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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA['Cube' director wants to make a video game adaptation]]></title><link>http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/</guid><comments>http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/gamcubemoviegame580.jpg" /></a></div>
There are few cinematic guilty pleasures we hold closer to our hearts than <a href="http://www.imdb.com/title/tt0123755/">the <em>Cube</em> franchise</a>. Here's a breakdown of the films, in case you happened to overlook them: A group of strangers must find their way out of a multi-roomed, cube-shaped prison, which is filled with gruesome, deadly traps. If you think that sounds like an awesome plot for a video game, you're not alone -- the director of the original <em>Cube</em>, Vincenzo Natali, recently told <a href="http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/">MTV</a> that he'd love to make a video game adaptation of the film.<br />
<br />
Natali told MTV that, while writing the film, he repeatedly asked, "are we writing a film or are we writing a game?" His desire to do the latter is apparently pretty strong, as he used the MTV interview to broadcast, "if there are any game designers out there, give me a call." Well, folks, you heard the man. Pick up a phone book, and let's get this thing <em>done</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/">'Cube' director wants to make a video game adaptation</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 14 May 2010 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2010/05/12/exclusive-cube-director-desperate-to-make-video-game-version/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19476331/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/14/cube-director-wants-to-make-a-video-game-adaptation/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>adaptation</category><category>cube</category><category>film</category><category>horror</category><category>movie</category><category>vincenzo-natali</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 14 May 2010 00:00:00 EST</pubDate></item><item><title><![CDATA['Classic' PSP games coming to PlayStation Store]]></title><link>http://www.joystiq.com/2008/09/08/classic-psp-games-coming-to-playstation-store/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/classic-psp-games-coming-to-playstation-store/</guid><comments>http://www.joystiq.com/2008/09/08/classic-psp-games-coming-to-playstation-store/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a></p><div align="center"><a href="http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080908005359&amp;newsLang=en"><img vspace="4" hspace="0" border="0" alt="puzzle quest" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/puzle.quest.download.490w.jpg" /></a></div>
While it doesn't quite fulfill our wish list of PSP games we'd most want to purchase by download and run from a single Memory Stick, D3 Publisher's "classic" catalog is coming to PlayStation Store (<a href="http://www.joystiq.com/2007/11/20/playstation-store-now-live-grab-psp-content-from-your-pc/">the PC one</a>) this September. Props for being ahead of the curve. Up for digital delivery will be:<br />
<ul>
    <li><em>Cube</em> ($9.99)</li>
    <li><em>Puzzle Quest: Challenge of the Warlords</em> ($14.99)</li>
    <li><em>WTF: work time fun</em> ($9.99)</li>
    <li><em>PQ: Practical Intelligence Quotient</em> ($9.99)</li>
    <li><em>PQ2: Practical Intelligence Quotient 2</em> ($14.99)</li>
    <li><em>Dead Head Fred</em> ($14.99)</li>
</ul>
Once a <a href="http://www.joystiq.com/2008/09/02/psp-wi-fi-store-to-launch-in-fall-ps3-infrastructure-mode-annou/">true PSP Store</a> is in place, we'd love to see <em>all</em> publishers follow suit. Now tell us that wouldn't send a chill up your spine <a href="http://www.joystiq.com/2008/08/22/gamestop-not-concerned-about-digital-distribution/">GameStop</a>!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/classic-psp-games-coming-to-playstation-store/">'Classic' PSP games coming to PlayStation Store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.businesswire.com/portal/site/google/?ndmViewId=news_view&amp;newsId=20080908005359&amp;newsLang=en>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/classic-psp-games-coming-to-playstation-store/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1308166/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/classic-psp-games-coming-to-playstation-store/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3</category><category>dead-head-fred</category><category>playstation-store</category><category>pq</category><category>pq2</category><category>PSP</category><category>puzzle-quest</category><category>wtf</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Mon, 08 Sep 2008 21:00:00 EST</pubDate></item><item><title><![CDATA[D3 Publisher bringing Puzzle Quest, Dead Head Fred, more to PS Store]]></title><link>http://www.joystiq.com/2008/09/08/d3-publisher-bringing-puzzle-quest-dead-head-fred-more-to-ps-s/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/08/d3-publisher-bringing-puzzle-quest-dead-head-fred-more-to-ps-s/</guid><comments>http://www.joystiq.com/2008/09/08/d3-publisher-bringing-puzzle-quest-dead-head-fred-more-to-ps-s/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/store/" rel="tag">Store</a></p><div align="center"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/puzzlequestd3.jpg" alt="" /><br /></div>
