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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Splinter Cell: Blacklist co-op developer diary works together]]></title><link>http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/</guid><comments>http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/scbscreenshotmpeventcoopsambriggs06_530x298.jpg" /></a><iframe frameborder="0" height="357" id="viddler-7269cd1b" mozallowfullscreen="true" src="http://www.viddler.com/embed/7269cd1b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=74035690&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="599"></iframe></div>
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This developer diary video for <a href="http://www.joystiq.com/game/splinter-cell-blacklist"><em>Splinter Cell: Blacklist</em></a> explores the characters that players can use in the game's co-op missions.  The game is coming to Wii U, PS3, Xbox 360 and PC on August 20.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/">Splinter Cell: Blacklist co-op developer diary works together</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 25 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20583936/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/25/splinter-cell-blacklist-co-op-developer-diary-works-together/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>co-op</category><category>developer-diary</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell</category><category>splinter-cell-blacklist</category><category>trailer</category><category>Ubisoft</category><category>Ubisoft-Montreal</category><category>ubisoft-toronto</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 25 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Revelations developer diary discusses importance of viruses]]></title><link>http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/</guid><comments>http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/01/rev.jpg" /></a><iframe frameborder="0" height="357" id="viddler-84106698" mozallowfullscreen="true" src="http://www.viddler.com/embed/84106698/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=98451947&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div>
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Did you know that viruses are important to the Resident Evil series?  Thanks to this <a href="http://www.joystiq.com/game/resident-evil-revelations"><em>Resident Evil: Revelations</em></a> developer diary video, you do now.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/">Resident Evil: Revelations developer diary discusses importance of viruses</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 05 May 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20558356/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/05/resident-evil-revelations-developer-diary-discusses-importance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3ds</category><category>Capcom</category><category>developer-diary</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil-revelations</category><category>trailer</category><category>viruses</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 05 May 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Collision Physics takes the ice in NHL 14 trailer]]></title><link>http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/</guid><comments>http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/#comments</comments><description><![CDATA[<div style="text-align: center;"><a class="hidden" href="http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/" target="_self"><img alt="NHL 14 collision physics details" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/nhl14collisionphysics2nwm.jpg" /></a><iframe frameborder="0" height="318" id="viddler-ada4cf1d" mozallowfullscreen="true" src="http://www.viddler.com/embed/ada4cf1d/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=78415297&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div>
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EA Canada recently detailed <a href="http://www.joystiq.com/game/nhl-14"><em>NHL 14</em></a>'s Collision Physics in a developer diary video and blog. New to the hockey game this year are left stick hits, where the speed and momentum of skaters can cause big hits without the use of the right joystick. Right stick hitting controls are still accessible in the game.<br />
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The Collision Physics system, which borrows from the FIFA series' Player Impact Engine, introduces more ragdoll reactions to players suffering hits, including the goalie.  EA Canada says <em>NHL 14</em> will also see less hip check spamming and more incidental contact due to the game demanding better player positioning.  Likewise, the developer says the system will make better use of a player's individual attributes for keeping their balance and delivering hits on opponents.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/">Collision Physics takes the ice in NHL 14 trailer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 04 May 2013 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20558232/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/04/collision-physics-takes-the-ice-in-nhl-14-trailer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>collision-physics</category><category>developer-diary</category><category>EA</category><category>EA-Canada</category><category>EA-Sports</category><category>microsoft</category><category>nhl</category><category>nhl-14</category><category>physics-engine</category><category>playstation</category><category>ps3</category><category>trailer</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 04 May 2013 12:00:00 EST</pubDate></item><item><title><![CDATA[Resident Evil: Revelations developer diary discusses heritage]]></title><link>http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/</link><guid isPermaLink="true">http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/</guid><comments>http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a class="hidden" href="http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/rerev.jpg" /></a><iframe frameborder="0" height="357" id="viddler-c3476b07" mozallowfullscreen="true" src="http://www.viddler.com/embed/c3476b07/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=14070484&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />This video discusses how Capcom took inspiration from the first few games in the Resident Evil series when developing <em><a href="http://www.joystiq.com/game/resident-evil-revelations">Resident Evil: Revelations</a></em>. The game's HD port is coming to Wii U, PS3, Xbox 360 and PC on May 21.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/">Resident Evil: Revelations developer diary discusses heritage</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 27 Apr 2013 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20550542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/04/27/resident-evil-revelations-developer-diary-discusses-heritage/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>developer-diary</category><category>microsoft</category><category>nintendo</category><category>pc</category><category>playstation</category><category>ps3</category><category>resident-evil</category><category>resident-evil-revelations</category><category>trailer</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 27 Apr 2013 10:30:00 EST</pubDate></item><item><title><![CDATA[Elite: Dangerous developer diary details evolving galaxy]]></title><link>http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/</link><guid isPermaLink="true">http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/</guid><comments>http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/photo-full.jpg" /></a><iframe allowfullscreen="" frameborder="0" height="298" src="http://www.youtube.com/embed/5uKD1ap5hsI?rel=0&amp;wmode=opaque" width="530"></iframe></div><br /><a href="http://www.joystiq.com/tag/elite-dangerous/"><em>Elite: Dangerous</em></a>, the Kickstarter project by Frontier Developments, has a new developer diary video from Founder David Braben discussing the ways in which the game's galaxy evolves over time.  In the video, Braben describes the development of planets and the various contracts that players complete in the game, including the transportation dignitaries that may have bounties on their heads.<br /><br />The <a href="http://www.kickstarter.com/projects/1461411552/elite-dangerous">Kickstarter</a> project is at the half-way point of its nearly $2 million funding goal with 33 days left before its January 4, 2013 deadline.  Providing the goal is met, <em>Elite: Dangerous</em> is set to launch on PC in March 2014.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/">Elite: Dangerous developer diary details evolving galaxy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 02 Dec 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20392487/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/12/02/elite-dangerous-developer-diary-details-evolving-galaxy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>david-braben</category><category>developer-diary</category><category>elite</category><category>elite-dangerous</category><category>Frontier-Developments</category><category>kickstarter</category><category>pc</category><category>uk</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sun, 02 Dec 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Splinter Cell: Blacklist dev diary examines the art o' choke]]></title><link>http://www.joystiq.com/2012/11/26/splinter-cell-blacklist-dev-diary-examines-the-art-o-choke/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/26/splinter-cell-blacklist-dev-diary-examines-the-art-o-choke/</guid><comments>http://www.joystiq.com/2012/11/26/splinter-cell-blacklist-dev-diary-examines-the-art-o-choke/#comments</comments><description><![CDATA[<center> <img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/samfisherblacklist.jpg" /><iframe allowfullscreen="" frameborder="0" height="337" src="http://www.youtube.com/embed/J8P8FJLkmdY?wmode=opaque" width="599"></iframe></center><br />In this latest <em><a href="http://www.joystiq.com/game/splinter-cell-blacklist">Splinter Cell: Blacklist</a> </em>developer diary, stuntman and combat consultant Kevin Secours puts some of his best choke holds and close-quarters combat maneuvers to use. These moves should come in handy the next time we're trying to get information on the next Xbox.