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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Christopher Nolan confirms Inception video game in development]]></title><link>http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/</guid><comments>http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/inceptioncurvycity.jpg" /></a></div>
<em>Inception</em> director Christopher Nolan has been <a href="http://www.joystiq.com/2010/09/22/inception-game-considered-by-Nolan/">considering putting together a video game</a> based on his mind-bending film for a while, but it looks like those plans have gone <em>one leve</em>l <em>deeper</em>: He now tells Entertainment Weekly that <a href="http://insidemovies.ew.com/2010/11/30/christopher-nolan-batman-inception/">the project is a go</a>. Nolan says he's working with a full team on the game as "a longer-term proposition" and that he's excited to "explore" the medium of gaming by creating a new story set in the world of the movie.<br />
<br />
EW suggests an MMO, but we have a better idea (that we wouldn't mind planting in the back of Nolan's brain, if someone out there has the means to do it, wink wink): a spinning top simulator. Call us, Nolan -- we've got <em>Dark Knight</em> ideas, too!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/">Christopher Nolan confirms Inception video game in development</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 30 Nov 2010 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19739200/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/30/christopher-nolan-confirms-inception-video-game-in-development/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>christopher-nolan</category><category>development</category><category>dreams</category><category>entertainment-weekly</category><category>game</category><category>inception</category><category>movie</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 30 Nov 2010 20:00:00 EST</pubDate></item><item><title><![CDATA[BioWare would 'love' to revisit Jade Empire (so would we)]]></title><link>http://www.joystiq.com/2009/10/13/bioware-would-love-to-revisit-jade-empire-so-would-we/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/13/bioware-would-love-to-revisit-jade-empire-so-would-we/</guid><comments>http://www.joystiq.com/2009/10/13/bioware-would-love-to-revisit-jade-empire-so-would-we/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.strategyinformer.com/xbox360/dragonageorigins/interview.html"><img border="1" align="middle" width="580" vspace="0" hspace="0" height="344" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/10/jempire-580.jpg" /></a></div>
Speaking to <a href="http://www.strategyinformer.com/xbox360/dragonageorigins/interview.html">Stragety Informer</a>, BioWare's Mike Laidlaw had some simultaneously pleasing and disappointing news for <em><a href="http://en.wikipedia.org/wiki/Jade_empire">Jade Empire</a> </em>fans. When asked directly when we would see a sequel to the Asian fantasy RPG, Laidlaw opted for the always handy -- and always frustrating -- PR Jedi mind trick, stating that BioWare hasn't made any announcements regarding <em>Jade Empire 2</em>. On a brighter note, he added that the game is a "staff favorite," saying, "We'd love to revisit it at some point." He then quickly switched gears back to disappointment, noting that the company is currently focused on <a href="http://joystiq.com/tag/dragon-age-origins"><em>Dragon Age</em></a> and <a href="http://joystiq.com/tag/mass-effect-2"><em>Mass Effect 2</em></a>.<br /> <br /> Dear team BioWare, you are most assuredly <em>not</em> the only ones that would love to revisit <em>Jade Empire</em>. Grab a sticky note and write that down, tuck it under your pillow and think about it. Think <em>hard</em>. Thanks.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/13/bioware-would-love-to-revisit-jade-empire-so-would-we/">BioWare would 'love' to revisit Jade Empire (so would we)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Oct 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.strategyinformer.com/xbox360/dragonageorigins/interview.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/bioware-would-love-to-revisit-jade-empire-so-would-we/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19194586/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/13/bioware-would-love-to-revisit-jade-empire-so-would-we/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>dreams</category><category>hopes</category><category>jade-empire</category><category>jade-empire-2</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 13 Oct 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Capcom doesn't completely dismiss Darkstalkers Remix possibility]]></title><link>http://www.joystiq.com/2009/08/07/capcom-doesnt-completely-dismiss-darkstalkers-remix-possibility/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/07/capcom-doesnt-completely-dismiss-darkstalkers-remix-possibility/</guid><comments>http://www.joystiq.com/2009/08/07/capcom-doesnt-completely-dismiss-darkstalkers-remix-possibility/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/18569387/Any_Chance_Of_A_DarkStalkers_HD_Remix_Capcom?num=10&amp;pg=1"><img width="580" vspace="0" hspace="0" height="350" border="1" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/udon-darkstalkers.jpg"  alt="" /></a><br /></div>
