your groove on and ignore your holiday dinner ... that's what we're doing, anyway.</li>
    <li><em>R-Type </em>(TG-16) - An apparently famous shooter that we ourselves have not played. We hear it's quite the hit, though. Any takers?</li>
</ul>
This is gonna be one <em>hell</em> of a Monday. Who said presents needed to be encased in paper and under a tree?<br /><br />[Thanks, Benny!]<br /><br />[Update 1: Also, on January 1st, Nintendo will be releasing both <em>Baseball</em> (NES) and <em>Urban Champion</em> (NES). Not that it'll matter. We'll be too busy playing these games to bother.]<br /><br />[Update 2: And no, none of these games are free. Cheapskates.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/">A very merry Virtual Console Christmas [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Dec 2006 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.nintendoworldreport.com/newsArt.cfm?artid=12611>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/723027/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/21/a-very-merry-virtual-console-christmas/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bros</category><category>Castlevania</category><category>Christmas</category><category>Earl</category><category>Fighter</category><category>Jam</category><category>Joe</category><category>Mario</category><category>Monday</category><category>Morning</category><category>Presents</category><category>R-Type</category><category>Street</category><category>Super</category><category>Warrior</category><category>World</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 21 Dec 2006 14:50:00 EST</pubDate></item><item><title><![CDATA[Mario and Luigi take vacation in Vice City]]></title><link>http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/</guid><comments>http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.youtube.com/watch?v=ICoDFooBXpU&amp;eurl="><img vspace="4" hspace="4" border="1" align="middle" src="http://www.joystiq.com/media/2006/11/luigi-grand-theft-mario_lg.jpg" id="vimage_1" alt="" /></a><br />The guys in charge of Robot Chicken, adult swim's stop animation show featuring action figures that takes stabs at pop culture and the gaming world, have shown that when they set out to make something funny, they often succeed with ease. In last night's new episode, their next targets were the Mario bros. and they showed us a much darker side of the brothers than we are used to seeing. Check the video out, which has been embedded into the post after the break.<br /><br />[Via <a href="http://www.joystiq.com/2006/11/06/grand-theft-mario-care-of-robot-chicken/">Joystiq</a>]<p><a href="http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/" rel="bookmark">Continue reading <em>Mario and Luigi take vacation in Vice City</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/">Mario and Luigi take vacation in Vice City</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Nov 2006 09:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=ICoDFooBXpU&amp;eurl=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/697554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/11/07/mario-and-luigi-take-vacation-in-vice-city/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>chicken</category><category>luigi</category><category>mario</category><category>mariobros.</category><category>nintendo</category><category>robot</category><category>robotchicken</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 07 Nov 2006 09:15:00 EST</pubDate></item><item><title><![CDATA[New Smash Bros. trailer and character revealed Friday [Update 1]]]></title><link>http://www.joystiq.com/2006/10/31/new-smash-bros-trailer-and-character-revealed-friday/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/31/new-smash-bros-trailer-and-character-revealed-friday/</guid><comments>http://www.joystiq.com/2006/10/31/new-smash-bros-trailer-and-character-revealed-friday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.smashbros.com/jp/main.html"><img vspace="4" hspace="4" border="0" align="middle" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/smash_bros_brawl_logo_lg.jpg" /></a><br />You know that game called <em>Super Smash Bros. Brawl</em> featuring Nintendo characters and Solid Snake duking it out across a wide variety of environments? No? Okay then ...<br /><br />Well, all horrible attempts at being humorous aside, it turns out <em>another</em> new character is coming to the game and will be revealed in a new trailer, set to release this Friday during the kickoff of <a href="http://www.joystiq.com/2006/10/12/nintendo-world-2006-announced-for-japan/">Nintendo World 2006</a>. Time to let the speculation begin (we're assuming you all think it will be Sonic?) and the comments fly!<br /><br />[Thanks <a href="http://frankcaron.com/">Franky Digital</a>; via <a href="http://gonintendo.com/?p=7628">Go Nintendo</a>]<br /><br />[<font color="red">Update</font>: Turns out our translation of the page was inaccurate as <a href="http://www.1up.com/do/newsStory?cId=3154781">1UP</a> says this will be footage of the new characters moving in-game, not the unveiling of new characters <em>for</em> the game. Bummer ... ]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/31/new-smash-bros-trailer-and-character-revealed-friday/">New Smash Bros. trailer and character revealed Friday [Update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 31 Oct 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/jp/main.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/31/new-smash-bros-trailer-and-character-revealed-friday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/693911/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/31/new-smash-bros-trailer-and-character-revealed-friday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>bros.