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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Congratulations to the 2011 Dream Build Play winners!]]></title><link>http://www.joystiq.com/2011/08/28/congratulations-to-the-2011-dream-build-play-winners/</link><guid isPermaLink="true">http://www.joystiq.com/2011/08/28/congratulations-to-the-2011-dream-build-play-winners/</guid><comments>http://www.joystiq.com/2011/08/28/congratulations-to-the-2011-dream-build-play-winners/#comments</comments><description><![CDATA[<div style="text-align: center; ">
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Swing Swing Submarine, creator of adorable puzzle-platformer <em>Blocks That Matter</em>, is the grand-prize winner of the 2011 Microsoft <a href="http://www.joystiq.com/tag/dream-build-play">Dream Build Play</a> competition, earning $40,000 and the opportunity for an XBLA publishing contract. In <em>Blocks that Matter</em>, you play as a Tetrobot, a tiny mining machine, to drill blocks of different minerals, which are stored and later reused to help Tetrobot find his kidnapped creators. <em>Blocks That Matter</em> is available now on <a href="http://store.steampowered.com/app/111800/">Steam</a> and <a href="http://marketplace.xbox.com/en-US/Product/Blocks-That-Matter/66acd000-77fe-1000-9115-d8025855085b">XBLIG</a>.<br />
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Congrats to grand-prize champion <em>Blocks that Matter</em> and the following Dream Build Play winners:
<ul>
	<li>
		First Prize ($20,000): <em>Solar 2</em></li>
	<li>
		Second Prize ($10,000): <a href="http://www.joystiq.com/game/tic-part-1"><em>TIC: Part 1</em></a></li>
	<li>
		Third Prize ($5,000): <a href="http://www.joystiq.com/tag/sequence/"><em>Sequence</em></a></li>
	<li>
		Honorable Mention (Production Quality): <em>Alien Jelly</em></li>
	<li>
		Honorable Mention (Innovation): <em>The Bridge</em></li>
	<li>
		Honorable Mention (Fun Factor): <em>Ninja Crash</em></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/08/28/congratulations-to-the-2011-dream-build-play-winners/">Congratulations to the 2011 Dream Build Play winners!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 28 Aug 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/08/28/congratulations-to-the-2011-dream-build-play-winners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20028754/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/08/28/congratulations-to-the-2011-dream-build-play-winners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>blocks-that-matter</category><category>dream-build-play</category><category>dream-build-play-2011</category><category>Indie</category><category>microsoft</category><category>pc</category><category>sequence</category><category>solar-2</category><category>swing-swing-submarine</category><category>tic-part-1</category><category>xbox</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Sun, 28 Aug 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Microsoft kicks off Dream Build Play 2011 with $75K prize pool]]></title><link>http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/</guid><comments>http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/lumi1.jpg" style="border-width: 0px; border-style: solid; margin: 0px; width: 530px; height: 299px;" /></a></div>
Registration for Microsoft's fifth annual <a href="http://joystiq.com/tag/dream-build-play">Dream Build Play</a> competition opened today. Submissions will be accepted from May 17 through June 14.<br />
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Dream Build Play challenges amateur developers to create a game using Microsoft's XNA Game Studio and rewards winners with a cash prize and "the opportunity" for an Xbox Live Arcade publishing contract (though it's a big commitment, previous winner James Silva warns). A total of $75,000 will be up for grabs this year, with $40,000 going to the grand prize winner, $20K to first prize, $10K to second and the remaining $5K to the third prize winner.<br />
<br />
Last year's grand prize winner, <em><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/">Lumi</a> </em>(pictured), is <a href="http://marketplace.xbox.com/en-US/Product/Lumi/66acd000-77fe-1000-9115-d802585505a7">available now</a> as an Xbox Live Indie Game. Previous winners include <a href="http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/"><em>Dust: An Elysian Tale</em></a> and Silva's <em>The Dishwasher: Dead Samurai</em>. The latter was released on XBLA and its <a href="http://joystiq.com/game/the-dishwasher-vampire-smile">sequel</a> is in the works, while Dust should arrive on XBLA in the near future.<br />
<br />
