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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Breezing through Flower on PlayStation Vita]]></title><link>http://www.joystiq.com/2013/06/13/breezing-through-flower-on-playstation-vita/</link><guid isPermaLink="true">http://www.joystiq.com/2013/06/13/breezing-through-flower-on-playstation-vita/</guid><comments>http://www.joystiq.com/2013/06/13/breezing-through-flower-on-playstation-vita/#comments</comments><description><![CDATA[<center><img alt="" class="hidden" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/flower.jpg" /><iframe frameborder="0" height="318" id="viddler-fcffda8b" mozallowfullscreen="true" src="http://www.viddler.com/embed/fcffda8b/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=48033545&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></center>
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Having indirectly announced the <a href="http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/">PlayStation Vita version</a> of thatgamecompany's <em>Flower</em>, the Indiecade booth at this year's E3 went on to hosting a playable version of the game. <em>Flower </em>on the smaller PlayStation suffers no loss in its vibrancy or serenity (provided you have some headphones handy), and it offers a new control scheme suited to the platform's touch screen.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/06/13/breezing-through-flower-on-playstation-vita/">Breezing through Flower on PlayStation Vita</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 13 Jun 2013 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/06/13/breezing-through-flower-on-playstation-vita/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20620750/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/06/13/breezing-through-flower-on-playstation-vita/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3-2013</category><category>Flower</category><category>hatgamecompany</category><category>indie</category><category>indiecade-2013</category><category>playstation</category><category>playstation-vita</category><category>vita</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Thu, 13 Jun 2013 14:00:00 EST</pubDate></item><item><title><![CDATA[Flower lands on Vita, viewable at E3's Indiecade exhibit]]></title><link>http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/</link><guid isPermaLink="true">http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/</guid><comments>http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/"><img alt="Flower lands on Vita, viewable at E3's Indiecade exhibit" data-src-height="298" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/05/flower.jpg" /></a></div>
<em><a href="http://www.joystiq.com/game/flower">Flower</a></em> is coming to Vita after four years as a PS3 exclusive, according to the list of <a href="http://www.joystiq.com/tag/indiecade">Indiecade</a> games coming to E3. <em>Flower</em> used tilt controls on the PS3, and the Vita version will take advantage of the system's touchscreen and motion-sensing abilities.<br />
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"Using simple touch or motion controls, the player guides the lead petal and accumulates a swarm of flower petals as he moves at his own pace within the environment, causing the on-screen world to change," the <em>Flower Vita</em> description reads.<br />
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<em>Flower</em> was designed by Jenova Chen and thatgamecompany, which went on to develop <em>Journey</em>.<br />
<br />
Indiecade's lineup of E3 games lists two Vita titles, IGF finalist <a href="http://www.joystiq.com/2013/05/07/igf-finalist-hohokum-launching-next-year-for-ps4-ps3-ps-vita/"><em>Hohokum</em></a> from Honeyslug and <em>Flower Vita</em>. Indiecade consistently brings a <a href="http://www.joystiq.com/2012/06/08/take-a-tour-through-indiecade/">solid batch of underground games</a> to E3, and this year it features 37 PC, Vita, mobile, console, card and <a href="http://www.joystiq.com/tag/sifteo-cubes/">Sifteo Cubes</a> games, including <em>7 Grand Steps, Lovers in a Dangerous Spacetime, Legend of Dungeon, Guns of Icarus Online, Tower of Guns</em> and <em>Towerfall</em>.<p><a href="http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/" rel="bookmark">Continue reading <em>Flower lands on Vita, viewable at E3's Indiecade exhibit</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/">Flower lands on Vita, viewable at E3's Indiecade exhibit</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 29 May 2013 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20588108/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/05/29/flower-lands-on-vita-viewable-at-e3s-indiecade-exhibit/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>e3</category><category>e3-2013</category><category>Flower</category><category>IndieCade</category><category>playstation</category><category>playstation-vita</category><category>ThatGameCompany</category><category>vita</category><dc:creator><![CDATA[Jessica Conditt]]></dc:creator><pubDate>Wed, 29 May 2013 18:00:00 EST</pubDate></item><item><title><![CDATA[thatinterview with thatgamecompany co-founder Jenova Chen]]></title><link>http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/</guid><comments>http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/tcgheaderimg530px151251.jpg" /></a></div>In a relatively quiet, upstairs nook of the rain-soaked Palmer Events Center in Austin, TX, thatgamecompany co-founder Jenova Chen and I sat down to discuss <em>Journey</em>, his company's future and his thoughts on free-to-play business models, among other things.<br /><br />For Chen, 2012 was an auspicious year. <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a> was a critical smash hit, earning <a href="http://www.joystiq.com/2013/02/08/journey-takes-game-of-the-year-at-dice-awards/">top honors at DICE</a> and a <a href="http://www.joystiq.com/2013/03/05/journey-dishonored-and-the-room-win-big-with-bafta-game-awards/">five-award sweep</a> at the British Academy of Film and Television Arts game awards, among <a href="http://www.joystiq.com/2013/01/03/joystiq-top-10-of-2012-journey/">other illustrious achievements</a>. <span>Beyond its success with the press, however, </span><em>Journey</em><span>'s release represented an even larger milestone for Chen and thatgamecompany: The developer's three-game exclusivity agreement with Sony had come to an end.</span><p><a href="http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/" rel="bookmark">Continue reading <em>thatinterview with thatgamecompany co-founder Jenova Chen</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/">thatinterview with thatgamecompany co-founder Jenova Chen</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 Mar 2013 18:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20497569/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/12/thatinterview-with-thatgamecompany-co-founder-jenova-chen/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flow</category><category>flower</category><category>jenova-chen</category><category>journey</category><category>SXSW-2013</category><category>thatgamecompany</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Tue, 12 Mar 2013 18:15:00 EST</pubDate></item><item><title><![CDATA[Journey art director opens new studio, first game to include music from Austin Wintory]]></title><link>http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/</link><guid isPermaLink="true">http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/</guid><comments>http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/#comments</comments><description><![CDATA[<div style="text-align: center;"> <a href="http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/" target="_self"><img alt="Journey art director opens new studio, first game to include music from Austin Wintory" data-src-height="330" data-src-width="530" src="http://www.blogcdn.com/www.joystiq.com/media/2013/03/giant-squid.jpg" /></a></div>Matt Nava, former art director for <a href="http://joystiq.com/game/journey"><em>Journey</em></a> and <a href="http://www.joystiq.com/game/flower"><em>Flower</em></a>, announced that he will be opening a new game development studio, Giant Squid. Nava teamed up wth Los Angeles television and film company Ink Factory to found the studio, and will serve as creative director.<br /><br />Nava is joined by Nicholas Clark, who assisted in developing <em>Journey</em>, <a href="http://www.joystiq.com/game/flow"><em>Flow</em></a> and <em>Flower</em> and will act as an advisor to the developer. <a href="http://www.joystiq.com/2012/12/06/journey-soundtrack-receives-grammy-nomination/">Grammy-nominated</a> <em>Journey</em> composer Austin Wintory has signed on to score the music for the first Giant Squid game, according to the developer's <a href="http://www.giantsquidstudios.com/people/">official site</a>. It's unclear if Wintory will join the team on a permanent basis.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/">Journey art director opens new studio, first game to include music from Austin Wintory</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Mar 2013 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20486055/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2013/03/02/journey-art-director-opens-new-studio-first-game-to-include-mus/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>announcement</category><category>Austin-Wintory</category><category>flower</category><category>giant-squid</category><category>ink-factory</category><category>journey</category><category>matt-nava</category><category>new-studio</category><category>nicholas-clark</category><dc:creator><![CDATA[Mike Suszek]]></dc:creator><pubDate>Sat, 02 Mar 2013 16:00:00 EST</pubDate></item><item><title><![CDATA[Journey: Collector's Edition won't make the trip to Europe]]></title><link>http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/</guid><comments>http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/05/journeypreview001.jpg" style="border-width: 0px; border-style: solid; width: 530px; height: 298px; " /></a></div>European fans hoping to pick up the upcoming <a href="http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/">collector's edition of <em>Journey</em></a> may be waiting a long time, possibly forever. It appears that the special boxed edition of <em>Journey</em> won't be available in Europe at all, according to thatgamecompany's Twitter account. "We wish Europeans could get it, but there's nothing we can do," <a href="https://twitter.com/thatgamecompany/status/217363268547780608">reads a TGC tweet</a>, adding further that perturbed fans should make their complaints known to the <a href="https://twitter.com/#!/PlayStationEU">PlayStation EU Twitter account</a>.<br /><br /><em>Journey: Collector's Edition</em> was fully revealed over the weekend, and features lots of goodies for the discerning thatgamecompany devotee. In addition to copies of <em>Journey, Flower</em> and <em>Flow</em>, the disc also includes a 30-minute documentary on Journey, commentary, art, screens, soundtracks <em>and</em> three additional mini-games: <em>Grave Digger, Duke War!!</em> and <em>Nostril Shot</em>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/">Journey: Collector's Edition won't make the trip to Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 26 Jun 2012 12:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20266372/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/26/journey-collectors-edition-wont-make-the-trip-to-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flow</category><category>flower</category><category>journey</category><category>playstation</category><category>ps3</category><category>ThatGameCompany</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Tue, 26 Jun 2012 12:00:00 EST</pubDate></item><item><title><![CDATA['Journey: Collector's Edition' gets 'exclusive minigames,' all three soundtracks on Aug. 28 for $30]]></title><link>http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/</guid><comments>http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/"><img alt="'Journey Collector's Edition' gets 'exclusive minigames,' all three soundtracks" src="http://www.blogcdn.com/www.joystiq.com/media/2012/06/journeyheaderimgcollectorsed350px.jpg" style="width: 277px; height: 350px; display:none" /></a><iframe frameborder="0" height="318" id="viddler-69587635" mozallowfullscreen="true" src="http://www.viddler.com/embed/69587635/?f=1&amp;autoplay=0&amp;player=simple&amp;secret=69548640&amp;loop=0&amp;nologo=0&amp;hd=0" webkitallowfullscreen="true" width="530"></iframe></div><a href="http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/"><br /><em>Journey</em> Collector's Edition</a>'s contents got a lot clearer this morning, as thatgamecompany revealed the box art and more details on <a href="http://thatgamecompany.com/general/journey-collectors-edition-blu-ray-disc-arrives-at-stores-near-you-august-28/">its website</a>. The collection comprises all three thatgamecompany PSN games - <em>Flow</em>, <em>Flower</em>, and <em>Journey</em> - and also includes a one-month PS Plus membership, "exclusive mini games," creator commentary audio tracks, soundtracks for all three games, and a variety of other bonuses (the full list is below the break).<br /><br />The re-release launches on August 28 for $30 in North America ("info for additional territories to be announced soon"), and the minigames are described as "three exclusive mini-games born out of a thatgamecompany tradition: the 24hr Game Jam." The three games, "Gravediggers," "Nostril Shot," and "Duke War!!," were each created by TGC "start to finish in 24 hours," and their release with this collection marks the first time the trio can be played (except for those who played the games while visiting TGC).