We're going to be honest with you here, the real reason this post exists is because we <em>really</em> hope <a href="http://www.joystiq.com/tag/Capcom/">Capcom</a> is considering an HD remix of of the <a href="http://en.wikipedia.org/wiki/Darkstalkers"><em>Darkstalkers</em></a> series (hell, even an SD re-<em>release</em> would be fine). That said, the company didn't actually do anything to suggest that one is in the cards. What did happen was this: Someone over at the Capcom Unity forums posted a <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/18569387/Any_Chance_Of_A_DarkStalkers_HD_Remix_Capcom?num=10&amp;pg=1">thread</a> asking about the likelihood of a <em>Darkstalkers</em> remix.<br /><br />It looks like Capcom actually took notice, with business and strategy VP Christian Svensson joining the conversation and <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/18569387/Any_Chance_Of_A_DarkStalkers_HD_Remix_Capcom&amp;post_num=2#315310355">asking</a>, "Is this something people would want to see?" After a rousing chorus "Hell yes," Svennson <a href="http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/18569387/Any_Chance_Of_A_DarkStalkers_HD_Remix_Capcom&amp;post_num=43#315873278">added</a>, "Thanks for the feedback guys. Appreciate it."<br /><br />Frankly, we don't find it likely that Capcom would go to the trouble of actually remaking a <em>Darkstalkers</em> game. After all, it took serious effort to produce <a href="http://www.joystiq.com/tag/super-street-fighter-ii-turbo-hd-remix"><em>Street Fighter II HD Remix</em></a>, and <em>Darkstalkers </em>has <em>considerably</em> more frames of animation that would have to be redrawn. However, Capcom has proven that it's not averse to listening to fans and re-releasing ports of older games, as evidenced by <a href="http://joystiq.com/tag/marvel-vs-capcom-2"><em>Marvel vs Capcom 2</em></a>.<br /><br />So, how about it, Capcom, can we have a <em>Darkstalkers</em> re-release? An entirely new entry in the series would also be acceptable.<br /><br />[Thanks, Bruce! Image: <a href="http://www.udonentertainment.com/darkstalkerstribute/">UDON</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/07/capcom-doesnt-completely-dismiss-darkstalkers-remix-possibility/">Capcom doesn't completely dismiss Darkstalkers Remix possibility</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 07 Aug 2009 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.capcom-unity.com/ask_capcom/go/thread/view/7371/18569387/Any_Chance_Of_A_DarkStalkers_HD_Remix_Capcom?num=10&amp;pg=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/capcom-doesnt-completely-dismiss-darkstalkers-remix-possibility/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19121864/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/07/capcom-doesnt-completely-dismiss-darkstalkers-remix-possibility/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>capcom</category><category>darkstalkers</category><category>dreams</category><category>hopes</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Fri, 07 Aug 2009 02:00:00 EST</pubDate></item><item><title><![CDATA[MTV discovers how developers dream]]></title><link>http://www.joystiq.com/2008/12/01/mtv-discovers-how-developers-dream/</link><guid isPermaLink="true">http://www.joystiq.com/2008/12/01/mtv-discovers-how-developers-dream/</guid><comments>http://www.joystiq.com/2008/12/01/mtv-discovers-how-developers-dream/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://multiplayerblog.mtv.com/2008/12/01/what-powerful-video-game-developers-dream-of/"><img hspace="0" vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/12/whatdreamz.jpg"  alt="" /></a><br /></div>
