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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[SpyParty redesign: The new art of espionage]]></title><link>http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/</guid><comments>http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/"><img alt="SpyParty redesign The new art of espionage" data-src-height="331" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty-convo-all-blue-1346082865.jpg" style="margin: 4px; " /></a></div>Last year, animator John Cimino turned down a cushy position at Zynga, pre-IPO, to work out of Chris Hecker's garage redesigning Hecker's ambitious, notorious indie game <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a>. Cimino worked in secret since September 2011 to transform the primary colors and block-based skeletons of <em>SpyParty</em>'s characters into the artistic, realistic designs revealed today.<br /><br />Hecker calls the new style "illustrative," and he's extremely pleased with it.<br /><br />"We spent a ton of time trying to figure out the best possible art style for the game," Hecker tells Joystiq. "We really wanted the art style to reflect the same level of subtlety that the gameplay has. I didn't want it to be too realistic or too exaggerated, and I think we hit it on this really nice, call it naturalistic or illustrative - they look like illustrations. I'm super excited."<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyparty-0/">Spyparty (new graphical style; 8/27/12)</a></strong></p><a href="http://www.joystiq.com/photos/spyparty-0/#5236567"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty-allchars_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-0/#5236568"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty-convo-1-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-0/#5236569"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty-convo-4-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-0/#5236570"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty-convo-all-blue_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-0/#5236571"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty-convo-all-green_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/" rel="bookmark">Continue reading <em>SpyParty redesign: The new art of espionage</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/">SpyParty redesign: The new art of espionage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2012 12:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20309822/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>chris-hecker</category><category>john-cimino</category><category>new-art</category><category>pc</category><category>redesign</category><category>spyparty</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 27 Aug 2012 12:10:00 EST</pubDate></item><item><title><![CDATA[SpyParty's graphics leap from 1998 to 2012 in one gallery]]></title><link>http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/</link><guid isPermaLink="true">http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/</guid><comments>http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/#comments</comments><description><![CDATA[<div style="text-align: center; "> <img alt="SpyParty's graphics leap from 1998 to 2012 in one gallery" data-src-height="374" data-src-width="599" src="http://www.blogcdn.com/www.joystiq.com/media/2012/08/spyparty599pxheaderimgnewart.jpg" style="margin:4px" /></div>Up until now, the most interesting thing about <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> was its ridiculously deep gameplay. That remains the case, actually, but the game's new look is certainly something to write home about. We've got a <a href="http://www.joystiq.com/2012/08/27/spyparty-redesign-the-new-art-of-espionage/">full feature</a> with Chris Hecker detailing how the changes took place, but if you just wanna take a looksy, here you go!<p><a href="http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/" rel="bookmark">Continue reading <em>SpyParty's graphics leap from 1998 to 2012 in one gallery</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/">SpyParty's graphics leap from 1998 to 2012 in one gallery</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Aug 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20309895/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/08/27/spypartys-graphics-leap-from-1998-to-2012-in-one-gallery/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>art</category><category>art-style</category><category>chris-hecker</category><category>graphics</category><category>holy-cow</category><category>pc</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 27 Aug 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Crashing EVO: SpyParty's Chris Hecker on depth and fighting games]]></title><link>http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/</guid><comments>http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/"><img alt="Crashing EVO SpyParty's Chris Hecker on depth and fighting games" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/spyparty-2010-11-22-16-43-38-05.png" style="margin: 4px; width: 530px; height: 324px; " /></a></center>When we asked Chris Hecker how <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a> </em>snuck its way into EVO 2012, we didn't think he'd actually tell us - revealing sensitive information is opposed to an entire half of his game's title, after all. We assume it was the <em>other </em>half that allowed him to divulge the details behind how <em>SpyParty</em>, a one-on-one asymmetric Turing Test, snagged a featured spot at the year's largest fighting-game gathering:<br /><br />"It all started with Seth Killian," Hecker said. "Seth and I have talked about my goals for <em>SpyParty </em>to be a game that can eventually be counted among the most intensely competitive player-skill games we have, games like Counter-Strike, Starcraft, <em>LoL</em>, <em>Dota</em> and Street Fighter, and he's been really supportive of that goal.<br /><br />"Seth emailed me and asked if I'd be interested in bringing <em>SpyParty </em>to EVO. I knew a bit about EVO and was kind of blown away by the offer."<br /><br /><em>SpyParty </em>is<a href="http://evo.shoryuken.com/2012/06/25/announcing-the-evo-2012-indie-showcase-titles/"> one of</a> EVO 2012's <a href="http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/">Indie Showcase</a> titles, and will be available for anyone to try out on the expo floor, which is completely free and open to the public July 6-7 at Las Vegas' Caesars Palace.<br /><br />The game itself is based on subtlety, precision and practice, much like many fighting games, but it doesn't involve any twitch movements, bright, flashing colors or hadoukens - and it comes with a four-page manual that <em>must </em>be read before anyone attempts to play it. In terms of pacing for the American audience: if <em>Mortal Kombat</em> is football, <em>SpyParty </em>is soccer.<p><a href="http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/" rel="bookmark">Continue reading <em>Crashing EVO: SpyParty's Chris Hecker on depth and fighting games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/">Crashing EVO: SpyParty's Chris Hecker on depth and fighting games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2012 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20265723/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/25/crashing-evo-spypartys-chris-hecker-on-depth-and-fighting-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>competitive-gaming</category><category>Evo</category><category>evo-2012</category><category>Fighting</category><category>fighting-game</category><category>pc</category><category>seth-killian</category><category>spyparty</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Mon, 25 Jun 2012 19:00:00 EST</pubDate></item><item><title><![CDATA[SpyParty selected as the Indie Showcase title for EVO 2012]]></title><link>http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/</guid><comments>http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/06/21/spy-party-selected-as-the-indie-showcase-title-for-evo-2012/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/spypartyheaderimg530px124124.png" style="width: 530px; height: 298px;" /></a></div>Remember <a href="http://joystiq.com/game/spy-party"><em>Spy Party</em></a>, that sniper vs. spy game Chris Hecker made and <a href="http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/">showed off at our E3 meetup</a> last year? The game, originally designed as the ultimate test of deep gaming skill, is getting a spotlight on one of the biggest competitive gaming stages <a href="http://shoryuken.com/2012/06/21/introducing-evo-2012-indie-showcase-title-spy-party-get-early-access-to-the-beta/">as the Indie Showcase title</a> at EVO 2012.