<br /><br />There's also reversible cover art on the box - TGC's first physical release - which excites us greatly. Remember that sweet <a href="http://www.joystiq.com/2011/09/08/ico-and-shadow-of-the-colossus-has-reversible-boxart-last-guard/"><em>Ico</em>/<em>Shadow of the Colossus</em> reversible cover art</a>? That was pretty much the best. We're hoping this woos us even more.<p><a href="http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/" rel="bookmark">Continue reading <em>'Journey: Collector's Edition' gets 'exclusive minigames,' all three soundtracks on Aug. 28 for $30</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/">'Journey: Collector's Edition' gets 'exclusive minigames,' all three soundtracks on Aug. 28 for $30</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 25 Jun 2012 11:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20265336/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/25/journey-collectors-edition-gets-exclusive-minigames-all-t/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>documentary</category><category>duke-war</category><category>flow</category><category>flower</category><category>gravediggers</category><category>journey</category><category>journey-collectors-edition</category><category>minigames</category><category>nostril-shot</category><category>playstation</category><category>ps3</category><category>q3-2012</category><category>release-date</category><category>scea</category><category>sony-computer-entertainment-america</category><category>soundtrack</category><category>tgc</category><category>thatgamecompany</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 25 Jun 2012 11:00:00 EST</pubDate></item><item><title><![CDATA[Journey, Flower and Flow PS3 bundle listed for late summer]]></title><link>http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/</link><guid isPermaLink="true">http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/</guid><comments>http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/07/barrems1_530x330.jpg" style="border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; width: 530px; height: 330px; " /></a></div>thatgamecompany confirmed early this morning that a disc-based <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a> collector's edition, which will include <em>Flow</em> and <em>Flower</em>, is a thing for PlayStation 3, but "can't say anything more."<br /><br />That's okay, we'll let retailers do a little more of the talking: both <a href="http://www.gamefly.com/Rent-Journey-Compilation/5004255/#.T-LUOhdfFFY">GameFly</a> and <a href="http://www.play-asia.com/Journey_Collectors_Edition/paOS-13-71-bp-49-en-70-49nl.html">Play-Asia</a> list the compilation with an August release date. There is no speculation on price at this time.<br /><br />None of thatgamecompany's PlayStation Network PS3 titles were previously available on disc, but <em>Flow</em> was available on PSP. The <a href="http://www.joystiq.com/2012/03/01/journey-review-i-want-to-go-to-there/#review">most excellent <em>Journey</em></a> concluded the developer's three-game deal with Sony and now thatgamecompany is moving toward unknown horizons in <a href="http://www.joystiq.com/2012/06/14/journey-dev-goes-multiplatform-fully-independent/">self-publishing</a>.<br /><br /><strong>Update</strong>: Added full statement from company after the break.<p><a href="http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/" rel="bookmark">Continue reading <em>Journey, Flower and Flow PS3 bundle listed for late summer</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/">Journey, Flower and Flow PS3 bundle listed for late summer</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 Jun 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20263216/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/06/21/journey-flower-and-flow-ps3-bundle-listed-for-late-summer/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flow</category><category>flower</category><category>journey</category><category>playstation</category><category>ps3</category><category>ThatGameCompany</category><dc:creator><![CDATA[Alexander Sliwinski]]></dc:creator><pubDate>Thu, 21 Jun 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[Six years in, Journey studio rewards itself with two new hires]]></title><link>http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/</link><guid isPermaLink="true">http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/</guid><comments>http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/"><img alt="Image" src="http://www.blogcdn.com/www.joystiq.com/media/2012/05/tgcnewhires530pxheaderimg135151.jpg" style="width: 530px; height: 346px; " /></a></div>Did you know that today is thatgamecompany's sixth birthday? It's true! In those six years, the team of approximately a dozen people created <em>Flow</em>, <em>Flower</em>, and, most recently, <em>Journey</em>, all the while cementing their place as heads of the art games movement. The company recently completed its contract with Sony for three exclusive titles, but that doesn't mean it's resting on past successes. For instance, TGC is <a href="http://www.joystiq.com/2012/05/05/thatgamecompany-courting-publishers-next-game-announced-hopefu/">already in talks</a> with publishers for whatever's next.<br /><br />Alongside its success, some big names at the studio recently moved on - co-founder <a href="http://www.joystiq.com/tag/kellee-santiago">Kellee Santiago</a> and executive producer <a href="http://www.joystiq.com/tag/robin-hunicke">Robin Hunicke</a> both exited in the past few months, following the launch of <em>Journey</em> this past March. Today, TGC adds two new employees.<br /><br />In light of its big sixth birthday, thatgamecompany is announcing the appointment of two new stars: former director of marketing and business development of PowerMMO Games, Sunni Pavlovic, becomes studio manager, and taking up the new position of audio director is <em>Cloud</em> and <em>Flower</em> contributor Vincent Diamante.<br /><br />In a prepared statement from TGC, Diamante said, "I'm very excited to be a part of thatgamecompany, joining forces with both friends from past projects as well as new faces. The last time around, I worked with TGC mostly as a music contractor. Things this time around will be a bit different, as I'll be dealing with all sound and music issues on their upcoming game."<br /><br />Diamante related his first several weeks at TGC as akin to "tight-rope walking with chainsaws," which is, like, <em>the exact opposite</em> of what we imagine working at TGC to be like. Isn't it all floaty stuff and soft music? Quit ruining our illusions, Diamante! You've only just started!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/">Six years in, Journey studio rewards itself with two new hires</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 15 May 2012 15:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20238395/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/05/15/six-years-in-journey-studio-rewards-itself-with-two-new-hires/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>cloud</category><category>flow</category><category>flower</category><category>journey</category><category>kellee-santiago</category><category>robin-hunicke</category><category>sunni-pavlovic</category><category>that-game-company</category><category>thatgamecompany</category><category>vincent-diamante</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 15 May 2012 15:30:00 EST</pubDate></item><item><title><![CDATA[Journey is fastest-selling PSN game ever, soundtrack coming April 10]]></title><link>http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/</guid><comments>http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/#comments</comments><description><![CDATA[<div style="text-align: center; "> <a href="http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/" target="_self"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/journeypsb3_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>We thought <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a> was a very good game, <a href="http://www.joystiq.com/2012/03/01/journey-review-i-want-to-go-to-there/#review">as you may recall</a>, and apparently we weren't the only ones looking forward to its release, as <em>Journey</em> is now the fastest-selling SCEA-region PSN game in all of recorded history. Previously, that <a href="http://www.destructoid.com/fastest-selling-psn-game-infamous-2-festival-of-blood-217474.phtml">honor was held</a> by Sucker Punch's <a href="http://www.joystiq.com/game/infamous-2-festival-of-blood"><em>Infamous 2: Festival of Blood</em></a>.<br /><br />"We thank you so much for your support, for spending time and money to play our game and for spreading the word about <em>Journey</em> to your dear friends and family," said thatgamecompany co-founder Jenova Chen in a post on <a href="http://blog.us.playstation.com/2012/03/29/journey-is-psns-fastest-selling-game-soundtrack-coming-soon/">the PlayStation Blog</a>. "We have received more letters from fans in the two weeks since <em>Journey</em>'s launch than we did for <a href="http://www.joystiq.com/game/flower"><em>Flower</em></a> over the past three years!"<br /><br />Chen also announced that <em>Journey</em>'s brilliant score (composed by Austin Wintory) will be available on the PS Store and iTunes come April 10, with a "limited" CD release to follow shortly after.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/">Journey is fastest-selling PSN game ever, soundtrack coming April 10</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 29 Mar 2012 13:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20203923/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/29/journey-is-fastest-selling-psn-game-ever-soundtrack-coming-apri/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Austin-Wintory</category><category>fastest-selling</category><category>Flower</category><category>jenova-chen</category><category>journey</category><category>playstation</category><category>ps3</category><category>PSN</category><category>record-breaking</category><category>sales</category><category>soundtrack</category><category>ThatGameCompany</category><dc:creator><![CDATA[Jordan Mallory]]></dc:creator><pubDate>Thu, 29 Mar 2012 13:30:00 EST</pubDate></item><item><title><![CDATA[thatgamecompany's Kellee Santiago on Vita, and her ongoing argument with Roger Ebert]]></title><link>http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/</guid><comments>http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/19/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/kelleesantiago530pxheaderimg2.jpg" /></a></div>
With <a href="http://www.joystiq.com/game/flow"><em>Flow</em></a> and <a href="http://www.joystiq.com/game/flower"><em>Flower</em></a>, Kellee Santiago and Jenova Chen's 12-person dev studio, thatgamecompany, completed two thirds of its three-game contract with Sony. And when <a href="http://www.joystiq.com/game/journey"><em>Journey</em></a> arrives some time in 2012, that three-game contract will come to an end, leaving Santiago and co. to an unknown future in the game industry. At a recent Sony press event in New York City, Santiago wouldn't say what the future holds for TGC ("Right now we're really focused on finishing <em>Journey</em>," she told me), but she did speak to her own interest in the PlayStation Vita.<br />
<br />
"I could definitely see all of thatgamecompany's titles on the Vita," Santiago said. "But, as you said, we're a team of 12, so for us in each title we just try to focus on the specific platform we're distributing on, and then leave the future to the future." The studio's first game, <em>Flow</em>, ended up on Sony's last handheld system, so the idea of <em>Flower</em> and <em>Journey</em> ending up on the Vita isn't exactly a far-fetched one.<br />
<br />
Given Santiago's apprehension at speaking about TGC after <em>Journey</em>, I instead prodded her about <a href="http://www.joystiq.com/2010/04/17/roger-eberts-latest-column-posits-games-can-never-be-art/">her interactions</a> with famous (infamous?) film critic Roger Ebert. Had anything transpired since her last note? Santiago laughed before telling me, "He seems to have conceded that while he has his opinion, he can't really have it 'cause he doesn't play games anyway." In <a href="http://thatgamecompany.com/general/right-moving-on-my-response-to-ebert/">her last response</a>, Santiago even offered to send Ebert a PlayStation 3 with <em>Flower</em>.<br />
<br />
"We did send him a PlayStation 3 with <em>Flower</em>," she said. But has he played it? "At least of the last writing on it, he has not played it." Maybe she should've sent an employee to play the game for him as well?<br />
<br />
[Image credit: <a href="http://blog.ted.com/2010/10/08/fellows-friday-with-kellee-santiago/">TED Blog</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/">thatgamecompany's Kellee Santiago on Vita, and her ongoing argument with Roger Ebert</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 20 Dec 2011 00:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20131276/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/20/thatgamecompanys-kellee-santiago-on-vita-and-her-ongoing-argum/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flow</category><category>flower</category><category>journey</category><category>kellee-santiago</category><category>new-york-city</category><category>nyc</category><category>playstation</category><category>ps3</category><category>roger-ebert</category><category>that-game-company</category><category>thatgamecompany</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 20 Dec 2011 00:15:00 EST</pubDate></item><item><title><![CDATA[Industry veteran Mark Cerny talks about the hugeness of modern developers]]></title><link>http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/</link><guid isPermaLink="true">http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/</guid><comments>http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/flowerostann.jpg" style="margin-left: 0px; margin-right: 0px; margin-top: 0px; margin-bottom: 0px; border-top-width: 0px; border-right-width: 0px; border-bottom-width: 0px; border-left-width: 0px; border-top-style: solid; border-right-style: solid; border-bottom-style: solid; border-left-style: solid; " width="530" /></a></div>