Here's something we never knew we wanted to know about: What kind of dreams game developers are having. MTV has answered the unasked with <a href="http://multiplayerblog.mtv.com/2008/12/01/what-powerful-video-game-developers-dream-of/">a new post</a>, and the tales of cross-dressing as <em>Mirror's Edge's' </em>Faith and pet Balverines are so good we're tempted to start leading every interview off with a discussion about the subconcious.<br /><br />MTV has also given us a great idea for a new, multi-platform IP from Joystiq Publishing: <em>Imagine Recurring Dreamz</em>. So look for <em>All Your Teeth Are Falling Out</em> this fall, <em>Going To Places In Your Underwear </em>next spring and <em>Doing It With Your Third-Grade Choir Teacher While TV's Mr. Belvedere Looks On In Disgust</em> in Q4 of 2009.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/12/01/mtv-discovers-how-developers-dream/">MTV discovers how developers dream</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 01 Dec 2008 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2008/12/01/what-powerful-video-game-developers-dream-of/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/mtv-discovers-how-developers-dream/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1387483/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/12/01/mtv-discovers-how-developers-dream/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>mirrors-edge</category><category>warcraft</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Mon, 01 Dec 2008 13:00:00 EST</pubDate></item><item><title><![CDATA[Weekly Webcomic Wrapup has vivid dreams]]></title><link>http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/</guid><comments>http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/polls/" rel="tag">Polls</a></p><div align="center"><a href="http://www.joystiq.com/tag/webcomic"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/daddy-and-sis-490.jpg" alt="" /></a></div>
"Wake up, Samus!"<br /><br />"What is it, Weekly Webcomic Wrapup?"<br /><br />"I just had the craziest dream. I was in the movie theater with my mom and grandmother and we were trying to decide what to buy tickets for. There were two movies: A Flicker, and one called <a href="http://www.joystiq.com/bloggers/ludwig-kietzmann">Ludwig Kietzmann</a>."<br /><br />"Isn't that your editor?"<br /><br />"Yeah, but there's nothing weird about dreaming about your superior's name, is there? ... Anyway, so we buy tickets to Flicker, and we walk into the theater -- no bigger than my college dorm room, mind you -- and the screen starts showing <em>BioShock </em>footage. It was an origins of <em>BioShock</em> movie, except instead of splicers the people turned into demons. And the Big Daddy, he was skipping and dancing around like from a 1950s musical!"<br /><br />"Skipping? Webby, I think you need to stick to your namesake."<br />
<ul>
    <li><a href="http://www.penny-arcade.com/comic/2008/3/26/">A Preview</a> (Penny Arcade)</li>
    <li><a href="http://www.2pstart.com/2008/03/26/wheel-of-fate/">Wheel of Fate</a> (2P Start)</li>
    <li><a href="http://www.penny-arcade.com/comic/2008/4/2/">Nested Ironies</a> (Penny Arcade)</li>
    <li><a href="http://www.2pstart.com/2008/04/02/theory-of-evolution/">Theory of Evolution</a> (2P Start)</li>
    <li><a href="http://www.vgcats.com/comics/?strip_id=260">Make it Double</a> (VG Cats)</li>
    <li><a href="http://www.myextralife.com/archive.php?date=2008-04-02">If buying a car was like <em>Bad Company</em></a> (Extra Life)</li>
    <li><a href="http://www.duelinganalogs.com/comic/2008/04/03/zero-punctuation-multiple-puncture-wounds/">Zero Punctuation, Multiple Puncture Wounds</a> (Dueling Analogs)</li>
    <li><a href="http://digitalunrestcomic.com/index.php?date=2008-03-31">Some Restrictions Apply</a> (Digital Unrest)</li>
</ul>
(Voting after the break.)<p><a href="http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/" rel="bookmark">Continue reading <em>Weekly Webcomic Wrapup has vivid dreams</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/">Weekly Webcomic Wrapup has vivid dreams</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 06 Apr 2008 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1159923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/06/weekly-webcomic-wrapup-has-vivid-dreams/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>big-daddy</category><category>bioshock</category><category>dreams</category><category>little-sister</category><category>webcomic</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Sun, 06 Apr 2008 17:30:00 EST</pubDate></item><item><title><![CDATA[NiGHTS trailer and gameplay video warm our bitter hearts]]></title><link>http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/</guid><comments>http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div style="text-align: center;"><a href="http://www.gamespot.com/pages/gamespace/download_alt.php?pid=938874&amp;sid=6173834&amp;id=6173834"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/nights071007.jpg" alt="" /></a></div>
