dantes-inferno posts (Subscribe to this feed)

Dante's Inferno demo now available on XBLM

Because nothing goes with the egg nog and sugar cookies as well as baby murder, right? As expected, the demo for Dante's Inferno has descended into the seventh level of the Xbox Live marketplace, which means that you Xbox Live Gold members can hack and slash your way past all of the buzz and see if the gameplay floats your ferry right across the River Styx.

The demo is 1GB in size, and while we didn't see it available on the console itself (though it should be there soon), you can follow this link on over to the Xbox website and queue up the download from there. Just don't come crying to us when Grandma's shocked after walking in and seeing what you're doing on the "gamebox." Make sure you know where the smelling salts are.

Dante's Inferno producer hopes for sequel, despite challenges

Would it be possible to use Dante Alighieri's spinning corpse in oil derricks, as as a sort of fleshy drill, or perhaps to power a large centrifuge? That might be a real opportunity if Dante's Inferno executive producer Jonathan Knight gets to make a follow-up to his forthcoming adaptation, a hope he elaborated on for G4.

There's a hitch though: While Knight knows that EA will want a sequel to the game if it performs well, he's not sure that the follow up in The Divine Comedy, Purgatorio, will lend itself as well to a game.

... So Visceral can turn one of the great literary works into a game about a scythe-wielding maniac fighting nipple-born monsters, but making a game about the seven-layer Mount of Purgatory that ends in Earthly Paradise is beyond it? Really?

Europe getting Dante's Inferno 'Death Edition,' includes playable Isaac Clarke

In an inspiring attempt to try and take even more gratuitous liberties with the works of Dante Alighieri, Visceral Games has announced a Europe-only special edition bundle of its upcoming Hell-based action title, Dante's Inferno. The "Death Edition" bundle comes with a copy of the poem, some making-of documentaries, and an art book. However, its greatest bonus is a new skin for the game's scythe-wielding protagonist: The slot-helmeted outfit of Dead Space's hero, Isaac Clarke. Check out the full costume after the jump.

Now that we think of it, there's something pretty similar to this cross-promotion in the text of Dante's epic poem:

"I saw multitudes
to every side of me; their howls were loud
while, wheeling weights, they used their chests to push.
They struck against each other; at that point,
this space miner came in and killed them with this big scythe.
Needless to say, it was pretty [expletive deleted] radical.
"

Source: Console Planet (Google Translate)

Continued →

Dante's Inferno creators explain 'Violence' in latest dev diary

You might be wondering exactly how Visceral Games managed to get a level themed after "Violence" into Dante's Inferno -- a game where the lead character spends roughly 100% of his time killing anything near him. We were wondering too, and so it was really nice of Visceral Games and EA to release the above dev diary for the "month of violence" that the game's marketing campaign is currently embracing to promote the game's level based on the seventh circle of Hell.

The real question now: what can we expect EA's marketing team during this month's theme? We're not sure just yet, but given its recent track record, we're hoping no one goes to our Editor-in-Chief's house to give him a lesson or two in violence.

Dante's Inferno 'Divine Edition' heading exclusively to PS3

EA has detailed a special edition of Dante's Inferno, titled the "Divine Edition," which is coming exclusively to the PlayStation 3 next February. For the same $60 the Xbox 360 version costs, EA will give you the "special edition," which includes a developer commentary, a Wayne Barlowe "digital art book," the game's soundtrack, and ... wait for it ... a digitized "complete Longfellow translation of Dante Alighieri's Inferno." That's right, folks -- you can read the classic work on the same system that's being used to tear it apart. The demo is currently available on the PlayStation Network and will land on Xbox Live on December 24th.

Continued →

Dante's Inferno comic descends into retail

In case you were wondering what Dante's Inferno would be like if it were made into a book, EA has just announced that the first issue of the Wildstorm comic book based on Visceral's upcoming action game has shipped to retailers. The first installment of the six-issue miniseries, for which the full cover art can be seen after the break, provides the background for Dante's demon-slayin': the murder of Beatrice, and Dante's subsequent trip into the abyss to rescue her soul.

