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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title>Animator: Rare not currently working on further retro revivals</title><link>http://www.joystiq.com/2008/09/19/animator-rare-not-currently-working-on-further-retro-revivals/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/19/animator-rare-not-currently-working-on-further-retro-revivals/</guid><comments>http://www.joystiq.com/2008/09/19/animator-rare-not-currently-working-on-further-retro-revivals/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><div align="center"><a href="http://www.computerandvideogames.com/article.php?id=197542"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/fromthedead.jpg" alt="" /></a></div>
Bad news for anyone who wants a new version of <a href="http://en.wikipedia.org/wiki/Cobra_Triangle"><em>Cobra Triangle</em></a>. It seems that Rare isn't looking to bring back any <a href="http://www.joystiq.com/tag/Banjo-Kazooie/">more</a> of its classic franchises "at the moment," according to Senior Animator Elissa Miller. In an interview with Britain's 360 Gamer (<a href="http://www.computerandvideogames.com/article.php?id=197542">re-reported by CVG</a>), Miller explained "we've always got to have a reason to revive a franchise, we don't do games just for the sake of them." Fair enough, but really, if you just wanted to make a new <a href="http://en.wikipedia.org/wiki/Snake_Rattle_%27n%27_Roll"><em>Snake, Rattle 'n' Roll</em></a> just for the sake of making it, well, we wouldn't really mind. Honest.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=197542>Read</a> | <a href="http://www.joystiq.com/2008/09/19/animator-rare-not-currently-working-on-further-retro-revivals/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1319273/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/09/19/animator-rare-not-currently-working-on-further-retro-revivals/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>cobra-triangle</category><category>franchise</category><category>rare</category><category>rareware</category><category>snake-rattle-n-roll</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-09-19T15:45:00+00:00</dc:date></item><item><title>Joystiq hands-on: Street Fighter II HD (XBLA/PSN)</title><link>http://www.joystiq.com/2008/03/13/joystiq-hands-on-street-fighter-ii-hd-xbla-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/joystiq-hands-on-street-fighter-ii-hd-xbla-psn/</guid><comments>http://www.joystiq.com/2008/03/13/joystiq-hands-on-street-fighter-ii-hd-xbla-psn/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/fighting/" rel="tag">Fighting</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><div align="center"><img vspace="4" hspace="0" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/sf2hdlogo490.jpg" /><br /></div>
I'm not a <em>Street Fighter</em> fanatic, but I've enjoyed the series over the years. So with this casual approach, I recently tried the XBLA beta of <em>Super Street Fighter II Turbo HD Remix</em>, available soon to <a href="http://www.joystiq.com/2008/03/12/street-fighter-ii-hd-beta-bundled-with-commando-3/">buyers of <em>Commando 3</em></a> on XBLA. The full version will be out this Summer for that system and PSN.<br /><br />Frankly, I don't even remember which character I played. It doesn't help that my only choices were Ken and Ryu, who have nearly the same moves. My helpful opponent reminded me how to do some of the special attacks; I was far out of practice on the Hurricane Kick, but I could throw fireballs right away.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/">Super Street Fighter II Turbo HD Remix</a></strong></p><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/696414/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ssfiihd_screens-11_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/696413/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ssfiihd_screens-7_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/696412/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ssfiihd_screens-1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/696411/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ssfiihd_screens-5_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/super-street-fighter-ii-turbo-hd-remix/696410/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/ssfiihd_screens-6_thumbnail.jpg" alt="" title="" /></a></div>Our widescreen fights looked crisp and <a href="http://www.joystiq.com/2007/10/24/first-screens-show-street-fighter-2-hd-in-action-looking-good/">perfectly redrawn</a>, but I didn't spend much time taking in the visuals. Instead, I used the stick and six buttons to try to attack, defend, and counter-attack. And from my laid-back style -- I call it "shrugging panda" -- it felt good. I always thought <em>Street Fighter</em> captured this back-and-forth dance better than most fighting games.<br /><br />The fights alternated between standard and <a href="http://www.joystiq.com/2007/11/12/game-designer-talks-rebalancing-street-fighter-2-hd/">rebalanced</a> modes, but I didn't notice a clear difference in that moment. I'm sure that gamers who remember all of the attacks will be able to tell. In my handful of matches, I was content to just walk through the steps with an old, familiar partner. Sure, she's had some work done, but <em>Super Street Fighter II Turbo HD Remix</em> comes out feeling timeless.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2008/03/13/joystiq-hands-on-street-fighter-ii-hd-xbla-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1138786/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/13/joystiq-hands-on-street-fighter-ii-hd-xbla-psn/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>1080p</category><category>backbone-entertainment</category><category>capcom</category><category>classic</category><category>fighting</category><category>hd</category><category>hyper-fighting</category><category>online</category><category>psn</category><category>remake</category><category>street-fighter</category><category>street-fighter-hd</category><category>street-fighter-remix</category><category>super-street-fighter-ii-turbo-hd-remix</category><category>xbla</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-03-13T13:30:00+00:00</dc:date></item><item><title>Make toon tunes with Looney Tunes: Cartoon Conductor</title><link>http://www.joystiq.com/2008/03/13/looney-tunes-cartoon-conductor/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/13/looney-tunes-cartoon-conductor/</guid><comments>http://www.joystiq.com/2008/03/13/looney-tunes-cartoon-conductor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/rhythm/" rel="tag">Rhythm</a></p><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/03-13-2008/0004773216&amp;EDATE="><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/looneytunes.jpg" alt="" /></a>Remember back in the early '90s when you couldn't turn your head without running into another <a href="http://www.mobygames.com/game-group/tv-cartoon-inspired-games/offset,275/so,1d/">knock-off platformer based on some popular cartoon property</a>? Well, it seems the rhythm-action game is the platformer for the new millennium. Case in point: Eidos' just-announced <em><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/03-13-2008/0004773216&amp;EDATE=">Looney Tunes: Cartoon Conductor</a>, </em>coming to the Nintendo DS this June.