<br /><br />That means <em>Spy Party</em> will be playable at <a href="http://evo.shoryuken.com/">the event in Las Vegas in two weeks</a>, and Hecker says he's hoping to have the demos hooked up to the Internet, letting attendees play some of the top players online. <a href="http://shoryuken.com/2012/06/21/introducing-evo-2012-indie-showcase-title-spy-party-get-early-access-to-the-beta/">50 beta invites are also being given away</a> right now, so head over and sign up if you're interested. <em>Spy Party</em> was designed to test and highlight extreme player skill, so it's awesome to see it get placed in an event that brings in skilled gamers from all over the world.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/">SpyParty selected as the Indie Showcase title for EVO 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 22:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20263754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/spyparty-selected-as-the-indie-showcase-title-for-evo-2012/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>chris-hecker</category><category>evo-2012</category><category>gaming</category><category>pc</category><category>release</category><category>skill</category><category>spy-party</category><category>spyparty</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 21 Jun 2012 22:45:00 EST</pubDate></item><item><title><![CDATA[The Witness is Jon Blow's second shot at all or nothing]]></title><link>http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/</guid><comments>http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/witnessheaderimg530pxq351.jpg" /></a></div>When is <a href="http://www.joystiq.com/game/braid"><em>Braid</em></a> creator Jonathan Blow's second game, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>, going to launch? <em>None of your damn business</em> is when. "When it's good," Blow told Joystiq during a GDC 2012 preview meetup. He's not even sure where <em>The Witness</em> will end up -- beyond PC and iOS, that is. "PSN a year from now? XBLA a year from now?," Blow said. It's possible, but more of a question of if it's worth the expense. <em>The Witness</em> is Blow's second ambitious attempt at crafting a story built around brilliant yet obvious puzzles, but this time it's a fully 3D world. A beautiful and complex one at that. And expenses are adding up.<br /><br />He <a href="http://www.joystiq.com/2011/12/03/the-witness-may-come-to-consoles-after-all/">hired two new programmers</a> not so long ago. Blow can't continue development forever, of course. "In the case of this game, the answer is also when I run out of money. Which may happen," he said. But wait a minute -- didn't <em>Braid</em> rake in boatloads of money and cost around <a href="http://www.eurogamer.net/articles/gdc-braid-cost-200k-to-make-says-blow">quarter of a million bucks</a> to make?<br /><br />"Like I said, I just hired two more programmers and that's expensive. I'm spending all the <em>Braid</em> money on this game," Blow said. That's right: <em>all the Braid money</em>. Right on time, Chris Hecker -- <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> dev, hotel room roommate, and good buddy of Jon's -- shouted, "Crazy person!" To temper the jest at his friend's expense, Hecker admonished, "You attain orbit, and then you stay in orbit!"<p><a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/" rel="bookmark">Continue reading <em>The Witness is Jon Blow's second shot at all or nothing</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/">The Witness is Jon Blow's second shot at all or nothing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Mar 2012 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20191456/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/12/the-witness-is-jon-blows-second-shot-at-all-or-nothing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>gdc</category><category>gdc-2012</category><category>ios</category><category>ipad</category><category>iphone</category><category>jonathan-blow</category><category>mac</category><category>microsoft</category><category>mobile</category><category>pc</category><category>playstation</category><category>ps3</category><category>the-witness</category><category>thekla</category><category>thekla-inc</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 12 Mar 2012 18:00:00 EST</pubDate></item><item><title><![CDATA[Overheard@GDC: The craft of mining]]></title><link>http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/</guid><comments>http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/mineconscreenshot08.jpg" style="border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></div><em><a href="http://www.joystiq.com/game/minecraft">Minecraft</a> </em>creator and recent millionaire Notch held a fireside chat with <em>Spyparty</em>'s Chris Hecker, seated alongside a pixelated fire roaring across a plasma screen in one of the large halls at GDC. Hecker and Notch kicked off the chat with two bottles of Sierra Nevada and a cheers, and for one hour, a roomful of fans and developers listened to the pair of them talk about the intricacies of <em>Minecraft</em>'s development in some of the most riveting, "you had to be there" moments.<br /><br />But one thing Notch said applies to everyone, even those who weren't cool enough to be in the room:<br /><br />"There is one thing that hasn't been found," he declared, referring to the Easter Eggs and cool tricks buried in <em>Minecraft </em>gameplay. Grab a beer (or legally applicable beverage) and get diggin', folks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/">Overheard@GDC: The craft of mining</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Mar 2012 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20190144/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/09/overheard-gdc-the-craft-of-mining/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cheers</category><category>chris-hecker</category><category>fire</category><category>fireside-chat</category><category>gdc-2012</category><category>microsoft</category><category>Minecraft</category><category>notch</category><category>overheard</category><category>pc</category><category>sierra-nevada</category><category>spyparty</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Fri, 09 Mar 2012 23:00:00 EST</pubDate></item><item><title><![CDATA[SpyParty preview: Turing, eat your heart out]]></title><link>http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/</guid><comments>http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2011/09/02/spy-party-preview/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/spypartyheaderimg530px124124.png" style="width: 530px; height: 298px; " /></a></div>These days, multiplayer games are all about letting the player play the way that they want to. Shooters let you customize your loadouts, racers give you a selecton of cars. If it's online, it's all about standing back and letting players determine their experience. And <em><a href="http://www.joystiq.com/game/spyparty" target="_blank">Spy Party</a></em> creator Chris Hecker couldn't care less.