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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Sony patents 'Eyepad,' a Move-enabled PS3 tablet controller]]></title><link>http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/</link><guid isPermaLink="true">http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/</guid><comments>http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/" target="_self"><img alt="Sony patents 'Eyepad,' a Moveenabled PS3 tablet controller " data-src-height="326" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/02/sonyeyepadlol.png" /></a></div>It's important to remember, especially in situations like this, that the existence of a patent does not necessarily correlate to the existence of a product, or even a company's desire to build what it has patented. So, with that in mind, let's take a look at Sony's ridiculously named PlayStation 3 tablet controller patent.<br /><br />The device Sony refers to as an "EyePad" in its patent application, seen in the sketch above, would theoretically come equipped with the usual trappings you'd expect from a PS3 controller: D-Pad, buttons, analog stick, SIXAXIS motion sensors, etc. The more interesting bits, however, are a bit harder to pick out from the drawing. <br /><br />First of all, those shaded stripes on the edge are <em>not</em> a creamy nougat center, as we had originally surmised, but rather illuminated strips of LEDs or comparable light source. This would allow the EyePad, in conjunction with an EyeToy camera, to function as a PlayStation Move controller.<br /><br />Secondly, those dots on either corner of the apparent display (which could actually be a normal display, touchscreen or Vita-esque touchpad, according to the filing) are paired stereoscopic cameras. The cameras are arranged in such as way that their respective fields of vision provide a full, 360-degree view of any object placed onto the surface of the EyePad's screen, allowing for objects to be fully scanned in three dimensions and then rendered in game. Theoretically the player could also place their face within this field, allowing for face mapping in character customization applications, for instance.<br /><br />Again, we doubt this patent represents anything more than a combination of day-dreaming and butt-covering on the parts of Sony's engineers and legal department, respectively, but the ideas presented here are definitely interesting.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/">Sony patents 'Eyepad,' a Move-enabled PS3 tablet controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 16 Feb 2013 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20465170/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/02/16/sony-patents-eyepad-a-move-enabled-ps3-tablet-controller/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>3d-cameras</category><category>AR</category><category>controller</category><category>eyepad</category><category>eyetoy</category><category>move</category><category>patent</category><category>playstation</category><category>ps3</category><category>stereoscopic</category><category>tablet</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Sat, 16 Feb 2013 13:30:00 EST</pubDate></item><item><title><![CDATA[Harmonix interested in branching out beyond music with Kinect]]></title><link>http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/</link><guid isPermaLink="true">http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/</guid><comments>http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<img src="http://www.blogcdn.com/www.joystiq.com/media/2011/09/rigopuloswmed530pxheaderimg.jpg" /></div>
Many years ago, before Harmonix was the dev house that birthed <em>Guitar Hero</em>, <em>Rock Band</em>, and <em>Dance Central</em>, the company created <a href="http://en.wikipedia.org/wiki/EyeToy:_AntiGrav"><em>EyeToy: AntiGrav</em></a> -- a motion-controlled game for Sony's PlayStation 2 "EyeToy" camera peripheral. Despite strong sales, that was the last time that the Massachusetts-based developer created a project not steeped in music. But it seems that the studio may not have abandoned its one-time interest in non-music motion-based games.<br />
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"I think we're always open-minded about new opportunities," Harmonix CEO Alex Rigopulos told me in an interview this week at the Tokyo Game Show. "Certainly our focus always has been and probably always will be on music-themed games," he added, but his company's involvement with <em>Dance Central</em> has rekindled the studio's interest in other types of motion-based gaming. "A perfect example is the Kinect, which I think that through our work on Dance Central we've developed an affinity for -- towards motion gaming."<br />
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Though Rigopulos wouldn't speak to specifics, he would say that, "It wouldn't be surprising if in the future we took some steps outside of our wheelhouse in music to try some new things in non-music focused motion gaming."<br />
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Harmonix' latest release, <em>VidRhythm</em> for iOS devices, may also be on the cards for some type of Kinect-based adaptation. "Of course our hope is to keep improving it and expanding it, including bringing it to other platforms, such as possibly Kinect," Rigopulos explained. That said, with VidRhythm having just launched in the past few weeks, he's not even sure of initial sales reports just yet, so it may be a few before we hear more about the application headed to other devices.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/">Harmonix interested in branching out beyond music with Kinect</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 18 Sep 2011 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20045613/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/09/18/harmonix-interested-in-branching-out-beyond-music-with-kinect/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alex-rigopulos</category><category>dance-central-2</category><category>eyetoy</category><category>eyetoy-antigrav</category><category>harmonix</category><category>harmonix-music-systems</category><category>microsoft</category><category>mobile</category><category>tgs</category><category>tgs-2011</category><category>tokyo-game-show</category><category>tokyo-game-show-2011</category><category>vidrhythm</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 18 Sep 2011 09:30:00 EST</pubDate></item><item><title><![CDATA[150m PlayStation 2 consoles shipped, over 1.5b units of PS2 software]]></title><link>http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/</guid><comments>http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/"><img border="0" hspace="4" vspace="4" width="530" height="330" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/trex-ps2.jpg" /></a></div>
So just how much is 150 million? If Sony was limited to shipping only one PlayStation 2 per minute, it would've taken over 285 years to reach the milestone it announced today; instead, it took only 10 years and 11 months since the console debuted in Japan in early 2000 to ship 150 million units. <br />
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<a href="http://www.joystiq.com/tag/kinect">Curiously</a>, nearly 30% of the press release is dedicated to the EyeToy camera, which (get this!) "tracks the users' hands or body movement through the camera" - if only Sony paid that much attention to the promising peripheral when it was released! Other fun facts: The PlayStation 2 library is a whopping 10,828 titles deep (that's nearly three titles released every day since the console was released!) with more than 1.52 billion units of software sold. <br />
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Let's put it another way, if a Tyrannosaurus Rex bought one piece of PS2 software every ... hey, where are you going?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/">150m PlayStation 2 consoles shipped, over 1.5b units of PS2 software</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 14 Feb 2011 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19842778/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/14/150m-playstation-2-consoles-shipped-over-1-5b-units-of-ps2-soft/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>sales</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Mon, 14 Feb 2011 11:30:00 EST</pubDate></item><item><title><![CDATA[Ogmento secures $3.5 million for augmented reality game development and publishing]]></title><link>http://www.joystiq.com/2010/05/26/ogmento-secures-3-5-million-for-augmented-reality-game-developm/</link><guid isPermaLink="true">http://www.joystiq.com/2010/05/26/ogmento-secures-3-5-million-for-augmented-reality-game-developm/</guid><comments>http://www.joystiq.com/2010/05/26/ogmento-secures-3-5-million-for-augmented-reality-game-developm/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://ogmento.com/news-detail.php"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/05/ogmentoheaderimg580px.jpg" alt="" /></a></div>
<a href="http://www.joystiq.com/tag/augmented-reality">Augmented reality</a> game developer and publisher Ogmento this morning <a href="http://ogmento.com/news-detail.php">announced</a> that it has secured the first $3.5 million of venture capital funding for development. The exciting news? That means the company is <em>hiring</em>. "The key thing is really we're looking to partner, and hire folks, so we'd love to get that word out," Ogmento co-founder Ori Inbar told us in a phone interview earlier today. "What we do is we go after people that we've either known for many years or people that have passion about augmented reality, and have good experience in game design or art. It's a lot about passion." <br />
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But that first round of funding won't just go to expanding the still nascent company's New York (R&amp;D) and LA (development) offices with passionate people -- Inbar told us Ogmento plans on using part to release a few titles this year, "leading on mobile." That said, he was also happy to talk about possible console developments in the future. "Sony's EyeToy camera is basically enabling a whole set of augmented reality games ... and Project Natal will enable something similar. Then of course there is the DSi/3DSi and PSP platforms which are already embracing AR. When you see a game like <em><a href="http://www.joystiq.com/tag/littlebigplanet">LittleBigPlanet</a></em> include AR into its development, you know this is a technology with some serious potential." <br />
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Ogmento is currently composed of eight employees, including industry veterans Brian Selzer ("he's heading up the creative in the company," former senior director of Marvel properties at Hands-On Mobile) and Brad Foxhoven (former strategic consultant for ... <a href="http://www.linkedin.com/in/bradfoxhoven"><em>everything</em></a>). As far as announcements with game developers or publishers attached, Inbar says we'll "hear more soon."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/05/26/ogmento-secures-3-5-million-for-augmented-reality-game-developm/">Ogmento secures $3.5 million for augmented reality game development and publishing</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 26 May 2010 12:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ogmento.com/news-detail.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/ogmento-secures-3-5-million-for-augmented-reality-game-developm/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19492176/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/05/26/ogmento-secures-3-5-million-for-augmented-reality-game-developm/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>augmented-reality</category><category>brad-foxhoven</category><category>brian-selzer</category><category>business</category><category>capital</category><category>eyetoy</category><category>hiring</category><category>iPod</category><category>ogmento</category><category>ori-inbar</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 26 May 2010 12:45:00 EST</pubDate></item><item><title><![CDATA[Sega does what Nintendon't: make prototypes for Project Natal games]]></title><link>http://www.joystiq.com/2010/03/18/sega-does-what-nintendont-make-prototypes-for-project-natal-ga/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/18/sega-does-what-nintendont-make-prototypes-for-project-natal-ga/</guid><comments>http://www.joystiq.com/2010/03/18/sega-does-what-nintendont-make-prototypes-for-project-natal-ga/#comments</comments><description><![CDATA[<center><a href="http://www.eurogamer.net/articles/sega-to-show-natal-prototype-at-e3"><img border="1" vspace="0" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/segasuperstars318.jpg" alt="" /></a></center>
<div style="text-align: right;"><small>Sega Super Stars (PS2)</small></div>
Sega is hard at work on software for both <a href="http://joystiq.com/tag/project-natal">Project Natal</a> and <a href="http://joystiq.com/tag/playstation-move">PlayStation Move</a>. And to prove it (at least the first one), Sega America/Europe president Mike Hayes told <a href="http://www.eurogamer.net/articles/sega-to-show-natal-prototype-at-e3">Eurogamer</a> that a "prototype" Natal game will be on display at E3. "We asked our Japanese studio to create something for [Natal] which we'll show off at E3," Hayes said. "They had a brilliant prototype up and running within six weeks. I mean a genuinely entertaining prototype you could just play." <br />
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Of course, Sonic Team created what <em>could</em> be seen as a prototype Move/Natal game in 2004. <em>Sega Super Stars</em> was a minigame collection that paired modified "lite" versions of classic Sega games like <em>Space Channel 5, Virtua Fighter</em> and <em>Samba de Amigo</em> with motion sensing from the EyeToy, which <em>happens</em> to be a direct ancestor of the Move's PlayStation Eye camera. Our guess is that this "prototype" will bear some resemblance to <em>Sega Super Stars.</em> Not that that will necessarily translate directly into a new retail product, of course.<br />
