<?xml version="1.0"?>
<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:itunes="http://www.itunes.com/dtds/podcast-1.0.dtd">
<channel>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
<description>Joystiq</description>
<image>
<url>http://www.blogsmithmedia.com/http://www.joystiq.com/media/feedlogo.gif</url>
<title>Joystiq</title>
<link>http://www.joystiq.com</link>
</image>
<language>en-us</language>
<copyright>Copyright 2013 Weblogs, Inc. The contents of this feed are available for non-commercial use only.</copyright>
<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Child's Play shuts down fundraiser aimed at changing Mass Effect 3's ending]]></title><link>http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/</guid><comments>http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/01/me3pax5.jpg" /></a></div>Recently, part of that whole "We're the Internet and we're upset about <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>'s ending" thing manifested itself in a <a href="http://childsplaycharity.org/">Child's Play</a> fundraising initiative called "<a href="http://www.facebook.com/DemandABetterEndingToMassEffect3#%15/DemandABetterEndingToMassEffect3">Retake <em>Mass Effect 3</em></a>." The movement attempted to combine raising money for the charity with convincing BioWare to change the ending of its game.<br /><br />BioWare was completely unaffiliated with the fundraiser, however, and no amount of money raised would guarantee a new ending -- a fact severely misunderstood by many people that donated. "We were dealing with a lot of very confused people, more every day, and that told us we had a problem," said Penny Arcade's Jerry Holkins in <a href="http://penny-arcade.com/2012/03/21/childs-play-and-retake-mass-effect">an update on his site</a>. "Apparently some of the people giving to the cause seemed to think that they were paying for a new ending to Mass Effect."<br /><br />Holkins also said that Child's Play project manager Jamie Dillion was "buried under mail" about the fundraiser from people wanting to know "what the goal is, and how much they need to raise in order to get the ending produced." The charity was also contacted by PayPal, on account of a "high number" of donors requesting refunds. As a result, Child's Play requested that the fundraiser come to an end.<br /><br />As an organisation, Child's Play has guidelines regulating how money is raised (Child's Play can't be used to sell anything, for instance). Since Retake <em>ME3</em> technically fell within the boundaries of the charity's existing framework, Holkins has created a new rule to prevent future misunderstandings: "Child's Play cannot be a tool to draw attention to a cause. Child's Play must be the Cause."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/">Child's Play shuts down fundraiser aimed at changing Mass Effect 3's ending</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 24 Mar 2012 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20200406/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/24/childs-play-shuts-down-fundraiser-to-change-mass-effect-3s-end/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>childs-play</category><category>ending</category><category>Jerry-Holkins</category><category>mass-effect-3</category><category>ME3</category><category>paypal</category><category>penny-arcade</category><category>retake-mass-effect-3</category><category>retake-me3</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 24 Mar 2012 20:30:00 EST</pubDate></item><item><title><![CDATA[Mass Effect 3 player feedback spawns 'content initiatives,' details in April]]></title><link>http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/</guid><comments>http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/masseffect3illusiveman530.jpg" style="width: 530px; height: 292px; " /></a></div>BioWare co-founder Ray Muzyka has become the latest company exec to address his constituents' myriad of complaints regarding <a href="http://www.joystiq.com/game/mass-effect-3"><em>Mass Effect 3</em></a>'s contentious ending. In addition to reiterating BioWare's company-wide policy on seeking out and consuming constructive criticism, Muzyka also gave a small bit of insight into the developer's plans for said feedback:<br /><br />"<a href="http://www.joystiq.com/2012/03/14/mass-effect-3-director-defends-dlc-endings-with-common-sense/">Casey Hudson</a> and the team are hard at work on a number of game content initiatives that will help answer the questions," he said, "providing more clarity for those seeking further closure to their journey. You'll hear more on this in April." Muzyka stressed that BioWare is actively working to maintain the story's artistic integrity, and that these new "content initiatives" are separate from the company's pre-existing plans to continue the Mass Effect universe's expansion. "Rest assured that your journey in the Mass Effect universe can, and will, continue."