<br /><br /><em>Spy Party</em>, his multiplayer espionage game, demands that you play by its rules. It doesn't bend the rules, even in the slightest. Either you learn its complexities, or you lose. Every time. Guaranteed.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyparty-2-23-11/">SpyParty (2/23/11)</a></strong></p><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-01-18-16-51-20-77_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-33-40_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-42-39_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/" rel="bookmark">Continue reading <em>SpyParty preview: Turing, eat your heart out</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/">SpyParty preview: Turing, eat your heart out</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Sep 2011 22:09:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20030745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/02/spy-party-preview-turing-eat-your-heart-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>mac</category><category>pax-prime-2011</category><category>pc</category><category>spyparty</category><dc:creator><![CDATA[Taylor Cocke]]></dc:creator><pubDate>Fri, 02 Sep 2011 22:09:00 EST</pubDate></item><item><title><![CDATA[SpyParty early access pricing solidified (also: appear in the credits!)]]></title><link>http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/</guid><comments>http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/spypartyheaderimg530px124124.png" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 1px; border-right-width: 1px; border-bottom-width: 1px; border-left-width: 1px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; width: 530px; height: 298px; " /></a></div>
We know you're sick of hearing people gush about Chris Hecker's thrilling duel of wits and subterfuge, <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a>. Though we sympathize, there's really only one antidote and that's to become one of those people yourself. The quickest way to do that is by paying for beta access, and Hecker solidified exactly how much that'll run you today.<br />
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As we <a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/">learned in May</a>, the base rate for early entry will be $15, which includes the full game when it launches on PC and -- down the road -- Mac (free console copies likely won't happen). But, and this is the new bit, if that fee just doesn't seem like enough, you can give $50 or more and have your name included in the game's credits. Hecker stresses that beta access will be just that, with no other in-game perks, badges, awards etc. for early birds.<br />
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Apparently, Hecker wasn't listening after all those early <em>SpyParty</em> sessions when we offered him "Anything! Anything! Take it all! Just one more game!" with tears streaming down our faces and wallets upturned. Probably for the best.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/">SpyParty early access pricing solidified (also: appear in the credits!)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Aug 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20015358/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/11/spyparty-early-access-pricing-solidified-also-appear-in-the-cr/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>chris-hecker</category><category>mac</category><category>pc</category><category>spyparty</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 11 Aug 2011 12:30:00 EST</pubDate></item><item><title><![CDATA[Zoom in on these SpyParty Joystiq E3 meetup stats]]></title><link>http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/</guid><comments>http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/snipawow.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 307px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " /></a></div>
Playing <a href="http://joystiq.com/game/spy-party"><em>SpyParty</em></a> at the <a href="http://www.joystiq.com/2011/06/13/relive-the-joystiq-e3-2011-meetup-through-this-video/">Joystiq E3 2011 reader meetup</a> may have been a lot of fun, but it was also serious business. As it turns out, attendees were not only having a good time; they were helping <em>SpyParty</em> developer Chris Hecker collect <a href="http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/">some important data</a>. During our roughly three hour shindig, only 10 spies were shot during the 35 games that were completed. This confirms our long-held suspicion that Joystiq readers are indeed a crafty bunch.<br />
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Hecker also tracked the location and direction of the sniper's laser sight, though he notes he doesn't quite know what to do with the data just yet. At the very least, it looks like the snipers were a busy bunch. Pore over lots more data over at <a href="http://www.spyparty.com/2011/06/16/joystiq-e3-party-playtest-metrics-and-pics/">the <em>SpyParty</em> site</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/">Zoom in on these SpyParty Joystiq E3 meetup stats</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Jun 2011 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19969227/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/17/zoom-in-on-these-spyparty-joystiq-e3-meetup-stats/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>e3-2011</category><category>pc</category><category>reader-meetup</category><category>spyparty</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 17 Jun 2011 00:15:00 EST</pubDate></item><item><title><![CDATA[E3 reader meetup: SpyParty]]></title><link>http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/</guid><comments>http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/spypartyheaderimg530px124124.png" style="width: 530px; height: 298px; " /></a></div>
Perhaps you've been hiding in the bathroom, terrified that a sniper will spot you? We can't think of any other reason you wouldn't have heard of Chris Hecker's <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> otherwise. But in the off chance that you don't know what it's about, <em>SpyParty</em> is a two-player game where one player controls a sniper and the other a spy. While the sniper seeks out the spy (to murder him, <em>naturalmente</em>), the spy attempts to complete a variety of tasks without being spotted.<br />
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Moreover, the game is being developed by just one man -- the aforementioned Chris Hecker. And Hecker, along with a handful of other developers, will be on-hand at our E3 2011 meetup this Friday evening, <em>SpyParty</em> in-tow, so you can tell him yourself how <em>incredibly impressed</em> you are with his unique game.<br />
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Last month, Hecker announced his game -- like <em>Minecraft</em> before it -- will enter a <a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/">paid beta</a> in the near future. Given his presence at Friday night's event, Hecker answered a handful of questions we had about his game's upcoming beta.<p><a href="http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/" rel="bookmark">Continue reading <em>E3 reader meetup: SpyParty</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/">E3 reader meetup: SpyParty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Jun 2011 00:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19959905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/07/e3-reader-meetup-spyparty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>chris-hecker</category><category>e3-2011</category><category>mac</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>reader-meetup</category><category>spyparty</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 07 Jun 2011 00:30:00 EST</pubDate></item><item><title><![CDATA[Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week]]></title><link>http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/</guid><comments>http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamspypartyveranda530-copy.jpg" /></a></div>
