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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[David Perry 'sure' new Earthworm Jim will eventually happen]]></title><link>http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/</link><guid isPermaLink="true">http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/</guid><comments>http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/jim0817.jpg" style="width: 530px; height: 290px; " /></a></div>David Perry, aside from <a href="http://www.joystiq.com/2012/07/02/sony-buys-streaming-game-service-gaikai-for-380-million-to-est/">now being a part of Sony</a>, is perhaps best known for his contributions on the <a href="http://www.joystiq.com/tag/earthworm-jim/"><em>Earthworm Jim</em></a> series, once 16-bit pride of the '90s that now rests beneath the soil from whence it came. Perry doesn't see that earthly retreat lasting forever.<br /><br />"It's one of those things that, no one's got the time right now. I'm sure it's going to happen, I just can't tell you exactly when," Perry told <a href="http://www.eurogamer.net/articles/2012-07-17-david-perry-sure-a-new-earthworm-jim-will-be-made">Eurogamer</a> during last week's Develop conference in Brighton, England. "It's just a bunch of guys who all have their own thing. Everyone has their own company. So, to get them to stop what they're doing and work on a game is very difficult, but it's something they all want to do." Perry explains some of the old gang keep in touch on Facebook, and says the obvious idea of doing a <a href="http://www.joystiq.com/tag/kickstarter">Kickstarter</a> campaign was considered.<br /><br />"The thing we had talked about in the past is Jim had been in retirement. So, he's been sitting at home watching movies and eating popcorn. He's grossly overweight now. The plan was to start with him literally getting off the sofa, and it's a disaster because he just hasn't done anything since. But he's got to get back into action again." Perry also explained that this hypothetical new game would definitely be 2D, with "little" camera control.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/">David Perry 'sure' new Earthworm Jim will eventually happen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 Jul 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20280267/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/07/17/david-perry-sure-new-earthworm-jim-will-eventually-happen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-perry</category><category>develop-conference</category><category>earthworm-jim</category><category>shiny-entertainment</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 17 Jul 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Rumor: Gaikai seeking to sell itself for $500 million]]></title><link>http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/</guid><comments>http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/21/report-gaikai-seeking-to-sell-itself-for-500-million/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/gaikai.jpg" style="width: 530px; height: 233px; " /></a></div>David Perry's cloud-based gaming middleware company <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> could soon be courting buyers, according to a report at <a href="http://finance.fortune.cnn.com/2012/06/21/exclusive-gaming-company-gaikai-seeks-buyer/">Fortune</a>. The company has supposedly hired bankers in order to prepare for the transaction and purportedly anticipates that its market value will ring up somewhere around $500 million or higher, according to Fortune's sources.<br /><br />Unlike OnLive, Gaikai provides no consumer-facing gaming service itself, but instead provides the technology required for other companies like <a href="http://www.joystiq.com/2012/06/05/gaikai-bringing-cloud-gaming-to-samsung-this-summer/">Samsung</a>, <a href="http://www.joystiq.com/2012/01/11/gaikai-coming-to-lg-tvs-playable-onlive-coming-to-googletvs/">LG</a> and <a href="http://www.joystiq.com/2012/01/24/gaikai-full-game-streaming-to-start-3-months-after-launching-on/">Facebook</a>. Gaikai's official stance on the situation is that it does not comment on rumors; a statement likely prepared by a super-cluster of servers before it was streamed to our inboxes.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/">Rumor: Gaikai seeking to sell itself for $500 million</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20263734/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/rumor-gaikai-seeking-to-sell-itself-for-500-million/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>david-perry</category><category>gaikai</category><category>pc</category><category>sale</category><category>streaming</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 21 Jun 2012 20:15:00 EST</pubDate></item><item><title><![CDATA[What's in a Name: Gaikai]]></title><link>http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/</guid><comments>http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<em><font color="gray"><a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/" target="_self"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/whatsinanamegaikai530.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; " /></a></font></em></div>