Those wishing to enter this year's competition should head over to the <a href="http://www.dreambuildplay.com/Main/Default.aspx">Dream Build Play website</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/">Microsoft kicks off Dream Build Play 2011 with $75K prize pool</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 28 Feb 2011 23:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19861914/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/28/microsoft-kicks-off-dream-build-play-2011-with-75k-prize-pool/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>dream-build-play-2011</category><category>microsoft</category><category>xbox</category><category>xna</category><category>xna-game-studio</category><category>xna-game-studio-4</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 28 Feb 2011 23:30:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: A.R.E.S.]]></title><link>http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/</link><guid isPermaLink="true">http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/</guid><comments>http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/#comments</comments><description><![CDATA[<small><em><font color="gray">Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with Nenin Ananbanchachai, managing director of Extend Interactive, whose Dream.Build.Play first place winner A.R.E.S.: Extinction Agenda launches today on Direct2Drive and Gamersgate.</font></em></small>
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<div style="text-align: center;"><a href="http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/ares530-1292353829.jpg" /></a></div>
<strong>How did you or your company get started?</strong><br />
Almost everyone in Extend Studio knew each other from university. We have participated and won many game contests in Thailand. After our graduation, we set up our own game company and started working on <em>A.R.E.S.</em> as our first title.<br />
<strong><br />
Why did you want to make games?<br />
</strong>We'd played many games when we were young, and some of them really inspired us. We want to make something unique, fun and different in our game.<strong><br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/a-r-e-s-extinction-agenda/">A.R.E.S.: Extinction Agenda</a></strong></p><a href="http://www.joystiq.com/photos/a-r-e-s-extinction-agenda/#3677482"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/1-1292353680_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/a-r-e-s-extinction-agenda/#3677483"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/2-1292353681_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/a-r-e-s-extinction-agenda/#3677484"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/3-1292353682_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/a-r-e-s-extinction-agenda/#3677485"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/4-1292353683_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/a-r-e-s-extinction-agenda/#3677486"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/5-1292353684_thumbnail.jpg" alt="" title="" /></a></div> </strong><p><a href="http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: A.R.E.S.</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/">The Joystiq Indie Pitch: A.R.E.S.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 14 Dec 2010 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19760512/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/12/14/the-joystiq-indie-pitch-a-r-e-s/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ares</category><category>ares-extinction-agenda</category><category>dream-build-play</category><category>Extend-Studio</category><category>joystiq-indie-pitch</category><category>microsoft</category><category>pc</category><category>xbla</category><category>xbox</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 14 Dec 2010 19:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Prismatic Solid]]></title><link>http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/</link><guid isPermaLink="true">http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/</guid><comments>http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/#comments</comments><description><![CDATA[<small><em><font color="gray">Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. </font></em><em><font color="gray">This week we talk with Yoichi Hayashi, whose Prismatic Solid took home third place in this year's Dream.Build.Play contest. </font></em></small>
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<div style="text-align: center;"><a href="http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/09/spectindie.jpg" /></a><strong><br />
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<strong><br />
How did you get started in game design?<br />
<br />
</strong>I started developing games using BASIC from the early '80s when I was in junior high. Books and magazines were my teachers since there was no internet at that time.<p><a href="http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Prismatic Solid</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/">The Joystiq Indie Pitch: Prismatic Solid</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 28 Sep 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19651703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/09/28/the-joystiq-indie-pitch-prismatic-solid/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>joystiq-indie-pitch</category><category>microsoft</category><category>prismatic-solid</category><category>xblig</category><category>xbox</category><category>xbox-live</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 28 Sep 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Lumi]]></title><link>http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/</link><guid isPermaLink="true">http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/</guid><comments>http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/#comments</comments><description><![CDATA[<small><em><font color="gray">Being a giant, beloved video game site has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk </font></em><em><font color="gray">with Christophe Panattoni, co-creator of Kydos Studios, the developer behind Dream.Build.Play grand prize winner Lumi.</font></em></small>