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/26/splinter-cell-blacklist-dev-diary-examines-the-art-o-choke/">Splinter Cell: Blacklist dev diary examines the art o' choke</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 26 Nov 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/26/splinter-cell-blacklist-dev-diary-examines-the-art-o-choke/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20388983/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/26/splinter-cell-blacklist-dev-diary-examines-the-art-o-choke/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diary</category><category>kevin-secours</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>splinter-cell-blacklist</category><category>xbox</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Mon, 26 Nov 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[DmC: Devil May Cry voice actors fight the power]]></title><link>http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/</link><guid isPermaLink="true">http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/</guid><comments>http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/11/dmc-06screenshot008bmpjpgcopy.jpg" /></a><iframe frameborder="0" height="379" id="viddler-5683f1d5" mozallowfullscreen="true" scrolling="no" src="http://www.viddler.com/embed/5683f1d5/?f=1&amp;autoplay=0&amp;player=full&amp;secret=60158900&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="599"></iframe></div><br />Sage Mears and David de Lautour talk about their roles as Kat and Vergil in this "making of" trailer for <a href="http://www.joystiq.com/game/dmc-devil-may-cry"><em>DmC: Devil May Cry</em></a>.  Capcom's next entry in the series will launch January 15, 2013 for PC, PS3 and Xbox 360.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/">DmC: Devil May Cry voice actors fight the power</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Nov 2012 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20382753/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/11/17/dmc-devil-may-cry-voice-actors-fight-the-power/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Capcom</category><category>david-de-lautour</category><category>developer-diary</category><category>Devil-May-Cry</category><category>DMC</category><category>dmc-devil-may-cry</category><category>kat</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>sage-mears</category><category>trailer</category><category>vergil</category><category>voice-actors</category><category>xbox</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 17 Nov 2012 22:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 3 developer diary tackles the land and sea]]></title><link>http://www.joystiq.com/2012/09/19/assassins-creed-3-developer-diary-tackles-the-land-and-sea/</link><guid isPermaLink="true">http://www.joystiq.com/2012/09/19/assassins-creed-3-developer-diary-tackles-the-land-and-sea/</guid><comments>http://www.joystiq.com/2012/09/19/assassins-creed-3-developer-diary-tackles-the-land-and-sea/#comments</comments><description><![CDATA[<div style="text-align: center; "> <iframe frameborder="0" height="318" id="viddler-c84d8920" mozallowfullscreen="true" src="http://www.viddler.com/embed/c84d8920/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=79574841&amp;loop=false&amp;nologo=false&amp;hd=false" webkitallowfullscreen="true" width="530"></iframe></div><div style="text-align: center; "> <a class="hidden" href="http://www.joystiq.com/2012/09/19/assassins-creed-3-final-developer-diary-tackles-the-land-and-se/"><img alt="Assassin's Creed 3 final dev diary" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/09/ac3.jpg" /></a></div><br />The last of a four-part developer diary series for <a href="http://www.joystiq.com/game/assassins-creed-3"><em>Assassin's Creed 3</em></a> is titled "America, by Land and Sea," and it takes place entirely in the skies above Morocco. Strange.<br /><br />Not really - the final dev diary describes the historical accuracy of <em>Assassin's Creed 3</em>'s main cities, positing that citizens of those areas today should get a creepy "I've been here before" feeling while wandering the digital streets. It also tackles the frontier and Connor's tree-running ability, along with epic naval battles. These are different than "navel" battles, bear in mind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/09/19/assassins-creed-3-developer-diary-tackles-the-land-and-sea/">Assassin's Creed 3 developer diary tackles the land and sea</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 19 Sep 2012 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/09/19/assassins-creed-3-developer-diary-tackles-the-land-and-sea/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20327824/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/09/19/assassins-creed-3-developer-diary-tackles-the-land-and-sea/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>America</category><category>assassins-creed-3</category><category>dev-diary</category><category>developer-diary</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>Ubisoft</category><category>us</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 19 Sep 2012 16:30:00 EST</pubDate></item><item><title><![CDATA[Catch up on The Witcher 2's big changes in this lengthy dev diary]]></title><link>http://www.joystiq.com/2012/04/28/catch-up-on-the-witcher-2s-big-changes-in-this-lengthy-dev-diar/</link><guid isPermaLink="true">http://www.joystiq.com/2012/04/28/catch-up-on-the-witcher-2s-big-changes-in-this-lengthy-dev-diar/</guid><comments>http://www.joystiq.com/2012/04/28/catch-up-on-the-witcher-2s-big-changes-in-this-lengthy-dev-diar/#comments</comments><description><![CDATA[<div style="text-align: center;"><!--[if IE]><object width="599" height="357" id="viddlerOuter-ba8c7a4" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/ba8c7a4/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=95694231&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-ba8c7a4"><video id="viddlerVideo-ba8c7a4" src="//www.viddler.com/file/ba8c7a4/html5mobile?openURL=95694231" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/ba8c7a4/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--> <object data="//www.viddler.com/simple/ba8c7a4/" height="357" id="viddlerOuter-ba8c7a4" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/ba8c7a4/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=95694231&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-ba8c7a4"><video controls="controls" height="337" id="viddlerVideo-ba8c7a4" poster="//www.viddler.com/thumbnail/ba8c7a4/" src="//www.viddler.com/file/ba8c7a4/html5mobile?openURL=95694231" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/witcherjan26image4_599x330.jpg" style="width: 599px; height: 330px; display:none" /></div><br />Wondering how significant the latest update to <a href="http://www.joystiq.com/game/the-witcher-2"><em>The Witcher 2</em></a> is? The fine folks at CD Projekt RED are more than happy to go into specifics for you, right here.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/04/28/catch-up-on-the-witcher-2s-big-changes-in-this-lengthy-dev-diar/">Catch up on The Witcher 2's big changes in this lengthy dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 28 Apr 2012 06:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/04/28/catch-up-on-the-witcher-2s-big-changes-in-this-lengthy-dev-diar/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20225951/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/04/28/catch-up-on-the-witcher-2s-big-changes-in-this-lengthy-dev-diar/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cd-projekt</category><category>cd-projekt-red</category><category>dev-diary</category><category>developer-diary</category><category>gameplay</category><category>microsoft</category><category>pc</category><category>the-witcher-2</category><category>warner-bros-interactive</category><category>warner-bros-interactive-entertainment</category><category>wbie</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sat, 28 Apr 2012 06:00:00 EST</pubDate></item><item><title><![CDATA[PlanetSide 2 alpha gameplay shows off map size, vehicle combat]]></title><link>http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/</guid><comments>http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/10/planetside2snidley.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><iframe frameborder="0" height="337" src="http://media.mtvnservices.com/embed/mgid:moses:video:gametrailers.com:728574" width="599"></iframe></div><br />This guided walkthrough of <a href="http://www.joystiq.com/game/planetside-2"><em>PlanetSide 2</em></a>'s GDC alpha demo takes pride in how "MASSIVE" every part of this game apparently is, from its day/night-cycling environments to its customizable tanks, planes and support vehicles. Even the infantry combat is MASSIVE, despite being totes normal-sized.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/">PlanetSide 2 alpha gameplay shows off map size, vehicle combat</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 30 Mar 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20204871/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/30/planetside-2-alpha-gameplay-shows-off-map-size-vehicle-combat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diary</category><category>pc</category><category>planetside-2</category><category>SOE</category><category>Sony-Online-Entertainment</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Fri, 30 Mar 2012 12:00:00 EST</pubDate></item><item><title><![CDATA[Witcher 2 Enhanced Edition dev diary, episode 2: Cinematics]]></title><link>http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/</guid><comments>http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/witcher2devdiarycinematics.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><!