Mark Cerny is a game developer with 30 years of experience under his belt, which just so happens to be notched with widely known projects like <em>Marble Madness</em> and <em>Crash Bandicoot</em>. In an interview with <a href="http://www.gamasutra.com/view/news/35299/Interview_Industry_Veteran_Mark_Cerny_Discusses_Changing_Team_Sizes.php">Gamasutra</a>, Cerny discusses how the size of game development teams has ballooned in recent years.<br />
<br />
He explains that there was more accountability when he developed games by himself, adding, "You couldn't blame upper management who didn't understand you, you couldn't blame the marketing guys who didn't put together the proper marketing campaign."<br />
<br />
Cerny says that his role as a part-time mercenary developer becomes less effective when he's hired by hundred-strong teams, and that some games -- namely, Thatgamecompany's <a href="http://www.joystiq.com/game/flower"><em>Flower</em></a> -- simply can't be developed by a gargantuan ensemble. "Because you're taking such a curved path on the way to making the final product, you don't want the art staff of 20 just waiting, just building the models, when Jenova is going to have some idea that goes in a completely different direction," Cerny says.<br />
<br />
We agree, though we think a larger staff would have allowed for the online deathmatch mode that <em>Flower</em> so, so desperately needed.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/">Industry veteran Mark Cerny talks about the hugeness of modern developers</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 11 Jul 2011 13:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19988082/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/07/11/industry-veteran-mark-cerny-talks-about-the-hugeness-of-modern-d/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>business</category><category>Flower</category><category>industry</category><category>mark-cerny</category><category>playstation</category><category>ps3</category><category>thatgamecompany</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 11 Jul 2011 13:25:00 EST</pubDate></item><item><title><![CDATA[Journey closed beta starts tomorrow, open to select few]]></title><link>http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/</link><guid isPermaLink="true">http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/</guid><comments>http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/12/journeypsb3_530x298.jpg" style="width: 530px; height: 298px; " /></a></div>
Following up on last week's <a href="http://www.joystiq.com/2011/06/23/journey-online-beta-beginning-next-week/">report</a>, thatgamecompany has revealed the requirements for taking part in the "very limited" beta for its upcoming project, <a href="http://joystiq.com/game/journey"><em>Journey</em></a>. According to a recent post on <a href="http://blog.us.playstation.com/2011/06/27/journey%E2%80%99s-first-steps-post-e3/">PlayStation Blog</a>, the beta will be restricted to "the very earliest adopters of <em>Flower</em>" who are <em>also</em> PlayStation Plus subscribers. The beta will begin on June 28 (that's tomorrow!) and run through July 12. Those who qualify should receive an invitation via their PSN inbox soon.<br />
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For those who don't fit the criteria (remember, <a href="http://www.joystiq.com/2011/06/03/playstation-networks-welcome-back-content-now-available/">everyone's on PlayStation Plus</a> at the moment), all hope is not lost. A "limited number of additional spots" will be made available via PlayStation Blog and some unnamed "media partners."<br />
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Finally, more invitations are being given away via <a href="http://www.facebook.com/notes/thatgamecompany/journey-beta-details-read-full-note-for-details/10150223625328068">thatgamecompany's Facebook page</a>. You'd best hurry if you want one -- the Facebook giveaway closes at 7pm Pacific tonight.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/">Journey closed beta starts tomorrow, open to select few</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 27 Jun 2011 12:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19977471/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/06/27/journey-closed-beta-starts-tomorrow-open-to-select-few/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beta</category><category>flower</category><category>journey</category><category>playstation</category><category>playstation-plus</category><category>ps3</category><category>psn</category><category>ThatGameCompany</category><dc:creator><![CDATA[Richard Mitchell]]></dc:creator><pubDate>Mon, 27 Jun 2011 12:15:00 EST</pubDate></item><item><title><![CDATA[Thatgamecompany's Flower recreated in LittleBigPlanet 2]]></title><link>http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/</link><guid isPermaLink="true">http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/</guid><comments>http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/#continued"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/10/gamlbpflower530.jpg" alt="" /></a></div>
We get legitimately excited when we see how beta testers are using <a href="http://www.joystiq.com/game/littlebigplanet-2"><em>LittleBigPlanet 2</em>'s</a> creation tools in an ingenious way -- but sometimes, the logistics of their creations give us a wicked headache. Like, for instance, PSN user RAPHEAI's in-game recreation of <a href="http://www.joystiq.com/game/flower"><em>Flower</em></a>. It simply <em>boggles the mind</em>.<p><a href="http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/" rel="bookmark">Continue reading <em>Thatgamecompany's Flower recreated in LittleBigPlanet 2</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/">Thatgamecompany's Flower recreated in LittleBigPlanet 2</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 10 Oct 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19668143/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/10/10/thatgamecompanys-flower-recreated-in-littlebigplanet-2/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flower</category><category>LittleBigPlanet-2</category><category>media-molecule</category><category>playstation</category><category>ps3</category><category>Sony-Computer-Entertainment</category><category>thatgamecompany</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Sun, 10 Oct 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Flower soundtrack flies onto PlayStation Store this week, only $2.99]]></title><link>http://www.joystiq.com/2010/04/05/flower-soundtrack-flies-onto-playstation-store-this-week-only/</link><guid isPermaLink="true">http://www.joystiq.com/2010/04/05/flower-soundtrack-flies-onto-playstation-store-this-week-only/</guid><comments>http://www.joystiq.com/2010/04/05/flower-soundtrack-flies-onto-playstation-store-this-week-only/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/04/flowerostann.jpg" /></a></div>
The PlayStation Store is continuing to expand its offering of game soundtracks. In addition to the recently released <a href="http://www.joystiq.com/2010/03/18/psn-thursday-sam-and-max-pre-order-heavy-rain-soundtrack/#ps3"><em>Heavy Rain </em>soundtrack</a>, the PlayStation Store will update with the soundtrack to <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a> this week. Best of all, it's a steal -- $2.99/&euro;1.99/&pound;1.59.<br />
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A key aspect of <em>Flower</em>'s allure was it's interactivity, something that this pre-recorded soundtrack won't be able to offer. We do have a helpful alternative, though. Download the OST to your MP3 player, and then just start running through your neighbor's garden, ripping all the flower pedals you see. It'll feel <em>just</em> like the game.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/04/05/flower-soundtrack-flies-onto-playstation-store-this-week-only/">Flower soundtrack flies onto PlayStation Store this week, only $2.99</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 05 Apr 2010 18:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://blog.us.playstation.com/2010/04/05/coming-to-psn-this-week-flower-soundtrack/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/flower-soundtrack-flies-onto-playstation-store-this-week-only/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19427239/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/04/05/flower-soundtrack-flies-onto-playstation-store-this-week-only/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>soundtrack</category><category>ThatGameCompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 05 Apr 2010 18:25:00 EST</pubDate></item><item><title><![CDATA[GDC: The music and sound of Flower]]></title><link>http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/</link><guid isPermaLink="true">http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/</guid><comments>http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2010/03/flowerpanel.jpg" alt="" /></div>
<div style="text-align: left;">On the last day of GDC, a little room in the back of the North Hall of San Francisco's Moscone Center was packed. Most of the audio design and sound creation panels in that part of the building weren't very well attended for most of the week. But on Saturday morning, it was standing room only for the panel hosted by a surprised Vincent Diamante and Steve Johnson, the respective composer and sound designer on <a href="http://joystiq.com/thatgamecompany">thatgamecompany</a>'s downloadable gem, <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a>.</div>
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They started off by explaining a little bit about how thatgamecompany developed the game: It all started from the narrative, as co-founder Jenova Chen wanted to try and create a rise and fall story with no actual protagonist to speak of. Then, they loaded up the game itself, and played through most of the levels, talking about their designs as commentary over the gameplay itself.<p><a href="http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/" rel="bookmark">Continue reading <em>GDC: The music and sound of Flower</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/">GDC: The music and sound of Flower</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Mar 2010 02:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19400463/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/03/16/gdc-the-music-and-sound-of-flower/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>flower</category><category>gdc-2010</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><category>ThatGameCompany</category><dc:creator><![CDATA[Mike Schramm]]></dc:creator><pubDate>Tue, 16 Mar 2010 02:00:00 EST</pubDate></item><item><title><![CDATA[Into the Pixel goes into the auction on eBay]]></title><link>http://www.joystiq.com/2010/02/16/into-the-pixel-goes-into-the-auction-on-ebay/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/16/into-the-pixel-goes-into-the-auction-on-ebay/</guid><comments>http://www.joystiq.com/2010/02/16/into-the-pixel-goes-into-the-auction-on-ebay/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/flowerpainting580px.jpg" /></div>
Hey, you remember the <a href="http://www.joystiq.com/tag/into-the-pixel">Into the Pixel</a> exhibit at last year's E3, right? Oh, no, that's right, they don't allow <em>the plebes</em> in. Had you been lucky enough to grace it with your stares, you'd have found a "jury-curated exhibition of video game art created by published video and computer game artists." And now that very same art can be found gracing the pages of eBay, as the Academy of Interactive Arts &amp; Sciences has opened up bidding on a smattering of pieces (starting yesterday and running through February 20). <br />