Finally! D3 Publisher, we applaud your decision to bring your PSP catalog to the PLAYSTATION Store. You're not bringing just one obscure game onto the Store -- you're making available a number of games, from big-budget releases to obscure cult classics. Best of all, you're making them available for cheap! Here are the releases:<br /><br /><strong>September 18, 2008</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/tag/cube/">Cube</a> - $9.99</li>
    <li><a href="http://www.joystiq.com/tag/puzzlequest/">Puzzle Quest: Challenge of the Warlords</a> - $14.99</li>
</ul>
<strong>October 2, 2008</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/tag/wtf/">WTF: Work Time Fun</a> - $9.99</li>
    <li><a href="http://www.joystiq.com/tag/pq/">PQ: Practical Intelligence Quotient</a> - $9.99</li>
</ul>
<strong>October 16, 2008</strong><br />
<ul>
    <li><a href="http://www.joystiq.com/tag/pq2/">PQ2: Practical Intelligence Quotient 2</a> - $14.99</li>
    <li><a href="http://www.joystiq.com/tag/dead-head-fred/">Dead Head Fred</a> - $14.99</li>
</ul>
To find out more about each of these titles, simply click on their names. You'll find all our news, previews and reviews of these games.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/08/d3-publisher-bringing-puzzle-quest-dead-head-fred-more-to-ps-s/">D3 Publisher bringing Puzzle Quest, Dead Head Fred, more to PS Store</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Sep 2008 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/08/d3-publisher-bringing-puzzle-quest-dead-head-fred-more-to-ps-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1307689/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/08/d3-publisher-bringing-puzzle-quest-dead-head-fred-more-to-ps-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3-publisher</category><category>dead-head-fred</category><category>pq</category><category>pq2</category><category>puzzle-quest</category><category>store</category><category>wtf</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 08 Sep 2008 12:15:00 EST</pubDate></item><item><title><![CDATA[Tetris ice cubes for the remarkably unashamed]]></title><link>http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/</guid><comments>http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a></p><div align="center"><a href="http://www.instructables.com/id/SK2939FF23Z37FW/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/tetriscubes.jpg"  alt="So cool. LOLpun." /></a><br /></div>
Some of us prefer to hide our geekiness, fearing a loss of social status and reduced favor with the opposite sex. Others know that such things are mere <em>trifles</em>, and display their dorkdom with honor and pride. For those of the latter, we would point you to a <a href="http://www.instructables.com/id/SK2939FF23Z37FW/">step-by-step walkthrough</a> of how to make your very own tetromino ice cubes. Yes, it must be <a href="http://www.joystiq.com/2007/05/30/tetris-goes-3d-but-better-than-welltris/"><em>Tetris </em>craft week</a> all around the intertron.<br /><br />The steps are clearly written and easy to follow, but some woodwork and silicone supplies are required. If you're a handyman (or woman), go make yourself some cubes: they'll go wonderfully with that Russian vodka. Just kidding. We mean pop. <br /><br />(<em>Punch Out!!</em> reference FTW)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/">Tetris ice cubes for the remarkably unashamed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 31 May 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.instructables.com/id/SK2939FF23Z37FW/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/907382/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/31/tetris-ice-cubes-for-the-remarkably-unashamed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>crafts</category><category>cube</category><category>drunkinski</category><category>ice</category><category>mike</category><category>out</category><category>popinski</category><category>punch</category><category>Russia</category><category>soda</category><category>tetris</category><category>tetromino</category><category>tyson</category><category>vodka</category><dc:creator><![CDATA[Jason Wishnov]]></dc:creator><pubDate>Thu, 31 May 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Perler bead crafting evolves]]></title><link>http://www.joystiq.com/2007/05/06/perler-bead-crafting-evolves/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/06/perler-bead-crafting-evolves/</guid><comments>http://www.joystiq.com/2007/05/06/perler-bead-crafting-evolves/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.etsy.com/view_listing.php?listing_id=5891550"><img vspace="4" hspace="4" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/questionblock050607.jpg" /></a><br />This question mark block has extended its form into the fabled third dimension! This mysterious realm of <em>depth </em>is unexplored by either 8-bit explorers or <a href="http://www.perlerbeads.com/">Perler bead</a> artists. This bold scientific discovery promises to usher a new age for <em><a href="http://www.joystiq.com/tag/mario">Super Mario Bros</a>.