<br /><br />Players will use the stylus to conduct classic tunes from the, er, 'toons, and then be "rewarded with clips from favorite Looney Tunes cartoon moments." Bugs Bunny, Porky Pig, Daffy Duck, Sylvester the Cat and Tweety will be on hand for a game designed for "absolutely everybody who enjoys simple but addictive gameplay." And who doesn't enjoy that? No one, that's who! So that means everybody will enjoy this game! It's logic as indestructible as an <a href="http://home.nc.rr.com/tuco/looney/acme/indestructo.html">ACME Indestructo Steel Ball</a>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/03-13-2008/0004773216&amp;EDATE=>Read</a> | <a href="http://www.joystiq.com/2008/03/13/looney-tunes-cartoon-conductor/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1139200/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/13/looney-tunes-cartoon-conductor/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>animation</category><category>bugs-bunny</category><category>cartoons</category><category>classic</category><category>DS</category><category>eidos</category><category>looney-tunes</category><category>porky-pig</category><category>rhythm</category><category>tweety</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-03-13T12:45:00+00:00</dc:date></item><item><title>Return to Dark Castle demo returns</title><link>http://www.joystiq.com/2008/03/01/return-to-dark-castle-demo-returns/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/01/return-to-dark-castle-demo-returns/</guid><comments>http://www.joystiq.com/2008/03/01/return-to-dark-castle-demo-returns/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/mac/" rel="tag">Mac</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/adventure/" rel="tag">Adventure</a></p><div align="center"><a href="http://superhappyfunfun.com/games/gam_returntodc.html"><img vspace="4" hspace="0" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/return_to_dc490.jpg" alt="" /></a><br /></div> Mac gamers can finally play a new demo for <em>Return to Dark Castle</em>, the game that keeps <strike>crying wolf about</strike> delaying its release date. The <a href="http://www.joystiq.com/2007/03/29/indie-mac-title-return-to-dark-castle-still-hasnt-returned/">delays</a> have gone on for <a href="http://en.wikipedia.org/wiki/Return_To_Dark_Castle">so long</a> that Mac gamers might see this as their personal <a href="http://www.joystiq.com/tag/duke-nukem"><em>Duke Nukem Forever</em></a>. Teases picked up again <a href="http://www.tuaw.com/2008/02/01/in-pursuit-of-the-black-knight-again/">a month ago</a>, and the game's <a href="http://superhappyfunfun.com/games/gam_returntodc.html">website</a> uses caps and italics to stress that it'll release "<em>very, VERY soon</em>."<br /><br />Even if the game never ships, the just-released <a href="http://superhappyfunfun.com/games/demos/DarkCastle3Demo.dmg">demo</a> is worth a quick play. It feels almost identical to its Mac <a href="http://en.wikipedia.org/wiki/Dark_Castle">gaming</a> <a href="http://en.wikipedia.org/wiki/Beyond_Dark_Castle">canon</a> ancestors, with the same sharp controls. The old sound effects we remember from 1986 and 1987 are back. And while we would have lightly updated some of the basics -- like rats that disappear after being hit with a rock -- the unchanged action holds up surprisingly well.<br /><br />Look, <em>Return to Dark Castle</em>, stop being such a tease. Even after all these years, your demo makes us miss you again. Come back <em>very VERY soon</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://superhappyfunfun.com/games/gam_returntodc.html>Read</a> | <a href="http://www.joystiq.com/2008/03/01/return-to-dark-castle-demo-returns/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1128872/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/03/01/return-to-dark-castle-demo-returns/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>dark-castle</category><category>darkcastle</category><category>delay</category><category>demo</category><category>mac</category><category>return-to-dark-castle</category><category>returntodarkcastle</category><category>tease</category><dc:creator>Zack Stern</dc:creator><dc:date>2008-03-01T15:30:00+00:00</dc:date></item><item><title>Calculating the Virtual Console's savings rate</title><link>http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/</guid><comments>http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.vintagecomputing.com/index.php/archives/416"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/pileofmoney.jpg" /></a>Obviously, owning games on the <a href="http://www.joystiq.com/tag/VirtualConsole/">Wii Virtual Console</a> is a lot more convenient than having dozens of cartridges for a variety of classic systems laying around the house. But does it make fiscal sense as well as organizational sense? To find out, the folks at <a href="http://www.vintagecomputing.com/index.php/archives/416">Vintage Computing &amp; Gaming</a> compared the price of current Virtual Console selections to the going rate for the same classic carts on eBay.<br /><br />The results, unsurprisingly, showed an average savings of about 50 percent over the eBay price across the VC library. Sure, you're paying a few extra dollars for ultra-common clunkers like <em>Double Dribble</em>, but you're saving nearly $200 on ultra-rare games like <em>Bonk 3: Bonk's Big Adventure</em>. In fact, Turbo-Grafx fans can save roughly 75% buying their library on the Wii rather than eBay.<br /><br />Of course, as VC&amp;G points out, games bought for the Virtual Console have functionally zero resale value, so those interested in collectability should shell out the extra money. Those interested in actually playing the games, however ...<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.vintagecomputing.com/index.php/archives/416>Read</a> | <a href="http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1102957/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/31/calculating-the-virtual-consoles-savings-rate/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>collectable</category><category>downloads</category><category>eBay</category><category>Genesis</category><category>NES</category><category>SNES</category><category>Turbo-Grafx</category><category>Virtual Console</category><category>virtual-console</category><category>VirtualConsole</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-01-31T14:00:00+00:00</dc:date></item><item><title>Extremely rare Adventure Vision system up on eBay</title><link>http://www.joystiq.com/2008/01/23/extremely-rare-adventure-vision-system-up-on-ebay/</link><guid isPermaLink="true">http://www.joystiq.com/2008/01/23/extremely-rare-adventure-vision-system-up-on-ebay/</guid><comments>http://www.joystiq.com/2008/01/23/extremely-rare-adventure-vision-system-up-on-ebay/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><div align="center"><a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=170187438707"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/01/adventurevision.jpg" alt="" /></a><br /></div>
So, you think your classic gaming collection is pretty complete, huh? You think your unopened <a href="http://en.wikipedia.org/wiki/Vectrex">Vectrex</a> and mint-condition <a href="http://en.wikipedia.org/wiki/Fairchild_Channel_F">Fairchild Channel F</a> make you a true collector, do ya? Trust us, your collection means nothing unless and until you own your own <a href="http://www.adventurevision.com/">Entex Adventure Vision</a>.<br /><br />Released for about two seconds back in 1982 (only about 10,000 were produced), the LED-based tabletop system is <a href="http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=170187438707">currently being sold</a> on eBay complete with all four available games for a "Buy it Now" price of $5500. Amazingly, the auction has been up for nearly three days with no buyers, seemingly showing that people would rather put a down payment on a car than play a monochrome, 150x40 resolution version of <em>Defender.</em> There's no accounting for taste, we suppose ...<br /><br />[Thanks, Steven R.]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://cgi.ebay.com/ws/eBayISAPI.dll?ViewItem&amp;item=170187438707>Read</a> | <a href="http://www.joystiq.com/2008/01/23/extremely-rare-adventure-vision-system-up-on-ebay/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1094429/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2008/01/23/extremely-rare-adventure-vision-system-up-on-ebay/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>adventure-vision</category><category>auction</category><category>channel-F</category><category>classic</category><category>eBay</category><category>entex</category><category>monochrome</category><category>retro</category><category>vectrex</category><dc:creator>Kyle Orland</dc:creator><dc:date>2008-01-23T14:15:00+00:00</dc:date></item><item><title>Slot machines to become more like video games</title><link>http://www.joystiq.com/2007/12/11/slot-machines-to-become-more-like-video-games/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/11/slot-machines-to-become-more-like-video-games/</guid><comments>http://www.joystiq.com/2007/12/11/slot-machines-to-become-more-like-video-games/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.nytimes.com/2007/12/10/business/10slots.html?pagewanted=2&amp;ei=5088&amp;en=a5a3b838b0a1a09b&amp;ex=1354942800&amp;partner=rssnyt&amp;emc=rss"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/pongslot.jpg" /></a>There's usually not that much overlap between the gaming industry (the gambling one) and the gaming industry (the one you actually are about). That seems poised to change, though, as the <em>New York Times</em> <a href="http://www.nytimes.com/2007/12/10/business/10slots.html?ex=1354942800&amp;en=a5a3b838b0a1a09b&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss">reports</a> slot machine manufacturers are adding skill-based gaming elements to the one-armed bandits in an effort to attract new players. "We can't just make a slot thinking about the 55-year-old lady who comes to the casino a few times a month," said Rob Bone, marketing director for WMS Gaming. "We need to appeal to new buckets of players, or we'll die."