We <a href="http://www.joystiq.com/2007/07/09/more-like-nights-journey-of-dreamcasts/">said</a> we wouldn't get hung up on graphics if the gameplay was good. And, well, after watching these two videos of <em><a href="http://www.joystiq.com/tag/NiGHTS/">NiGHTS</a>: Journey of Dreams, </em>we are feeling a sensation we haven't felt in a long time: <em>real <a href="http://www.joystiq.com/tag/Sega/">Sega</a> love.</em> You could put a copy of <em><a href="http://en.wikipedia.org/wiki/Sonic_Shuffle">Sonic Shuffle</a> </em>in front of us and we'd totally play it. Our minds aren't changed about the textures, but we find it very hard to care right now.<br />
<br />
What you see in the video is <span style="font-style: italic;">authentic NiGHTS.</span> Sega hasn't changed it into a minigame collection or a training game or even a 3D platformer. They didn't give him <a href="http://en.wikipedia.org/wiki/Shadow_the_Hedgehog">a gun and a car</a>. This is a real sequel to the Saturn game in 2.5D, just like God intended. Ignore the Disney-esque narration and flourishes in the trailer. They are irrelevant.<br />
<em><br />
</em>For some reason, these videos aren't embedded at Gamespot's <span style="font-style: italic;">NiGHTS </span>page, despite using the Gamespot player. You can, however, download a high-resolution version of the gameplay video there. They are embedded after the break. Please watch them and improve your day!<em><br />
<br />
</em>[Via <a href="http://www.neogaf.com/forum/showthread.php?t=170192">NeoGAF</a>; embedded Gamespot videos found at <a href="http://gonintendo.com/?p=21022">GoNintendo</a>]<p><a href="http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/" rel="bookmark">Continue reading <em>NiGHTS trailer and gameplay video warm our bitter hearts</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/">NiGHTS trailer and gameplay video warm our bitter hearts</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Jul 2007 14:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/pages/gamespace/download_alt.php?pid=938874&amp;sid=6173834&amp;id=6173834>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/936622/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/10/nights-trailer-and-gameplay-video-warm-our-bitter-hearts/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>nights</category><category>nights journey of dreams</category><category>NightsJourneyOfDreams</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>saturn</category><category>sega</category><category>video</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 10 Jul 2007 14:45:00 EST</pubDate></item><item><title><![CDATA[NiGHTS: Magazine Scan of Dreams]]></title><link>http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/</link><guid isPermaLink="true">http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/</guid><comments>http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.neogaf.com/forum/showthread.php?t=168737"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/07/helen070407.jpg" alt="" /></a>A new scan of <a href="http://www.joystiq.com/tag/nights"><em>NiGHTS: Journey of Dreams</em></a> has appeared, thanks to <a href="http://www.neogaf.com/forum">NeoGAF</a>'s tireless neo2046. It mostly contains too-small images of NiGHTS flying around, which-- thankfully-- look great. There's some kind of ... peacock creature, maybe?<br /><br />The page highlights NiGHTS' new human counterpart, Helen Cartwright, a young violinist. We assume that, like the <a href="http://en.wikipedia.org/wiki/Nights_into_dreams#Characters">previous game's children</a>, she experiences performance anxiety and seeks solace in her dreams. Whatever the motivation, she frees NiGHTS so we can start playing the <em>real </em>game. And for that we must thank the frilly-jacketed, fictional child. The full page is after the break!<p><a href="http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/" rel="bookmark">Continue reading <em>NiGHTS: Magazine Scan of Dreams</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/">NiGHTS: Magazine Scan of Dreams</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 04 Jul 2007 17:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=168737>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/933041/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/07/04/nights-magazine-scan-of-dreams/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>helen cartwright</category><category>HelenCartwright</category><category>nights</category><category>nights 2</category><category>nights journey of dreams</category><category>Nights2</category><category>NightsJourneyOfDreams</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>saturn</category><category>scan</category><category>scans</category><category>sega</category><category>sonic</category><category>sonic team</category><category>SonicTeam</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Wed, 04 Jul 2007 17:30:00 EST</pubDate></item><item><title><![CDATA[NiGHTs interview, details]]></title><link>http://www.joystiq.com/2007/05/11/nights-interview-details/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/11/nights-interview-details/</guid><comments>http://www.joystiq.com/2007/05/11/nights-interview-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" align="middle" alt="NiGHTs into Portals" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/nightsintoportals.jpg" /></div>
