Posts with tag e3
by Mike Schramm Jul 22nd 2008 6:00PM
Filed under: PC, Action, Simulations, E3, Peripherals
You make your way down the hallway in
City 17, and push open the door into the bright sunlight reflected off of concrete. A Combine soldier stands before you, so you life your semiautomatic weapon, and as you pull the trigger and fire, the gun recoils in your hand. Another Combine stands across the viaduct, and when he fires at you, you feel the bullet strike you from the left, so you turn, and feel the gun jump in your hand again as you take him out.
That's the ideal experience
with Novint's Falcon controller. The controller itself is about an eight inch orb that sits on your table, with a three-inch sphere sitting on the end of three arms coming off of it -- like a Soviet satellite sticking out of the globe. The idea is that you push the little sphere around to move your cursor, and the three arms provide resistance against whatever you bump up against. We got to use the controller at E3, and the verdict is that while it does provide a nice experience, the costs might be a little overwhelming for most players. More after the jump.
Continue reading Joystiq E3 Hands-on: Novint's Falcon controller
by Kyle Orland Jul 21st 2008 10:30PM
Filed under: Culture, Features, Interviews, E3, Business, Fashion
After last year's
detour to Santa Monica, E3 returned this year to its traditional home at the L.A. Convention Center. But the more things stay the same, the more they change, as they say (if they're a bit confused). Despite the return to the old location, much of this year's E3 had an empty, ghost town feeling when compared to E3s past. The general lack of participating
developers and
publishers, combined with the
strict, invite-only attendee list combined to make a show that seemed incredibly small in the incredibly large convention center. To see just how small, check out our
"E3, then and now" gallery, which compare scenes from previous E3s to similar scenes from this year's show.
by Ross Miller Jul 21st 2008 10:00AM
Filed under: Nintendo DS, PC, Sony PlayStation 2, Sony PlayStation 3, Sony PSP, Nintendo Wii, Microsoft Xbox 360, E3
Since we
landed in Los Angeles for
last week's E3, we've posted hundreds of articles. Knowing that there's a (very) small percentage of Joystiq readers who
don't visit our site every 5 minutes, we've decided to collate all of last week's biggest news items to make sure you didn't miss the most important parts. (For
breaking news from each of the big three press conferences, check out our highlights posts for each).
Microsoft
- Highlights from Microsoft's E3 press conference
- Install your Xbox 360 games to the hard drive, access XBLM on the web
- Details on the New Xbox Experience: search, hard drive play, alerts, themes, pics
- Castle Crashers, Galaga Legions, more on XBLA in 4-6 weeks
- Details on Lips: microphone, your songs, its songs
- Bungie: E3 game announcement pulled by publisher
- Square to squeeze FFXIII onto 360 with little compromise
- Portal: Still Alive additional levels based off Portal: The Flash Version, won't include GlaDOS
- Covenant playable in Halo Wars
- Too Human demo now available
Continue reading E3 2008 news roundup
by Ross Miller Jul 21st 2008 8:30AM
Filed under: PC, Sony PlayStation 3, Microsoft Xbox 360, Puzzle
In a nutshell,
Flock is an evolved form of
Lemmings: Using your ship and it's various beams, you guide sheep, chicken, cows and pigs past obstacles and into the Mother Flocker (be careful about slurring that name). The game will also feature co-op and a map editor. Although we weren't able to see either feature in action, Capcom's Kraig Kujawa told us their goal is to implement cross-console map sharing.
Continue reading Joystiq E3 hands-on: Flock
by Ross Miller Jul 21st 2008 7:00AM
Filed under: Culture, Sony PlayStation 3, Simulations, Casual
Before E3, the last time we heard anything about
flOw dev Thatgamecompany's newest project was
November 2007. Cut to last week, when TGC Creative Director and co-founder Jenova Chen guided us through an early build of their upcoming PSN title
flower (note the 'o' is now lowercase).
Like
flOw, it's really hard for us to confidently form an opinion on the abstract idea (check out
PS3 Fanboy for their praises). We hope Sony decides to release a demo with this game. Videos and previews will not do
flower justice; it's a game worth trying for yourself.
