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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Report: Wii U game sales behind Wii, GameCube]]></title><link>http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/</link><guid isPermaLink="true">http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/</guid><comments>http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/#comments</comments><description><![CDATA[<center> <a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2012/12/wiiu614-1355227340.jpg" /></a></center>Looking at the <a href="http://www.joystiq.com/2013/01/10/december-npd-2012-sales-hit-13-26-billion-black-ops-2-leads-t/">December NPD results</a>, you may have noticed that the 3DS's <em>New Super Mario Bros. 2</em> placed in the top ten sellers in the US, but <em>New Super Mario Bros. U</em> was nowhere to be found, nor was any other Wii U exclusive.<br /><br />Analyst Doug Creutz of Cowen &amp; Company's interpretation of the Wii U's early software sales is troubling. "Totals for the November-December period were -43% lower than software sales for the Wii and -50% lower than those for the GameCube," Creutz reports. It's not the most auspicious start for the new hardware. The only US Wii U software sales number to be released by Nintendo is 580,000 units of <em>New Super Mario Bros. U</em>, sold in November and December.<br /><br />Worth noting is that the Wii U offers full games through its eShop, sales of which would not be counted toward NPD software sales totals. Like all digital game sales, the numbers are unknown, but there is some unknown additional commerce taking place that wasn't on the Wii and GameCube.<br /><br />Joystiq has contacted Nintendo for a comment on the report, but has yet to hear back at the time of publishing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/">Report: Wii U game sales behind Wii, GameCube</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Jan 2013 18:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20428580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/01/14/report-wii-u-game-sales-behind-wii-gamecube/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>cowen-and-company</category><category>doug-creutz</category><category>nintendo</category><category>sales</category><category>wii-u</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 14 Jan 2013 18:45:00 EST</pubDate></item><item><title><![CDATA[Analyst: Casual games not bad for the core]]></title><link>http://www.joystiq.com/2010/02/01/analyst-casual-games-not-bad-for-the-core/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/01/analyst-casual-games-not-bad-for-the-core/</guid><comments>http://www.joystiq.com/2010/02/01/analyst-casual-games-not-bad-for-the-core/#comments</comments><description><![CDATA[<div style="text-align: center;"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/just-dance.jpg" /></div>
First reaction: <em>lolwhut</em>? Of course casual gamerz haven't hurt the hardcore. Hardcore have mad skillz.<br />
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Second, more thoughtful reaction: Oh -- Cowen and Company's Doug Creutz was speaking in terms of <em>business</em>. That makes a little more sense. Speaking to <a href="http://www.edge-online.com/news/analyst-casual-games-not-hurting-core-market">Edge</a>, Creutz espoused his belief that "non-traditional" formats like the iPhone and social gaming have not hurt the core gaming market. Rather, said Creutz, "We believe that these newer gaming media represent a distinct and non-competitive market segment from console gaming, which is dominated by the core gamer." He elaborated that while casual titles didn't fare as well in 2009, the sales of core titles were still strong (a <a href="http://www.joystiq.com/2009/11/24/ubisoft-assassins-creed-ii-sold-1-6-million-in-first-week/">reasonable</a> <a href="http://www.joystiq.com/2010/01/13/modern-warfare-2-makes-a-billion-dollars/">belief</a>).<br />
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According to Creutz, the "difficulties" faced by the industry are the result of the "relatively slow uptake" of the PlayStation 3 and Xbox 360, thanks in large part to their high price points. However, now that both the PS3 and 360 have reached mass market prices, the console cycle will "reaccelerate to the benefit of the publishers that are positioned to take advantage."<br />