On a scale of one to whimsical, <a href="http://www.joystiq.com/tag/nights"><em>NiGHTs: Journey of Dreams</em></a> is pretty high up there. A recent Sega event showed off some early gameplay footage, and those present scored a first-hand look at the upcoming flight ... adventure ... whirly ... whatever genre it is, anyway.<br />
<br />
Apparently the presentation kicked off with a comparison between <em>NiGHTs</em> and the works of famous psychologist <a href="http://en.wikipedia.org/wiki/Carl_Jung">Carl Jung</a>, who did extensive work on dream theory. The game will consist of seven dream worlds, each divided into the colorful Nightopia and the darker, sinister realm of Nightmare, in which the game's unique bosses reside. For those worried about an unnatural Wii waggle factor, the game will feature an alternate, analog stick control method for a more traditional experience. <a href="http://wii.ign.com/articles/787/787062p1.html">An interview with producer Takashi Iizuka</a> can be found here for more information, as well as several <a href="http://www.gamespot.com/wii/action/nightsjourneyofdreams/images.html">first-hand</a> <a href="http://www.1up.com/do/previewPage?cId=3159404">experiences</a>.<br />
<br />
And just look at those silly clothes. What <em>was</em> he thinking that morning ...?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/11/nights-interview-details/">NiGHTs interview, details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 11 May 2007 13:35:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://wii.ign.com/articles/787/787062p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/nights-interview-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/893832/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/11/nights-interview-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreams</category><category>Flying</category><category>NiGHTs</category><category>Producer</category><category>Sega</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Fri, 11 May 2007 13:35:00 EST</pubDate></item><item><title><![CDATA[NiGHTS to be faithful to the original game]]></title><link>http://www.joystiq.com/2007/04/23/nights-to-be-faithful-to-the-original-game/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/23/nights-to-be-faithful-to-the-original-game/</guid><comments>http://www.joystiq.com/2007/04/23/nights-to-be-faithful-to-the-original-game/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div style="text-align: center;"><a href="http://www.computerandvideogames.com/article.php?id=162369&amp;site=ngm"><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/tmpphpv1qo0h.jpg" /></a></div>
While we've been vocally (or textually) thrilled about a sequel to the sublime <em><a href="http://www.joystiq.com/tag/nights">NiGHTS</a> into Dreams</em> coming to the Wii, our enthusiasm has always been kept in check by the possibility of Sega ruining it. They have a couple of different avenues to do so: they could turn it into a minigame collection for non-gamers, which <em>must</em> be quite a temptation for Wii developers, they could <a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/">go the "edgy" route</a>, or they could just <em>be <a href="http://www.joystiq.com/tag/sega">Sega</a></em> and churn out a terrible game. <br />
<br />
We're happy to report that, according to an NGamer interview with Sega Studio USA's Takashi Iizuka, at least the classic gameplay will be intact. <span class="text_article_body">Iizuka said that he decided to keep the game concept the same out of consideration for those of us for whom it's been a <em>long eleven-year wait.</em> Not only is the gameplay basically the same, but the composer for the original game is back.<br />
<br />
