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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Spencer: Halo 4 is Microsoft's most expensive game]]></title><link>http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/</link><guid isPermaLink="true">http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/</guid><comments>http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/"><img alt="Halo 4 is Microsoft's most expensive game ever" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2012/10/halo444.jpg" /></a></div><a href="http://www.joystiq.com/game/halo-4"><em>Halo 4</em></a> is the most expensive game Microsoft has ever made, Microsoft Studios head Phil Spencer tells <a href="http://www.polygon.com/2012/10/24/3538296/data-entry-risk-management-and-tacos-inside-halo-4s-playtest-labs">Polygon</a>. It is "absolutely" the most money Microsoft has ever spent developing a game, he says. "Nothing's even close."<br /><br />Estimates for development costs of <em>Halo 3</em> average out at $60 million, and that was including a <a href="http://www.joystiq.com/2007/09/12/brandweek-talks-anatomy-of-halo-3-marketing-onslaught/">massive marketing budget</a> of about $30 million. <em>Halo 3: ODST </em>ended up bringing in more than $170 million in its first 24 hours on the market. Overall, Halo is a $3 billion franchise, Spencer says.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/">Spencer: Halo 4 is Microsoft's most expensive game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 25 Oct 2012 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20360698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/10/25/spencer-halo-4-is-microsofts-most-expensive-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cost</category><category>development</category><category>development-costs</category><category>halo-4</category><category>marketing</category><category>microsoft</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Thu, 25 Oct 2012 13:00:00 EST</pubDate></item><item><title><![CDATA[America's Army franchise cost $33 million to deploy over 10 years]]></title><link>http://www.joystiq.com/2009/12/09/americas-army-franchise-cost-33-million-to-deploy-over-10-year/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/09/americas-army-franchise-cost-33-million-to-deploy-over-10-year/</guid><comments>http://www.joystiq.com/2009/12/09/americas-army-franchise-cost-33-million-to-deploy-over-10-year/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://au.gamespot.com/news/6242635.html"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/gam_americasarmy_580.jpg" /></a></div>
According to information obtained by <a href="http://au.gamespot.com/news/6242635.html">GameSpot</a> from the United States Army, the <em><a href="http://www.joystiq.com/tag/americas-army">America's Army</a></em> series has cost $32.8 million across the 10 years of the franchise's existence. Development costs have risen and fallen over the years - starting with a first year budget of $3.5 million and a 2009 budget of approximately $3.4 million - though we can't imagine that the <em>America's Army</em> program will be spending as much in 2010 considering the developers of <em>America's Army 3</em> were <a href="http://www.joystiq.com/2009/06/18/rumor-layoffs-hit-americas-army-3-studio/">summarily canned</a> after completing the last game. <br />
<br />
Over the course of the 10 years that the franchise has existed, the US Army has never released any statistics on recruitment efficacy, profitability of the franchise, or results of the programs efforts, among other things. It has equally drawn <a href="http://www.joystiq.com/2009/05/25/philly-columnist-defends-fps-infused-army-recruitment-center/">support</a> and <a href="http://www.joystiq.com/2009/06/26/house-representative-speaks-out-against-virtual-army-experience/">contempt</a> from critics, with some saying the "recruitment centers" target underage youth and others saying they offer insight into real war. One idea we think most Joystiq readers will agree on, regardless of politics: a gaggle of much better (though admittedly not <em>free</em>!) FPS games are out there right now, just waiting to be played.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/09/americas-army-franchise-cost-33-million-to-deploy-over-10-year/">America's Army franchise cost $33 million to deploy over 10 years</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Dec 2009 20:12:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://au.gamespot.com/news/6242635.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/09/americas-army-franchise-cost-33-million-to-deploy-over-10-year/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19271928/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/09/americas-army-franchise-cost-33-million-to-deploy-over-10-year/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>americas-army</category><category>americas-army-3</category><category>business</category><category>development</category><category>development-costs</category><category>fps</category><category>freedom-of-information-act</category><category>us-army</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 09 Dec 2009 20:12:00 EST</pubDate></item></channel></rss>