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/">Mass Effect 3 player feedback spawns 'content initiatives,' details in April</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Mar 2012 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20198030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/21/mass-effect-3-player-feedback-spawns-content-initiatives-deta/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bioware</category><category>DLC</category><category>ending</category><category>mass-effect-3</category><category>ME3</category><category>microsoft</category><category>playstation</category><category>ps3</category><category>ray-muzyka</category><category>xbox</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Wed, 21 Mar 2012 12:15:00 EST</pubDate></item><item><title><![CDATA[Portal updated with extended ending]]></title><link>http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/</guid><comments>http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.xfire.com/video/2393cf/"><img hspace="0" vspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/portalextendedng.jpg" alt="" /></a></div>
Don't <a href="http://www.joystiq.com/2010/03/01/portal-releases-radio-patch-tunes-in-hints-of-a-sequel/">know morse code</a>? Can't decode SSTV images? Don't worry, this latest <a href="http://www.joystiq.com/tag/portal"><em>Portal</em></a> update (the second in one week) is a bit easier to understand. The finale of Valve's beloved puzzle game has been extended with about 15 seconds of new content. In it, players will be introduced to a brand new character, likely one to appear in <a href="http://www.joystiq.com/tag/portal-2"><em>Portal 2</em></a>.<br />
<br />
While you can go through another <em>Portal</em> adventure by accessing the update on Steam, we'd like to provide you an easier solution. You can watch both the original and extended endings after the break.<br />
<br />
[Thanks, Devin!]<p><a href="http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/" rel="bookmark">Continue reading <em>Portal updated with extended ending</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/">Portal updated with extended ending</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 03 Mar 2010 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.xfire.com/video/2393cf/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19382298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/03/portal-updated-with-extended-ending/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ending</category><category>portal</category><category>portal-2</category><category>valve</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 03 Mar 2010 19:30:00 EST</pubDate></item><item><title><![CDATA[Alan Wake dev wants to avoid including game's ending in press copies]]></title><link>http://www.joystiq.com/2009/10/31/alan-wake-dev-wants-to-avoid-including-games-ending-in-press-co/</link><guid isPermaLink="true">http://www.joystiq.com/2009/10/31/alan-wake-dev-wants-to-avoid-including-games-ending-in-press-co/</guid><comments>http://www.joystiq.com/2009/10/31/alan-wake-dev-wants-to-avoid-including-games-ending-in-press-co/#comments</comments><description><![CDATA[<div align="center"><a href="http://g4tv.com/thefeed/blog/post/700338/Alan-Wake-Dev-Fears-Spoilers-And-Contemplates-Hiding-The-Ending.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed"><img hspace="0" height="350" border="0" width="580" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/alanwake5801.jpg" alt="" /></a><br /> </div>
According to a Remedy managing director Matias Myllyrinne, the studio wants to discuss the possibility of leaving the ending of its upcoming thriller <em><a href="http://www.joystiq.com/tag/Alan-Wake/">Alan Wake</a></em> off discs sent to press with its publisher, Microsoft. "I think we're going to be insanely careful about how much of the story we reveal," Myllyrinne told <a href="http://g4tv.com/thefeed/blog/post/700338/Alan-Wake-Dev-Fears-Spoilers-And-Contemplates-Hiding-The-Ending.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed">G4TV</a>. "I'd like to hold it back, [I] don't want anybody to spoil it for the audience. That's just my personal feeling."<br /> <br /> Using the twist ending of <em>The Sixth Sense</em> as an analogy, Myllrinne says he'd prefer players be able to piece together the secrets of Bright Falls on their own before having them spoiled by others. Although admirable, his analogy can only mean one of two things: Alan Wake is dead or he's <a href="http://www.youtube.com/watch?v=e6X3JomOOzY&amp;feature=video_response">Haley Joel Osment</a>. Either way, we're <em>already</em> terrified.