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Featuring art from games like <em><a href="http://www.joystiq.com/tag/flower">Flower</a></em> and <em><a href="http://www.joystiq.com/tag/fable-2">Fable 2</a></em>, the proceeds will help to fund the AIAS' scholarship programs. The bidding has most certainly begun, though most pieces remain at their initial $100 opening bid as of publishing. If you're looking to snap up one of these snappy pieces, we'd suggest you <a href="http://shop.ebay.com/?_from=R40&amp;_trksid=p3907.m38.l1313&amp;_nkw=into+the+pixel&amp;_sacat=See-All-Categories">get bidding</a> sooner rather than later!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/16/into-the-pixel-goes-into-the-auction-on-ebay/">Into the Pixel goes into the auction on eBay</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 16 Feb 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://shop.ebay.com/?_from=R40&amp;_trksid=p3907.m38.l1313&amp;_nkw=into+the+pixel&amp;_sacat=See-All-Categories>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/into-the-pixel-goes-into-the-auction-on-ebay/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19360580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/16/into-the-pixel-goes-into-the-auction-on-ebay/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>academy-of-interactive-arts-and-sciences</category><category>Action</category><category>aias</category><category>art</category><category>auction</category><category>DS</category><category>ebay</category><category>fable-2</category><category>Flower</category><category>into-the-pixel</category><category>Lionhead</category><category>Lionhead-Studios</category><category>MGS</category><category>Microsoft</category><category>Microsoft-Game-Studios</category><category>Nintendo</category><category>PSN</category><category>RPG</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><category>ThatGameCompany</category><category>Wii</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 16 Feb 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[Buy your love a Flower for half price today]]></title><link>http://www.joystiq.com/2010/02/14/buy-your-love-a-flower-for-half-price-today/</link><guid isPermaLink="true">http://www.joystiq.com/2010/02/14/buy-your-love-a-flower-for-half-price-today/</guid><comments>http://www.joystiq.com/2010/02/14/buy-your-love-a-flower-for-half-price-today/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/02/flowerfor499580px.jpg" /></div>
As if yesterday's free copy of <em><a href="http://www.joystiq.com/tag/flow">flOw</a></em> weren't enough for you, thatgamecompany has decided to extend its love to PSN users that much further today by dropping the price of <em><a href="http://www.joystiq.com/tag/flower">Flower</a></em> to $4.99. For the price of 1/20th of a rose (hey, it's Valentine's Day and those prices skyrocket!), you can give your love a flower that doesn't wither and die over the next week. In fact, we highly suggest you go with that route of explanation should he/she not take your digital gift as well as you hope -- simply explain that you wanted to give something more emblematic of your relationship! Maybe something like, "It's digital, so it'll never die, baby! Just like our love!" Yeah, that should do it.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/flower-1/">Flower</a></strong></p><a href="http://www.joystiq.com/photos/flower-1/#929263"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/flower03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#1343029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/level-1-stills-0792_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#1343030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/level-1-stills-0897_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#929264"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/flower06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#1343031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/level-1-stills-1034_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/02/14/buy-your-love-a-flower-for-half-price-today/">Buy your love a Flower for half price today</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sun, 14 Feb 2010 11:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/02/14/buy-your-love-a-flower-for-half-price-today/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19357698/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/02/14/buy-your-love-a-flower-for-half-price-today/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><category>ThatGameCompany</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Sun, 14 Feb 2010 11:30:00 EST</pubDate></item><item><title><![CDATA[GDC Awards nominees announced, Drake leads the pack]]></title><link>http://www.joystiq.com/2010/01/19/gdc-awards-nominees-announced-drake-leads-the-pack/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/19/gdc-awards-nominees-announced-drake-leads-the-pack/</guid><comments>http://www.joystiq.com/2010/01/19/gdc-awards-nominees-announced-drake-leads-the-pack/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/media/2009/12/ncharted-breakdown.jpg"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/ncharted-breakdown.jpg" alt="" /></a></div>
We've <a href="http://www.prnewswire.com/news-releases/uncharted-2-flower-assassins-creed-ii-lead-finalists-for-the-tenth-annual-game-developers-choice-awards-82054972.html">just received a press release</a> revealing which titles will be vying for top honors at the 10th Annual Game Developers Choice Awards, held in conjunction with <a href="http://www.joystiq.com/tag/gdc-2010">GDC 2010</a> on March 11. If you're not familiar with the show, picture the Kids Choice Awards, only ... with video game developers choosing the winners instead of teenagers. Or, alternatively, imagine the VGAs, only without all the half-naked women, pot references and awards named after highly caffeinated soft drinks.<br />
<br />
You'll see some familiar names on the full list of nominees posted after the jump. <em>Uncharted 2</em> netted seven nominations, <em>Flower </em>managed to grab five, and <em>Assassin's Creed II</em> ended up with four. Will Ezio be <a href="http://www.joystiq.com/2010/01/01/joystiqs-top-10-of-2009-uncharted-2-among-thieves/">snubbed by Nathan once more</a> in the Game of the Year runnings? We'll find out at GDC!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/19/gdc-awards-nominees-announced-drake-leads-the-pack/">GDC Awards nominees announced, Drake leads the pack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 19 Jan 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.prnewswire.com/news-releases/uncharted-2-flower-assassins-creed-ii-lead-finalists-for-the-tenth-annual-game-developers-choice-awards-82054972.html>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/gdc-awards-nominees-announced-drake-leads-the-pack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19322738/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/19/gdc-awards-nominees-announced-drake-leads-the-pack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>assassins-creed-2</category><category>awards</category><category>flower</category><category>game-developers-choice-awards</category><category>gdc</category><category>gdc-2010</category><category>Microsoft</category><category>Nintendo</category><category>nominees</category><category>uncharted-2</category><category>Uncharted-2-Among-Thieves</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 19 Jan 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Kevin's Picks of 2009]]></title><link>http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/</guid><comments>http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/photos/halo-wars/997384/"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/halowarsbora.jpg" /></a></div>
<a href="http://www.joystiq.com/tag/halo-wars"><strong><span style="font-style: italic;">Halo Wars</span></strong></a><br />
Yeah, that's right, <span style="font-style: italic;">Halo Wars</span>. I've already caught enough flak for putting this on my best-of list for 2009 (it's hard to even remember that it came out way back in February), but it deserves to be recognized ... so pay attention once your laughter has died down. Ensemble Studios (RIP) proved that you could bring a real-time strategy game to a console, and still make it enjoyable. Sure, you'll never have 1:1 parity mapping everything a full-sized keyboard offers onto a controller, but this game came close. It's a pity Ensemble closed, since we'll never see any expansion packs or a sequel. The good news is that, since it wasn't received with blaring trumpets and the sounds of cash registers ringing, you can pick this up for under 20 bucks for some good fun.<p><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/" rel="bookmark">Continue reading <em>Best of the Rest: Kevin's Picks of 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/">Best of the Rest: Kevin's Picks of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jan 2010 23:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19299130/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-kevins-picks-of-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Apple</category><category>battlefield</category><category>battlefield-1943</category><category>best-of-the-rest-2009</category><category>canabalt</category><category>clans</category><category>defense-grid</category><category>defense-grid-the-awakening</category><category>dominion</category><category>ensemble-studios</category><category>flower</category><category>galaxy-trucker</category><category>gigamic</category><category>halo-wars</category><category>illusio</category><category>iPod</category><category>killzone</category><category>killzone-2</category><category>last-night-on-earth</category><category>Microsoft</category><category>pandemic</category><category>pc</category><category>power-grid</category><category>psn</category><category>puerto-rico</category><category>pylos</category><category>starcraft</category><category>starcraft-2</category><category>torchlight</category><category>xbla</category><category>Xbox-360</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Sat, 02 Jan 2010 23:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Andrew's Picks of 2009]]></title><link>http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/</guid><comments>http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/#comments</comments><description><![CDATA[<div style="text-align: center;"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/flower580gotyrel.jpg" /></div>
<a href="http://www.joystiq.com/tag/flower"><em><strong>Flower</strong></em></a><br />
This year had a number of terrific downloadable games (this list is a testament to that), however no game -- retail or digital -- connected with me like <em>Flower</em>. Jenova Chen's <em>flOw</em> was an interesting experiment, but Flower is an <em>actual</em> game. In fact, <em>Flower</em> is one of the few experiences I can think of that show the true potential of games as a unique storytelling medium. No other non-interactive art form will ever be able to replicate what thatgamecompany has managed to create.<p><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/" rel="bookmark">Continue reading <em>Best of the Rest: Andrew's Picks of 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/">Best of the Rest: Andrew's Picks of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Sat, 02 Jan 2010 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297191/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/02/best-of-the-rest-andrews-picks-of-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-the-rest-2009</category><category>call-of-duty</category><category>call-of-duty-modern-warfare-2</category><category>comet-crash</category><category>digital-comics</category><category>Dissidia</category><category>dissidia-final-fantasy</category><category>ea</category><category>EA-Canada</category><category>ea-sports</category><category>Electronic-Arts</category><category>fat-princess</category><category>fight-night</category><category>fight-night-round-4</category><category>Fighting</category><category>final-fantasy</category><category>flower</category><category>guerrilla-games</category><category>killzone</category><category>killzone-2</category><category>modern-warfare</category><category>Pelfast</category><category>pixeljunk-monsters</category><category>pixeljunk-monsters-deluxe</category><category>psn</category><category>q-entertainment</category><category>resident-evil</category><category>resident-evil-5</category><category>rock-band</category><category>rock-band-unplugged</category><category>RTS</category><category>Sports</category><category>Square-Enix</category><category>Strategy</category><category>thatgamecompany</category><category>thq</category><category>ufc</category><category>ufc-undisputed-2009</category><category>Xbox</category><category>yukes</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Sat, 02 Jan 2010 21:00:00 EST</pubDate></item><item><title><![CDATA[Best of the Rest: Griffin's Picks of 2009]]></title><link>http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/</link><guid isPermaLink="true">http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/</guid><comments>http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/#comments</comments><description><![CDATA[<object classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000" width="580" height="346" id="viddler_c4614b21"><param name="movie" value="http://www.viddler.com/simple/c4614b21/" /><param name="allowScriptAccess" value="always" /><param name="allowFullScreen" value="true" /><param name="flashvars" value="tubemogulid=TD-Q0P-W10" /><embed src="http://www.viddler.com/simple/c4614b21/" width="580" height="346" flashvars="tubemogulid=TD-Q0P-W10" type="application/x-shockwave-flash" allowScriptAccess="always" allowFullScreen="true" name="viddler_c4614b21"></embed></object> <a href="http://www.joystiq.com/tag/dj-hero"><em><u><strong>DJ Hero</strong></u></em></a><br />