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Creutz sentiments seem to be in line with many of the major game publishers, as both Capcom and EA have <a href="http://www.joystiq.com/2009/11/11/ea-says-wii-software-performance-weaker-than-anticipated/">expressed</a> <a href="http://www.joystiq.com/2010/01/08/capcom-wii-is-a-tough-market-to-crack/">dissatisfaction</a> with the Wii market, with a Capcom spokesperson outright declaring, "If you're not Nintendo, it does seem harder to make money on the Wii today compared to the PS3 and the Xbox 360". Meanwhile, Ubisoft has announced that it plans to "<a href="http://www.joystiq.com/2010/01/13/ubisoft-to-refocus-on-xbox-360-ps3-and-major-franchises/">refocus</a>" its efforts on the Xbox 360 and PS3 in 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/01/analyst-casual-games-not-bad-for-the-core/">Analyst: Casual games not bad for the core</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Feb 2010 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.edge-online.com/news/analyst-casual-games-not-hurting-core-market>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/analyst-casual-games-not-bad-for-the-core/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19340429/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/01/analyst-casual-games-not-bad-for-the-core/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>capcom</category><category>casual</category><category>doug-creutz</category><category>ea</category><category>Electronic-Arts</category><category>Microsoft</category><category>Nintendo</category><category>social-games</category><category>ubisoft</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 01 Feb 2010 20:30:00 EST</pubDate></item><item><title><![CDATA[Analyst: Metacritic scores don't drive success]]></title><link>http://www.joystiq.com/2009/11/25/analyst-metacritic-scores-dont-drive-success/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/25/analyst-metacritic-scores-dont-drive-success/</guid><comments>http://www.joystiq.com/2009/11/25/analyst-metacritic-scores-dont-drive-success/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamasutra.com/view/news/26223/Analyst_Review_Scores_Least_Important_Factor_For_Game_Purchases.php"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle"  src="http://www.blogcdn.com/www.joystiq.com/media/2009/11/helens-critic.jpg" alt="" /></a></div>
The idea that review scores don't matter is nothing new around Joystiq. We've seen the argument <a href="http://www.joystiq.com/2009/11/17/commercial-success-dependent-on-more-than-just-quality-divnic/">made by EEDAR's Jesse Divnich</a>, specifically in reference to DS games. <a href="http://www.joystiq.com/2009/06/18/the-industry-chimes-in-on-the-importance-of-reviews-for-wii-game/">Michael Pachter</a> and <a href="http://www.joystiq.com/2009/06/10/moore-says-metacritic-not-so-relevant-to-wii-sales/">Peter Moore</a> have leveled the same claim at Wii games as well. Now, Cowen Group's Doug Creutz tells <a href="http://www.gamasutra.com/view/news/26223/Analyst_Review_Scores_Least_Important_Factor_For_Game_Purchases.php">Gamasutra</a> that the score generated by aggregators like Metacritic is the <em>least</em> important factor in how well a game performs.<br />
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Creutz notes that scores can be "somewhat predictive" of a game's success, but are "unlikely in and of themselves to drive or undermine the success of a game." He then mentions the industry scuttlebutt that many publishers work very hard to <a href="http://xbox.joystiq.com/2008/11/21/eidos-uk-blocks-tomb-raider-underworld-scores-below-8-10/">jockey</a> <a href="http://xbox.joystiq.com/2008/05/29/former-gamespot-reviewer-sheds-light-on-pr-hijinx/">scores</a>, saying that publishers' time would be better spent on development instead of "grade-grubbing."<br />
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The major factors in purchasing decisions, according to Creutz, are genre, whether a player liked the previous game in a series and, unsurprisingly, price. So there you have it publishers, to be successful, all you have to do is make a sequel to a popular game in a genre that a lot of people like. And make it cheap. If that's not possible, <a href="http://www.joystiq.com/2009/11/18/activision-modern-warfare-2-earned-550-million-in-first-five-days/">two out of three ain't bad</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/25/analyst-metacritic-scores-dont-drive-success/">Analyst: Metacritic scores don't drive success</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Nov 2009 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/news/26223/Analyst_Review_Scores_Least_Important_Factor_For_Game_Purchases.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/analyst-metacritic-scores-dont-drive-success/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19254839/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/25/analyst-metacritic-scores-dont-drive-success/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>business</category><category>doug-creutz</category><category>metacritic</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 25 Nov 2009 23:00:00 EST</pubDate></item><item><title><![CDATA[Analyst: Don't expect price cuts to help hardware sales]]></title><link>http://www.joystiq.com/2009/08/13/analyst-dont-expect-price-cuts-to-help-hardware-sales/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/13/analyst-dont-expect-price-cuts-to-help-hardware-sales/</guid><comments>http://www.joystiq.com/2009/08/13/analyst-dont-expect-price-cuts-to-help-hardware-sales/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesindustry.biz/articles/price-cuts-may-not-stimulate-sales-analyst"><img width="580" vspace="0" hspace="0" height="349" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/ps3-cut.jpg" /></a><br /></div>