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<div style="text-align: center;"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/08/lumiscreenshot530.jpg" /><strong><br />
</strong></div>
<div style="text-align: left;"><strong>How did you get started in game design?</strong></div>
I created Kydos Studio with Nicolas Daures a year ago; we both had a background in game development. We basically started designing games at the same time and we often take our inspiration from real life activities. For example, the main idea behind our latest game, Lumi, came while we were pinning tasks on a white board using small magnets. We were having fun with those magnets and we thought that would be a good start for a game.<p><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Lumi</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/">The Joystiq Indie Pitch: Lumi</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Aug 2010 11:01:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19605733/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/08/24/the-joystiq-indie-pitch-lumi/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>joystiq-indie-pitch</category><category>kydos-studio</category><category>lumi</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Tue, 24 Aug 2010 11:01:00 EST</pubDate></item><item><title><![CDATA[The Joystiq Indie Pitch: Rotor'scope]]></title><link>http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/</guid><comments>http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/#comments</comments><description><![CDATA[<div style="margin-bottom: 0in;"><em><font color="gray">Being a giant, beloved video game blog has its downsides. For example, we sometimes neglect to give independent developers our coverage love (or loverage, if you will) as we get caught up in AAA, AAAA or the rare quintuple-A titles. To remedy that, we're giving indies the chance to create their own loverage and sell you, the fans, on their studios and products. This week we talk with </font></em><em><font color="gray">Mauricio Garcia, one of the programmers of Nivel21, about how their game Rotor'scope proves that nothing is impossible.<br />
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</b></div>
<div style="margin-bottom: 0in; text-align: left;"><b>How did your company get started?</b></div>
<div style="margin-bottom: 0in;">Nivel21 Entertainment was born in 2005. At that time, some of us were working in software development and enterprise consultation. We were lucky to get to know each other some way or another, a group of videogame aficionados sharing the common dream of becoming professional game developers. So we decided to join forces and immediately began working together, trying to establish our own studio, or, at least, learn enough so that we could end up working in some other studio. <br />
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We never gave up hope to finally get where we are now, and we spent a lot of time and effort to learn just by ourselves everything that there is to know to make videogames. Even though it all started out as a hobby, we're pretty damn serious about it. Since our first "learning" projects, we've tried to work as professionally as we possibly can. After all these years, we finally see our dream come true in <em>Rotor'scope</em>.</div><p><a href="http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/" rel="bookmark">Continue reading <em>The Joystiq Indie Pitch: Rotor'scope</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/">The Joystiq Indie Pitch: Rotor'scope</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 May 2010 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19465369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/05/the-joystiq-indie-pitch-rotorscope/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>joystiq-indie-pitch</category><category>Microsoft</category><category>nivel21</category><category>rotorscope</category><category>xblig</category><category>Xbox-360</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Wed, 05 May 2010 22:30:00 EST</pubDate></item><item><title><![CDATA[Dream-Build-Play puzzler Rotor'scope now on Xbox Live Indie Games]]></title><link>http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/</guid><comments>http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855042f/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gam_rotorscopescreen_580.jpg" alt="" /></a></div>
We got to check out <em>Rotor'scope: The Secret of the Endless Energy</em> at PAX last year, and <a href="http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/">it nearly <em>broke our minds</em></a>. Of course, our minds were quite fragile at that point, weakened by long nights of tireless writing and frequent coffee binges -- still, the fact remains that <em>Rotor'scope</em> was one of the most original concepts for a puzzle game we'd played in a good long time. Fortunately, we now have the chance to give the game another go -- it was recently added to the Xbox Live Indie Games platform for 400<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5). <br />
