dantes-inferno posts (Subscribe to this feed)
Infinity Ward's fourzerotwo thinks devs should 'take control' of marketing
With the release of the highly anticipated Modern Warfare 2 just over two weeks away, Infinity Ward's Robert "fourzerotwo" Bowling has been quite vocal with the press. Speaking with MCV, Bowling unequivocally states his opinion that game developers should retain control of marketing and PR for their own games. "I don't think any developer should not have control of how their game is presented or marketed or communicated," Bowling said. "And they should take control of that a lot, lot more."
Using his own Twitter account as an example, he points out that he has a "direct line to our audience and the press," cutting out the "middleman" of a publisher handling marketing/PR duties. "Not only do we know the game but we know the gamer," he continues. Then he must know about the 160,000 or so people and nearly 600 Diggers upset over his studio's decision to not support dedicated servers on the PC, right? Ahh, the double-edged sword of control: while IW may be the one making vital decisions on its own game, the blame falls squarely on its shoulders when things go wrong.
Using his own Twitter account as an example, he points out that he has a "direct line to our audience and the press," cutting out the "middleman" of a publisher handling marketing/PR duties. "Not only do we know the game but we know the gamer," he continues. Then he must know about the 160,000 or so people and nearly 600 Diggers upset over his studio's decision to not support dedicated servers on the PC, right? Ahh, the double-edged sword of control: while IW may be the one making vital decisions on its own game, the blame falls squarely on its shoulders when things go wrong.
Gallery: Call of Duty: Modern Warfare 2
Dante's Inferno draws fire for baby murder Achievement
Dante's Inferno is getting flak from a nanny group over an Achievement for killing unbaptized babies -- not ironically, it's named "Bad Nanny." As GamePolitics points out, the International Nanny Association (INA) released a statement calling the 'cheevo "offensive to our association," as it seemingly defies the INA's goal to "promote and educate the public regarding the selfless work nannies do to support families."
We here at Joystiq are thoroughly offended too, though mostly because we know that more than one person on staff will be once again be forced into a morally compromising position in the endless hunt for virtual grandeur.
We here at Joystiq are thoroughly offended too, though mostly because we know that more than one person on staff will be once again be forced into a morally compromising position in the endless hunt for virtual grandeur.
Gallery: Dante's Inferno
Academy Award nominee penning script for Dante's Inferno
A recent Visceral Games press release revealed the talent behind the script of Dante's Inferno: Will Rokos, who was nominated for an Academy Award for his work on the screenplay for Monster's Ball. We missed out on that one when it was in theaters, but a quick Wikipedia search taught us that it's a troubling tale of ingrained racial conflict, shattered families, coping with lost loved ones and brief, uncompromising shots of Billy Bob Thornton's testicles.
So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.
So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.
Gallery: Dante's Inferno (E3 2009)
Video: Dante deals with Anger, kills demons
Unfortunately, the arrival of this "Anger" video also likely means the arrival of something in our own Chris Grant's mailbox. Some grim, tasteless thing that will shake our faith in humanity and the wisdom of EA's marketing department. And so, we wait.
TGS 2009: The Recap Post

Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you're looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered -- and organized!
Click on a platform below to scan the highlights:
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(On the far right: that's "News" and "Culture" on the top and bottom, respectively)
TGS 2009: Hands-on with Dante's Inferno in the Land of the Lust

(Just a warning: despite our best efforts, given the subject matter, some of the content described might be considered NSFW. Read on at your own risk.)
Gallery: Dante's Inferno
Overheard@TGS: A high five from the real Dante

TGS 2009: Hands-on: Dante's Inferno (PSP)

The console versions of Dante's Inferno do a remarkable job of copying Kratos' moves, button for button. The PSP game also does a copycat job: everything, from the standard strike, to the spin move, to the dodge, is mapped exactly according to the blueprint laid out by Sony. However, a good game requires more than just copying another game's controls. Dante's Inferno misses the flourishes that made Ready at Dawn's game so successful: visual flourishes, subtle pauses when striking, dynamic camera movement, and easily accessible finishing moves.
Gallery: Dante's Inferno (PSP)
Get greedy with this lengthy Dante's Inferno trailer
BioShock maestro making Dante's Inferno sound like Hell
We did a little background check on Garry Schyman, the guy EA has picked to write the score for Dante's Inferno. Yes, as the publisher brags, he did the music for BioShock. But it may be his earlier material that caught the eye ear of Visceral Games. We are, of course, referring to his work on the late-'80s sing-a-long sitcom Rags to Riches. Check it out and you'll know why he was tapped to create a soundtrack for Hell.
Schyman, whose Inferno score has already been recorded at London's famous Abbey Road Studios, was also the composer for the likes of Destroy All Humans! and -- most recently -- Resistance: Retribution. You'll be able to buy (but not copy!) his latest soundtrack in January.
Schyman, whose Inferno score has already been recorded at London's famous Abbey Road Studios, was also the composer for the likes of Destroy All Humans! and -- most recently -- Resistance: Retribution. You'll be able to buy (but not copy!) his latest soundtrack in January.
EA marketers send Joystiq a $200 check and we save their souls
EA's been slowly ticking off the levels of Hell by way of marketing stunts for the upcoming God-of-War-em-up Dante's Inferno. The first circle of Hell is "Limbo" ... and though we're not sure, the E3 "staged protest" was an early Dante's Inferno marketing stunt, so maybe limbo? Next is circle two: "Lust." Cue the controversial Comic-Con "Sin to Win" stunt wherein one "lucky" winner received "a night with the hottest girl at Comic-Con." Yeah, that didn't go over so well. Next up is "Gluttony." To celebrate the third circle of Hell, they mailed our own Randy Nelson a severed limb cake. We didn't reward them with a post for that one.
However, the latest stunt is a little more creative. They've mailed this editor, and presumably the editors at several other media outlets, a check for $200. The packaging says that "by cashing this check you succumb to avarice by hoarding filthy lucre but by not cashing it, you waste it, and thereby surrender to prodigality." If your SAT dictionary isn't at arm's length, that last one means wastefulness. So, we either cash it and "succumb to avarice" or burn it and be wasteful. What's an ethical gaming blog to do ...
... how about this? How about we cash it, and donate all $200 to The White House Project, a nonpartisan, nonprofit organization "that aims to advance women's leadership in all communities and sectors – up to the U.S. presidency – by filling the leadership pipeline with a richly diverse, critical mass of women"? Of course, we'll make the donation in EA's name. It won't make up for Sin to Win, but the road to redemption's got to start somewhere, right?
Dante's Inferno 'Greed' promotion is the least offensive yet

click to epic poem-size
So what is the "Greed" promotion? According to EA, pre-ordering the game tomorrow from GameStop will get you savings of $6.66 (get it?). Is it even greedy to spend $53.33 instead of $59.99? That's a lot of money coming out of your pocket either way. Taking advantage of a small discount like that sounds prudent to us. Almost virtuous.
Gallery: Dante's Inferno
Hell is a major draw for Dante's Inferno

That's right. One of the most appealing parts of the game ... is Hell. Specifically, "going to Hell and fighting," but Hell nonetheless. We have "some knowledge" of a lot of unpleasant places, like the little closet our water heater occupies, but we aren't necessarily clamoring for games in those settings.
Both the interviewer and Gibeau also refer to Dante's Inferno as "new IP," which seems inaccurate to us, considering that The Divine Comedy's original street date was sometime in the early 1300s.
Gallery: Dante's Inferno (E3 2009)
Dante's Inferno trailer throws epic in your face
Dante's Inferno escapes hell development in February

We don't mean to nitpick, but we've already noticed a few here and there.



