<em><font color="gray">David Perry, Co-Founder and CEO of <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>, sat down with us during last week's Game Developers Conference: Online in Austin, TX. Over the howl of the expo floor's contemporary rock soundtrack, David let us in on Gaikai's mysterious branding:</font></em><br />
<br />
"Basically one of our founders, his name is Rui Pereira, he came up with this name 'Gaikai,' and I said, 'Oh my God, no one will ever be able to pronounce that, no one will ever be able to spell that, this is a bad idea.' And of course, there's all the following conversations, what about all the other strange words that are out there: The Googles, and the Kodaks, and the, you know, the Xeroxes?<br />
<br />
"There's all these strange things that are out there, so what's wrong with having a strange name? I then took a marketing class in Texas, and they explained the idea of 'mystique marketing;' it's actually cool to have a hard-to-say name, because it means if you know how to pronounce it, then you're in the club.<br />
<br />
"So any time you hear Gaikai pronounced wrong, you can go 'Hrm, this guy doesn't know what it means, or how to say it even.' That's mystique marketing, so I thought, 'Huh, maybe we give this a try.'<br />
<br />
"It turns that the actual word is a Japanese word, and it means 'a large open space,' like out on the open ocean, and if you look around on the open ocean, you can go in any direction. And that's what we believe cloud gaming enables."<br />
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<hr size="2" style="margin: 0pt;" width="100%" />
<em><font color="gray">Gaikai is a technology company that provides streaming game middleware to third-party corporations such as Walmart.<br />
<br />
Like this feature? Be sure to check out the <a href="http://www.joystiq.com/tag/whats-in-a-name">What's In A Name Archives</a>. </font></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/">What's in a Name: Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 16 Oct 2011 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20082744/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/10/16/whats-in-a-name-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>david-perry</category><category>gaikai</category><category>game-developers-conference-online</category><category>GDC</category><category>GDC-Online-2011</category><category>GDCO</category><category>Rui-Pereira</category><category>whats-in-a-name</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 16 Oct 2011 16:30:00 EST</pubDate></item><item><title><![CDATA[Phil Harrison joins Gaikai advisory board]]></title><link>http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/</guid><comments>http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/#comments</comments><description><![CDATA[<a href="http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/phil-harrison-gaikai-adv-board-225w.jpg" style="border-width: 0px; border-style: solid; margin: 4px; float: left; padding-right: 10px;" /></a>Backing up his <a href="http://www.joystiq.com/2010/12/03/phil-harrison-the-next-generation-of-games-is-the-web-browser/"><em>talk</em></a>, Phil Harrison has joined the advisory board of cloud-gaming service Gaikai. In his keynote address before the Italian Videogame Developers Conference last December, Harrison precipitated "the browser wars of the 21st century" -- a battle to distribute console-quality, triple-A games on any browser-equipped device.<br />
<br />
"Somebody is going to win," he said at the time. "Somebody is going to deliver console-level 3D graphics, video and audio into a web browser." It would appear that Harrison has placed his chips -- or at least <em>some</em> of them -- on Gaikai. The <a href="http://www.joystiq.com/2008/02/25/breaking-phil-harrison-resigns-from-sony-computer-entertainment/">one-time president</a> of Sony Computer Entertainment (oh, <a href="http://www.joystiq.com/2009/05/29/phil-harrison-steps-down-as-president-of-troubled-atari/">and Atari</a>, too -- don't forget), Harrison will maintain his role as rich guy investor at London Venture Partners, which he <a href="http://www.joystiq.com/2010/05/19/phil-harrison-returns-in-london-venture-partners/">co-founded</a> last year with some other fat cats.<br />
<br />
Joining the rich guy on the <a href="http://www.joystiq.com/tag/gaikai/">Gaikai</a> advisory board is rich <em>gal</em> Robin Kaminsky, the former executive VP of Activision, who led both studio and marketing activities. Kaminsky's marketing experience in particular is coveted by Gaikai CEO David Perry. "The first use of Gaikai's open cloud is to disrupt how video game advertising works," he said in today's advisory board announcement.<br />
