"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.
Fallout 3 producer finds Diablo 3 design 'conservative'
While the ballyhoo around Blizzard's announcement of Diablo 3 kept us all sleep deprived and glued to our screens this last weekend, some were left not as impressed as others. And by some, we mean Fallout 3 production director Ashley Cheng, who feels the series' third trip to the well is too 'conservative.'
"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.
"I must say," wrote Cheng on his blog, "I am disappointed that Blizzard has stayed on the conservative side in terms of design with their updates to Diablo and Starcraft." However, he tempered his displeasure with a measure of excitement, writing that he "loved" the game's destructible environments and that the vaunted action RPG looks "pretty amazing." Even so, take heed, dear Blizzard. Try not to be so restrained when you finally get around to revisiting Starcraft: Ghost; we think casting Nova in a post-apocalyptic wasteland is a guaranteed way to win our hearts.
Don't panic: Fallout 3 concept art linked to terrorism
US-based monitoring group SITE said there has been a video released on Islamic militant forums encouraging terrorists to detonate WMDs in America. According to Australian-based News.com.au, "SITE also released a computer-generated image, showing Washington DC in the aftermath of a nuclear attack, which reportedly appeared on an Islamist forum." If that released image, featured in the article and reprinted above (sans kangaroo, we added that), looks familiar, that's because it's concept art from Fallout 3, released back in May 2007 (a high-resolution image is available here).
To be clear, we're not faulting SITE or anyone else involved in this story -- after all, it's an unmarked piece of concept art that does illustrate the terrorist's goal, and SITE doesn't make any claims as to the origins of the image. It's more of an oddity than a joke, but it's interesting to see how a simple thing such as concept art can be interpreted in different ways.
[Via A Post Nuclear Blog; thanks, Andy]
To be clear, we're not faulting SITE or anyone else involved in this story -- after all, it's an unmarked piece of concept art that does illustrate the terrorist's goal, and SITE doesn't make any claims as to the origins of the image. It's more of an oddity than a joke, but it's interesting to see how a simple thing such as concept art can be interpreted in different ways.
[Via A Post Nuclear Blog; thanks, Andy]
Fallout 3 just says no to mandatory install on PS3

"The answer to that is no, there isn't," Bethesda marketing guru Pete Hines recently told Joystiq concerning Fallout 3 on the PS3. "That doesn't mean we don't use the hard drive, just that it does it in the background as opposed to a large, upfront install." As far as how much hard drive space the game will require, the exec wouldn't say exactly. Hines did mention that the RPG will require "a similar amount" of HD space as Oblivion, making us expect to fill up the PS3's juicy interior with about 4-5 gigs of atom-splitting data when the game ships this fall.
Crysis composer Inon Zur scoring Fallout 3
No matter what platform we choose to take on Fallout 3's radioactive wasteland, we will be doing so to the musical styling of seasoned game music composer Inon Zur. If Zur's name isn't familiar to you, it's likely you've hummed along to some of his more notable tracks heard in games like Crysis as well as each of the three expansions to Warhammer 40,000: Dawn of War. And speaking of three, a trio of the songs Zur created for Bethesda's hotly anticipated RPG are available to listen to on the official Fallout 3 website, from in-game tracks "Megaton" and "Into the Wasteland," to a bass-heavy title track that has us climbing the walls in our underground shelter in the march up to the game's release this fall.
Fallout 3 Collector's Edition sounds delightful
Did you know that it was scientifically possible to desire Fallout 3 more than you already do? We didn't until this morning when we saw the (unconfirmed by Bethesda) listing for the collector's edition of it at Gamestop. For $70, you'll get a Vault Boy Bobblehead doll, a hardcover book of art and a behind-the-scenes DVD. Oh, and the whole thing comes in a metal Vault-Tec lunch box. Yes. Please.
There's also a date for the game of October 7, but that could just be an estimate. As far as we're concerned (thanks in part to today's announcement) the official date for Fallout 3 is "Not even close to soon enough."
There's also a date for the game of October 7, but that could just be an estimate. As far as we're concerned (thanks in part to today's announcement) the official date for Fallout 3 is "Not even close to soon enough."
Joystiq impressions: Fallout 3 (360/PC/PS3)
In a hotel conference room, Bethesda's Pete Hines recently demoed the latest version of the Fallout 3. He trudged through a collapsed building, firing a machine gun at ambling, radiated mutants. The gore made me wince a little, with blood gurgling from zombie limbs. Earlier, he shot the head off another enemy, and blood arced straight out of the neck, as if it was trying to reach the brain one last time.