What started out as tepid fascination in <em>DJ Hero</em> quickly turned into a deep, passionate love. I initially thought it was just another rhythm game knock-off with an obtuse peripheral and a too-high price point. However, as my turntabling improved, my fondness for the game multiplied. Based on the game's lackluster sales, I'm guessing most people shared my outright hesitance -- but once you invest a bit of time and patience into <em>DJ Hero</em>, I guarantee you'll get hooked. (And <a href="http://www.joystiq.com/2009/10/06/dj-heros-full-track-list-revealed/#continued">that soundtrack</a>! Oh, man, that soundtrack.)<p><a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/" rel="bookmark">Continue reading <em>Best of the Rest: Griffin's Picks of 2009</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/">Best of the Rest: Griffin's Picks of 2009</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 01 Jan 2010 15:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19297065/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/01/01/best-of-the-rest-griffins-picks-of-2009/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>best-of-the-rest-2009</category><category>dissidia-final-fantasy</category><category>dj-hero</category><category>dungeons-and-dragons-fourth-edition</category><category>fat-princess</category><category>flower</category><category>house-of-the-dead-overkill</category><category>i-am-t-pain</category><category>Microsoft</category><category>Nintendo</category><category>pokemon-platinum</category><category>psn</category><category>red-faction-guerrilla</category><category>resident-evil-5</category><category>scribblenauts</category><category>Wii</category><category>Xbox-360</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Fri, 01 Jan 2010 15:00:00 EST</pubDate></item><item><title><![CDATA[VGA 2009: Flower developers amidst the explosions and hype]]></title><link>http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/</link><guid isPermaLink="true">http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/</guid><comments>http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/#comments</comments><description><![CDATA[<div align="center"><strong><img hspace="0" border="1" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/12/level-2-stills-0920a.jpg" /></strong></div>
<small><em><font color="gray">This past Saturday brought us the <a href="http://www.joystiq.com/tag/Spike-VGA-2009">Spike TV Video Game Awards</a> and - before experiencing the litany of world exclusives that awaited us inside - we spent some time outside cruising the red carpet and talking (briefly!) to many of the game developers and talent. We squeezed them for information as fast as we could while simultaneously wishing them holiday cheer and good tidings. Yes, it was as awkward as it sounds. Here's what we learned from Kellee Santiago and Jenova Chen from thatgamecompany about </font></em><font color="gray"><a href="http://www.joystiq.com/tag/Flower/">Flower</a></font><em><font color="gray"><em>.</em></font></em></small><em><br />
<strong><br />
</strong></em><strong>Spike TV and the VGAs are all about naked women, shooters, and explosions. What's it like for <a href="http://www.joystiq.com/tag/flower">Flower </a>to be here?</strong><br />
<br />
Kellee Santiago: It's a very surreal experience. I think it shows that what are sort of seen as "artsy" games aren't niche, they appeal at the most commercial mass level, and that's very exciting for us. <br />
<br />
Jenova Chen: We had <em>Flower</em> exhibit at the MOCA in Shanghai as an interactive art piece. It's quite interesting to see a video game stand next to these art installations. Being at these awards will hpefully give us even more exposure. The PlayStation Network had a sale during Thanksgiving, and a lot of people picked up <em>Flower</em> who had never heard of it before. Then we started to get a lot of emails thanking us for making the game. We know there are more people who haven't seen the game, and it would be great if they know what video games could be.<br />
<br />
<strong>What's next? Could there be a sequel to <em>Flower</em>? </strong><br />
<br />
We're working on a third title for PlayStation Network right now, you'll see more soon. Hopefully you'll see something next year, but we don't know yet when it will come out.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/">VGA 2009: Flower developers amidst the explosions and hype</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 16 Dec 2009 20:25:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19280564/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/12/16/vga-2009-flower-developers-amidst-the-explosions-and-hype/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>interview</category><category>Jenova-Chen</category><category>Kellee-Santiago</category><category>PSN</category><category>red-carpet</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><category>Spike-VGA-2009</category><category>ThatGameCompany</category><dc:creator><![CDATA[Kevin Kelly]]></dc:creator><pubDate>Wed, 16 Dec 2009 20:25:00 EST</pubDate></item><item><title><![CDATA[Flower, Comet Crash &amp; other PSN titles half-price this week]]></title><link>http://www.joystiq.com/2009/11/24/flower-comet-crash-and-other-psn-titles-half-price-this-week/</link><guid isPermaLink="true">http://www.joystiq.com/2009/11/24/flower-comet-crash-and-other-psn-titles-half-price-this-week/</guid><comments>http://www.joystiq.com/2009/11/24/flower-comet-crash-and-other-psn-titles-half-price-this-week/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://news.vgchartz.com/news.php?id=5974"><img hspace="0" vspace="0" border="1" alt="" src="http://www.blogcdn.com/playstation.joystiq.com/media/2009/02/580_level-2-stills-2934.jpg" /></a></div>
It seems the PlayStation Store got a little jealous of the brick-and-mortar retailers who were offering discounts during this week of <strike>Black Friday</strike> Thanksgiving. Beginning with today's specially-dated Tuesday PSN update, a handful of downloadable PS3 titles will be offered for half-price until December 2. Here's a list of the encheapened games, and their temporarily slimmed-down prices:
<ul>
    <li><em>Bomberman Ultra</em> - $4.99</li>
    <li><em>Comet Crash</em> - $4.99</li>
    <li><em>Flower</em> - $4.99</li>
    <li><em>Invincible Tiger: The Legend of Han Tao</em> - $7.49</li>
    <li><em>The Last Guy</em> - $4.99</li>
    <li><em>Prince of Persia Classic</em> - $4.99</li>
    <li><em>Smash Cars</em> - $7.49</li>
</ul>
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<div style="text-align: center;"><font color="gray"><em><small>Check out Joystiq's </small></em><a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-hub/#top"><strong><small>Black Friday Game Deals Hub</small></strong></a><em><small> or jump to a retailer guide below:<br />
<br />
</small></em></font></div>
<div style="text-align: center;"><font color="gray"><em><small><a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-best-buy/#top"><strong>Best Buy</strong></a> | <a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-gamestop/#top"><strong>GameStop</strong></a> | <strong><a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-kmart-and-sears/#kmart">Kmart</a> &amp; <a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-kmart-and-sears/#sears">Sears</a></strong> | <a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-target/#target"><strong>Target</strong></a> | <a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-toys-r-us/#top"><strong>Toys"R"Us</strong></a> | <a href="http://www.joystiq.com/2009/11/25/black-friday-video-game-deals-walmart/#top"><strong>Walmart</strong></a><br />
<br />
</small></em></font></div>
<div style="text-align: right;"><font color="gray"><em><small><br />
For more Black Friday coverage, check out <a href="http://www.walletpop.com/specials/black-friday-deals">Black Friday Deals</a>, <a href="http://www.walletpop.com/blog/category/cyber-monday/">Cyber Monday Sales</a>,<br />
And other <a href="http://www.walletpop.com/blog/category/black-friday/">Black Friday 2009</a> stories today from Walletpop.com</small></em></font></div>
</div>
</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/11/24/flower-comet-crash-and-other-psn-titles-half-price-this-week/">Flower, Comet Crash &amp; other PSN titles half-price this week</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 24 Nov 2009 16:18:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://news.vgchartz.com/news.php?id=5974>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/flower-comet-crash-and-other-psn-titles-half-price-this-week/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19252711/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/11/24/flower-comet-crash-and-other-psn-titles-half-price-this-week/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>bomberman-ultra</category><category>Comet-Crash</category><category>deals</category><category>flower</category><category>holidaze-2009</category><category>invincible-tiger</category><category>Pelfast</category><category>prince-of-persia-classic</category><category>psn</category><category>RTS</category><category>sale</category><category>scea</category><category>smash-cars</category><category>Sony-Computer-Entertainment-America</category><category>Strategy</category><category>the-last-guy</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Tue, 24 Nov 2009 16:18:00 EST</pubDate></item><item><title><![CDATA[TGS 2009: Sony adding motion to existing titles, new RE5 with motion coming Spring 2010 [update]]]></title><link>http://www.joystiq.com/2009/09/24/tgs-2009-sony-adding-motion-to-existing-titles-new-re5-with-mo/</link><guid isPermaLink="true">http://www.joystiq.com/2009/09/24/tgs-2009-sony-adding-motion-to-existing-titles-new-re5-with-mo/</guid><comments>http://www.joystiq.com/2009/09/24/tgs-2009-sony-adding-motion-to-existing-titles-new-re5-with-mo/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" vspace="0" border="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/motiontech580pxheaderimg.jpg" /><br /></div>
During Sony's second press conference at the Tokyo Game Show, Capcom's Jun Takeuchi took the stage to demo the PlayStation 3's new motion controller with his game, <a href="http://www.joystiq.com/tag/resident-evil-5"><em>Resident Evil 5</em></a>. That's right, Sony will be bringing motion control to a handful of existing titles, including a re-released <em>RE5</em> in <a href="http://www.joystiq.com/2009/09/23/resident-evil-5-directors-cut-to-feature-jill/"><em>Resident Evil 5: Director's Cut</em></a> this coming Spring.<br /><br />Sony also showed off <em>LittleBigPlanet</em> being controlled by two people, one wielding a motion wand while the other used a DualShock 3. Apparently a mess of other titles will be getting the motion treatment -- 13 in total (<strike><a href="http://www.joystiq.com/photos/sony-2-gallery/2311978/">seen here</a>, mostly in Japanese </strike> see update below) -- with <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a> and <a href="http://www.joystiq.com/tag/pain"><em>Pain</em></a> standing out as notable examples. <br /><br /><strong>Update:</strong> We've got the full list <a href="http://www.joystiq.com/2009/09/24/playstation-motion-controller-on-track-for-spring-2010-release/">right here</a>.<br /><div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/sony-2-gallery/">Sony 2 gallery</a></strong></p><a href="http://www.joystiq.com/photos/sony-2-gallery/#2312003"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/sony-keynote-2-028-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-2-gallery/#2312002"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/sony-keynote-2-033-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-2-gallery/#2312001"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/sony-keynote-2-011-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-2-gallery/#2312000"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/sony-keynote-2-018-rm-eng_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/sony-2-gallery/#2311999"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/09/sony-keynote-2-007-rm-eng_thumbnail.jpg" alt="" title="" /></a></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/09/24/tgs-2009-sony-adding-motion-to-existing-titles-new-re5-with-mo/">TGS 2009: Sony adding motion to existing titles, new RE5 with motion coming Spring 2010 [update]</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Sep 2009 01:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/09/24/tgs-2009-sony-adding-motion-to-existing-titles-new-re5-with-mo/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19172124/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/09/24/tgs-2009-sony-adding-motion-to-existing-titles-new-re5-with-mo/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>alternative-edition</category><category>capcom</category><category>directors-cut</category><category>flower</category><category>japan</category><category>jun-takeuchi</category><category>littlebigplanet</category><category>motion-control</category><category>pain</category><category>playstation-motion-controller</category><category>re5</category><category>resident-evil</category><category>resident-evil-5</category><category>resident-evil-5-alternative-edition</category><category>resident-evil-5-directors-cut</category><category>sony</category><category>tgs</category><category>tgs-2009</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 24 Sep 2009 01:30:00 EST</pubDate></item><item><title><![CDATA[thatgamecompany's third Sony project is 'something you've never experienced before']]></title><link>http://www.joystiq.com/2009/07/15/thatgamecompanys-third-sony-project-is-something-youve-never/</link><guid isPermaLink="true">http://www.joystiq.com/2009/07/15/thatgamecompanys-third-sony-project-is-something-youve-never/</guid><comments>http://www.joystiq.com/2009/07/15/thatgamecompanys-third-sony-project-is-something-youve-never/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/flower-dev-doing-third-game-for-sony"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/jenovachendreamyeyes580px.jpg" /></a><br /></div>