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The fact that Hayes sees these motion controllers as best-served by "things that are more about multi, party gaming" only reinforces the idea that Sega plans to revisit <em>Super Stars</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/18/sega-does-what-nintendont-make-prototypes-for-project-natal-ga/">Sega does what Nintendon't: make prototypes for Project Natal games</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Mar 2010 16:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/sega-to-show-natal-prototype-at-e3>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/sega-does-what-nintendont-make-prototypes-for-project-natal-ga/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19405129/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/18/sega-does-what-nintendont-make-prototypes-for-project-natal-ga/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2010</category><category>eyetoy</category><category>Microsoft</category><category>playstation-move</category><category>project-natal</category><category>sega</category><category>sega-superstars</category><category>Xbox-360</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Thu, 18 Mar 2010 16:30:00 EST</pubDate></item><item><title><![CDATA[Former EyeToy exec warns of the difficulties facing Natal, 'Arc']]></title><link>http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/</guid><comments>http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms"><img vspace="0" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/gameyetoyplaylogo580.jpg" alt="" /></a></div>
In <a href="http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms">a recent interview with GamesIndustry.biz</a>, Jamie MacDonald, former Vice President of Sony Worldwide Studios (the company responsible for <a href="http://www.joystiq.com/tag/eyetoy">EyeToy</a>), gave out a few pointers to Sony and Microsoft regarding <a href="http://www.joystiq.com/tag/playstation-motion-controller">their respective</a> <a href="http://www.joystiq.com/tag/natal">motion controllers</a>. MacDonald warned that gamers are expecting more from the 360 and PS3's motion gaming than they do from the Wii, due to both consoles' beefier hardware. However, he also warned about implementing "traditional long-form gameplay," lengthy sessions of which would leave players "completely knackered." <br />
<br />
MacDonald's wisest words came when speaking about pricing the two pieces of hardware. He suggested they follow Sony's strategy with EyeToy, where the peripheral and a piece of software came bundled for the price of a normal game, which kept consumers from "paying a premium for the hardware." That's a sweet thought, but it's a little presumptive -- after all, we've yet to hear a price for the two devices. (Hell, we haven't even <a href="http://www.joystiq.com/tag/playstation-motion-controller">heard a <em>name</em> for one of them</a>.)<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/">Former EyeToy exec warns of the difficulties facing Natal, 'Arc'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 08 Feb 2010 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/macdonald-motion-control-will-present-challenges-for-sony-and-ms>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19349416/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/08/former-eyetoy-exec-warns-of-the-difficulties-facing-natal-arc/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>jamie-macdonald</category><category>microsoft</category><category>natal</category><category>playstation-arc</category><category>playstation-arc-motion-controller</category><category>playstation-motion-controller</category><category>project-natal</category><category>sony</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 08 Feb 2010 22:00:00 EST</pubDate></item><item><title><![CDATA[PS3 motion games: Dual wanding not required]]></title><link>http://www.joystiq.com/2009/08/25/ps3-motion-games-dual-wanding-not-required/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/25/ps3-motion-games-dual-wanding-not-required/</guid><comments>http://www.joystiq.com/2009/08/25/ps3-motion-games-dual-wanding-not-required/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/ps3-motion-games-only-need-one-wand"><img vspace="4" hspace="0" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/08/ps3-motion-controller-gun.jpg" alt="" /></a></div>
Did Dirty Harry ever need a <em>second</em> Model 29 to mop up the streets? No sir. Likewise, you'll get by just fine with one PS3 motion controller on your person. "We are approaching the launch [of the PlayStation motion controller] by making sure that all games that we create can be played with one controller and the camera," Sony boss Shuhei Yoshida assured penny-pinching purchasers during a recent interview with <a href="http://www.eurogamer.net/articles/ps3-motion-games-only-need-one-wand">Eurogamer</a>.<br /><br />Of course, adding a second <a href="http://www.joystiq.com/tag/playstation-motion-controller/">motion controller</a> to your loadout could <em>really</em> make the magic happen: "It's like putting your arms into the TV, like a gaming space, and you have total control of the 3D space in front of you," Yoshida described of the experience of <em>dual wanding</em>.<br /><br />Woah. <em>Did anyone else just feel that?</em> For a second there we were totally transported into the fourth dimension.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/25/ps3-motion-games-dual-wanding-not-required/">PS3 motion games: Dual wanding not required</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Aug 2009 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/ps3-motion-games-only-need-one-wand>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/ps3-motion-games-dual-wanding-not-required/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19139788/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/25/ps3-motion-games-dual-wanding-not-required/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dual-wielding</category><category>eyetoy</category><category>motion-control</category><category>playstation-motion-controller</category><category>ps3-motion-controller</category><category>the-power-of-one</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Tue, 25 Aug 2009 16:00:00 EST</pubDate></item><item><title><![CDATA[EyePet bundled with camera for 50 euros]]></title><link>http://www.joystiq.com/2009/08/18/eyepet-bundled-with-camera-for-50-euros/</link><guid isPermaLink="true">http://www.joystiq.com/2009/08/18/eyepet-bundled-with-camera-for-50-euros/</guid><comments>http://www.joystiq.com/2009/08/18/eyepet-bundled-with-camera-for-50-euros/#comments</comments><description><![CDATA[<div align="center"><object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="353" id="viddler_779f0955"><param name="movie" value="http://www.viddler.com/simple/779f0955/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/779f0955/" width="580" height="353" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_779f0955"></embed></object></div>
Those looking to introduce a pet into the household without worrying about all the feeding, grooming, and post-pee castigation will be pleased to hear that Sony has announced a European bundle deal for its <a href="http://www.joystiq.com/2009/06/04/impressions-eyepet-ps3/">inescapably adorable <em>EyePet</em> game</a>. While the company has confirmed that the camera-enabled carefest will arrive in North America this year, it has yet to establish a price for that region. <em>EyePet</em> will launch for &euro;49.99 (roughly $70), camera included, in Europe this holiday. <br /><br />We'll let you know as soon as we hear more or if we somehow manage to use the phrase "post-pee castigation" ever again.<br /><br /><strong>Update:</strong> Retailers are currently accepting <a href="http://www.amazon.co.uk/Sony-EyePet-PS3/dp/B002K8Q93C/ref=sr_1_1?ie=UTF8&amp;s=videogames&amp;qid=1250625200&amp;sr=8-1">pre-orders</a> for the standalone game (sans PlayStation Eye camera), with a UK price set at &pound;19.99.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/08/18/eyepet-bundled-with-camera-for-50-euros/">EyePet bundled with camera for 50 euros</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Aug 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/08/18/eyepet-bundled-with-camera-for-50-euros/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19132996/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/08/18/eyepet-bundled-with-camera-for-50-euros/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>awww</category><category>Europe</category><category>eyepet</category><category>eyetoy</category><category>playstation-eye</category><category>SCEE</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Tue, 18 Aug 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Doc Marks discusses evolution of the PlayStation motion controller]]></title><link>http://www.joystiq.com/2009/07/31/doc-marks-discusses-evolution-of-the-playstation-motion-controll/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/31/doc-marks-discusses-evolution-of-the-playstation-motion-controll/</guid><comments>http://www.joystiq.com/2009/07/31/doc-marks-discusses-evolution-of-the-playstation-motion-controll/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.pcworld.com/article/169398-2/exclusive_sony_answers_12_questions_about_playstation_3_motion_control.html"><img vspace="0" hspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ps3.motion.controller.061709-580px.jpg" /></a><br /></div>
Doctor Richard Marks, known among gamers as the PhD behind the <a href="http://www.joystiq.com/tag/EyeToy/">EyeToy</a>, discussed the evolution of the Playstation motion controller technology -- revealed by <a href="http://www.joystiq.com/tag/playstation-motion-controller">Sony during E3 2009</a> -- with PC World. Marks said that experience with the EyeToy, along with other data, showed Sony that, while gamers did have fun experiences with the physical movement of the original peripheral, they still desired the precision and complete control in a fast, effective way. Upon this realization, Sony opted to leave the concept of control-free gaming behind and advanced to the dual-wand prototype showcased at E3 2009. "We designed our new control system to accomplish all of this. We believe the path we have chosen is an ideal combination of both spatial and action/button input," Marks told <a href="http://www.pcworld.com/article/169398-2/exclusive_sony_answers_12_questions_about_playstation_3_motion_control.html">PC World</a>.<br /><br />When prodded about comments made by Shigeru Miyamoto, who said he was "<a href="http://www.joystiq.com/2009/06/08/miyamoto-flattered-not-worried-by-sony-microsoft-motion-contro/">flattered</a>" by Sony and Microsoft's motion-control direction, Marks respectfully agreed that -- while the EyeToy predates Nintendo's new console -- the Ninendo Wii was an important advancement that "broadened the gaming market and enabled new experiences." As for camera-only control, Marks says the tech can work but it's difficult to resonate with players who get more gratification out of using a tactile device. Attempts to uncover release details or the price-point of PlayStation's yet-to-be officially named motion controllers proved futile, but Marks promises the device to hit stores by Spring 2010.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/31/doc-marks-discusses-evolution-of-the-playstation-motion-controll/">Doc Marks discusses evolution of the PlayStation motion controller</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 31 Jul 2009 23:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.pcworld.com/article/169398-2/exclusive_sony_answers_12_questions_about_playstation_3_motion_control.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/31/doc-marks-discusses-evolution-of-the-playstation-motion-controll/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19115948/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/31/doc-marks-discusses-evolution-of-the-playstation-motion-controll/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>motion-control</category><category>playstation-eye</category><category>playstation-motion-controller</category><category>playstation-wand</category><category>wand</category><dc:creator><![CDATA[Xav de Matos]]></dc:creator><pubDate>Fri, 31 Jul 2009 23:15:00 EST</pubDate></item><item><title><![CDATA[Then and now: Sony's motion-sensing, 'magic wand' controller tech ]]></title><link>http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/</link><guid isPermaLink="true">http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/</guid><comments>http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.forumeter.com/video/172846/NAVGTR-B-roll-Eye-Toy-Tech-Demo-Color-Tracking-and-"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/06/ps3.motion.controller.061709-580px.jpg" /></a><br />
<div style="text-align: left;">Sony's <a href="http://www.joystiq.com/tag/playstation-motion-controller">motion-controller technology for PS3</a> isn't new; in fact, it dates back to the dawn of the PS2's EyeToy. Well before PS3 was ever announced, Dr. Richard Marks, EyeToy / PlayStation Eye creator, was demoing gesture-based, motion-tracking gameplay on PS2 -- using a colored ball and a camera. Sound familiar?<br /><br />In the video after the break, you can watch Marks using a "wand" topped with a brightly-hued sphere to draw symbols in the air, which are translated into in-game spells -- the effects of which match the movement of the ball. It's very simple -- there's no tracking of depth and it's definitely not 1:1 by any stretch of the imagination -- but it's still interesting to see how far the idea has come since last-gen. <br /><br />Who knows what improvements can (or will) be made before the PlayStation Motion Controller is supposed to launch in 2010? We've placed this year's press conference demo video after the break for comparison's sake.<br /><br />[Thanks, dgonchild!]<br /> </div>
