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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[New Hotline Miami content will more likely be 'like a sequel, kind of']]></title><link>http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/</guid><comments>http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/"><img alt="Hotline Miami grabbing, shooting, stabbing some DLC" data-src-height="195" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/hotlinemiamimasks.jpg" /></a></div><a href="http://joystiq.com/game/hotline-miami"><em>Hotline Miami</em></a>'s creators Jonatan "Cactus" S&ouml;derstr&ouml;m and Dennis Wedin have shared some insight on where the game <a href="http://www.eurogamer.net/articles/2012-11-10-the-creators-of-hotline-miami-on-inspiration-storytelling-and-upcoming-dlc">might be headed next</a> in an interview with Eurogamer, and S&ouml;derstr&ouml;m says it'll probably be "quite a big project." Instead of smaller pieces of downloadable content, it sounds like the team is aiming for a full followup release. "It will be like a sequel, kind of," says S&ouml;derstr&ouml;m, "but building on the story."<br /><br />He adds that this possible new game "will probably have more playable characters than the first game did. And a couple of different stories and angles." And Wedin says it might have a map editor as well: "We're looking at if it's possible to do that. I think it would be really cool to let people do their own stages."<br /><br />The first game, says S&ouml;derstr&ouml;m, took quite a while to develop. But with an engine already built, a new release would primarily focus on adding new content, he says, so the process should be shortened. "We hope it would take no longer than four or five months to make the sequel, but we're not sure at this point." That's fine, Cactus. We'll just don our finest creepy pig mask and wait here patiently for more news.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/">New Hotline Miami content will more likely be 'like a sequel, kind of'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Nov 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20384137/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/19/new-hotline-miami-content-will-more-likely-be-like-a-sequel-ki/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dennis-weden</category><category>dlc</category><category>eurogamer</category><category>followup</category><category>hotline-miami</category><category>interview</category><category>jonathan-soderstrom</category><category>map-editor</category><category>pc</category><category>release</category><category>rumor</category><category>sequel</category><category>story</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Mon, 19 Nov 2012 22:00:00 EST</pubDate></item></channel></rss>