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Check out the <a href="http://www.joystiq.com/tag/rotorscope"><em>Rotor'scope</em></a> trailer after the jump to see the game's cog-flipping puzzle mechanics in action and to get a sense of the title's overarching story. With create-a-level modes, hand-drawn graphics and even some Facebook integration, it looks like you'll be getting a lot of bang for your buck. Or <em>five bucks</em>, as the case may be.<br />
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Shortcut: <a href="http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855042f/"><strong>Add <em>Rotor'scope</em> (trial / full game) to your Xbox 360 download queue</strong></a> [via Xbox.com]<p><a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/" rel="bookmark">Continue reading <em>Dream-Build-Play puzzler Rotor'scope now on Xbox Live Indie Games</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/">Dream-Build-Play puzzler Rotor'scope now on Xbox Live Indie Games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 05 Feb 2010 12:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/media/66acd000-77fe-1000-9115-d8025855042f/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19346519/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/05/rotorscope-now-on-xbox-live-indie-games/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>dream-build-play-2009</category><category>indie-games</category><category>Microsoft</category><category>puzzle</category><category>rotorscope</category><category>xblm</category><category>Xbox-360</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 05 Feb 2010 12:20:00 EST</pubDate></item><item><title><![CDATA[Are you not entertained? Indie game 'Creed Arena' throws gladiators into the future]]></title><link>http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/</guid><comments>http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000585503eb?cid=SLink"><img width="580" vspace="0" hspace="0" height="326" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/01/creedarenascreen580.jpg" alt="" /></a></div>
A new Xbox Live Indie Game from <a href="http://creedarena.com/">Safari Studios</a>, a dev comprised of two brothers from Australia, placess gladiators in a semi-futuristic arena, vying for the adoration of a bloodthirsty mob. It's like they plucked the design document from our own horrifying dreams. <em>Creed Arena</em> launched on Microsoft's Indie platform on January 1, 2010, after ranking among the Top 20 titles in the <a href="http://www.joystiq.com/tag/dream-build-play">2009 Dream Build Play</a> competition.<br />
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Looking to bathe in blood in front of millions of virtual fans? <em>Creed Arena</em> is available on the Xbox Live Marketplace for 400<img src="http://www.blogcdn.com/www.xbox360fanboy.com/media/2007/11/microsoftpointslogosmall.gif" alt="" /> ($5). Make sure to follow <a href="http://www.twitter.com/joystiq">Joystiq on Twitter</a>, where we will give away a download code for a free copy of the game later today. Footage of frantic action can be watched after the break.<br />
<a href="http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000585503eb?cid=SLink"><br />
Queue the free trial of <em>Creed Arena</em> on your Xbox 360</a><p><a href="http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/" rel="bookmark">Continue reading <em>Are you not entertained? Indie game 'Creed Arena' throws gladiators into the future</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/">Are you not entertained? Indie game 'Creed Arena' throws gladiators into the future</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 07 Jan 2010 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://marketplace.xbox.com/en-US/games/offers/00000000-0000-4000-8000-0000585503eb?cid=SLink>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19306089/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/07/are-you-not-entertained-indie-game-creed-arena-throws-gladiat/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>creed-arena</category><category>dream-build-play</category><category>dream-build-play-2009</category><category>indie-games</category><category>safari-studios</category><category>xbox-live-indie-games</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Thu, 07 Jan 2010 15:15:00 EST</pubDate></item><item><title><![CDATA[Snap Judgment: XNA Dream-Build-Play 2009 finalists]]></title><link>http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/</guid><comments>http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/gam_dustscreen_580.jpg" /><br /></div>