Between Jonathan Blow, Chris Hecker and Alex Neuse, the University of California Santa Cruz panel being held next week should be chock full of interesting, honest discussion from the trio of all-star indie developers. The group is being gathered to speak for UCSC's <a href="http://www.soe.ucsc.edu/classes/cmps080k/Spring11/">"Foundations of Interactive Game Design" class</a> on May 26, though the panel is open to the public. The discussion is being moderated by associate professor Noah Wardrip-Fruin.<br />
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As for what's being discussed, your guess is as good as ours. Hecker describes it as "an open panel discussion" and notes that his game <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> unfortunately won't be on-hand for attendees. Blow separately confirmed to us that he doesn't plan on having his studio's next game, <a href="http://www.joystiq.com/game/the-witness"><em>The Witness</em></a>, at the event either. Bit.Trip series co-developer Alex Neuse didn't get back to us before this post was run, but it stands to reason that his next game, <a href="http://www.joystiq.com/game/laserlife"><em>Laserlife</em></a>, won't make an appearance either.<br />
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That isn't to say you should miss the talk, which will assuredly be thought provoking. And hey, if you're that worried about getting a chance to play <em>SpyParty</em>, why not sign up for <a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/">the beta</a>? That worked out pretty well with you and <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a>, right?<p><a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/" rel="bookmark">Continue reading <em>Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/">Go see Hecker, Neuse and Blow speak at UC Santa Cruz next week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 May 2011 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19943943/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/18/go-see-hecker-neuse-and-blow-speak-at-uc-santa-cruz-next-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-neuse</category><category>chris-hecker</category><category>d6</category><category>gaijin-games</category><category>jonathan-blow</category><category>laserlife</category><category>noah-wardrip-fruin</category><category>number-none</category><category>spyparty</category><category>the-witness</category><category>ucsc</category><category>university-of-california</category><category>university-of-california-santa-cruz</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 18 May 2011 19:30:00 EST</pubDate></item><item><title><![CDATA[SpyParty 'Early-Access Beta' sign-ups begin, costs $15 when beta opens]]></title><link>http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/</guid><comments>http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/spypartyheaderimg530px124124.png" /></a></div>
Like <a href="http://www.joystiq.com/game/minecraft"><em>Minecraft</em></a> before it, <em>SpyParty</em> is being made by just one man, and it will cost a nominal amount to access the game's public beta. Creator Chris Hecker announced as much on the <a href="http://www.spyparty.com/2011/05/10/here-we-go-its-spyparty-beta-time/"><em>SpyParty</em> blog</a> today, detailing the game's $15 beta access -- which will eventually roll over into a full game license when <em>SpyParty</em> officially launches -- and also noting that it will be rolled out in batches "over the next few months" as he expands server capacity.<br />
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While <a href="http://www.spyparty.com/beta-sign-up/">signing up</a> to be part of the "Early-Access Beta" program doesn't cost anything, Hecker encourages only serious inquiries to add their email. OS X users should also hold off for the time being, as the beta will be PC-only initially, though Hecker adds "but not forever" in the same breath. Finally, though no specific parameters are given, he says "any 3D graphics card from the past few years" should be sufficient enough to handle the game's visuals.<br />
<br />
Wondering what all the hullabaloo about <em>SpyParty</em> is? Catch up with our extensive coverage of the bizarre and endearing two-player psychological strategy shooter <a href="http://www.joystiq.com/game/spyparty">right here</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/">SpyParty 'Early-Access Beta' sign-ups begin, costs $15 when beta opens</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 May 2011 14:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19936771/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/10/spyparty-early-access-beta-sign-ups-begin-costs-15-when-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>chris-hecker</category><category>early-access-beta</category><category>mac</category><category>paid-beta</category><category>pc</category><category>q2-2011</category><category>release-date</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 10 May 2011 14:25:00 EST</pubDate></item><item><title><![CDATA[PAX East todo: It's not the Length, it's the Mirth (Game Length Versus Value)]]></title><link>http://www.joystiq.com/2011/03/13/pax-east-todo-its-not-the-length-its-the-mirth-game-length/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/13/pax-east-todo-its-not-the-length-its-the-mirth-game-length/</guid><comments>http://www.joystiq.com/2011/03/13/pax-east-todo-its-not-the-length-its-the-mirth-game-length/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/03/12/pax-east-todo-the-digital-game-canon-a-panel-about-video-game/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/paxeast111.jpg" style="width: 530px; height: 273px; " /></a></div>
With new forms of distribution for video games come new pricing models. Outlets like Apple's iOS App Store and digital distribution storefronts like Xbox Live Arcade and PSN are challenging the convention of $60 AAA retail titles, and complicating the already peculiar brand of calculus that gamers use when determining "value". Why is $1 okay on iPhone but $6 is too expensive? Why is one ten-hour retail game criticized for being "too short" while others aren't? Why are we so hung up on game length? Join myself and a stellar lineup of panelists as we wrestle with this age-old quandary.<br />
<br />
Panelists include:
<ul>
	<li>
		<b>Chris Hecker</b> is the sole developer behind <em>SpyParty</em>, the as-yet-undated indie "about human behavior, performance, perception, and deception."</li>
	<li>
		<b>Mike Wilford</b> is CEO of Twisted Pixel, the Austin-based developer behind upcoming downloadable titles <em>Ms. Splosion Man</em> and <em>The Gunstringer</em>.</li>
	<li>
		<b>Albert Reed</b> is the studio director and co-founder of Cambridge-based Demiurge Studios, which has worked on everything from <em>Mass Effect</em> on PC to <em>Borderlands</em>, and its first original IP, the downloadable <em>Shoot Many Robots</em>.</li>
	<li>
		<strong>Chris Grant</strong> is a writer who works from home in his pajamas.</li>
</ul>
The panel takes place at 4:30pm on Sunday, March 13, in the Wyvern Theatre (on the 2nd floor).<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/13/pax-east-todo-its-not-the-length-its-the-mirth-game-length/">PAX East todo: It's not the Length, it's the Mirth (Game Length Versus Value)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 13 Mar 2011 13:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/13/pax-east-todo-its-not-the-length-its-the-mirth-game-length/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19877633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/13/pax-east-todo-its-not-the-length-its-the-mirth-game-length/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Albert-Reed</category><category>Chris-Hecker</category><category>Demiurge</category><category>Mike-Wilford</category><category>PAX</category><category>PAX-East</category><category>PAX-East-2011</category><category>Twisted-Pixel</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Sun, 13 Mar 2011 13:20:00 EST</pubDate></item><item><title><![CDATA[Social game devs rail against divisiveness, armchair designers, and s*** crayons]]></title><link>http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/</guid><comments>http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/#comments</comments><description><![CDATA[<center>