<br />
Gaikai's current mission differs from the service provided by chief competitor <a href="http://www.joystiq.com/tag/onlive/">OnLive</a> (oh, and <a href="http://www.joystiq.com/tag/otoy/">Otoy</a>, too -- don't forget) in that it seeks to provide browser-based demos that developers and publishers can feature on their websites to drive full-game sales. Gaikai is currently in a closed beta testing phase.<p><a href="http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/" rel="bookmark">Continue reading <em>Phil Harrison joins Gaikai advisory board</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/">Phil Harrison joins Gaikai advisory board</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 17 May 2011 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19942681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/17/phil-harrison-joins-gaikai-advisory-board/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>advisory-board</category><category>david-perry</category><category>gaikai</category><category>mac</category><category>pc</category><category>phil-harrison</category><category>robin-kaminsky</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 17 May 2011 15:30:00 EST</pubDate></item><item><title><![CDATA[Gaikai is live with streaming demos of Mass Effect 2, Dead Space 2 and more]]></title><link>http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/</guid><comments>http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/gaikai.022811-530px.jpg" style="border-width: 1px; border-style: solid; margin: 4px;" /></a></div>
Following more than a year of media demos and beta testing, cloud gaming startup <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a> is letting the public try out the fruits of its efforts: Demos of <em>Mass Effect 2</em>, <em>Dead Space 2</em>, <em>Spore</em> and <em>The Sims 3</em> are all playable from within your web browser. That is, if you have the bandwidth -- we don't, apparently. (Granted, we're on gratis Wi-Fi here at <a href="http://www.joystiq.com/tag/gdc-2011">GDC</a>.)<br />
<br />
You might have better luck at home: You can <a href="http://www.gaikai.com">visit Gaikai's site</a> where you'll be prompted to launch <em>Mass Effect 2</em>. "Just wait and if your connection quality to our Server is fast enough," <a href="http://www.dperry.com/archives/news/dp_blog/gaikai_is_live/">instructs</a> CEO David Perry, "one of several pop-up designs will appear."<br />
<br />
Additionally, <a href="https://www.surveymonkey.com/s/F2QFNY7">taking a survey</a> about the service will grant you access to the <em>Dead Space 2</em> demo. <em>Spore</em> and <em>The Sims 3</em> trials can be found <a href="http://www.beta.gaikai.com/beta/spore/RBDFHrrK5rK8597H27HjyD03013">here</a> and <a href="http://www.thesims3.com/trial">here</a>, respectively.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/">Gaikai is live with streaming demos of Mass Effect 2, Dead Space 2 and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19862213/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/gaikai-is-live-with-streaming-demos-of-mass-effect-2-dead-space/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>browser</category><category>browser-based</category><category>cloud-gaming</category><category>david-perry</category><category>dead-space-2</category><category>demo</category><category>gaikai</category><category>game-streaming</category><category>mac</category><category>Mass-Effect-2</category><category>pc</category><category>spore</category><category>the-sims-3</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Mon, 28 Feb 2011 16:25:00 EST</pubDate></item><item><title><![CDATA[Engadget gets its hands on Gaikai closed beta]]></title><link>http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/</guid><comments>http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/07/gaikai.logo.on.black.072110-530px.png" /></div>
Our geekier, yet still kind of cute in her own way sister site Engadget recently took Dave Perry-fronted streaming service <a href="http://www.joystiq.com/tag/Gaikai/">Gaikai</a> for a spin, and posted the results for all to see. Though the performance sounds about comparable to <a href="http://www.joystiq.com/2010/11/18/onlive-microconsole-review/">OnLive</a>, the greatest strength of Perry's competing service is that it's not, in fact, attempting to compete.<br />