While nearly all of my demo appointments at <a href="http://www.joystiq.com/tag/pax-2009">PAX</a> required me to absorb information about new games at blinding speed, the <a href="http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/">XNA Dream-Build-Play</a> Finalists booth demo tasked me with getting a feel for six games in just under an hour. It would be difficult for me to develop any kind of deep analyses on these brief gameplay slivers -- instead, I've collected my initial, hastily acquired thoughts about the games after the jump.<br /><br />Here's the short version: They're all pretty fun, but <a href="http://www.noogy.com/index.html"><em>Dust: An Elysian Tail</em></a> is clearly the leader of the pack.<p><a href="http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/" rel="bookmark">Continue reading <em>Snap Judgment: XNA Dream-Build-Play 2009 finalists</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/">Snap Judgment: XNA Dream-Build-Play 2009 finalists</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 09 Sep 2009 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19152801/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/09/snap-judgment-xna-dream-build-play-2009-finalists/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>dream-build-play-2009</category><category>dust</category><category>dust-an-elysian-tail</category><category>hurricane-x2-evolution</category><category>kaleidoscope</category><category>max-blastronaut</category><category>Microsoft</category><category>pax</category><category>pax-2009</category><category>rotorscope</category><category>sol-survivor</category><category>Xbox-360</category><category>xna</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Wed, 09 Sep 2009 17:30:00 EST</pubDate></item><item><title><![CDATA[2009 Dream-Build-Play winners announced, Dust takes top honor]]></title><link>http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/</guid><comments>http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/#comments</comments><description><![CDATA[<div align="center"><a href="http://gamerscoreblog.com/press/archive/2009/09/05/563063.aspx"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/dustanelysiantaleheaderimg580px.jpg" alt="" /></a><br /></div>
It must be nice winning $40,000! We imagine <a href="http://www.noogy.com/index.html"><em>Dust: An Elysian Tail</em></a> developer Dean Dodrill will be drinking his fair share of shirley temples this weekend with all those extra duckets, after winning first place in this year's <a href="http://www.joystiq.com/tag/dream-build-play/">XNA Developer Dream-Build-Play competition</a>. As you can see in the gallery below and video after the break, <em>Dust</em> is a beautiful, hand-drawn side-scroller that features action-RPG gameplay in the vein of <a href="http://www.joystiq.com/tag/castlevania"><em>Castlevania</em></a> ... <em>but with</em> <span style="font-style: italic;">furries</span>.<br /><br />Second place (and $20,000) went to Panya Inversin from Coin App who created <a href="http://maxblastronaut.com/"><em>Max Blastronaut</em></a>, which looks to be a mix between <a href="http://www.joystiq.com/tag/super-stardust-hd"><em>Super Stardust HD</em></a> and ... <em>Double Dragon</em>? We're just as confused as you are, but see for yourself after the break, below the <span style="font-style: italic;">Dust</span> clip. Third and fourth place went to Mauricio Garcia's <em>Rotor'scope</em> and Hu Ling's <em>HurricaneX2 Evolution</em>, respectively. Congratulations to all of this year's winners!<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/dust-an-elysian-tail/">Dust: An Elysian Tail</a></strong></p><a href="http://www.joystiq.com/photos/dust-an-elysian-tail/#2262231"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/still_05_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dust-an-elysian-tail/#2262230"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/still_00_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dust-an-elysian-tail/#2262229"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/still_07_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dust-an-elysian-tail/#2262228"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/still_06_thumbnail.png" alt="" title="" /></a><a href="http://www.joystiq.com/photos/dust-an-elysian-tail/#2262227"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/still_08_thumbnail.png" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/" rel="bookmark">Continue reading <em>2009 Dream-Build-Play winners announced, Dust takes top honor</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/">2009 Dream-Build-Play winners announced, Dust takes top honor</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Sep 2009 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2009/09/05/563063.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19152745/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/06/2009-dream-build-play-winners-announced-dust-takes-top-honor/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>castlevania</category><category>coin-app</category><category>dean-dodrill</category><category>dream-build-play</category><category>dust</category><category>dust-an-elysian-tail</category><category>hu-ling</category><category>hurricanx2-evolution</category><category>indie-games</category><category>mauricio-garcia</category><category>max-blastronaut</category><category>Microsoft</category><category>panya-inversin</category><category>rotorscope</category><category>super-stardust-hd</category><category>Xbox-360</category><category>xna</category><category>xna-indie-games</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 06 Sep 2009 20:30:00 EST</pubDate></item><item><title><![CDATA[PSA: Dream-Build-Play submission deadline tomorrow]]></title><link>http://www.joystiq.com/2009/08/05/psa-dream-build-play-submission-deadline-tomorrow/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/05/psa-dream-build-play-submission-deadline-tomorrow/</guid><comments>http://www.joystiq.com/2009/08/05/psa-dream-build-play-submission-deadline-tomorrow/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.dreambuildplay.com/main/default.aspx"><img width="580" vspace="0" hspace="0" height="75" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/dream-build-play-logo-2009.jpg" alt="" /></a><br /></div>
