[Update 2: The Giant Bomb user formerly known as CliffyB has changed his user name based on a request from the Giant Bomb staff. Seems this was a case of mistaken/overtaken internet identity. Joystiq regrets the error.]
[Update: It seems there's some doubt as to whether or not this review was actually written by Mr. Bleszinski or just some Giant bomb user who took his common online moniker. Either way, the review is still an interesting, alternative look at the game. We're looking into it and we'll update as warranted.]
Bleszinski says he found the game more engrossing than either BioShock or Call of Duty 4, pouring 16 straight hours into it on his first sit down and readying for a second playthrough after a 42-hour quest. While admitting that the story "isn't God's gift to writing," Bleszinski still insists it compares favorably to a lot of other video games. His main beef, though, is with critics who derided the game's combat as too simple simply because they weren't willing to delve into what Bleszinski sees as some complex strategic depth. "It will require some attention to learn," he warns, "If this is too much to ask, do not fret. There is always the Wii." Ouch!
The full review goes into an insane amount of detail on Bleszinski's experience with the game. Check it out if you're interested in a well informed, decidedly different perspective on this epic.
In an interview with Gears of War 2 lead designer Cliff Bleszinski at X08 in Toronto, Canada, we learned of an upgraded version of the original "Seriously" achievement, first seen in the popular franchise's previous installment. The achievement, "Seriously 2.0," requires 100,000 kills across the single and multiplayer campaign of the anticipated title. Yikes!
Stay tuned for the entire interview where Cliff reveals his thoughts on the single-player experience, Gears of War 2's Horde mode (first revealed at E3 2008), Too Human and, err, his desire to pee. Yeah, he went there.
Joystiq has obtained a video that's set to air at the start of Gamestop's Gears of War midnight tournaments tomorrow. The video contains an introduction by Cliff Bleszinski as well as "never-before-seen footage" from Gears of War 2. Is your interest piqued? Video embedded after the break.
In anticipation of next week's E3 Media and Business Summit, we've prepared bingo cards for each of the big press conferences, filled with some likely (and some not-so-likely) predictions for what each of the big three console makers intends to announce at arguably the biggest trade shows of the year.
Today's card is for Microsoft (special thanks to X3F). We're going out on a limb and giving Avatars away as the free space. Click on each of the slides above for more information about our predictions. Microsoft's E3 press conference is scheduled for next Monday at 10:30 am PT (that's 1:30 pm Joystiq Time / ET). As always, we'll be liveblogging the event, so you can play along in real-time with us.
Stay tuned for more press conference bingo cards in the days leading up to the conference. (Also: check out our bingo card for Sony's press conference.)
While most of the "new" gameplay elements and maps discussed in the above preview for Gears of War 2aren't really "new" to the video game news consuming populous, it's still nice to see some of the game's fresh features in action. The preview is fairly comprehensive -- there's looks at some of the soon-to-be-covered-in-gore locales, the new gametypes (we absolutely cannot wait for meatflag), chainsaw duels, new weapons and executions, and brand new, colorful ways of describing acts of grisly violence from the game's all-growed-up iconic lead designer, Cliff Bleszinski. We can't think of a better way to spend eight and a half minutes of a Sunday afternoon than to watch beefy combatants get halved.
Though other shooters have surpassed it in terms of Xbox Live activity, we still hold a dear, dear place in our heart for the multiplayer portion of Gears of War -- a place intricately carved by an enemy chainsaw. Sure, the character advancement of Call of Duty 4 and Vegas 2 led to a more compelling overall experience, but they lacked a certain panache that only a well-timed curb stomp can supply.
Imagine our excitement when we caught wind of the intimidating flood of details for the sequel's multiplayer component in the upcoming issue of UK's X360 magazine. There's a full list of said details on our Microsoft-related sister site, but to inspire you to continue reading, here's a few tantalizing buzzwords you'll find behind that link: Meatflag, Poison gas grenade, Flamethrower, Ten person multiplayer, Chainsaw duels, and last but certainly not least, Verandas. If that didn't sell you, we don't know what will.
Gears of War 2 designer Cliff "Don't Call Me CliffyB" Bleszinski (note: yes, we have turned his name into a text macro to avoid misspellings) has confirmed with Microsoft's Gamerscore blog that the squad-based commands of the original game have been axed for the sequel.
Bleszinski also talked about the chainsaw vs. chainsaw system, which is not random like the original but based on whoever hits the B button the most. "I didn't want it to be quick time event because I think I'm kind of tired of those in most games," he said. In the video embedded above, he also talked about the use of the crowd system for epic battles and what he likes to label the "summer blockbuster type video game experience." Gears of War 2 is due this November.