</category><category>dswii</category><category>nintendo</category><category>nintendowii</category><category>smash</category><category>super</category><category>supersmashbros.brawl</category><category>supersmashbrosbrawl</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 31 Oct 2006 13:55:00 EST</pubDate></item><item><title><![CDATA[Marching band plays gaming hits]]></title><link>http://www.joystiq.com/2006/09/06/marching-band-plays-gaming-hits/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/06/marching-band-plays-gaming-hits/</guid><comments>http://www.joystiq.com/2006/09/06/marching-band-plays-gaming-hits/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><embed width="425" height="350" src="http://www.youtube.com/v/Qu1TPm8kuTU" type="application/x-shockwave-flash"></embed><br />Sure, we could make jokes about how being in a marching band is lame and one's only choice should they be horrible at sports, but we aren't that kind of judgmental blog. Instead, we're the type of blog to pay homage and respect those who manage to convince their superiors that a videogame-inspired medley of tunes should be the focus of the half-time show. That's what this wonderful MSU marching band did, playing tunes from awesome Nintendo games such as <em>Super Mario Bros.</em> and <em>The Legend of Zelda</em>.<br /><br />They also played something from a Microsoft game, we believe. Something having to do with <a href="http://xbox.joystiq.com/search/?q=halo">angels</a>?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/06/marching-band-plays-gaming-hits/">Marching band plays gaming hits</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Sep 2006 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=Qu1TPm8kuTU>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/06/marching-band-plays-gaming-hits/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/664434/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/06/marching-band-plays-gaming-hits/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>band</category><category>bros</category><category>legend</category><category>marching</category><category>mario</category><category>maroon</category><category>mississippi</category><category>msu</category><category>music</category><category>nintendo</category><category>super</category><category>zelda</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 06 Sep 2006 09:00:00 EST</pubDate></item><item><title><![CDATA[A look at how Smash Bros. could work online]]></title><link>http://www.joystiq.com/2006/08/10/a-look-at-how-smash-bros-could-work-online/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/10/a-look-at-how-smash-bros-could-work-online/</guid><comments>http://www.joystiq.com/2006/08/10/a-look-at-how-smash-bros-could-work-online/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://wii.gamedaily.com/game/features/?gameid=4532&amp;id=375"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/mario_in_a_pot.jpg" id="vimage_1" alt="" /></a>Gamedaily has a feature running right now where they look at how <em>Super Smash Bros. Brawl</em> online could work. Dissecting the experience down to three important fields, they discuss what the most important aspects of the title need to make the online roster to ensure the online experience is as endearing as the game is offline.<br /><br />First up are what different game modes will be available for online play. Now, <em>Smash Bros.</em> is such an experience that it can be augmented each and every time you play. There is a core underlying mechanic in just attempting to beat your opponent silly, but there are factors such as stock count, time, locale, as well as the variants such as Coin Battle, that are really going to be tough to bring online. Game Daily thinks that Nintendo really has to leave all of this content in for the online arena, and we're inclined to agree. Really, it's a no-brainer to say that the online multiplayer should very much resemble that of the local multiplayer.<br /><br />Next item of interest is latency issues, or lag. Now, it's no secret that most fighting games rely on speed and intensity to create a great experience, with <em>Smash Bros. </em>being no exception. Other games such as the upcoming <em>Virtua Fighter 5</em> refuse to take their game online because the lag will take away from the title. Nintendo will have their work cut out for them if they hope to provide a lag-free experience. Tecmo's <em>Dead or Alive 4</em>, however, has managed to remain excellent online, so hopefully Nintendo will be able to look to that title for inspiration in how to ensure that the game remains the same online.<br /><br />Finally, the game will undoubtedly need a ranking system. I mean, what's the point if you can't get into a match and/or lobby with your incredible record and talk smack. The question is exactly how will it be done and what will be the criteria for rewarding players with better ranks.<br /><br />Now, we're still not sure this game will even be online or not yet, so keep that in mind while you mull some of this over. When will we find out if it'll be online or not? Probably next year, sadly.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/10/a-look-at-how-smash-bros-could-work-online/">A look at how Smash Bros. could work online</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 Aug 2006 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.gamedaily.com/game/features/?gameid=4532&amp;id=375>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/10/a-look-at-how-smash-bros-could-work-online/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/653018/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/10/a-look-at-how-smash-bros-could-work-online/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>mario</category><category>nintendo</category><category>smash</category><category>super</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 10 Aug 2006 17:00:00 EST</pubDate></item><item><title><![CDATA[Destructible environments and custom characters in SSBB?]]