</em> <a href="http://www.joystiq.com/tag/crafts/">crafts</a>!<br /><br />Shown above, an artifact from the third dimension, looking very much like one of our own question mark blocks, but somehow composed of many two-dimensional blocks working in tandem to form a strange array of squares. These squares exist simultaneously in the normal two dimensions and in the newly-discovered third! This is a <em>hypersquare.<br /><br /></em>[Via <a href="http://www.wonderlandblog.com/wonderland/2007/05/3d_perler_mario.html">Wonderland</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/06/perler-bead-crafting-evolves/">Perler bead crafting evolves</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.etsy.com/view_listing.php?listing_id=5891550>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/06/perler-bead-crafting-evolves/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/889607/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/06/perler-bead-crafting-evolves/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>?</category><category>art</category><category>bead</category><category>beads</category><category>block</category><category>craft</category><category>crafts</category><category>cube</category><category>ds</category><category>ds lite</category><category>DsLite</category><category>lite</category><category>mario</category><category>mark</category><category>nintendo</category><category>nintendo ds</category><category>NintendoDs</category><category>perlerbeads</category><category>question</category><category>questionblock</category><category>supermariobros</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sun, 06 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy review: Cube]]></title><link>http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/</guid><comments>http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/reviews/" rel="tag">Reviews</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/cuberev1.jpg" /><br /></div>
<em>Cube</em> asks players to do one simple thing: get from point A to point B. Of course, it wouldn't be much of a game if it was as easy as it sounds. This action-puzzle game from D3 Publisher has players navigating the titular cube around a three dimensional grid, also made of cubes. Along the way, players will stumble upon a variety of challenges to overcome: gaps in the course that must be mended, paths that must be opened, etc. To do so, there may be blocks for the player to push, or buttons to press. There are also other obstacles that can even destroy the player's cube.<br /><br />The challenges in <em>Cube</em> provide an interesting excursion. As the player progresses, more puzzles are unlocked, and the difficulty slowly rises. Some of the later levels can become truly terrifying pieces of work, layered with complexities. Trying to solve the various puzzles does become quite involving, as players must try to push blocks in a particular way, and pay attention to the movement of other blocks. There's replay value added thanks to additional keys that are scattered throughout a level: by collecting these keys within a certain time limit, the player will be awarded a medal. Obviously, perfectionists will want to get a Gold as often as possible.<p><a href="http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/" rel="bookmark">Continue reading <em>PSP Fanboy review: Cube</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/">PSP Fanboy review: Cube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 27 Apr 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/878476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/27/psp-fanboy-review-cube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3 publisher</category><category>D3Publisher</category><category>psp fanboy</category><category>PspFanboy</category><category>review</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 27 Apr 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[Look into Cube's level editor]]></title><link>http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/</guid><comments>http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><div align="center"><a href="http://psp.gamezone.com/news/04_09_07_10_44AM.htm"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/cubeyello.jpg" /></a><br /></div>
D3 wants <em>Cube</em> to be the next puzzle sensation on PSP. Our initial impressions of the budget title are quite favorable, and one tool we're looking forward to using is the game's extensive level creator. The editor comes unlocked from the very beginning of the game, so fiendish designers can cook some devious designs from the get-go.<br /><br />Unfortunately, my puny brain can't seem to understand the seeming complexity of the feature. A <a href="http://www.thecubegame.com/Cube_Level_Editor.pdf">PDF file</a> on <a href="http://www.thecubegame.com"><em>Cube</em>'s official website</a> attempts to detail the process, but my limited brain capacity is proving to be quite meddlesome. Hopefully, I'll be able to construct a few of my own puzzle creations. Until then, feel free to read <a href="http://psp.gamezone.com/news/04_09_07_10_44AM.htm">GameZone</a>'s interview with Maru Nihoniho, Game Designer of <em>Cube</em> to get more details on this upcoming game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/">Look into Cube's level editor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 08:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.gamezone.com/news/04_09_07_10_44AM.