	<a href="http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/"><img border="1" hspace="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/socialgames35.jpg" vspace="0" /></a></center>
As a response to frequent use of social games as punching bags by the rest of the industry, a group of Facebook, mobile, and otherwise social game-identified creators took part in a series of short "rants" during GDC. During this event, a social game was happening in real time: coins were handed out, and attendees were encouraged to collect coins from each other, with the person who was able to get the most invited up for a mini-rant. The winner's rant turned out to be about the positive mental and developmental effects of games. <br />
<br />
Longtime game designer and Loot Drop founder Brenda Brathwaite opened with an impassioned refutation of the division of social gamers from other gamers. People told her she was "ruining games" back when she was working on Wizardry, for making an RPG that could be played alone, implying that this attitude was as harmful as the dismissal of social games now. "We stood together," she said, when games like Mortal Kombat came under attack from government and other groups, and when "hot coffee" came to be known not as a "steaming hot beverage but a steaming pile of shit". She urged that game fans stand together now "because we love games." A transcript of Brathwaite's rant has since been posted on her <a href="http://bbrathwaite.wordpress.com/2011/03/03/gdc-2011-social-game-developers-rant-back/">blog</a>.<p><a href="http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/" rel="bookmark">Continue reading <em>Social game devs rail against divisiveness, armchair designers, and s*** crayons</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/">Social game devs rail against divisiveness, armchair designers, and s*** crayons</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 05 Mar 2011 20:23:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19867377/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/05/social-game-devs-rail-against-divisiveness-armchair-designers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brenda-brathwaite</category><category>brian-reynolds</category><category>chris-hecker</category><category>gdc-2011</category><category>ian-bogost</category><category>mobile</category><category>pc</category><category>scott-jon-siegel</category><category>social-games</category><category>steve-meretzy</category><category>trip-hawkins</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 05 Mar 2011 20:23:00 EST</pubDate></item><item><title><![CDATA[Totally crazy, totally canceled indie games, and the people who made them]]></title><link>http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/</link><guid isPermaLink="true">http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/</guid><comments>http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/03/img1765.jpg" /></a></div>
From <em>World of Goo</em> dev Kyle Gabler to <em>Plants vs. Zombies</em> director George Fan (and everything in between), GDC's "The Failure Workshop" panel was full of thrills. Each of the panel's developers brought a project that never managed to make our acquaintance, offering a detailed explanation of what went wrong.<br />
<br />
Gabler, of 2D Boy, kicked the chair out from under his studio's robot-based sidescroller <em>Robot and the Cities That Built Him</em> when he and his cohorts finally decided that it simply wasn't very fun. After months of mock-ups and brainstorming, the game was finally turned into a fairly basic prototype (<a href="http://2dboy.com/RobotAndTheCities/">playable here</a>) that sealed the project's untimely fate.<p><a href="http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/" rel="bookmark">Continue reading <em>Totally crazy, totally canceled indie games, and the people who made them</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/">Totally crazy, totally canceled indie games, and the people who made them</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 03 Mar 2011 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19866205/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/03/03/totally-crazy-totally-canceled-indie-games-and-the-people-who/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d-boy</category><category>brad-wardell</category><category>canceled</category><category>cancellation</category><category>cat-and-mouse-foosball</category><category>chris-hecker</category><category>definition-six</category><category>elemental-war-of-magic</category><category>flashbang-studios</category><category>gdc</category><category>gdc-2011</category><category>george-fan</category><category>kyle-gabler</category><category>matthew-wegner</category><category>mobile</category><category>off-road-velociraptor-safari</category><category>off-road-velociraptor-safari-hd</category><category>pc</category><category>popcap-games</category><category>robot-and-the-cities-that-built-him</category><category>the-failure-workshop</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 03 Mar 2011 21:00:00 EST</pubDate></item><item><title><![CDATA[New SpyParty video walkthrough sneaks around The Balcony, onto The Veranda]]></title><link>http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/</guid><comments>http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/#continued"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spypartyheaderimg530pxplaybtn3421.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
In case you didn't already know, <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> is being made by one dude -- ex-EA developer turned one-man indie studio, Chris Hecker. As we've been covering his game leading up to GDC, we asked if Hecker would perhaps give us a taste of the <a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/">two new levels</a> he'll be debuting at next week's show in video form. Normally, this might not be such a high-level request, but when you're one man with a family and a game to develop, well ... let's just say we <em>really appreciate</em> how late he stayed up last night.<br />
<br />
Check out the full four-minute walkthrough of both "The Balcony" and "The Veranda" maps just after the break.<br />
<br />
GDC won't be your only chance to check out the lastest <em>SpyParty</em> demo. Hecker will be <a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/">making the cross-country trip</a> to PAX East in March with the new build in tow. Just remember to play it cool!<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyparty-2-23-11/">SpyParty (2/23/11)</a></strong></p><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-01-18-16-51-20-77_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-33-40_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-42-39_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/" rel="bookmark">Continue reading <em>New SpyParty video walkthrough sneaks around The Balcony, onto The Veranda</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/">New SpyParty video walkthrough sneaks around The Balcony, onto The Veranda</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 12:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19859146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/spyparty-video-walkthrough/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>definition-6</category><category>gdc-2011</category><category>microsoft</category><category>pax-east</category><category>pax-east-2011</category><category>pc</category><category>playstation</category><category>ps3</category><category>psn</category><category>spyparty</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 25 Feb 2011 12:30:00 EST</pubDate></item><item><title><![CDATA['The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process]]></title><link>http://www.joystiq.com/2011/02/25/chris-hecker-interview/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/25/chris-hecker-interview/</guid><comments>http://www.joystiq.com/2011/02/25/chris-hecker-interview/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/25/chris-hecker-interview/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/checkerheaderimg530pxarrowpointing.jpg" style="border-width: 0px; border-style: solid; margin: 0px;" /></a></div>