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/10/31/alan-wake-dev-wants-to-avoid-including-games-ending-in-press-co/">Alan Wake dev wants to avoid including game's ending in press copies</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 31 Oct 2009 22:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://g4tv.com/thefeed/blog/post/700338/Alan-Wake-Dev-Fears-Spoilers-And-Contemplates-Hiding-The-Ending.html?utm_source=g4tv&amp;utm_medium=rssfeeds&amp;utm_campaign=TheFeed>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/31/alan-wake-dev-wants-to-avoid-including-games-ending-in-press-co/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19217861/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/10/31/alan-wake-dev-wants-to-avoid-including-games-ending-in-press-co/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alan-wake</category><category>ending</category><category>microsoft</category><category>microsoft-game-studios</category><category>remedy-entertainment</category><category>spoilers</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Sat, 31 Oct 2009 22:30:00 EST</pubDate></item><item><title><![CDATA[Friday Video: Yes, it has a story]]></title><link>http://www.joystiq.com/2008/06/20/friday-video-yes-it-has-a-story/</link><guid isPermaLink="true">http://www.joystiq.com/2008/06/20/friday-video-yes-it-has-a-story/</guid><comments>http://www.joystiq.com/2008/06/20/friday-video-yes-it-has-a-story/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/friday-video/" rel="tag">Friday video</a></p><center><object width="425" height="344"><param name="movie" value="http://www.youtube.com/v/ZLvMnn_pjvw&amp;hl=en"></param><embed src="http://www.youtube.com/v/ZLvMnn_pjvw&amp;hl=en" type="application/x-shockwave-flash" width="425" height="344"></embed></object></center><br />The <em><a href="http://www.joystiq.com/tag/Arkanoid/">Arkanoid</a> </em>series appears to be fairly abstract. The <em>paddle</em> and <em>blocks</em> can't be anything other than gameplay elements, right? The <em>Tetris</em> blocks don't represent animals or anything, and <em>Arkanoid</em> is the same kind of non-narrative puzzle-action experience.<br /><br />Except it <em>isn't.</em> One of the things that elevates <em>Arkanoid</em> beyond other <em>Breakout</em> clones is its ridiculous sci-fi storyline, which pits a cylindrical spaceship called the Vaus against barriers put up by the evil Doh, who is a giant moai. The Vaus's primary weapon is ... a giant ball that the crew bounces off of the ship's own body. The spacefaring backdrop makes the game a lot more enjoyable -- especially once you realize that your every action jostles the crew of a spaceship as if they were in a giant cocktail shaker.<br /><br />For an example of the kind of epic narrative featured in the series (which, to an extent, is also found in <em>Arkanoid DS</em>), we've chosen to present the ending from the Super NES <em><a href="http://en.wikipedia.org/wiki/Arkanoid:_Doh_it_Again">Arkanoid: Doh it Again</a>.</em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/06/20/friday-video-yes-it-has-a-story/">Friday Video: Yes, it has a story</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 20 Jun 2008 20:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=ZLvMnn_pjvw>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/friday-video-yes-it-has-a-story/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1231982/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/06/20/friday-video-yes-it-has-a-story/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>arkanoid</category><category>breakout</category><category>ending</category><category>puzzle</category><category>taito</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 20 Jun 2008 20:00:00 EST</pubDate></item><item><title><![CDATA[NiGHTS: Journey of Spoilers]]></title><link>http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/</link><guid isPermaLink="true">http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/</guid><comments>http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/12/nights_cs_1205.jpg" alt="" /><br /></div>
It was bound to happen, but some videos from the end of <a href="http://www.joystiq.com/tag/nights/"><em>NiGHTS: Journey into Dreams</em></a> have found their way onto the internets. The quality of these videos is very poor, but since you can sort of make out what's going on despite the talking in the background, these videos should definitely be considered <strong>spoilers</strong>. From what we could tell, they don't show the very end of the game (although, since we haven't played it, we could be wrong), but just events near the end.<br /><br />Anyway, there are <strong>SPOILER VIDEOS</strong> after the break, consider yourselves warned!