According to Cowan and Company analyst <a href="http://www.joystiq.com/tag/doug-creutz">Doug Creutz</a>, expected price cuts for all major consoles won't stimulate sales as much as previous cuts have in the past, reports <a href="http://www.gamesindustry.biz/articles/price-cuts-may-not-stimulate-sales-analyst">GI.biz</a>. The reason, according to Creutz, is increased "pressure on consumers" brought on by the current economic climate. That said, Creutz still believes that price cuts are imminent, specifically a $100 cut to the PS3, $50 from the Wii and a new $300 price for the Xbox 360.<br /><br />Of course, given the <a href="http://www.joystiq.com/2009/08/12/rumor-meijers-catalog-lists-100-price-cut-for-xbox-360-elite/">rumors</a> and <a href="http://www.joystiq.com/2009/08/12/uk-retailers-report-ps3-shipment-cutoff/">evidence</a> flying around the web these days, you don't really need an analyst to tell you that. Creutz expects price drop announcements as early as the <a href="http://www.joystiq.com/tag/Gamescom/">Gamescom</a> convention next week. (Joystiq's Magic 8-Ball <em>strongly agrees.</em>)<br /><br />On the software side of things, Creutz expects year-over-year sales to continue to decline, starting with the incoming July NPD numbers. Another drop will occur in August, but things may turn around in September because nothing gets the cash flowing like <a href="http://joystiq.com/tag/guitar-hero-5"><em>Guitar Hero</em></a> and <a href="http://joystiq.com/tag/halo-3-odst"><em>Halo</em></a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/13/analyst-dont-expect-price-cuts-to-help-hardware-sales/">Analyst: Don't expect price cuts to help hardware sales</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Aug 2009 18:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/price-cuts-may-not-stimulate-sales-analyst>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/analyst-dont-expect-price-cuts-to-help-hardware-sales/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19128788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/13/analyst-dont-expect-price-cuts-to-help-hardware-sales/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>business</category><category>doug-creutz</category><category>price-cut</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Thu, 13 Aug 2009 18:40:00 EST</pubDate></item><item><title><![CDATA[Analyst: PlayStation Motion Controller better for core gamers than Natal]]></title><link>http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/</guid><comments>http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/view/feature/4059/analyze_this_what_went_.php?page=4"><img hspace="0" height="315" width="580" vspace="0" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ps3.motion.controller.061709-580px.jpg" /></a><br /></div>
Hey, remember that Gamasutra feature where Michael Pachter said <a href="http://www.joystiq.com/2009/06/23/pachter-last-fm-twitter-the-most-important-features-of-e3/">Xbox Twitter was the greatest thing of E3</a>? Yeah, well in that very same feature, Cowen and Company analyst <a href="http://www.joystiq.com/tag/doug-creutz/">Doug Creutz</a> had some <a href="http://www.gamasutra.com/view/feature/4059/analyze_this_what_went_.php?page=4">choice words</a> for the <a href="http://joystiq.com/tag/playstation-motion-controller">PlayStation Motion Controller</a>. Specifically, Creutz believes that while <a href="http://joystiq.com/tag/project-natal">Project Natal</a> may have gotten the bulk of E3 coverage, the PlayStation Motion Controller is the better peripheral for hardcore gamers.<br /><br />"Natal appeared to me to be a technological solution in search of a problem," said Creutz. "I had a very hard time envisioning playing <em>Modern Warfare 3</em> using Natal," he said, adding, "By contrast, I had a very easy time envisioning it (and enjoying it) using Sony's control/motion capture scheme." Creutz stated that Microsoft is likely trying to snag some of the Wii's casual marketshare -- "a difficult proposition given that you're essentially asking casual gamers to upgrade twice during the cycle," according to Creutz -- while Sony's device caters more to the core gaming demographic.