--[if IE]><object width="599" height="357" id="viddlerOuter-6a3ddc85" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/6a3ddc85/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=82231902&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-6a3ddc85"><video id="viddlerVideo-6a3ddc85" src="//www.viddler.com/file/6a3ddc85/html5mobile?openURL=82231902" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/6a3ddc85/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/6a3ddc85/" height="357" id="viddlerOuter-6a3ddc85" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/6a3ddc85/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=82231902&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-6a3ddc85"><video controls="controls" height="337" id="viddlerVideo-6a3ddc85" poster="//www.viddler.com/thumbnail/6a3ddc85/" src="//www.viddler.com/file/6a3ddc85/html5mobile?openURL=82231902" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />This latest installment in CD Projekt's ongoing developer diary series for <a href="http://www.joystiq.com/game/the-witcher-2"><em>The Witcher 2: Assassins of Kings Enhanced Edition</em></a> details the game's new intro movie, as well as the rest of the fresh cinematics created specifically for the Enhanced Edition.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/">Witcher 2 Enhanced Edition dev diary, episode 2: Cinematics</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 25 Mar 2012 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200464/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/25/witcher-2-enhanced-edition-dev-diary-episode-2-cinematics/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CD-Projekt</category><category>cinematics</category><category>dev-diary</category><category>developer-diary</category><category>microsoft</category><category>pc</category><category>the-witcher-2</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sun, 25 Mar 2012 10:30:00 EST</pubDate></item><item><title><![CDATA[The Secret World dev diary details 'freeform progression']]></title><link>http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/</guid><comments>http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/" target="_self"><img  src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/thesecretworldfreeformprogression.png" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 4px; margin-right: 4px; margin-top: 4px; margin-bottom: 4px; display:none;" /></a><!--[if IE]><object width="599" height="357" id="viddlerOuter-d3374242" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/d3374242/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=106155518&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false"><object id="viddlerInner-d3374242"><video id="viddlerVideo-d3374242" src="//www.viddler.com/file/d3374242/html5mobile?openURL=106155518" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/d3374242/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/d3374242/" height="357" id="viddlerOuter-d3374242" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/d3374242/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=106155518&amp;autoplay=f&amp;loop=false&amp;nologo=false&amp;hd=false" /><object id="viddlerInner-d3374242"><video controls="controls" height="337" id="viddlerVideo-d3374242" poster="//www.viddler.com/thumbnail/d3374242/" src="//www.viddler.com/file/d3374242/html5mobile?openURL=106155518" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />As we discovered in our <a href="http://www.joystiq.com/2011/07/14/the-secret-world-preview-teamwork-on-the-savage-coast/">our preview last summer</a>, Funcom's <a href="http://www.joystiq.com/game/the-secret-world"><em>The Secret World</em></a> aims to differentiate itself from other MMORPGs by ditching the customary class and level-based character progression system in favor of something a little more <em>jazz</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/">The Secret World dev diary details 'freeform progression'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Mar 2012 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200318/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/24/the-secret-world-dev-diary-details-freeform-progression/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>developer-diary</category><category>ea-games</category><category>freeform-progression</category><category>funcom</category><category>pc</category><category>the-secret-world</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 24 Mar 2012 22:00:00 EST</pubDate></item><item><title><![CDATA[Alan Wake's American Nightmare illuminated in latest dev diary]]></title><link>http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/</guid><comments>http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/awen599px.jpg" style="width: 599px; height: 337px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-4a4243c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/4a4243c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=22922525&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-4a4243c"><video id="viddlerVideo-4a4243c" src="//www.viddler.com/file/4a4243c/html5mobile?openURL=22922525" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/4a4243c/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/4a4243c/" height="357" id="viddlerOuter-4a4243c" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/4a4243c/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=22922525&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-4a4243c"><video controls="controls" height="337" id="viddlerVideo-4a4243c" poster="//www.viddler.com/thumbnail/4a4243c/" src="//www.viddler.com/file/4a4243c/html5mobile?openURL=22922525" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />When Alan Wake makes his second appearance on the Xbox 360 this year in <a href="http://www.joystiq.com/game/alan-wakes-american-nightmare"><em>Alan Wake's American Nightmare</em></a>, he's bringing more than just his flair for writing and a new set of clothes to the fight. He'll have ... umm ... a nail gun, too!<p><a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/" rel="bookmark">Continue reading <em>Alan Wake's American Nightmare illuminated in latest dev diary</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/">Alan Wake's American Nightmare illuminated in latest dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 06 Feb 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20165322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/02/06/alan-wakes-american-nightmare-illuminated-in-latest-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wakes-american-nightmare</category><category>dev-diary</category><category>developer-diary</category><category>Matias-Myllyrinne</category><category>microsoft</category><category>oskari-hakkinen</category><category>remedy</category><category>remedy-entertainment</category><category>remedy-games</category><category>sam-lake</category><category>xbla</category><category>xbox</category><category>xbox-live-arcade</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 06 Feb 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[Ninja Gaiden 3 dev diary reasserts seriousness of ninja game development]]></title><link>http://www.joystiq.com/2012/01/23/ninja-gaiden-3-dev-diary-reasserts-seriousness-of-ninja-game-dev/</link><guid isPermaLink="true">http://www.joystiq.com/2012/01/23/ninja-gaiden-3-dev-diary-reasserts-seriousness-of-ninja-game-dev/</guid><comments>http://www.joystiq.com/2012/01/23/ninja-gaiden-3-dev-diary-reasserts-seriousness-of-ninja-game-dev/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/11/ng3ssb2020dubai_530x298.jpg" style="width: 530px; height: 298px; display:none" /> <!--[if IE]><object width="599" height="349" id="viddlerOuter-42fa2f64" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/42fa2f64/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-42fa2f64"><video id="viddlerVideo-42fa2f64" src="//www.viddler.com/file/42fa2f64/html5mobile/" type="video/mp4" width="599" height="329" poster="//www.viddler.com/thumbnail/42fa2f64/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/42fa2f64/" height="349" id="viddlerOuter-42fa2f64" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/42fa2f64/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-42fa2f64"><video controls="controls" height="329" id="viddlerVideo-42fa2f64" poster="//www.viddler.com/thumbnail/42fa2f64/" src="//www.viddler.com/file/42fa2f64/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Worried that the now Itagaki-less Team Ninja isn't still super, super serious about making a Ninja Gaiden game? The latest dev diary for <a href="http://www.joystiq.com/game/ninja-gaiden-3"><em>Ninja Gaiden 3</em></a> should more than suffice at changing your mind.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/01/23/ninja-gaiden-3-dev-diary-reasserts-seriousness-of-ninja-game-dev/">Ninja Gaiden 3 dev diary reasserts seriousness of ninja game development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Jan 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/01/23/ninja-gaiden-3-dev-diary-reasserts-seriousness-of-ninja-game-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20154528/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/01/23/ninja-gaiden-3-dev-diary-reasserts-seriousness-of-ninja-game-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>developer-diary</category><category>koei</category><category>microsoft</category><category>ninja-gaiden-3</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>team-ninja</category><category>tecmo</category><category>tecmo-koei</category><category>wii-u</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 23 Jan 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[Bodycount developer diary is just crazy about its guns]]></title><link>http://www.joystiq.com/2011/08/02/bodycount-developer-diary-is-just-crazy-about-its-guns/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/02/bodycount-developer-diary-is-just-crazy-about-its-guns/</guid><comments>http://www.joystiq.com/2011/08/02/bodycount-developer-diary-is-just-crazy-about-its-guns/#comments</comments><description><![CDATA[<div style="text-align:center">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/bodycountheader.jpg" style="width: 530px; height: 274px; display:none" /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="357" id="viddler_d128adbc" width="599"><param name="movie" value="http://www.viddler.com/simple/d128adbc/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="357" name="viddler_d128adbc" src="http://www.viddler.com/simple/d128adbc/" type="application/x-shockwave-flash" width="599"></embed></object></div>