<a href="http://www.joystiq.com/tag/thatgamecompany">thatgamecompany</a>, aside from giving us a chance to start this paragraph off with a lowercase letter for once, is currently hard at work on its <a href="http://www.joystiq.com/2006/12/01/flow-on-dec-19-for-ps3-2-more-titles-from-usc-devs-in-the-work/">third contractual Sony project</a>. At the Develop Conference in the UK this morning, tgc's Jenova Chen had a handful of artfully abstract information to drop on conference attendees regarding the upcoming game. He said the project "feels like a natural progression" from the company's other titles and will be "something you've never experienced before." So, <em>Flowest</em> confirmed? Not quite.<br /><br />"In the future there's a lot of feelings that video games haven't explored that are open for us to find," Chen said -- he specifically cited <a href="http://www.joystiq.com/tag/god-of-war"><em>God of War</em></a> as "a really good game about hatred." As <a href="http://www.eurogamer.net/articles/flower-dev-doing-third-game-for-sony">Eurogamer</a> points out in its coverage of the conference, Chen repeatedly cited the iteration time necessary for a game concept to go into full production -- he says that the concept for <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a> took about two years -- and as such, may very well not have any solid information to talk about regarding his company's next game. Have you considered the fourth dimension, Mr. Chen? <em>Hmm?</em><br /><br />
<div align="right">[<a href="http://www.flickr.com/photos/25031050@N06/3235139236/">Image</a>]<br /></div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/07/15/thatgamecompanys-third-sony-project-is-something-youve-never/">thatgamecompany's third Sony project is 'something you've never experienced before'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Jul 2009 22:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/flower-dev-doing-third-game-for-sony>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/15/thatgamecompanys-third-sony-project-is-something-youve-never/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19098897/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/07/15/thatgamecompanys-third-sony-project-is-something-youve-never/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>develop-conference</category><category>eurogamer</category><category>feelings</category><category>flow</category><category>flower</category><category>god-of-war</category><category>jenova-chen</category><category>sony</category><category>thatgamecompany</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Wed, 15 Jul 2009 22:00:00 EST</pubDate></item><item><title><![CDATA[Boom Blox producer leaves EA, joins thatgamecompany]]></title><link>http://www.joystiq.com/2009/05/21/boom-blox-producer-leaves-ea-joins-thatgamecompany/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/21/boom-blox-producer-leaves-ea-joins-thatgamecompany/</guid><comments>http://www.joystiq.com/2009/05/21/boom-blox-producer-leaves-ea-joins-thatgamecompany/#comments</comments><description><![CDATA[<div align="center">
	<a href="http://kotaku.com/5263272/boom-blox-producer-departs-ea-for-flower-studio"><img alt="" border="1" hspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/robinhfl.jpg" vspace="4" /></a></div>
<a href="http://www.joystiq.com/tag/thatgamecompany">thatgamecompany</a>, the studio behind <a href="http://playstation.joystiq.com/tag/flow"><em>flOw</em></a> and <a href="http://playstation.joystiq.com/tag/flower"><em>Flower</em></a>, has managed to sweep away former EA developer Robin Hunicke. Hunicke worked as the lead designer behind <a href="http://nintendo.joystiq.com/tag/mysims"><em>MySims</em></a>, and produced the two Wii <a href="http://nintendo.joystiq.com/tag/boom-blox"><em>Boom Blox</em></a> titles. In a statement to <a href="http://kotaku.com/5263272/boom-blox-producer-departs-ea-for-flower-studio">Kotaku</a>, Hunicke explains that she wants "to reach new people, with new experiences, via the medium of games and the language of game design" in her new position. With both <em>flOw</em> and <em>Flower</em> completed, Hunicke says thatgamecompany is "at the forefront of the indie movement."<br />
<br />
It's currently unknown what position Hunicke will serve at thatgamecompany or what project she will be working on. The team is still contractually obligated to develop at least one more game for PlayStation Network.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/21/boom-blox-producer-leaves-ea-joins-thatgamecompany/">Boom Blox producer leaves EA, joins thatgamecompany</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 21 May 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://kotaku.com/5263272/boom-blox-producer-departs-ea-for-flower-studio>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/boom-blox-producer-leaves-ea-joins-thatgamecompany/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1553204/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/21/boom-blox-producer-leaves-ea-joins-thatgamecompany/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>boom-blox</category><category>flow</category><category>flower</category><category>indie</category><category>mysims</category><category>robin-hunicke</category><category>thatgamecompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Thu, 21 May 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[You gotta believe Masaya Matsuura and Jenova Chen will speak at Develop Conference]]></title><link>http://www.joystiq.com/2009/05/12/you-gotta-believe-masaya-matsuura-and-jenova-chen-will-speak-at/</link><guid isPermaLink="true">http://www.joystiq.com/2009/05/12/you-gotta-believe-masaya-matsuura-and-jenova-chen-will-speak-at/</guid><comments>http://www.joystiq.com/2009/05/12/you-gotta-believe-masaya-matsuura-and-jenova-chen-will-speak-at/#comments</comments><description><![CDATA[<center><a href="http://www.developmag.com/news/31840/Masaya-Matsuura-and-Jenova-Chen-join-Develop-Conference-line-up"><img vspace="4" hspace="4" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/05/develop051209.jpg" alt="" /></a></center>Develop has just <a href="http://www.developmag.com/news/31840/Masaya-Matsuura-and-Jenova-Chen-join-Develop-Conference-line-up">announced</a> the addition of two speakers to the <a href="http://www.joystiq.com/2009/03/19/develop-2009s-speaker-lineup-partially-unveiled/">Develop Conference</a>'s 2009 lineup, both respected game designers whose works tend to be more than a little unconventional. <em><br /><br /><a href="http://joystiq.com/tag/parappa">Parappa the Rapper</a></em> creator Masaya Matsuura, whose last game was the Wii marching adventure <em><a href="http://nintendo.joystiq.com/2009/01/16/square-enix-leading-major-minors-majestic-march-in-japan/">Major Minor's Majestic March</a>,</em> will present "It's Time for Music Games 2.0," in which the developer will "map out unexplored gaming possibilities and reinvent our understanding of the genre." thatgamecompany's Jenova Chen will present a retrospective about <em><a href="http://www.joystiq.com/tag/flOw/">flOw</a> </em>and <em><a href="http://www.joystiq.com/tag/Flower/">Flower</a>,</em> and "explore the relationship between games, entertainment and art."<br /><br />The Develop Conference will be held at the Hilton Metropole Hotel in Brighton from July 14th through July 16th. If you're flying there and the pilot looks like <a href="http://www.youtube.com/watch?v=EtCL5pgevEM"><em>this guy</em></a>, get off and wait for the next plane.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/05/12/you-gotta-believe-masaya-matsuura-and-jenova-chen-will-speak-at/">You gotta believe Masaya Matsuura and Jenova Chen will speak at Develop Conference</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 12 May 2009 19:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.developmag.com/news/31840/Masaya-Matsuura-and-Jenova-Chen-join-Develop-Conference-line-up>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/you-gotta-believe-masaya-matsuura-and-jenova-chen-will-speak-at/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1543671/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/05/12/you-gotta-believe-masaya-matsuura-and-jenova-chen-will-speak-at/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>develop-conference</category><category>flow</category><category>flower</category><category>jenova-chen</category><category>masaya-matsuura</category><category>nana-on-sha</category><category>parappa</category><category>thatgamecompany</category><dc:creator><![CDATA[JC Fletcher]]></dc:creator><pubDate>Tue, 12 May 2009 19:45:00 EST</pubDate></item><item><title><![CDATA[Flower remains best-selling PSN game in March]]></title><link>http://www.joystiq.com/2009/04/15/flower-remains-best-selling-psn-game-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2009/04/15/flower-remains-best-selling-psn-game-in-march/</guid><comments>http://www.joystiq.com/2009/04/15/flower-remains-best-selling-psn-game-in-march/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamerbytes.com/2009/04/the_road_to_npd_na_playsation.php"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/04/flowersales2580.jpg" /></a></div>
It appears thatgamecompany has yet another hit on its hands. <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a>, the PSN-exclusive follow up to <em>flOw</em>, has remained atop the PSN sales charts for a <a href="http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/">second month in a row</a>. We're glad to see gamers embrace the innovative downloadable game and its <a href="http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/">200 thousand blades of grass</a>. The full list:<br />
<ol>
    <li>Flower</li>
    <li>Wheel of Fortune</li>
    <li>Noby Noby Boy</li>
    <li>Ratchet &amp; Clank: Quest for Booty</li>
    <li>Mortal Kombat II</li>
    <li>Super Street Fighter II Turbo HD Remix</li>
    <li>3 on 3 NHL Arcade</li>
    <li>Red Baron Arcade</li>
    <li>Age of Booty</li>
    <li>Linger in Shadows</li>
</ol>
<a href="http://www.joystiq.com/tag/wheel-of-fortune"><em>Wheel of Fortune</em></a>'s brand name gave it a great debut (although the game itself is rubbish). <a href="http://www.joystiq.com/tag/noby-noby-boy"><em>Noby Noby Boy</em></a> continues to confuse gamers, and <a href="http://www.joystiq.com/tag/quest-for-booty"><em>Quest for Booty</em></a>'s discount price gave it a rather sizable sales boost. <a href="http://www.gamerbytes.com/2009/04/the_road_to_npd_na_playsation.php">GamerBytes</a> rightfully points out the absence of <a href="http://www.joystiq.com/tag/watchmen"><em>Watchmen: The End is Nigh</em></a> from the list. Looks like poor reviews and a $20 price tag shunned gamers from the high-profile beat-em-up.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/04/15/flower-remains-best-selling-psn-game-in-march/">Flower remains best-selling PSN game in March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 15 Apr 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamerbytes.com/2009/04/the_road_to_npd_na_playsation.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/15/flower-remains-best-selling-psn-game-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1518059/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/04/15/flower-remains-best-selling-psn-game-in-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>sales</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 15 Apr 2009 21:30:00 EST</pubDate></item><item><title><![CDATA[Flower's power exclusive to PS3: 200k grass blades and counting]]></title><link>http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/</guid><comments>http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamezine.co.uk/news/formats/playstation3/ps3-flower-s-grass-impossible-on-other-systems-$1280764.htm/"><img hspace="0" border="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/580flowerblow200k.jpg" /></a></div>
We suppose grass might not be very exciting, but that doesn't mean it's any easier to put into games than anything else, especially considering the sheer amount of it needed in a game like <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a>. In fact, <em>Flower</em> has coded 200,000 blades of grass to simultaneously move and sway in the wind, and co-founder / president of ThatGameCompany Kellee Santiago said this could only be possible on the PS3.<br />
<br />
"It really would be impossible to make it look the same on any other system," she said in an <a href="http://www.gamezine.co.uk/features/formats/playstation3/an-interview-with-thatgamecompany-flower-$1281103.htm">interview</a> with <a href="http://www.gamezine.co.uk/news/formats/playstation3/ps3-flower-s-grass-impossible-on-other-systems-$1280764.htm/">Gamezine</a>. The developers say rendering <em>Flower's</em> detailed and free-flowing grass "leverages the PS3" and makes good use of the system's advanced SPU. So, the next time someone disses <em>Flower</em> for being a sissy casual title, let them know how hardcore it really is.<br />
<br />
[Via <a href="http://www.computerandvideogames.com/article.php?id=210912">CVG</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/">Flower's power exclusive to PS3: 200k grass blades and counting</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 18 Mar 2009 14:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamezine.co.uk/news/formats/playstation3/ps3-flower-s-grass-impossible-on-other-systems-$1280764.htm/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1491542/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/18/flowers-power-exclusive-to-ps3-200k-grass-blades-and-counting/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 18 Mar 2009 14:30:00 EST</pubDate></item><item><title><![CDATA[Flower is top downloaded PSN game in February]]></title><link>http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/</link><guid isPermaLink="true">http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/</guid><comments>http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/03/flowerredtop.jpg" alt="" /></div>