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870737/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/look-into-cubes-level-editor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>level creator</category><category>level editor</category><category>LevelCreator</category><category>LevelEditor</category><category>maru nihoniho</category><category>MaruNihoniho</category><category>puzzle</category><category>puzzler</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 10 Apr 2007 08:00:00 EST</pubDate></item><item><title><![CDATA[PSP Fanboy hands-on: Cube]]></title><link>http://www.joystiq.com/2007/04/03/psp-fanboy-hands-on-cube/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/03/psp-fanboy-hands-on-cube/</guid><comments>http://www.joystiq.com/2007/04/03/psp-fanboy-hands-on-cube/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><div align="center"><object width="425" height="362" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed">
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<p>We've spent a lot of time with D3 Publisher's upcoming action puzzle game, <a href="http://www.joystiq.com/category/cube/"><em>Cube</em></a>. The basic premise of the game is quite simple: get your cube to the exit. Of course, as is the case with all puzzle games, it's not going to be that easy: you'll have to avoid various traps along the way, lest you meet a blocky death. There are a few elements that spice things up along the way. Firstly, your cube can stick onto any side of the platforms. The game encourages you to traverse through levels any way you want: upside-down, on its side, right-side up. The three dimensionality of the game is interesting, and it opens up a lot of gameplay possibilities.<br /><br />There are quite a large number of puzzles to tackle in the game, which is a huge plus. Also, there's a level editor so that you can create and share your own puzzles. Our early build doesn't have it, but the final retail version will also have <a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/">Game Sharing</a>, so you can play with other PSP owners that don't have the game. Considering its budget price ($20), there's a great amount of content, making <span style="font-style: italic;">Cube</span> easily one of PSP's greatest values. However, we're a little concerned about a few presentation issues. It feels like everything is a bit too sluggish: the controls feel a little too slow, and the load times seem a bit too long for a game with such minimalistic graphics. Most annoyingly, you must reload the entire level when replaying it--this will prove to be quite frustrating in the more difficult levels.<br /><br />Hopefully, these quirks will be ironed out before the game's official release on <a href="http://www.amazon.com/gp/product/B000KLNLQE/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000KLNLQE">April 24th</a>. Expect more coverage on PSP Fanboy closer to the game's release.</p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/03/psp-fanboy-hands-on-cube/">PSP Fanboy hands-on: Cube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Apr 2007 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/03/psp-fanboy-hands-on-cube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/866503/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/03/psp-fanboy-hands-on-cube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3</category><category>d3 publisher</category><category>D3Publisher</category><category>hands-on</category><category>preview</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 03 Apr 2007 16:00:00 EST</pubDate></item><item><title><![CDATA[Which Cube would you rather have?]]></title><link>http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/</guid><comments>http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan Stuff</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><a href="http://www.superdeluxe.com/sd/contentDetail.do?id=D81F2344BF5AC7BBD8A80ACF42CAB26B935B9EB139C3603D"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/vscube.jpg" /></a><br />While searching the webbed world for info on the D3's PSP puzzler <a style="font-style: italic;" href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/">Cube</a> I came across another game called <a href="http://www.superdeluxe.com/sd/contentDetail.do?id=D81F2344BF5AC7BBD8A80ACF42CAB26B935B9EB139C3603D"><span style="font-style: italic;">Cube</span></a>. Now this other <span style="font-style: italic;">Cube</span> may not be available on PSP yet, but perhaps the fact that there's D3's <span style="font-style: italic;">Cube</span> coming to PSP might keep this more advanced <span style="font-style: italic;">Cube</span> with it's blazingly advanced graphics off the system. Not to mention the fact that I doubt the copyright police would allow there to be two games named <span style="font-style: italic;">Cube</span> on the PSP. So I say to you reader; if both games lived in a world of Highlander where there could be only one, which <span style="font-style: italic;">Cube</span> would you like to see on PSP? D3's <span style="font-style: italic;">Cube</span> or Monotech Power Game Unit's <span style="font-style: italic;">Cube</span>?