Of course, all of this is very encouraging, but it doesn't eliminate the possibility of Sega pulling a <em>Sonic 360</em> and releasing a game that is disappointing in surprising new ways. We hate that we have to add the "don't forget, this is Sega" disclaimer, but we do, especially with Sonic Team.</span><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/23/nights-to-be-faithful-to-the-original-game/">NiGHTS to be faithful to the original game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Apr 2007 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=162369&amp;site=ngm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/nights-to-be-faithful-to-the-original-game/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/880637/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/23/nights-to-be-faithful-to-the-original-game/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>iizuka</category><category>nights</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>saturn</category><category>sega</category><category>sonic</category><category>sonicteam</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Mon, 23 Apr 2007 18:25:00 EST</pubDate></item><item><title><![CDATA[Wii Warm Up: Our worst NiGHTmare]]></title><link>http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/</guid><comments>http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/wii-warm-up/" rel="tag">Wii Warm Up</a></p><div style="text-align: center;"><img vspace="4" hspace="4" border="1" align="middle" alt="NiGHTmare!" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/nightsuck.jpg" /></div>
Brought to you by our good friends at <a href="http://www.2pstart.com/2007/04/04/we-wouldnt-be-surprised/">2-P Start</a>, this image highlights exactly how Sonic Team USA, responsible for such crap as <em>Shadow the Hedgehog</em>, could crush the beautiful <em>NiGHTs</em> franchise into the ground.<br />
<br />
You've <a href="http://www.joystiq.com/2007/04/09/poll-results-how-excited-are-you-for-nights/">voted on the polls</a>, but more specifically, <a href="http://www.joystiq.com/tag/wwu">what do you think</a> Sonic Team USA can do to screw this up? What should they change, what shouldn't they, and will cult-classic status translate into prolific sales figures? Is the main character a guy or a girl? Hmmmm.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/">Wii Warm Up: Our worst NiGHTmare</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 Apr 2007 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/870554/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/10/wii-warm-up-our-worst-nightmare/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreams</category><category>Nights</category><category>Sega</category><category>Sonic</category><category>Team</category><category>USA</category><category>wwu</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Tue, 10 Apr 2007 09:00:00 EST</pubDate></item><item><title><![CDATA[And lo, the angels hath smiled upon thee: NiGHTS 2 confirmed]]></title><link>http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/</guid><comments>http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><div style="text-align: center;"><a href="http://www.joystiq.com/2007/04/02/nights-journey-of-dreams-confirmed-for-wii-this-winter/"><img vspace="4" hspace="4" border="0" align="middle" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/itsrealbitches.jpg" alt="OMFGyes" /></a></div>
This isn't some sick, delayed April Fool's joke. After <a href="http://www.joystiq.com/2007/03/30/a-wii-acorda-nights-de-uma-longa-e-cavernosa-hibernacao/">endless</a> <a href="http://www.joystiq.com/2007/03/20/brand-new-nights-confirmed-by-spong/">rumors</a> and <a href="http://www.joystiq.com/2007/03/27/nights-2-gets-out-of-our-dreams-and-into-our-european-magazines/">speculation</a>, Japanese gaming mag <a href="http://www.famitsu.com/game/news/2007/04/02/103,1175488436,69395,0,0.html"><em>Famitsu</em></a> has finally confirmed <a href="http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/">ONM's "world exclusive"</a>: the official sequel to <em>NiGHTS into Dreams</em>, tentatively titled <em>NiGHTS: Journey of Dreams</em>, is coming to the Wii this winter. The Wiimote will be heavily utilized in the flying mechanics, which include soaring, tumbling, and freewheeling through an <em>endless diamond sky</em>. The producer of the title, Takashi Izuka of Sonic Team USA, has this to say about the title:<br />
<br />
<em>"In 1996, we created the NiGHTS character to achieve a concept of 'being refreshed from being able to fly in the sky'. 11 years later, at last, we have broken our silence. NiGHTS will now fly in a new dream world: new stages, new story, and on the new Wii platform. Please look forward to NiGHTS and friends exploring this brand new adventure."<br />
<br />
</em>Better news in the world of Wii <em>does not exist</em>, friends. What is it now, like, 264 days till the Winter Solstice?<br />
<em><br />
</em>[via <a href="http://www.joystiq.com/2007/04/02/nights-journey-of-dreams-confirmed-for-wii-this-winter/">Joystiq</a>]<br />
<br />