In this first developer diary for Codemasters' straight-laced shooter, <a href="http://www.joystiq.com/game/bodycount"><em>Bodycount</em></a>, a few of the game's creators get together to talk about a subject near and dear to their hearts: Wildlife preservation. Oh, wait, did we say wildlife preservation? We meant guns. <em>All of the guns</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/02/bodycount-developer-diary-is-just-crazy-about-its-guns/">Bodycount developer diary is just crazy about its guns</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Aug 2011 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/02/bodycount-developer-diary-is-just-crazy-about-its-guns/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20006613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/02/bodycount-developer-diary-is-just-crazy-about-its-guns/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bodycount</category><category>codemasters</category><category>developer-diary</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 02 Aug 2011 00:00:00 EST</pubDate></item><item><title><![CDATA[Meet the colorful inhabitants of Rage's wasteland in latest dev diary]]></title><link>http://www.joystiq.com/2011/07/28/meet-the-colorful-inhabitants-of-rages-wasteland-in-latest-dev/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/28/meet-the-colorful-inhabitants-of-rages-wasteland-in-latest-dev/</guid><comments>http://www.joystiq.com/2011/07/28/meet-the-colorful-inhabitants-of-rages-wasteland-in-latest-dev/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/06/rage610.jpg" style="width: 530px; height: 350px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-b591a38d" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/b591a38d/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0"><object id="viddlerInner-b591a38d"><video id="viddlerVideo-b591a38d" src="//www.viddler.com/file/b591a38d/html5mobile/" type="video/mp4" width="599" height="337" poster="//www.viddler.com/thumbnail/b591a38d/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/b591a38d/" height="357" id="viddlerOuter-b591a38d" type="application/x-shockwave-flash" width="599"><param name="movie" value="//www.viddler.com/simple/b591a38d/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=0&amp;loop=0&amp;hd=0" /><object id="viddlerInner-b591a38d"><video controls="controls" height="337" id="viddlerVideo-b591a38d" poster="//www.viddler.com/thumbnail/b591a38d/" src="//www.viddler.com/file/b591a38d/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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When they're not busy charging you with clubs and screaming, or taking aim with their <em>bizarre</em> future weapons, the denizens of the world of <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a> are quite a cultured group of folks. As you'll find out in this latest dev diary, they truly run the gamut of disfigured humanoids.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/28/meet-the-colorful-inhabitants-of-rages-wasteland-in-latest-dev/">Meet the colorful inhabitants of Rage's wasteland in latest dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 28 Jul 2011 17:02:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/28/meet-the-colorful-inhabitants-of-rages-wasteland-in-latest-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20003452/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/28/meet-the-colorful-inhabitants-of-rages-wasteland-in-latest-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bethesda</category><category>bethesda-softworks</category><category>dev-diary</category><category>developer-diary</category><category>id-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 28 Jul 2011 17:02:00 EST</pubDate></item><item><title><![CDATA[Driver: San Francisco's dev diary explores your good will]]></title><link>http://www.joystiq.com/2011/07/25/driver-san-franciscos-dev-diary-explores-your-good-will/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/25/driver-san-franciscos-dev-diary-explores-your-good-will/</guid><comments>http://www.joystiq.com/2011/07/25/driver-san-franciscos-dev-diary-explores-your-good-will/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/drivermptakedown_530x298.jpg" style="width: 530px; height: 298px; display:none" /> <!--[if IE]><object width="599" height="357" id="viddlerOuter-ff14a879" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="http://www.viddler.com/simple/ff14a879/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f"><object id="viddlerInner-ff14a879"><video id="viddlerVideo-ff14a879" src="http://www.viddler.com/file/ff14a879/html5mobile/" type="video/mp4" width="599" height="337" poster="http://www.viddler.com/thumbnail/ff14a879/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="http://www.viddler.com/simple/ff14a879/" height="357" id="viddlerOuter-ff14a879" type="application/x-shockwave-flash" width="599"><param name="movie" value="http://www.viddler.com/simple/ff14a879/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;autoplay=f&amp;disablebranding=f" /><object id="viddlerInner-ff14a879"><video controls="controls" height="337" id="viddlerVideo-ff14a879" poster="http://www.viddler.com/thumbnail/ff14a879/" src="http://www.viddler.com/file/ff14a879/html5mobile/" type="video/mp4" width="599" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div>
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Rather than allowing players to jump from car to car all willy nilly-like, <a href="http://www.joystiq.com/game/driver-san-francisco"><em>Driver: San Francisco</em></a> instead depends on a metric called "good will" to mete out the <em>Matrix 2</em>-esque action. We can't wait to hear how this plays into the "dude in a coma" story conceit!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/25/driver-san-franciscos-dev-diary-explores-your-good-will/">Driver: San Francisco's dev diary explores your good will</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jul 2011 23:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/25/driver-san-franciscos-dev-diary-explores-your-good-will/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19999765/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/25/driver-san-franciscos-dev-diary-explores-your-good-will/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dev-diary</category><category>developer-diary</category><category>driver-san-francisco</category><category>driving</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>ubisoft</category><category>ubisoft-reflections</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 25 Jul 2011 23:59:00 EST</pubDate></item><item><title><![CDATA[Rage developer diary wastes some time in the Wasteland]]></title><link>http://www.joystiq.com/2011/07/21/rage-developer-diary-wastes-some-time-in-the-wasteland/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/21/rage-developer-diary-wastes-some-time-in-the-wasteland/</guid><comments>http://www.joystiq.com/2011/07/21/rage-developer-diary-wastes-some-time-in-the-wasteland/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/1123rage2010e33-530px.png" style="width: 530px; height: 331px; display:none" /><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" height="379" id="viddler_ac1418df" width="599"><param name="movie" value="http://www.viddler.com/player/ac1418df/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed allowfullscreen="true" allowscriptaccess="always" height="379" name="viddler_ac1418df" src="http://www.viddler.com/player/ac1418df/" type="application/x-shockwave-flash" width="599"></embed></object></div>
So much of <a href="http://www.joystiq.com/game/rage"><em>Rage</em></a>'s promotional materials have focused on the game's over-the-top weaponry, but the latest developer diary instead shows the environments you'll navigate while compulsively collecting said armaments. Check out the video above to take your first steps into the Wasteland.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/21/rage-developer-diary-wastes-some-time-in-the-wasteland/">Rage developer diary wastes some time in the Wasteland</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jul 2011 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/21/rage-developer-diary-wastes-some-time-in-the-wasteland/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19997210/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/21/rage-developer-diary-wastes-some-time-in-the-wasteland/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Bethesda-Softworks</category><category>developer-diary</category><category>id-software</category><category>microsoft</category><category>pc</category><category>playstation</category><category>ps3</category><category>rage</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Thu, 21 Jul 2011 22:30:00 EST</pubDate></item><item><title><![CDATA[Fable 3 developer diary features a star-studded voice cast]]></title><link>http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/</guid><comments>http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/#continued"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/gamfable3voiceact530.jpg" /></a></div>
The <em>Fable</em> franchise has always prided itself on its clever, engrossing writing -- but even if the entirety of <a href="http://www.joystiq.com/game/fable-3"><em>Fable 3</em>'s</a> dialogue was written by <em>baby rhesus monkeys</em>, we're pretty sure the game's voice cast could make it sound incredible. The actors therein include seasoned VO veterans like Stephen Fry and Zoe Wanamaker, as well as relative newcomers Simon Pegg and Sir Ben Kingsley, who <em>totally has an Oscar</em>.<br />
<br />
