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<generator>Blogsmith http://www.blogsmith.com/</generator><item><title><![CDATA[Double Fine made this bizarre and hilarious prototype for a Kinect adventure game]]></title><link>http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/</link><guid isPermaLink="true">http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/</guid><comments>http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/#comments</comments><description><![CDATA[<div style="text-align: center;"> <img src="http://www.blogcdn.com/www.joystiq.com/media/2012/03/specsproto530pxheaderimg13512.jpg" style="width: 530px; height: 285px; display:none" /> <!--[if IE]><object width="530" height="318" id="viddlerOuter-8926de0c" classid="clsid:D27CDB6E-AE6D-11cf-96B8-444553540000"><param name="movie" value="//www.viddler.com/simple/8926de0c/"><param name="allowScriptAccess" value="always"><param name="allowNetworking" value="all"><param name="allowFullScreen" value="true"><param name="flashVars" value="f=1&amp;openURL=94196116&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0"><object id="viddlerInner-8926de0c"><video id="viddlerVideo-8926de0c" src="//www.viddler.com/file/8926de0c/html5mobile?openURL=94196116" type="video/mp4" width="530" height="298" poster="//www.viddler.com/thumbnail/8926de0c/" controls="controls" x-webkit-airplay="allow"></video></object></object><![endif]--><!--[if !IE]> <!--><object data="//www.viddler.com/simple/8926de0c/" height="318" id="viddlerOuter-8926de0c" type="application/x-shockwave-flash" width="530"><param name="movie" value="//www.viddler.com/simple/8926de0c/" /><param name="allowScriptAccess" value="always" /><param name="allowNetworking" value="all" /><param name="allowFullScreen" value="true" /><param name="flashVars" value="f=1&amp;openURL=94196116&amp;autoplay=f&amp;loop=0&amp;nologo=0&amp;hd=0" /><object id="viddlerInner-8926de0c"><video controls="controls" height="298" id="viddlerVideo-8926de0c" poster="//www.viddler.com/thumbnail/8926de0c/" src="//www.viddler.com/file/8926de0c/html5mobile?openURL=94196116" type="video/mp4" width="530" x-webkit-airplay="allow"></video></object></object><!--<![endif]--></div><br />Double Fine's <a href="http://www.joystiq.com/tag/tim-schafer">Tim Schafer</a> was the guest of honor last evening at New York University's Game Center, joining Zynga New York's creative director (and NYU professor) <a href="http://www.joystiq.com/tag/frank-lantz">Frank Lantz</a> for an "Inside the Gamer's Studio" conversation. Schafer, however, brought more than just good conversation. He showed off two separate versions of a prototyped game that Double Fine ended up shelving. The prototype, <strike>for no reason at all</strike>, is dubbed "*Specs."<br /><br />In the first video (seen above), rudimentary concepts for the game are introduced. Two convicts sit in a prison cell, a shiv on the floor between them. The player character isn't one of the two convicts, or even the shiv, but instead a possessed amulet that's using its power of influence to guide the actions of those around it (inanimate objects included). As it turns out, one of the two convicts has said amulet in his hand when the prototype kicks off.<br /><br />The two emotions that the amulet can produce - love and hate - are represented by blue and red cursors on-screen, each mapped to one of your hands. With just two emotions, a handful of set pieces to interact with, and a Kinect, a variety of potential outcomes with varying levels of hilarity ensued.<br /><br /><small>*Double Fine senior gameplay programmer Anna Kipnis explained the name via <a href="http://www.twitter.com/doubleanna">Twitter</a>. "We name prototypes after Chinatown bars at DF (running out of bars now)," Kipnis said, in reference to San Francisco's Chinatown. "Psychonauts was Li Po.  Br&uuml;tal Legend was my favorite bar in Chinatown, Buddha Bar." So there's that! <a href="http://www.yelp.com/biz/specs-twelve-adler-museum-cafe-san-francisco-2">This is "Specs."</a></small><p><a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/" rel="bookmark">Continue reading <em>Double Fine made this bizarre and hilarious prototype for a Kinect adventure game</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/">Double Fine made this bizarre and hilarious prototype for a Kinect adventure game</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 23 Mar 2012 09:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20199611/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2012/03/23/double-fine-made-this-bizarre-and-hilarious-prototype-for-a-kine/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>double-fine</category><category>double-fine-productions</category><category>frank-lantz</category><category>kinect</category><category>microsoft</category><category>new-york-university</category><category>new-york-university-game-center</category><category>nyu-game-center</category><category>prototype</category><category>specs</category><category>tim-schafer</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 23 Mar 2012 09:30:00 EST</pubDate></item><item><title><![CDATA[New York University introduces MFA in 'Game Design,' starting fall 2012]]></title><link>http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/</link><guid isPermaLink="true">http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/</guid><comments>http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/12/mfaheaderimg530pxnyugamecenter.jpg" /></a></div>
