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Pre-order 'Mass: We Pray' for free Dante's Inferno trailer

Clicking to pre-order the game on the website or to get a better look at the controllers, now triggers a message about heresy, along with a trailer for Dante's Inferno and a link to the Facebook app, "Go to Hell." Sorry if you were looking forward to We Pray!
[Thanks, Thomas]
Video: The story of Dante's Inferno
CC: Visceral Games
RE: Voice-over suggestion for latest Dante's Inferno trailer
ATT: dante-story-trailer.flv
Male (30s, 40s - Gruff, gravelly voice)
"The denizens of Hell stole the woman he loved ... but they didn't realize they were messing with the wrong 14th century Italian poet. In a world where the damned scream out for absolution, one man will fight for justice. It's time for some serious payback, and the Devil just wrote a check he can't cash. Electronic Arts presents ... Dante's Inferno. Next Spring, there's going to be Hell to pay." (Alternate closer: "Next Spring, it's damned if you do, damned if you die.")
Thank you for your consideration,
Dante's Inferno anime remains faithful to Visceral source
We're pretty certain Dante Alighieri is rolling in his grave right now, as this anthology of multiple interpretations of Visceral Games' interpretation of the original epic poem is so very far removed from the source. But hey, it's Alighieri's fault for not having the foresight to write about someone's head getting chopped in half!
Expect The Animated Epic to arrive on DVD and Blu-ray in February, the same month as the game.
Dante's Inferno concept was greenlit immediately

"Nobody's really taken on that kind of medieval Christian notion of the afterlife as a very real place that you go to, you know, just under the ground, and there's monsters and demons and rivers," Knight said. "It's just a crazy, fantastical, incredible vision that Dante Alighieri had for Hell, and my execs immediately saw the potential there for a real game."
In addition to the appeal of Hell -- a concept that "everybody has some knowledge of" -- we can imagine that EA appreciated what is basically a licensed game based on a public domain property, especially these days.
Dante's Inferno demo burning up Xbox 360 and PS3 next month
Though Visceral Games' video game adaptation of the classic parable known as Dante's Inferno (which, fun fact, was actually a book adaptation of Bill and Ted's Bogus Journey) won't see the light of day until next February, we'll be getting our dirty, sin-soaked hands on a demo for the game in December. In 'The Gates of Hell,' players will be able to traverse the entire first level of the game, taking them from the surface world to the titular portcullis, where they must battle (and presumably kill) Death himself.
We imagine the game gets much easier after, you know, there's no more Death.
We imagine the game gets much easier after, you know, there's no more Death.
Infinity Ward's fourzerotwo thinks devs should 'take control' of marketing
With the release of the highly anticipated Modern Warfare 2 just over two weeks away, Infinity Ward's Robert "fourzerotwo" Bowling has been quite vocal with the press. Speaking with MCV, Bowling unequivocally states his opinion that game developers should retain control of marketing and PR for their own games. "I don't think any developer should not have control of how their game is presented or marketed or communicated," Bowling said. "And they should take control of that a lot, lot more."
Using his own Twitter account as an example, he points out that he has a "direct line to our audience and the press," cutting out the "middleman" of a publisher handling marketing/PR duties. "Not only do we know the game but we know the gamer," he continues. Then he must know about the 160,000 or so people and nearly 600 Diggers upset over his studio's decision to not support dedicated servers on the PC, right? Ahh, the double-edged sword of control: while IW may be the one making vital decisions on its own game, the blame falls squarely on its shoulders when things go wrong.
Using his own Twitter account as an example, he points out that he has a "direct line to our audience and the press," cutting out the "middleman" of a publisher handling marketing/PR duties. "Not only do we know the game but we know the gamer," he continues. Then he must know about the 160,000 or so people and nearly 600 Diggers upset over his studio's decision to not support dedicated servers on the PC, right? Ahh, the double-edged sword of control: while IW may be the one making vital decisions on its own game, the blame falls squarely on its shoulders when things go wrong.
Gallery: Call of Duty: Modern Warfare 2
Dante's Inferno draws fire for baby murder Achievement
Dante's Inferno is getting flak from a nanny group over an Achievement for killing unbaptized babies -- not ironically, it's named "Bad Nanny." As GamePolitics points out, the International Nanny Association (INA) released a statement calling the 'cheevo "offensive to our association," as it seemingly defies the INA's goal to "promote and educate the public regarding the selfless work nannies do to support families."
We here at Joystiq are thoroughly offended too, though mostly because we know that more than one person on staff will be once again be forced into a morally compromising position in the endless hunt for virtual grandeur.
We here at Joystiq are thoroughly offended too, though mostly because we know that more than one person on staff will be once again be forced into a morally compromising position in the endless hunt for virtual grandeur.
Academy Award nominee penning script for Dante's Inferno
A recent Visceral Games press release revealed the talent behind the script of Dante's Inferno: Will Rokos, who was nominated for an Academy Award for his work on the screenplay for Monster's Ball. We missed out on that one when it was in theaters, but a quick Wikipedia search taught us that it's a troubling tale of ingrained racial conflict, shattered families, coping with lost loved ones and brief, uncompromising shots of Billy Bob Thornton's testicles.
So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.
So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.
Gallery: Dante's Inferno (E3 2009)
Video: Dante deals with Anger, kills demons
Unfortunately, the arrival of this "Anger" video also likely means the arrival of something in our own Chris Grant's mailbox. Some grim, tasteless thing that will shake our faith in humanity and the wisdom of EA's marketing department. And so, we wait.
TGS 2009: The Recap Post