Check out these master thespians' thoughts on Lionhead's upcoming action-RPG in the developer diary posted after the jump. Make sure you stick around for Fry's inspiring advice at the end of the clip. Don't forget: Just be <em>yourselves</em>, friends.<p><a href="http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/" rel="bookmark">Continue reading <em>Fable 3 developer diary features a star-studded voice cast</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/">Fable 3 developer diary features a star-studded voice cast</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Sep 2010 17:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19651706/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/28/fable-3-developer-diary-features-a-star-studded-voice-cast/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diary</category><category>Fable-3</category><category>lionhead</category><category>microsoft</category><category>Microsoft-Game-Studios</category><category>voice-acting</category><category>xbox</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 28 Sep 2010 17:20:00 EST</pubDate></item><item><title><![CDATA[Mafia 2 dev diary introduces us to Vito's mother]]></title><link>http://www.joystiq.com/2010/04/02/mafia-2-dev-diary-introduces-us-to-vitos-mother/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/02/mafia-2-dev-diary-introduces-us-to-vitos-mother/</guid><comments>http://www.joystiq.com/2010/04/02/mafia-2-dev-diary-introduces-us-to-vitos-mother/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_3a00919b"><param name="movie" value="http://www.viddler.com/simple/3a00919b/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/3a00919b/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_3a00919b"></embed></object></center>She may only play a cursory role in the first <em><a href="http://www.joystiq.com/tag/mafia-2">Mafia 2</a></em> developer diary from 2K Czech but main character Vito Scaletta's mother really stood out to us when we watched the video you see embedded above. She's certainly not lacking in the character department, with "character" being one of the two themes the clip focuses on, and "story" making up the other half -- even though she's only allowed a few short lines in welcoming "her boy" back home. We're hoping, however, for some good old-fashioned early 20th century <em>maternal scolding</em> as Vito dives deeper and deeper into the criminal underworld of 1940s <em>slash</em> '50s America. He's just doing what he's gotta do to get by, Ma!<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/mafia-ii/">Mafia II</a></strong></p><a href="http://www.joystiq.com/photos/mafia-ii/#1502852"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mafia_ii_march_09_online_screenshot_1_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-ii/#747114"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/mafia-2-city04_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-ii/#1502853"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mafia_ii_march_09_online_screenshot_2_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-ii/#747115"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/mafia-2-city07_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/mafia-ii/#1502854"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/mafia_ii_march_09_online_screenshot_3_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/02/mafia-2-dev-diary-introduces-us-to-vitos-mother/">Mafia 2 dev diary introduces us to Vito's mother</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Apr 2010 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/04/02/mafia-2-dev-diary-introduces-us-to-vitos-mother/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19424470/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/02/mafia-2-dev-diary-introduces-us-to-vitos-mother/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2k-czech</category><category>2k-games</category><category>dev-diary</category><category>developer-diary</category><category>mafia</category><category>mafia-2</category><category>Microsoft</category><category>trailer</category><category>video</category><category>vita-scaletta</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 02 Apr 2010 19:45:00 EST</pubDate></item><item><title><![CDATA[Alpha Protocol has gadgets and gizmos aplenty, whozits and whatzits galore]]></title><link>http://www.joystiq.com/2010/03/04/alpha-protocol-has-gadgets-and-gizmos-aplenty/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/04/alpha-protocol-has-gadgets-and-gizmos-aplenty/</guid><comments>http://www.joystiq.com/2010/03/04/alpha-protocol-has-gadgets-and-gizmos-aplenty/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_aaafab58"><param name="movie" value="http://www.viddler.com/simple/aaafab58/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/aaafab58/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_aaafab58"></embed></object></center> <em>Alpha Protocol</em> is showing off the "toys" in this latest trailer for <em>the</em> espionage RPG. Some of the footage features gadgets used to accomplish missions stealthily, but mostly it features guns and ammunition -- like phosphorus shells to set enemies aflame. Aside from the toys, the footage also gives us a better idea of what the gameplay looks like. <br />
<br />
<a href="http://joystiq.com/tag/alpha-protocol"><em>Alpha Protocol</em></a> is currently expected <a href="http://www.joystiq.com/2010/02/24/alpha-protocol-obtains-release-date-again-for-real-maybe/">June 1</a> in the US, while Australia and Europe receive the package drop a week earlier.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/alpha-protocol-2-25-10/">Alpha Protocol (2-25-10)</a></strong></p><a href="http://www.joystiq.com/photos/alpha-protocol-2-25-10/#2742539"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/ap360fob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-2-25-10/#2742540"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/apgfwfob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-2-25-10/#2742541"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/apps3fob_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-2-25-10/#2742542"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/apscreenshot01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/alpha-protocol-2-25-10/#2742543"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/apscreenshot02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/04/alpha-protocol-has-gadgets-and-gizmos-aplenty/">Alpha Protocol has gadgets and gizmos aplenty, whozits and whatzits galore</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 04 Mar 2010 17:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/04/alpha-protocol-has-gadgets-and-gizmos-aplenty/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19383384/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/04/alpha-protocol-has-gadgets-and-gizmos-aplenty/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alpha-protocol</category><category>developer-diary</category><category>Microsoft</category><category>obsidian</category><category>sega</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 04 Mar 2010 17:40:00 EST</pubDate></item><item><title><![CDATA[Latest Skate 3 dev diary shreds the industrial park, quarry]]></title><link>http://www.joystiq.com/2010/02/03/latest-skate-3-dev-diary-shreds-the-industrial-park-quarry/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/03/latest-skate-3-dev-diary-shreds-the-industrial-park-quarry/</guid><comments>http://www.joystiq.com/2010/02/03/latest-skate-3-dev-diary-shreds-the-industrial-park-quarry/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_168e98d8"><param name="movie" value="http://www.viddler.com/simple/168e98d8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/168e98d8/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_168e98d8"></embed></object></center>The second in an ongoing series of <a href="http://www.joystiq.com/tag/skate-3"><em>Skate 3</em></a> developer diaries where dudes sit around on a couch like a bunch of Chatty Cathys, this latest episode features one of the most ambitious locales to make its way into a <em>Skate</em> game: a quarry. Looking more like a multiplayer map from <em>Modern Warfare 2</em> than a sweet spot to bust some darkslides, we're anxious to see if the execution will be up to snuff. If so, it'll be among the most unique and diverse spots the series has to offer. <br />
<br />
Aside from the quarry, the video above also provides a brief look at an industrial district, a new spillway and a new area dubbed <strike>3rd &amp; Army</strike> <strike>1st &amp; Air Force</strike> 2nd &amp; Navy.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/03/latest-skate-3-dev-diary-shreds-the-industrial-park-quarry/">Latest Skate 3 dev diary shreds the industrial park, quarry</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Feb 2010 19:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/03/latest-skate-3-dev-diary-shreds-the-industrial-park-quarry/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19343633/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/03/latest-skate-3-dev-diary-shreds-the-industrial-park-quarry/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>developer-diary</category><category>ea</category><category>ea-black-box</category><category>Electronic-Arts</category><category>Microsoft</category><category>port-carverton</category><category>skate</category><category>skate-3</category><category>skateboarding</category><category>sports</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Wed, 03 Feb 2010 19:40:00 EST</pubDate></item><item><title><![CDATA[Avatar's third dev diary is all about choices]]></title><link>http://www.joystiq.com/2009/11/18/avatars-third-dev-diary-is-all-about-choices/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/18/avatars-third-dev-diary-is-all-about-choices/</guid><comments>http://www.joystiq.com/2009/11/18/avatars-third-dev-diary-is-all-about-choices/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_a3ff80cf"><param name="movie" value="http://www.viddler.com/simple/a3ff80cf/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/a3ff80cf/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_a3ff80cf"></embed></object></center>Okay, okay - we'll admit that the transparent dry erase board thing is a bit on the "too much" side of things, but <a href="http://www.joystiq.com/tag/avatar"><em>Avatar</em></a>'s third dev diary contains enough interesting information about the game in it otherwise that we feel okay forgiving the clip's director. The emphasis here is on the game's many choices, and, more specifically, the one major choice which mirrors the movie's plot. Will you choose the path of the human and murder a tall blue alien ... thing, or stand up for all that is righteous and good in the world? The choice is <em>yours</em> (you monster!).