<br /><br /><a href="http://www.nytimes.com/2007/12/10/business/10slots.html?ex=1354942800&amp;en=a5a3b838b0a1a09b&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss">To that end, Bally Technologies has signed a deal with </a><a href="http://www.joystiq.com/tag/atari">Atari</a> to make machines based on <a href="http://www.joystiq.com/tag/pong"><em>Pong</em> </a>and <em><a href="http://www.joystiq.com/tag/breakout">Breakout</a>, </em>which let you play simplified versions of the games during a bonus round. Don't get too excited, though -- your gaming skills won't let you break the bank at Vegas. As the <em>Times</em> points out, "skill will take a player only so far as these machines are still calibrated to pay out less money than they take in." That's OK though ... back in the '80s we put money into these games without expecting to get <em>any</em> money back.<br /><br />[Thanks Vlad]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.nytimes.com/2007/12/10/business/10slots.html?ex=1354942800&amp;en=a5a3b838b0a1a09b&amp;ei=5088&amp;partner=rssnyt&amp;emc=rss>Read</a> | <a href="http://www.joystiq.com/2007/12/11/slot-machines-to-become-more-like-video-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1060123/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/12/11/slot-machines-to-become-more-like-video-games/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>atari</category><category>Bally</category><category>breakout</category><category>casino</category><category>classic</category><category>gambling</category><category>gaming</category><category>pong</category><category>retro</category><category>slot machines</category><category>SlotMachines</category><category>vegas</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-12-11T14:15:00+00:00</dc:date></item><item><title>Overline gives Wii owners "The Shaft"</title><link>http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/</guid><comments>http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.wiishaft.com/"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/wiishaft.jpg" /></a><br /></div>
<br />Punny headlines aside, <a href="http://www.wiishaft.com/">The Shaft</a> provides <a href="http://www.joystiq.com/tag/classic+controller/">yet another way</a> to control all those Virtual Console downloads clogging up your Wii menu. The wired, 6" x 11" arcade-style stick from previously unheard-of Overline Gaming merges the proud tradition and size of arcade fighting sticks with the svelte, plastic styling of the Wii. It sports analog control for Nintendo 64 games as well as digital "resting points" in the eight primary directions for older-school gaming. Pre-orders are currently being taken for white, pink and black version for mid-December shipment -- $39.95 for one or $69.95 for two.<br /><br />[Via <a href="http://www.engadget.com/2007/11/12/wii-shaft-the-arcade-style-joystick-for-virtual-console-titles/">Engadget</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.wiishaft.com/>Read</a> | <a href="http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1039757/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/14/overline-gives-wii-owners-the-shaft/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>arcade</category><category>classic</category><category>overline</category><category>overline-gaming</category><category>shaft</category><category>virtual console</category><category>VirtualConsole</category><category>Wii</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-11-14T13:56:00+00:00</dc:date></item><item><title>Today's IP-never-dies video: Lucy and Honeymooners</title><link>http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/</guid><comments>http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/mobile/" rel="tag">Mobile</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><a href="http://multiplayerblog.mtv.com/2007/11/08/video-exclusive-honeymooners-and-i-love-lucy-video-games-are-on-the-way/"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/11/lucy_crop_scare_225.jpg" /></a>MTV's Stephen Totilo "somehow wound up with an exclusive" about <a href="http://multiplayerblog.mtv.com/2007/11/08/video-exclusive-honeymooners-and-i-love-lucy-video-games-are-on-the-way/">new casual games</a> based on <span style="font-style: italic;">The Honeymooners</span> and <span style="font-style: italic;">I Love Lucy</span>. While most of us are scratching our heads about the properties, maybe this signals a new trend for old IP; there's that <a href="http://www.joystiq.com/2007/10/16/thrill-to-the-first-video-of-dirty-dancing-the-game/"><span style="font-style: italic;">Dirty Dancing</span></a> game after all. Clearly, these titles aren't for us. (And by "us," we mean people who get jokes about the potential for <a href="http://www.joystiq.com/2007/10/31/readers-pick-best-webcomic-baked-goods/">cake</a> and also think that those jokes are played out.)<br /><br /><a href="http://beanbagstudios.com/">Beanbag Studios</a> anticipates launching at least one <span style="font-style: italic;">Lucy</span> trivia game and one <span style="font-style: italic;">Honeymooners</span> bowling game this year. Yes, these PC and cell phone games are being built into long-term franchises. Witness videos of each game after the break.<div align="center"> </div>
<center><embed width="400" height="330" src="http://www.mtv.com/player/embed/wp/" type="application/x-shockwave-flash" flashvars="CONFIG_URL=http://www.mtv.com/player/embed/wp/configuration.jhtml%3fvid%3D187443&amp;allowFullScreen=true" allowfullscreen="true" allowscriptaccess="never" base="."></embed> <br /> <embed width="400" height="330" src="http://www.mtv.com/player/embed/wp/" type="application/x-shockwave-flash" flashvars="CONFIG_URL=http://www.mtv.com/player/embed/wp/configuration.jhtml%3fvid%3D187441&amp;allowFullScreen=true" allowfullscreen="true" allowscriptaccess="never" base="."></embed> </center><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://multiplayerblog.mtv.com/2007/11/08/video-exclusive-honeymooners-and-i-love-lucy-video-games-are-on-the-way/>Read</a> | <a href="http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/1034570/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/11/09/todays-ip-never-dies-video-lucy-and-honeymooners/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>beanbag-studios</category><category>bowling</category><category>casual</category><category>cell-phone</category><category>cellphone</category><category>classic</category><category>classic-tv</category><category>honeymooners</category><category>hottest-video</category><category>hottestvideo</category><category>i-love-lucy</category><category>ip</category><category>lucy</category><category>mobile</category><category>mobile-phone</category><category>mobilephone</category><category>pc</category><category>the-honeymooners</category><category>trailer</category><category>trivia</category><category>video</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-11-09T01:00:00+00:00</dc:date></item><item><title>Arkanoid DS to include attachable knob controller</title><link>http://www.joystiq.com/2007/08/01/arkanoid-ds-to-include-attachable-knob-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2007/08/01/arkanoid-ds-to-include-attachable-knob-controller/</guid><comments>http://www.joystiq.com/2007/08/01/arkanoid-ds-to-include-attachable-knob-controller/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.1up.com/do/newsStory?cId=3161671"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/taito-paddle-con.jpg"  alt="paddle controller" /></a>It's not like we really need another version of <em>Arkanoid</em>. The classic <em>Breakout</em> clone has already shown up on <a href="http://www.mobygames.com/game/arkanoid">over a dozen classic computer systems</a>, as well as the NES and SNES. But the new version recently revealed for the Nintendo DS has an important leg up over the competition -- a special controller that mimics the original arcade game's rotating knob.