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Vicious Engine made available to Indiana University students


Developers Vicious Cycle Software have offered up the studio's cross-platform Vicious Engine middleware to students attending the Indiana University School of Education, giving those aspiring to a life of game development some helpful hands-on time with real-world tools.

But don't go expecting the university to churn out the next Puzzle Quest or Dead Head Fred, as according to the school, students will be using the engine to make so-called 'serious games." Students' games will be "designed to teach various subjects of their choosing," and will be part of a larger university study on "how people learn through games." Even so, we imagine the experience will likely prove invaluable for those students wanting to eventually grease the wheels of game development with their sweat and blood.

Writer's Guild of America announces nominees for game writing award


The only thing that's consistently more ham-handed and embarrassing than the writing in games is the writing about games. Unlike the latter, however, small glimmers of hope emerge every year with the few games that thought it wise to deliver engaging dialogue and thoughtful plotting. This year alone saw titles like Mass Effect, BioShock and Portal being praised for exceptional writing and the emotional heft it lent to gameplay.

Of course, none of those were nominated for the Writer's Guild of America's first ever Video Game Writing Award, but never mind. The winner to grace the stage during the Writer's Guild Awards held in Los Angeles on February 9, 2008, will be chosen from this list of witty nominees:
  • Crash of the Titans -- Written by Christopher Mitchell for Sierra Entertainment
  • Dead Head Fred -- Written by Dave Ellis and Adam Cogan for D3 Publisher
  • The Simpsons Game -- With lead writer Matt Selman, written by Tim Long and Matt Warburton, dialogue by Jeff Poliquin for Electronic Arts
  • The Witcher -- With lead story designer Artur Ganszyniec, dialogue by Sebastian Stepien, additional dialogue by Marcin Blacha and writers Sande Chen and Anne Toole for Atari
  • World in Conflict -- Story design by Christofer Emgard, story consultant Larry Bond and script consultant Ed Zuckerman for Sierra Entertainment.
A game's eligibility hinged on being released between Dec. 1, 2006, and Nov. 30, 2007, and credited writers must have been or applied to become members of the WGA's New Media Caucus. Though we're undecided about which game deserves to win, we're certain that highlighting and rewording the good righting in games are vary importent.

D3 acquires developer Vicious Cycle

D3 Publisher of America and Vicious Cycle Software, makers of the Vicious Engine, have joined forces in that old, synergistic bond known as an acquisition. Vicious Cycle will become a subsidiary and will stay in Chapel Hill, North Carolina.

The two have collaborated before on PSP version of Puzzle Quest and the upcoming Dead Head Fred. PSP Fanboy has been covering Dead Head Fred extensively; the game is due out later this year.

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