<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/">James Cameron's Avatar (Xbox 360/PS3/PC)</a></strong></p><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2225354"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-21_10-16-58_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2225353"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/2009-08-20_17-15-08_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2222783"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/avtr_screen_ng_thanator_vs_ampsuit-light_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2222782"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/avtr_screen_ng_helicopter_flyover_light_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/james-camerons-avatar-xbox-360-ps3-pc/#2222781"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/avtrscreenngsturmbeastcharge_18181869130_768_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/18/avatars-third-dev-diary-is-all-about-choices/">Avatar's third dev diary is all about choices</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/18/avatars-third-dev-diary-is-all-about-choices/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19244992/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/18/avatars-third-dev-diary-is-all-about-choices/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>avatar</category><category>avatar-the-game</category><category>dev-diary</category><category>dev-diary-3</category><category>developer-diary</category><category>james-cameron</category><category>james-camerons-avatar</category><category>Microsoft</category><category>Nintendo</category><category>ubisoft</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 18 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Darksiders dev diary contains your daily recommended dose of epicness]]></title><link>http://www.joystiq.com/2009/11/14/darksiders-dev-diary-contains-your-daily-recommended-dose-of-epi/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/14/darksiders-dev-diary-contains-your-daily-recommended-dose-of-epi/</guid><comments>http://www.joystiq.com/2009/11/14/darksiders-dev-diary-contains-your-daily-recommended-dose-of-epi/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_951c4f54"><param name="movie" value="http://www.viddler.com/simple/951c4f54/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/951c4f54/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_951c4f54"></embed></object> There's a lot to absorb in <a href="http://www.viddler.com/explore/Joystiq/videos/2398/">the latest developer diary</a> for THQ's celestial adventure title, <a href="http://www.joystiq.com/tag/darksiders"><em>Darksiders</em></a>: Angels fighting demons, demons fighting horsemen of the apocalypse, horsemen fighting angels, giant worm monsters, the Apocalypse and, best of all, a horse that <a href="http://www.joystiq.com/2009/09/04/seen-pax-joystiqs-kevin-kelly-hurts-himself-on-darksiders-hor/">nearly killed Joystiq's own Kevin Kelly</a>. Basically, we're saying that it's going to be tough to top the video you see above at any point today, as we doubt another video will force one of us to flash back to a moment in our lives where we experienced <em>pure mortal terror</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/14/darksiders-dev-diary-contains-your-daily-recommended-dose-of-epi/">Darksiders dev diary contains your daily recommended dose of epicness</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 14 Nov 2009 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.viddler.com/explore/Joystiq/videos/2398/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/14/darksiders-dev-diary-contains-your-daily-recommended-dose-of-epi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19239684/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/14/darksiders-dev-diary-contains-your-daily-recommended-dose-of-epi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>darksiders</category><category>darksiders-wrath-of-war</category><category>developer-diary</category><category>Microsoft</category><category>ruin</category><category>thq</category><category>trailer</category><category>vigil-games</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 14 Nov 2009 17:00:00 EST</pubDate></item><item><title><![CDATA[Dark Void dev diary focuses on that guy in front of the jetpack]]></title><link>http://www.joystiq.com/2009/11/05/dark-void-dev-diary-talks-about-that-guy-in-front-of-the-jetpack/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/05/dark-void-dev-diary-talks-about-that-guy-in-front-of-the-jetpack/</guid><comments>http://www.joystiq.com/2009/11/05/dark-void-dev-diary-talks-about-that-guy-in-front-of-the-jetpack/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_de1b22a1"><param name="movie" value="http://www.viddler.com/simple/de1b22a1/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/de1b22a1/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_de1b22a1"></embed></object></center>For us, the worth of protagonist Will in <a href="http://www.joystiq.com/tag/dark-void"><em>Dark Void</em></a> isn't measured by his strengths as human being, but really just his <em>awesome jetpacking</em>. Airtight Games wants us to know there's more to like about the guy and aimed to make Will more in line with the typical Japanese game protagonist -- more believable and less of a "caricature." <br /> <br /> The above video diary also shows us how <a href="http://en.wikipedia.org/wiki/Nikola_Tesla">Nikola Tesla</a> ended up in the game. Tesla is just one cool dude, whether he's being played by <a href="http://green.autoblog.com/media/2007/02/prebooie_1.jpg">David Bowie</a>, building <a href="http://www.youtube.com/watch?v=KeH2RtZC9WY">super awesome defense towers</a> for the Russians, or -- in the case of <em>Dark Void</em> -- spearheading an entire rebellion by inventing jetpacks and gigantic airships.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/05/dark-void-dev-diary-talks-about-that-guy-in-front-of-the-jetpack/">Dark Void dev diary focuses on that guy in front of the jetpack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Nov 2009 06:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/05/dark-void-dev-diary-talks-about-that-guy-in-front-of-the-jetpack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19223198/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/05/dark-void-dev-diary-talks-about-that-guy-in-front-of-the-jetpack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>airtight-games</category><category>capcom</category><category>dark-void</category><category>developer-diary</category><category>Microsoft</category><category>shooter</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Thu, 05 Nov 2009 06:30:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 2's Ezio is a really popular guy]]></title><link>http://www.joystiq.com/2009/11/05/assassins-creed-2s-ezio-is-a-really-popular-guy/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/05/assassins-creed-2s-ezio-is-a-really-popular-guy/</guid><comments>http://www.joystiq.com/2009/11/05/assassins-creed-2s-ezio-is-a-really-popular-guy/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="348" id="viddler_6d656b27"><param name="movie" value="http://www.viddler.com/simple/6d656b27/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/6d656b27/" width="580" height="348" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_6d656b27"></embed></object></center>We can just see Ezio now, dashing from one social circle to the next like a d&eacute;butante on her coming out party. And how could we picture anything else after watching the latest developer diary for <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a>, where the game's main character is depicted as a card-carrying socialite. <br /><br />So what if one of those groups happens to be full of <em>vicious mercenaries</em>? They'll help him learn how to fight! And sure, another group might be made up of "courtesans" (see: <em>ladies of the night</em>), but they'll teach him all about sneaking! And another group is full of ... well ... you get the gist, right? The game's handful of factions will assist Ezio as he murders his way through Renaissance Europe. <br /><br />One final thing: even if you don't care about each group, make sure you stick around for the surprise treat nestled after the end splash screen. <em>You'll thank us</em>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-2/">Assassin's Creed II</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-2/#1485933"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/eziohighres1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_ca_001_carnival-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_ca_012_sanmarcoplacevenice-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_s_004-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_s_018-1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/05/assassins-creed-2s-ezio-is-a-really-popular-guy/">Assassin's Creed 2's Ezio is a really popular guy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 05 Nov 2009 02:31:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/11/05/assassins-creed-2s-ezio-is-a-really-popular-guy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19223421/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/05/assassins-creed-2s-ezio-is-a-really-popular-guy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>courtesans</category><category>dev-diary</category><category>developer-diary</category><category>factions</category><category>mercenaries</category><category>Microsoft</category><category>thieves</category><category>ubisoft</category><category>ubisoft-montreal</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 05 Nov 2009 02:31:00 EST</pubDate></item><item><title><![CDATA[Watch Ezio grow up in this Assassin's Creed 2 dev diary]]></title><link>http://www.joystiq.com/2009/10/22/watch-ezio-grow-up-in-this-assassins-creed-2-dev-diary/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/22/watch-ezio-grow-up-in-this-assassins-creed-2-dev-diary/</guid><comments>http://www.joystiq.com/2009/10/22/watch-ezio-grow-up-in-this-assassins-creed-2-dev-diary/#comments</comments><description><![CDATA[<center> <object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_cd261b44"><param name="movie" value="http://www.viddler.com/simple/cd261b44/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/cd261b44/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_cd261b44"></embed></object></center> Ezio Auditore da Firenze (we hear saying that five times fast unlocks an Achievement / Trophy!) isn't going to be the same character at the end of <a href="http://www.joystiq.com/tag/assassins-creed-2"><em>Assassin's Creed 2</em></a>'s 30-year narrative as he is at its outset. Sure, he'll be the same person -- but, as various members of the game's development team point out in this latest video diary, his repertoire of moves and the weapons / gear available to him will evolve the way you play as the character.