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Gaikai is primarily a way to sample games <em>before</em> purchasing them on a retail console or PC, so the inherent limitations aren't as large of hurdles as they are on OnLive, which aims to replace the home console. Or, at least, that's how Perry's pitching it. Get more of his take (and more Engadget reaction to the Gaikai experience) <a href="http://www.engadget.com/2010/12/02/gaikai-enters-closed-beta-we-get-an-exclusive-first-look/">right here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/">Engadget gets its hands on Gaikai closed beta</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 02 Dec 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19742081/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/02/engadget-gets-its-hands-on-gaikai-closed-beta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>david-perry</category><category>gaikai</category><category>online</category><category>pc</category><category>streaming</category><category>streaming-gameplay</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 02 Dec 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Dave Perry details Gaikai's server plan, teases E3 announcement]]></title><link>http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/</guid><comments>http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/#comments</comments><description><![CDATA[<div style="text-align: center;"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikai5801-445.jpg" /></div>
Dave Perry is dreaming big with his <a href="http://joystiq.com/tag/gaikai">Gaikai</a> streaming service. He went into a little more detail on just how it will at work at today's LA Games Conference. The company is still planning to kick off its service <a href="http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/">with 300 data centers</a>, and while he admits it will have "much more traffic than the servers can handle," Gaikai will limit early users to those closest to the centers. If you're close enough to the server to have only about 5-10 milliseconds of lag, you'll get in. If not, Perry told Joystiq, then you won't even see the embedded window -- but your request will be logged anyway. That way, he said, Gaikai will be able to track not just where people are using the service, but where they <em>want</em> to use it. If a bunch of users in Alaska try to play, but can't connect because they're too far away, then "we know we're losing money in Alaska," he says, and Gaikai will set up more datacenters there.<br />
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Perry says Gaikai will help with security as well -- he suggested that companies might even be able to <a href="http://www.joystiq.com/2010/03/11/gaikai-and-instantaction-team-up-for-streaming-embeddable-games/">release their E3 demos</a> to the world just during the week of the event, allowing press or the public to play them online for a limited time, with the code securely held on Gaikai's servers. It's all speculation at this point, though -- a service like that won't be ready to go by this year's E3 in June. But stay tuned anyway: Perry also promised us an announcement about Gaikai at E3. "We got some cool stuff to show off," he confirmed with a knowing nod.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/">Dave Perry details Gaikai's server plan, teases E3 announcement</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Apr 2010 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19459521/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/29/dave-perry-details-gaikais-server-plan-teases-e3-announcement/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alaska</category><category>announcement</category><category>cloud</category><category>data-centers</category><category>dave-perry</category><category>david-perry</category><category>e3</category><category>e3-2010</category><category>gaikai</category><category>la-games-conference</category><category>la-games-conference-2010</category><category>lagc2010</category><category>request</category><category>service</category><category>streaming</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Thu, 29 Apr 2010 23:30:00 EST</pubDate></item><item><title><![CDATA[Gaikai will be fee-free, utilize 300 data centers in the US]]></title><link>http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/</guid><comments>http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/#comments</comments><description><![CDATA[<div style="text-align: center;"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/team.gaikai.031110-580px.jpg" /></div>
Meeting with Gaikai's founding fathers -- ( from left to right) Rui Pereira, Andrew Gault and David Perry -- this morning, we chatted about the company's unique take on "cloud gaming," particularly how, <a href="http://www.joystiq.com/2010/03/10/onlive-launching-june-17-for-pc-and-mac-15-per-month-service-f/">unlike</a> competitor <a href="http://www.joystiq.com/tag/onlive">OnLive</a>, there will be no fee to play streaming games using its servers and in-browser app, and what it's doing to "reduce friction" in trying (and eventually buying) games online. <br />