[Thanks to Dias and Creamsugar!]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/">And lo, the angels hath smiled upon thee: NiGHTS 2 confirmed</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Apr 2007 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.joystiq.com/2007/04/02/nights-journey-of-dreams-confirmed-for-wii-this-winter/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/865203/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/02/and-lo-the-angels-hath-smiled-upon-thee-nights-2-confirmed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Dreams</category><category>Famitsu</category><category>Into</category><category>Jesus</category><category>Naga</category><category>NiGHTS</category><category>Saturn</category><category>Sonic</category><category>Team</category><category>USA</category><category>Yugi</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Mon, 02 Apr 2007 10:00:00 EST</pubDate></item><item><title><![CDATA[Rumorang: Yuji Naka says no new NiGHTS (from him at least)]]></title><link>http://www.joystiq.com/2007/03/22/rumorang-yuji-naka-says-no-new-nights-from-him-at-least/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/22/rumorang-yuji-naka-says-no-new-nights-from-him-at-least/</guid><comments>http://www.joystiq.com/2007/03/22/rumorang-yuji-naka-says-no-new-nights-from-him-at-least/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.computerandvideogames.com/article.php?id=160463"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/naka032207.jpg" alt="" /></a>  <span style="float: left; margin-right: 10px; margin-top: 7px;"> <script> var digg_url = 'http://digg.com/gaming_news/Rumorang_Yuji_Naka_says_No_New_NiGHTS_from_him_at_least'; </script> <script src="http://digg.com/api/diggthis.js"></script></span>  Responding to the rumors about a new <em><a href="http://www.joystiq.com/tag/nights">NiGHTS</a></em> game on the Wii, Yuji Naka, formerly the head of <a href="http://www.joystiq.com/tag/sonic">Sonic</a> Team, told CVG that even if such a thing exists, he's not a part of it, and has no plans to be. Naka recently left Sega to form his own studio called <a href="http://www.prope.jp/">PROPE</a>, so for him to rejoin Sega for a project so soon would be slightly unusual.<br /><br />The other major figure involved with <em>NiGHTS</em> is Naoto Oshima, who is now head of <a href="http://www.joystiq.com/tag/yoshi">Artoon</a>. If the two of them were to reunite to work on a <em>NiGHTS </em>game, then we'd really have something! But the fact that these two esteemed developers no longer work at Sega casts more doubt on the <em>NiGHTS</em> rumors, or at least makes them less exciting if true.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/22/rumorang-yuji-naka-says-no-new-nights-from-him-at-least/">Rumorang: Yuji Naka says no new NiGHTS (from him at least)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 22 Mar 2007 16:40:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=160463>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/rumorang-yuji-naka-says-no-new-nights-from-him-at-least/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/858369/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/22/rumorang-yuji-naka-says-no-new-nights-from-him-at-least/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>naka</category><category>naoto</category><category>nights</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>oshima</category><category>prope</category><category>sega</category><category>sonic</category><category>sonicteam</category><category>wii</category><category>yuji</category><category>yujinaka</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 22 Mar 2007 16:40:00 EST</pubDate></item><item><title><![CDATA[Rumor: NiGHTS remake/sequel for Wii? [update 2]]]></title><link>http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/</guid><comments>http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><img vspace="4" hspace="4" border="0" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/nightsteaser031707.jpg" /><br />[Update: decided to go ahead and <span style="font-style: italic;">actually post the images.</span>]<br />[Update 2: changed the title, which was by coincidence identical to <a href="http://blog.wired.com/games/2007/03/rumor_nights_in.html">Game|Life's</a>.]<br /><br />Another Sega <a href="http://www.joystiq.com/2007/03/16/rumor-saturn-games-coming-to-the-vc/">Saturn</a>-related <a href="http://www.joystiq.com/category/rumors">rumor</a>! Maybe <a href="http://evilboris.sonic-cult.net/346/">Segata Sanshiro</a> is hitting the press circuit, drumming up renewed interest in his favorite console.<br /><br />The latest rumor comes from the UK's Official Nintendo <a href="http://www.officialnintendomagazine.co.uk/">Magazine</a>, who placed a teaser image in the back page of their March issue, advertising that a revived classic would be revealed in the next issue. The image consisted of a field of stars with an outline of some kind of shape.