New York University's Game Center, already a bastion of game development in the Northeastern US, announced this week that it will open a Master of Fine Arts program for "Game Design" in fall 2012. The Game Center's <a href="http://gamecenter.nyu.edu/2011/12/mfa_in_game_design">blog</a> revealed the new program this week with a tentative description of the program's offerings and faculty, pinning names like Frank Lantz and Eric Zimmerman to the staff. The two-year program is said to focus on "game design, game programming, visual design for games, and game criticism."<br />
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Wait, "game criticism?" According to the MFA program's website, students can focus on criticism for the game design degree, "which means writing about games with a focus on game design and player experience." The site further adds, "A student with this focus will be well-prepared to become a game journalist or critic, a theorist or researcher, or a scholar or historian." There is no mention, however, of the crushing debt you'll be unable to pay with a game journalist's salary. We kid!<br />
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Regardless, between creating individual projects and working in groups, the NYU MFA program intends on educating future game devs in a wide variety of disciplines, across a varied spectrum of virtual platforms (from social to console, and everything in between) -- even game journalism, it would seem. Interested parties can find out more info through NYU's graduate program portal, but you'll probably want to <a href="http://gamecenter.nyu.edu/academics/graduate/game-center-mfa-faq">read this FAQ</a> first. That thesis sounds like a doozy!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/">New York University introduces MFA in 'Game Design,' starting fall 2012</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 13 Dec 2011 22:58:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/20127118/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/12/13/new-york-university-introduces-mfa-in-game-design-starting-fa/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>frank-lantz</category><category>game-center</category><category>game-criticism</category><category>game-design</category><category>master-of-fine-arts</category><category>mfa</category><category>mfa-game-design</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>q3-2012</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 13 Dec 2011 22:58:00 EST</pubDate></item><item><title><![CDATA[Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas]]></title><link>http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/</link><guid isPermaLink="true">http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/</guid><comments>http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/"><img alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/04/erikwolpawlecturseries530pxheaderimg2313.jpg" style="width: 530px; height: 349px;" /></a></div>
If you missed Valve writer Erik Wolpaw's talk on <a href="http://www.joystiq.com/game/portal-2"><em>Portal 2</em></a> at New York University's Game Center lecture series event <a href="http://www.joystiq.com/2011/04/29/nyc-portal-2-writer-erik-wolpaw-speaking-at-nyu-game-center/">last Thursday</a>, don't worry -- we've got you covered. NYU has uploaded the entirety of Wolpaw's massive, hour-plus talk and the Q&amp;A session that followed in video form (which we've embedded below the break).<br />
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Grab a drink and relax -- you can put that notebook away. There won't be a test or anything.<p><a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/" rel="bookmark">Continue reading <em>Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/">Watch Valve's Erik Wolpaw lecture on Portal 2 development, nixed ideas</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Tue, 10 May 2011 20:30:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19934109/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/05/10/watch-valves-erik-wolpaw-lecture-on-portal-2-development-nixed/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>erik-wolpaw</category><category>frank-lantz</category><category>game-center</category><category>mac</category><category>microsoft</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>pc</category><category>playstation</category><category>portal-2</category><category>ps3</category><category>valve</category><category>valve-software</category><category>xbox</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Tue, 10 May 2011 20:30:00 EST</pubDate></item><item><title><![CDATA[Free film series at NYU Game Center kicks off tonight]]></title><link>http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/</link><guid isPermaLink="true">http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/</guid><comments>http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/#comments</comments><description><![CDATA[<div style="text-align: center; ">
	<a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/"><img src="http://www.blogcdn.com/www.joystiq.com/media/2011/02/nyugamecenterfilmseries530pxheaderimg.jpg" /></a></div>