<br /><br />Video evidence after the jump ...<p><a href="http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/" rel="bookmark">Continue reading <em>Which Cube would you rather have?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/">Which Cube would you rather have?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2007 23:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.superdeluxe.com/sd/contentDetail.do?id=D81F2344BF5AC7BBD8A80ACF42CAB26B935B9EB139C3603D>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/855888/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/21/which-cube-would-you-rather-have/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3</category><category>d3 publisher of america</category><category>D3PublisherOfAmerica</category><category>gametrailers</category><category>super deluxe</category><category>SuperDeluxe</category><category>vs</category><dc:creator><![CDATA[Steven Bailey]]></dc:creator><pubDate>Wed, 21 Mar 2007 23:45:00 EST</pubDate></item><item><title><![CDATA[Amazing art done with ... Rubik's Cubes?]]></title><link>http://www.joystiq.com/2007/02/26/amazing-art-done-with-rubiks-cubes/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/26/amazing-art-done-with-rubiks-cubes/</guid><comments>http://www.joystiq.com/2007/02/26/amazing-art-done-with-rubiks-cubes/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.younewb.com/2007/02/23/the-best-ruicks-cube-art-ive-ever-seen-sincewell-ever/"><img vspace="4" hspace="4" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/solving_rubiks_cube_2_lg.jpg"  alt="" /></a><br />If a custom Rubik's Cube depicting <a href="http://www.joystiq.com/tag/mario">Mario</a> and Luigi wasn't <a href="http://www.joystiq.com/2007/02/21/the-new-super-mario-bros-rubix-cube/">enough</a> for you, then you might want to check out <a href="http://www.younewb.com/2007/02/23/the-best-ruicks-cube-art-ive-ever-seen-sincewell-ever/">this</a>. It's some of the best Rubik's Cube art we've ever seen, with tons of cubes being used together to depict a jumping Mario. The amount of time it would take to solve all of these cubes in the correct way, as well as attaching them together to create the desired image, must be a long and painstaking process. We commend such effort and wonder what kind of price an artist would put on such a project.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/26/amazing-art-done-with-rubiks-cubes/">Amazing art done with ... Rubik's Cubes?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Feb 2007 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.younewb.com/2007/02/23/the-best-ruicks-cube-art-ive-ever-seen-sincewell-ever/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/amazing-art-done-with-rubiks-cubes/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/839806/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/26/amazing-art-done-with-rubiks-cubes/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>mario</category><category>nintendo</category><category>rubik's</category><category>rubik'scube</category><category>rubiks</category><category>rubikscube</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 26 Feb 2007 18:15:00 EST</pubDate></item><item><title><![CDATA[CUBE video takes games to "a whole new dimension"]]></title><link>http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/</guid><comments>http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/pc/" rel="tag">PC</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a></p><p><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/cube.jpg" alt="" /></p>
<p>If you're anything like us, you've been breathlessly following the development of CUBE for more than a decade now. Designed for the now-aging Monotech Game Unit, early press for the game boasted that it would "take you to a whole new dimension in computer games" and make "calculators look like a cotton gin." Then the PR went into <em><a href="http://www.joystiq.com/2006/02/01/duke-nukem-forever-in-full-production/">Duke Nukem Forever</a></em> levels of silence throughout the game's long development cycle. That is, until now.</p>
<p>The <a href="http://www.superdeluxe.com/sd/contentDetail.do?id=D81F2344BF5AC7BBD8A80ACF42CAB26B935B9EB139C3603D">new trailer</a> for the game (embedded below the jump) shows the developers' bold decision not to update the game engine after all these years, sticking with a stark, minimalist look that distills the gameplay into its pure essence. Sure, the simple, textureless shapes on stark, single colored background might not stand up to the likes of <em>Gears of War</em>, but who needs fancy graphics when using the control switch to guide the "defender of the poly-verse" around the things which it can not go through looks like so much fun. The trailer even features some brief footage of the long-rumored "level red" and the battle with the dreaded cone (yes, he does exist!).</p>