If the concept is something you're into, and if the cover art captures your attention, why not swing by your local comic shop on the way to Hell?

Continued →

Dante's Inferno demo on PSN Dec. 10, XBLM Dec. 24

There are plenty of beloved Christmas Eve traditions observed across the globe. Whether it's roasting chestnuts or watching the Christmas Story marathon, everyone's got a different way of marking the arrival of St. Nick. EA's hoping that the 360 owners among you will start a brand new, equally-sentimental tradition as it releases a demo of Dante's Inferno for XBLM on Dec. 24. The sample includes the entire first level of Dante's demonic journey into hell and goes great with eggnog.

Those preferring PSN will get the demo on Dec. 10, a date which has the dual benefit of (1) being two weeks earlier and (2) not making the baby Jesus cry.

Pre-order 'Mass: We Pray' for free Dante's Inferno trailer

We had an icky feeling when we first watched the Mass: We Pray teaser. Not because of the toll excessive devotional gameplay might take on our souls, but because we were pretty sure we were being virally marketed to in some way or another. It turns out, our unease (also felt by a few others, including The Escapist) was spot on, as We Pray has been revealed as the latest move in the Dante's Inferno marketing campaign's fight against good taste.

Clicking to pre-order the game on the website or to get a better look at the controllers, now triggers a message about heresy, along with a trailer for Dante's Inferno and a link to the Facebook app, "Go to Hell." Sorry if you were looking forward to We Pray!

[Thanks, Thomas]

Video: The story of Dante's Inferno

To: Electronic Arts
CC: Visceral Games
RE: Voice-over suggestion for latest Dante's Inferno trailer
ATT: dante-story-trailer.flv

Male (30s, 40s - Gruff, gravelly voice)

"The denizens of Hell stole the woman he loved ... but they didn't realize they were messing with the wrong 14th century Italian poet. In a world where the damned scream out for absolution, one man will fight for justice. It's time for some serious payback, and the Devil just wrote a check he can't cash. Electronic Arts presents ... Dante's Inferno. Next Spring, there's going to be Hell to pay." (Alternate closer: "Next Spring, it's damned if you do, damned if you die.")

Thank you for your consideration,

Dante's Inferno anime remains faithful to Visceral source

With talent from "Blood the Last Vampire" and "Ergo Proxy" (oh, and "Samauri Champloo") involved, it should've been clear that "Dante's Inferno: The Animated Epic" was going to be sickeningly violent. A newly released trailer for the straight-to-video anime spin-off reveals that this Dante's Inferno project isn't a single film, but rather a compilation of animated shorts, much like "The Animatrix," "Batman: Gotham Knight" and, most recently, "Halo: Legends."

We're pretty certain Dante Alighieri is rolling in his grave right now, as this anthology of multiple interpretations of Visceral Games' interpretation of the original epic poem is so very far removed from the source. But hey, it's Alighieri's fault for not having the foresight to write about someone's head getting chopped in half!

Expect The Animated Epic to arrive on DVD and Blu-ray in February, the same month as the game.

Dante's Inferno concept was greenlit immediately

The Dante's Inferno game concept -- a totally brutal action-adventure based on Dante Alighieri's epic poem -- seems like a hard sell to us, but it was no problem getting EA on board. As it turns out, EA was all in from the very beginning, according to Visceral creative director Jonathan Knight's recollection during a PlayStation Blog interview (that you can watch after the break). He got the go-ahead "pretty much right away," as EA executives apparently saw "the potential in the mythology" glowing green before their very eyes.

"Nobody's really taken on that kind of medieval Christian notion of the afterlife as a very real place that you go to, you know, just under the ground, and there's monsters and demons and rivers," Knight said. "It's just a crazy, fantastical, incredible vision that Dante Alighieri had for Hell, and my execs immediately saw the potential there for a real game."

In addition to the appeal of Hell -- a concept that "everybody has some knowledge of" -- we can imagine that EA appreciated what is basically a licensed game based on a public domain property, especially these days.