</div><p><a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/" rel="bookmark">Continue reading <em>Then and now: Sony's motion-sensing, 'magic wand' controller tech </em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/">Then and now: Sony's motion-sensing, 'magic wand' controller tech </a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 Jun 2009 16:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.forumeter.com/video/172846/NAVGTR-B-roll-Eye-Toy-Tech-Demo-Color-Tracking-and->Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19070298/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/06/17/then-and-now-sonys-motion-sensing-magic-wand-controller-tec/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>dr-richard-marks</category><category>eyetoy</category><category>motion-control</category><category>playstation-eye</category><category>playstation-motion-controller</category><category>r-and-d</category><category>richard-marks</category><category>scea</category><category>Sony-Computer-Entertainment-America</category><category>tech-demo</category><category>video</category><dc:creator><![CDATA[Randy Nelson]]></dc:creator><pubDate>Wed, 17 Jun 2009 16:25:00 EST</pubDate></item><item><title><![CDATA[London Studio boss to leave Sony]]></title><link>http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/</guid><comments>http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/#comments</comments><description><![CDATA[<a href="http://www.developmag.com/news/31867/Jamie-MacDonald-to-leave-Sony"><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/sonyguyneal.jpg" /></a>Sony will say goodbye to Jamie MacDonald, London Studio chief and VP of the company's World Wide Studios on May 29, according to <a href="http://www.developmag.com/news/31867/Jamie-MacDonald-to-leave-Sony">Develop</a>. Neither the company nor MacDonald was willing to provide any further comment.<br /><br />You probably don't recognize the name, but MacDonald was leading London Studio when it launched franchises like <a href="http://www.joystiq.com/tag/EyeToy/">EyeToy</a>, <em><a href="http://www.joystiq.com/tag/SingStar/">SingStar</a></em>, <em><a href="http://www.joystiq.com/tag/the-getaway">The Getaway</a> </em>and absolutely not <a href="http://www.joystiq.com/tag/eight-days"><em>Eight Days</em></a>. He will also be remembered for his pioneering work in being responsible for a heated, groundless fanboy and girl argument in beloved Joystiq post "<a href="http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/">London Studio boss to leave Sony</a>."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/">London Studio boss to leave Sony</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 May 2009 16:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31867/Jamie-MacDonald-to-leave-Sony>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1546322/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/14/london-studio-boss-to-leave-sony/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eight-days</category><category>eyetoy</category><category>jamie-macdonald</category><category>london-studio</category><category>sony</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 14 May 2009 16:45:00 EST</pubDate></item><item><title><![CDATA[Sony, Harmonix show support for UK's National Videogame Archive]]></title><link>http://www.joystiq.com/2008/11/25/sony-harmonix-show-support-for-uks-national-videogame-archive/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/25/sony-harmonix-show-support-for-uks-national-videogame-archive/</guid><comments>http://www.joystiq.com/2008/11/25/sony-harmonix-show-support-for-uks-national-videogame-archive/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><div align="center"><a href="http://www.savethevideogame.org/"><img vspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/eyetoy_prototype_nva.jpg" alt="" /></a></div>
As difficult as it is for us to get motivated to show support for saving the yellow-tailed woolly monkey, a UK effort to preserve video game history is one that managed to get us to stop pounding away at the keyboard and give a second look. Apparently both Sony Europe and Harmonix agree, and during the recent GameCity festival in Nottingham both made donations to the UK's newly founded <a href="http://www.nationalvideogamearchive.org/">National Videogame Archive</a>, including the first ever <a href="http://www.joystiq.com/tag/eyetoy">EyeToy</a> prototype and a prototype drum kit and guitar from <em><a href="http://www.joystiq.com/tag/rock-band">Rock Band</a></em>. <br /><br />A collaborative effort between the National Media Museum and Nottingham Trent University, the National Videogame Archive promises to keep the dust from settling on important pieces of gaming history while documenting the "full life of games." First announced last September, the archive's organizers are currently debating the scope of the project, which currently is expected to preserve everything from early development art to advertising media. Even fan art and community activities will be on display, and we <em>cannot wait</em> to hear the screams of horror echoing from the fan fiction wing of the museum.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/25/sony-harmonix-show-support-for-uks-national-videogame-archive/">Sony, Harmonix show support for UK's National Videogame Archive</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 25 Nov 2008 09:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.savethevideogame.org/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/25/sony-harmonix-show-support-for-uks-national-videogame-archive/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1382476/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/25/sony-harmonix-show-support-for-uks-national-videogame-archive/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>harmonix</category><category>national-videogame-archive</category><category>nva</category><category>rock-band</category><category>rockband</category><category>scee</category><category>sony</category><category>Sony-Computer-Entertainment-Europe</category><dc:creator><![CDATA[Jason Dobson]]></dc:creator><pubDate>Tue, 25 Nov 2008 09:00:00 EST</pubDate></item><item><title><![CDATA[SCEE's Maguire explains why LBP, EyeToy can only be from first-party dev]]></title><link>http://www.joystiq.com/2008/11/11/scees-maguire-explains-why-lbp-eyetoy-can-only-be-from-first-p/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/11/scees-maguire-explains-why-lbp-eyetoy-can-only-be-from-first-p/</guid><comments>http://www.joystiq.com/2008/11/11/scees-maguire-explains-why-lbp-eyetoy-can-only-be-from-first-p/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/interviews/" rel="tag">Interviews</a></p><div align="center"><a href="http://www.gamesindustry.biz/articles/ray-maguire"><img hspace="4" border="0" vspace="4"  src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/raym425int.jpg" alt="" /></a></div>
Games development is expensive. No wonder third party publishers are avoiding exclusives, working on as many multiplatform titles as possible. However, SCEE's Ray Maguire argues that the most innovative creative risks cannot come from third-party ventures. Speaking to <a href="http://www.gamesindustry.biz/articles/ray-maguire">GI.biz</a>, he explains that it's the responsibility of first-party studios like Sony Computer Entertainment to make the most innovative (and perhaps, risky) gaming ventures.<br /><br />"It's really important, because if anybody has a responsibility to take a risk, to take a chance on development - and this is a huge expense - then it has to be us as a first party. There are many people who have said that everything from the original <em>EyeToy </em>all the way through to <em>LittleBigPlanet </em>wouldn't have happened from a third party publisher, because the risk is too difficult, or too much to take when you've got a potential multi-platform strategy in front of you."<br /><br />Certainly, adapting <em>LBP</em> to multiple platforms would've created a far different experience for Media Molecule. In a gaming era where it's even more important to differentiate your platform from competitors, first-party successes like <em>LBP</em> can really cement a platform's position. "So we take those risks - some of them come off, and some of them don't. We've been reasonably lucky in that most of them have been okay. With <em>SingStar</em>, <em>Buzz!</em>, <em>EyeToy </em>and now with <em>LittleBigPlanet </em>we think that's typical of overall investing in something, taking a risk, but when it comes right? My God, it comes right."<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/11/scees-maguire-explains-why-lbp-eyetoy-can-only-be-from-first-p/">SCEE's Maguire explains why LBP, EyeToy can only be from first-party dev</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 11 Nov 2008 10:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/ray-maguire>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/scees-maguire-explains-why-lbp-eyetoy-can-only-be-from-first-p/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1368523/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/11/scees-maguire-explains-why-lbp-eyetoy-can-only-be-from-first-p/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>buzz</category><category>eyetoy</category><category>littlebigplanet</category><category>ray-maguire</category><category>scee</category><category>singstar</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 11 Nov 2008 10:30:00 EST</pubDate></item><item><title><![CDATA[Revolutionary: Gun Sights]]></title><link>http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/</link><guid isPermaLink="true">http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/</guid><comments>http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/mods/" rel="tag">Mods</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/tech-stuff/" rel="tag">Tech stuff</a>, <a href="http://www.joystiq.com/category/controller/" rel="tag">Controller</a>, <a href="http://www.joystiq.com/category/video/" rel="tag">Video</a>, <a href="http://www.joystiq.com/category/features/" rel="tag">Features</a>, <a href="http://www.joystiq.com/category/revolutionary/" rel="tag">Revolutionary</a></p><center><a href="http://www.joystiq.com/category/Revolutionary"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/revolutionary.png" /></a></center>Zombies. It seems like you can't stroll through a secluded eastern European village, tour a bioengineering facility, or attend a Kenny G concert without coming into contact with their kind. "Brains" this and "moan" that is all you ever hear from them, but chances are you've smelled them long before they come into earshot. I, for one, am sick of 'em and if you feel as strongly as I do, I urge you to take up arms.<br /><br />It's amusing to take them apart piece by piece, but as they shamble ever closer, you'll ultimately have to spread a little gray matter and put them to bed for a final dirt nap. At times like that, you'll need to know that you can rely on your sidearm to do the job. Zombie killin' is no turkey shoot, so a blunderbuss ain't gonna cut it. In this week's <a href="http://www.joystiq.com/category/Revolutionary">Revolutionary</a>, we'll be testing out how straight a shooter the Wii Remote can be. <br /><p><a href="http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/" rel="bookmark">Continue reading <em>Revolutionary: Gun Sights</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/">Revolutionary: Gun Sights</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Nov 2008 10:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1362691/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/11/06/revolutionary-gun-sights/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>hotd</category><category>houseofthedead</category><category>houseofthedeadwii</category><category>joystiqfeatures</category><category>nyko</category><category>Revolutionary</category><category>sega</category><dc:creator><![CDATA[Mike Sylvester]]></dc:creator><pubDate>Thu, 06 Nov 2008 10:59:00 EST</pubDate></item><item><title><![CDATA[Philosony: Who let the - uh - simian out?]]></title><link>http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/</link><guid isPermaLink="true">http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/</guid><comments>http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rants/" rel="tag">Rants</a></p><div align="left">
<div align="center"><img hspace="4" vspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/09/eyepet32.jpg" /><br /></div>
Pet simulators have come a long way since our English teachers were giving us detention for trying to feed our pathetic, <strike>whimpering</strike> beeping <a title="Tamagotchi" href="http://www.tamatown.com/" id="u2bf">Tamagotchi</a> in class. Now we've got simulated dogs for our handhelds and virtual animals to keep our virtual people company on our PC. With the development of better robotics we've even seen <a href="http://en.wikipedia.org/wiki/List_of_robotic_dogs">geek's best friend</a> jump through the LCD and follow us into tangible world. By this time next year (hopefully!) we should have a new kind of digital cuteness to keep us amused when no one is watching - the <a title="EyePet" href="http://www.joystiq.com/tag/eyepet" id="xhyo">EyePet</a>.<br /></div>
<br /> I <a title="recently wrote about" href="http://www.joystiq.com/2008/08/30/philosony-yea-though-i-walk-through-the-uncanny-valley/" id="bfv:">recently wrote</a> about some of the difficulties beyond realistic rendering that developers face when trying to make us emotionally attached to a character. Human behaviors and emotions are so much more difficult to mimic than those of animals, no matter how abstract. You'd find me silently weeping for the destruction of little <a title="Metal Gear Mk. II" href="http://www.youtube.com/watch?v=NDGP9bc8Imo" id="lumy">Metal Gear Mk. II</a> long before I'd be shedding tears for Solid Snake. Why is it easier to evoke a nurturing and protective instinct in a virtual pet than in a virtual human?<br /> <p><a href="http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/" rel="bookmark">Continue reading <em>Philosony: Who let the - uh - simian out?</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/">Philosony: Who let the - uh - simian out?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 13 Sep 2008 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1311560/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/09/13/philosony-who-let-the-uh-simian-out/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyepet</category><category>eyetoy</category><category>joystiqfeatures</category><category>pets</category><category>philosony</category><category>psychology</category><category>uncanny valley</category><category>UncannyValley</category><dc:creator><![CDATA[Kylie Prymus]]></dc:creator><pubDate>Sat, 13 Sep 2008 12:00:00 EST</pubDate></item><item><title><![CDATA[EyeToy: Hero to allow 1:1 swordplay this holiday]]></title><link>http://www.joystiq.com/2008/08/14/eyetoy-hero-to-allow-1-1-swordplay-this-holiday/</link><guid isPermaLink="true">http://www.joystiq.com/2008/08/14/eyetoy-hero-to-allow-1-1-swordplay-this-holiday/</guid><comments>http://www.joystiq.com/2008/08/14/eyetoy-hero-to-allow-1-1-swordplay-this-holiday/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://darkzero.co.uk/game-news/sony-to-have-11-motion-tracking-sword-game-by-xmas/"><img width="490" vspace="4" hspace="0" height="200" border="1" align="middle" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/08/eyetoy-hero.jpg" /></a><br /></div>