<p>We've been looking forward to this game for so long that, frankly, we were a little worried it wouldn't live up to our expectations once it finally showed up. Now that we've seen it in action, though, we can say with relative certainty that CUBE will be a contender for game of the year honors, no matter what year it eventually comes out.</p><p><a href="http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/" rel="bookmark">Continue reading <em>CUBE video takes games to "a whole new dimension"</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/">CUBE video takes games to "a whole new dimension"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 01 Feb 2007 15:54:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.superdeluxe.com/sd/contentDetail.do?id=D81F2344BF5AC7BBD8A80ACF42CAB26B935B9EB139C3603D>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/746563/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/01/cube-video-takes-games-to-a-whole-new-dimension/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>humor</category><category>PC</category><category>polygons</category><category>polyverse</category><category>retro</category><category>trailer</category><category>video</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Thu, 01 Feb 2007 15:54:00 EST</pubDate></item><item><title><![CDATA[New puzzler, Cube, encourages sharing]]></title><link>http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/</guid><comments>http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/cube/" rel="tag">Cube</a></p><p align="center"><object width="320" height="305" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="ExternalInterface">
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When I first saw an update for a new PSP game called <em>Cube</em>, I got scared. Was it a game adaptation of the film "<a href="http://www.amazon.com/gp/product/6305238065/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=6305238065">Cube</a>," one of the worst films I have ever seen? Thankfully, no. It's a new puzzle game from D3 Publisher. While the PSP is certainly not lacking in the puzzle genre, <em>Cube</em> deserves a bit of attention due to it being of the few games to take advantage of PSP's unique capabilities. Firstly, the game includes a level editor, allowing you to upload and download new content from other <em>Cube</em> owners. More excitingly, the game also features Game Sharing multiplayer, allowing gamers with just one copy of the game to go head to head. The lack of complexity in the graphics and presentation probably makes it possible for Game Sharing to work, and to be honest, I'm excited that it does. It's hard enough to find a PSP owner to play against; Game Sharing will make it infinitely easier to go head-to-head with a person next to you. Expect more updates as the game's February release gets closer.<br /><br />[Via <a href="http://psp.ign.com/articles/750/750410p1.html">IGN</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/">New puzzler, Cube, encourages sharing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Dec 2006 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/750/750410p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/716885/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/11/new-puzzler-cube-encourages-sharing/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>d3</category><category>d3 publisher</category><category>D3Publisher</category><category>game share</category><category>game sharing</category><category>GameShare</category><category>GameSharing</category><category>level creator</category><category>level editor</category><category>LevelCreator</category><category>LevelEditor</category><category>puzzle</category><category>puzzler</category><category>video</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 11 Dec 2006 23:00:00 EST</pubDate></item><item><title><![CDATA[Wii runs GameCube homebrew]]></title><link>http://www.joystiq.com/2006/12/04/wii-runs-gamecube-homebrew/</link><guid isPermaLink="true">http://www.joystiq.com/2006/12/04/wii-runs-gamecube-homebrew/</guid><comments>http://www.joystiq.com/2006/12/04/wii-runs-gamecube-homebrew/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/how-tos/" rel="tag">How-tos</a>, <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a></p><a href="http://wii-news.dcemu.co.uk/running-homebrew-and-emulators-on-the-wii-console-tutorial-44842.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/12/sd_card_adapter_sm.jpg" id="vimage_1" alt="" /></a><span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Wii_runs_GameCube_homebrew'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>Using a variety of exploits, the homebrew community has finally struck gold and figured out how to get it all going on the Wii. With a SD card, Action Replay for the GameCube and SD card adapter for the GameCube, one can plug in their card into a computer, use some of that homebrew magic and get GameCube homebrew running on the console. Of course, this could very well be a problem for Nintendo if folks use this exploit to run emulators (they will and, more than likely, are), bypassing the Virtual Console to play any ROM they wish.<br /><br />[Thanks Pieter!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/12/04/wii-runs-gamecube-homebrew/">Wii runs GameCube homebrew</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 04 Dec 2006 14:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii-news.dcemu.co.uk/running-homebrew-and-emulators-on-the-wii-console-tutorial-44842.