Continue reading Joystiq E3 hands-on: flower (PSN)
by Dennis McCauley Jul 18th 2008 10:50PM
Filed under: Culture, Features
Each week Dennis McCauley contributes The Political Game, a column on the collision of politics and video games:
For more than a decade the Electronic Entertainment Expo was a must-see event for game retailers and media types. While it's true that in recent years E3 had become an exercise in wretched excess, that was, in fact, a large part of its charm. By day E3 featured massive, massively noisy game displays laid out end to end to end in the cavernous main halls of the Los Angeles Convention Center . By night dozens of game industry parties kept L.A.'s bartenders and sushi makers off the unemployment lines and gave a generation of scruffy game journalists an all-too-brief taste of the good life. In 2006, its final year as an extravaganza, a reported 80,000 people streamed past E3's exhibits.
But beyond that, E3 put the modern video game business on the map. You could be certain of national T.V. coverage from all of the major networks. The top newspapers were there as well. The media coverage of the show's bright lights, booth babes and nonstop bells and whistles made mainstream America sit up and take notice of a form of entertainment it had previously held to be child's play, and for geeky children at that. Of course, the gaming press went absolutely nuts during E3 week, pushing screen shots and trailers and interviews and whatever else it could get hold of to millions of eager readers.
To paraphrase Mick Jagger, I used to love you, E3, but it's all over now.
Continue reading The Political Game: E3 is dead
by Kevin Kelly Jul 18th 2008 12:30PM
Filed under: Arcade, Nintendo Wii, E3
The poor guy must have been tuckered out from carrying that whip around all day. The last three press events we've been to that he was at, he was wearing the same white shirt, cowboy hat, boot and whip getup. Do you think he opens his closet in the morning and just has dozens of duplicates of that outfit all lined up and ready to go?
We just hope he's not tired from all the
Castlevania Judgement Wii-mote shaking action. That can really take quite a toll on the body.
by Richard Mitchell Jul 17th 2008 7:00PM
Filed under: Microsoft Xbox 360, E3
During our guided demo of Microsoft's upcoming stable of XBLA games, Microsoft's
Scott Austin informed us that all the games on display would be available in the next four to six weeks on Xbox Live Arcade. All of 'em. If you've been reading the impressions on Joystiq, you'll know that this a reason to be excited. For the record, the XBLA games being shown by Microsoft are:
We expected Microsoft to show off some cool XBLA games at E3, but we weren't expecting four to six weeks of
win.
by Ross Miller Jul 17th 2008 6:01PM
Filed under: Sony PlayStation 3, Action
click to embiggen
Insomniac's
Ratchet and Clank: Quest for Booty is the first (and possibly only) episodic DLC for the series. Community Relations Manager James Stevenson told us during a hands-on session that
RC:QB is an "experiment" and that it could serve as either the start of an episodic series or just a transition between two disc-based titles.
The 3 to 4 hour game is built on the
Tools of Destruction engine with some better lighting. Other than a new grapple feature, which is used for puzzle solving and world interaction, the game is in many ways an extension of the
Ratchet and Clank series. Stevenson said the game was planned to be "more heavily focused" on platforming elements instead of the guns (although those are available as the game progresses).
Continue reading Joystiq E3 hands-on: Ratchet and Clank: Quest for Booty
by Richard Mitchell Jul 17th 2008 5:30PM
Filed under: Sony PlayStation 3, Microsoft Xbox 360, Adventure, E3
A few things. First, I love the
Silent Hill series. Second, E3 really isn't the venue for demoing a
Silent Hill game. Even in Konami's relatively quiet meeting room, it was impossible to hear any dialogue or music in
Silent Hill: Homecoming -- headphones were available, but they were broken ... grrr. Considering that the soundscape of any given
Silent Hill game is responsible for half of the atmosphere (arguably more), it makes it hard to judge how the game
feels. So, you'll just have to settle for a look at how the game plays.
Continue reading Joystiq E3 hands-on: Silent Hill: Homecoming
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