></title><link>http://www.joystiq.com/2006/07/10/destructible-environments-and-custom-characters-in-ssbb/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/10/destructible-environments-and-custom-characters-in-ssbb/</guid><comments>http://www.joystiq.com/2006/07/10/destructible-environments-and-custom-characters-in-ssbb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://n-central.com/modules/news/article.php?storyid=1041"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.joystiq.com/media/2006/07/ssbb.jpg" /></a>Rumors are coming in that a programmer for <em>Super Smash Bros. Brawl</em> has recently said on his blog that the game will be featuring destructible environments and customizable characters. The environments are said to feature terrain that will reflect damage through burning and crumbling. Whether this can be used as a weapon in the game is yet to be determined, as well as the validity of the statement on a whole.<br /><br />As for customizing characters, supposedly the game will employ a new stat system that allows you to customize the play style of each character, inputting data to balance its speed, strength, etc. to the player's liking. Also, it is said that each character will have an arsenal of moves that the player may map to the character, allowing for even more customization.<br /><br />While this is all a huge rumor right now, we sure hope that it turns out to be truth.<br /><br />[Thanks <a href="http://dragoonslair.zeldauniverse.net">Thousand Dragoon Link</a>!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/10/destructible-environments-and-custom-characters-in-ssbb/">Destructible environments and custom characters in SSBB?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 10 Jul 2006 11:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://n-central.com/modules/news/article.php?storyid=1041>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/destructible-environments-and-custom-characters-in-ssbb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/641114/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/10/destructible-environments-and-custom-characters-in-ssbb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>nintendo</category><category>smash</category><category>super</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 10 Jul 2006 11:15:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. most popular game on Game Stats]]></title><link>http://www.joystiq.com/2006/07/06/smash-bros-most-popular-game-on-game-stats/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/06/smash-bros-most-popular-game-on-game-stats/</guid><comments>http://www.joystiq.com/2006/07/06/smash-bros-most-popular-game-on-game-stats/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gamestats.com/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/07/game_stat.jpg" id="vimage_1" alt="" /></a>That's right <em>Halo 3</em>, go take a walk!<br /><br />Over at Game Stats, today's (and yesterday's) most popular game is next year's <em>Super Smash Bros. Brawl</em>. Besides the previously-mentioned, alien-exterminating cyborg, the game has some seriously stiff competition, a majority of which are on the Wii. The console, and obviously its games, are getting major buzz, and for good reason. Face it, we all, Nintendo fanboys or not, want to take Snake into the <em>Smash Bros.</em> arena (namely Hyrule) and kick some ass. Link vs. Snake, or Samus vs. Snake...oh we cannot <em>wait</em>.<br /><br />See also:<br />
<ul>
    <li><a href="http://www.joystiq.com/2006/06/19/rumor-ubisoft-character-making-super-smash-bros-brawl-roster/">Rumor: Ubisoft character making <em>Super Smash Bros. Brawl</em> roster</a></li>
    <li><a href="http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/">Smash Bros. Brawl: who's in, who's out</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/06/smash-bros-most-popular-game-on-game-stats/">Smash Bros. most popular game on Game Stats</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Jul 2006 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamestats.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/06/smash-bros-most-popular-game-on-game-stats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/640118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/06/smash-bros-most-popular-game-on-game-stats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>game</category><category>nintendo</category><category>smash</category><category>stats</category><category>super</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 06 Jul 2006 21:30:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. Brawl: who's in, who's out]]></title><link>http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/</guid><comments>http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://translate.google.com/translate?u=http://www.livewii.fr/news/9350/Des-nouvelles-tetes-pour-Super-Smash-Bros-Brawl.html"><img vspace="4" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/06/ridley.JPG" alt="" /></a>Masashiro Sakurai recently let slip some information about who would not be making the cut come time for <em>Brawl's</em> release, along with who some of the newer cast members are outside of the previously mentioned. We here at The Fanboy don't agree with cutting anyone out of the game, so when we heard that Young Link, Ice Climbers, and Mr. Game &amp; Watch would be getting the boot, we were a little more than upset. The inclusion of three new characters in Young Bowser, Ridley (YES!), and Wind Waker Link are nice, however we just don't understand why anyone has to be cut at all. <br /><br />I think I'm most upset that I won't get to scream 'sauuuuusages' at people in the tone of the <a href="http://www.youtube.com/watch?v=hCSDrtCK2gA&amp;search=kids%20in%20the%20hall%20sausages">famous Kids in the Hall sketch</a> when playing Mr. Game &amp; Watch anymore.<br /><br />[Via <a href="http://www.codenamerevolution.com/?p=809">Codename Revolution</a>; Thanks <a href="http://bpmomega.livejournal.com/">BPM</a> and RageOverdose!