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Posts tagged frequency

Harmonix talks about future projects, returning to Frequency and Amplitude

Though Rock Band 3 certainly seems to be doing its fair share of innovation, what with the keyboard peripheral and fancy real guitars, Harmonix CEO Alex Rigopulos recently told Edge Online that the studio isn't in danger of drying up the idea well. "There's a lot of creative terrain to explore with...

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Harmonix founders detail the company's failure-ridden road to success

Believe it or not, things weren't always going so well for Guitar Hero and Rock Band franchise developers Harmonix. Starting out in 1995 as a "music tech" company, founders Alex Rigopulos and Eran Egozy took four years of "misstarts and product concepts that never made it anywhere" before they had...

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Harmonix to 're-energize' its franchises after The Beatles: Rock Band

Sure, The Beatles: Rock Band developer Harmonix has been busy working on next week's big release for some time now, but did you know it's also working on "re-energizing" its "core franchises?" Harmonix PR overlord John Drake told CVG as much, saying that while the studio is ready to refocus on its...

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Harmonix CEO wants an Amplitude sequel for PS3

Before they were cranking out unwavering weekly DLC and allowing single-minded fathers to finally form that family band they've always dreamed of (despite having thoroughly untalented children), Harmonix produced a little-known gem titled Frequency, and shortly thereafter, a sequel named...

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Wii Warm Up: By the numbers

After some of the responses to yesterday's morning question, we thought it might be time to revisit something we've asked before: how many Wii games have you purchased? If you include renting and borrowing, how many have you played? Of course, this leads us to also ask ... how many "big" games...

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Sony hates music games: no Traxion or Frequency?

IGN's David Doel recently had a conversation with Harmonix, the development team behind games like Frequency and Guitar Hero. The team proposed a sequel to the fan-favorite Frequency and Amplitude for the PSP, however Sony declined their request. The music game would've been well suited for the PSP,...

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