Looks like PS3 fans are willing to give experimental gaming a chance. The PSN-exclusives <em>Flower</em> and <em>Noby Noby Boy</em> both take the top spots in February. These innovative games take gaming in new directions, and we're glad to see gamers have embraced them.<br />
<ol>
    <li>Flower</li>
    <li>Noby Noby Boy</li>
    <li>Super Street Fighter II Turbo HD Remix</li>
    <li>3 on 3 NHL Arcade</li>
    <li>Savage Moon</li>
    <li>Mortal Kombat II</li>
    <li>Bejeweled 2</li>
    <li>Burnout Paradise</li>
    <li>Linger in Shadows</li>
    <li>Magic Ball</li>
</ol>
It's amazing to see the longevity some of these downloads have. <em>Mortal Kombat II</em> still rakes in the sales, despite being one of the earliest downloads to launch on PSN. The PSN version of <em>Burnout Paradise</em> takes the #8 position more than a year after its initial retail release. See? DLC really can make a game that much more attractive. See the top 10 movies, after the break.<p><a href="http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/" rel="bookmark">Continue reading <em>Flower is top downloaded PSN game in February</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/">Flower is top downloaded PSN game in February</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 13 Mar 2009 00:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1486794/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/03/13/flower-is-top-downloaded-psn-game-in-february/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Fri, 13 Mar 2009 00:00:00 EST</pubDate></item><item><title><![CDATA[Flower composer talks about game's soundtrack]]></title><link>http://www.joystiq.com/2009/02/25/flower-composer-talks-about-games-soundtrack/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/25/flower-composer-talks-about-games-soundtrack/</guid><comments>http://www.joystiq.com/2009/02/25/flower-composer-talks-about-games-soundtrack/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.gamesetwatch.com/2009/02/column_sound_current_audio_in_flow.php"><img hspace="0" border="1" vspace="0" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/580_level-2-stills-2934.jpg" alt="" /></a></div>
Intelligent use of visuals and sound is one of the reasons that makes <em><a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a></em> such a surreal experience, and it was the job of composer Vincent Diamante to manifest this PSN dream world through music. He recently spoke with <a href="http://www.gamesetwatch.com/2009/02/column_sound_current_audio_in_flow.php">GameSetWatch</a> to discuss his work in <em>Flower</em>, revealing some interesting bits on how the music not only affected the atmosphere of the game but also the design.<br />
<br />
Diamante mentioned that the Sixaxis controls influenced the way he wrote his music. He called it a "soft type of control" and that "you can feel that there is a texture to the way you fly through the air." This texture, he added, would determine how he'd write music for "the winds." Conversely, Diamante also influenced the game design: "I had the opportunity to talk with the artists about the arrangement of flowers: tightening up lines of flowers or stretching them out, replacing red flowers with white flowers, and so forth so that the sound would work." <br />
<br />
Lastly, those gamers looking to score a soundtrack might be in some luck. Diamante revealed he's in talks with Sony to put out an album; though, he does say the music lends itself more to the game experience over that of an album experience. Have a read of the full interview <a href="http://www.gamesetwatch.com/2009/02/column_sound_current_audio_in_flow.php">here</a>.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/25/flower-composer-talks-about-games-soundtrack/">Flower composer talks about game's soundtrack</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 25 Feb 2009 21:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesetwatch.com/2009/02/column_sound_current_audio_in_flow.php>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/flower-composer-talks-about-games-soundtrack/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1471534/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/25/flower-composer-talks-about-games-soundtrack/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><category>vincent-diamante</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Wed, 25 Feb 2009 21:30:00 EST</pubDate></item><item><title><![CDATA[Flower's Jenova Chen doesn't play new games, wants to explore 'feelings']]></title><link>http://www.joystiq.com/2009/02/23/flowers-jenova-chen-doesnt-play-new-games-wants-to-explore-f/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/23/flowers-jenova-chen-doesnt-play-new-games-wants-to-explore-f/</guid><comments>http://www.joystiq.com/2009/02/23/flowers-jenova-chen-doesnt-play-new-games-wants-to-explore-f/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a></p><div align="center"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/07/jenovachendreamyeyes580px22.jpg"  alt="" /><br /></div>
Jenova Chen, creative director for thatgamecompany and champion for the recently released arboreal PSN title <em><a href="http://www.joystiq.com/tag/Flower/">Flower</a></em>, recently opened up during <a href="http://www.gamesindustry.biz/articles/the-beautiful-game">an interview with GamesIndustry</a> to an extent we rarely see outside of <em>Dr. Phil </em>reruns. During the interview, he reveals that he's interested in making games that elicit emotional responses more effectively than the traditional industry blockbuster, in an attempt to "recapture" the emotions that games used to inspire within him during his formative years. <br /><br />According to him, this is an area that modern video games (which he admittedly rarely plays) don't really excel at, saying most major releases "fail to educate you on an intellectual level, and the emotions they evoke are relatively primal." To this effect, the self-proclaimed goal of his burgeoning development company is to "push the boundary of what games can communicate." We're not sure what <a href="http://www.joystiq.com/tag/thatgamecompany/">thatgamecompany</a>'s next aesthetically pleasing project will be, but one thing's for certain -- it probably won't incorporate any firearms with chainsaws attached to them.<br /><br />
<div align="right">[<a href="http://www.flickr.com/photos/25031050@N06/3235139236/">Image</a>]</div><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/23/flowers-jenova-chen-doesnt-play-new-games-wants-to-explore-f/">Flower's Jenova Chen doesn't play new games, wants to explore 'feelings'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 23 Feb 2009 21:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.gamesindustry.biz/articles/the-beautiful-game>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/23/flowers-jenova-chen-doesnt-play-new-games-wants-to-explore-f/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1468844/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/23/flowers-jenova-chen-doesnt-play-new-games-wants-to-explore-f/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>emotions</category><category>flower</category><category>jenova-chen</category><category>PS3</category><category>thatgamecompany</category><dc:creator><![CDATA[Griffin McElroy]]></dc:creator><pubDate>Mon, 23 Feb 2009 21:00:00 EST</pubDate></item><item><title><![CDATA[Gaming renaissance happening now, Flower creator says]]></title><link>http://www.joystiq.com/2009/02/19/gaming-renaissance-happening-now-says-flower-creator/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/19/gaming-renaissance-happening-now-says-flower-creator/</guid><comments>http://www.joystiq.com/2009/02/19/gaming-renaissance-happening-now-says-flower-creator/#comments</comments><description><![CDATA[<a href="http://multiplayerblog.mtv.com/2009/02/18/one-liner-gamings-renaissance/"><img vspace="0" hspace="0" border="0" align="right" class="imagepadding" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/225_jenovachen.jpg" /></a>"I think right now - in the future, when people look back, I think it's the renaissance of video games." These words were spoken by Jenova Chen <font id="font"> </font>- creator of <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a> and <a href="http://www.joystiq.com/tag/flow"><em>flOw</em></a><font id="font"> </font>- to <a href="http://multiplayerblog.mtv.com/2009/02/18/one-liner-gamings-renaissance/">MTV Multiplayer</a> on the role of digital distribution in the industry. Chen believes that digital distribution platforms like PSN, Xbox Live, WiiWare, and Steam are a bastion for new and artistic game designers to flourish. <br /><br />While larger companies are struggling to maintain higher production costs on "bigger and badder" versions of the same games every year, cheap and unique downloadable titles are doing well for themselves. Games like <em>Flower</em>, <a href="http://www.joystiq.com/tag/braid"><em>Braid</em></a> and <a href="http://www.joystiq.com/tag/pixeljunk-monsters"><em>PixelJunk Monsters</em></a> are noteworthy games that exemplify the "rebirth" of diversity and creativity for the industry. While it's nice to hear that digital distribution has been experiencing a renaissance and pushing boundaries, we can only hope that the rest of the industry catches up and gets pulled out of the dark ages.<br /><br />[Image credit: <a href="http://flickr.com/photos/70857039@N00/994265806">Sklathill</a>]<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/19/gaming-renaissance-happening-now-says-flower-creator/">Gaming renaissance happening now, Flower creator says</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 19 Feb 2009 22:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2009/02/18/one-liner-gamings-renaissance/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/19/gaming-renaissance-happening-now-says-flower-creator/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1465732/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/19/gaming-renaissance-happening-now-says-flower-creator/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>digital-distribution</category><category>flower</category><category>jenova-chen</category><category>psn</category><category>thatgamecompany</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Thu, 19 Feb 2009 22:15:00 EST</pubDate></item><item><title><![CDATA[PSN Thursday: Don't be a Qore, give Flower a chance]]></title><link>http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/</guid><comments>http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/#comments</comments><description><![CDATA[<div style="text-align: center;"><span style="font-style: italic;"><img vspace="4" hspace="4" border="1" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/flowerscreenshot2120209580.jpg" alt="" /></span><br /><span style="font-style: italic;"></span></div>
<span style="font-style: italic;"><a href="http://www.joystiq.com/tag/flower">Flower</a></span> is now available to download from the US PSN Store. What are you still doing here? Fine, there <span style="font-style: italic;">is</span> some other stuff, but you should really look into fixing your priorities. <span style="font-style: italic;">Disgaea 3</span> gets even more DLC today, along with all the normal rhythm games. There's no <span style="font-style: italic;">LittleBigPlanet</span> DLC, despite Europe getting some, but there is a new episode of <a href="http://www.joystiq.com/tag/qore"><span style="font-style: italic;">Qore</span></a>, which includes a free copy of PS1 classic <span style="font-style: italic;">Syphon Filter</span>, playable on both PS3 and PSP.<br /><br />
<div align="center">Choose your platform to view the corresponding release list:<br /><br /> </div>
<table width="250" cellpadding="4" border="0" align="center">
    <tbody>
        <tr>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/#ps3"><img width="61" vspace="0" hspace="4" height="60" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/ps3logo.bfhd08.jpg" class="imagepadding" alt="" /> </a></td>
            <td width="33%" align="center"><a href="http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/#psp"><img width="61" vspace="0" hspace="4" height="60" border="0" src="http://www.blogcdn.com/www.joystiq.com/media/2008/11/psplogo.bfhd08.jpg" class="imagepadding" alt="" /></a></td>
        </tr>
    </tbody>
</table>
<div align="center"> <small>(Note: Continue past the break to view both release lists.)</small></div><p><a href="http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/" rel="bookmark">Continue reading <em>PSN Thursday: Don't be a Qore, give Flower a chance</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/">PSN Thursday: Don't be a Qore, give Flower a chance</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 12 Feb 2009 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1458828/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/12/psn-thursday-dont-be-a-qore-give-flower-a-chance/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>flower</category><category>psn-thursday</category><category>qore</category><category>releases</category><dc:creator><![CDATA[Jem Alexander]]></dc:creator><pubDate>Thu, 12 Feb 2009 18:00:00 EST</pubDate></item><item><title><![CDATA[Joystiq review: Flower (PSN)]]></title><link>http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/</guid><comments>http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/flowerev-flower_33580.jpg" /></div>