SCE London was on hand at the Edinburgh Interactive Festival to show off two new EyeToy games that take advantage of a newfound ability to track specific colors and - as excited as we are about <em>EyeToy: Pom-Pom Party</em> (we don't know what it is) - it's <em>EyeToy: Hero</em> that we're really here to talk about. You see, the first-person game not only comes with a "real toy sword," it promises 1:1 swordplay with that sword by tracking its fluorescent-green foam.<br /><br />You can use the sword to block enemy attacks, light your way in dark areas, and of course to attack. You'll even have to hide your sword behind your back in those dark areas if you want to avoid detection. Clever! The technology may sound like magic, but it's not without its limitations. Compared to Nintendo's new <a href="http://www.joystiq.com/tag/wii-motionplus">Wii MotionPlus</a> upgrade, the 1:1 EyeToy tech is limited to two dimensions, has difficulty picking up subtle movements, and probably won't work in the dim light of your parent's basement. You can hit up some more pics and a full rundown of the presentation by clicking on that Source link. <br /><br />[Via <a href="http://www.engadget.com/2008/08/14/sony-brewing-up-1-1-motion-tracking-sword-game-for-ps2-and-eyeto/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/08/14/eyetoy-hero-to-allow-1-1-swordplay-this-holiday/">EyeToy: Hero to allow 1:1 swordplay this holiday</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 14 Aug 2008 10:50:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://darkzero.co.uk/game-news/sony-to-have-11-motion-tracking-sword-game-by-xmas/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/eyetoy-hero-to-allow-1-1-swordplay-this-holiday/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1284542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/08/14/eyetoy-hero-to-allow-1-1-swordplay-this-holiday/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EyeToy</category><category>EyeToy-Hero</category><category>EyeToy-Pom-Pom-Party</category><category>PS2</category><category>PS3</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Thu, 14 Aug 2008 10:50:00 EST</pubDate></item><item><title><![CDATA[Sony hires 13 PS2 game developers to increase sales in India]]></title><link>http://www.joystiq.com/2008/04/27/sony-hires-13-ps2-game-developers-to-increase-sales-in-india/</link><guid isPermaLink="true">http://www.joystiq.com/2008/04/27/sony-hires-13-ps2-game-developers-to-increase-sales-in-india/</guid><comments>http://www.joystiq.com/2008/04/27/sony-hires-13-ps2-game-developers-to-increase-sales-in-india/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.rediff.com/money/2008/apr/24sony.htm"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/04/gam_singstarbollywood_490.jpg" /></a><br />To give some perspective on the relative age of Sony's second console, think about this: if the PlayStation 2 were a human being, it would be <a href="http://en.wikipedia.org/wiki/Third_grade">a third-grader</a> right about now, and would probably know more about long division than we do. While most eight-year-old consoles <a href="http://en.wikipedia.org/wiki/Atari_Jaguar">generally go the way of the Jaguar</a>, Sony seems dedicated to the continued growth of their popular (though fairly aged) home console -- for example, in an attempt to extend their already impressive multinational reach, <a href="http://www.rediff.com/money/2008/apr/24sony.htm">Sony recently hired 13 Indian game developers to create domestically-themed games</a> and improve sales in India and the Middle East.<br /><br />Though nearly 3.3 million Indians already own PS2s, Sony is confident that creating games based on "<a href="http://www.youtube.com/watch?v=0jUBEBbhowE">Bollywood</a>, mythology and culture" and featuring motion-sensing gameplay using <a href="http://www.joystiq.com/2004/06/23/sony-puts-its-money-where-its-mouth-is-with-eye-toy/">the fairly neglected Eye Toy</a> peripheral will further increase their dominance in the Indian market. Could these <a href="http://en.wikipedia.org/wiki/Rupee">rupee</a>-garnering efforts prolong the system's life until middle school, and the associated joys of puberty? Only time can tell.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2008/04/27/sony-hires-13-ps2-game-developers-to-increase-sales-in-india/">Sony hires 13 PS2 game developers to increase sales in India</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 27 Apr 2008 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.rediff.com/money/2008/apr/24sony.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/27/sony-hires-13-ps2-game-developers-to-increase-sales-in-india/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1178882/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2008/04/27/sony-hires-13-ps2-game-developers-to-increase-sales-in-india/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bollywood</category><category>eye-toy</category><category>eyetoy</category><category>india</category><category>indian</category><category>playstation2</category><category>ps2</category><category>sony</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 27 Apr 2008 16:00:00 EST</pubDate></item><item><title><![CDATA[See the promise of PS Eye software]]></title><link>http://www.joystiq.com/2007/11/02/see-the-promise-of-the-ps-eye-software/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/02/see-the-promise-of-the-ps-eye-software/</guid><comments>http://www.joystiq.com/2007/11/02/see-the-promise-of-the-ps-eye-software/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><center><object classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=8,0,0,0" id="gtembed" width="425" height="347">	<param name="allowScriptAccess" value="sameDomain" /> 	<param name="allowFullScreen" value="true" /> <param name="movie" value="http://www.gametrailers.com/remote_wrap.php?mid=27384"/> <param name="quality" value="high" /> <embed src="http://www.gametrailers.com/remote_wrap.php?mid=27384" swLiveConnect="true" name="gtembed" align="middle" allowScriptAccess="sameDomain" allowFullScreen="true" quality="high" pluginspage="http://www.macromedia.com/go/getflashplayer" type="application/x-shockwave-flash" width="425" height="347"></embed> </object></center>
<p>The first round of <a href="http://www.joystiq.com/tag/playstation-eye">PlayStation Eye</a> titles already put everything on the <a href="http://en.wikipedia.org/wiki/Eyetoy">EyeToy</a> to shame; it's not even a contest. To prove that, check out this new compilation video, which showcases, not only the graphical power of the PS3, but also the potential of the PlayStation Eye.</p>
<p>Europeans who own a PS Eye can already experience <em>Tori Emaki</em> and <em>Mesmerize</em> as they were <a href="http://www.joystiq.com/2007/11/01/european-psn-releases-for-november-1st/">just released yesterday</a> on the <a href="http://www.joystiq.com/tag/PSN/">PlayStation Network</a>. Don't worry, though, fellow Americans, our time will come. <br /></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/02/see-the-promise-of-the-ps-eye-software/">See the promise of PS Eye software</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 02 Nov 2007 16:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/11/02/see-the-promise-of-the-ps-eye-software/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1028289/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/02/see-the-promise-of-the-ps-eye-software/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>mesmerize</category><category>playstation-eye</category><category>playstation-network</category><category>tori-emaki</category><dc:creator><![CDATA[Chris Powell]]></dc:creator><pubDate>Fri, 02 Nov 2007 16:15:00 EST</pubDate></item><item><title><![CDATA[PlayStation Eye to come solo for $40]]></title><link>http://www.joystiq.com/2007/10/11/playstation-eye-to-come-solo-for-40/</link><guid isPermaLink="true">http://www.joystiq.com/2007/10/11/playstation-eye-to-come-solo-for-40/</guid><comments>http://www.joystiq.com/2007/10/11/playstation-eye-to-come-solo-for-40/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://blog.us.playstation.com/2007/10/10/playstation-eye-a-little-more-info/"><img vspace="4" hspace="0" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/ps-eye-hands-on.jpg" alt="" /></a><br /></div>
Until recently, some of you probably thought you'd be avoiding the PlayStation Eye, packed in, as it was with <em><a href="http://www.joystiq.com/search/?q=Eye%20of%20Judgment">Eye of Judgment</a></em>. Listen, if your spirit (read: your dignity) won't let you play a game that practically necessitates shouting "It's not Pokemon!" to passersby, we totally get it. If we weren't required to (and if it wasn't so much fun) we wouldn't be doing it either. Also: What else are we going to do with <em>all these robes</em>?<br /><br />Thankfully for the proud among you, the PlayStation blog has revealed that the cam will also be sold separately for $40 and will arrive alongside the <em>Eye of Judgment </em>pack on Oct. 23. But for just $30, can we recommend you go ahead and spring for the game? Two facts: 1. If EyeToy is any indication, there's <em>probably</em> going to be five games for the Eye, so you'll want to enjoy all of them. 2. Maybe you'll have a really dorky kid someday. Oh, and there's a third: Sometimes the house is empty and then its <em>you time</em>. If that involves cards and mythical adventure, who'll be the wiser?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/10/11/playstation-eye-to-come-solo-for-40/">PlayStation Eye to come solo for $40</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 11 Oct 2007 08:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2007/10/10/playstation-eye-a-little-more-info/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/playstation-eye-to-come-solo-for-40/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1010657/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/10/11/playstation-eye-to-come-solo-for-40/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyeofjudgment</category><category>eyetoy</category><category>PS3</category><category>pseye</category><category>sony</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 11 Oct 2007 08:15:00 EST</pubDate></item><item><title><![CDATA[Rant: SOE needs to offer more compelling PlayStation Store content]]></title><link>http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/</link><guid isPermaLink="true">http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/</guid><comments>http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/playstation-store/" rel="tag">PlayStation Store</a>, <a href="http://www.joystiq.com/category/rants/" rel="tag">Rants</a></p><a href="http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/"><img vspace="4" hspace="4" border="1" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/06/soe_logo_black_lg222.jpg" alt="" /></a>Sony Online Entertainment had a fairly sizable role in the <a href="http://www.joystiq.com/2007/05/25/european-ps3-owners-give-sony-important-feedback/">PlayStation Store</a> development thus far. They offered the original IP <em>Cash Guns Chaos</em> and helped fund Sidhe's <em>Gripshift </em>on its graphical upgrade for the PS3 reissue. <em>Gripshift </em>was enjoyable for the first 30 minutes we played it, but the tracks were so easy and uninspired, we soon lost interest. It was hardly compelling. Did we miss something here? Also, SOE helped secure the deal to port those Midway classics we've come to both <a href="http://www.joystiq.com/2007/05/06/metareview-our-take-mortal-kombat-ii/">tolerate</a> and <a href="http://www.joystiq.com/2007/05/30/rant-championship-sprint-motors-hits-psn-tomorrow-were-still/">despise</a>. Although not one Midway classic burned our eyes with anticipation, we've been so hungry for content, we downloaded nearly all those titles anyway. Perhaps we're not being true to the spirit of classics, but we envision something a little more meaty than an unabridged arcade port with online multiplayer. <em>Mortal Kombat II</em> fared okay in our book but <em>Championship Sprint</em> and <em>Rampage</em> definitely lost something in their translation, and it was mostly fun.<br /><em><br /></em><p><a href="http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/" rel="bookmark">Continue reading <em>Rant: SOE needs to offer more compelling PlayStation Store content</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/">Rant: SOE needs to offer more compelling PlayStation Store content</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 05 Jun 2007 17:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamasutra.com/php-bin/news_index.php?story=14200>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/911254/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/06/05/rant-soe-needs-to-offer-more-compelling-playstation-store-conte/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cah guns chaos</category><category>cash guns chaos</category><category>CashGunsChaos</category><category>eyetoy</category><category>gripshift</category><category>high stakes on the vegas strip</category><category>HighStakesOnTheVegasStrip</category><category>sidhe</category><category>soe</category><category>sony online entertainment</category><category>SonyOnlineEntertainment</category><category>todd carson</category><category>ToddCarson</category><category>usb headset</category><category>UsbHeadset</category><dc:creator><![CDATA[Peter Vrabel]]></dc:creator><pubDate>Tue, 05 Jun 2007 17:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Eye is future of game control, says LocoRoco dev]]></title><link>http://www.joystiq.com/2007/05/22/playstation-eye-is-future-of-game-control-says-locoroco-dev/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/22/playstation-eye-is-future-of-game-control-says-locoroco-dev/</guid><comments>http://www.joystiq.com/2007/05/22/playstation-eye-is-future-of-game-control-says-locoroco-dev/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=25196"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/pseye-right-angle-225.jpg" alt="" /></a>At the <a href="http://www.joystiq.com/2007/05/15/masaya-matsuura-thinks-big-is-not-always-better/">Nordic Game conference</a> in Sweden last week,<em> LocoRoco</em> creator <a href="http://www.joystiq.com/2007/03/11/making-locoroco-players-smile/">Tsutomu Kouno</a> expressed indifference on motion sensing controllers. When asked on potentially creating a title for the Wii, he "didn't have much interest." Kouno-san seemed far more impressed with the technological possibilities of a peripheral like the <a href="http://www.joystiq.com/2007/04/30/behind-the-scenes-of-playstation-eye/">PlayStation Eye</a>, conjuring <em>its</em> controller possibilities. Harkening Minority Report similarities, he imagines playing a game "using hands, without even touching the controller." Sounds like someone read our <a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/">earlier report</a> on the 3-D mapping capabilities of the PlayStation Eye and may be cooking up something special for the PS3 audience. The PlayStation Eye is gearing up for a July release so stay tuned for more updates on new and <a href="http://www.joystiq.com/2007/05/22/the-wonderful-technology-behind-eye-of-judgement/">unique uses</a> for this peripheral.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/22/playstation-eye-is-future-of-game-control-says-locoroco-dev/">PlayStation Eye is future of game control, says LocoRoco dev</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 May 2007 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=25196>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/playstation-eye-is-future-of-game-control-says-locoroco-dev/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/901859/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/22/playstation-eye-is-future-of-game-control-says-locoroco-dev/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>locoroco</category><category>motion-sensing</category><category>nordic game conference</category><category>NordicGameConference</category><category>tsutomu kouno</category><category>TsutomuKouno</category><dc:creator><![CDATA[Peter Vrabel]]></dc:creator><pubDate>Tue, 22 May 2007 21:30:00 EST</pubDate></item><item><title><![CDATA[High Stakes poker brings EyeToy-enhanced Network play]]></title><link>http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/</link><guid isPermaLink="true">http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/</guid><comments>http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a>, <a href="http://www.joystiq.com/category/psn/" rel="tag">PlayStation Network</a>, <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div align="right"><a href="http://digg.com/submit?phase=2&amp;url=http%3A%2F%2Fplaystation.joystiq.com%2F2007%2F05%2F10%2Fhigh-stakes-poker-brings-eyetoy-enhanced-network-play%2F"> <img width="85" height="10" border="0" src="http://digg.com/img/badges/85x10-digg-link.gif" alt="Digg!" /> </a></div>