<br /><br />The first portable version of the game (not counting <a href="http://psp-news.dcemu.co.uk/arkanoid.shtml">unofficial homebrews</a>), <em>Arkanoid DS</em> will include an attachable knob controller that plugs into the DS' Game Boy Advance slot, according to a <a href="http://www.1up.com/do/newsStory?cId=3161671">1up translation</a> of a Famitsu story. The game will also have 140 stages and a quest mode focused on completing specific tasks, according to the story.<br /><br />The game is slated for a December release in Japan, and while a North American release hasn't yet been announced, the <a href="http://www.amazon.com/Atari-DSATAR-742725264182-Retro-Classics/dp/B00076OMOW/ref=pd_bbs_sr_1/102-7620037-7560167?ie=UTF8&amp;s=videogames&amp;qid=1185996861&amp;sr=1-1">bevy</a> of <a href="http://www.amazon.com/D3-Publisher-879278320024-Break-All/dp/B000F7MKRY">arcade</a> <a href="http://www.amazon.com/Konami-Classics-Arcade-Hits/dp/B000L422JW/ref=sr_1_1/102-7620037-7560167?ie=UTF8&amp;s=videogames&amp;qid=1185996782&amp;sr=1-1">classics</a> already on the system makes it seem likely.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.1up.com/do/newsStory?cId=3161671>Read</a> | <a href="http://www.joystiq.com/2007/08/01/arkanoid-ds-to-include-attachable-knob-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/955611/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/08/01/arkanoid-ds-to-include-attachable-knob-controller/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>arkanoid</category><category>classic</category><category>DS</category><category>knob</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-08-01T17:23:00+00:00</dc:date></item><item><title>Romero unearths unreleased Doom music</title><link>http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/</guid><comments>http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/firstpersonshooters/" rel="tag">First Person Shooters</a></p><a href="http://rome.ro/2007/06/doom-archaeology.html"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/doommusic.jpg" /></a>So you think you know everything about <a href="http://www.joystiq.com/tag/doom"><em>Doom</em></a>, huh? You've beaten all the games on Nightmare without cheats? Played every <a href="http://www.doomwadstation.com/">fan-made WAD </a>you could get your hands on? You're listening to a megamix of <em>Doom</em> MIDIs right now, aren't you? Well we've got some tunes here that we can guarantee aren't on your playlist.<br /><br />Doom co-creator John Romero has <a href="http://rome.ro/2007/06/doom-archaeology.html">posted</a> these unreleased tracks on his blog with the warning that, much like deleted scenes on DVDs, "there's a reason these weren't released - they're not very good." And he's right -- with a few exceptions, the tracks are overly repetitive and a bit wonky. Still, if you worship anything and everything <em>Doom</em>-related, then, uh, I guess you should start worshiping ... because these are definitely<em> Doom</em>-related. Yeah!<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://rome.ro/2007/06/doom-archaeology.html>Read</a> | <a href="http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/925941/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/25/romero-unearths-unreleased-doom-music/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>carmack</category><category>classic</category><category>doom</category><category>FPS</category><category>john romero</category><category>JohnRomero</category><category>music</category><category>PC</category><category>romero</category><category>unreleased</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-06-25T14:56:00+00:00</dc:date></item><item><title>Every Saturn game you could possibly want, and then some</title><link>http://www.joystiq.com/2007/06/14/every-saturn-game-you-could-possibly-want-and-then-some/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/every-saturn-game-you-could-possibly-want-and-then-some/</guid><comments>http://www.joystiq.com/2007/06/14/every-saturn-game-you-could-possibly-want-and-then-some/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://cgi.ebay.com/The-Holy-Grail-of-a-SEGA-Saturn-Collection_W0QQitemZ300119002813QQihZ020QQcategoryZ3665QQcmdZViewItem"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/saturncollection.jpg"  alt="" /></a>Got $5,000 burning a hole in your pocket? That's roughly what it will take to open bidding on the <a href="http://cgi.ebay.com/The-Holy-Grail-of-a-SEGA-Saturn-Collection_W0QQitemZ300119002813QQihZ020QQcategoryZ3665QQcmdZViewItem#ebayphotohosting">mother of all Sega Saturn collections</a> on eBay right now. Besides 256 games from all three regions, including rarities like <em>Radiant Silvergun</em> and <em>Panzer Dragoon Saga</em>, the auction includes three actual consoles (including a white one that can play burned games and VCDs), six controllers, memory cards, light guns, multitaps, a steering wheel and even a mouse. That's a lot of defunct Sega goodness right there.<br /><br />If you're still balking at the price, consider that the winning bid includes free shipping to the U.S. from Australia. Because really, if you're gonna spend thousands of dollars on a classic system collection, the shipping is what will put you over the edge of reasonable expenditure.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://cgi.ebay.com/The-Holy-Grail-of-a-SEGA-Saturn-Collection_W0QQitemZ300119002813QQihZ020QQcategoryZ3665QQcmdZViewItem>Read</a> | <a href="http://www.joystiq.com/2007/06/14/every-saturn-game-you-could-possibly-want-and-then-some/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/918520/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/06/14/every-saturn-game-you-could-possibly-want-and-then-some/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>auction</category><category>Australia</category><category>bomberman</category><category>classic</category><category>collection</category><category>controllers</category><category>ebay</category><category>hardware</category><category>light gun</category><category>LightGun</category><category>mouse</category><category>saturn</category><category>sega</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-06-14T20:23:00+00:00</dc:date></item><item><title>Joystiq impressions: SimCity DS</title><link>http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/</guid><comments>http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ds/" rel="tag">Nintendo DS</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/simulations/" rel="tag">Simulations</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a>, <a href="http://www.joystiq.com/category/galleries/" rel="tag">Galleries</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/gabon225.jpg"  alt="" />While <em>SimCity DS</em> was already released for -- having been developed by -- Japanese gamers, the simulation hasn't gotten much coverage for is upcoming American release. At a recent EA event, it was apparent that the title should get the recognition it deserves soon enough, with its June release.<br /><br />Based approximately on <a href="http://www.joystiq.com/tag/simcity">SimCity 3000</a>, <em>SimCity DS</em> seemed about as complicated as the most recent versions of the title. While the graphics represent a throwback to earlier <em>SimCity</em> games, the core gameplay is current. The title looks like it'll be a great match for portable simulation fans because of the touchscreen interface.