<br /><br />Considerably more time, though, is spent pointing out how all of this will make the game less repetitive, clearly meant to reaffirm that, yes, Ubisoft Montreal is addressing one of the chief criticisms of the first game. But, <em>wow, </em>do they try their best to work this fact into the script. Watching the video, we half expected creative director Patrice Desilets to claim that Ezio will be able to groom his facial hair in various ways, thus adding more variety to the game. Kidding (or is it?) aside, the game is looking absolutely <em>fab</em>, and we can't wait to play through it in a <em>variety </em>of ways when it hits next month.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/22/watch-ezio-grow-up-in-this-assassins-creed-2-dev-diary/">Watch Ezio grow up in this Assassin's Creed 2 dev diary</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Oct 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/10/22/watch-ezio-grow-up-in-this-assassins-creed-2-dev-diary/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19206082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/22/watch-ezio-grow-up-in-this-assassins-creed-2-dev-diary/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed</category><category>assassins-creed-2</category><category>developer-diary</category><category>Microsoft</category><category>ubisoft</category><category>ubisoft-montreal</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Thu, 22 Oct 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[Brutal Legend video explores game world's art style]]></title><link>http://www.joystiq.com/2009/09/22/brutal-legend-video-explores-game-worlds-art-style/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/22/brutal-legend-video-explores-game-worlds-art-style/</guid><comments>http://www.joystiq.com/2009/09/22/brutal-legend-video-explores-game-worlds-art-style/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_683683b5"><param name="movie" value="http://www.viddler.com/simple/683683b5/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/683683b5/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_683683b5"></embed></object></center> The latest <a href="http://joystiq.com/tag/brutal-legend"><em>Br&uuml;tal Legend</em></a> video has Art Director Lee Petty describing the style and artistic influences for the game's world. Most of it is interesting to those out there with an art degree, but we certainly got a giggle out of one of game's factions being inspired by 15th century art and "[Double Fine's] tremendous amount of research into the S&amp;M scene." We wonder if those toys like "leather straps" and "ball gags" were brought into the office and purchased with the company credit card for "research" ... and whether <a href="http://www.joystiq.com/tag/tim-schafer">Tim Shafer</a> now keeps a dungeon for employee use?<br />
<br />
... Hey, the game is M-rated, this is a perfectly appropriate question to ask. What?! Stop looking at us like that.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/22/brutal-legend-video-explores-game-worlds-art-style/">Brutal Legend video explores game world's art style</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Sep 2009 15:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/22/brutal-legend-video-explores-game-worlds-art-style/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19169896/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/22/brutal-legend-video-explores-game-worlds-art-style/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>brutal-legend</category><category>developer-diary</category><category>heavy-metal</category><category>lee-petty</category><category>Microsoft</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Tue, 22 Sep 2009 15:57:00 EST</pubDate></item><item><title><![CDATA[Latest Dead Space Extraction trailer reveals really big boss battle]]></title><link>http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/</guid><comments>http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_1c460b66"><param name="movie" value="http://www.viddler.com/simple/1c460b66/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/1c460b66/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_1c460b66"></embed></object></center> The latest <a href="http://joystiq.com/tag/dead-space-extraction"><em>Dead Space Extraction</em></a> trailer comes horrifyingly close to uttering the line, "You should buy this game because it's totally, like, full of scary von scariness." However, it's good at showing some more of the gameplay we can expect from the on-rails shooter when it injects into retail on September 29th.<br /><br />Some highlights include a look at a big tentacle boss, some of the "mini game" elements -- like building a barricade -- and a nice clear look at how stasis and strategic dismemberment will look. Oh, strategic dismemberment, it's been too long.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dead-space-extraction/">Dead Space: Extraction</a></strong></p><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036269"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036268"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/weller01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036267"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/railing_jump01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036266"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ishimura01_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dead-space-extraction/#2036265"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/spacesuit02_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/">Latest Dead Space Extraction trailer reveals really big boss battle</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 02 Sep 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19148836/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/02/latest-dead-space-extraction-trailer-reveals-really-big-boss-bat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dead-space</category><category>dead-space-extraction</category><category>developer-diary</category><category>ea</category><category>electronic-arts</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Wed, 02 Sep 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Newest Blur video provides insight into game's vision]]></title><link>http://www.joystiq.com/2009/07/30/newest-blur-video-provides-insight-into-games-vision/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/30/newest-blur-video-provides-insight-into-games-vision/</guid><comments>http://www.joystiq.com/2009/07/30/newest-blur-video-provides-insight-into-games-vision/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_ 49627fc8"><param name="movie" value="http://www.viddler.com/simple/49627fc8/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/49627fc8/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_ 49627fc8"></embed></object></center>It's unfortunate that at the end of the half trailer/half developer diary you see above for <a href="http://www.joystiq.com/tag/blur"><em>Blur</em></a>, the game's publisher, Activision, makes no mention of a release date. We enjoyed the time we spent with the game <a href="http://www.joystiq.com/2009/06/10/hands-on-blur/">at E3</a> earlier this year, no doubt about it. However, the <a href="http://www.joystiq.com/2009/05/08/activision-blur-to-do-for-racing-what-call-of-duty-did-for-sho/">lofty claims</a> various companies associated with the game have been making have us anxious to find out when we'll get to put it through its paces a bit more thoroughly. <br /><br />More importantly, we'll finally find out what the "<a href="http://www.merriam-webster.com/dictionary/shunt">Shunt</a>" power-up does. Also, how is that <em>not</em> a swear?<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/blur/">Blur</a></strong></p><a href="http://www.joystiq.com/photos/blur/#2025836"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen_000045_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur/#2025837"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen_000056_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur/#2025838"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen_000068_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur/#2025839"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen_000046_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/blur/#2025840"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/screen_000049_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/30/newest-blur-video-provides-insight-into-games-vision/">Newest Blur video provides insight into game's vision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 30 Jul 2009 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/30/newest-blur-video-provides-insight-into-games-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19114580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/30/newest-blur-video-provides-insight-into-games-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>bizarre-creations</category><category>blur</category><category>developer-diary</category><category>Microsoft</category><category>pc</category><category>racing</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 30 Jul 2009 15:30:00 EST</pubDate></item><item><title><![CDATA[Second dev diary for Dante's Inferno is lustful]]></title><link>http://www.joystiq.com/2009/07/10/second-dev-diary-for-dantes-inferno-is-lustful/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/10/second-dev-diary-for-dantes-inferno-is-lustful/</guid><comments>http://www.joystiq.com/2009/07/10/second-dev-diary-for-dantes-inferno-is-lustful/#comments</comments><description><![CDATA[<center><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="362" id="viddler_c2c2aaea"><param name="movie" value="http://www.viddler.com/simple/c2c2aaea/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><embed src="http://www.viddler.com/simple/c2c2aaea/" width="580" height="362" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c2c2aaea"></embed></object></center>EA has passed on another <em><a href="http://www.joystiq.com/tag/dantes-inferno">Dante's Inferno</a> </em>developer diary, with