<div align="center"><img vspace="4" hspace="4" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/05/hsvs_keyart_final.jpg" /><br /></div>
Sony Online Entertainment has just revealed a new downloadable title for the PLAYSTATION Network. The much too awkwardly titled <em>High Stakes on the Vegas Strip: Poker Edition</em> will be released this summer on the Network for $9.99. A variety of play modes will be available, including Texas Hold'em, Super Hold'em, Billabong, Tahoe and Shanghai. Each style can be played as limit, pot limit or no limit poker.<br /><br />The greatest draw for the title will be its online multiplayer, with up to six people playing at once. Players will be able to play quick matches, or choose to play through an entire season. There will be online leader boards, in-depth statistics, and customizable characters. Over time, players will be able to collect points and unlock new items for their characters.<br /><br />One of the unique features of the game has to be its integration with cameras. Users will be able to connect a camera to the PS3 to enhance the game play experience. "Being among the first PLAYSTATION Network publishers to release a game that takes advantage of the EyeToy[TM] USB Camera (for PlayStation(R)2) and other PC compatible USB cameras is not only exciting, but also puts the player into a realistic game play setting featuring live audio and video feed," said Michael Lustenberger, VP of Marketing for Sony Online Entertainment. Screenshots can be found, after the break.<p><a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/" rel="bookmark">Continue reading <em>High Stakes poker brings EyeToy-enhanced Network play</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/">High Stakes poker brings EyeToy-enhanced Network play</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 10 May 2007 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/892675/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/05/10/high-stakes-poker-brings-eyetoy-enhanced-network-play/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>billabong</category><category>eyetoy</category><category>high stakes</category><category>high stakes on the vegas strip</category><category>HighStakes</category><category>HighStakesOnTheVegasStrip</category><category>network</category><category>playstation network</category><category>PlaystationNetwork</category><category>poker</category><category>psn</category><category>shanghai</category><category>soe</category><category>sony online</category><category>sony online entertainment</category><category>SonyOnline</category><category>SonyOnlineEntertainment</category><category>tahoe</category><category>texas hold'em</category><category>TexasHold'em</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 10 May 2007 12:00:00 EST</pubDate></item><item><title><![CDATA[PlayStation Eye: Sony's insanely advanced camera for PS3]]></title><link>http://www.joystiq.com/2007/04/26/playstation-eye-sonys-insanely-advanced-camera-for-ps3/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/26/playstation-eye-sonys-insanely-advanced-camera-for-ps3/</guid><comments>http://www.joystiq.com/2007/04/26/playstation-eye-sonys-insanely-advanced-camera-for-ps3/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/04-26-2007/0004574325&amp;EDATE="><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/ctmpphpduevc6.jpg"  alt="" /></a><br />
<div align="left">This is not a toy: the newly unveiled Playstation Eye is one sophisticated piece of hardware. Some features of this new PS3 peripheral include:<br />
<ul>
    <li>A sophisticated microphone with the ability to reduce background noise and focus on the spoken word for smoother, more accurate speech recognition and transfer </li>
    <li>The ability to capture videos and audio clips directly to your PS3's hard disk drive </li>
    <li>Engineered to perform well even in low-light conditions </li>
    <li>A range of different capturing modes, including slow motion and time-lapse </li>
    <li>Faster frame rate for improved tracking, responsiveness and smoothness </li>
    <li>Two position zoom lens for close-up and full body options </li>
    <li>A range of eye-catching visual effects to apply to photos and videos </li>
    <li>Bundled with EyeCreate[TM] editing software, which allows users to save and edit photos, video and audio clips</li>
</ul>
</div>
<div align="left">In many ways, this camera is more advanced than most home camcorders. PlayStation Eye features 4 channel audio input and the ability to record at an insane 120 frames/second. The camera supports up to 640x480 video, and can record uncompressed or MJPEG video. <em>Eye of Judgment</em>, a card battling game demoed at E3, will be one of the first titles to take advantage of this revolutionary camera.<br /></div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/26/playstation-eye-sonys-insanely-advanced-camera-for-ps3/">PlayStation Eye: Sony's insanely advanced camera for PS3</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2007 12:10:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=109&amp;STORY=/www/story/04-26-2007/0004574325&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/playstation-eye-sonys-insanely-advanced-camera-for-ps3/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882958/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/playstation-eye-sonys-insanely-advanced-camera-for-ps3/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eye</category><category>eyetoy</category><category>playstation eye</category><category>PlaystationEye</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 26 Apr 2007 12:10:00 EST</pubDate></item><item><title><![CDATA[Wave goodbye to EyeToy, say hi to PlayStation Eye]]></title><link>http://www.joystiq.com/2007/04/26/wave-goodbye-to-eyetoy-say-hi-to-playstation-eye/</link><guid isPermaLink="true">http://www.joystiq.com/2007/04/26/wave-goodbye-to-eyetoy-say-hi-to-playstation-eye/</guid><comments>http://www.joystiq.com/2007/04/26/wave-goodbye-to-eyetoy-say-hi-to-playstation-eye/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><div align="center"><a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/04-26-2007/0004574325&amp;EDATE="><img vspace="4" hspace="4" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/04/playstation_eye_425px.jpg" /></a><br /></div>
Sony Computer Entertainment of America announced today that the PlayStation camera may not be HD, but it hasn't <a href="http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/">fallen by the wayside</a> either. Sony's little camera is growing up, dropping "<a href="http://www.joystiq.com/search/?q=eyetoy">toy</a>" from its moniker, adding a built-in microphone and asking to be called just "Eye" when it comes out this summer. The camera's specs have been improved too, shooting 640 x 480 at 60 frames/second or 320 x 240 at 120 frames/second. Delicious. <br /><br />The camera will be bundled with the EyeCreate editing software which will allow you to edit video, photos and audio clips add visual effects and then save them to the hard drive. You'll also be able to use different capturing modes like slow-mo and time lapse. What we currently don't know is exactly what this technological wonder will cost you, or exactly when we'll be able to start pointing it at our crotches. Hit the <a href="http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/04-26-2007/0004574325&amp;EDATE=">release</a> for more details, or the higher-res pic in the gallery.<br /><br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/playstation-eye/">PlayStation Eye</a></strong></p><a href="http://www.joystiq.com/photos/playstation-eye/#424710"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/eoj_16_thumbnail.gif" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-eye/#424709"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/eoj_15_thumbnail.gif" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-eye/#424708"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/eoj_14_thumbnail.gif" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-eye/#424707"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/eoj_13_thumbnail.gif" alt="" title="" /></a><a href="http://www.joystiq.com/photos/playstation-eye/#424706"><img src="http://www.blogcdn.com/www.joystiq.com/media/2007/10/eoj_12_thumbnail.gif" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/04/26/wave-goodbye-to-eyetoy-say-hi-to-playstation-eye/">Wave goodbye to EyeToy, say hi to PlayStation Eye</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 26 Apr 2007 09:22:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/cgi-bin/stories.pl?ACCT=104&amp;STORY=/www/story/04-26-2007/0004574325&amp;EDATE=>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/wave-goodbye-to-eyetoy-say-hi-to-playstation-eye/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/882776/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/04/26/wave-goodbye-to-eyetoy-say-hi-to-playstation-eye/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eyetoy</category><category>playstationeye</category><category>PS3</category><category>webcam</category><dc:creator><![CDATA[Justin McElroy]]></dc:creator><pubDate>Thu, 26 Apr 2007 09:22:00 EST</pubDate></item><item><title><![CDATA[Camera support for next Burnout? Why? How?]]></title><link>http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/</link><guid isPermaLink="true">http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/</guid><comments>http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><img vspace="4" hspace="4" border="1" align="right" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2007/03/carcam.jpg" />Computer and Video Games has an extremely short <a href="http://www.computerandvideogames.com/article.php?id=160791">story</a> (more like a haiku, really) in which Criterion's Alex Ward hints at digital camera support for both the Xbox 360 and PS3 versions of <em>Burnout 5</em>. Our first thought upon reading this was, "Why does this game need camera support?" Is there going to be some sort of wave-your-hands-to-move- the-on-screen-steering-wheel mode? Is the game going to display our twisted, mangled faces as we react to the twisted, mangled cars on screen? Are they going to let us take pictures of our own car and then blow up an in-game model of it? Because that last one would be kind of cool.<br /><br />Our second thought was, "Hey whatever happened to the HD EyeToy promised for the PS3?" The thing was shown off <a href="http://www.joystiq.com/2006/05/08/engadget-and-joystiqs-live-coverage-of-sonys-playstation-3-e3-ev/">way back at E3 2006</a> working with <em>SingStar</em> and gimmicky card battle game <em>Eye of Judgement</em>. Since then, the Sony camp has been dead silent on the peripheral. The best information we were able to find is a <a href="http://ps3.ign.com/articles/740/740684p1.html">cryptic October interview with EyeToy designer Richard Marks</a> that calls the device "a concept rather than a product line." Since the PS3 supports data from practically any USB webcam for video chats (even the <a href="http://www.xbox360fanboy.com/2007/03/05/vision-cam-works-with-ps3/">Xbox Live Vision</a> cam), has the idea of a specific, Sony-branded EyeToy fallen by the wayside?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/">Camera support for next Burnout? Why? How?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 28 Mar 2007 16:26:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.computerandvideogames.com/article.php?id=160791>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/862396/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/03/28/camera-support-for-next-burnout-why-how/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>burnout</category><category>burnout 5</category><category>Burnout5</category><category>camera</category><category>Criterion</category><category>eyetoy</category><category>PS3</category><category>webcam</category><category>Xbox Live Vision</category><category>Xbox-360</category><category>XboxLiveVision</category><dc:creator><![CDATA[Kyle Orland]]></dc:creator><pubDate>Wed, 28 Mar 2007 16:26:00 EST</pubDate></item><item><title><![CDATA[Exercise without a shouting trainer [update 1]]]></title><link>http://www.joystiq.com/2006/10/15/exercise-without-a-shouting-trainer/</link><guid isPermaLink="true">http://www.joystiq.com/2006/10/15/exercise-without-a-shouting-trainer/</guid><comments>http://www.joystiq.com/2006/10/15/exercise-without-a-shouting-trainer/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/exergaming/" rel="tag">Exergaming</a></p><a href="http://news.yahoo.com/s/nm/20061014/tc_nm/column_pluggedin_dc"><img hspace="4" border="1" vspace="4" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/10/powerpadnes.jpg"  alt="" /></a>Reuters <a href="http://news.yahoo.com/s/nm/20061014/tc_nm/column_pluggedin_dc">discusses</a> a trend of exercise games for people who want workout instruction without a personal trainer shouting slogans at them. While some of the article is overplayed <strike>and inaccurate</strike> -- <em>DDR</em> gets coverage and reportedly uses hands in addition to feet -- the PS2 game, <em>Kinetic</em> is also featured.<br />