<br /><br />We must point out that neither Project Natal nor the PlayStation Motion Controller are finished products, so there's no telling how they might be implemented in future games. For example, there's no reason that Natal couldn't make use of both motion sensing <em>and</em> traditional control, similar to Sony's device. Furthermore, we'd say Sony is probably just as keen to capture some of the casual market as Microsoft.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/">Analyst: PlayStation Motion Controller better for core gamers than Natal</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 Jun 2009 05:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/view/feature/4059/analyze_this_what_went_.php?page=4>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19076068/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/24/analyst-playstation-motion-controller-better-for-core-gamers-th/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analysis</category><category>doug-creutz</category><category>microsoft</category><category>natal</category><category>playstation-motion-controller</category><category>project-natal</category><category>sony</category><category>Xbox-360</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 24 Jun 2009 05:00:00 EST</pubDate></item><item><title><![CDATA[Analyst: Investing in Wii development is 'fool's gold']]></title><link>http://www.joystiq.com/2009/04/08/analyst-investing-in-wii-development-is-fools-gold/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/08/analyst-investing-in-wii-development-is-fools-gold/</guid><comments>http://www.joystiq.com/2009/04/08/analyst-investing-in-wii-development-is-fools-gold/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=23118"><img vspace="0" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/wiigoldensteeringwheel.jpg" alt="" /></a></div>
Cowen &amp; Company's Doug Creutz thinks the Nintendo Wii installed base numbers are misleading and he's not afraid to tell the world. When asked by <a href="http://www.gamasutra.com/php-bin/news_index.php?story=23118">Gamasutra</a> which system developers are best off investing in, he said, "The choice here is really between investing for the Xbox 360 and PS3 -- since their capabilities are fairly similar -- or the Wii. I would caution investors and developers that the larger installed base of the Wii is really a bit of a red herring."<br />
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Creutz explained that while there are 19 million Wiis on the loose in the US, the combined numbers for Xbox 360 and PS3 still edge out the Wii by 3 million units. Creutz continued, "I think the Wii installed base represents, to a certain extent, fool's gold for someone looking to invest in video game development." We'll keep that in mind once we get Joystiq Publishing off the ground.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/08/analyst-investing-in-wii-development-is-fools-gold/">Analyst: Investing in Wii development is 'fool's gold'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 08 Apr 2009 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=23118>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/08/analyst-investing-in-wii-development-is-fools-gold/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1511898/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/08/analyst-investing-in-wii-development-is-fools-gold/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>consolewars</category><category>cowen-group</category><category>development</category><category>doug-creutz</category><category>economy</category><category>gamasutra</category><category>install-base</category><category>joystiq-publishing</category><category>Nintendo</category><category>Wii</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 08 Apr 2009 18:15:00 EST</pubDate></item><item><title><![CDATA[Analyst: World Tour demand still high, supplies still down]]></title><link>http://www.joystiq.com/2008/12/02/analyst-world-tour-demand-still-high-supplies-still-down/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/02/analyst-world-tour-demand-still-high-supplies-still-down/</guid><comments>http://www.joystiq.com/2008/12/02/analyst-world-tour-demand-still-high-supplies-still-down/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div align="center"><a href="http://www.gamasutra.com/php-bin/news_index.php?story=21314"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/world_tour_band_kit_struggle_tugowar_lg.jpg" alt="" /></a><br /></div>