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/">Smash Bros. Brawl: who's in, who's out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 07 Jun 2006 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://translate.google.com/translate?u=http://www.livewii.fr/news/9350/Des-nouvelles-tetes-pour-Super-Smash-Bros-Brawl.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/630675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/07/smash-bros-brawl-whos-in-whos-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>nintendo</category><category>ridley</category><category>smash</category><category>waker</category><category>wii</category><category>wind</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 07 Jun 2006 14:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros Dojo update: Snaaaaaaaaaake!]]></title><link>http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/</guid><comments>http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.smashbros.com/en/characters/chara5/index.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.joystiq.com/media/2006/06/snaaaaaaake.JPG" /></a><br />Honestly, how good does the above screenshot make you feel? <br /><br />The Dojo has updated us with a Snake "bio," which only reveals that Snake's attacks will primarily revolve around the use of explosives rather than realistic firearms. The thought of sneaking behind someone and snapping their neck, while in execution during gameplay is more than likely not all that practical, is a keen prospect nonetheless.<br /><br />[Thanks to everyone who sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/">Smash Bros Dojo update: Snaaaaaaaaaake!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Jun 2006 14:41:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en/characters/chara5/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/624068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/01/smash-bros-dojo-update-snaaaaaaaaaake/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>gear</category><category>link</category><category>metal</category><category>smash</category><category>snake</category><category>update</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 01 Jun 2006 14:41:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. site updated again]]></title><link>http://www.joystiq.com/2006/05/25/smash-bros-site-updated-again/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/25/smash-bros-site-updated-again/</guid><comments>http://www.joystiq.com/2006/05/25/smash-bros-site-updated-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.smashbros.com/en/characters/chara3/index.html"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.joystiq.com/media/2006/05/samus.JPG" alt="" /></a><br />The Smash Bros. site has been updated again with two more character bios in Wario and Zero Suit Samus. Turns out that the Zero suit Samus is not a fully selectable character and instead, regular old Samus will shed her armor if certain conditions are met. So considering how Zelda could transform into Sheik in the last game, we're thinking Samus could just shed her armor with a button combination, although why you would want to just throw away the awesome arm cannon is a mystery to me.<br /><br />[Thanks to everyone that sent this in!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/25/smash-bros-site-updated-again/">Smash Bros. site updated again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 May 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en/characters/chara3/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/smash-bros-site-updated-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621773/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/25/smash-bros-site-updated-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>metroid</category><category>nintendo</category><category>smash</category><category>super</category><category>wario</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 25 May 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Smash Bros. Dojo updated]]></title><link>http://www.joystiq.com/2006/05/18/smash-bros-dojo-updated/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/18/smash-bros-dojo-updated/</guid><comments>http://www.joystiq.com/2006/05/18/smash-bros-dojo-updated/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.smashbros.com/en/characters/index.html"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.revolutionfanboy.com/media/2006/05/smash_dojo.JPG" /></a><br />Smash Bros. Dojo, the official <em>Smash Bros.</em> website, has updated the character section. Pit, star of the game <em>Kid Icarus</em> for the NES, and Meta Knight, rival to the gluttonous pink ball that is Kirby, are the first two of the game's characters to receive the star treatment with added screenshots and biographies.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/18/smash-bros-dojo-updated/">Smash Bros. Dojo updated</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 May 2006 13:11:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.smashbros.com/en/characters/index.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/18/smash-bros-dojo-updated/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/619632/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/18/smash-bros-dojo-updated/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brawl</category><category>bros</category><category>dream</category><category>halberd</category><category>icarus</category><category>kid</category><category>kirby</category><category>knight</category><category>land</category><category>meta</category><category>nintendo</category><category>pit</category><category>smash</category><category>super</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 18 May 2006 13:11:00 EST</pubDate></item><item><title><![CDATA[Goro Abe interview [Update]]]></title><link>http://www.joystiq.com/2006/05/18/masamichi-abe-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/18/masamichi-abe-interview/</guid><comments>http://www.joystiq.com/2006/05/18/masamichi-abe-interview/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a></p><a href="http://planetgamecube.com/specialArt.cfm?artid=11588"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.revolutionfanboy.com/media/2006/05/wario.JPG" alt="" /></a><br />For those of you unaware, Goro Abe is the director of development for <em>Warioware: Smooth Moves</em>, the Wii installment in the popular <em>Warioware</em> franchise. In a lengthy Q &amp; A session, Goro discusses how the team comes up with the quirky minigames the series has been known for and some of the challenges that come from developing a title for Nintendo's next-gen system, and even discusses his role in bringing Wario to <em>Super Smash Bros. Brawl</em>.