"When you're trying to do that perfect jewel, there's a kind of bar you have to hit. People argue that Jon [Blow, developer of <a href="http://www.joystiq.com/game/braid"><em>Braid</em></a>] could've shipped with the programmer art -- I mean, it won the IGF design competition. And I don't think so. I think the game design was the most important part, but the whole package came together so well -- the way David [Hellman's] art looked with the thing, and the .... I think that there's a certain quality bar that is the expression of what you're trying to do, and you kind of have to hit that."<br />
<br />
<em>SpyParty</em> developer Chris Hecker doesn't plan on releasing his ambitious one-on-one spy game until he feels that it's hit the "perfect jewel" point -- an indescribable essence, or rather, a point in development when the concept and execution gel. "I'm not that interested in shipping the earlier version of it," he told me at an NYU coffeeshop late last year. Hecker's bringing the game with him to next week's Game Developer's Conference where he'll also be <a href="http://schedule.gdconf.com/speaker/Chris-Hecker">giving a few short lectures</a>. And yes, he'll be making the trek across the country in a few weeks <a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/">to PAX East</a> so that everyone can check it out.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyparty-2-23-11/">SpyParty (2/23/11)</a></strong></p><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-01-18-16-51-20-77_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-33-40_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-42-39_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/25/chris-hecker-interview/" rel="bookmark">Continue reading <em>'The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/25/chris-hecker-interview/">'The Incompetent Perfectionist': Inside SpyParty dev Chris Hecker's process</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 25 Feb 2011 10:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/25/chris-hecker-interview/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19857825/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/25/chris-hecker-interview/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>definition-6</category><category>doug-church</category><category>edmund-mcmillen</category><category>jonathan-blow</category><category>microsoft</category><category>nintendo</category><category>nyu</category><category>pc</category><category>playstation</category><category>ps3</category><category>rod-humble</category><category>spyparty</category><category>team-meat</category><category>wii</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 25 Feb 2011 10:25:00 EST</pubDate></item><item><title><![CDATA[SpyParty playable at PAX East, two new levels viewable right now]]></title><link>http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/</guid><comments>http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/thief530pxheaderimgspyparty.jpg" /></a></div>
Ready to get your psychological, one-on-one sleuthery on? Well, good, because Chris Hecker's bringing just that with him to PAX East this March, where his reverse Turing Test game <a href="http://www.joystiq.com/game/spyparty"><em>SpyParty</em></a> will be playable by attendees. Hecker revealed as much to us this afternoon when he shot over screens of two new levels, "The Balcony" and "The Veranda," that we first heard about <a href="http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/">back in January</a>.<br />
<br />
Hecker actually hadn't planned on bringing the game to Boston after last year's experience at PAX Prime. He is, after all, just one man. "Late last year I decided not to attempt PAX East, not because I didn't want to, but mostly because doing PAX West almost killed me. Putting a booth together is an insane amount of work, costs a ton of money, and is just totally exhausting," he told us. By this January, however, he had reconsidered -- "I started getting the itch," he admitted.<br />
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After some mulling over the opportunity -- plus some help from <a href="http://www.joystiq.com/game/slam-bolt-scrappers"><em>Slam Bolt Scrappers</em></a> devs <a href="http://www.firehosegames.com/">Firehose Games</a>, which is generously sharing a spot on the show floor (#1133) with Hecker and <em>SpyParty</em> -- he changed his mind. One piece of logistics he hasn't worked out yet? <em>Where to sleep</em>. "I still haven't figured out where I'm going to sleep, but that seems like a minor detail. What could possibly go wrong?" Indeed!<br />
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Check out Hecker's detailed, hilarious account of how he ended up going to PAX East this year, as well as a handful of new information about new modes in <em>SpyParty</em>, just below the break.<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/spyparty-2-23-11/">SpyParty (2/23/11)</a></strong></p><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913815"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-01-18-16-51-20-77_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913816"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-1_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913819"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-2_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913820"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-33-40_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/spyparty-2-23-11/#3913821"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/spyparty-2011-02-23-13-29-42-39_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/" rel="bookmark">Continue reading <em>SpyParty playable at PAX East, two new levels viewable right now</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/">SpyParty playable at PAX East, two new levels viewable right now</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 23 Feb 2011 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19856774/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/23/spyparty-playable-at-pax-east-two-new-levels-viewable-right-now/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>definition-6</category><category>indie</category><category>pc</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 23 Feb 2011 20:00:00 EST</pubDate></item><item><title><![CDATA[Two new (super difficult) Spy Party maps in the works]]></title><link>http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/</guid><comments>http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/gamspypartyveranda530-copy.jpg" vspace="0" /></a></div>
Chris Hecker has <a href="http://spyparty.com/2011/01/19/a-deathtrap-and-a-walk-in-the-park/">updated the blog</a> of his innovative Turing Test-turned-espionage thriller, <em><a href="http://www.joystiq.com/game/spyparty">Spy Party</a></em>, with a look at two new maps he's been designing. Unlike the plain, rectangular "Ballroom" we've seen before, the new levels don't offer balanced gameplay.<br />
<br />
For instance, the "Balcony" map is a small, open area which can only fit about eight characters, making the Spy's job a living hell. On the other hand, the "Veranda" location (pictured) hosts 22 characters and requires the Sniper to move around in order to get a clear <em>shot</em> at every area of the map.<br />