Just a quick reminder for all the aspiring game creators out there: Tomorrow, August 6, is the <a href="http://www.dreambuildplay.com/main/default.aspx">last day</a> to submit entries for the 2009 XNA <a href="http://www.joystiq.com/tag/dream-build-play">Dream-Build-Play</a> competition. So, put the finishing touches on that masterpiece because time is running out. Don't give up! Just tighten up those graphics in Level 3. Who knows, your game might be the next <a href="http://www.joystiq.com/tag/dishwasher-dead-samurai"><em>Dishwasher: Dead Samurai</em></a>.<br /><br />If you haven't actually <em>started</em> your <a href="http://www.joystiq.com/tag/XNA/">XNA</a> project, you might be in trouble. Still, we're confident that you could probably whip up a sweet, HD fart simulator in a day. How hard could it be?<br /><br />[Thanks, <a href="http://www.momentgames.com/">Ted</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/05/psa-dream-build-play-submission-deadline-tomorrow/">PSA: Dream-Build-Play submission deadline tomorrow</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Aug 2009 15:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dreambuildplay.com/main/default.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/05/psa-dream-build-play-submission-deadline-tomorrow/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19120436/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/05/psa-dream-build-play-submission-deadline-tomorrow/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>dream-build-play-2009</category><category>xna</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Wed, 05 Aug 2009 15:45:00 EST</pubDate></item><item><title><![CDATA[GDC09: MS announces new XNA features, Dream-Build-Play 2009, new dev kit]]></title><link>http://www.joystiq.com/2009/03/24/gdc09-ms-announces-new-xna-features-dream-build-play-2009-new/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/24/gdc09-ms-announces-new-xna-features-dream-build-play-2009-new/</guid><comments>http://www.joystiq.com/2009/03/24/gdc09-ms-announces-new-xna-features-dream-build-play-2009-new/#comments</comments><description><![CDATA[<div align="center"><a href="http://gamerscoreblog.com/press/archive/2009/03/24/gdcxbox4835.aspx"><img width="580" vspace="0" hspace="0" height="326" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/dishwasher-xna-dbp-2009-580.jpg" /></a><br /></div>
Microsoft today <a href="http://gamerscoreblog.com/press/archive/2009/03/24/gdcxbox4835.aspx">announced</a> an update to <a href="http://creators.xna.com/en-US/downloads">XNA Game Studio</a>, its free Xbox 360 development tools. The update will allow Xbox Live Arcade or Community Game developers to include Avatar support in their games. The update will also include support for the Xbox 360's Party system. Additionally, the update gives professional XBLA developers the ability to release downloadable content.<br /><br />Along with the new XNA Game Studio update, Microsoft announced this year's <a href="http://www.dreambuildplay.com/main/default.aspx">Dream-Build-Play competition</a>. The contest charges developers with creating an XNA game and offers cash prizes to the winners as well as a chance to publish their games on Xbox Live Arcade. Joystiq readers may recognize <a href="http://www.joystiq.com/2008/12/30/gamerbytes-picks-top-xna-community-games/"><em>CarneyVale: Showtime</em></a> and <a href="http://www.joystiq.com/tag/dishwasher-dead-samurai"><em>The Dishwasher: Dead Samurai</em></a> (pictured), both of which won previous Dream-Build-Play competitions. Dream-Build-Play 2009 will begin accepting submissions on April 6.<br /><br />Finally, and much less interesting, Microsoft is previewing its latest development kit. The kit has "additional debugging memory" which should help developers "push the console to its maximum capabilities." Just <a href="http://www.joystiq.com/2009/03/23/more-survey-data-backs-up-xbox-360s-e74-increase/">don't push it too hard</a>, mkay?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/24/gdc09-ms-announces-new-xna-features-dream-build-play-2009-new/">GDC09: MS announces new XNA features, Dream-Build-Play 2009, new dev kit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Mar 2009 14:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2009/03/24/gdcxbox4835.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/gdc09-ms-announces-new-xna-features-dream-build-play-2009-new/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1497048/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/24/gdc09-ms-announces-new-xna-features-dream-build-play-2009-new/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>gdc-2009</category><category>Microsoft</category><category>Xbox-360</category><category>xna</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 24 Mar 2009 14:50:00 EST</pubDate></item><item><title><![CDATA[Microsoft awards $75,000 to Dream-Build-Play 2008 winners]]></title><link>http://www.joystiq.com/2008/11/01/microsoft-awards-75-000-to-dream-build-play-2008-winners/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/01/microsoft-awards-75-000-to-dream-build-play-2008-winners/</guid><comments>http://www.joystiq.com/2008/11/01/microsoft-awards-75-000-to-dream-build-play-2008-winners/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/casual/" rel="tag">Casual</a></p><div align="center"><a href="http://gamerscoreblog.com/press/archive/2008/10/29/562144.aspx"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/gam_carnyvale_490.jpg"  alt="" /></a><br /></div>