If you live in the New York City area and still haven't visited <a href="http://www.joystiq.com/tag/nyu">NYU's Game Center</a> for one reason or another, well, <em>we're very disappointed in you</em>. Luckily, several upcoming opportunities to head down and geek out amongst colleagues were announced on the <a href="http://gamecenter.nyu.edu/?p=1358">Game Center's blog</a>, starting tonight with a screening of short film "Play!" at 7PM EST.<br />
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Subsequent film screenings -- in the theme of gaming, as you might imagine -- are scheduled to follow in March and April, with "I Got Next" closing out the film series on April 14. If the screenings themselves aren't enough, some of the films will feature a Q&amp;A with that night's director. And hey, if that still isn't enough, there may be free refreshments. But you don't wanna be <em>that guy</em>, do you?<br />
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A full listing of the film series can be found after the break.<p><a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/" rel="bookmark">Continue reading <em>Free film series at NYU Game Center kicks off tonight</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/">Free film series at NYU Game Center kicks off tonight</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 24 Feb 2011 16:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19857700/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/02/24/free-film-series-at-nyu-game-center-kicks-off-tonight/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>beyond-the-game</category><category>eric-zimmerman</category><category>film-series</category><category>frank-lantz</category><category>game-center</category><category>get-lamp</category><category>i-got-next</category><category>movies</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>play</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 24 Feb 2011 16:00:00 EST</pubDate></item><item><title><![CDATA[Drop7 dev Area/Code becomes 'Zynga New York']]></title><link>http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/</link><guid isPermaLink="true">http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/</guid><comments>http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/#comments</comments><description><![CDATA[<div style="text-align: center; "><a href="http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/"><img border="1" hspace="0" vspace="0" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2011/01/zyngalogowithnyc530pxheaderimg.jpg" /></a></div>
New York City-based developer Area/Code Inc. is the newest part of Zynga's <a href="http://www.joystiq.com/2010/12/02/zynga-buys-newtoy-renames-it-zynga-with-friends/">growing family</a>. The studio will henceforth be known as "Zynga New York." Zynga chief game designer Brian Reynolds announced as much on his <a href="http://twitter.com/ZyngaGameChief/status/28525564981682176">Twitter account</a>, welcoming the new studio into the fold: "Introducing Zynga New York! Welcome to the family Area/Code!"<br />
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A piece on Area/Code's <a href="http://areacodeinc.com/2011/01/areacode-becomes-zynga-new-york/">website</a> celebrates the acquisition, also confirming that Frank Lantz will stay on as creative director and Demetri Detsaridis as general manager -- co-founder Kevin Slavin seems to be out of the picture, with a comment stating he "remains nearby but focused on other new ventures." A statement from Zynga on <a href="http://www.zynga.com/about/blog.php">its website</a> echoes Area/Code's excitement."We recognize great talent, and Area/Code shares our passion for building lasting games that bring family and friends together for fun," it reads. Allow us to ask the first logical question, if you will -- when will <em><a href="http://www.joystiq.com/tag/drop7">Drop7</a></em> appear on Facebook?!<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/">Drop7 dev Area/Code becomes 'Zynga New York'</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Fri, 21 Jan 2011 14:20:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19810517/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2011/01/21/drop7-dev-area-code-becomes-zynga-new-york/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>area-code</category><category>area-code-inc</category><category>brian-reynolds</category><category>demetri-detsaridis</category><category>frank-lantz</category><category>kevin-slavin</category><category>mac</category><category>mobile</category><category>pc</category><category>zynga</category><category>zynga-new-york</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Fri, 21 Jan 2011 14:20:00 EST</pubDate></item><item><title><![CDATA[SpyParty dev details his Blizzard-inspired 'depth first' approach]]></title><link>http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/</guid><comments>http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/#comments</comments><description><![CDATA[<div style="text-align: center;">
	<a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/"><img alt="" border="1" hspace="4" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/chrisheckerspeechnyu530pxheaderimg.jpg" vspace="4" /></a></div>