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/simcity-ds/">SimCity DS</a></strong></p><a href="http://www.joystiq.com/photos/simcity-ds/242087/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rocket-blast-off-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242086/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/ufo-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242085/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/simtown_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242084/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/advisoradvice01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/simcity-ds/242083/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/rocket-10_thumbnail.jpg" alt="" title="" /></a></div><br />I asked about recreating <span style="font-style: italic;">SimCity 3000</span> for the two screens of the DS, and one of the game designers explained the transition. With the 3D view of <span style="font-style: italic;">SimCity 3000</span>, players can lose track of the 2D roads and other objects they're trying to place. While slightly redundant, one DS screen shows the 3D perspective of the city, while the other shows a flat map. I drew roads on the flat area, easily placing them into the corresponding city. The 2D map can also show color-coded points of interest for easy identification and maintenance of a city.<br /><br />While <span style="font-style: italic;">SimCity DS</span> should have the depth of a modern <span style="font-style: italic;">SimCity</span> title, the complexities in running a city are divided by mini-games. About every ten minutes, an event will occur unlike previous versions of the game. One example was a Santa Claus character that quickly flew across the screen several times; the more gamers tap the screen, the more presents he drops. The presents then become new buildings or other ways to improve the city.<br /><br />One of my favorite parts of <span style="font-style: italic;">SimCity</span> has always been the ways to destroy towns, and those seem to be intact in this version. Monster attacks and other unnatural -- and natural -- disasters return, only in this case, gamers can interact with the touch screen to try to directly impact the problem, blowing out fires for example.<br /><br /><span style="font-style: italic;">SimCity's </span>main game lets players build up a metropolis, raising money with taxes, like previous versions of the game. (EA said there won't be a sandbox mode with unlimited money.) Eight other objective-based challenges charge gamers with rebuilding a city after a disaster or outline specific goals to grow in certain ways. After completing challenges, players are rewarded with more landmark types -- 56 real-world buildings -- to add to cities.<br /><br />EA seems to be using the DS beyond just the touch-screen in this <span style="font-style: italic;">SimCity</span> adaptation. For example, players can even trade landmarks while the DS is sleeping, similar to the <a href="http://www.joystiq.com/tag/nintendogs">Nintendogs</a> <a href="http://en.wikipedia.org/wiki/Nintendogs#Bark_mode">Bark Mode</a>. (Unfortunately, internet connectivity isn't supported). Because the core of <em>SimCity</em> is retained while these additions give gamers something new, simulation fans should prepare for the the U.S. release.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/896151/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/05/15/joystiq-impressions-simcity-ds/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>EA</category><category>franchise</category><category>Maxis</category><category>retro</category><category>SimCity</category><category>SimCity 300</category><category>SimCity DS</category><category>Simcity300</category><category>SimcityDs</category><category>simulation</category><category>WIll Wright</category><category>WillWright</category><dc:creator>Zack Stern</dc:creator><dc:date>2007-05-15T05:05:00+00:00</dc:date></item><item><title>2K Sports announces classic All-Pro Football roster</title><link>http://www.joystiq.com/2007/04/26/2k-sports-announces-classic-all-pro-football-roster/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/26/2k-sports-announces-classic-all-pro-football-roster/</guid><comments>http://www.joystiq.com/2007/04/26/2k-sports-announces-classic-all-pro-football-roster/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/apf2k8.jpg" alt="" /><br /></div>
Licenses? Who needs licenses? Not 2K Sports, who today <a href="http://ir.take2games.com/ReleaseDetail.cfm?ReleaseID=239570">announced</a> a massive lineup of classic football stars would grace <a href="http://www.2ksports.com/games/football2k8/"><span style="font-style: italic;">All-Pro Football 2K8</span></a>. While EA holds the <a href="http://www.joystiq.com/2004/12/14/ea-gets-nfl-its-in-the-game/">exclusive rights</a> to use NFL trademarks and current player likenesses, 2K has lined up practically every retired player you've ever heard of, and probably a few you haven't, for the roster of their <a href="http://www.joystiq.com/2007/01/31/nfl2k-rises-from-grave-as-all-pro-football-2k8/">re-entry</a> into the football simulation market.<br /><br />The list of players is presented on the <a href="http://www.2ksports.com/games/football2k8/">game page</a> is in a super-annoying Flash format, but intrepid Joystiq tipster Mugginns has compiled them all in an easy to scan text list, organized by position and alphabetical order. Check it out after the jump.<p>Bill Curry C<br />Dermontti Dawson C<br />Dwight StephensonC<br />Jim Otto C<br />Mick Tingelhoff C<br />Albert Lewis CB<br />Lem Barney CB<br />Lester Hayes CB<br />Mel Renfro CB<br />Mike Haynes CB<br />NightTrain Lane CB<br />Roger Wehrli CB<br />Terry McDaniel CB<br />Tom Brookshier CB<br />Willie Brown CB<br />Chris Doleman DE<br />Clyde Simmons DE<br />Deacon Jones DE<br />Dexter Manley DE<br />Elvin Bethea DE<br />Gino Marchetti DE<br />Harvey Martin DE<br />Jim Marshall DE<br />Lee Roy Selmon DE<br />Leonard Marshall DE<br />Leslie O'Neal DE<br />Reggie White DE<br />Rulon Jones DE<br />Tony Tolbert DE<br />TooTall Jones DE<br />Art Donovan DT<br />Bob Lilly DT<br />Dan Hampton DT<br />Dan Saleaumua DT<br />Dave Butz DT<br />Greg Kragen DT<br />Jerome Brown DT<br />Keith Millard DT<br />Leon Lett DT<br />Marty Lyons DT<br />Mike Golic DT<br />Randy White DT<br />William Perry DT<br />Daryl Johnston FB<br />Ickey Woods FB<br />Merril Hoge FB<br />Tom Rathman FB<br />Cliff Harris FS<br />Deron Cherry FS<br />Eric Turner FS<br />Eugene Robinson FS<br />Leroy Butler FS<br />Nolan Cromwell FS<br />Ronnie Lott FS<br /> <script type="text/javascript"><!-- D(["mb","Solomon Wilcots FS\u003cbr /\>Bill Fralic G\u003cbr /\>Guy Mcintyre G\u003cbr /\>Jesse Sapolu G\u003cbr /\>Jim Langer G\u003cbr /\>Larry Little G\u003cbr /\>Randall Mcdaniel G\u003cbr /\>Randy Cross G\u003cbr /\>Russ Grimm G\u003cbr /\>Stan Jones G\u003cbr /\>Steve Wisniewski G\u003cbr /\>Tom Mack G\u003cbr /\>Abner Haynes HB\u003cbr /\>Barry Foster HB\u003cbr /\>Barry Sanders HB\u003cbr /\>Billy Sims HB\u003cbr /\>Charley Trippi HB\u003cbr /\>Chris Warren HB\u003cbr /\>Christian Okoye HB\u003cbr /\>Chuck Foreman HB\u003cbr /\>Chuck Muncie HB\u003cbr /\>Curt Warner HB\u003cbr /\>Dalton Hilliard HB\u003cbr /\>Dave Meggett HB\u003cbr /\>Earl Campbell HB\u003cbr /\>Emmitt Smith HB\u003cbr /\>Eric Bieniemy HB\u003cbr /\>Floyd Little HB\u003cbr /\>Freeman McNeil HB\u003cbr /\>Gale Sayers HB\u003cbr /\>Greg Bell HB\u003cbr /\>Hugh McElhenny HB\u003cbr /\>Joe Perry HB\u003cbr /\>Lenny Moore HB\u003cbr /\>Leroy Kelly HB\u003cbr /\>Marcus Allen HB\u003cbr /\>Matt Snell HB\u003cbr /\>Mike Rozier HB\u003cbr /\>Natrone Means HB\u003cbr /\>O.J. Simpson HB\u003cbr /\>Ottis Anderson HB\u003cbr /\>Paul Hornung HB\u003cbr /\>Reggie Cobb HB\u003cbr /\>Ricky Watters HB\u003cbr /\>Roger Craig HB\u003cbr /\>Ronnie Bull HB\u003cbr /\>Thurman Thomas HB\u003cbr /\>Tony Canadeo HB\u003cbr /\>Tony Nathan HB\u003cbr /\>Walter Payton HB\u003cbr /\>Brad Van Pelt ILB\u003cbr /\>Brian Jones ILB\u003cbr /\>Chris Spielman ILB\u003cbr /\>Chuck Noll ILB\u003cbr /\>D|ck Butkus ILB\u003cbr /\>Gary Plummer ILB\u003cbr /\>Harry Carson ILB\u003cbr /\>Joe Schmidt ILB\u003cbr /\>John Offerdahl ILB\u003cbr /\>Mike Singletary ILB\u003cbr /\>Nick Buoniconti ILB\u003cbr /\>Pepper Johnson ILB\u003cbr /\>Scott Studwell ILB\u003cbr /\>AlDEl Greco K\u003cbr /\>Eddie Murray K\u003cbr /\>Jan Stenerud K\u003cbr /\>Jeff Jaeger K\u003cbr /\>Jim Bakken K\u003cbr /\>Lou Groza K\u003cbr /\>Brian Bosworth OLB\u003cbr /\>Bryce Paup OLB\u003cbr /\>Carl Banks OLB\u003cbr /\>Chuck Bednarik OLB\u003cbr /\>Dave Wilcox OLB\u003cbr /\>Derrick Thomas OLB\u003cbr /\>Greg Lloyd OLB\u003cbr /\>Jessie Tuggle OLB\u003cbr /\>John Anderson OLB\u003cbr /\>Karl Mecklenburg OLB\u003cbr /\>Ken Norton Jr OLB\u003cbr /\>Lamar Lathon OLB\u003cbr /\>Otis Wilson OLB\u003cbr /\>Robert Brazile OLB\u003cbr /\>Ray Guy P\u003cbr /\>Andre Ware QB\u003cbr /\>Archie Manning QB\u003cbr /\>Bart Starr QB\u003cbr /\>Bernie Kosar QB\u003cbr /\>Bill Wade