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These new maps sound interesting, but we're not sure the Sniper needs a helping hand on any levels. Isn't it bad enough that the dude has an extremely high-powered sniper rifle?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/">Two new (super difficult) Spy Party maps in the works</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jan 2011 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19807492/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/20/two-new-super-difficult-spy-party-maps-in-the-works/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>balcony</category><category>chris-hecker</category><category>definition-6</category><category>indie</category><category>pc</category><category>spyparty</category><category>veranda</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 20 Jan 2011 05:00:00 EST</pubDate></item><item><title><![CDATA[SpyParty dev details his Blizzard-inspired 'depth first' approach]]></title><link>http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/</guid><comments>http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/chrisheckerspeechnyu530pxheaderimg.jpg" vspace="4" /></a></div>
Speaking to a packed room at New York University's Game Center last week, developer <a href="http://www.joystiq.com/tag/chris-hecker">Chris Hecker</a> -- a man perhaps best known for giving ... <em>impassioned</em> rants -- detailed his "depth first, accessibility later" approach to development of his latest project, <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a></em>. The game is a twist on <a href="http://en.wikipedia.org/wiki/Turing_test">the Turing Test</a>: one player is "the Spy" while the other is "the Sniper." The Spy must complete a set of objectives without being spotted, while the Sniper looks on and tries to pick out who the Spy is from a group of NPCs (and then murder that Spy) before the time runs out.<br />
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How does the sniper spot the spy? By paying attention to a variety of "tells" -- from the subtle (a human Spy's order of actions may differ from an NPC's) to the "hard" (catch the Spy covertly slip an object to an NPC). As Hecker is keen to point out, <em>SpyParty</em> is a game about human interaction. "You have to decide where you're going, go there and don't look back (basically). Of course, I also make the NPCs fidget occasionally, just to fuck with people," Hecker revealed to a laughing audience. "And that's interesting -- that interplay ... I mean, it's an inverse Turing Test at a certain level."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/">Chris Hecker's SpyParty lecture @ NYU's Game Center</a></strong></p><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591951"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591949"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1342_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591948"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1341_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591941"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1335_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591940"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1334_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/" rel="bookmark">Continue reading <em>SpyParty dev details his Blizzard-inspired 'depth first' approach</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/">SpyParty dev details his Blizzard-inspired 'depth first' approach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19725580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>definition-6</category><category>frank-lantz</category><category>game-center</category><category>indie</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[NYC: Come play SpyParty with Chris Hecker at NYU]]></title><link>http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/</guid><comments>http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/spypary530pxheaderimg223.jpg" /></a></div>
Back at PAX, game developer Chris Hecker had his innovative project, <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a>, </em>on hand for showgoers to try out. Justin <a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/">loved it</a>, and now those of us in the Northeast who couldn't make it to Seattle earlier this year will be able to get our hands on it, as Hecker is holding an open play session today at New York University's Game Center (not to be confused with Apple's <em>virtual</em> <a href="http://www.joystiq.com/tag/game-center">Game Center</a>).<br />
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From 1-7PM, Hecker will host the hands-on session in the Game Center's Open Library at 721 Broadway, followed by a talk about the game wherein he'll ask for player feedback and discuss development. He'll also be interviewed by Game Center director (and <em><a href="http://www.joystiq.com/tag/drop7">Drop7</a></em> creative lead) Frank Lantz. Hecker says this will be "the last playtest for awhile," so we'd suggest jumping on the chance while you can. <br />
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And if all that wasn't enough to entice you, <em>yes</em>, refreshments will be served. Head past the break for all the specifics (and the gorgeous full-size art for the event).<p><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/" rel="bookmark">Continue reading <em>NYC: Come play SpyParty with Chris Hecker at NYU</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/">NYC: Come play SpyParty with Chris Hecker at NYU</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19723799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>event</category><category>frank-lantz</category><category>game-center</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>pc</category><category>playtest</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 18 Nov 2010 10:45:00 EST</pubDate></item><item><title><![CDATA[SpyParty preview: A triumph of reverse intelligence]]></title><link>http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/</guid><comments>http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/#comments</comments><description><![CDATA[<div style="margin-bottom: 0in; text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/spypartyprev.jpg" /></div>
I know times are tight, especially for one-man indie dev teams, but, as a service to the gamers of Earth, Chris Hecker has got to get a better booth. <br />
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In a nondescript corner of PAX, under a nondescript banner and sporting slightly worse than nondescript graphics (all placeholder, Hecker assured) it would have been easy to miss <a href="http://www.joystiq.com/tag/spyparty"><em>SpyParty</em></a>. It would have been a particularly unfortunate fate considering it was (drumroll) the best thing I've played at PAX so far.<p><a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/" rel="bookmark">Continue reading <em>SpyParty preview: A triumph of reverse intelligence</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/">SpyParty preview: A triumph of reverse intelligence</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 Sep 2010 00:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19621601/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>indie</category><category>pax-2010</category><category>spyparty</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Sun, 05 Sep 2010 00:01:00 EST</pubDate></item><item><title><![CDATA[Recently laid-off devs rant about being recently laid off]]></title><link>http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/</guid><comments>http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/gamdevelopersrant580.jpg" alt="" /></div>