Only minutes earlier, he'd shown me how the player's character grows up in an underground bunker, with those moments acting partly as tutorial and partly as a character creator. Your father, for example, stays hidden in the shadows after your birth until he checks out how the infant will look grown up. Players use a medical gadget to see (read: design) their appearance, then he emerges with roughly similar, paternal features.
We've covered the game a few times before, so in addition to my general impressions, I talked with Hines about some recently revealed features.
Continue reading Joystiq impressions: Fallout 3 (360/PC/PS3)
Fallout 3 to get simultaneous release on PS3, Xbox 360, PC
PS3 owners worried that Fallout 3 might come to their system of choice later than Microsoft's box(es) can put their fears to rest. Executive producer Todd Howard said that Fallout 3 should (unlike the company's last big release Oblivion) see a simultaneous release. "They should all be the same date," he said. "That's our plan."
It's definitely happy news, but we're going to wait until a bit closer to the game's Q3 release before we go get our SIXAXIS-shaped champagne flutes out of hock. As evidenced by a bevy of PS3 game delays, programming for the system is apparently about as predictable as raising mogwais.
It's definitely happy news, but we're going to wait until a bit closer to the game's Q3 release before we go get our SIXAXIS-shaped champagne flutes out of hock. As evidenced by a bevy of PS3 game delays, programming for the system is apparently about as predictable as raising mogwais.
Fallout 3's world '50 to 80 percent' as large as Oblivion
It's said that bigger is not necessarily better, and it's a mantra that Oblivion dev Bethesda seems to have subscribed to for their next sprawling adventure, Fallout 3. In a massive interview with Gameplayer, Bethesda spokesperson Pete Hines said that, though no one had walked Fallout 3's post-apocolyptic D.C. from end to end, it's probably 50 to 80 percent as big as the world of Oblivion.
That said, it's not necessarily bad news. Fans of the series (or opponents of walking) might be relieved to hear that Bethesda is taking the quality over quantity route. Not to mention that 50 percent of Oblivion's land mass is still pretty darned big. Check out the rest of the interview for a vaultful of other non-geographic info.
That said, it's not necessarily bad news. Fans of the series (or opponents of walking) might be relieved to hear that Bethesda is taking the quality over quantity route. Not to mention that 50 percent of Oblivion's land mass is still pretty darned big. Check out the rest of the interview for a vaultful of other non-geographic info.
Today in Joystiq: November 13, 2007
We don't know what makes us jealous of Bethesda developer Ashley Cheng more: that he procured a copy of Mass Effect early (thanks to Kmart) or that he drinks Nuka Cola (of Fallout 3 fame). Check out the highlights for today:
Joystiquery
Metareview: Crysis (PC)
Metareview: Assassin's Creed (Xbox 360, PlayStation 3)
Readers pick best webcomic: The Littlest Hashshashin
News
Fall Xbox 360 dashboard update revealed: download Halo December 2
See the first trailer for Lego Batman
Brash to make game based on Jumper
Watch NiGHTS transform into a fish, rocket in new trailer
PS3 DivX support announced
South Park's Timmy, Freezepop in Rock Band
Alone in the Dark confirmed for Wii, PS2
The Office game is better than you'd think
Tim Schafer would 'love' to make an XBLA game
MS confirms downloadable Xbox games, free Carcassonne for Live anniv.
NBC's 'Life' investigates Prince of Persia
Some LEGO Batman details to whet your appetite for vengeance
Fable 2, Alan Wake not cancelled either
Wii Photo Channel gets better, worse in December
Mario more recognizable in Canada than Prime Minister
Supreme Commander confirmed for Xbox 360
Haze on track for December release
Geometry Wars: Galaxies delayed to 2008 in Europe
Gametap's 'Re\Visioned' animated series concludes first season
Culture & Community
Study shows that parents avoid playing video games with their kids
Midnight launch for Rock Band keeps Best Buys open late
Zero Punctuation guy makes games too
Joystiquery
Metareview: Crysis (PC)
Metareview: Assassin's Creed (Xbox 360, PlayStation 3)
Readers pick best webcomic: The Littlest Hashshashin
News
Fall Xbox 360 dashboard update revealed: download Halo December 2
See the first trailer for Lego Batman
Brash to make game based on Jumper
Watch NiGHTS transform into a fish, rocket in new trailer
PS3 DivX support announced
South Park's Timmy, Freezepop in Rock Band
Alone in the Dark confirmed for Wii, PS2
The Office game is better than you'd think
Tim Schafer would 'love' to make an XBLA game
MS confirms downloadable Xbox games, free Carcassonne for Live anniv.