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Saying that Gaikai "isn't trying to be PlayStation 4 or take out the next Wii," Perry described (and demoed) the concept of embedding instantly playable games on any website. A publisher can, for instance, have a clickable pop-up appear when people are looking at one of its games on Amazon, which quickly launches an overlay window running the full game, with whatever time limit the publisher chooses. After this period, players can opt to buy the game for unlimited streaming, download it, or have a physical copy shipped to them.<br />
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What intrigued us more is the ability to Tweet from within these demos, and, if you're playing a multiplayer title, anyone who clicks the link sent to your Twitter feed will be launched into your game. We also got a look at a widget that places a small video of any game you're currently playing via Gaikai on your personal blog, which friends can click to either try the game or actually join the session you're in, if applicable. This demo used <em>Mario Kart 64</em><em>, </em>in which it was possible for Gaikai staff to drop in as player two, three or four fairly easily.<br />
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Perry also revealed to us that Gaikai has secured servers at 300 data centers across the US (as opposed to OnLive's five), in addition to inking deals with local broadband providers to install servers at another 900 peering locations -- all with the goal of keeping latency as low as possible. The ideas we saw in action have the potential to shake up the traditional game demo model, for sure. What do you think of what Gaikai's cooking up?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/">Gaikai will be fee-free, utilize 300 data centers in the US</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Mar 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19395263/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/11/gaikai-will-be-fee-free-utilize-300-data-centers-in-the-us/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud-gaming</category><category>david-perry</category><category>gaikai</category><category>gdc</category><category>gdc-2010</category><category>streaming</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 11 Mar 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Score $5 million in funding for Gaikai]]></title><link>http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/</guid><comments>http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://sec.gov/Archives/edgar/data/1479841/000147984110000001/xslFormDX01/primary_doc.xml"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/gaikai5801-898.jpg" alt="" /></a></div>
David Perry's "It's not <a href="http://www.joystiq.com/tag/onlive">OnLive</a>" service, <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>, recently gained $5 million in venture capital, a <a href="http://sec.gov/Archives/edgar/data/1479841/000147984110000001/xslFormDX01/primary_doc.xml">Security and Exchanges Commission filing</a> shows. For the uninitiated, basically Perry wants to beam games directly into your house. We imagine the tech behind it is kinda like <a href="http://www.youtube.com/watch?v=SIkF_qLWu7I">that crazy set-up the Riddler had running</a> all over Gotham, hence the need for such a large sum of money.<br />
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All kidding aside, Perry's been very tight-lipped about Gaikai, offering up little via <a href="http://twitter.com/dperry">his Twitter account</a> and the usual channels. However, back in July, he did offer the first sneak peek at the game streaming service, which looks like <a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/">it's coming along nicely</a>.<br />
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[Via <a href="http://news.bigdownload.com/2010/01/06/gaikai-raises-5-million-in-new-funding/">Big Download</a> and <a href="http://games.venturebeat.com/2010/01/06/cloud-streaming-game-service-gaikai-raise-5m/">Venture Beat</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/">Score $5 million in funding for Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 06 Jan 2010 21:05:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://sec.gov/Archives/edgar/data/1479841/000147984110000001/xslFormDX01/primary_doc.xml>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19305988/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/06/score-5-million-in-funding-for-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-perry</category><category>funding</category><category>gaikai</category><category>game-streaming</category><category>investors</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 06 Jan 2010 21:05:00 EST</pubDate></item><item><title><![CDATA[Zoe Mode creating not-for-profit XBLA puzzler for children's charity]]></title><link>http://www.joystiq.com/2009/11/03/zoe-mode-creating-not-for-profit-xbla-puzzler-for-childrens-cha/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/03/zoe-mode-creating-not-for-profit-xbla-puzzler-for-childrens-cha/</guid><comments>http://www.joystiq.com/2009/11/03/zoe-mode-creating-not-for-profit-xbla-puzzler-for-childrens-cha/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.joystiq.com/photos/chime/2418499/full/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/chime_screen02-(9)-1132009-580px.jpg" alt="" /></a><br /><em><font size="1">click to enlarge</font></em></div>