<p><a href="http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/" rel="bookmark">Continue reading <em>NiGHTS: Journey of Spoilers</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/">NiGHTS: Journey of Spoilers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 05 Dec 2007 19:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.neogaf.com/forum/showthread.php?t=214063>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1055760/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/12/05/nights-journey-of-spoilers/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>action</category><category>adventure</category><category>ending</category><category>journey-of-dreams</category><category>nights</category><category>sega</category><category>spoiler</category><dc:creator><![CDATA[Candace Savino]]></dc:creator><pubDate>Wed, 05 Dec 2007 19:00:00 EST</pubDate></item><item><title><![CDATA[Remembering the 8-bit sunsets]]></title><link>http://www.joystiq.com/2007/06/14/remembering-the-8-bit-sunsets/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/14/remembering-the-8-bit-sunsets/</guid><comments>http://www.joystiq.com/2007/06/14/remembering-the-8-bit-sunsets/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a></p><a href="http://www.gamesradar.com/us/wii/game/news/article.jsp?articleId=2007061217115295032&amp;releaseId=2006121417153431081&amp;sectionId=1006&amp;pageId=20070612171349977036"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/congrats-sunset-dsf.gif" style="margin-left: 5px; margin-bottom: 5px;" alt="" /></a>We've spent the week <a href="http://nintendowiifanboy.com/tag/voweek">regaling releases of yore</a>, celebrating the intricacies and conventions that made them so memorable, but if there's one trait about some of these <a href="http://www.joystiq.com/category/virtual-console/">retro titles</a> that we don't remember fondly, it's trudging through waves of enemies and uninteresting levels only to find our efforts rewarded with little more than a shot of the protagonist staring off into the sunset.<br /><br />These <a href="http://nintendowiifanboy.com/tag/twilightprincess">twilight</a> scenes weren't anomalous, phenomena exclusive to games of a certain genre or limited to a few occurrences. With just a cursory check, Games Radar was able to dig up no less than 18 NES titles that featured these over-the-horizon endings. Were developers just too lazy to try for anything more? Or was it something more sinister -- a secret cabal of Apollo acolytes looking to resurrect their solar deity with these 8-bit tributes? Think about that the next time you wonder why the sun seems to have somehow increased in size since you last saw it ...<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/14/remembering-the-8-bit-sunsets/">Remembering the 8-bit sunsets</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Jun 2007 13:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesradar.com/us/wii/game/news/article.jsp?articleId=2007061217115295032&amp;releaseId=2006121417153431081&amp;sectionId=1006&amp;pageId=20070612171349977036>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/remembering-the-8-bit-sunsets/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/917428/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/14/remembering-the-8-bit-sunsets/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>8 bit</category><category>8-bit</category><category>8bit</category><category>end</category><category>ending</category><category>endings</category><category>nes</category><category>nintendo</category><category>retro</category><category>sunset</category><category>sunsets</category><dc:creator><![CDATA[Eric Caoili]]></dc:creator><pubDate>Thu, 14 Jun 2007 13:00:00 EST</pubDate></item><item><title><![CDATA[Sonic and the Spoiled Ending]]></title><link>http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/</link><guid isPermaLink="true">http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/</guid><comments>http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/fan-stuff/" rel="tag">Fan stuff</a>, <a href="http://www.joystiq.com/category/cheats/" rel="tag">Cheats</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a></p><a href="http://www.youtube.com/watch?v=DUMDUyukGOE"><img vspace="4" hspace="4" border="0" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/02/sonic2.gif" /></a>Well, <em>that </em>didn't take long. Two days after the US release date of <a href="http://www.joystiq.com/2007/02/21/metareview-sonic-and-the-secret-rings/">Sonic and the Secret Rings</a>, a <em><a href="http://www.joystiq.com/tag/sonic">Sonic</a></em> fan has made it to the end of the rails and posted a video of the ending on <a href="http://www.youtube.com">YouTube</a>. We're sure it <em>totally</em> makes sense in context, but we have yet to jump into <a href="http://www.sega.com">Sega</a>'s latest mascot platformer.<br /><br />Great news for people who only play <em>Sonic</em> games for the stories: we just saved you $50. It's about time <em>Sonic </em>fans had some good <a href="http://www.joystiq.com/2007/02/22/sega-sonic-wii-was-almost-a-port-of-sonic-360/">news</a>, right? Of course, this is <em>terrible </em>for weaker-willed fans trying to avoid the rushing tide of SPOILARRRS.<br /><br />We dare you to watch the video after the break.