QB\u003cbr /\>Bobby Hebert QB\u003cbr /\>Bubby Brister QB\u003cbr /\>Dan Marino QB\u003cbr /\>Dave Krieg QB\u003cbr /\>Greg Landry QB\u003cbr /\>Jeff Hostetler QB\u003cbr /\>Jim Hart QB\u003cbr /\>Joe Montana QB\u003cbr /\>Joe Theismann QB\u003cbr /\>",1] ); //--></script> Solomon Wilcots FS<br />Bill Fralic G<br />Guy Mcintyre G<br />Jesse Sapolu G<br />Jim Langer G<br />Larry Little G<br />Randall Mcdaniel G<br />Randy Cross G<br />Russ Grimm G<br />Stan Jones G<br />Steve Wisniewski G<br />Tom Mack G<br />Abner Haynes HB<br />Barry Foster HB<br />Barry Sanders HB<br />Billy Sims HB<br />Charley Trippi HB<br />Chris Warren HB<br />Christian Okoye HB<br />Chuck Foreman HB<br />Chuck Muncie HB<br />Curt Warner HB<br />Dalton Hilliard HB<br />Dave Meggett HB<br />Earl Campbell HB<br />Emmitt Smith HB<br />Eric Bieniemy HB<br />Floyd Little HB<br />Freeman McNeil HB<br />Gale Sayers HB<br />Greg Bell HB<br />Hugh McElhenny HB<br />Joe Perry HB<br />Lenny Moore HB<br />Leroy Kelly HB<br />Marcus Allen HB<br />Matt Snell HB<br />Mike Rozier HB<br />Natrone Means HB<br />O.J. Simpson HB<br />Ottis Anderson HB<br />Paul Hornung HB<br />Reggie Cobb HB<br />Ricky Watters HB<br />Roger Craig HB<br />Ronnie Bull HB<br />Thurman Thomas HB<br />Tony Canadeo HB<br />Tony Nathan HB<br />Walter Payton HB<br />Brad Van Pelt ILB<br />Brian Jones ILB<br />Chris Spielman ILB<br />Chuck Noll ILB<br />D|ck Butkus ILB<br />Gary Plummer ILB<br />Harry Carson ILB<br />Joe Schmidt ILB<br />John Offerdahl ILB<br />Mike Singletary ILB<br />Nick Buoniconti ILB<br />Pepper Johnson ILB<br />Scott Studwell ILB<br />AlDEl Greco K<br />Eddie Murray K<br />Jan Stenerud K<br />Jeff Jaeger K<br />Jim Bakken K<br />Lou Groza K<br />Brian Bosworth OLB<br />Bryce Paup OLB<br />Carl Banks OLB<br />Chuck Bednarik OLB<br />Dave Wilcox OLB<br />Derrick Thomas OLB<br />Greg Lloyd OLB<br />Jessie Tuggle OLB<br />John Anderson OLB<br />Karl Mecklenburg OLB<br />Ken Norton Jr OLB<br />Lamar Lathon OLB<br />Otis Wilson OLB<br />Robert Brazile OLB<br />Ray Guy P<br />Andre Ware QB<br />Archie Manning QB<br />Bart Starr QB<br />Bernie Kosar QB<br />Bill Wade QB<br />Bobby Hebert QB<br />Bubby Brister QB<br />Dan Marino QB<br />Dave Krieg QB<br />Greg Landry QB<br />Jeff Hostetler QB<br />Jim Hart QB<br />Joe Montana QB<br />Joe Theismann QB<br /> <script type="text/javascript"><!-- D(["mb","John Brodie QB\u003cbr /\>John Elway QB\u003cbr /\>Johnny Unitas QB\u003cbr /\>Ken O\'Brien QB\u003cbr /\>Ken Stabler QB\u003cbr /\>Len Dawson QB\u003cbr /\>Lynn D|ckey QB\u003cbr /\>Mark Rypien QB\u003cbr /\>Neil O\'Donnell QB\u003cbr /\>Otto Graham QB\u003cbr /\>Roger Staubach QB\u003cbr /\>Sammy Baugh QB\u003cbr /\>Steve Bartkowski QB\u003cbr /\>Steve Grogan QB\u003cbr /\>Tommy Kramer QB\u003cbr /\>Troy Aikman QB\u003cbr /\>Warrren Moon QB\u003cbr /\>Charlie Waters SS\u003cbr /\>D|ck Anderson SS\u003cbr /\>Fred Marion SS\u003cbr /\>George Mcafee SS\u003cbr /\>Jack Tatum SS\u003cbr /\>Joey Browner SS\u003cbr /\>Willie Wood SS\u003cbr /\>Anthony Munoz T\u003cbr /\>Bob Brown T\u003cbr /\>Bob St. Clair T\u003cbr /\>Bubba Paris T\u003cbr /\>Jim Lachey T\u003cbr /\>Jim Parker T\u003cbr /\>Joe Jacoby T\u003cbr /\>JoeDElamielleure T\u003cbr /\>Korey Stringer T\u003cbr /\>Lou Creekmur T\u003cbr /\>Mike Munchak T\u003cbr /\>RayfieldWRight T\u003cbr /\>Richmond Webb T\u003cbr /\>Ron Mix T\u003cbr /\>Ron Yary T\u003cbr /\>Roosevelt Brown T\u003cbr /\>Tony Boselli T\u003cbr /\>Ben Coates TE\u003cbr /\>Billy Joe Dupree TE\u003cbr /\>Brent Jones TE\u003cbr /\>Dave Casper TE\u003cbr /\>Eric Green TE\u003cbr /\>Jackie Smith TE\u003cbr /\>Jay Novacek TE\u003cbr /\>John Mackey TE\u003cbr /\>Keith Jackson TE\u003cbr /\>Mike Ditka TE\u003cbr /\>Pete Metzelaars TE\u003cbr /\>Todd Christensen TE\u003cbr /\>Troy Drayton TE\u003cbr /\>Alvin Harper WR\u003cbr /\>Andre Reed WR\u003cbr /\>Anthony Carter WR\u003cbr /\>Bobby Mitchell WR\u003cbr /\>Charley Taylor WR\u003cbr /\>Cliff Branch WR\u003cbr /\>Dante Lavelli WR\u003cbr /\>Don Maynard WR\u003cbr /\>Drew Pearson WR\u003cbr /\>Dwight Clark WR\u003cbr /\>Eric Martin WR\u003cbr /\>Ernest Givins WR\u003cbr /\>Fred Biletnikoff WR\u003cbr /\>Gary Clark WR\u003cbr /\>Henry Ellard WR\u003cbr /\>Herman Moore WR\u003cbr /\>Irving Fryar WR\u003cbr /\>James Lofton WR\u003cbr /\>Jerry Rice WR\u003cbr /\>John Jefferson WR\u003cbr /\>John Taylor WR\u003cbr /\>Mark Carrier WR\u003cbr /\>Pete Pihos WR\u003cbr /\>Raghib Ismail WR\u003cbr /\>Raymond Berry WR\u003cbr /\>Rick Upchurch WR\u003cbr /\>Ricky Sanders WR\u003cbr /\>Rob Moore WR\u003cbr /\>Steve Tasker WR\u003cbr /\>Tony Martin WR\u003cbr /\>Wesley Walker WR\u003cbr /\>Willie Gault WR\u003cbr /\>Yancey Thigpen WR\u003cbr /\>\u003cbr /\>\u003cbr /\>\u003cbr /\>This is huge news.\u003cbr /\>\u003cbr /\>Related URL: \u003ca onclick\u003d\"return top.js.OpenExtLink(window,event,this)\" href\u003d\"http://www.footballresurrected.com\" target\u003d_blank\>http://www.footballresurrected\u003cwbr /\>.com\u003c/a\>\u003cbr /\>\u003cbr /\>\u003cbr /\>\u003cbr /\>\u003c/div\>",0] ); //--></script> John Brodie QB<br />John Elway QB<br />Johnny Unitas QB<br />Ken O'Brien QB<br />Ken Stabler QB<br />Len Dawson QB<br />Lynn D|ckey QB<br />Mark Rypien QB<br />Neil O'Donnell QB<br />Otto Graham QB<br />Roger Staubach QB<br />Sammy Baugh QB<br />Steve Bartkowski QB<br />Steve Grogan QB<br />Tommy Kramer QB<br />Troy Aikman QB<br />Warrren Moon QB<br />Charlie Waters SS<br />D|ck Anderson SS<br />Fred Marion SS<br />George Mcafee SS<br />Jack Tatum SS<br />Joey Browner SS<br />Willie Wood SS<br />Anthony Munoz T<br />Bob Brown T<br />Bob St. Clair T<br />Bubba Paris T<br />Jim Lachey T<br />Jim Parker T<br />Joe Jacoby T<br />JoeDElamielleure T<br />Korey Stringer T<br />Lou Creekmur T<br />Mike Munchak T<br />RayfieldWRight T<br />Richmond Webb T<br />Ron Mix T<br />Ron Yary T<br />Roosevelt Brown T<br />Tony Boselli T<br />Ben Coates TE<br />Billy Joe Dupree TE<br />Brent Jones TE<br />Dave Casper TE<br />Eric Green TE<br />Jackie Smith TE<br />Jay Novacek TE<br />John Mackey TE<br />Keith Jackson TE<br />Mike Ditka TE<br />Pete Metzelaars TE<br />Todd Christensen TE<br />Troy Drayton TE<br />Alvin Harper WR<br />Andre Reed WR<br />Anthony Carter WR<br />Bobby Mitchell WR<br />Charley Taylor WR<br />Cliff Branch WR<br />Dante Lavelli WR<br />Don Maynard WR<br />Drew Pearson WR<br />Dwight Clark WR<br />Eric Martin WR<br />Ernest Givins WR<br />Fred Biletnikoff WR<br />Gary Clark WR<br />Henry Ellard WR<br />Herman Moore WR<br />Irving Fryar WR<br />James Lofton WR<br />Jerry Rice WR<br />John Jefferson WR<br />John Taylor WR<br />Mark Carrier WR<br />Pete Pihos WR<br />Raghib Ismail WR<br />Raymond Berry WR<br />Rick Upchurch WR<br />Ricky Sanders WR<br />Rob Moore WR<br />Steve Tasker WR<br />Tony Martin WR<br />Wesley Walker WR<br />Willie Gault WR<br />Yancey Thigpen WR</p><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.2ksports.com/games/football2k8/>Read</a> | <a href="http://www.joystiq.com/2007/04/26/2k-sports-announces-classic-all-pro-football-roster/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/883265/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/26/2k-sports-announces-classic-all-pro-football-roster/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>2K</category><category>2K8</category><category>all-pro football</category><category>all-pro-football 2K8</category><category>All-pro-football2k8</category><category>All-proFootball</category><category>american football</category><category>AmericanFootball</category><category>classic</category><category>ea</category><category>football</category><category>madden</category><dc:creator>Kyle Orland</dc:creator><dc:date>2007-04-26T20:25:00+00:00</dc:date></item><item><title>Prince of Persia rated by Germans for XBLA</title><link>http://www.joystiq.com/2007/04/13/prince-of-persia-rated-by-germans-for-xbla/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/13/prince-of-persia-rated-by-germans-for-xbla/</guid><comments>http://www.joystiq.com/2007/04/13/prince-of-persia-rated-by-germans-for-xbla/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/puzzle/" rel="tag">Puzzle</a></p><a href="http://www.usk.de/64_Pruefdatenbank.htm?s=search&amp;title=prince+of+persia&amp;s.x=0&amp;s.y=0&amp;s=search"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/princeofpersia0407.jpg" alt="" /></a>Get ready for two big words. The German Unterhaltungssoftware Selbstkontrolle (USK) ratings board recently <a href="http://www.usk.de/64_Pruefdatenbank.htm?s=search&amp;title=prince+of+persia&amp;s.x=0&amp;s.y=0&amp;s=search">tested</a> a game called <em>Prince of Persia Classic</em> -- it received a +12 years of age rating. The Germans were being kind giving it that rating considering the difficulty level of the original game; they're sparing young gamers a lot of grief. Players who are old enough -- or unlocked this classic in their copy of <em>Prince of Persia: Sands of Time --</em> know what we're talking about.