NBC's 'Life' investigates Prince of Persia
Some LEGO Batman details to whet your appetite for vengeance
Fable 2, Alan Wake not cancelled either
Wii Photo Channel gets better, worse in December
Mario more recognizable in Canada than Prime Minister
Supreme Commander confirmed for Xbox 360
Haze on track for December release
Geometry Wars: Galaxies delayed to 2008 in Europe
Gametap's 'Re\Visioned' animated series concludes first season
Culture & Community
Study shows that parents avoid playing video games with their kids
Midnight launch for Rock Band keeps Best Buys open late
Zero Punctuation guy makes games too
Design a Fallout 3 perk, win notoriety and gaming gear
In celebration of Fallout's 10th anniversary, new IP owner Bethesda Softworks have opened a contest for the aspiring Vault Dweller to design their own perk to be included in the upcoming Fallout 3. The winner will also receive a bunch of gear for either PC or Console gamers (there are separate packages for each, listed on the contest page).
You don't have to possess artistic talent to enter, opting instead to use one of Bethesda's 15 pre-made sketches. However, if you want to submit your own art work, photo or whatever, you're more than welcome to. Contest ends 11:59 p.m. ET on October 31.
You don't have to possess artistic talent to enter, opting instead to use one of Bethesda's 15 pre-made sketches. However, if you want to submit your own art work, photo or whatever, you're more than welcome to. Contest ends 11:59 p.m. ET on October 31.
Interplay trying to gather funds for Fallout MMO
Like a deadbeat dad promising to buy you a new bicycle "as soon as he gets the scratch together," Interplay is still talking about making an MMO based on the Fallout universe. They made mention of the idea last December, but, according to a new earnings statement, are perhaps a bit closer to beginning to realize it now that their debt load has been reduced from $59 million in December 2001 to less than $3 million.
Whatever they're planning, they may want to get hoppin'. Their agreement with Bethesda states that not only must Interplay pay a 12% royalty on net sales of the MMO, but it must be in development before April of 2009, must have a minimum of 10,000 subscribers and must comply with "the quality standards of Bethesda." By the way, this week's understatement champion is Interplay Chairman Herve Caen who said, "Fallout Online will play a key role in the future of Interplay." Yeah, Herve. No kidding.
[Via 1UP]
Whatever they're planning, they may want to get hoppin'. Their agreement with Bethesda states that not only must Interplay pay a 12% royalty on net sales of the MMO, but it must be in development before April of 2009, must have a minimum of 10,000 subscribers and must comply with "the quality standards of Bethesda." By the way, this week's understatement champion is Interplay Chairman Herve Caen who said, "Fallout Online will play a key role in the future of Interplay." Yeah, Herve. No kidding.
[Via 1UP]
Joystiq impressions: Fallout 3

The atmosphere of the game (and its soundtrack) is very akin to the 1950s look of the first two Fallout titles, yet as Ron Perlman explains, the nuclear destruction happens in 2077. According to Howard, we're dealing with the future as envisioned from the past ... and the future had nuclear-powered cars and apparently never changed their taste in music. (Not that we mind at all.)
Comparisons to Oblivion are inevitable, so let's get those out of the way. As previously known, it does use an improved version of the Elder Scrolls game's engine, and you can really tell (for better and worse) with the animation "You can think of Oblivion as our freshman effort on next-gen platforms," said Howard. The movement was much more fluid, thanks likely to their new in-house motion capture capabilities coupled with the Havok physics engine. As many
However, in this build, the facial animations (and, as later pointed out by Pete Hines, the gestures) are not at this point realistic, though the lip syncing is accurate. According to Hines, much of the development time between now and its Fall 2008 release date will be spent tweaking such things, and hopefully we'll get some moving eyebrows. Say no to avatar botox!
Seen@E3: you must be this tall to ride the bull

Overheard@E3: evidently, they do fail sometimes

As to why he had a backup console, he quipped, "I do have a backup should one Xbox 360 fail ... evidently they do that sometimes."




