<br />
<em>Kinetic</em> tracks player movements with the EyeToy camera while on-screen trainers direct the workout. Even though <em>Kinetic</em> was released almost a year ago, we've rarely seen it covered in the mainstream press.<br />
<br />
Anecdotally, people seem to like videogame workouts; we have friends who still use <em>Yourself!Fitness</em>. Maybe the exercise-game audience will expand as motion-tracking controllers become standard. We've contemplated controller-per-hand boxing game workouts. Maybe a developer will take it further with a barbell or rubber band kit for controller resistance.<br />
<br />
See also: <a href="http://www.joystiq.com/2006/01/25/w-virginia-to-put-ddr-in-all-765-public-schools/">W. Virginia to put DDR in all 765 public schools</a><br />
<br />
[Update 1: Thanks Sam and lolersticks for reminding us about the versions of DDR that work with the EyeToy.]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/10/15/exercise-without-a-shouting-trainer/">Exercise without a shouting trainer [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 15 Oct 2006 19:17:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.yahoo.com/s/nm/20061014/tc_nm/column_pluggedin_dc>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/exercise-without-a-shouting-trainer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/685146/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/10/15/exercise-without-a-shouting-trainer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>DDR</category><category>Eye Toy</category><category>EyeToy</category><category>Kinetic</category><category>PS2</category><category>PS3</category><dc:creator><![CDATA[Zack Stern]]></dc:creator><pubDate>Sun, 15 Oct 2006 19:17:00 EST</pubDate></item><item><title><![CDATA[Behold, the eye... the Eye of Judgment!]]></title><link>http://www.joystiq.com/2006/09/19/behold-the-eye-the-eye-of-judgment/</link><guid isPermaLink="true">http://www.joystiq.com/2006/09/19/behold-the-eye-the-eye-of-judgment/</guid><comments>http://www.joystiq.com/2006/09/19/behold-the-eye-the-eye-of-judgment/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/previews/" rel="tag">Previews</a>, <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://ps3.ign.com/articles/733/733239p1.html"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/09/the-eye-of-judgment-20060824113330470.jpg" id="vimage_1" alt="" /></a>Now, say that subject line to yourself in the voice of Dr. Byron Orpheous (of Venture Brothers fame). If that makes no sense to you, disregard that suggestion. IGN provides a summary of an interview with Mr. Watanabe, one of the brains behind the <em>Eye of Judgment</em>, an interesting twist on the card game genre. We'll do our usual and summarize the summary.<br /><br />
<ul>
    <li>"We use technology that can read 2D bar codes called cyber codes. The cards carry codes in this fashion. If the user lays it out in front so that it's picked up by the camera, it recognizes the code and can call out the character that's associated with the card's ID," says Watanabe.</li>
    <li>The game reflected Watanabe's movement in real time and even allowed him to "pet" the creatures on each card.</li>
    <li>Versus mode? There's a 3x3 grid where each player tries to take control of five spaces. There's also rumors of online services where you can battle people overseas. This will increase interest, so hopes Watanabe. Expanding the community, forming new interests... you know. Becoming more worldly, or something.<br /></li>
    <li>"For people who've not played card games until now, we believe there are many who will take an interest from the visual impact and will want to try out the game. Also, we're making a real card game, so it will be something that core gamers can get a lot out of." Sounds interesting enough. Better than <em>Uno</em>? We'll see...</li>
    <li>The battle scenes use techniques like jet brushes and normal maps... not to mention a ton of particle effects.</li>
    <li>"The player selects the card, and puts it in a place where it can be placed. That's it. The controller is not used at all. Only cards. The cards are what you'd call the input interface." See, that's pretty cool.</li>
    <li>Watanabe's feelings about the PS3 are also conveyed: "The PlayStation 3 can be a new segment of digital entertainment that goes beyond the framework of previous consoles. We're at the point where designers, myself included, can realize ideas that we joked about before."</li>
</ul>
So there you have it. A little bit of info and Watanabe's thoughts. Not much info about the actual game, regrettably, but it gives a little insight into the true power of the new Eye Toy. You can check out <a href="http://ps3.ign.com/articles/733/733239p1.html">IGN's summary</a> and a few cool screens, but we've got a feeling more new info will surface after the Tokyo Game Show.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/09/19/behold-the-eye-the-eye-of-judgment/">Behold, the eye... the Eye of Judgment!</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Sep 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/733/733239p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/behold-the-eye-the-eye-of-judgment/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/671151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/09/19/behold-the-eye-the-eye-of-judgment/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eye of Judgment</category><category>Eye Toy</category><category>EyeOfJudgment</category><category>EyeToy</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 19 Sep 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[Xbox's EyeToy -- oops, Vision]]></title><link>http://www.joystiq.com/2006/08/22/xboxs-eyetoy-oops-vision/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/22/xboxs-eyetoy-oops-vision/</guid><comments>http://www.joystiq.com/2006/08/22/xboxs-eyetoy-oops-vision/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.dailytech.com/article.aspx?newsid=3858"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/camera_xbox_e3.jpg" id="vimage_1" alt="" /></a>Sony isn't the only one utilizing the competition's innovations, as shown with the Xbox 360's new camera peripheral, hailed as Vision. Not the old "Captain America and the Avengers" Vision. Some may confuse the two. Some meaning one. The announcement of the camera isn't breaking news, but the price is right. About $40 nets you all the features of the old PS2 eyetoy, plus an extra feature or two. Consider Microsoft's little toy a mixture of the Wiimote and the PS2 eyetoy and you'll kind of understand. Other specs are detailed <a href="http://www.dailytech.com/article.aspx?newsid=3858">here</a>.<br /><br />While this Vision thing doesn't exactly push the limits on its competition (Wii, PS3 EyeToy), it's still a sort of tool to limit the ability of the other consoles. Sort of a "we can do that, too, so just spend $40 instead of another $250 or, heaven forbid, $600." Not saying anything about stealing ideas, because in the business world, that's how advancement works. Of course, they don't call it stealing, but alas. If you had every next-gen console in your house (delivered by a stork made of gold... and chocolate), which would you use as a camera-esque toy of sorts?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/22/xboxs-eyetoy-oops-vision/">Xbox's EyeToy -- oops, Vision</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 22 Aug 2006 10:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.dailytech.com/article.aspx?newsid=3858>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/xboxs-eyetoy-oops-vision/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/657363/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/22/xboxs-eyetoy-oops-vision/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>eye toy</category><category>EyeToy</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>vision</category><category>Xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 22 Aug 2006 10:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: PSP redesign coming before March 07]]></title><link>http://www.joystiq.com/2006/08/17/rumor-psp-redesign-coming-before-march-07/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/17/rumor-psp-redesign-coming-before-march-07/</guid><comments>http://www.joystiq.com/2006/08/17/rumor-psp-redesign-coming-before-march-07/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://img97.imageshack.us/my.php?image=untitled1la5.jpg"><img vspace="4" hspace="4" border="1" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/untitled1la5a.jpg" /></a>People love talking about a redesign of the PSP. Heck, PSP Fanboy ran a contest to see fans make up their own <a href="http://www.joystiq.com/2006/02/27/may-i-have-the-envelope-please/">crazy contraptions</a>. Well, <a href="http://img97.imageshack.us/my.php?image=untitled1la5.jpg">a very believable scan</a> of PlayStation Magazine seem to suggest that Sony's working hard on one, and it's coming very soon: March 2007, two years after the US release of the handheld. The article states that Sony's taking a page from Apple (very much like Nintendo), and will provide the same core functionality, while providing a new aesthetic and non-game affecting additions. The biggest changes appear to come in size and memory: the theoretical system will have 8GB of hard disk space, be smaller, and have a retooled UMD drive, all at the same price as the current model. EyeToy will also be integrated into the system, and function as the <a href="http://www.joystiq.com/2006/07/01/psp-camera-getting-uglier/">upcoming external version</a> for current PSP owners.<br /><br />A redesign has worked wonders for the DS, and Sony's portable can certainly benefit from the same image boost that Nintendo received when retooling their handheld. Sony just has to remember one thing: ensure that a redesign doesn't interfere with current PSP owners from playing future games. Also remember, until Sony confirms otherwise, we're taking this story as a <strong>rumor</strong>.<br /><br /><a href="http://img97.imageshack.us/my.php?image=untitled1la5.jpg">Read</a> - Page 1 of magazine scan<br /><a href="http://img97.imageshack.us/my.php?image=untitled2fc2.jpg">Read</a> - Page 2 of magazine scan<br /><br />[Via <a href="http://pspupdates.qj.net/PSP-2-in-March-2007-/pg/49/aid/62209">QJ</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/17/rumor-psp-redesign-coming-before-march-07/">Rumor: PSP redesign coming before March 07</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 17 Aug 2006 19:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2006/08/17/rumor-psp-redesign-coming-before-march-07/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/655894/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/17/rumor-psp-redesign-coming-before-march-07/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>apple</category><category>camera</category><category>ds lite</category><category>DsLite</category><category>eyetoy</category><category>hard disk</category><category>HardDisk</category><category>playstation magazine</category><category>PlaystationMagazine</category><category>psp</category><category>redesign</category><category>rumor</category><category>scan</category><category>umd</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 17 Aug 2006 19:58:00 EST</pubDate></item><item><title><![CDATA[PS3's Eye-Toy to incorporate 3-D mapping?]]></title><link>http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/</link><guid isPermaLink="true">http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/</guid><comments>http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.eetimes.com/news/semi/showArticle.jhtml;jsessionid=A2NCCJBH2UUX0QSNDLRSKHSCJUNN2JVN?articleID=191900391&amp;pgno=2"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/08/pic_eyetoy_camera.jpg" id="vimage_1" alt="" /></a>The Israeli company Prime Sense has been connected to Sony's upgraded EyeToy, boasting a new sensor and digital processor that provides real-time 3-D mapping. It essentially "perceives the world in 3D and derives an understanding of the world based on sight, in the same way that humans do." That's neat. You can read more about the link between Sony and Prime Sense at <a href="http://www.eetimes.com/news/semi/showArticle.jhtml;jsessionid=A2NCCJBH2UUX0QSNDLRSKHSCJUNN2JVN?articleID=191900391&amp;pgno=2">EETimes</a>.<br /><br />The article goes on to explain how the EyeToy would see the user and the user can interact with things in the game without having to wear any equipment (pronounced: no Wiimote). Wouldn't it be neat to play a boxing game where your movements are monitored (juking and dodging) and you can physically (well, almost) punch your digital opposition? It's been kind of done at arcades -- you did have to wear sensor gloves, though. But the lack of equipment and using just a camera isn't all that great. The Wii does have a controller so you've got a little bit to work with. Which would you prefer: the Wii with a controller, or the EyeToy technology relying on a super-smart camera?<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/">PS3's Eye-Toy to incorporate 3-D mapping?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 Aug 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eetimes.com/news/semi/showArticle.jhtml?articleID=191900391&amp;pgno=1>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/654151/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/08/15/ps3s-eye-toy-to-incorporate-3-d-mapping/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eye Toy</category><category>EyeToy</category><category>Playstation 3</category><category>Playstation3</category><category>Prime Sense</category><category>PrimeSense</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Tue, 15 Aug 2006 11:00:00 EST</pubDate></item><item><title><![CDATA[Rumor: Sony tries to copy Nintendo again]]></title><link>http://www.joystiq.com/2006/07/21/rumor-sony-tries-to-copy-nintendo-again/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/21/rumor-sony-tries-to-copy-nintendo-again/</guid><comments>http://www.joystiq.com/2006/07/21/rumor-sony-tries-to-copy-nintendo-again/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.gamereactor.se/nyheter/?id=7895&amp;PHPSESSID=b1b55bd2150439ee4e85e706d744a026"><img vspace="4" hspace="4" border="0" align="right" alt="" id="vimage_1" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/sonypatent.jpg" /></a>A gaming site of the Swedish variety, Game Reactor is reporting that Sony has filed a patent for a "cylinder like" accessory for the PS3 that closely resembles the functionality of the Wiimote. Now, we know the PS3 controller <em>already</em> <a href="http://www.joystiq.com/2006/05/09/anatomy-of-shame-dual-shake-vs-wiimote/">mimics the Wiimote</a>, but isn't this crossing the line?