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/wii-runs-gamecube-homebrew/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/712338/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/12/04/wii-runs-gamecube-homebrew/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>exploit</category><category>game</category><category>gamecube</category><category>homebrew</category><category>nintendo</category><category>nintendowii</category><category>wii</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 04 Dec 2006 14:55:00 EST</pubDate></item><item><title><![CDATA[Intelligent License 2 to make you feel dumb]]></title><link>http://www.joystiq.com/2006/10/29/intelligent-license-2-to-make-you-feel-dumb/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/29/intelligent-license-2-to-make-you-feel-dumb/</guid><comments>http://www.joystiq.com/2006/10/29/intelligent-license-2-to-make-you-feel-dumb/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/intelligent-license/" rel="tag">Intelligent License</a></p><p align="center"><object width="425" height="350">
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The first <em>Intelligent License</em> (known as <a href="http://www.amazon.com/gp/product/B000BO5V3Q/002-5813720-7043256?ie=UTF8&amp;tag=prey0f&amp;linkCode=xm2&amp;camp=1789&amp;creativeASIN=B000BO5V3Q"><em>PQ</em></a> in the US) was the "BEST GAME ON THE PSP," according to enthusiastic PSP Fanboy reader <a href="http://www.joystiq.com/2006/01/13/meta-review-practical-intelligence-quotient/#c934758">hotcarl</a>. The game has you trapped in a terrifying world where you must construct elaborate paths with various boxes to find an exit... an exit that only leads to yet another terrifying room of death. It's a lot like the "classic" film, <a href="http://www.imdb.com/find?s=tt&amp;q=cube">Cube</a>. The sequel throws even more puzzles at you, and they seem even more intricate than last time. Surely, your brain will shatter due to the complexity of this game, leaving you to simply wallow in your own filth, while contemplating how truly unintelligent you are.<br /><br />Check out this video, and be prepared to be shamed. The game assaults Japanese audiences in <a href="http://global.yesasia.com/assocred.asp?DRAZHJTP+http://global.yesasia.com/en/prdTransfer.aspx/pid-1004511321/">November</a>. Americans are spared from the brain-drain... for now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/29/intelligent-license-2-to-make-you-feel-dumb/">Intelligent License 2 to make you feel dumb</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 29 Oct 2006 10:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/10/29/intelligent-license-2-to-make-you-feel-dumb/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/692631/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/29/intelligent-license-2-to-make-you-feel-dumb/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>intelligent license</category><category>IntelligentLicense</category><category>pq</category><category>puzzle</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sun, 29 Oct 2006 10:35:00 EST</pubDate></item><item><title><![CDATA[Heaven's Will gets moody]]></title><link>http://www.joystiq.com/2006/09/16/heavens-will-gets-moody/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/16/heavens-will-gets-moody/</guid><comments>http://www.joystiq.com/2006/09/16/heavens-will-gets-moody/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/imports/" rel="tag">Imports</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><p align="center"><object width="425" height="350">
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While American gamers can enjoy the likes of <a href="http://www.joystiq.com/2006/09/15/psp-fanboy-review-killzone-liberation-demo/"><em>Killzone</em></a> next October, Japanese gamers will be able to experience <a href="http://global.yesasia.com/assocred.asp?DRAZHJTP+http://us.yesasia.com/en/PrdDept.aspx/code-j/section-games/pid-1004485273/"><em>Heaven's Will</em></a>. You play <a href="http://www.loveless.tv/story9-12.html">Nameless</a> (Nes for short... somehow), and you must escape a dangerous labyrinth, filled with traps and evil robots that, for one reason or another, want to kill you. It shares a similar concept as the movie <a href="http://www.imdb.com/title/tt0123755/"><em>Cube</em></a>: let's hope it's not <a href="http://www.rottentomatoes.com/m/cube/">as awful</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/16/heavens-will-gets-moody/">Heaven's Will gets moody</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Sep 2006 07:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=ktwdALYcsKo>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/heavens-will-gets-moody/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/668826/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/16/heavens-will-gets-moody/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cube</category><category>heaven's will</category><category>Heaven'sWill</category><category>labyrinth</category><category>nameless</category><category>nes</category><category>taito</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 16 Sep 2006 07:00:00 EST</pubDate></item></channel></rss>