Speaking to a packed room at New York University's Game Center last week, developer <a href="http://www.joystiq.com/tag/chris-hecker">Chris Hecker</a> -- a man perhaps best known for giving ... <em>impassioned</em> rants -- detailed his "depth first, accessibility later" approach to development of his latest project, <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a></em>. The game is a twist on <a href="http://en.wikipedia.org/wiki/Turing_test">the Turing Test</a>: one player is "the Spy" while the other is "the Sniper." The Spy must complete a set of objectives without being spotted, while the Sniper looks on and tries to pick out who the Spy is from a group of NPCs (and then murder that Spy) before the time runs out.<br />
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How does the sniper spot the spy? By paying attention to a variety of "tells" -- from the subtle (a human Spy's order of actions may differ from an NPC's) to the "hard" (catch the Spy covertly slip an object to an NPC). As Hecker is keen to point out, <em>SpyParty</em> is a game about human interaction. "You have to decide where you're going, go there and don't look back (basically). Of course, I also make the NPCs fidget occasionally, just to fuck with people," Hecker revealed to a laughing audience. "And that's interesting -- that interplay ... I mean, it's an inverse Turing Test at a certain level."<br />
<div class="postgallery"><p><strong>Gallery: <a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/">Chris Hecker's SpyParty lecture @ NYU's Game Center</a></strong></p><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591951"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1344_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591949"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1342_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591948"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1341_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591941"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1335_thumbnail.jpg" alt="" title="" /></a><a href="http://www.joystiq.com/photos/chris-heckers-spyparty-lecture-nyus-game-center/#3591940"><img src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/img1334_thumbnail.jpg" alt="" title="" /></a></div><p><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/" rel="bookmark">Continue reading <em>SpyParty dev details his Blizzard-inspired 'depth first' approach</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/">SpyParty dev details his Blizzard-inspired 'depth first' approach</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Mon, 22 Nov 2010 18:00:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19725580/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/22/spyparty-dev-details-his-blizzard-inspired-depth-first-approac/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>definition-6</category><category>frank-lantz</category><category>game-center</category><category>indie</category><category>new-york-city</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Mon, 22 Nov 2010 18:00:00 EST</pubDate></item><item><title><![CDATA[NYC: Come play SpyParty with Chris Hecker at NYU]]></title><link>http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/</link><guid isPermaLink="true">http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/</guid><comments>http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/#comments</comments><description><![CDATA[<div style="text-align: center;"><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/"><img vspace="0" hspace="0" border="1" alt="" src="http://www.blogcdn.com/www.joystiq.com/media/2010/11/spypary530pxheaderimg223.jpg" /></a></div>
Back at PAX, game developer Chris Hecker had his innovative project, <em><a href="http://www.joystiq.com/game/spyparty">SpyParty</a>, </em>on hand for showgoers to try out. Justin <a href="http://www.joystiq.com/2010/09/05/spyparty-preview-a-triumph-of-reverse-intelligence/">loved it</a>, and now those of us in the Northeast who couldn't make it to Seattle earlier this year will be able to get our hands on it, as Hecker is holding an open play session today at New York University's Game Center (not to be confused with Apple's <em>virtual</em> <a href="http://www.joystiq.com/tag/game-center">Game Center</a>).<br />
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From 1-7PM, Hecker will host the hands-on session in the Game Center's Open Library at 721 Broadway, followed by a talk about the game wherein he'll ask for player feedback and discuss development. He'll also be interviewed by Game Center director (and <em><a href="http://www.joystiq.com/tag/drop7">Drop7</a></em> creative lead) Frank Lantz. Hecker says this will be "the last playtest for awhile," so we'd suggest jumping on the chance while you can. <br />