<br /><br />[<em>Update: It's Goro, not Masamichi.</em>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/18/masamichi-abe-interview/">Goro Abe interview [Update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 May 2006 09:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://planetgamecube.com/specialArt.cfm?artid=11588>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/18/masamichi-abe-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/619532/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/18/masamichi-abe-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>abe</category><category>brawl</category><category>bros</category><category>masamichi</category><category>moves</category><category>next-gen</category><category>nintendo</category><category>smash</category><category>smooth</category><category>super</category><category>wario</category><category>warioware</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 18 May 2006 09:12:00 EST</pubDate></item><item><title><![CDATA[Mario site is updated yet again]]></title><link>http://www.joystiq.com/2006/05/16/mario-site-is-updated-yet-again/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/16/mario-site-is-updated-yet-again/</guid><comments>http://www.joystiq.com/2006/05/16/mario-site-is-updated-yet-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/downloads/" rel="tag">Downloads</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><p><a href="http://mario.nintendo.com/"><img hspace="4" src="http://www.joystiq.com/media/2006/05/mario.JPG" align="right" vspace="4" border="1" alt="" /></a>During all the chaos that was E3, we totally neglected to check the <em>New Super Mario Bros.</em> site for updates. That's where trusty reader Jeremy swooped in,&nbsp;wet fish&nbsp;firmly gripped in hand, and waved the large&nbsp;tuna directly into our <em>collective faces</em> screaming "post it!" Not one to ever turn down a <strike>crazed&nbsp;madman</strike> fan, we happily report that the site has received a major overhaul, but if you're too busy actually <em>playing</em> the game to check it out, we'll understand and suffer our fate as best we can.</p>
<p>[Thanks Jeremy Hall!]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/16/mario-site-is-updated-yet-again/">Mario site is updated yet again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 May 2006 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://mario.nintendo.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/mario-site-is-updated-yet-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/618843/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/16/mario-site-is-updated-yet-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bros</category><category>ds</category><category>mario</category><category>new</category><category>nintendo</category><category>site</category><category>super</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 16 May 2006 08:00:00 EST</pubDate></item><item><title><![CDATA[Bowser gets the business]]></title><link>http://www.joystiq.com/2006/05/05/bowser-gets-the-business/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/05/bowser-gets-the-business/</guid><comments>http://www.joystiq.com/2006/05/05/bowser-gets-the-business/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><p><a href="http://media.ds.ign.com/media/682/682879/vids_1.html"><img hspace="4" src="http://www.joystiq.com/media/2006/05/bowser_dead.JPG" align="right" vspace="4" border="1" alt="" /></a>Some videos popped up yesterday over at IGN showcasing several different situations the portly plumber might get himself into in his travels of eating mushrooms and balancing on ropes over lava pits in <em>New Super Mario Bros</em>. The first video even shows Mario duking it out with the&nbsp;big bad Bowser himself in the truest fashion, that is, in a recreation of their very first encounter back during the original <em>Super Mario Bros.</em> This time around has an exception, however, as once he is thrust into the liquid magma, Bowser emerges to the surface, much in the way T1000 did at the end of <em>Terminator 2,</em> thrashing about in great pain, yet displaying a ghastly skeletal visage. Could this finally be the end of Bowser? </p>
<p>Also, how odd is it that his hair doesn't even get scorched?</p>
<p>[Thanks TxdoHawk!]</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/05/bowser-gets-the-business/">Bowser gets the business</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 May 2006 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://media.ds.ign.com/media/682/682879/vids_1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/bowser-gets-the-business/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/615237/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/05/bowser-gets-the-business/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bowser</category><category>bros</category><category>ign</category><category>mario</category><category>new</category><category>super</category><category>t1000,terminator</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 05 May 2006 17:30:00 EST</pubDate></item></channel></rss>