The winners of the annual indie developer-friendly contest <a href="http://www.joystiq.com/2007/08/13/microsofts-dream-build-play-contest-fulfills-a-few-indie-devs/">Dream-Build-Play</a> were recently announced. After scouring the 350 titles that were submitted (including, we imagine, a great deal of groundbreaking <em>Pong</em> clones), Microsoft <a href="http://gamerscoreblog.com/press/archive/2008/10/29/562144.aspx">awarded the $40,000 grand prize</a> to Singapore's Team Gambit, for their XNA Game Studio-borne entry, <em>CarnyVale: Showtime </em>(pictured above), an "acrobatic puzzle game" which includes a built-in level editor. In addition to the cash prize, Team Gambit will apparently have the opportunity to publish their title on Xbox Live Arcade.<br /><br />Other submissions garnered cash prizes and XBLA invitations for their creators, including a side-scrolling action game titled <em>Weapon of Choice</em>, a martial arts sim named <em>HurricaneX</em>, and the self-explanatory, infinitely intriguing <em>Battle Tennis</em>. These finalists, as well as many other submissions for the contest, will be available on the Xbox Live Community Games Channel when the NXE is released on November 19.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/01/microsoft-awards-75-000-to-dream-build-play-2008-winners/">Microsoft awards $75,000 to Dream-Build-Play 2008 winners</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 01 Nov 2008 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://gamerscoreblog.com/press/archive/2008/10/29/562144.aspx>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/01/microsoft-awards-75-000-to-dream-build-play-2008-winners/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1359526/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/01/microsoft-awards-75-000-to-dream-build-play-2008-winners/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>carnyvale-showtime</category><category>dream-build-play</category><category>microsoft</category><category>xbla</category><category>Xbox-360</category><category>xna-creators-club</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sat, 01 Nov 2008 18:00:00 EST</pubDate></item><item><title><![CDATA[XNA 2.0 release adds Xbox Live support and more]]></title><link>http://www.joystiq.com/2007/12/13/xna-2-0-release-adds-xbox-live-support-and-more/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/13/xna-2-0-release-adds-xbox-live-support-and-more/</guid><comments>http://www.joystiq.com/2007/12/13/xna-2-0-release-adds-xbox-live-support-and-more/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.xbox.com/en-US/community/news/2007/1212-xnasupportslive.htm"><img alt="" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/xna20isnewbio.jpg" align="right" vspace="4" border="0" /></a>Yesterday, Microsoft lifted the veil and unleashed an exciting update to its XNA Xbox 360 development software by adding Xbox Live support. <a href="http://www.xbox.com/en-US/community/news/2007/1212-xnasupportslive.htm">XNA 2.0</a> is available to aspiring game developers and now features complete Xbox Live functionality including matchmaking and co-op gameplay. Not only that, but more than <a href="http://creators.xna.com/Education/whatsnew.aspx">15 other tweaks</a> have been released in this 2.0 update including Visual Studio support, enhanced project management, API updates and more. Also, Microsoft announced their second annual XNA <a href="http://www.dreambuildplay.com/main/default.aspx">Dream-Build-Play contest</a> where they're calling on developers to create a game in hopes of getting it published to the XBLA. Our friend <a href="http://www.joystiq.com/2007/11/26/xbox-360-fancast-044-the-fancasters-dead-fanboys/">James Silva</a> did it, so can you! More information about Dream-Build-Play 2008 can be viewed <a href="http://www.dreambuildplay.com/main/default.aspx">here</a> and you can get the complete dish on XNA 2.0 after the jump. Start building fanboys, you have games that need creating and we have games that need playing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/13/xna-2-0-release-adds-xbox-live-support-and-more/">XNA 2.0 release adds Xbox Live support and more</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Dec 2007 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xbox.com/en-US/community/news/2007/1212-xnasupportslive.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/xna-2-0-release-adds-xbox-live-support-and-more/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1061756/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/13/xna-2-0-release-adds-xbox-live-support-and-more/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dream-build-play</category><category>microsoft</category><category>xna</category><category>xna-2</category><dc:creator><![CDATA[Dustin Burg]]></dc:creator><pubDate>Thu, 13 Dec 2007 11:30:00 EST</pubDate></item></channel></rss>