Last week, the Tokyo Game Show brought in over 100 posts worth of news, previews, interviews, galleries, and videos. Clearly, a lot happened. If you're looking for a comprehensive list of all the goings-on during TGS 2009, Joystiq has you covered -- and organized!
Click on a platform below to scan the highlights:
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(On the far right: that's "News" and "Culture" on the top and bottom, respectively)
TGS 2009: Hands-on with Dante's Inferno in the Land of the Lust

(Just a warning: despite our best efforts, given the subject matter, some of the content described might be considered NSFW. Read on at your own risk.)
Overheard@TGS: A high five from the real Dante

TGS 2009: Hands-on: Dante's Inferno (PSP)

The console versions of Dante's Inferno do a remarkable job of copying Kratos' moves, button for button. The PSP game also does a copycat job: everything, from the standard strike, to the spin move, to the dodge, is mapped exactly according to the blueprint laid out by Sony. However, a good game requires more than just copying another game's controls. Dante's Inferno misses the flourishes that made Ready at Dawn's game so successful: visual flourishes, subtle pauses when striking, dynamic camera movement, and easily accessible finishing moves.
Gallery: Dante's Inferno (PSP)
Get greedy with this lengthy Dante's Inferno trailer
BioShock maestro making Dante's Inferno sound like Hell
We did a little background check on Garry Schyman, the guy EA has picked to write the score for Dante's Inferno. Yes, as the publisher brags, he did the music for BioShock. But it may be his earlier material that caught the eye ear of Visceral Games. We are, of course, referring to his work on the late-'80s sing-a-long sitcom Rags to Riches. Check it out and you'll know why he was tapped to create a soundtrack for Hell.
Schyman, whose Inferno score has already been recorded at London's famous Abbey Road Studios, was also the composer for the likes of Destroy All Humans! and -- most recently -- Resistance: Retribution. You'll be able to buy (but not copy!) his latest soundtrack in January.
Schyman, whose Inferno score has already been recorded at London's famous Abbey Road Studios, was also the composer for the likes of Destroy All Humans! and -- most recently -- Resistance: Retribution. You'll be able to buy (but not copy!) his latest soundtrack in January.

