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And if all that wasn't enough to entice you, <em>yes</em>, refreshments will be served. Head past the break for all the specifics (and the gorgeous full-size art for the event).<p><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/" rel="bookmark">Continue reading <em>NYC: Come play SpyParty with Chris Hecker at NYU</em></a></p><p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/">NYC: Come play SpyParty with Chris Hecker at NYU</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 18 Nov 2010 10:45:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/19723799/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2010/11/18/nyc-come-play-spyparty-with-chris-hecker-at-nyu/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>chris-hecker</category><category>event</category><category>frank-lantz</category><category>game-center</category><category>new-york-university</category><category>nyu</category><category>nyu-game-center</category><category>pc</category><category>playtest</category><category>spyparty</category><dc:creator><![CDATA[Ben Gilbert]]></dc:creator><pubDate>Thu, 18 Nov 2010 10:45:00 EST</pubDate></item><item><title><![CDATA[Witness 'The Metagame' in action, thanks to MTV]]></title><link>http://www.joystiq.com/2007/11/15/witness-the-metagame-in-action-thanks-to-mtv/</link><guid isPermaLink="true">http://www.joystiq.com/2007/11/15/witness-the-metagame-in-action-thanks-to-mtv/</guid><comments>http://www.joystiq.com/2007/11/15/witness-the-metagame-in-action-thanks-to-mtv/#comments</comments><description><![CDATA[<p>Filed under: <a href="http://www.joystiq.com/category/culture/" rel="tag">Culture</a></p><br /> <center> <embed width="490" height="404" src="http://www.mtv.com/player/embed/wp/" type="application/x-shockwave-flash" flashvars="CONFIG_URL=http://www.mtv.com/player/embed/wp/configuration.jhtml%3fvid%3D188925&amp;allowFullScreen=true" allowfullscreen="false" allowscriptaccess="never" base="."></embed> </center> It ran at <a href="http://www.joystiq.com/tag/gdc07">GDC 2007</a>; we <a href="http://www.joystiq.com/2007/03/09/off-the-grid-the-metagame-at-gdc/">reported on it</a>, but you didn't get to see it. Now, MTV has hosted a special edition of <em>The Metagame</em><em> </em>game show, as part of their "Gamer's Week" Coverage, and Stephen Totilo has <a href="http://multiplayerblog.mtv.com/2007/11/15/the-metagame-videos/">posted the highlights</a> for mass consumption.<br /><br /><em>The Metagame</em>, designed and hosted by Frank Lantz of <a href="http://www.areacodeinc.com">area/code</a> and Eric Zimmerman of <a href="http://www.gamelab.com">Gamelab</a>, pits two teams against each other in a battle of video game smarts. Each round, teams move pieces on the game board to form comparative statements between two games (such as "<em>Halo</em> would make a better movie than <em>Half-Life</em>," or "<em>Virtua Fighter</em> is sexier than <em>Super Mario 64</em>."), and argue these statements to earn points. Vying for victory this time are MTV's <a href="http://www.joystiq.com/tag/stephentotilo">Stephen Totilo</a> and Tim Kash, versus Newsweeks' <a href="http://www.joystiq.com/tag/ngaicroal">N'Gai Croal</a>, and fellow journalist <a href="http://www.joystiq.com/tag/heatherchaplin">Heather Chaplin</a>, author of <em>Smart Bomb</em>.<br /><br />The debate is heated, hilarious, and only the slightest bit pretentious. We'd definitely enjoy watching more designers, developers, and press-members argue the semantics and specifics of the industry's most influential games. Any chance of picking up the show full-time, <a href="http://www.joystiq.com/tag/mtv">MTV</a>?<br /><br /><strong>Update: </strong>Due to silly legal restrictions, the video posted above is not viewable in the UK or Canada. Apologies for any confusion or irritation this might cause.<p style="padding:5px;background:#ffffcc;border:1px solid #ffff99;clear:both;"><a href="http://www.joystiq.com"><img src="http://www.joystiq.com/media/feedlogo.gif" alt="Joystiq" style="float:left;padding:0 5px 5px 0;" /></a><a href="http://www.joystiq.com/2007/11/15/witness-the-metagame-in-action-thanks-to-mtv/">Witness 'The Metagame' in action, thanks to MTV</a> originally appeared on <a href="http://www.joystiq.com">Joystiq</a> on Thu, 15 Nov 2007 15:15:00 EST.  Please see our <a href="http://www.weblogsinc.com/feed-terms/">terms for use of feeds</a>.<br style="clear:both;"></p><h6 style="clear: both; padding: 8px 0 0 0; height: 2px; font-size: 1px; border: 0; margin: 0; padding: 0;"></h6><a href=http://multiplayerblog.mtv.com/2007/11/15/the-metagame-videos/>Read</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/witness-the-metagame-in-action-thanks-to-mtv/" rel="bookmark" title="Permanent link to this entry">Permalink</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/forward/1040893/" title="Send this entry to a friend via email">Email this</a>&nbsp;|&nbsp;<a href="http://www.joystiq.com/2007/11/15/witness-the-metagame-in-action-thanks-to-mtv/#comments" title="View reader comments on this entry">Comments</a>]]></description><category>area/code</category><category>eric-zimmerman</category><category>ericzimmerman</category><category>frank-lantz</category><category>franklantz</category><category>gamelab</category><category>gdc</category><category>gdc07</category><category>heather-chaplin</category><category>heatherchaplin</category><category>metagame</category><category>mtv</category><category>ngai-croal</category><category>ngaicroal</category><category>stephen-totilo</category><category>stephentotilo</category><category>tim-kash</category><category>timkash</category><dc:creator><![CDATA[Scott Jon Siegel]]></dc:creator><pubDate>Thu, 15 Nov 2007 15:15:00 EST</pubDate></item></channel></rss>