this latest video containing four minutes of juicy game footage and commentary from the folks behind the title. It focuses on the Lust circle of Hell, which looks to be comprised of walls and walls of bodies, as well as freaky contortions of what once passed for human beings. If you're eating or drinking anything, we suggest you set it aside for a few minutes and collect yourself before watching this. This has a <em>spit out your Coke</em> factor of about eight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/10/second-dev-diary-for-dantes-inferno-is-lustful/">Second dev diary for Dante's Inferno is lustful</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 10 Jul 2009 13:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/10/second-dev-diary-for-dantes-inferno-is-lustful/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19094320/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/10/second-dev-diary-for-dantes-inferno-is-lustful/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dantes-inferno</category><category>developer-diary</category><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>visceral-games</category><category>Xbox-360</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 10 Jul 2009 13:45:00 EST</pubDate></item><item><title><![CDATA[Assassin's Creed 2 dev diary delves into the backstory of Ezio Auditore Da Firenze]]></title><link>http://www.joystiq.com/2009/07/07/assassins-creed-2-dev-diary-delves-into-the-backstory-of-ezio-a/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/07/assassins-creed-2-dev-diary-delves-into-the-backstory-of-ezio-a/</guid><comments>http://www.joystiq.com/2009/07/07/assassins-creed-2-dev-diary-delves-into-the-backstory-of-ezio-a/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_7341791d"><param name="movie" value="http://www.viddler.com/simple/7341791d/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/7341791d/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_7341791d"></embed></object> </div>
In the first of a series of developer diaries for <em><a href="http://www.joystiq.com/tag/Assassins-Creed-2/">Assassin's Creed 2</a></em>, Ubisoft Montreal team members delve into the backstory of Ezio -- the game's newest assassin. Originally from a family of wealth and opportunity, Ezio is pushed into a vengeful quest when his family is threatened by people they once called friends. Set against the backdrop of a 15th Century Italy, Ezio continues the original title's story of exploring the bloodline of Desmond -- a man in the modern world forced to jump into the bloodied shoes of his ancestors through the use of a machine known as the Animus. <br /> <br /> We're walking into <em>Assassin's Creed 2</em> with a lot of questions (namely, will it stay fresh between assassinations?), but we're excited to find out the answers. Sadly, we may have to <a href="http://www.joystiq.com/2009/06/04/assassins-creed-2-will-end-with-a-cliffhanger/">wait much longer</a> than we anticipated for some of our queries to be addressed.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/assassins-creed-2/">Assassin's Creed II</a></strong></p><a href="http://www.joystiq.com/photos/assassins-creed-2/#1485933"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/eziohighres1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071166"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_ca_001_carnival-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071167"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_ca_012_sanmarcoplacevenice-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071168"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_s_004-1024_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/assassins-creed-2/#2071169"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ac2_s_018-1024_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/07/assassins-creed-2-dev-diary-delves-into-the-backstory-of-ezio-a/">Assassin's Creed 2 dev diary delves into the backstory of Ezio Auditore Da Firenze</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 07 Jul 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/07/07/assassins-creed-2-dev-diary-delves-into-the-backstory-of-ezio-a/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19089742/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/07/assassins-creed-2-dev-diary-delves-into-the-backstory-of-ezio-a/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>developer-diary</category><category>Microsoft</category><category>ubisoft</category><category>ubisoft-montreal</category><category>video</category><category>Xbox-360</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Tue, 07 Jul 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Producer talks about what to expect from de Blob]]></title><link>http://www.joystiq.com/2008/07/01/producer-talks-about-what-to-expect-from-de-blob/</link><guid isPermaLink="true">http://www.joystiq.com/2008/07/01/producer-talks-about-what-to-expect-from-de-blob/</guid><comments>http://www.joystiq.com/2008/07/01/producer-talks-about-what-to-expect-from-de-blob/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><center><embed height="337" align="middle" width="425" type="application/x-shockwave-flash" pluginspage="http://www.macromedia.com/go/getflashplayer" quality="high" allowfullscreen="true" allowscriptaccess="sameDomain" name="gtembed" swliveconnect="true" src="http://www.gametrailers.com/remote_wrap.php?mid=35711"></embed></center><br />With <em><a href="http://www.joystiq.com/tag/de-blob">de Blob</a>'s </em>release getting closer and closer (<a href="http://www.joystiq.com/2007/10/23/de-layed/">September</a>), we're starting to see <a href="http://www.joystiq.com/2008/06/27/new-de-blob-screens-trailer-keep-us-excited/">more and more media</a> on the title. This, to us, is a good thing. And informed public is a good public. Also, we want to see stuff get all painted up. <br /><br />This latest bit of media is an interview with Nick Hagger, the game's producer. He talks about the sinister corporation that's sucked all of the color out of Chroma City, the way Blob can acquire color and roll about, as well as his gang of cohorts. It's an insightful look at <a href="http://www.joystiq.com/2008/04/01/latest-de-blob-videos-show-off-multiplayer/">THQ's upcoming game</a> and we suggest you check it out.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/07/01/producer-talks-about-what-to-expect-from-de-blob/">Producer talks about what to expect from de Blob</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 01 Jul 2008 13:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gametrailers.com/player/35711.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/producer-talks-about-what-to-expect-from-de-blob/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1242050/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/07/01/producer-talks-about-what-to-expect-from-de-blob/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blue-tongue</category><category>de-blob</category><category>developer-diary</category><category>producer</category><category>thq</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 01 Jul 2008 13:15:00 EST</pubDate></item><item><title><![CDATA[Alone in the Dark developer dishes delightedly]]></title><link>http://www.joystiq.com/2008/03/12/alone-in-the-dark-developer-dishes-delightedly/</link><guid isPermaLink="true">http://www.joystiq.com/2008/03/12/alone-in-the-dark-developer-dishes-delightedly/</guid><comments>http://www.joystiq.com/2008/03/12/alone-in-the-dark-developer-dishes-delightedly/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.joystiq.com/photos/alone-in-the-dark/694719/"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/03/aintdws011ak-sm.jpg"  alt="" /></a><br /></div>
Herv&eacute; Sliwa, lead designer on <em>Alone in the Dark</em>, released a developer diary in which he gushes over the chance to work on one of his favorite games, and who could blame him? Whether or not you happen to like this particular title, the idea of being in his shoes -- and working on a new vision of something you love -- has to be exciting. In fact, the entire diary entry reads like a fanboy's dream come true; Sliwa swears he applied to Infogrames because of <em>Alone in the Dark</em>, because of the game's innovation and narrative. If nothing else, this gives us some hope about the remake. Sure, some may not welcome the <a href="http://www.joystiq.com/2008/02/19/stuck-on-alone-in-the-dark-just-skip-a-level/">level-skip function</a>, and maybe everyone's not happy with the <a href="http://www.joystiq.com/2008/02/12/dont-fear-the-fire-in-these-fresh-alone-in-the-dark-screens/">screenshots</a>, but it certainly sounds as though the game is in good hands. <br /><br />As far as actual information goes about development, this entry is a little on the light side. However, near the end, Sliwa does mention that the sight of Central Park at night inspired the project. The contrast between the brightly-lit city and a particularly dark patch in the park just struck a chord, and the first idea for the new game slithered forth from the depths of night. While we'd love to get some down and dirty details on the game, or perhaps a video or two, it's nice to see the beginning of the process, particularly when the mind behind it is so enthusiastic. It's contagious, as well; in honor of Sliwa's excitement, we tracked down some new artwork and Wii-specific screens, and have tucked them into the gallery below, along with the older shots.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/03/12/alone-in-the-dark-developer-dishes-delightedly/">Alone in the Dark developer dishes delightedly</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 12 Mar 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gonintendo.com/?p=37517>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/alone-in-the-dark-developer-dishes-delightedly/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1137910/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/03/12/alone-in-the-dark-developer-dishes-delightedly/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alone-in-the-dark</category><category>atari</category><category>developer-diary</category><category>herve-sliwa</category><category>survival-horror</category><dc:creator><![CDATA[Alisha Karabinus]]></dc:creator><pubDate>Wed, 12 Mar 2008 12:45:00 EST</pubDate></item></channel></rss>