<br /><br />We wait to see when the American ESRB rates the game to confirm that it's not some kind of Europe-only XBLA exclusive. Having the original <em>Prince of Persia</em> on XBLA will show those young whippersnappers how good and easy they've had it since the <em>Sands of Time</em>.<br /><br />[Via <a href="http://www.xbox360fanboy.com/2007/04/12/original-price-of-persia-on-xbla/">Xbox 360 Fanboy</a>]<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.usk.de/64_Pruefdatenbank.htm?s=search&amp;title=prince+of+persia&amp;s.x=0&amp;s.y=0&amp;s=search>Read</a> | <a href="http://www.joystiq.com/2007/04/13/prince-of-persia-rated-by-germans-for-xbla/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/873322/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/04/13/prince-of-persia-rated-by-germans-for-xbla/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>prince of persia</category><category>PrinceOfPersia</category><category>xbla</category><category>xbox live arcade</category><dc:creator>Alexander Sliwinski</dc:creator><dc:date>2007-04-13T03:00:00+00:00</dc:date></item><item><title>Super Ghouls 'n Ghosts haunts Wii Virtual Console</title><link>http://www.joystiq.com/2007/03/05/super-ghouls-n-ghosts-haunts-the-wii-virtual-console/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/05/super-ghouls-n-ghosts-haunts-the-wii-virtual-console/</guid><comments>http://www.joystiq.com/2007/03/05/super-ghouls-n-ghosts-haunts-the-wii-virtual-console/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/superghouls.jpg" alt="" />Three new classic games appear on the Wii's Virtual Console today, providing everyone with a little dose of spies, ghouls and, uh, Vermilion. For 800 Wii Points we have <em>Super Ghouls 'n Ghosts</em>, Capcom's classic platformer that is quite possibly one of the most difficult action games ever created. Also for 800 points is <em>Sword of Vermilion</em>, an early RPG from the Sega Genesis era. Finally, the classic NES game <em>Elevator Action</em> (500 points) rises to the VC and puts you in the shoes of a spy sneaking through a building stealing secret documents. It's no easy task following last week's <a href="http://www.joystiq.com/2007/02/26/zelda-ocarina-of-time-now-available-on-virtual-console/"><em>Ocarina of Time</em> VC debut</a>, but the variety is good and should appease the raging video game demon within.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href="http://www.joystiq.com/2007/03/05/super-ghouls-n-ghosts-haunts-the-wii-virtual-console/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/845869/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2007/03/05/super-ghouls-n-ghosts-haunts-the-wii-virtual-console/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>nintendo</category><category>retro</category><category>vc</category><category>virtualconsole</category><category>virtualconsolemonday</category><category>wii</category><dc:creator>John Bardinelli</dc:creator><dc:date>2007-03-05T13:30:00+00:00</dc:date></item><item><title>Retro gamers' next-gen battle is between SNES and Genesis</title><link>http://www.joystiq.com/2006/11/27/retro-gamers-next-gen-battle-is-between-snes-and-genesis/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/27/retro-gamers-next-gen-battle-is-between-snes-and-genesis/</guid><comments>http://www.joystiq.com/2006/11/27/retro-gamers-next-gen-battle-is-between-snes-and-genesis/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><a href="http://www.washingtonpost.com/wp-dyn/content/article/2006/11/26/AR2006112601034.html?nav=rss_technology"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/nes_console.jpg" /></a>The Washington Post takes a <a href="http://www.washingtonpost.com/wp-dyn/content/article/2006/11/26/AR2006112601034.html?nav=rss_technology">nostalgic trip</a> into the homes of retro gamers. These players are satisfied with the NES and other classic systems; they don't need any next-gen battle.<br /><br />The article portrays those gamers as just growing up with those systems; there's not a crazy, technology-hating gamer in the bunch. We hang on to as many old systems and titles as we can and, once in a while, we revisit the classics. But there's a Zen simplicity in primarily gaming with a controller that has two -- or fewer -- buttons.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.washingtonpost.com/wp-dyn/content/article/2006/11/26/AR2006112601034.html?nav=rss_technology>Read</a> | <a href="http://www.joystiq.com/2006/11/27/retro-gamers-next-gen-battle-is-between-snes-and-genesis/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/708340/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/27/retro-gamers-next-gen-battle-is-between-snes-and-genesis/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>NES</category><category>old school</category><category>OldSchool</category><dc:creator>Zack Stern</dc:creator><dc:date>2006-11-27T22:45:00+00:00</dc:date></item><item><title>Wii virtual console details</title><link>http://www.joystiq.com/2006/11/06/wii-virtual-console-details/</link><guid isPermaLink="true">http://www.joystiq.com/2006/11/06/wii-virtual-console-details/</guid><comments>http://www.joystiq.com/2006/11/06/wii-virtual-console-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/11/vccont.jpg" id="vimage_1" alt="" />Computer and Video Games has put up an <a href="http://www.computerandvideogames.com/article.php?id=148658">excellent interview</a> that answers some of the lingering questions about the Wii virtual console. Among the interesting points:<br />
<ul>
    <li>The virtual console controller will not work on GameCube games, but the GameCube controller will work on Virtual console games. (To recap: VC controller + GC game = NO. GC controller + VC game = YES)<br /></li>
    <li>NES virtual console games can be played using the packed-in remote.</li>
    <li>Games are locked to a specific system on download and can't be transported from house to house on an SD card.</li>
    <li>Games can be re-downloaded for free in case of deletion or system failure.</li>
    <li>Gamers can store up to 10,000 VC points ($100) on their account at once.</li>
</ul>
Personally, I'm stoked that my GameCube controllers will work on any virtual console downloads, as I wasn't relishing spending $80 for four classic controllers just to play some multi-player <em>Bomberman</em>.<p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.computerandvideogames.com/article.php?id=148658>Read</a> | <a href="http://www.joystiq.com/2006/11/06/wii-virtual-console-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/696935/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/11/06/wii-virtual-console-details/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>controller</category><category>download</category><category>virtual console</category><category>VirtualConsole</category><category>Wii</category><dc:creator>Kyle Orland</dc:creator><dc:date>2006-11-06T09:55:00+00:00</dc:date></item><item><title>Is that a working Atari joystick in your pocket...</title><link>http://www.joystiq.com/2006/09/12/is-that-a-working-atari-joystick-in-your-pocket/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/12/is-that-a-working-atari-joystick-in-your-pocket/</guid><comments>http://www.joystiq.com/2006/09/12/is-that-a-working-atari-joystick-in-your-pocket/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/arcade/" rel="tag">Arcade</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a></p><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/miniatari.jpg" />Tired of consoles that take up <a href="http://www.joystiq.com/2006/05/30/the-revised-next-gen-console-size-comparisons/">valuable entertainment center real estate</a>? How about one that fits on your keychain instead? A new line of miniature Atari 2600 joysticks and paddles actually hook up to your TV to play built-in games. The mini-systems, which include two or three classic Atari games each, hook up to a TV through a six-foot RCA cord and external AAA battery pack.