There are a number of challenges a reviewer faces when writing a <em>Flower</em> review. It would be much easier to say "please buy it," but that would be unfair to the reader that demands to know <em>why</em>. The simplicity of <em>Flower</em>'s gameplay is already well-documented: tilt the controller and collect flower petals. In regards to the mechanics, there really is nothing more to say that hasn't been said before.<br />
<br />
It's tempting to explain the surprises the game hides in its second half. No footage or screenshots of the game's latter half can be found online, and for good reason. The revelations of the second half of the game are so startling that to know anything about them would ruin the game's impact. (Think of <span style="font-style: italic;">Rez</span>'s endgame transformation, and you'll have a good idea as to what <span style="font-style: italic;">Flower</span> becomes.)<br />
<br />
Perhaps my reluctance to reveal anything about the game's progression reveals that, in spite of its rather unconventional appearance, <em>Flower</em> ultimately follows a very standard blueprint for storytelling and game design. There is a greater "good" and a greater "evil" -- and the conflict that arises between the two becomes the driving force of a rollercoaster of emotions.<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/flower-1/">Flower</a></strong></p><a href="http://www.joystiq.com/photos/flower-1/#929263"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/flower03_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#1343029"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/level-1-stills-0792_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#1343030"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/level-1-stills-0897_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#929264"><img src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/flower06_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/flower-1/#1343031"><img src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/level-1-stills-1034_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/" rel="bookmark">Continue reading <em>Joystiq review: Flower (PSN)</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/">Joystiq review: Flower (PSN)</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 09 Feb 2009 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1447044/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/09/joystiq-review-flower-psn/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>Sony-Computer-Entertainment-America</category><category>ThatGameCompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 09 Feb 2009 09:30:00 EST</pubDate></item><item><title><![CDATA[Trophies: Flower]]></title><link>http://www.joystiq.com/2009/02/02/trophies-flower/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/02/trophies-flower/</guid><comments>http://www.joystiq.com/2009/02/02/trophies-flower/#comments</comments><description><![CDATA[<div align="center"><img hspace="0" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/flowerscreenshot2120209580.jpg" /></div>
<table align="center">
    <tbody>
        <tr>
            <td width="100"> </td>
            <td width="190">
            <div><span style="font-weight: bold;">0 Platinum<br />
            1 Gold<br />
            2 Silver<br />
            11 Bronze</span></div>
            </td>
            <td width="290">Difficulty: <strong>Easy</strong><br />
            Online Trophies? <strong>No</strong><br />
            Time to Completion: <strong>5 hours<br />
            </strong>DLC Trophies? <strong>No</strong></td>
        </tr>
        <tr>
            <td> </td>
            <td><span style="font-weight: bold;"><a href="http://www.joystiq.com/2009/02/02/trophies-flower/">View Trophy List</a></span></td>
            <td><span style="font-weight: bold;"><a href="http://www.joystiq.com/tag/flower">Read More About the Game</a><br />
            </span></td>
        </tr>
    </tbody>
</table>
<p><a href="http://www.joystiq.com/2009/02/02/trophies-flower/" rel="bookmark">Continue reading <em>Trophies: Flower</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/02/trophies-flower/">Trophies: Flower</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Feb 2009 19:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/02/02/trophies-flower/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1448161/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/02/trophies-flower/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><category>trophies</category><category>trophy</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Mon, 02 Feb 2009 19:30:00 EST</pubDate></item><item><title><![CDATA[Flower gets priced in Europe]]></title><link>http://www.joystiq.com/2009/02/02/flower-gets-priced-in-europe/</link><guid isPermaLink="true">http://www.joystiq.com/2009/02/02/flower-gets-priced-in-europe/</guid><comments>http://www.joystiq.com/2009/02/02/flower-gets-priced-in-europe/#comments</comments><description><![CDATA[<div align="center"><a href="http://www.eurogamer.net/articles/sony-prices-flower-up"><img hspace="0" border="0" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/02/580_flower_6.jpg" alt="" /></a></div>
How much is <a href="http://www.joystiq.com/tag/flower"><em>Flower</em></a> worth? If your answer is anywhere near six pounds and 29 pence, then you'd be correct. As confirmed to <a href="http://www.eurogamer.net/articles/sony-prices-flower-up">Eurogamer</a>, that's the price which British players should expect to pay on February 12 (the <a href="http://www.joystiq.com/2009/01/19/flower-to-bloom-on-psn-february-12/">worldwide release date</a>). <br />
<br />
Moreover, a SCEE representative has confirmed to Joystiq that the rest of Europe will get this unique and relaxing PSN title for &euro;7.99. Americans need not worry about pricing, as we <a href="http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/">already know</a> it's coming our way for $9.99.<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/02/02/flower-gets-priced-in-europe/">Flower gets priced in Europe</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 02 Feb 2009 14:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.eurogamer.net/articles/sony-prices-flower-up>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/02/flower-gets-priced-in-europe/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1447703/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/02/02/flower-gets-priced-in-europe/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>scee</category><category>Sony</category><category>ThatGameCompany</category><dc:creator><![CDATA[Majed Athab]]></dc:creator><pubDate>Mon, 02 Feb 2009 14:00:00 EST</pubDate></item><item><title><![CDATA[Flower gets priced: $9.99]]></title><link>http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/</guid><comments>http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/e-distribution/" rel="tag">e-Distribution Games</a></p><div style="text-align: center;"><a href="http://venturebeat.com/2009/01/27/a-demo-of-flower-the-most-inspired-game-for-the-playstation-3/"><img hspace="0" border="1" vspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/flower582wi.jpg" alt="" /></a></div>
<a href="http://venturebeat.com/2009/01/27/a-demo-of-flower-the-most-inspired-game-for-the-playstation-3/">VentureBeat</a>'s Dean Takahashi calls the upcoming PSN game, <em>Flower</em>, the "most inspired game for the PlayStation 3." It seems as though he agrees with our <a href="http://www.ps3fanboy.com/2009/01/19/ps3-fanboy-hands-on-flower/">assessment</a> of the title. Takahashi doesn't restrain himself, calling the title "pure eye candy" and "artistic inspiration at its best."<br />
<br />
His preview also adds a detail we didn't know: the price. <em>Flower</em> will be available on the PlayStation Network on February 12th for $9.99.<br />
<p><a href="http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/" rel="bookmark">Continue reading <em>Flower gets priced: $9.99</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/">Flower gets priced: $9.99</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 27 Jan 2009 10:44:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://venturebeat.com/2009/01/27/a-demo-of-flower-the-most-inspired-game-for-the-playstation-3/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1442030/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/27/flower-gets-priced-9-99/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Tue, 27 Jan 2009 10:44:00 EST</pubDate></item><item><title><![CDATA[Flower. Screenshots.]]></title><link>http://www.joystiq.com/2009/01/21/flower-screenshots/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/21/flower-screenshots/</guid><comments>http://www.joystiq.com/2009/01/21/flower-screenshots/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/media/" rel="tag">Videos and Screenshots</a></p><div align="center"><a href="http://www.joystiq.com/photos/flower/1309027/full/"><img hspace="4" border="1" vspace="4" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2009/01/flowerscreen425smnee.jpg" /></a><br />
<small><em>Click for high-resolution image.</em></small></div>
It's hard to replicate the elegant beauty of <em>Flower</em> in a headline. The upcoming PlayStation Network game is getting ready for a February release, and we're <a href="http://www.joystiq.com/2009/01/19/ps3-fanboy-hands-on-flower/">psyched</a>. It may sound surprising, but <em>Flower</em> is one of the best-looking games we've ever seen, from both an artistic and technical standpoint. Techies will love seeing thousands of individual blades of grass rendered on the screen; while those with a softer side will be awe-struck by the eye-catching use of color. Once you play <em>Flower</em>, you will believe.<br />
<br />
<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/21/flower-screenshots/">Flower. Screenshots.</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Wed, 21 Jan 2009 20:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2009/01/21/flower-screenshots/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1436814/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/21/flower-screenshots/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Action</category><category>Flower</category><category>PSN</category><category>SCEA</category><category>Sony</category><category>ThatGameCompany</category><dc:creator><![CDATA[Andrew Yoon]]></dc:creator><pubDate>Wed, 21 Jan 2009 20:15:00 EST</pubDate></item><item><title><![CDATA[Rumor: Wipeout Pulse headed to PS2, Fat Princess due in March]]></title><link>http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/</link><guid isPermaLink="true">http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/</guid><comments>http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/ps2/" rel="tag">Sony PlayStation 2</a>, <a href="http://www.joystiq.com/category/ps3/" rel="tag">Sony PlayStation 3</a>, <a href="http://www.joystiq.com/category/action/" rel="tag">Action</a>, <a href="http://www.joystiq.com/category/driving/" rel="tag">Driving</a></p><div align="center"><a href="http://www.videogamesblogger.com/2009/01/19/sony-q1-shows-wipeout-pulse-coming-to-ps2-in-february-along-with-flower-fat-princess-and-singstar-queen-due-march-2009.htm"><img vspace="4" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2008/07/fatprincessmain1.jpg" /></a><br /></div>
According to an alleged Q1 release schedule issued by Sony Computer Entertainment Benelux, the PlayStation Network can--<br /><br /><em>Yes, that's right. </em>Sony Computer Entertainment <em>Benelux</em>, which handles the European economic union comprising Belgium, Netherland and Luxembourg. <br /><br />Anyway, <a href="http://www.videogamesblogger.com/2009/01/19/sony-q1-shows-wipeout-pulse-coming-to-ps2-in-february-along-with-flower-fat-princess-and-singstar-queen-due-march-2009.htm">VideoGamesBlogger</a> claims to have received this schedule, which includes a PlayStation 2 version of PSP racer <a href="http://www.joystiq.com/2008/05/08/rumor-daxter-and-wipeout-pulse-porting-to-ps2/"><em>Wipeout Pulse</em></a> -- due in February -- and a March PSN release for obese royalty roll-a-thon, <a href="http://www.joystiq.com/tag/fat-princess"><em>Fat Princess</em></a>. In addition, the--<br /><br /><em>What?</em> Yes, of course we asked Sony for comment. The company indicated awareness of an "out of date" release schedule being mistakenly circulated to the media and could not confirm any of the games nor release dates. Even though <em>Flower</em>'s already been confirmed for <a href="http://www.joystiq.com/2009/01/19/flower-to-bloom-on-psn-february-12/">February 12th</a>. The other ...<br /><br /><em>No</em>, we're not being hasty. We're just trying to convey some information here. It would be truly helpful if you could just stop interrupting us. We're trying to write a post here. In the nice, padded room.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/">Rumor: Wipeout Pulse headed to PS2, Fat Princess due in March</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 19 Jan 2009 17:59:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://www.videogamesblogger.com/2009/01/19/sony-q1-shows-wipeout-pulse-coming-to-ps2-in-february-along-with-flower-fat-princess-and-singstar-queen-due-march-2009.htm>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1434156/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2009/01/19/rumor-wipeout-pulse-headed-to-ps2-fat-princess-due-in-march/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>Fat-Princess</category><category>Flower</category><category>PS2</category><category>PS3</category><category>PSN</category><category>Rumor</category><category>Wipeout</category><category>Wipeout-Pulse</category><dc:creator><![CDATA[Ludwig Kietzmann]]></dc:creator><pubDate>Mon, 19 Jan 2009 17:59:00 EST</pubDate></item></channel></rss>