<br /><br /><a href="http://www.neogaf.com/forum">NeoGAF</a>fers did some detective work and found the image that had been outlined: a character portrait of <a href="http://www.joystiq.com/tag/sega">Sega</a>'s NiGHTS character. <em><a href="http://en.wikipedia.org/wiki/NiGHTS_into_Dreams...">NiGHTS</a></em> more than counts as a classic game! The implication here is that a new game in the series might be headed to the Wii.<br /><br />We're still skeptical for a few reasons: first, the next edition of ONM will be the April issue, and it's imprudent to trust any news item that comes out in a game magazine in April. Second, the "revival" might be the original game on <a href="http://www.joystiq.com/tag/virtual-console">Virtual Console</a> ... which would actually still be great. Finally, there's always the possibility that the <em>NiGHTS </em>picture was a deliberate misdirection, and the new game could turn out to be <em><a href="http://en.wikipedia.org/wiki/Dizzy_series">Dizzy</a></em> or something. We hope that isn't the case-- Sega fans have been <a href="http://en.wikipedia.org/wiki/Shenmue_Online">put</a> through a <a href="http://www.sega.com/gamesite/shadow/base.html">lot</a>, and many of us could snap at any moment.<br /><br />We've posted both the original teaser image and the NiGHTS-added version after the break.<p><a href="http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/" rel="bookmark">Continue reading <em>Rumor: NiGHTS remake/sequel for Wii? [update 2]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/">Rumor: NiGHTS remake/sequel for Wii? [update 2]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 17 Mar 2007 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=146681>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/854713/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/17/rumor-nights-into-wii/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>europe</category><category>into</category><category>magazine</category><category>nights</category><category>nightsintodreams</category><category>nintendo</category><category>nintendo wii</category><category>nintendowii</category><category>rumors</category><category>sanshiro</category><category>saturn</category><category>sega</category><category>sega saturn</category><category>SegaSaturn</category><category>segata</category><category>segata sanshiro</category><category>segatasanshiro</category><category>uk</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Sat, 17 Mar 2007 11:00:00 EST</pubDate></item><item><title><![CDATA[Heavy Rain interview pours on the details]]></title><link>http://www.joystiq.com/2006/06/09/heavy-rain-interview-pours-on-the-details/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/09/heavy-rain-interview-pours-on-the-details/</guid><comments>http://www.joystiq.com/2006/06/09/heavy-rain-interview-pours-on-the-details/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ps3.ign.com/articles/711/711613p1.html"><img vspace="4" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/06/heavy_rain.jpg" id="vimage_1" alt="" /></a>In this whopping 4 page interview with IGN, France-based development team Quantic Dream, who brought us <em>Indigo Prophecy</em> (or <em>Fahrenheit</em> for you foreigners) discusses their title <em>Heavy Rain</em>. Founder and CEO David Cage, COO and Executive Producer Guillaume de Fondaumi&egrave;re, and Lead Character Designer Thierry Prodhomme were all on hand to reveal more information on the title than there was available at E3 a month ago. <br /><br />The interview reveals that <em>Heavy Rain</em> will not be a direct sequel to <em>Indigo Prophecy</em> and is a "<em>dark film noir thriller with mature themes</em>." The team is also tossing out the Sci-Fi elements of <em>Indigo Prophecy</em> and aim to ground <em>Heavy Rain</em> totally in reality. <em>Heavy Rain </em>is currently slated for a Fall 2008 release.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/09/heavy-rain-interview-pours-on-the-details/">Heavy Rain interview pours on the details</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 09 Jun 2006 08:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/711/711613p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/09/heavy-rain-interview-pours-on-the-details/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/631480/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/09/heavy-rain-interview-pours-on-the-details/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dreams</category><category>heavy</category><category>indigo</category><category>playstation</category><category>prophecy</category><category>ps3</category><category>quantic</category><category>rain</category><category>sony</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 09 Jun 2006 08:25:00 EST</pubDate></item></channel></rss>