<br /><br />This new accessory supposedly works in conjunction with the PS3 Eyetoy camera to track movements in a three-dimensional space. Also, the accessory is said to be able to determine how it is not only held, but also how it is tilted. <br /><br />[Via <a href="http://gonintendo.com/?p=3862">Go Nintendo</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/21/rumor-sony-tries-to-copy-nintendo-again/">Rumor: Sony tries to copy Nintendo again</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jul 2006 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamereactor.se/nyheter/?id=7895&amp;PHPSESSID=b1b55bd2150439ee4e85e706d744a026>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/21/rumor-sony-tries-to-copy-nintendo-again/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644998/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/21/rumor-sony-tries-to-copy-nintendo-again/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eyetoy</category><category>nintendo</category><category>playstation</category><category>ps3</category><category>sony</category><category>wii</category><category>wiimote</category><dc:creator><![CDATA[David Hinkle]]></dc:creator><pubDate>Fri, 21 Jul 2006 11:00:00 EST</pubDate></item><item><title><![CDATA[Sony's foresight prevents future patent-suit]]></title><link>http://www.joystiq.com/2006/07/20/sonys-foresight-prevents-future-patent-suit/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/20/sonys-foresight-prevents-future-patent-suit/</guid><comments>http://www.joystiq.com/2006/07/20/sonys-foresight-prevents-future-patent-suit/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/rumors/" rel="tag">Rumors</a></p><a href="http://www.streetinsider.com/news.php?id=1037048&amp;st=p"><img vspace="4" hspace="12" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/t7p1.jpg" id="vimage_1" alt="" /></a>According to <a href="http://www.streetinsider.com/news.php?id=1037048&amp;st=p">StreetInsider.com</a>, Sony has made an agreement with Collaboration Properties, Inc. to license an extensive patent worldwide. The agreement is for the standard terms and conditions for the field of videoconferencing. But this covers Sony's "video conference apparatus as well as other products including video-enabled personal computer products and Sony Computer Entertainment's PlayStation products." Let's think about this. Using video for computer products and possibly the PS3? This sounds like a preemptive strike to halt any future lawsuits from Sony's new <a href="http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/">EyeToy</a>. Or maybe in response to <a href="http://www.joystiq.com/2006/07/20/lets-play-the-patent-game-more-wii-controllers/">this</a>. So does this mean the PS3 will have the ability to videoconference, virtually slap the people on tv, or create Wii-like games? A lot of bases are covered, but there's always dirt covering the corners. Hopefully this helps a little bit, though.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/20/sonys-foresight-prevents-future-patent-suit/">Sony's foresight prevents future patent-suit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 20 Jul 2006 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.streetinsider.com/news.php?id=1037048&amp;st=p>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/sonys-foresight-prevents-future-patent-suit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644965/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/20/sonys-foresight-prevents-future-patent-suit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>CPI</category><category>Eye Toy</category><category>EyeToy</category><category>Playstation 3</category><category>Playstation3</category><category>PS3</category><category>Sony</category><dc:creator><![CDATA[Nick Doerr]]></dc:creator><pubDate>Thu, 20 Jul 2006 16:00:00 EST</pubDate></item><item><title><![CDATA[Sony files for the spiffy new Eye Toy]]></title><link>http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/</link><guid isPermaLink="true">http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/</guid><comments>http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a></p><a href="http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3438&amp;Itemid=2"><img vspace="4" hspace="4" border="0" align="right" src="http://www.blogcdn.com/www.joystiq.com/media/2006/07/3d-controller.jpg" id="vimage_1" alt="" /></a>Remember that neat little "<a href="http://www.joystiq.com/2006/06/23/the-secret-component-to-the-ps3-hardware/">secret component</a>" everyone was talking about last month in regards to some extra hardware? You know... the next-gen Eye Toy? Well here's the return of it as Sony has filed big number 2006-178948, which is the patent for a new camera that <em>"will recognize every move and position of an object and will translate these actions accordingly to an object inside a game."</em> What used to take multiple cameras now takes one, thanks to a patented mapping technique.<br /><br />It's like motion capture for the average Joe. But what ever happened to that Israeli company called Prime Sense? Weren't they supposed to come into the scene with their own interactive device which sounds a lot like this one? Well at any rate, Sony is on the move to get this camera inked in their name. Let's hope they don't step on any toes with this, because they haven't had the best of luck in the patent area lately.<br /><br />Could the camera also have videoconferencing features added into it as well? Thanks to Avistar and company (and the <a href="http://www.streetinsider.com/news.php?id=1037048&amp;st=p">magic of licensing</a>), this new Eye Toy could be your next long-distance video phone. Yet another testament to Sony's desire to bring the PlayStation brand out of "For gamers only" territory and into a wider audience.<br /><br />[Thanks, Fan]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/">Sony files for the spiffy new Eye Toy</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 18 Jul 2006 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.next-gen.biz/index.php?option=com_content&amp;task=view&amp;id=3438&amp;Itemid=2>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/644177/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/07/18/sony-files-for-the-spiffy-new-eye-toy/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>2d</category><category>3d</category><category>cam</category><category>camera</category><category>eye</category><category>eyetoy</category><category>playstation</category><category>ps3</category><category>sony</category><category>toy</category><dc:creator><![CDATA[Adams Briscoe]]></dc:creator><pubDate>Tue, 18 Jul 2006 11:30:00 EST</pubDate></item><item><title><![CDATA[Is caricature the Wii's last secret? [update 1]]]></title><link>http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/</guid><comments>http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a></p><a href="http://money.cnn.com/2006/05/24/commentary/game_over/column_gaming/"><img vspace="16" hspace="4" border="1" align="right" src="http://www.joystiq.com/media/2006/05/Miyamoto-caricature.jpg" alt="" /></a>Though it may be difficult to tell, the adjacent picture is not a live photograph of Shigeru Miyamoto -- it's just a caricature. At <a href="http://www.joystiq.com/2006/05/09/engadget-and-joystiqs-live-coverage-of-nintendos-wii-e3-event/">Nintendo's E3 2006 press conference</a>, Miyamoto, Reggie Fils-Aime, and Satoru Iwata all played Wii tennis with cartoon versions of themselves.<br /><br />In an interview with CNN's Chris Morris, Nintendo legend Shigeru Miyamoto hinted that the average Wii owner may also be able to turn themselves into Anime Avatars: "we have some different ideas about how to take advantage of that functionality - and we will be sharing that type of functionality with third parties." Is it a software app, inherent to the Wii, or a special trick involving a Wii camera?<br /><br />Microsoft showed us at E3 this year how to use its camera <a href="http://www.joystiq.com/2006/05/10/xbox-360-camera-plus-poker-equals-immersion/">for face mapping</a>, what if Nintendo had a camera that could do the same -- only, the Wii camera would turn us all into Japanese cartoons. This is all, of course, rampant speculation, but we wouldn't be surprised if Nintendo managed to placed a little camera inside its <a href="http://www.joystiq.com/2006/05/09/wii-tv-sensor-image-surfaces/">TV-mounted sensor</a>.<p><a href="http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/" rel="bookmark">Continue reading <em>Is caricature the Wii's last secret? [update 1]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/">Is caricature the Wii's last secret? [update 1]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 24 May 2006 15:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://money.cnn.com/2006/05/24/commentary/game_over/column_gaming/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/621533/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/24/is-caricature-the-wiis-last-secret/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>eyetoy</category><category>rumor</category><category>rumors</category><category>speculation</category><category>Wii</category><category>xbox 360</category><category>Xbox360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 24 May 2006 15:25:00 EST</pubDate></item><item><title><![CDATA[360 to Wii: Anything you can do, I can do better]]></title><link>http://www.joystiq.com/2006/05/17/360-to-wii-anything-you-can-do-i-can-do-better/</link><guid isPermaLink="true">http://www.joystiq.com/2006/05/17/360-to-wii-anything-you-can-do-i-can-do-better/</guid><comments>http://www.joystiq.com/2006/05/17/360-to-wii-anything-you-can-do-i-can-do-better/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/wii/" rel="tag">Nintendo Wii</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a></p><a href="http://nintendo.about.com/library/sonysfall/blwiips3601.htm"><img vspace="16" hspace="4" border="0" align="right" src="http://www.joystiq.com/media/2006/05/Xbox-360-camera-pic-w00t.jpg" alt="" /></a>We <a href="http://www.joystiq.com/2006/05/08/engadget-and-joystiqs-live-coverage-of-sonys-playstation-3-e3-ev/">saw</a> what Sony's PlayStation 3 EyeToy can do in terms of motion technology (as well as its upgraded PS3 remote), and we know Nintendo's primary console feature is its motion-sensored remote, but what about the Xbox 360? Aaron Stanton of About.com visited the <a href="http://www.gesturetek.com/">GestureTek</a> booth in Kentia Hall at last week's E3 to learn about a new development kit to use with the Xbox 360 camera. Not only can it <a href="http://www.joystiq.com/2006/05/10/xbox-360-camera-plus-poker-equals-immersion/">map your face</a> to a character model, but with GestureTek's technology the Xbox 360 camera can accurately track a player's movement, including specific finger usage.<br /><br />To further impress, GestureTek demonstrated for Stanton how the technology can emulate each Nintendo Wii game on the show floor. The technology is impressive, of course, but as Stanton points out not likely to surpass the Wii. Simply put, the GestureTek demo is just that -- a demo. And on top of that, technology for a peripheral, which can be easily ignored by developers. It'll be interesting to see if Microsoft and Sony use their respective cameras to match Nintendo's features, but if Sony's press conference is any indication (Sony just glazed over its EyeToy demo), we doubt it.<br /><br />[Thanks, Eric Stoben]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/05/17/360-to-wii-anything-you-can-do-i-can-do-better/">360 to Wii: Anything you can do, I can do better</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 17 May 2006 21:55:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://nintendo.about.com/library/sonysfall/blwiips3601.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/17/360-to-wii-anything-you-can-do-i-can-do-better/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/619394/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/05/17/360-to-wii-anything-you-can-do-i-can-do-better/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e32006</category><category>eyetoy</category><category>immersion</category><category>kentia hall</category><category>KentiaHall</category><category>PS3</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Ross Miller]]></dc:creator><pubDate>Wed, 17 May 2006 21:55:00 EST</pubDate></item><item><title><![CDATA[360 cam to usher in home surveillance?]]></title><link>http://www.joystiq.com/2006/04/06/first-comes-360-cam-then-comes-home-surveillance-network/</link><guid isPermaLink="true">http://www.joystiq.com/2006/04/06/first-comes-360-cam-then-comes-home-surveillance-network/</guid><comments>http://www.joystiq.com/2006/04/06/first-comes-360-cam-then-comes-home-surveillance-network/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a>, <a href="http://www.joystiq.com/category/xbox360/" rel="tag">Microsoft Xbox 360</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.ehomeupgrade.com/entry/2343/sneak_peak_xbox"><img vspace="4" hspace="4" border="0" align="right" alt="surveillance camera" src="http://www.blogcdn.com/www.joystiq.com/media/2006/04/surveillance_cam.jpg" /></a>eHomeUpgrade.com has big plans for the forthcoming <a target="_blank" href="http://www.joystiq.com/2006/03/03/xbox-360-camera-unveiled-at-xfest/">Xbox 360 USB camera</a>. Forget video chat, face-mapping, snapshots, and motion-capture gaming ... what about home surveillance?! Wow.<br /><br />Imagine if you will, a network of wireless, motion-tracking cameras stationed throughout your home. Now imagine your Xbox 360 is the hub. And now, there you are, secure in your living room, clutching your controller and ... watching ... watching every twitch on your 42" plasma.<br /><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/04/06/first-comes-360-cam-then-comes-home-surveillance-network/">360 cam to usher in home surveillance?