Continued →

Dante's Inferno demo burning up Xbox 360 and PS3 next month

Though Visceral Games' video game adaptation of the classic parable known as Dante's Inferno (which, fun fact, was actually a book adaptation of Bill and Ted's Bogus Journey) won't see the light of day until next February, we'll be getting our dirty, sin-soaked hands on a demo for the game in December. In 'The Gates of Hell,' players will be able to traverse the entire first level of the game, taking them from the surface world to the titular portcullis, where they must battle (and presumably kill) Death himself.

We imagine the game gets much easier after, you know, there's no more Death.

Infinity Ward's fourzerotwo thinks devs should 'take control' of marketing


With the release of the highly anticipated Modern Warfare 2 just over two weeks away, Infinity Ward's Robert "fourzerotwo" Bowling has been quite vocal with the press. Speaking with MCV, Bowling unequivocally states his opinion that game developers should retain control of marketing and PR for their own games. "I don't think any developer should not have control of how their game is presented or marketed or communicated," Bowling said. "And they should take control of that a lot, lot more."

Using his own Twitter account as an example, he points out that he has a "direct line to our audience and the press," cutting out the "middleman" of a publisher handling marketing/PR duties. "Not only do we know the game but we know the gamer," he continues. Then he must know about the 160,000 or so people and nearly 600 Diggers upset over his studio's decision to not support dedicated servers on the PC, right? Ahh, the double-edged sword of control: while IW may be the one making vital decisions on its own game, the blame falls squarely on its shoulders when things go wrong.

Dante's Inferno draws fire for baby murder Achievement


Dante's Inferno is getting flak from a nanny group over an Achievement for killing unbaptized babies -- not ironically, it's named "Bad Nanny." As GamePolitics points out, the International Nanny Association (INA) released a statement calling the 'cheevo "offensive to our association," as it seemingly defies the INA's goal to "promote and educate the public regarding the selfless work nannies do to support families."

We here at Joystiq are thoroughly offended too, though mostly because we know that more than one person on staff will be once again be forced into a morally compromising position in the endless hunt for virtual grandeur.

Academy Award nominee penning script for Dante's Inferno

A recent Visceral Games press release revealed the talent behind the script of Dante's Inferno: Will Rokos, who was nominated for an Academy Award for his work on the screenplay for Monster's Ball. We missed out on that one when it was in theaters, but a quick Wikipedia search taught us that it's a troubling tale of ingrained racial conflict, shattered families, coping with lost loved ones and brief, uncompromising shots of Billy Bob Thornton's testicles.

So, yeah. Lots of overlap between that and an action-oriented video game based on a 14th century epic poem.

Joystiq Features





Featured Galleries

Quake Live (Christmas 2009)

Quake Live (Christmas 2009)

Final Fantasy XIV (12.24.09)

Final Fantasy XIV (12.24.09)

Stop Stress: A Day of Fury (WiiWare)

Stop Stress: A Day of Fury (WiiWare)

A Christmas Santa (iPhone)

A Christmas Santa (iPhone)

Xbox Live Music Games stores

Xbox Live Music Games stores

Trauma Team (12/22)

Trauma Team (12/22)

Dark Void Zero (DSiWare)

Dark Void Zero (DSiWare)

The Magic Obelisk (WiiWare)

The Magic Obelisk (WiiWare)

GameStop post-Christmas circular

GameStop post-Christmas circular

 


Team Joystiq

 
Chris Grant
Editor-in-Chief, Email
James Ransom-Wiley
Managing Editor, Email
Ludwig Kietzmann
Senior Editor, Email
Andrew Yoon
East Coast Editor, Email
Randy Nelson
West Coast Editor, Email
Justin McElroy
Reviews Editor, Email
Justin Glow
Developer, Email

Joystiq Podcast

New episodes every Friday! Now playing: Joystiq Podcast 121, for Friday, Dec., 18.



Archive | RSS | iTunes