CliffyB is no more. Wait, wait, don't cry. The Gears of War designer didn't give himself brain damage in a freak hair dye accident or anything. (Although we're still haranguing him about his use of plutonium-based styling gels. It's not worth it, man!) No, Cliff Bleszinski just doesn't want to be called CliffyB anymore, telling MTV that it's "time to grow up a bit."
Sadly, in learning today how to spell Cliff's last name, we had to forget the spelling of another game designer's surname. We mention this only so you know who to blame when we start talking about BioShock designer KennyL.
Alright, that's it. Nobody is allowed to describe any aspect of their game as "bigger and better" anymore. Let's try and expand that promotional vocabulary, people. Let's go for, "Hey, my game is greater and grander!" Or perhaps, "My game's online mode is sicker and more substantial!"
That's roughly what Epic designer, CliffyB, had to say about Gears of War 2's cooperative mode when Shacknews asked about four-player action. "We're not announcing anything about co-op at this time, we'll probably get around to it around E3 time, but rest assured, it will be bigger and better," he teased.
On a related note, Bleszinski did tell us that the saw-tastic sequel's multiplayer mode would at least benefit from a party system this time around. "I think that if we were not to have a feature like that, it would probably be a pretty big f*ckup." As for missing out on four-player Locust culling? That would be a bigger and better f*ckup, surely.
After briefly discussing our unique spelling and French heritage ("Joy-stique," Cliffy exclaimed!) and commiserating about being confused with other companies (apparently, he gets asked if he works for Epyx, the now long-gone publisher of Summer Games) with Epic designer and Chief Gears Dude Cliff Bleszinski (that's CliffyB to you kids), we got down to the serious business of talking about Gears of War 2: The Gears-ening.
Gears 2. It's coming out. We know it's bigger, it's badder, it's more badass.
Getting tired of hearing that yet? We've heard it a couple times. Our question is, what was the number one thing in Gears 1 you wanted to change? What did you make that you knew you could do better?
The two never backtrack on CliffyB's original statement, but they do express their fervent support for the PC Gaming Alliance -- a sentiment which will hopefully cause anti-console gamers to dismantle any ballistic weaponry they may have pointed at Cliffy's residence. We do so want a Gears of War 3.
We got to stop by the Epic Games booth following Microsoft's press conference Wednesday, where Gears of War 2 was (surprise!) announced, to talk with VP Mark Rein, CEO/Technical Director Tim Sweeney, and CliffyB. Watch as we get "no comment" after "no comment" about other GoW 2 details (there will be more to see coming soon, promise Rein) and stay tuned towards the ends where Cliffy talks about his lancer and the Microsoft's flashy unveiling. Check out the video courtesy of Mahalo Daily.
In what could only be considered as good news for the franchise's cult following, Microsoft and Epic Games have announced their intention to give Gears of War another go. Despite only scraping by with a couple of million units sold, Microsoft is determined to help the motley bunch of macho marines break into the niche shooter market with an Xbox 360 sequel, Gears of War 2.
The game was officially announced by Epic's CliffyB during Microsoft's GDC keynote entitled, "A Future Wide Open: Unleashing the Creative Commnunity ... and then give them Chainsaws." The game will be coming exclusively to the Xbox 360 in November, 2008. We'll bring you more information as soon as we can get it.
ToyFare Magazine recently did a feature on the 50 greatest fictional weapons of all time, listing the Gears of War Lancer chainsaw gun among the ranks of the Green Lantern's ring, Thor's hammer, and Megatron (you know, when he's in gun form).
A brief interview with Mr. Bleszinski reveals his favorite items in the collection, the all-importance of combining chainsaws and guns, as well as the undeniable truth that nothing is worthwhile until they've made action figures of it. So true, CliffyB. So true.
And no, not Charisma Carpenter, though, yes, that would be an inspired bit of casting. No, the man behind Gears of War said that the film version of Marcus Fenix should be able to light up a room with his charm ... even if it doesn't look like he could lift a Lancer above his head.
"I get a lot of forum posts where Gears fans tell us we need to cast this wrestler as Marcus. I don't give a f**k if the guy's buff or six foot five," CliffyB. told GameDaily BIZ. "What matters most is that this guy is charismatic and he can act and is somebody compelling that you want to watch on screen. The Rock is the rare exception of a wrestler who is that charismatic that he can carry a movie. If they cast four mongoloid wrestlers in Gears and they're just as exciting to watch as paint dry on the screen, nobody's going to go see it."
The Rock, huh? ... Do you hear that? That's the sound of bloggers across the planet Googling screen captures of The Game Plan.