<br /><br />We wonder how playable these games are on such small controllers, but just the idea of a TV console that fits in your pocket intrigues us. Now if we could only get a pocket sized Intellivision, we'd really be in business.<br /><br />[Via <a href="http://www.random-good-stuff.com/random_good_stuff/2006/09/atari_2600_plug.html">Random Good Stuff]</a><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.thinkgeek.com/geektoys/cubegoodies/80fc/?cpg=cj>Read</a> | <a href="http://www.joystiq.com/2006/09/12/is-that-a-working-atari-joystick-in-your-pocket/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/667625/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/09/12/is-that-a-working-atari-joystick-in-your-pocket/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>asteroids</category><category>atari</category><category>breakout</category><category>classic</category><category>keychain</category><category>portable</category><category>retro</category><dc:creator>Kyle Orland</dc:creator><dc:date>2006-09-12T12:55:00+00:00</dc:date></item><item><title>Poll: What classic games do you want on the Wii?</title><link>http://www.joystiq.com/2006/09/10/poll-what-classic-games-do-you-want-on-the-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/10/poll-what-classic-games-do-you-want-on-the-wii/</guid><comments>http://www.joystiq.com/2006/09/10/poll-what-classic-games-do-you-want-on-the-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><img width="425" vspace="4" hspace="4" height="225" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/wiivccontroller.jpg" id="vimage_1" alt="" /><br />We're not so sure that this <a href="http://www.play-nintendo.com/news/06090902.html">rumored list of 26 titles for the Wii's virtual console launch</a> is accurate, even if it's supposedly from a "trustworthy source." But we figured this was as good a chance as any to start a discussion of what games readers are actually interested in playing on Nintendo's <a href="http://www.joystiq.com/2006/05/11/wii-impressions-virtual-console/">enormously backwards-compatible system</a>. Continue reading for a quick little poll on which of the listed games Joystiq readers would buy. Your favorite's not listed? Name drop it in the comments.<br /><br /> <!-- Begin Sparklit HTML Code -->
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                <td><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;"> Which purported Wii Virtual Console launch titles would you buy?<br /><br />
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                            <td width="20" valign="top"><input type="checkbox" value="0" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Bonk's Adventure</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="1" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Castlevania</font></em></td>
                        </tr>
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                            <td width="20" valign="top"><input type="checkbox" value="2" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Duck Hunt</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="3" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Excitebike</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="4" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">F-Zero</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="5" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Kid Icarus</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="6" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Legend of Zelda</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="7" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Legend of Zelda: Ocarina of Time</font></em></td>
                        </tr>
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                            <td width="20" valign="top"><input type="checkbox" value="8" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Mario Kart 64</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="9" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Metroid</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="10" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Mortal Kombat</font></em></td>
                        </tr>
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                            <td width="20" valign="top"><input type="checkbox" value="11" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">New Adventure Island</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="12" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Ninja Gaiden</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="13" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">OutRun</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="14" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Pac-man</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="15" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Prince of Persia</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="16" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Punch-Out!!</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="17" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">R-Type</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="18" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Rayman 2</font></em></td>
                        </tr>
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                            <td width="20" valign="top"><input type="checkbox" value="19" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Sonic the Hedgehog</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="20" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Star Fox</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="21" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Super Mario 64</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="22" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Super Mario Bros.</font></em></td>
                        </tr>
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                            <td width="20" valign="top"><input type="checkbox" value="23" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Super Mario Kart</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="24" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Super Mario World</font></em></td>
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                            <td width="20" valign="top"><input type="checkbox" value="25" name="ballot[]" /></td>
                            <td><em><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;">Tecmo Bowl</font></em></td>
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                <div align="center"><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;"><input type="submit" name="submit" value="Submit Vote" style="font-family: ARIAL,HELVETICA; font-size: 10px; margin-bottom: 3px;" /></font></div>
                <div align="center"><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;"><font size="-1" color="#000000" style="font-family: ARIAL,HELVETICA;"><small><a style="font-family: ARIAL,HELVETICA; color: rgb(0, 0, 0); text-decoration: underline;" href="http://vote.sparklit.com/poll.spark/1005628">Current Results</a> </small></font></font></div>
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<!-- End Sparklit HTML Code --><p style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"> </p><p><a href=http://www.play-nintendo.com/news/06090902.html>Read</a> | <a href="http://www.joystiq.com/2006/09/10/poll-what-classic-games-do-you-want-on-the-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a> | <a href="http://www.joystiq.com/forward/666717/" title="Send this entry to a friend via email">Email this</a> | <a href="http://www.joystiq.com/2006/09/10/poll-what-classic-games-do-you-want-on-the-wii/#comments" title="View reader comments on this entry">Comments</a></p>]]></description><category>classic</category><category>Genesis</category><category>N64</category><category>NES</category><category>SNES</category><category>TurboGrafx</category><category>virtual console</category><category>VirtualConsole</category><category>wii</category><dc:creator>Kyle Orland</dc:creator><dc:date>2006-09-10T22:00:00+00:00</dc:date></item></channel></rss>