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Sega cites 'tweaks' and release position for Alpha Protocol delay [update]
It would have been nice to hear more of an explanation way back in October when Sega's Alpha Protocol was "officially delayed" to the amorphous "Spring 2010," but, unfortunately, that didn't happen. Speaking with MTV Multiplayer this week, though, assistant producer at Sega Matthew Hickman explicitly detailed the reasons for the delay, saying, "We really wanted to polish the game up, make it everything Obsidian planned it to be, and give the consumer a very polished game."
He added that there's been some "tweaks in lighting here and there," and the inventory screen has been revamped a bit, but in general the team has been focused on "bringing the whole quality level up." The post's author also notes that the game is set for a "Summer 2010" release window now, and we've reached out to him (and Sega) for clarification.
Update: The post's author has responded that, yes, the game's current release window is set for "Summer 2010." Guess that's another delay then, eh? We'll update again if Sega responds.
He added that there's been some "tweaks in lighting here and there," and the inventory screen has been revamped a bit, but in general the team has been focused on "bringing the whole quality level up." The post's author also notes that the game is set for a "Summer 2010" release window now, and we've reached out to him (and Sega) for clarification.
Update: The post's author has responded that, yes, the game's current release window is set for "Summer 2010." Guess that's another delay then, eh? We'll update again if Sega responds.
Gallery: Alpha Protocol
Trauma Team delayed; recover from the shock with new trailer
In the meantime, in lieu of an old magazine, why not watch this video about Trauma Team's orthopedics mode? It's all about bones -- setting broken bones, drilling into bones, setting pins, and all manner of extremely methodical work to fix broken Day-Glo bones, all represented in-game as movements within precise guidelines. Even without the Trauma Center time limit or malevolent viruses, it seems stressful.
Quantum Theory, Trinity: Souls of Zill O'll delayed [update]

The Koei side also delayed a title: Omega Force's RPG Trinity: Zill O'll Zero, which is to be released outside of Japan as Trinity: Souls of Zill O'll. Its new release date is also "TBA."
[Via Andriasang]
Source: Quantum site
Source: Zill O'll site
Metal Gear Solid: Peace Walker delayed in Japan

Whatever the issue is with the development, it appears not be affectimg the localization process, as the release dates for the rest of the world (May 25 for North America, May 27 for most of Europe, and May 28 for the UK) have yet to change.
[Via Kotaku]
PlayStation Motion Controller's release date moves to fall 2010

The good news is that Sony now has more time not only to line up third party support for the peripheral, but come up with a name as well. The bad news is that Sony is dropping whatever advantage an earlier release would have given the device over the much more publicized Xbox 360 motion controller, Project Natal.
I Am Alive, but don't expect me before April 2011
My eager and regularly disappointed followers,
I am becoming less saddened as the days between our union grow further still. Here, within the ethereal concepts in which I am trapped, I am no longer certain of my existence. They say, I don't look like myself anymore. Master Yves says that I am "totally re-engineered" ... that I have come to use "the Splinter Cell engine" -- but how should I know? How should anyone know? I am not like the others; and I make no claim to being important or "major," as it is said. My maker has cast me out of its fiscal 2010-11 release calendar. I am alone. But I am okay with that.
Yours in perpetuity,
I Am Alive
I am becoming less saddened as the days between our union grow further still. Here, within the ethereal concepts in which I am trapped, I am no longer certain of my existence. They say, I don't look like myself anymore. Master Yves says that I am "totally re-engineered" ... that I have come to use "the Splinter Cell engine" -- but how should I know? How should anyone know? I am not like the others; and I make no claim to being important or "major," as it is said. My maker has cast me out of its fiscal 2010-11 release calendar. I am alone. But I am okay with that.
Yours in perpetuity,
I Am Alive
Splinter Cell Conviction delayed to April; RUSE to '2010-11'
In a financial performance update chock full of thrilling tidbits, like "revised financial predictions" and "sales targets," Ubisoft today announced the unfortunate news that Splinter Cell: Conviction would be bumped back from February 23 to "April 2010" and RUSE even further; to the ambiguous fiscal year "2010-11" (April 1, 2010 – March 31, 2011). No reason was given for either delay -- which is at least the second for just this version of Conviction (the original iteration was due out in November ... of 2007!).
Gran Turismo 5 delayed in Japan, new date unknown

Things seemed to be looking up for Gran Turismo 5 for a while. Sony announced a March release for Japan and a tentative summer release for North America, sent out a very popular demo, and even revealed the North American box art design. But this latest move suggests that Polyphony's latest racer may not be as close to the finish line as expected.
[Thanks, Copland and Niko]
Video game release highlights for first half 2010

You know, we were having a heckuva time committing all the compelling first half retail releases of 2010 to memory, so then we thought, why not write them down?
Bookmark this calendar to track your most anticipated games. Check back for updates -- and let us know what's on your radar in the comments section. (Time to crack open that piggy bank, eh?)
Dragon Age 'Return to Ostagar' DLC delayed one day before release