</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 06 Apr 2006 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.ehomeupgrade.com/entry/2343/sneak_peak_xbox>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/06/first-comes-360-cam-then-comes-home-surveillance-network/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/606278/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/04/06/first-comes-360-cam-then-comes-home-surveillance-network/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>camera</category><category>DV</category><category>EyeToy</category><category>HD</category><category>USB 2.0</category><category>Usb2.0</category><category>XBL Vision</category><category>XblVision</category><category>Xbox Live Vision</category><category>Xbox-360</category><category>XboxLiveVision</category><dc:creator><![CDATA[James Ransom-Wiley]]></dc:creator><pubDate>Thu, 06 Apr 2006 13:25:00 EST</pubDate></item><item><title><![CDATA[Shots of Sony's PSP accessories: EyeToy, GPS, PSone support]]></title><link>http://www.joystiq.com/2006/03/17/shots-of-sonys-psp-accessories-eyetoy-gps-psone-support/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/17/shots-of-sonys-psp-accessories-eyetoy-gps-psone-support/</guid><comments>http://www.joystiq.com/2006/03/17/shots-of-sonys-psp-accessories-eyetoy-gps-psone-support/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a></p><a href="http://www.gamespot.com/news/6145973.html"><img width="425" vspace="4" hspace="4" height="412" border="1"align="middle" src="http://www.joystiq.com/media/2006/03/psp_accessories_slides.jpg" alt="" /></a><br />Gamespot hassome <a href="http://www.gamespot.com/news/6145973.html">slides</a> from Wednesday's PlayStation Business Briefingshowing off the announced PSP peripherals, like the USB EyeToy, the PSP-290 GPS receiver, and the Memory Stick you'regonna load up classic PSone games on to. Alright, that last one doesn't really look that cool in the picture but trustus, it's pretty cool!<br /><br />The EyeToy is due in September and the GPS receiver in October, so it would reallyhave a nice ring to it if the PSone emulator and download service dropped in November. An even better release datewould be "now" so we can play something besides ScummVM and <em>GTA</em>. <br /><strong><br />Seealso:</strong><br /><a href="http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/"rel="bookmark"><span id="pt599640">SCEA: PSP price drop to $199 on March 22nd; EyeToy, GPS, and PSone game-downloadsupport coming later</span></a><br /><a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/">PS3worldwide in November</a><br /><br />[Via <ahref="http://www.engadget.com/2006/03/17/sonys-psp-accessory-shots/">Engadget</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/17/shots-of-sonys-psp-accessories-eyetoy-gps-psone-support/">Shots of Sony's PSP accessories: EyeToy, GPS, PSone support</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 17 Mar 2006 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamespot.com/news/6145973.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/17/shots-of-sonys-psp-accessories-eyetoy-gps-psone-support/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/600426/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/17/shots-of-sonys-psp-accessories-eyetoy-gps-psone-support/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>EyeToy</category><category>GPS</category><category>PlayStation</category><category>PSone</category><category>PSP</category><dc:creator><![CDATA[Christopher Grant]]></dc:creator><pubDate>Fri, 17 Mar 2006 14:30:00 EST</pubDate></item><item><title><![CDATA[Sony spills it; PSP to get camera, GPS, VoIP]]></title><link>http://www.joystiq.com/2006/03/15/sony-spills-it-psp-to-get-camera-gps-voip/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/15/sony-spills-it-psp-to-get-camera-gps-voip/</guid><comments>http://www.joystiq.com/2006/03/15/sony-spills-it-psp-to-get-camera-gps-voip/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/news/" rel="tag">News</a>, <a href="http://www.joystiq.com/category/hot-shots-golf/" rel="tag">Hot Shots Golf</a>, <a href="http://www.joystiq.com/category/software/" rel="tag">Software</a>, <a href="http://www.joystiq.com/category/peripherals/" rel="tag">Peripherals</a>, <a href="http://www.joystiq.com/category/eyetoy/" rel="tag">EyeToy</a></p><a href="http://psp.ign.com/articles/696/696079p1.html"><img vspace="4" hspace="4" border="1" align="top" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/sony_psp_eyetoy.jpg" /></a><br />Sony's press event last Monday revealed a wealth of information on the PSP the likes of which we've only imagined (and believe us, given the relative lack on goodies on the PSP as of late, we've done quite a bit of daydreaming). Not only was it announced-by SCE chief Ken Kutaragi, no less-that new PSP bundles and prices would hit the worldwide market soon, but a boatload of games and peripherals would also eventually make every PSP worth gushing praise for again.<br /><br />The short but substantial list of add-ons for the PSP includes a camera and a GPS receiver. Along with a microphone, other notable points for the camera are that it will include a PSP version of EyeToy and will also feature video chat, which essentially turns the PSP into a mobile Voice over IP gadget. The GPS receiver will, well, turn the PSP into a GPS locator, but will also come in handy when playing their upcoming Hot Shots with GPS title, which will let gamers download course data as well as help simulate shots on the green.<br /><br />Connectivity with the PS3 was also announced, as was a downloadable service that will allow users to play PSOne games (via an emulator) and save them on their memory cards. RSS support for video will also be implemented in a future update, as will the ability to save RSS audio feeds to your PSP and support for Flash.<br /><br />Expect to see new stripped down bundles (PSP, A/C adapter, and battery pack only) priced at $199 to hit the shelves soon.<br /><br />Now, let us pray to the PSP gods, for they have bestowed upon us much blessing.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/15/sony-spills-it-psp-to-get-camera-gps-voip/">Sony spills it; PSP to get camera, GPS, VoIP</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Mar 2006 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://psp.ign.com/articles/696/696079p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/sony-spills-it-psp-to-get-camera-gps-voip/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599849/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/sony-spills-it-psp-to-get-camera-gps-voip/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Eyetoy</category><category>Eyetoy PSP</category><category>GPS</category><category>GPS PSP</category><category>PSP</category><category>Sony</category><category>Sony PSP</category><category>VOIP</category><dc:creator><![CDATA[Rafael Espiritu]]></dc:creator><pubDate>Wed, 15 Mar 2006 19:30:00 EST</pubDate></item><item><title><![CDATA[SCEA: PSP price drop to $199 on March 22nd; EyeToy, GPS, and PSone game-download support coming later]]></title><link>http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/</guid><comments>http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/retro/" rel="tag">Retro</a>, <a href="http://www.joystiq.com/category/wireless/" rel="tag">Wireless</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/sports/" rel="tag">Sports</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://www.gamesindustry.biz/content_page.php?aid=15358"><img width="225" vspace="4" hspace="4" height="99"border="0" align="right" alt="PSP viewed from the front"src="http://www.joystiq.com/media/2006/03/PSP_view_from_the_front.jpg" /></a>As noted in our earlier story on the PS3'sworldwide launch in November, the PSP will drop in price to $199 in the U.S. on March 22nd.<br /><br />According to anofficial PR announcement from SCEA, this basic package with PSP, AC adaptor, and battery will also retail for $229.99CND (for our friends up north).<br /><br />Highlights include classic PSone games for download onto Memory Sticks, webbrowser compatibility with Flash, a silver USB EyeToy camera for video and voice-over-IP chat in September, and GPSsupport for games like <em>Hot Shots Golf</em> as well. Europe will get their basic PSPs for 199 Euros on the samedate, while Japan will get a new white SKU on April 15th.<br /><br /><strong>See also:</strong><br />
<ul>
    <li><ahref="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/">PS3 worldwide in November</a></li>
    <li><ahref="http://psp.ign.com/articles/696/696051p1.html">PSP-specific page from IGN</a>; <ahref="http://psp.ign.com/articles/696/696053p1.html">second IGN page with other pricing info<br /></a></li>
    <li><ahref="http://www.pspfanboy.com/2006/03/14/new-psp-value-packs-revealed/">New PSP Value Packs revealed [with bundledgames for Europe]<br /></a></li>
    <li><ahref="http://www.joystiq.com/2006/02/24/rumor-new-psp-to-get-a-built-in-camera-and-4gb-of-flash/">Rumor: New PSP to geta built-in camera and 4GB of flash</a></li>
</ul><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/">SCEA: PSP price drop to $199 on March 22nd; EyeToy, GPS, and PSone game-download support coming later</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Mar 2006 09:57:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/content_page.php?aid=15358>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599640/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/scea-psp-price-drop-to-199-on-march-22nd/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>$199</category><category>classic PSone games</category><category>ClassicPsoneGames</category><category>CND</category><category>compatibility</category><category>download</category><category>Euros</category><category>EyeToy</category><category>Flash</category><category>GPS</category><category>Hot Shots Golf</category><category>HotShotsGolf</category><category>Memory Stick</category><category>MemoryStick</category><category>price drop</category><category>PriceDrop</category><category>PSP</category><dc:creator><![CDATA[Dan Choi]]></dc:creator><pubDate>Wed, 15 Mar 2006 09:57:00 EST</pubDate></item><item><title><![CDATA[PS3 worldwide in November [UPDATE 21]]]></title><link>http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/</link><guid isPermaLink="true">http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/</guid><comments>http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/psp/" rel="tag">Sony PSP</a>, <a href="http://www.joystiq.com/category/online/" rel="tag">Online</a>, <a href="http://www.joystiq.com/category/business/" rel="tag">Business</a></p><a href="http://ps3.ign.com/articles/696/696043p1.html"><img width="225" vspace="4" hspace="4" height="168" border="1" align="right" alt="PS3 Early November 2006 Worldwide Launch cropped montage" src="http://www.blogcdn.com/www.joystiq.com/media/2006/03/PS3_November_cropped_montage.JPG" /></a>It looks like the PS3 press conference is just getting started.<br /><br />IGN reports Ken Kutaragi's opening statement as follows: "It is my aim to clear things up about the PlayStation 3 today. The PS2, the PS3, the network, and Future Cell Network, this will all be addressed."<br /><br />More as we get it... <u>Update 16</u>--the wrap-up: The PS3 will launch "in early November 2006 in Japan, North America and Europe simultaneously." Incorporating the final specifications of the Blu-ray format will enable "playback of BD software at a high bit rate," with "a maximum storage capacity of 50 GB (dual layer) and robust security." The PS3 will be compatible with all kinds of TVs and a high-speed broadband connection. <u>Update 19</u> (via <a href="http://www.1up.com/do/newsStory?cId=3148775">1UP's updated page</a>): DRM was what delayed the launch, but the system will come with a 60GB HDD preinstalled before 11/11/06.<br /><br />[Thanks, <a href="http://www.joystiq.com/2006/03/14/wild-industry-statements-to-prepare-you-for-tomorrow/#c1300572">bv</a>; pics used to create new montage from <a href="http://www.watch.impress.co.jp/av/docs/20060315/scei1.htm">Watch Impress</a>]<p><a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/" rel="bookmark">Continue reading <em>PS3 worldwide in November [UPDATE 21]</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/">PS3 worldwide in November [UPDATE 21]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Mar 2006 01:43:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://ps3.ign.com/articles/696/696043p1.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/599596/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2006/03/15/ps3-press-conference-it-begins/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>$199 PSP base unit</category><category>$199PspBaseUnit</category><category>4D</category><category>50000 Yen</category><category>50000Yen</category><category>60GB</category><category>backwards compatible</category><category>BackwardsCompatible</category><category>Blu-ray</category><category>dev kit</category><category>DevKit</category><category>DRM</category><category>E-Distribution</category><category>early November</category><category>EarlyNovember</category><category>Europe</category><category>EyeToy</category><category>Fiscal Year 2006</category><category>FiscalYear2006</category><category>Flash</category><category>free basic service</category><category>FreeBasicService</category><category>Future Cell Network</category><category>FutureCellNetwork</category><category>GPS</category><category>hard drive</category><category>HardDrive</category><category>HDMI</category><category>Japan</category><category>Ken Kutaragi</category><category>KenKutaragi</category><category>lobby matching</category><category>LobbyMatching</category><category>Memory Stick</category><category>MemoryStick</category><category>North America</category><category>NorthAmerica</category><category>PlayStation Business Briefing 2006</category><category>PlaystationBusinessBriefing2006</category><category>press conference</category><category>PressConference</category><category>price drop</category><category>PriceDrop</category><category>PS2</category><category>PS3</category><category>PSOne</category><category>PSP</category><category>simultaneous launch</category><category>SimultaneousLaunch</category><category>six million</category><category>SixMillion</category><category>USB</category><category>voice chat</category><category>voice-over-IP</category><category>VoiceChat</category><category>worldwide</category><dc:creator><![CDATA[Adam Holisky]]></dc:creator><pubDate>Wed, 15 Mar 2006 01:43:00 EST</pubDate></item></channel></rss>