OneBigGame, a non-profit games publisher founded in 2007, announced today that its first title will come from <a href="http://www.joystiq.com/tag/zoe-mode">Zo&euml; Mode</a>, creator of games such as <em>Crush</em> (PSP), <em>You're In the Movies</em> (360) and co-developer of the <a href="http://www.joystiq.com/tag/singstar"><em>SingStar</em></a> franchise (PS3) with SCEE. Called <em>Chime</em>, the music-based puzzle game will launch this winter on Xbox Live Arcade. <br /><br />The first screens, while sort of soothing in their minimalism, don't exactly explain anything about how the game's played. Thankfully, Zo&euml; Mode goes into detail about the gameplay on its <a href="http://www.chimegame.com/how-to-play/">newly launched <em>Chime</em> site</a>.<br /><br />The developer is the first of what OneBigGame says are many others currently creating 15 titles, with at least 80 percent of all revenue made from them going to two charities: <a href="http://www.savethechildren.org/about/">Save the Children</a> and <a href="http://www.starlight.org/programs/">Starlight Children's Foundation</a>. Zo&euml; Mode developed Chime pro bono and has committed to giving all the royalties it receives from the XBLA game -- which it says will be around 60 percent of its purchase price -- to OneBigGame.<br /><br />Other developers signed on to produce games include Shiny founder David Perry, <em>PaRappa the Rapper</em> creator Masaya Matsuura and prolific adventure game designer <a href="http://en.wikipedia.org/wiki/Charles_Cecil#Games_credited">Charles Cecil</a> (<a href="http://www.joystiq.com/2009/10/28/beneath-a-steel-sky-remastered-nears-20k-sold-revolution-expect/"><em>Beneath a Steel Sky</em></a>, <em>Broken Sword</em>). <div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/chime/">Chime</a></strong></p><a href="http://www.joystiq.com/photos/chime/#2418501"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/chime_screen02-(5)-1132009-3_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chime/#2418500"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/chime_screen02-(4)-1132009-2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chime/#2418499"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/chime_screen02-(9)-1132009-4_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chime/#2418498"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/chime_screen02-(1)-1132009-1_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/03/zoe-mode-creating-not-for-profit-xbla-puzzler-for-childrens-cha/">Zoe Mode creating not-for-profit XBLA puzzler for children's charity</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 03 Nov 2009 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/03/zoe-mode-creating-not-for-profit-xbla-puzzler-for-childrens-cha/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19221474/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/03/zoe-mode-creating-not-for-profit-xbla-puzzler-for-childrens-cha/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>charity</category><category>chime</category><category>david-perry</category><category>masaya-matsuura</category><category>Microsoft</category><category>onebiggame</category><category>xbla</category><category>Xbox-360</category><category>zoe-mode</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Tue, 03 Nov 2009 23:59:00 EST</pubDate></item><item><title><![CDATA[Dave Perry gives first video tour of Gaikai]]></title><link>http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/</guid><comments>http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/gaikai5801-445.jpg" /></a><br /></div>
Between <a href="http://www.joystiq.com/tag/onlive">OnLive</a> and <a href="http://www.joystiq.com/tag/gaikai">Gaikai</a>, we're not sure who to trust <em>less</em>. Both systems are clearly operating under some form of unknown <em>dark magic</em>, allowing the mysterious services to stream high-def gaming directly into your television and computer browser. Both services though -- luckily and necessarily -- have representatives willing to happily test our skepticism in OnLive's Steve Perlman and Gaikai's Dave Perry.