"We're sorry but the planned Return to Ostagar downloadable content scheduled to launch on January 5th has been delayed for all platforms," the forum post reads. "We will update you as new information becomes available." And then there's a little "devil" emoticon, which seems to be Priestly's forum signature rather than a hint that the post is a joke. The fact that the delay applies to "all platforms" suggests that the content could arrive after the "later in January" release window named for PS3 before.
We expect that BioWare will release more details (as in, some details) about the delay during business hours -- or an official denial, if this turns out to be inaccurate. In either case, we're waiting to see if we're going to be waiting for the DLC.
[Thanks, Theresa]
3D Dot Game Heroes DLC available in January

The free update adds a viewer for the loading screen images, hard drive install feature and the infrastructure to download the DLC. As for the paid content, one pack adds stages for the "Block Defense" minigame (basically tower defense), and the other adds downloadable character models, many of which can be downloaded for free from the website. In the case of 3D Dot Game Heroes, the idea of extra content is a lot more exciting than the content itself.
[Via Siliconera]
Capcom may shift established franchise development overseas, Q1 delays 'strategic'
Capcom will apparently focus original IP development in its Japan-based studios and outsource established franchises to other lands, according to a Question and Answer session (warning: PDF link) posted on the company's investor relations site. No executives are named in the Q&A brief, but the transcript is of a phone meeting with analysts. In it, a Capcom representative states that the reboot of Bionic Commando, developed by the late GRIN, "demonstrated the difficulty of outsourcing the development of [a] new title to overseas companies."
The document adds that the company is "considering ways to separate the roles of activities in Japan and overseas." International companies may be used to develop existing games series with "well-established characters and universal themes." A little less clear is this note: "Overseas companies will also handle certain parts and/or lineups of such games."
Also mentioned is the "strategic decision" which prompted the recent Q1 2010 delays of major franchises, making for a rocky financial quarter. Capcom allegedly "combines management and development to reach various decisions ... [it] would not decide to postpone the launch of a title" purely for development reasons.
Source -- Q&A Summary [PDF Link]
The document adds that the company is "considering ways to separate the roles of activities in Japan and overseas." International companies may be used to develop existing games series with "well-established characters and universal themes." A little less clear is this note: "Overseas companies will also handle certain parts and/or lineups of such games."
Also mentioned is the "strategic decision" which prompted the recent Q1 2010 delays of major franchises, making for a rocky financial quarter. Capcom allegedly "combines management and development to reach various decisions ... [it] would not decide to postpone the launch of a title" purely for development reasons.
Source -- Q&A Summary [PDF Link]
Capcom game delays cause lowered 2009 sales forecast

In addition, the company is posting a "special loss" of 4.5 billion yen, associated with the costs of restructuring its businesses -- a move that mostly involved changes in the company's pachinko operations in Japan. Capcom closed two arcades, and plans to downsize its pachinko and arcade businesses to put more resources into home video games.
Source - Presentation Material of Forecast Revisions and Plan for the Next Fiscal Year (PDF link)
Source - Capcom Announces Special Loss and Forecast Revision
Capcom pulls Super Street Fighter IV, Lost Planet 2, Monster Hunter 3 from Q1 2010
According to an investor document (PDF) posted by Capcom Japan today, several major titles have been moved from the company's fiscal fourth quarter, which ends March 31, 2010. The delays, which appear to be worldwide, include Super Street Fighter IV and Lost Planet 2, in addition to the North American and European release of Monster Hunter 3. The releases of these games and others, including Dead Rising 2, are planned to be "spread across all four quarters" of Capcom's fiscal 2011, which begins April 1, 2010 and ends March 31, 2011. The decision to delay the games was made in order to "avoid competing with the major titles that other companies plan to introduce."
Curiously, Dark Void has not been delayed, though Capcom has drastically reduced its sales forecast from 1.3 million units to only 600,000 (the split between Xbox 360 and PS3 copies was not specified).
Given the reasons for Capcom's schedule shuffling, we can't help but wonder if other companies will follow suit. When all is said and done, the Great 2009 Holiday Release Migration just might be set to repeat itself. If so, does Yves Guillemot win a prize?
Curiously, Dark Void has not been delayed, though Capcom has drastically reduced its sales forecast from 1.3 million units to only 600,000 (the split between Xbox 360 and PS3 copies was not specified).
Given the reasons for Capcom's schedule shuffling, we can't help but wonder if other companies will follow suit. When all is said and done, the Great 2009 Holiday Release Migration just might be set to repeat itself. If so, does Yves Guillemot win a prize?
SOCOM Fireteam Bravo 3 delayed one more time

For reasons not yet revealed by SCEA, the upcoming PSP installment, Fireteam Bravo 3, has been pushed back from its already-delayed January 12 release date. Considering Sony's admitted failure at marketing the upcoming tactical shooter, a later date will certainly give the publisher more time to prepare the title for retail. A new release date will be announced "in the coming weeks," according to an SCEA rep, but we wonder if SOCOM fans will have any patience left when that day comes.





















