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Posts tagged controls

Smash Bros. director says Wii U version will be familiar and focused

Masahiro Sakurai, who is overseeing the upcoming Namco-created iteration of Smash Bros. on the Wii U and 3DS, says the goal for the game will be to keep things focused and fresh, rather than blowing out either the mechanics or the character list. Sakurai told IGN that because the franchise is so...

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OnLive and Rockstar release touch-controlled version of LA Noire

Way back in December, when OnLive first announced it would release a set of tablet apps for its cloud gaming service, we heard that Rockstar Games was also working on touch controls for LA Noire, making the console and PC game behave more like a native touchscreen app. And tonight, OnLive says...

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Mutant Blobs Attack! dev on finding the right balance with Vita

Ryan MacLean is the CEO of Toronto-based DrinkBox Studios, which is composed of developers who know how to make games for a console launch. Working at Pseudo Interactive, MacLean's team released Cel Damage in time for the original Xbox launch, and Full Auto 2: Battlelines within a month of the...

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OnLive's mobile app hits and misses (with launch compatibility list)

OnLive CEO Steve Perlman promises a lot from his company's new cloud gaming apps for Android and iOS devices, but how does the app actually work? I've been able to play with the iPad version for the past few days, and using just the touchscreen it's far from perfect. While yes, the system does...

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Blizzard talks console controls for Diablo 3

Blizzard's Diablo 3 developers are on the main stage at BlizzCon 2011 right now, and game director Jay Wilson spoke a little bit about the potential console version of the game. Nothing has changed -- there is no officially announced console version. But Wilson did confirm that Blizzard has hired...

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Obsidian plans Dungeon Siege 3 update with better PC controls

Players of the PC version of Dungeon Siege 3 were disappointed with the keyboard-and-mouse controls used in the game, generally deciding that using an Xbox 360 controller was the way to go. If you're one of those folks, lead designer Nathaniel Chapman says there's good news: Obsidian plans to...

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Star Fox 64 3D will use 3DS gyroscope to fly the Arwing

According to the notes of a financial results briefing presented today by Nintendo president Satoru Iwata, the upcoming remake of Star Fox 64 for the 3DS will make use of the console's gyroscope, allowing players to tilt the handheld to control Fox's Arwing as it explores 3D space. It sounds...

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Visceral Games hears disabled gamer, adding customizable controls to Dead Space 2

Spooky cathedrals, fun technology and lots of slimy necromorphs to dismember at will -- is there anything else you could possibly want in Dead Space 2? Well, Gareth Garratt, a gamer living with cerebral palsy, would like to see customizable controls implemented in the game. Garratt is trying to...

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Super Street Fighter IV 3DS features the one-touch Shoryuken

The 3DS has a touch screen instead of an arcade-spec joystick, which makes it a bit less than optimal for fighting games like Super Street Fighter IV 3D Edition. But in bringing the fighter to 3DS, Capcom has done its best to concoct a little touch-screen-ade. The game's website details the touch...

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Super Scribblenauts preview: Maxwell's house

From what we've seen, it seems safe to say that if you liked Scribblenauts, you'll love the sequel. It's got a refined and updated version of the original's wordplay, along with plenty of fun extras like a level editor with deep scripting capability, and a "merit" achievements system that keeps the...

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