I think we can all agree that, aside from being hit by a speeding train or dropping a hot meal you've been cooking for hours, <a href="http://www.joystiq.com/tag/layoffs">being fired from your job</a> is like, <em>the worst</em> thing that can happen to you. As such, we expected the speakers on last week's <a href="http://www.joystiq.com/tag/gdc-2010">GDC</a> rant panel, titled "Fired and Fired-up: Jobless Developer's Rant," to be especially inflammatory. We were not disappointed.<br />
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Just past the jump, we've highlighted three of our favorite presentations from the panel. Some of them get awfully, <em>explicitly</em> blue, so if you happen to find yourself reading this video game news site while at work, you might want to think twice about going beyond the break. (You should also get back to work, you lazy so-and-so!)<p><a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/" rel="bookmark">Continue reading <em>Recently laid-off devs rant about being recently laid off</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/">Recently laid-off devs rant about being recently laid off</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 15 Mar 2010 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19397983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/15/gdc-recently-laid-off-developers-rant-about-being-laid-off/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carey-chico</category><category>chris-hecker</category><category>developer</category><category>development</category><category>ea</category><category>Electronic-Arts</category><category>ensemble</category><category>firing</category><category>gdc-2010</category><category>layoffs</category><category>maxis</category><category>microsoft</category><category>pandemic</category><category>panel</category><category>paul-bettner</category><category>rant</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 15 Mar 2010 13:30:00 EST</pubDate></item><item><title><![CDATA[Former Maxis employee working on new project, SpyParty]]></title><link>http://www.joystiq.com/2009/08/30/former-maxis-employee-working-on-new-project-spyparty/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/30/former-maxis-employee-working-on-new-project-spyparty/</guid><comments>http://www.joystiq.com/2009/08/30/former-maxis-employee-working-on-new-project-spyparty/#comments</comments><description><![CDATA[<div align="center"><a href="http://spyparty.com/"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/gam_spyparty_580.jpg" /></a></div>
If you enjoyed the bioengineering action of <a href="http://www.joystiq.com/tag/spore"><em>Spore</em></a>, you owe Chris Hecker a debt of gratitude. He was a contributing developer for the title, and is a six-year employee at Maxis -- rather, he <em>was</em> an employee, until <a href="http://chrishecker.com/Elvis_Has_Left_The_Building">he was let go</a> from the company during <a href="http://www.joystiq.com/2009/08/26/ea-confirms-maxis-layoffs-publisher-still-committed-to-spore/">Maxis' recent round of layoffs</a>. However, he's not recovering from the downsizing by crying into his ice cream -- instead, he's using his newly found free time to develop one of the most interesting-sounding independent games we've heard of in a while.<br />
<br />
Hecker's project, <a href="http://spyparty.com/"><em>SpyParty</em></a>, pits two players against each other in two different roles -- one plays the eponymous Spy, who must move around a party, discreetly completing objectives and blending in with the other guests. The other player is a Sniper who must identify the Spy's movements, and, well, <em>snipe</em> them. The game <a href="http://spyparty.com/about/">was received fairly well</a> when demoed at GDC earlier this year -- now, we hope Hecker will have the time he needs to crank out a finished product. Best of luck, Chris!<br />
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[Via <a href="http://news.bigdownload.com/2009/08/30/laid-off-maxis-employee-gets-to-work-on-new-indie-game/">Big Download</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/30/former-maxis-employee-working-on-new-project-spyparty/">Former Maxis employee working on new project, SpyParty</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 30 Aug 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://spyparty.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/30/former-maxis-employee-working-on-new-project-spyparty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19145200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/30/former-maxis-employee-working-on-new-project-spyparty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>developer</category><category>indie</category><category>layoffs</category><category>maxis</category><category>pc</category><category>spore</category><category>spy</category><category>spyparty</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 30 Aug 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Key Square Enix, Media Molecule, Valve, Maxis staff keynoting Montreal game summit]]></title><link>http://www.joystiq.com/2009/08/11/key-square-enix-media-molecule-valve-maxis-staff-keynoting-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/11/key-square-enix-media-molecule-valve-maxis-staff-keynoting-mo/</guid><comments>http://www.joystiq.com/2009/08/11/key-square-enix-media-molecule-valve-maxis-staff-keynoting-mo/#comments</comments><description><![CDATA[<div align="center"><a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/08-11-2009/0005075665&amp;EDATE="><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/migs.logo.2.081109-580px.jpg"  alt="" /></a><br />
<div align="left">The keynote speaker lineup for the <a href="http://www.sijm.ca/2009/">Montreal International Game Summit 09</a> has <a href="http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/08-11-2009/0005075665&amp;EDATE=">been announced</a>, and, fittingly, it's an international bunch. In fact, the Canadian event, which runs November 16 and 17, will be kicked off by Square Enix prez Yoichi Wada.<br /><br />Other speakers announced include Paul Holden, lead architect at <em><a href="http://www.joystiq.com/tag/littlebigplanet">LittleBigPlanet</a> </em>dev Media Molecule; Chris Hecker, lead architect at EA Maxis; Valve's Jason Holtman, the bizdev exec who heads up <a href="http://www.joystiq.com/tag/steam">Steam</a>; and <a href="http://www.amazon.com/Smartbomb-Quest-Entertainment-Videogame-Revolution/dp/1565125452/ref=sr_1_1?ie=UTF8&amp;s=books&amp;qid=1250024599&amp;sr=8-1">author</a> slash NPR games contributor Heather Chaplin. It's Hecker who will wind up the event with a discussion titled,  "Can video games be considered as cultural products in the same way as literature or theatre?" Yes, the "games as art <a href="http://www.joystiq.com/2008/02/12/jim-preston-games-as-art-debate-is-meaningless/">debate</a>" -- or at least one person's views on it.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/11/key-square-enix-media-molecule-valve-maxis-staff-keynoting-mo/">Key Square Enix, Media Molecule, Valve, Maxis staff keynoting Montreal game summit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Aug 2009 22:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.prnewswire.com/ViewContent.aspx?ACCT=109&amp;STORY=/www/story/08-11-2009/0005075665&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/11/key-square-enix-media-molecule-valve-maxis-staff-keynoting-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19126088/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/11/key-square-enix-media-molecule-valve-maxis-staff-keynoting-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>heather-chaplin</category><category>jason-holtman</category><category>keynote</category><category>maxis</category><category>media-molecule</category><category>montreal-international-game-summit</category><category>montreal-international-game-summit-09</category><category>paul-holden</category><category>square-enix</category><category>valve</category><category>yoichi-wada</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 11 Aug 2009 22:59:00 EST</pubDate></item></channel></rss>