<br /><br />[Via <a href="http://www.insertcredit.com/archives/001617.html">Insert Credit</a>]<p><a href="http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/" rel="bookmark">Continue reading <em>Sonic and the Spoiled Ending</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/">Sonic and the Spoiled Ending</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Feb 2007 09:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.youtube.com/watch?v=DUMDUyukGOE>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/838686/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/02/23/sonic-and-the-spoiled-ending/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>ending</category><category>hedgehog</category><category>nintendo</category><category>nintendo wii</category><category>NintendoWii</category><category>rings</category><category>secret</category><category>secret rings</category><category>SecretRings</category><category>sega</category><category>sonic</category><category>sonic and the secret rings</category><category>sonic team</category><category>SonicAndTheSecretRings</category><category>SonicTeam</category><category>spoilers</category><category>wii</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Fri, 23 Feb 2007 09:55:00 EST</pubDate></item><item><title><![CDATA[Halo 3 has a happy ending, or how I learned to love YTMND]]></title><link>http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/</link><guid isPermaLink="true">http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/</guid><comments>http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><center><a href="http://halo3ending.ytmnd.com/"><img hspace="4" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2006/06/halo3happyhigh.jpg"  alt="" /></a></center>The animated .gif addicts over at YTMND have been very busy lately revealing the truthiness behind recent video game rumors. Here are some of those OMIGOD NEWS FLASH! announcements from YTMND's gaming posse:<br />
<ul>
    <li><a href="http://ps3start.ytmnd.com/">The PS3's 100% official start-up screen REVEALED!</a></li>
    <li><a href="http://zarqawimped.ytmnd.com/">Nintendo's bunker busted REVEALED!</a></li>
    <li><a href="http://halo3ending.ytmnd.com/"><em>Halo 3 </em>ending REVEALED!</a></li>
    <li><a href="http://lorelol.ytmnd.com/"><em>World of Warcraft </em>in space REVEALED!</a></li>
    <li><a href="http://omgn64childlabor.ytmnd.com/">Shiggy's secret N64 formula REVEALED!</a></li>
    <li><a href="http://hl2funeral.ytmnd.com/"><em>Half-Life 2's</em> plotline REVEALED!</a> (take that, <a href="http://www.joystiq.com/2006/06/01/half-life-2-episode-two-trailer-alyx-is-hurt/#c1571158">suckas</a>)</li>
</ul>
YTMND's formula is never going to get old, simply because there will never be a shortage of fanboy ideas and rumors to make fun of.<br />
<br />
[Via <a href="http://www.xbox360fanboy.com/2006/06/11/halo-3-happy-ending/">Xbox360Fanboy</a>]<br />
<br />
<strong>More:</strong> <a href="http://www.joystiq.com/2006/05/01/the-wii-zeitgeist-via-ytmnd/">The Wii zeitgeist, via YTMND,</a> <a href="http://joystiq.com/2006/05/01/wiill-ferrell-tests-wii-accelerometer-technology/">Wiill Ferrell tests Wii accelerometer technology</a> and <em><a href="http://www.joystiq.com/2006/02/15/dick-cheneys-duck-hunt/">Dick Hunt!</a></em><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/">Halo 3 has a happy ending, or how I learned to love YTMND</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 12 Jun 2006 13:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://halo3ending.ytmnd.com/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/632296/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/06/12/halo-3-has-a-happy-ending-or-how-i-learned-to-love-ytmnd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>343-Industries</category><category>ART</category><category>Bungie</category><category>Dick</category><category>Duck Hunt</category><category>DuckHunt</category><category>Ending</category><category>FPS</category><category>FUN</category><category>FUNNY</category><category>HAHA</category><category>Half-Life</category><category>Half-Life 2</category><category>Half-life2</category><category>Halo</category><category>Halo 3</category><category>Halo-2</category><category>Halo3</category><category>HL2</category><category>Humor</category><category>LAUGH</category><category>Master Chief</category><category>MasterChief</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Miyamoto</category><category>Nintendo</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Revealed</category><category>shigeru</category><category>Shigeru Miyamoto</category><category>ShigeruMiyamoto</category><category>SHiggy</category><category>SHOCK and AWE</category><category>ShockAndAwe</category><category>Spoilers</category><category>Wii</category><category>Xbox-360</category><category>YTMND</category><dc:creator><![CDATA[Conrad Quilty-Harper]]></dc:creator><pubDate>Mon, 12 Jun 2006 13:55:00 EST</pubDate></item></channel></rss>