<br /><br />The video (found after the break) has the latter demoing Gaikai, streaming games from <em>Mario Kart 64</em> to <em>Spore</em> to <em>EVE Online</em>, all from his Vista-powered PC running Firefox on an 800-mile trip between the server and his home. He claims in the video to be streaming all of the games demoed from sub 1-megabit internet speeds and says that "even a NetBook" could run Gaikai with no problems. From what we can see, things are running smoothly, though unlike OnLive, we've yet to get <a href="http://www.joystiq.com/2009/06/03/impressions-online-and-live-with-onlive/">our hands on the equipment</a>. Perry says we'll see more at this month's <a href="http://www.develop-conference.com/">Develop Conference</a>, so for those of you itching for more Gaikai, you've got a two-week wait on your hands. Perhaps you should play some of those old, less <em>magic-filled</em> gaming consoles you have. <br /><br />[Via <a href="http://www.edge-online.com/news/dave-perry-shows-off-gaikai-tech">Edge Online</a>]<p><a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/" rel="bookmark">Continue reading <em>Dave Perry gives first video tour of Gaikai</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/">Dave Perry gives first video tour of Gaikai</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 01 Jul 2009 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dperry.com/archives/news/dp_blog/gaikai_-_video/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19083905/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/01/dave-perry-gives-first-video-tour-of-gaikai/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dave-perry</category><category>david-perry</category><category>eve-online</category><category>gaikai</category><category>mario-kart-64</category><category>onlive</category><category>pc</category><category>spore</category><category>steve-perlman</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 01 Jul 2009 13:30:00 EST</pubDate></item><item><title><![CDATA[Dave Perry's piracy solution: Be better than free]]></title><link>http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/</guid><comments>http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.dperry.com/archives/news/dp_blog/the_pirate_bay/"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/babyperry.jpg" alt="" /></a><br /></div>
It's a well known fact that, though we stop at piracy, we love free stuff. But Acclaim's Dave Perry has <a href="http://www.dperry.com/archives/news/dp_blog/the_pirate_bay/">opened our eyes</a> today with a concept he thinks could be the one thing that could beat the pirates for good: "Better than free." Basically, he says that the industry needs to set a price bar so low and a convenience standard so high that stealing an inferior product just stops making sense.<br /><br />We don't want any of you to cop to piracy, but we're curious: What steps could publishers take to ensure that neither you nor anyone else you know would want to consider illegally downloading a game?<br /><br />[Via <a href="http://www.edge-online.com/news/dave-perry-new-business-models-needed-fight-piracy">Edge</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/">Dave Perry's piracy solution: Be better than free</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 21 Apr 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dperry.com/archives/news/dp_blog/the_pirate_bay/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1523681/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/21/dave-perrys-piracy-solution-be-better-than-free/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>babypirates</category><category>dave-perry</category><category>david-perry</category><category>piracy</category><category>pirate-bay</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 21 Apr 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[David Perry: Selling Earthworm Jim was the "dumbest move ever"]]></title><link>http://www.joystiq.com/2008/09/30/david-perry-selling-earthworm-jim-was-the-dumbest-move-ever/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/30/david-perry-selling-earthworm-jim-was-the-dumbest-move-ever/</guid><comments>http://www.joystiq.com/2008/09/30/david-perry-selling-earthworm-jim-was-the-dumbest-move-ever/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><div align="center"><a href="http://games.kikizo.com/features/dave-perry-interview-sep08-p2.asp"><img width="415" vspace="4" hspace="4" height="299" border="0" src="http://www.joystiq.com/media/2008/09/davidperryandjim415.jpg" alt="" /></a><br /></div>