Cowen Group analyst Doug Creutz knows the public and, according to him, they want <a href="http://www.joystiq.com/tag/guitar-hero-world-tour/"><em>Guitar Hero: World Tour</em></a>. Even though the guitar bundle for the game has been <a href="http://www.joystiq.com/2008/12/02/another-shot-at-cheap-guitar-hero-world-tour/">discounted</a> <a href="http://www.joystiq.com/2008/11/25/be-a-guitar-hero-for-59-this-black-friday/">like</a> <a href="http://www.joystiq.com/2008/11/20/a-cheap-way-to-get-into-multiplayer-guitar-heroics/">crazy</a> over the last week (and selling just as crazy, we assume), he says that most folks are looking for the full band kit, which is difficult to find on store shelves.<br /><br />"Supply of the full band kit version at all retail locations was very tight, with the title selling out quickly," Creutz said, even pointing to online resellers <a href="http://www.joystiq.com/2008/11/21/resellers-taking-advantage-of-world-tour-shortages/">who continue to resell the full band kit SKU</a> for ridiculous sums of money. "This picture of high demand and tight supply remains consistent with our previous channel checks."<br /><br />If these supplies were higher, Activision would be making a lot more money off the title. As it is, however, the company must mostly rely on sales of the game itself and the other guitar bundle SKU.<br /><br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/02/analyst-world-tour-demand-still-high-supplies-still-down/">Analyst: World Tour demand still high, supplies still down</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 02 Dec 2008 17:27:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=21314>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/analyst-world-tour-demand-still-high-supplies-still-down/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1388892/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/02/analyst-world-tour-demand-still-high-supplies-still-down/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>activision</category><category>activision-blizzard</category><category>analyst</category><category>business</category><category>cowen-group</category><category>doug-creutz</category><category>guitar-hero</category><category>guitar-hero-world-tour</category><category>holidays</category><category>holidaze-2008</category><category>music</category><category>rhythm</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Tue, 02 Dec 2008 17:27:00 EST</pubDate></item><item><title><![CDATA[Is the Wii 'inhospitable' for third-party publishers?]]></title><link>http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/</guid><comments>http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.gamasutra.com/php-bin/news_index.php?story=20209"><img hspace="4" border="0" vspace="4" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/zackwikiboxcgmain99.jpg" /></a>At least one analyst thinks it is, and he's <a href="http://www.joystiq.com/2007/11/30/todd-mitchell-tells-us-how-the-wii-sucks-for-third-parties-agai/">not</a> <a href="http://www.joystiq.com/2008/01/24/mizuguchi-nintendo-games-are-too-strong/">short</a> <a href="http://www.joystiq.com/2007/04/27/here-we-go-again-nintendos-success-is-bad-for-the-industry/">of</a> <a href="http://www.joystiq.com/2008/05/07/thq-blames-failure-on-nintendo-first-party-titles/">support</a>. Cowen Group analyst Doug Creutz's comments were prompted by the <a href="http://www.joystiq.com/2008/09/12/august-npd-madden-sacks-the-competition/">latest NPD figures</a>, in which the Xbox 360, PS3, and PlayStation 2 versions of <em>Madden NFL 09</em> hogged the top three positions, with the Wii version relegated to ninth place, behind <a href="http://www.joystiq.com/2008/03/27/point-counterpoint-the-worth-of-wii-play/"><em>Wii Play</em></a>, <a href="http://www.joystiq.com/2008/05/27/point-counterpoint-wii-fit/"><em>Wii Fit</em></a>, and <a href="http://www.joystiq.com/2008/04/25/wii-fanboy-review-mario-kart-wii/"><em>Mario Kart Wii</em></a>. "We continue to believe that the Wii is a relatively inhospitable platform for third-party publishers," said Creutz.<br />
<br />
Is he stating the obvious, or does the success of <a href="http://www.joystiq.com/2007/10/30/capcom-ensures-a-port-filled-future-with-re4/">certain</a> third-party titles suggest otherwise? In the past, we've found many fans pin the blame for low third-party sales on third-party developers, suggesting that better quality products would compete with Nintendo's own wares. Can the same be said, however, when even critically acclaimed titles such as <a href="http://www.joystiq.com/2008/01/30/wii-fanboy-review-no-more-heroes/"><em>No More Heroes</em></a> and <a href="http://www.joystiq.com/2007/10/05/friday-video-zack-wiki-and-hats/"><em>Zack &amp; Wiki</em></a> sell poorly?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/">Is the Wii 'inhospitable' for third-party publishers?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 12 Sep 2008 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=20209>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1312368/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/12/is-the-wii-inhospitable-for-third-party-publishers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>analyst</category><category>doug-creutz</category><category>npd</category><category>third-party</category><dc:creator><![CDATA[Chris Greenhough]]></dc:creator><pubDate>Fri, 12 Sep 2008 12:45:00 EST</pubDate></item></channel></rss>