When you stop to think about iconic characters for each of the big three a few easy ones come to mind. <em>Master Chief</em> owning on Xbox, <em>Super Mario</em> fighting for Nintendo and <em>Kratos</em> breaking dudes on the PlayStation (or insert your own characters if these examples don't work for you). One character that had the potential to be a huge gaming icon after his introduction was <em><a href="http://www.joystiq.com/tag/Earthworm-Jim/">Earthworm Jim</a></em>.<br /><br /><em>Jim</em> had it all. Fun games, ridiculous cartoon and even <a href="http://www.bigbadtoystore.com/bbts/menu.aspx?menu=555">action figures</a>. Then one day the team that owned the rights to <em>Earthworm Jim</em> decided to call it a night and sell the character off for fear they wouldn't be able to bring him into the 3D world. David Perry, founder of Shiny Entertainment, has recently come clean on one of the biggest mistakes his company ever made; letting <em>Jim</em> get away.<br /><br />"[Selling the rights of <em>Earthworm Jim</em> to Interplay] turned out to be the dumbest move ever," Perry said in an interview with <a href="http://games.kikizo.com/features/dave-perry-interview-sep08-p2.asp">Kikizo</a>. "There's been other versions of <em>Earthwork Jim</em> done that were done without our permission really, licensing deals, and I was very unhappy about them." We'd be happy enough to see the original titles added to the <a href="http://www.joystiq.com/tag/xbla">Xbox Live Arcade</a> or any news on the announced <a href="http://www.joystiq.com/2008/04/22/earthworm-jim-4-announced-platform-unknown/ ">fourth title</a> in the series.<br /><br />You know, it's funny to hear losing<em> Earthworm Jim</em> was the biggest mistake in Shiny's history. We could have sworn it was just being involved with <em>Enter the Matrix</em>. Just saying.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/30/david-perry-selling-earthworm-jim-was-the-dumbest-move-ever/">David Perry: Selling Earthworm Jim was the "dumbest move ever"</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Sep 2008 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://games.kikizo.com/features/dave-perry-interview-sep08-p2.asp>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/david-perry-selling-earthworm-jim-was-the-dumbest-move-ever/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1328260/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/30/david-perry-selling-earthworm-jim-was-the-dumbest-move-ever/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-perry</category><category>earthworm-jim</category><category>interplay</category><category>shiny-entertainment</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 30 Sep 2008 16:30:00 EST</pubDate></item><item><title><![CDATA[UMD claimed a waste of money, time and investment]]></title><link>http://www.joystiq.com/2007/09/17/umd-claimed-a-waste-of-money-time-and-investment/</link><guid isPermaLink="true">http://www.joystiq.com/2007/09/17/umd-claimed-a-waste-of-money-time-and-investment/</guid><comments>http://www.joystiq.com/2007/09/17/umd-claimed-a-waste-of-money-time-and-investment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><center><a href="http://www.gamesindustry.biz/content_page.php?aid=28697"><img vspace="4" hspace="12" border="0"  src="http://www.blogcdn.com/www.joystiq.com/media/2007/09/blackhorns_psp_protective_and_2_umd_protective_cases.jpg" alt="" /></a></center>David Perry thinks so, at least. The founder of Shiny and operator of GameConsultants.com came out and told the world what he would do if he were in charge of the PSP. To start, he said, "they really need to bring out the PSP 3.0 and start again and try to get a lot of units out by reducing the manufacturing costs, by taking out all the motors and drives and stuff they have in there." This would make the system slimmer still and drive developers to make games for it, he believes.<br /><br />Perry thinks if the PSP turned into a download-only handheld, current PSP owners would only have to register their game with a iTunes-like service, to prove they own it, and bam! instant success. We think a download-only handheld would be pretty sweet, but Perry thinks that retailers hinder this progressive thinking. "The truth is, the stores will not carry PSPs unless they feel they are going to get a piece of the action on the back end. And Sony has not come up with an innovative business model that can support that concept." Who knows, maybe we can get some kind of "download station" at retailers in the next decade or so and just bring our systems in for purchases. It's a neat way of thinking, but really, you could say the same thing for the DS. What do you guys think? Would the PSP 3.0 be well-received if it were a download-only handheld?<br /><br />[via <a href="http://www.dcemu.co.uk/vbulletin/showthread.php?t=74285">DCemu</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/09/17/umd-claimed-a-waste-of-money-time-and-investment/">UMD claimed a waste of money, time and investment</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 17 Sep 2007 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=28697>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/umd-claimed-a-waste-of-money-time-and-investment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/991529/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/09/17/umd-claimed-a-waste-of-money-time-and-investment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-perry</category><category>umd</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Mon, 17 Sep 2007 14:30:00 EST</pubDate></item></channel></rss>